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<p>[QUOTE="ᴍᴏᴏғʏ, post: 18802505, member: 222606"]</p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Ninjutsu</span></span></p><p></p><p><strong>(Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: (+10 Additionally)</p><p>Damage: N/A</p><p>Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used. </p><p></p><p>⋩ Must be posted as a reference with the Summoning Technique used.</p><p>⋩ Technique must be placed in the user's biography(s).</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203621&viewfull=1#post19203621">Approved -</a></p><p></p><p><strong>Taught to ~</strong></p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩[/SPOILER]</p><p></p><p><strong>(Ninjutsu: Narisshumento) - Ninja Art: Nourishment</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: A passive ability that is activated before or during the creation of a technique that requires the user to constantly focus in order to maintain it's form. By gesturing the 'Boar (亥, I)' hand seal, the user will infuse his next technique with an additional supply of chakra so that it may sustain itself on it's own accord. This ability grants the user the possibility to initiate his technique while quickly moving onto the next one without waiting for it's completion. The additionally released chakra would act as a pre-set mechanism that would finalize the shape manipulation of the technique in question. Prison/binding-like techniques will seemingly stay active while techniques that resemble some sort of life form (I.e Water Dragon Bullet) can be further manipulated to change their course of action at the cost of one of the user's jutsu per turn. The manipulation is done by a mental command, giving the chakra life-form a specific set of instructions. (I.e Launching itself towards the target and wrapping around them.) Terrain based techniques like pillars, spikes or even platforms will rise to their natural height while having the infused chakra linger for the previously mentioned turns. This will naturally force the opponent to overpower the chakra (Being B-Rank of that element) to then manipulate that source. Not only does this apply to terrain based but also water related techniques. With a simple mental command the user can prematurely end the technique if he so desires. Caution is required when using this technique as it could potentially endanger the user as well when using it with techniques such as 'Earth Release: Antlion Technique', with the potential of drastically and continuously sucking in the terrain.</p><p></p><p>⋩ Can be used two times on S-Ranks</p><p>⋩ Can not be used on Forbidden Techniques</p><p>⋩ The technique will self-sustain for three turns</p><p>⋩ Re-directing life-form based techniques counts as a move</p><p>⋩ Can not be used on stream-related techniques that require constant release from the mouth.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=258&p=18751873&viewfull=1#post18751873">- Approved</a></p><p></p><p><strong>Taught to ~</strong></p><p>⋩ Xylon</p><p>⋩ Lord of Kaos</p><p>⋩ Crutch Kaguya (???)</p><p>⋩</p><p>⋩</p><p>⋩[/SPOILER]</p><p></p><p><strong>(Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible.</p><p></p><p>Note:</p><p>- Can only be used 2x</p><p>- Cannot be used on consecutive turns</p><p>- No Ninjutsu above S rank for the rest of the turn</p><p><a href="http://narutobase.net/forums/showthread.php?t=715825">- Can only be taught by Scaze</a>[/SPOILER]</p><p></p><p><strong>Sound</strong></p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=736961">(Ototon: Levicorpus) - Sound Release: Levicorpus</a></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: A rather weak Sound jutsu, this is used to cause a foe small annoyance by lifting him in the air. This works by the user speaking a Sound (Levicorpus) and causing a set of waves to form around the opponent's leg, isolating the lower leg with a powerful wave. The purpose of this isn't to deal damage, however; after forming the wave, the user then causes it to move, the isolated leg moving with it, flipping him upside down in the process. Causing no damage, this hindering Sound jutsu is used to cause annoyance to the opponent as it lifts him into the air, slowly hoistering him higher and higher. This is ideal to use against an opponent as they perform handseals, interrupting them and forcing a momentary pause in their actions as they are flipped upside down. The user must also accompany this phrase with a jerking movement, done with their hand or a held item.[/SPOILER]</p><p></p><p></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=722708">( Ototon: Curse of Dolohov's ) - Sound Release: Dolohov's Noroi</a></p><p>[SPOILER]Type: Offensive</p><p>Rank: A rank</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: A Sound jutsu based upon Sectumsempra, but rather than amplify it's abilities, it is less powerful than the parent technique while offering greater versatility. By making a sudden slashing movement with his arm or a weapon whilst molding Ototon chakra, the user releases visible Sound waves that resemble a streak of purple jet like flames. Unlike the parent technique, the user isn't able to alter his arm movement's to direct the attack, instead acting as a direct projectile shot forward. However, just like the parent technique, the waves cause direct damage to the area struck, only this time below the surface and not visible. Causing no visible marks or bleeding, the wave vibrates and causes high pain within the muscles and tissues of the limb struck. If struck within a limb, the afflicted limb is left with deep tissue damage that leaves it unusable from the damage. If struck in the chest, the wave is capable of rendering an opponent unconscious as it constricts the muscles of the lungs and causes great pain, however not directly killing them.</p><p></p><p>Notes:</p><p>-Can only be taught by Detective L</p><p>-Can only be used 3 times at max.</p><p>-After using, the user cannot use S rank and above Sound jutsu the next turn.[/SPOILER]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=722708">( Ototon: Sectumsempra ) - Sound Release: Sectumsempra</a></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: A powerful Sound jutsu, the user points his arm or a weapon forward while speaking the word "Sectumsempra". Upon speaking the words, the user triggers the gathered Ototon chakra to be released, following the user's arm movements. Upon contact, the waves create deep and profuse gashes across the foe's body, seeming like an invisible sword strike has afflicted the foe's body. Due to the depths of the cut, the victims run the risk of dying from blood loss if treatment is not applied in time, if the wounds are not instantly fatal. The user is also able to use this as a means to sever obstacles in his way as well as sever certain parts of the opponent's body.</p><p></p><p>Notes:</p><p>-Can only be taught by Detective L</p><p>-Can only be used 3 times at max.[/SPOILER]</p><p></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=724423">(Sonido) - Sound Ceremony</a> </strong></p><p>[spoiler]Rank: S </p><p>Type: Offensive/Defensive </p><p>Range: Short-Long </p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: Sound ceremony is an advanced sound manipulation skill. The technique falls in the broad of category of body flicker techniques, techniques that involve use of chakra for a sudden burst of speed. Sound ceremony does not involve any hand seals, the user begins by channeling a wave of sound that goes deep into the ground and travels back to the user, the travel time (back and forth) of the first wave is instant much like hindering sound and is meant to analyze the area (up to long range), the wave comes back carrying the information of the innate molecular vibrations of the surrounding area. Following the first wave, the user charges himself with chakra and travels to a distance, in a single step, as he lands, he sends a wave that travels into the ground and comes back, bouncing him off the surface yet again. The user could repeat this process for a maximum of 6 steps, the distance of each step itself depends on the user’s desire as well as his mastery in Taijutsu (10m normally, 20m for taijutsu specialists or Nb tai users, and 25m for those who have mastered NB Tai). The speed of the user as he travels is nearly untraceable to naked eye akin to leg weights (defined by a multiplier of x2 in the speed formula). Each step sends ripples through the surface user is stepping on, crushing the area and crumbling it into gravel. Though the process takes time (occurs between one to two second after the user steps off) , meaning the user could be on his third step by the time the area around the first step breaks apart. The technique is similar to a destructive sound wave, but it does not crush objects from sheer force. The wave released after each step, has the specific frequency that breaks the molecular bonds of the object in contact, causing it to fall apart (Vibrating an object at a frequency similar to that of its molecular frequency, causes it to fall apart. I.e. an opera singer breaking a glass with her voice). After at least 3 steps (2 seconds for a master) of moving around, the user could hit the opponent directly releasing the wave into the body, crushing the bones in the targeted area or limb. The technique can seamlessly be combined with another taijutsu for maximum potential damage. First movement is considered the first step, the user crushes the ground beneath him as makes his first move as detailed in the picture below . </p><p>Note: Usable 3 times per conflict. </p><p></p><p>-Effective against solid elements (i.e. steel, and crystal) upto its own rank. Distorts the shape of liquid substances and allows the user to step off them, even when submerged. </p><p>-If used to attack the enemy on the first or second step, the damage is reduced to ½ and only causes mild numbness to the targets body (apart from the damage itself).</p><p>-The damage of the technique does not root from hindering sound waves. The area of effect of the destructive waves is circular of the same radial range as the travel distance (10,20 or 25m). Surface/objects caught between multiple waves is crushed into finer grain. </p><p>-Requires mastery of Sound ninjutsu and taijutsu. </p><p>-Visual depiction: <a href="http://i704.photobucket.com/albums/ww43/Darknessbeyond/melodyofthewarfare2.png">X</a> [/spoiler]</p><p></p><p>[hr][/hr]</p><p>[SPOILER]<strong>(Ototon: Avada Kedavra ) - Sound Release: Avada Kedavra </strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short-Mid</p><p>Chakra cost: 50</p><p>Damage points: 90 ( -40 to user )</p><p>Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn.</p><p></p><p>Note: This jutsu can only be used twice per battle but only once against each opponent</p><p>Note: After each usage, the user must wait at least 3 turns before using again.</p><p>Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.[/SPOILER]</p><p></p><p><strong>( Arresto Ikioi ) - Arresto Momentum</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Creating a Sound wave that is used to decrease the velocity of a moving target, the user alters the speed of moving matter based objects by way of powerful waves. This Sound chakra is released via triggering of a sound that causes it to manifest as a wide wave that affects everything within the target area or the target itself. Vibrating at high frequencies with low energy, the waves work by creating resistance and pressure against moving objects, slowing the target(s) down rapidly until it is unable to continue moving forward, trapping the object is suspended levitation; if used on airborne objects, it is able to slow them until they stop completely, lifted by acoustic levitation ( or sound waves that raise an object to levitate ). The further the range, the weaker the the effect is, slowing objects to a complete stop within short range and if aimed at objects mid range away, it will slow down to speeds that allow the user to be able to mount an escape and maneuver away from it. It should be noted that it can be used on multiple targets, as well as on the caster himself.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Due to being a Hindering Sound jutsu and triggered via sound, the effects of the jutsu happen quickly yet that doesn't mean it cannot be broken.</p><p>Note: Cannot be used to attack or cause damage.</p><p>Note: Lasts up to 2 turns per use and cannot be used for 2 turns after using.[/SPOILER]</p><p></p><p><strong>( Expulso ) - Expulso</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: An explosive Sound projectile, the user channels Ototon chakra to an arm or held item and releases a destructive wave from it that takes a light blueish color. This wave appears as a thing jet that is aimed at an object directly, based on Clapping Hands jutsu. What differs from the canon and this variant, however, is the lack of sound used initially and the usage of it; forming as just a jet of compressed sound waves, upon contact with an object, the waves will expand rapidly as their frequencies does as well, matching that of the object struck. This causes a loud, audible explosion as the release of the Sound waves trigger a bomb like blast radius of 7 meters, causing a massive release of shrapnel from the object that hit that also impacts this same area. Because the explosion impacts this area, it causes enough force to blast targets into mid range if hit directly with near lethal force, causing knock outs and broken bones. </p><p></p><p>Note: Cannot be used in subsequent turns.</p><p>Note: After using, the user cannot use S rank Sound the next turn.</p><p>Note: Can only be used three times a battle Max.[/SPOILER]</p><p></p><p><strong>( Ototon Juinjutsu: Tabu Fuuin ) - Sound Release Cursed Seal: Taboo Seal</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long ( applied on self, had long range capabilities )</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A form of Cursed Seal based on the inner workings of the Tongue Twister Seal but inverted, the user instead of casting a seal on others places a seal on himself. The unique composition of this seal is that inside of it, is a kanji for a certain word, interchangeable at the user's will ( cannot be changed after placed, however ). When the word is spoken near the user, the seal is triggered, effectively creating a fleeting momentary connection between the user and the speaker, alerting the user to the location of the sound. The way this works is when the seal is placed, the dormant Sound chakra allows it to vibrate at a certain frequency, matching that of the word when spoken. When one speaks the trigger word, this seal is activated through the vibrations amongst the seal, the dormant Sound chakra activating and alerting the user to the location of the sound. Ideally created for the Ninja World, this seal is able to be used over an entire stage ( Borderlands, Inner Village, etc ) or inversely, if the landmark the user is stationed on is a single landmark, then up to 3 adjacent landmarks.[/SPOILER]</p><p></p><p><strong>( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing</strong> </p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30 </p><p>Damage points: Equal to jutsu</p><p>Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage. </p><p>Note: This is able to affect Ninjutsu of S rank and lower. </p><p>Note: This seal can be released up to 4 times per battle with a two turn break in usage.[/SPOILER]</p><p></p><p><strong>( Fuuinjutsu: Zōkyō no Bia) - Sealing Arts: Bia's Augmentation </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra cost: +20 to jutsu</p><p>Damage points: N/A</p><p>Description: A purely defensive and supplementary jutsu, the user creates a barrier around a selected shield, armor or other body used for defensive purposes. This can range from chakra armors to physical shields/barriers to raw chakra bodies around the user and various types of defensive jutsu. The purpose of this barrier is to reinforce the defense of the targeted jutsu by means of the barrier around it. What this does is add additional chakra to the barrier when it's created, increasing the power of the jutsu by 20 damage points by making a thin physical barrier around the jutsu made to act as a second layer around the jutsu to allow it to augment it's effects and defensive aspects. While simple, the barrier acts as a small coating that can only be described as skin tight in relation to how close it is to the jutsu it's applied to. </p><p>Note: Can be used 4 times with a 2 turn cool down in between usages.</p><p>Note: Because this jutsu's effects are reliant upon another jutsu being used, this can be used in the same timeframe as another.</p><p>Note: Cannot be used with Cursed Seal: Soter's Deliverance[/SPOILER]</p><p></p><p><strong>( Juinjutsu: Kyūshutsu no Soter ) - Cursed Seal: Soter's Deliverance</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30 </p><p>Damage points: 60 to opponent</p><p>Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso. </p><p></p><p>Note: Can be applied passively and pre-placed on the user's bio. </p><p>Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.</p><p>Note: Can only be used or applied 4 times. </p><p>Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.</p><p>Note: Cannot be combined with techniques that increase the chakra cost of this jutsu[/SPOILER]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=735867&p=21339096#post21339096">https://narutobase.net/forums/showthread.php?t=735867&p=21339096#post21339096</a></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="ᴍᴏᴏғʏ, post: 18802505, member: 222606"] [CENTER][FONT=Century Gothic][SIZE=4]Ninjutsu[/SIZE][/FONT][/CENTER] [B](Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist[/B] [SPOILER]Type: Supplementary Rank: N/A Range: N/A Chakra: (+10 Additionally) Damage: N/A Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used. ⋩ Must be posted as a reference with the Summoning Technique used. ⋩ Technique must be placed in the user's biography(s). [URL="http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203621&viewfull=1#post19203621"]Approved -[/URL] [B]Taught to ~[/B] ⋩ ⋩ ⋩ ⋩ ⋩ ⋩[/SPOILER] [B](Ninjutsu: Narisshumento) - Ninja Art: Nourishment[/B] [SPOILER]Type: Supplementary Rank: B Range: N/A Chakra: 20 Damage: N/A Description: A passive ability that is activated before or during the creation of a technique that requires the user to constantly focus in order to maintain it's form. By gesturing the 'Boar (亥, I)' hand seal, the user will infuse his next technique with an additional supply of chakra so that it may sustain itself on it's own accord. This ability grants the user the possibility to initiate his technique while quickly moving onto the next one without waiting for it's completion. The additionally released chakra would act as a pre-set mechanism that would finalize the shape manipulation of the technique in question. Prison/binding-like techniques will seemingly stay active while techniques that resemble some sort of life form (I.e Water Dragon Bullet) can be further manipulated to change their course of action at the cost of one of the user's jutsu per turn. The manipulation is done by a mental command, giving the chakra life-form a specific set of instructions. (I.e Launching itself towards the target and wrapping around them.) Terrain based techniques like pillars, spikes or even platforms will rise to their natural height while having the infused chakra linger for the previously mentioned turns. This will naturally force the opponent to overpower the chakra (Being B-Rank of that element) to then manipulate that source. Not only does this apply to terrain based but also water related techniques. With a simple mental command the user can prematurely end the technique if he so desires. Caution is required when using this technique as it could potentially endanger the user as well when using it with techniques such as 'Earth Release: Antlion Technique', with the potential of drastically and continuously sucking in the terrain. ⋩ Can be used two times on S-Ranks ⋩ Can not be used on Forbidden Techniques ⋩ The technique will self-sustain for three turns ⋩ Re-directing life-form based techniques counts as a move ⋩ Can not be used on stream-related techniques that require constant release from the mouth. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=258&p=18751873&viewfull=1#post18751873"]- Approved[/URL] [B]Taught to ~[/B] ⋩ Xylon ⋩ Lord of Kaos ⋩ Crutch Kaguya (???) ⋩ ⋩ ⋩[/SPOILER] [B](Kuchiyose Rirīsu - Bakuhatsu Tekunikku) - Summoning Release - Explosion Technique[/B] [SPOILER]Rank: S Type: Offensive Range: Short Chakra Cost: 40 Damage points: 80 Description: A technique in which when a summon returns to its homeland, the signature poof of smoke is instead replaced by a haphazard build up of chakra that's violently discharged, creating an explosion. The explosion itself stems no more than a few meters (3) away from the Summon's original silhouette, but when utilized by larger, or gargantuan summons, could potentially have devastating, perhaps even terrain changing effects. Should the utilizing summon have an elemental affinity, it would be capable of charging the explosion with said element, producing a elemental explosion. This technique can either be utilized by the summon itself, or activated by the user. The explosion itself starts directly after the summon disperses, building up from the centre and rapidly expanding outwards to the limits of its reaches - being clearly visible and also audible. Note: - Can only be used 2x - Cannot be used on consecutive turns - No Ninjutsu above S rank for the rest of the turn [URL="http://narutobase.net/forums/showthread.php?t=715825"]- Can only be taught by Scaze[/URL][/SPOILER] [B]Sound[/B] [B][URL="https://narutobase.net/forums/showthread.php?t=736961"](Ototon: Levicorpus) - Sound Release: Levicorpus[/URL][/B] [SPOILER]Type: Supplementary Rank: C Range: Short - Mid Chakra Cost: 15 Damage Points: N/A Description: A rather weak Sound jutsu, this is used to cause a foe small annoyance by lifting him in the air. This works by the user speaking a Sound (Levicorpus) and causing a set of waves to form around the opponent's leg, isolating the lower leg with a powerful wave. The purpose of this isn't to deal damage, however; after forming the wave, the user then causes it to move, the isolated leg moving with it, flipping him upside down in the process. Causing no damage, this hindering Sound jutsu is used to cause annoyance to the opponent as it lifts him into the air, slowly hoistering him higher and higher. This is ideal to use against an opponent as they perform handseals, interrupting them and forcing a momentary pause in their actions as they are flipped upside down. The user must also accompany this phrase with a jerking movement, done with their hand or a held item.[/SPOILER] [URL="https://narutobase.net/forums/showthread.php?t=722708"]( Ototon: Curse of Dolohov's ) - Sound Release: Dolohov's Noroi[/URL] [SPOILER]Type: Offensive Rank: A rank Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: A Sound jutsu based upon Sectumsempra, but rather than amplify it's abilities, it is less powerful than the parent technique while offering greater versatility. By making a sudden slashing movement with his arm or a weapon whilst molding Ototon chakra, the user releases visible Sound waves that resemble a streak of purple jet like flames. Unlike the parent technique, the user isn't able to alter his arm movement's to direct the attack, instead acting as a direct projectile shot forward. However, just like the parent technique, the waves cause direct damage to the area struck, only this time below the surface and not visible. Causing no visible marks or bleeding, the wave vibrates and causes high pain within the muscles and tissues of the limb struck. If struck within a limb, the afflicted limb is left with deep tissue damage that leaves it unusable from the damage. If struck in the chest, the wave is capable of rendering an opponent unconscious as it constricts the muscles of the lungs and causes great pain, however not directly killing them. Notes: -Can only be taught by Detective L -Can only be used 3 times at max. -After using, the user cannot use S rank and above Sound jutsu the next turn.[/SPOILER] [URL="https://narutobase.net/forums/showthread.php?t=722708"]( Ototon: Sectumsempra ) - Sound Release: Sectumsempra[/URL] [SPOILER]Type: Offensive Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: A powerful Sound jutsu, the user points his arm or a weapon forward while speaking the word "Sectumsempra". Upon speaking the words, the user triggers the gathered Ototon chakra to be released, following the user's arm movements. Upon contact, the waves create deep and profuse gashes across the foe's body, seeming like an invisible sword strike has afflicted the foe's body. Due to the depths of the cut, the victims run the risk of dying from blood loss if treatment is not applied in time, if the wounds are not instantly fatal. The user is also able to use this as a means to sever obstacles in his way as well as sever certain parts of the opponent's body. Notes: -Can only be taught by Detective L -Can only be used 3 times at max.[/SPOILER] [B][URL="https://narutobase.net/forums/showthread.php?t=724423"](Sonido) - Sound Ceremony[/URL] [/B] [spoiler]Rank: S Type: Offensive/Defensive Range: Short-Long Chakra cost: 40 Damage Points: 80 Description: Sound ceremony is an advanced sound manipulation skill. The technique falls in the broad of category of body flicker techniques, techniques that involve use of chakra for a sudden burst of speed. Sound ceremony does not involve any hand seals, the user begins by channeling a wave of sound that goes deep into the ground and travels back to the user, the travel time (back and forth) of the first wave is instant much like hindering sound and is meant to analyze the area (up to long range), the wave comes back carrying the information of the innate molecular vibrations of the surrounding area. Following the first wave, the user charges himself with chakra and travels to a distance, in a single step, as he lands, he sends a wave that travels into the ground and comes back, bouncing him off the surface yet again. The user could repeat this process for a maximum of 6 steps, the distance of each step itself depends on the user’s desire as well as his mastery in Taijutsu (10m normally, 20m for taijutsu specialists or Nb tai users, and 25m for those who have mastered NB Tai). The speed of the user as he travels is nearly untraceable to naked eye akin to leg weights (defined by a multiplier of x2 in the speed formula). Each step sends ripples through the surface user is stepping on, crushing the area and crumbling it into gravel. Though the process takes time (occurs between one to two second after the user steps off) , meaning the user could be on his third step by the time the area around the first step breaks apart. The technique is similar to a destructive sound wave, but it does not crush objects from sheer force. The wave released after each step, has the specific frequency that breaks the molecular bonds of the object in contact, causing it to fall apart (Vibrating an object at a frequency similar to that of its molecular frequency, causes it to fall apart. I.e. an opera singer breaking a glass with her voice). After at least 3 steps (2 seconds for a master) of moving around, the user could hit the opponent directly releasing the wave into the body, crushing the bones in the targeted area or limb. The technique can seamlessly be combined with another taijutsu for maximum potential damage. First movement is considered the first step, the user crushes the ground beneath him as makes his first move as detailed in the picture below . Note: Usable 3 times per conflict. -Effective against solid elements (i.e. steel, and crystal) upto its own rank. Distorts the shape of liquid substances and allows the user to step off them, even when submerged. -If used to attack the enemy on the first or second step, the damage is reduced to ½ and only causes mild numbness to the targets body (apart from the damage itself). -The damage of the technique does not root from hindering sound waves. The area of effect of the destructive waves is circular of the same radial range as the travel distance (10,20 or 25m). Surface/objects caught between multiple waves is crushed into finer grain. -Requires mastery of Sound ninjutsu and taijutsu. -Visual depiction: [URL="http://i704.photobucket.com/albums/ww43/Darknessbeyond/melodyofthewarfare2.png"]X[/URL] [/spoiler] [hr][/hr] [SPOILER][B](Ototon: Avada Kedavra ) - Sound Release: Avada Kedavra [/B] [SPOILER]Type: Offensive Rank: Forbidden Range: Short-Mid Chakra cost: 50 Damage points: 90 ( -40 to user ) Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn. Note: This jutsu can only be used twice per battle but only once against each opponent Note: After each usage, the user must wait at least 3 turns before using again. Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.[/SPOILER] [B]( Arresto Ikioi ) - Arresto Momentum[/B] [SPOILER]Type: Supplementary Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A Description: Creating a Sound wave that is used to decrease the velocity of a moving target, the user alters the speed of moving matter based objects by way of powerful waves. This Sound chakra is released via triggering of a sound that causes it to manifest as a wide wave that affects everything within the target area or the target itself. Vibrating at high frequencies with low energy, the waves work by creating resistance and pressure against moving objects, slowing the target(s) down rapidly until it is unable to continue moving forward, trapping the object is suspended levitation; if used on airborne objects, it is able to slow them until they stop completely, lifted by acoustic levitation ( or sound waves that raise an object to levitate ). The further the range, the weaker the the effect is, slowing objects to a complete stop within short range and if aimed at objects mid range away, it will slow down to speeds that allow the user to be able to mount an escape and maneuver away from it. It should be noted that it can be used on multiple targets, as well as on the caster himself. Note: Can only be used thrice per battle Note: Due to being a Hindering Sound jutsu and triggered via sound, the effects of the jutsu happen quickly yet that doesn't mean it cannot be broken. Note: Cannot be used to attack or cause damage. Note: Lasts up to 2 turns per use and cannot be used for 2 turns after using.[/SPOILER] [B]( Expulso ) - Expulso[/B] [SPOILER]Type: Offensive Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: An explosive Sound projectile, the user channels Ototon chakra to an arm or held item and releases a destructive wave from it that takes a light blueish color. This wave appears as a thing jet that is aimed at an object directly, based on Clapping Hands jutsu. What differs from the canon and this variant, however, is the lack of sound used initially and the usage of it; forming as just a jet of compressed sound waves, upon contact with an object, the waves will expand rapidly as their frequencies does as well, matching that of the object struck. This causes a loud, audible explosion as the release of the Sound waves trigger a bomb like blast radius of 7 meters, causing a massive release of shrapnel from the object that hit that also impacts this same area. Because the explosion impacts this area, it causes enough force to blast targets into mid range if hit directly with near lethal force, causing knock outs and broken bones. Note: Cannot be used in subsequent turns. Note: After using, the user cannot use S rank Sound the next turn. Note: Can only be used three times a battle Max.[/SPOILER] [B]( Ototon Juinjutsu: Tabu Fuuin ) - Sound Release Cursed Seal: Taboo Seal[/B] [SPOILER]Type: Supplementary Rank: C Range: Short-Long ( applied on self, had long range capabilities ) Chakra Cost: 20 Damage Points: N/A Description: A form of Cursed Seal based on the inner workings of the Tongue Twister Seal but inverted, the user instead of casting a seal on others places a seal on himself. The unique composition of this seal is that inside of it, is a kanji for a certain word, interchangeable at the user's will ( cannot be changed after placed, however ). When the word is spoken near the user, the seal is triggered, effectively creating a fleeting momentary connection between the user and the speaker, alerting the user to the location of the sound. The way this works is when the seal is placed, the dormant Sound chakra allows it to vibrate at a certain frequency, matching that of the word when spoken. When one speaks the trigger word, this seal is activated through the vibrations amongst the seal, the dormant Sound chakra activating and alerting the user to the location of the sound. Ideally created for the Ninja World, this seal is able to be used over an entire stage ( Borderlands, Inner Village, etc ) or inversely, if the landmark the user is stationed on is a single landmark, then up to 3 adjacent landmarks.[/SPOILER] [B]( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing[/B] [SPOILER]Type: Supplementary/Defensive Rank: A Range: Short Chakra cost: 30 Damage points: Equal to jutsu Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage. Note: This is able to affect Ninjutsu of S rank and lower. Note: This seal can be released up to 4 times per battle with a two turn break in usage.[/SPOILER] [B]( Fuuinjutsu: Zōkyō no Bia) - Sealing Arts: Bia's Augmentation [/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra cost: +20 to jutsu Damage points: N/A Description: A purely defensive and supplementary jutsu, the user creates a barrier around a selected shield, armor or other body used for defensive purposes. This can range from chakra armors to physical shields/barriers to raw chakra bodies around the user and various types of defensive jutsu. The purpose of this barrier is to reinforce the defense of the targeted jutsu by means of the barrier around it. What this does is add additional chakra to the barrier when it's created, increasing the power of the jutsu by 20 damage points by making a thin physical barrier around the jutsu made to act as a second layer around the jutsu to allow it to augment it's effects and defensive aspects. While simple, the barrier acts as a small coating that can only be described as skin tight in relation to how close it is to the jutsu it's applied to. Note: Can be used 4 times with a 2 turn cool down in between usages. Note: Because this jutsu's effects are reliant upon another jutsu being used, this can be used in the same timeframe as another. Note: Cannot be used with Cursed Seal: Soter's Deliverance[/SPOILER] [B]( Juinjutsu: Kyūshutsu no Soter ) - Cursed Seal: Soter's Deliverance[/B] [SPOILER]Type: Offensive/Defensive Rank: A Range: Short Chakra cost: 30 Damage points: 60 to opponent Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso. Note: Can be applied passively and pre-placed on the user's bio. Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn. Note: Can only be used or applied 4 times. Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages. Note: Cannot be combined with techniques that increase the chakra cost of this jutsu[/SPOILER] [url]https://narutobase.net/forums/showthread.php?t=735867&p=21339096#post21339096[/url] [/SPOILER] [/QUOTE]
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