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Naruto Role Playing
Jutsu
Custom Jutsu Users
☯ Moofy's Dojo ☯
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<p>[QUOTE="ᴍᴏᴏғʏ, post: 18551885, member: 222606"]</p><p style="text-align: center"><img src="http://i.imgur.com/RIgr3g1.png" data-url="http://i.imgur.com/RIgr3g1.png" class="bbImage " style="" alt="" title="" /></p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #000080">E-Ranks</span></span></p><p></p><p><strong>(Suiton: Bochabocha Seme) Water Release: Splash Attack</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: E</p><p>Range: Short</p><p>Chakra Cost: 5</p><p>Damage points: N/A</p><p>Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle.</p><p>Note:</p><p>-Requires a Water Source </p><p><a href="http://narutobase.net/forums/showthread.php?t=715417">-This Jutsu can only be taught by Serpent</a>[/SPOILER]</p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #000080">C-Ranks</span></span></p><p></p><p><strong>( Suiton: Fuka Irassharu ) Water Release: Hydrophobia</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: Hydrophobia is a water technique that manipulates and takes advantage of the water molecule's inherent polarity and adhesion properties. The user will focus water chakra through the air of the battlefield creating a thin mist, visible only to doujutsu, where the water particles have a repelling polarity to current water. What this means is that, any water technique that the user creates within the mist will repel the thin particles of the mist. What was otherwise invisible mist now appears visible, bending the light in such a way that it augments the water technique that the user performed. In essence, as the mist is repelled, the water around the technique increases, and the volume appears to increase as well, though it is merely an optical illusion. Practical speaking, water techniques that the user performs within the mist will appear to have been boosted +20, or increased 1 rank, while it is not so. The mist will stay in place for 3 turns, before the user is required to recast the technique. Throughout that time any water jutsu by the user is affected.</p><p></p><p>Note: The mist only reacts to the user's chakra, or the user's summon's. The effects are merely illusionary, and this technique in no way increases the actual damage of the water jutsu. Only chakra or water sensors 1 rank above the user are capable of seeing through the minute differences between the mist and an actual boosting technique.</p><p>Note: Primary Water specialists can use this at 1/3 of the cost, spending just 5 chakra. If the user has no second Elemental Specialty, other than Water, then the apparent boost doubles, +40 or the same as 2 ranks.</p><p>Note: Useable twice</p><p>Note: Only one mist can be active at a time</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=724510">https://narutobase.net/forums/showthread.php?t=724510</a>[/SPOILER]</p><p></p><p><strong>Suiton: Mizurappa Shippuu | Water Release: Violent Water Wave Hurricane</strong></p><p>[spoiler]Type: Attack</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: Water gushes out from the mouth like a waterfall and is manipulated to form a small water hurricane that surrounds the user, washing away the enemy at close quarters.</p><p></p><p>Note: Can only be taught by Kārin.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=671952">-Taught</a>[/spoiler]</p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #000080">B-Ranks</span></span></p><p></p><p><strong>(Suiton: Kurisutaru Mizu) - Water Release: Crystalline Water </strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra: 20 (-5 per turn)</p><p>Damage: N/A (+1 Defensive Rank or +20 Defensive Points)</p><p>Description: An activation type technique that can be utilized before or after the release of a water-style technique. The user will gesture the Tiger hand seal or include it in the row of hand seals required for said water style technique. He will then compress the technique, making it seem almost solid and crystalline in nature, giving it a more blunt-force type of attribute. Due to the compression, the additional chakra utilized to perform the change, will also evaluate the volume of the water so that the technique in question does not reduce in size as it 'crystalizes'. Another alternative to the activation method is to compress the outer layer of the water technique in question whilst leaving the insides intact. With a mental command the user can further shape manipulate the crystalline layer of the technique converted in order to release jagged spikes or pillars that extend up to short range of the technique. The jagged spikes/pillars would be filled with the liquid of the water, depending on how the activation was utilized. The Crystalline layer will increase the technique's overall defensive capabilities allowing it to combat against stronger techniques than originally expected. If used prior to the release of the technique being affected, the utilization of both will share the same-timeframe. </p><p></p><p>⋩ Crystalline manipulation is equal to the damage of the technique that was converted.</p><p>⋩ Stays active as long as the technique in question, or until deactivated by the user.</p><p>⋩ The Defensive Rank boost only works up to and including A-Rank techniques.</p><p>⋩ Defensive Points can be applied to S-Ranks three times per battle.</p><p>⋩ Defensive Points can be applied to a Forbidden Rank once.</p><p>⋩ Cannot be used on mist-based techniques</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=38&p=21098737&viewfull=1#post21098737">Approved - </a></p><p></p><p><strong>Taught to ~</strong></p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩[/SPOILER]</p><p></p><p><strong>(Suiton: Kurisutaru Manipyure-shon) - Water Release: Crystalline Manipulation</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra: 20 (-5 per turn)</p><p>Damage: N/A</p><p>Description: The user will shape manipulate a pre-existing source of crystalline water technique created by the user. He will then either fully shape it, or partially transform it to apply a more versatile usage to the technique. This could range from erupting spikes from the crystalline source to fully re-shaping it to something entirely, limited to the user's imagination and within reason. The chakra utilized to activate this manipulation of this technique will gather moister from the air, allowing the technique being manipulated (For example to extend spikes) to retain it's original shape. This means that the technique in question will not shrink in size due to the external expansion of said manipulation, like spikes or something of similar nature. With a mental command, the user can cause the extended creations to be released up to mid-range of the technique, causing for a crystalline barrage of projectiles/objects. The speed in which the projectiles travel can be compared to a shot arrow. If the user wishes, the entire technique in question can be turned into a blast of projectiles/objects to release a full radius attack that reaches to the previously mentioned range. The user is free to choose the precise degree of the scattered radius, giving him a way to avoid danger if within range. </p><p></p><p>⋩ Crystalline manipulation equal to the damage of the technique that was converted.</p><p>⋩ Stays active as long as the technique in question, or until deactivated willingly by the user</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=269&p=19126162&viewfull=1#post19126162">Approved - </a></p><p></p><p><strong>Taught to ~</strong></p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩[/SPOILER]</p><p></p><p><strong>(Suiton: Kurisutaru Ko-tingu) - Water Release: Crystalline Coating</strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: B</p><p>Range: Short </p><p>Chakra: 20 (-5 per turn)</p><p>Damage: 40</p><p>Description: Inspired by the technique "Hidden Waterfall Style: Water Slicing Blade", the user will materialize a source of water around a weapon that he is holding or on his person and compress it to the point of creating a crystalline-like water defense around the weapon/object/limb. The thing in question can be either fully or partially coated in the protection depending on the situation at hand. Not only can the user increase the weapon/object's blunt force damage as well as protect it, but also it's cutting capabilities if a sharp edge is included in the manipulation, by either fortifying already bladed objects, or giving it bladed properties. (Ex: Coating the fist and giving the knuckles a bladed edge.) Not only can the coating be applied to objects or weapons but also to at least two of the user's limbs, for example his fists, his feet, an arm, leg, chest etc. In the case of coating limbs, the coating will hover one inch away from the user with the help of chakra, allowing for free-movement. For faster execution on limb coating the user can release the water from his pores to speed up the process within the moment's notice, similar to Gaara's Defense.</p><p></p><p>⋩ While active, the user can only mold Water Techniques along with non-elemental abilities</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=269&p=19126162&viewfull=1#post19126162">Approved - </a></p><p></p><p><strong>Taught to ~</strong></p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩[/SPOILER]</p><p></p><p><strong>(Suiton: Inryoukuken) - Water Release: Gravitational Pull</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: B</p><p>Range: Mid</p><p>Chakra Cost: 25</p><p>Damage: N/A</p><p>Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=668404">- Training Link.</a>[/SPOILER]</p><p></p><p><strong>( Suiton: Kafun ) Water Release: Polination</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20 </p><p>Damage Points: N/A</p><p>Description: The user does 2 handseals and creates an opening within the sky similar to Earth Release: Sticky Earth Drop, which exudes onto the opponent a large amount of mist. The portal keeps on pouring out mist, making it efficiently more resilient to scattering techniques, as it keeps replenishing itself. One property of the mist is that it acts as a single vessel, allowing the user to use it as a medium for some compatible techniques, particularly Aburame Insect's chakra draining skill, where the user can simply target the mist in order to drain the chakra of enemies within. The idea is not to have a chakra draining water technique, as this is not it, but to have a mist technique that acts as a conductor, so that chakra draining techniques exterior to this technique, can be used through the mist.</p><p></p><p>Note: The portal stays open for 4 turns.</p><p>Note: Can only be used 4 times per battle.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=724510">https://narutobase.net/forums/showthread.php?t=724510</a>[/SPOILER]</p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #000080">A-Ranks</span></span></p><p></p><p><strong>(Suiton: Uruoi Kondensa) Water Style: Moisture Condenser</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Chakra cost: 30</p><p>Damage: None</p><p>Description: The user condenses the moisture in the air around the opponent and makes the moisture around the opponent into water and makes it stick onto them, the water will have a thick syrup-like feeling to it, the water will cover the opponents entire body not allowing them to move. It requires alot of chakra to maintain the waters condensed thick-syrup like form so it only lasts one turn and the user will only be able to use one other jutsu on the same turn this jutsu is used in, after that turn is over the water will evaporate.</p><p>~Can only be used 2 times per battle. </p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=727597">https://narutobase.net/forums/showthread.php?t=727597</a>[/SPOILER]</p><p></p><p><strong>(Suition: Oiru Taiga) Water Style: Oil River </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil.</p><p>~Can only be used 4 times per battle.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=727597">https://narutobase.net/forums/showthread.php?t=727597</a>[/SPOILER]</p><p></p><p><strong>(Suition: Oiru Numa) Water Style: Oil Swamp</strong> </p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu.</p><p>~Can only be used 4 times per battle.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=727597">https://narutobase.net/forums/showthread.php?t=727597</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Kurisutaru Hari) - Water Release: Crystalline Shards</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 (-5 per turn)</p><p>Damage: N/A (+20 Damage to B-Ranks & Lower)</p><p>Description: The user will compress the moisture present in a naturally or self created source of mist in order to create shards of crystalline water that can be utilized to deal more damage. With body gestures the user can manipulate the mist in the form of a serpent/dragon, allowing them to deal shredding damage. The damage dealt by the crystalline shards would equal to the rank of the technique that it was utilized on barring B-Ranks and below which will gain an additional boost in damage. Must be used at least one meter away from targeted shinobi.</p><p></p><p>⋩ Can be used four times per battle.</p><p>⋩ Body gestures are required for the manipulation of the shards. </p><p>⋩ While active, the user can only mold Water Techniques along with non-elemental abilities</p><p></p><p><strong>Taught to ~</strong></p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&page=21&p=20884320#post20884320">Approved-</a>[/spoiler]</p><p></p><p><strong>(Suiton: Kurisutaru Gutaika) - Water Release: Crystalline Embodiment</strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short </p><p>Chakra: 30 (-5 Per turn)</p><p>Damage: (+10 to Physical)</p><p>Description: Inspired by the technique "Water Release: Crystalline Coating"; Instead of partially covering limbs, the user creates a full armor of crystalline water that hovers one inch away from the user's person with the help of chakra in order to allow free-movement. The technique can be activated by either manipulating nearby water or expelling it from every tenketsu point, oozing out, following the same speed as it's parent technique. The solidity of the water allows it to become air-tight, however the user will be unable to naturally breath if an apparatus isn't used. In order to avoid such situations, the user can willingly leave pores to allow oxygen to enter inside. This can be done passively, opening and closing the pores so long as the technique is active. If used during a sunny day, the crystalline particles of the armor will reflect the sunlight, giving the impression that they are glistering. At a long range distance the user would be seen glistering simply distracting. From a mid range distance, the reflected light would make it difficult to see the user, but not impossible, as the reflecting light hinder the eyes. In short range, the blinding effect would be more potent as the reflecting light would be stronger and easier to reach the target or even ally's eye-sight. The more the user moves, the more difficult it is to be accurately seen, specially if the user gestures his body in ways that would allow him to reflect the light easier. Not only will the crystalline coating increase the user's blunt-force damage, but also his slicing and piercing capabilities should he choose to manipulate the shape surrounding the coating. (Ex: Small spikes or needles that extend outwards, or even sharp knuckles or forearms, restricted only to the user's imagination and within reason) The constructs can not extend past 2.5 meters, nor can they be created into wieldable weapons (Ex: Like swords, knifes, staffs) unless third-party techniques are used. Not only was the technique used to enhance the user's offensive and defensive capabilities but also allow him to continue fighting even if his body wasn't able to. This was accomplished by forcefully causing the armor to move his body through the will and manipulation of his chakra, almost like a puppet if said body part was not functioning properly.</p><p></p><p>⋩ Can be used three times per battle.</p><p>⋩ Forcefully moving the body and/or limbs reduces the shinobi's speed by two ranks. </p><p>⋩ While active, the user can only mold Water Techniques along with non-elemental abilities.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203621&viewfull=1#post19203621">Approved -</a></p><p></p><p><strong>Taught to ~</strong></p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩[/SPOILER]</p><p></p><p><strong>(Suiton: Kiri Fukusou) - Water Release: Mist Convergence </strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 (- 10 per turn)</p><p>Damage: 60 (In Mist Form)</p><p>Description: After releasing a water based technique, the user will manipulate the chakra inside the technique itself and spread out the water molecules of the technique, allowing the user to change it from it's current state into a mist of water vapor. The vapor can then be manipulated as a formless mass or in various shapes which is only restricted by the user's imagination. With the usage of a single hand seal, Dragon (辰, Tatsu), the user can compress the mist into it's original state, allowing the user to re-create his technique once again. Techniques that require constant streaming would turn to a source of water that can be used to splatter on the opponent to push them back (No damage) or manipulated in the same concept as their previous Mist-State. If left as a source it would simply be leftfueled with the user's chakra equivalent to the technique manipulated. The mist can also be spread throughout the terrain similar to hiding like mist. If that's the case, the technique will last up to 5 turns before dispersing naturally. The manipulation of the mist state stays active for as long as the user fuels it. The damage of the mist would be similar to that of a forceful gust of wind or compressed air bullet depending on the form created.</p><p></p><p>⋩ Mist's traveling speed is equivalent to "Water Style: Water Dragon Bullet Technique"</p><p>⋩ Technique can be used in combination with Summon or Clone</p><p>⋩ Reverting back to a liquid is a passive ability</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=254&p=18690875&viewfull=1#post18690875">Approved -</a></p><p></p><p><strong>Taught to ~</strong></p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩[/SPOILER]</p><p></p><p><strong>(Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.</p><p>Note: Can only be used 3 times.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=668404">- Training Link.</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Jinzouningen) Water Release: Prone</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage points: 60</p><p>Description: The user will make a single handseal forming a basic Dome of water around them that is able to block incoming techniques of the appropriate rank. The dome is able to be maintained so after blocking the attack, the user will form another handseal causing the water to explode outward forming small hair like needle of dense water in all directions. These Needles cannot penetrate targets of greater density.</p><p>Notes:</p><p>-Can only be used twice per battle</p><p>-Requires a 2 turn cool down</p><p>-Requires a water source</p><p>-If maintained, the user spends another move.</p><p><a href="http://narutobase.net/forums/showthread.php?t=715417">-Can only be taught by Serpent</a>[/SPOILER]</p><p></p><p><strong>( Suiton: Surunai ) Water Release: Thanatosis</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Thanatosis is an entrapment technique that surrounds an opponent in a vessel of condensed water, in a almost crystalline structure, filled with a dense syrup based mist. This mist will create a sort of stasis that will prevent those entrapped from moving, and will slowly drown them over 3 turns, where they will lose consciousness at the second turn. The user is capable of either condensing the water in the air around an opponent, by performing two handseals, or utilizing an existing water source, be it liquid or in mist form, by performing one handseal. The user is capable of creating a crystalline dome/ball to target any target within mid-range, the maximum size being a sphere with a diameter that comprises the distance between arm's reach of the user and the edge of mid-range, though the user is capable of making it smaller.</p><p></p><p>Note: Can only be used 4 times per battle.</p><p>Note: Water Specialist can perform this technique with one less handseal than stated.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=724510">https://narutobase.net/forums/showthread.php?t=724510</a>[/SPOILER]</p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #000080">S-Ranks</span></span></p><p></p><p><strong>( Suiton: Shinkirou ) Water Release: Crypsis</strong></p><p>[SPOILER]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40 ( + 5 per turn )</p><p>Damage Points: 80</p><p>Description: The user will pulsate water from all around his body, creating a quickly and violently expanding orb of concentrated mist. As the orb grows, the user will accompany it with a single handseal, which guides the position of the mist particles within the sphere, creating an effect similar to the Mist Blinding technique, where the user will guide the light that shines on the mist, bending it around the sphere. This will result in a pulse of water that bends the light and prevents someone on the outside from looking in, making it seem as if there's a rift in the terrain and the user disappears. There is a slight appearance of looking inside water because the light will be a bit blurred and wobbly in the place where the orb is. It will impact anything up mid-range from the user, the maximum expansion distance, with the strength of several tons, carving a large crater in the ground, and then create a water barrier that stays in place, while the user inside is free to do other techniques and move around, as long as he keeps infusing chakra into the orb to keep regenerating it. Due to the volume of the water within mist barrier, the user is able to perform water techniques with the mist as a source, and it will keep regenerating as long as it is in place.</p><p>A significantly less chakra costly version of the technique is considered B rank, 20 chakra, and is purely supplementary, allowing one to apply the same lightning bending effect within an existing chakra or naturally created mist and move around or hide other techniques or people.</p><p></p><p>Note: Only water is able to pass through or form from the walls of the barrier, so the user is restricted to Water and Water-like techniques when requiring a technique to go from the inside of the barrier to the outside. Otherwise the user is able to perform any technique that is formed remotely.</p><p>Note: Can only be used 3 times per battle.</p><p>Note: Lasts 3 turns.</p><p>Note: Requires 2 turns between usages.</p><p>Note: B rank version can only be used- once every 4 turns, lasting 3 turns max, or with a 1 turn cool down between usages.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=724510&page=2">https://narutobase.net/forums/showthread.php?t=724510&page=2</a>[/SPOILER]</p><p></p><p><strong>Water Style; Blessed Drop (Suiton; keitaku tekika)</strong></p><p>[spoiler]Rank; S</p><p>Range: Short-Long</p><p>Type; Attack/Defense (can be both at the same time)</p><p>Chakra cost; 40</p><p>Damage points; 80</p><p>Description; The user collects moisture from the air into an orb shape, the user keeps on collecting water and condenses it into the orb, the friction upon condensing produces electricity, thus an orb of condensed electrified cold water, upon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques. </p><p>Note; No water source needed to perform this technique, though a water source can increase the speed of forming the orb.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=724423">https://narutobase.net/forums/showthread.php?t=724423</a>[/spoiler]</p><p></p><p><strong>(Suiton: Hanguri-Kiri) - Water Release: Hungry Mist</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: N/A</p><p>Description: The user will manipulate their mist and activate water's signature ability of draining in order to sap the chakra out of chakra based seals or seals that are in the process of being activated. This means that if the drain is active, users/targets will be unable to activate things such as exploding tags or seals that are written and not made purely by chakra. Chakra based seals would be drained completely. Seals made by the user can also be drained if he so desires but by default, they won't be. </p><p></p><p>⋩ Can only be used twice per battle</p><p>⋩ Drain can be prematurely deactivated.</p><p>⋩ Drain ability stays active as long as the mist in question.</p><p>⋩ While active, the user can only mold Water Techniques along with non-elemental abilities</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=266&p=18981997&viewfull=1#post18981997">- Approved.</a></p><p></p><p><strong>Taught to ~</strong></p><p>⋩ Drackos</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩</p><p>⋩[/SPOILER]</p><p></p><p><strong>(Suiton: Omoi tatchi ) Water Release: Heavy Touch</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary/Defence</p><p>Range: Short - Mid (Mid when released from palms as a burst)</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.</p><p>Notes:</p><p>~ Can only be taught by Erzo</p><p>~ Can only be used three times </p><p>~ No Suiton jutsu higher than A-rank in the next turn</p><p>~ Must wait one turn after use, before using it again.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=637016">- Training link.</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Kiri Kawarimi) - Mist Replacement</strong></p><p>[SPOILER]Rank: S rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</p><p></p><p>Note: Lasts for up to 2 turns</p><p>Note: Must know hidden mist jutsu</p><p>Note: Cant attack in the form</p><p>Note: useable Once.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=637189">- Training link.</a>[/SPOILER]</p><p></p><p><strong>Suiton: Senchinerupengin - Water Style: Sentinel Penguins</strong></p><p>[SPOILER]Type: Offensive/Supplementary/Defensive</p><p>Rank: S-rank</p><p>Range: Short</p><p>Chakra: 40 (-10 per turn to sustain)</p><p>Damage: N/A</p><p>Description: One of Tobirama's most diverse and unique techniques, Suiton: Senchinerupengin is a new take on suiton ninjutsu. With the rapid release and manipulation of suiton chakra, a suiton specialist will be able to form one hand seal and use the air's moisture to create two penguins of water, the same size of Shima and Fukasaku respectively, that fly around the user or stay on the user's shoulders. These penguins are special due to their signature techniques and composition, their names being Staryu and Starmie respectively. </p><p></p><p><strong>Staryu -</strong> Staryu is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a chakra draining mist. Due to Staryu's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of chakra draining mist up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is b-ranked in power, but once the opponent is hit with this mist, they become significantly more sluggish due to chakra being drained from the opponent (speed drops by two ranks for two turns).</p><p></p><p><strong>Starmie -</strong> Starmie is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a crystalline water. Due to Starmie's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of crystalline water up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is a-ranked in power, but has no other effects except for causing excess lacerations and having more power compared to regular suiton due to the crystalline like composition of said water, but still not enough to overcome it's elemental weaknesses.</p><p></p><p>Note: No S-rank or higher suiton for two turns after this jutsu is over</p><p>Note: Can only use suiton and non-elemental abilities whilst sustaining the penguins</p><p>Note: Can only be used by people who specialize in suiton</p><p>Note: Starmie and Staryu last a maximum four turns on the battlefield</p><p>Note: Only useable twice</p><p>Note: Can only be taught by Penguin.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=668392">- Training Link.</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Uzumaki Dri-Engai) Water Release: Dome of the Slashing Whirlpool</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: The user will make 4 handseals, forming a whirlpool from under the opponent, this whirlpool will pull the opponent deep into the water and then form into a dome that will be spinning at high speed. because of the speed, the water is capable of shredding flesh. If the opponent is already under water, the Dome can be produced without the need of the whirlpool, allowing for a faster delivery of the attack.</p><p>Notes:</p><p>-Can only be used once per battle.</p><p>-Requires a Water Source. </p><p>-No S-ranks or above next turn.</p><p><a href="http://narutobase.net/forums/showthread.php?t=715417">-This Jutsu can only be taught by Serpent</a>[/SPOILER]</p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #000080">Forbidden-Ranks</span></span></p><p></p><p><strong>(Suiton: Koi Kihou) Water Release: Dense Pressure</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra Cost: 50</p><p>Damage points: 100</p><p>Description: After the user catches their opponent in "Water Style: Water Prison" the user will make a single handseal with their free hand. this causes the pressure of the water to build as if going deep into water, this causes the trapped opponent ear drums to burst. the pressure will continue to build until the opponent is completely crushed by the Jutsu, however because the user's hand is withing the water, their hand will be crushed as well.</p><p>Note:</p><p>-Can only be used after "Water Style: Water Prison"</p><p>-Can only be used once per battle</p><p><a href="http://narutobase.net/forums/showthread.php?t=715417">-This Jutsu can only be taught by Serpent</a>[/SPOILER]</p><p></p><p><strong>(Kinjutsu Suiton: Itami Gisei) Forbidden Water Release: Sacrificial Pain.</strong></p><p>[SPOILER]Type: Supplementary/Attack/Defence</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra Cost: 50</p><p>Damage points: 90</p><p>Description: Before or After making contact with an opponent the user will drawl water from there own body and form small thin yet dense spikes as thin as needles stick out throughout there body or designated area of the user. This will form a defensive lair of countless needles that can easily pierce into an opponent. When these needles stab into an opponent they take old keeping the opponent stuck in the connected area almost like glue, although this is causes by small barbs located at the ends of each spike. Upon the users will they can release the water outwards in a large blast that will blast back the opponent causing extreme crushing power and force sending them flying backwards. Because of the use of the users own water within his body this Jutsu causes extreme dehydration. This makes the user feel drained and dizzy as well as blurs his vision stunting his ability to see well. This will also cause the user to look slightly "aged" after use of this Jutsu.</p><p>Note:</p><p>-Can only be used one time per battle</p><p>-Dehydration last for two turns</p><p><a href="http://narutobase.net/forums/showthread.php?t=715417">-This Jutsu can only be taught by Serpent</a>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="ᴍᴏᴏғʏ, post: 18551885, member: 222606"] [CENTER][img]http://i.imgur.com/RIgr3g1.png[/img][/CENTER] [INDENT][SIZE=3][COLOR="#000080"]E-Ranks[/COLOR][/SIZE][/INDENT] [B](Suiton: Bochabocha Seme) Water Release: Splash Attack[/B] [SPOILER]Type: Supplementary Rank: E Range: Short Chakra Cost: 5 Damage points: N/A Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle. Note: -Requires a Water Source [URL="http://narutobase.net/forums/showthread.php?t=715417"]-This Jutsu can only be taught by Serpent[/URL][/SPOILER] [INDENT][SIZE=3][COLOR="#000080"]C-Ranks[/COLOR][/SIZE][/INDENT] [B]( Suiton: Fuka Irassharu ) Water Release: Hydrophobia[/B] [SPOILER]Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: N/A Description: Hydrophobia is a water technique that manipulates and takes advantage of the water molecule's inherent polarity and adhesion properties. The user will focus water chakra through the air of the battlefield creating a thin mist, visible only to doujutsu, where the water particles have a repelling polarity to current water. What this means is that, any water technique that the user creates within the mist will repel the thin particles of the mist. What was otherwise invisible mist now appears visible, bending the light in such a way that it augments the water technique that the user performed. In essence, as the mist is repelled, the water around the technique increases, and the volume appears to increase as well, though it is merely an optical illusion. Practical speaking, water techniques that the user performs within the mist will appear to have been boosted +20, or increased 1 rank, while it is not so. The mist will stay in place for 3 turns, before the user is required to recast the technique. Throughout that time any water jutsu by the user is affected. Note: The mist only reacts to the user's chakra, or the user's summon's. The effects are merely illusionary, and this technique in no way increases the actual damage of the water jutsu. Only chakra or water sensors 1 rank above the user are capable of seeing through the minute differences between the mist and an actual boosting technique. Note: Primary Water specialists can use this at 1/3 of the cost, spending just 5 chakra. If the user has no second Elemental Specialty, other than Water, then the apparent boost doubles, +40 or the same as 2 ranks. Note: Useable twice Note: Only one mist can be active at a time [url]https://narutobase.net/forums/showthread.php?t=724510[/url][/SPOILER] [B]Suiton: Mizurappa Shippuu | Water Release: Violent Water Wave Hurricane[/B] [spoiler]Type: Attack Rank: C Range: Short Chakra Cost: 15 Damage Points: 30 Description: Water gushes out from the mouth like a waterfall and is manipulated to form a small water hurricane that surrounds the user, washing away the enemy at close quarters. Note: Can only be taught by Kārin. [URL="http://narutobase.net/forums/showthread.php?t=671952"]-Taught[/URL][/spoiler] [INDENT][SIZE=3][COLOR="#000080"]B-Ranks[/COLOR][/SIZE][/INDENT] [B](Suiton: Kurisutaru Mizu) - Water Release: Crystalline Water [/B] [SPOILER]Type: Supplementary/Defensive Rank: B Range: Short - Long Chakra: 20 (-5 per turn) Damage: N/A (+1 Defensive Rank or +20 Defensive Points) Description: An activation type technique that can be utilized before or after the release of a water-style technique. The user will gesture the Tiger hand seal or include it in the row of hand seals required for said water style technique. He will then compress the technique, making it seem almost solid and crystalline in nature, giving it a more blunt-force type of attribute. Due to the compression, the additional chakra utilized to perform the change, will also evaluate the volume of the water so that the technique in question does not reduce in size as it 'crystalizes'. Another alternative to the activation method is to compress the outer layer of the water technique in question whilst leaving the insides intact. With a mental command the user can further shape manipulate the crystalline layer of the technique converted in order to release jagged spikes or pillars that extend up to short range of the technique. The jagged spikes/pillars would be filled with the liquid of the water, depending on how the activation was utilized. The Crystalline layer will increase the technique's overall defensive capabilities allowing it to combat against stronger techniques than originally expected. If used prior to the release of the technique being affected, the utilization of both will share the same-timeframe. ⋩ Crystalline manipulation is equal to the damage of the technique that was converted. ⋩ Stays active as long as the technique in question, or until deactivated by the user. ⋩ The Defensive Rank boost only works up to and including A-Rank techniques. ⋩ Defensive Points can be applied to S-Ranks three times per battle. ⋩ Defensive Points can be applied to a Forbidden Rank once. ⋩ Cannot be used on mist-based techniques [URL="https://narutobase.net/forums/showthread.php?t=711213&page=38&p=21098737&viewfull=1#post21098737"]Approved - [/URL] [B]Taught to ~[/B] ⋩ ⋩ ⋩ ⋩ ⋩ ⋩[/SPOILER] [B](Suiton: Kurisutaru Manipyure-shon) - Water Release: Crystalline Manipulation[/B] [SPOILER]Type: Supplementary/Defensive Rank: B Range: Short - Long Chakra: 20 (-5 per turn) Damage: N/A Description: The user will shape manipulate a pre-existing source of crystalline water technique created by the user. He will then either fully shape it, or partially transform it to apply a more versatile usage to the technique. This could range from erupting spikes from the crystalline source to fully re-shaping it to something entirely, limited to the user's imagination and within reason. The chakra utilized to activate this manipulation of this technique will gather moister from the air, allowing the technique being manipulated (For example to extend spikes) to retain it's original shape. This means that the technique in question will not shrink in size due to the external expansion of said manipulation, like spikes or something of similar nature. With a mental command, the user can cause the extended creations to be released up to mid-range of the technique, causing for a crystalline barrage of projectiles/objects. The speed in which the projectiles travel can be compared to a shot arrow. If the user wishes, the entire technique in question can be turned into a blast of projectiles/objects to release a full radius attack that reaches to the previously mentioned range. The user is free to choose the precise degree of the scattered radius, giving him a way to avoid danger if within range. ⋩ Crystalline manipulation equal to the damage of the technique that was converted. ⋩ Stays active as long as the technique in question, or until deactivated willingly by the user [URL="http://narutobase.net/forums/showthread.php?t=157594&page=269&p=19126162&viewfull=1#post19126162"]Approved - [/URL] [B]Taught to ~[/B] ⋩ ⋩ ⋩ ⋩ ⋩ ⋩[/SPOILER] [B](Suiton: Kurisutaru Ko-tingu) - Water Release: Crystalline Coating[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: B Range: Short Chakra: 20 (-5 per turn) Damage: 40 Description: Inspired by the technique "Hidden Waterfall Style: Water Slicing Blade", the user will materialize a source of water around a weapon that he is holding or on his person and compress it to the point of creating a crystalline-like water defense around the weapon/object/limb. The thing in question can be either fully or partially coated in the protection depending on the situation at hand. Not only can the user increase the weapon/object's blunt force damage as well as protect it, but also it's cutting capabilities if a sharp edge is included in the manipulation, by either fortifying already bladed objects, or giving it bladed properties. (Ex: Coating the fist and giving the knuckles a bladed edge.) Not only can the coating be applied to objects or weapons but also to at least two of the user's limbs, for example his fists, his feet, an arm, leg, chest etc. In the case of coating limbs, the coating will hover one inch away from the user with the help of chakra, allowing for free-movement. For faster execution on limb coating the user can release the water from his pores to speed up the process within the moment's notice, similar to Gaara's Defense. ⋩ While active, the user can only mold Water Techniques along with non-elemental abilities [URL="http://narutobase.net/forums/showthread.php?t=157594&page=269&p=19126162&viewfull=1#post19126162"]Approved - [/URL] [B]Taught to ~[/B] ⋩ ⋩ ⋩ ⋩ ⋩ ⋩[/SPOILER] [B](Suiton: Inryoukuken) - Water Release: Gravitational Pull[/B] [SPOILER]Type: Offensive Rank: B Range: Mid Chakra Cost: 25 Damage: N/A Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques. [URL="http://narutobase.net/forums/showthread.php?t=668404"]- Training Link.[/URL][/SPOILER] [B]( Suiton: Kafun ) Water Release: Polination[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user does 2 handseals and creates an opening within the sky similar to Earth Release: Sticky Earth Drop, which exudes onto the opponent a large amount of mist. The portal keeps on pouring out mist, making it efficiently more resilient to scattering techniques, as it keeps replenishing itself. One property of the mist is that it acts as a single vessel, allowing the user to use it as a medium for some compatible techniques, particularly Aburame Insect's chakra draining skill, where the user can simply target the mist in order to drain the chakra of enemies within. The idea is not to have a chakra draining water technique, as this is not it, but to have a mist technique that acts as a conductor, so that chakra draining techniques exterior to this technique, can be used through the mist. Note: The portal stays open for 4 turns. Note: Can only be used 4 times per battle. [url]https://narutobase.net/forums/showthread.php?t=724510[/url][/SPOILER] [INDENT][SIZE=3][COLOR="#000080"]A-Ranks[/COLOR][/SIZE][/INDENT] [B](Suiton: Uruoi Kondensa) Water Style: Moisture Condenser[/B] [SPOILER]Type: Supplementary Rank: A Chakra cost: 30 Damage: None Description: The user condenses the moisture in the air around the opponent and makes the moisture around the opponent into water and makes it stick onto them, the water will have a thick syrup-like feeling to it, the water will cover the opponents entire body not allowing them to move. It requires alot of chakra to maintain the waters condensed thick-syrup like form so it only lasts one turn and the user will only be able to use one other jutsu on the same turn this jutsu is used in, after that turn is over the water will evaporate. ~Can only be used 2 times per battle. [url]https://narutobase.net/forums/showthread.php?t=727597[/url][/SPOILER] [B](Suition: Oiru Taiga) Water Style: Oil River [/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage: 60 Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil. ~Can only be used 4 times per battle. [url]https://narutobase.net/forums/showthread.php?t=727597[/url][/SPOILER] [B](Suition: Oiru Numa) Water Style: Oil Swamp[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage: 60 Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu. ~Can only be used 4 times per battle. [url]https://narutobase.net/forums/showthread.php?t=727597[/url][/SPOILER] [B](Suiton: Kurisutaru Hari) - Water Release: Crystalline Shards[/B] [spoiler]Type: Offensive Rank: A Range: Short - Long Chakra: 30 (-5 per turn) Damage: N/A (+20 Damage to B-Ranks & Lower) Description: The user will compress the moisture present in a naturally or self created source of mist in order to create shards of crystalline water that can be utilized to deal more damage. With body gestures the user can manipulate the mist in the form of a serpent/dragon, allowing them to deal shredding damage. The damage dealt by the crystalline shards would equal to the rank of the technique that it was utilized on barring B-Ranks and below which will gain an additional boost in damage. Must be used at least one meter away from targeted shinobi. ⋩ Can be used four times per battle. ⋩ Body gestures are required for the manipulation of the shards. ⋩ While active, the user can only mold Water Techniques along with non-elemental abilities [B]Taught to ~[/B] ⋩ ⋩ ⋩ ⋩ ⋩ ⋩ [URL="http://narutobase.net/forums/showthread.php?t=711213&page=21&p=20884320#post20884320"]Approved-[/URL][/spoiler] [B](Suiton: Kurisutaru Gutaika) - Water Release: Crystalline Embodiment[/B] [SPOILER]Type: Defensive/Offensive Rank: A Range: Short Chakra: 30 (-5 Per turn) Damage: (+10 to Physical) Description: Inspired by the technique "Water Release: Crystalline Coating"; Instead of partially covering limbs, the user creates a full armor of crystalline water that hovers one inch away from the user's person with the help of chakra in order to allow free-movement. The technique can be activated by either manipulating nearby water or expelling it from every tenketsu point, oozing out, following the same speed as it's parent technique. The solidity of the water allows it to become air-tight, however the user will be unable to naturally breath if an apparatus isn't used. In order to avoid such situations, the user can willingly leave pores to allow oxygen to enter inside. This can be done passively, opening and closing the pores so long as the technique is active. If used during a sunny day, the crystalline particles of the armor will reflect the sunlight, giving the impression that they are glistering. At a long range distance the user would be seen glistering simply distracting. From a mid range distance, the reflected light would make it difficult to see the user, but not impossible, as the reflecting light hinder the eyes. In short range, the blinding effect would be more potent as the reflecting light would be stronger and easier to reach the target or even ally's eye-sight. The more the user moves, the more difficult it is to be accurately seen, specially if the user gestures his body in ways that would allow him to reflect the light easier. Not only will the crystalline coating increase the user's blunt-force damage, but also his slicing and piercing capabilities should he choose to manipulate the shape surrounding the coating. (Ex: Small spikes or needles that extend outwards, or even sharp knuckles or forearms, restricted only to the user's imagination and within reason) The constructs can not extend past 2.5 meters, nor can they be created into wieldable weapons (Ex: Like swords, knifes, staffs) unless third-party techniques are used. Not only was the technique used to enhance the user's offensive and defensive capabilities but also allow him to continue fighting even if his body wasn't able to. This was accomplished by forcefully causing the armor to move his body through the will and manipulation of his chakra, almost like a puppet if said body part was not functioning properly. ⋩ Can be used three times per battle. ⋩ Forcefully moving the body and/or limbs reduces the shinobi's speed by two ranks. ⋩ While active, the user can only mold Water Techniques along with non-elemental abilities. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=272&p=19203621&viewfull=1#post19203621"]Approved -[/URL] [B]Taught to ~[/B] ⋩ ⋩ ⋩ ⋩ ⋩ ⋩[/SPOILER] [B](Suiton: Kiri Fukusou) - Water Release: Mist Convergence [/B] [SPOILER]Type: Supplementary/Offensive Rank: A Range: Short - Long Chakra: 30 (- 10 per turn) Damage: 60 (In Mist Form) Description: After releasing a water based technique, the user will manipulate the chakra inside the technique itself and spread out the water molecules of the technique, allowing the user to change it from it's current state into a mist of water vapor. The vapor can then be manipulated as a formless mass or in various shapes which is only restricted by the user's imagination. With the usage of a single hand seal, Dragon (辰, Tatsu), the user can compress the mist into it's original state, allowing the user to re-create his technique once again. Techniques that require constant streaming would turn to a source of water that can be used to splatter on the opponent to push them back (No damage) or manipulated in the same concept as their previous Mist-State. If left as a source it would simply be leftfueled with the user's chakra equivalent to the technique manipulated. The mist can also be spread throughout the terrain similar to hiding like mist. If that's the case, the technique will last up to 5 turns before dispersing naturally. The manipulation of the mist state stays active for as long as the user fuels it. The damage of the mist would be similar to that of a forceful gust of wind or compressed air bullet depending on the form created. ⋩ Mist's traveling speed is equivalent to "Water Style: Water Dragon Bullet Technique" ⋩ Technique can be used in combination with Summon or Clone ⋩ Reverting back to a liquid is a passive ability [URL="http://narutobase.net/forums/showthread.php?t=157594&page=254&p=18690875&viewfull=1#post18690875"]Approved -[/URL] [B]Taught to ~[/B] ⋩ ⋩ ⋩ ⋩ ⋩ ⋩[/SPOILER] [B](Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage: N/A Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu. Note: Can only be used 3 times. [URL="http://narutobase.net/forums/showthread.php?t=668404"]- Training Link.[/URL][/SPOILER] [B](Suiton: Jinzouningen) Water Release: Prone[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage points: 60 Description: The user will make a single handseal forming a basic Dome of water around them that is able to block incoming techniques of the appropriate rank. The dome is able to be maintained so after blocking the attack, the user will form another handseal causing the water to explode outward forming small hair like needle of dense water in all directions. These Needles cannot penetrate targets of greater density. Notes: -Can only be used twice per battle -Requires a 2 turn cool down -Requires a water source -If maintained, the user spends another move. [URL="http://narutobase.net/forums/showthread.php?t=715417"]-Can only be taught by Serpent[/URL][/SPOILER] [B]( Suiton: Surunai ) Water Release: Thanatosis[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: Thanatosis is an entrapment technique that surrounds an opponent in a vessel of condensed water, in a almost crystalline structure, filled with a dense syrup based mist. This mist will create a sort of stasis that will prevent those entrapped from moving, and will slowly drown them over 3 turns, where they will lose consciousness at the second turn. The user is capable of either condensing the water in the air around an opponent, by performing two handseals, or utilizing an existing water source, be it liquid or in mist form, by performing one handseal. The user is capable of creating a crystalline dome/ball to target any target within mid-range, the maximum size being a sphere with a diameter that comprises the distance between arm's reach of the user and the edge of mid-range, though the user is capable of making it smaller. Note: Can only be used 4 times per battle. Note: Water Specialist can perform this technique with one less handseal than stated. [url]https://narutobase.net/forums/showthread.php?t=724510[/url][/SPOILER] [INDENT][SIZE=3][COLOR="#000080"]S-Ranks[/COLOR][/SIZE][/INDENT] [B]( Suiton: Shinkirou ) Water Release: Crypsis[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra Cost: 40 ( + 5 per turn ) Damage Points: 80 Description: The user will pulsate water from all around his body, creating a quickly and violently expanding orb of concentrated mist. As the orb grows, the user will accompany it with a single handseal, which guides the position of the mist particles within the sphere, creating an effect similar to the Mist Blinding technique, where the user will guide the light that shines on the mist, bending it around the sphere. This will result in a pulse of water that bends the light and prevents someone on the outside from looking in, making it seem as if there's a rift in the terrain and the user disappears. There is a slight appearance of looking inside water because the light will be a bit blurred and wobbly in the place where the orb is. It will impact anything up mid-range from the user, the maximum expansion distance, with the strength of several tons, carving a large crater in the ground, and then create a water barrier that stays in place, while the user inside is free to do other techniques and move around, as long as he keeps infusing chakra into the orb to keep regenerating it. Due to the volume of the water within mist barrier, the user is able to perform water techniques with the mist as a source, and it will keep regenerating as long as it is in place. A significantly less chakra costly version of the technique is considered B rank, 20 chakra, and is purely supplementary, allowing one to apply the same lightning bending effect within an existing chakra or naturally created mist and move around or hide other techniques or people. Note: Only water is able to pass through or form from the walls of the barrier, so the user is restricted to Water and Water-like techniques when requiring a technique to go from the inside of the barrier to the outside. Otherwise the user is able to perform any technique that is formed remotely. Note: Can only be used 3 times per battle. Note: Lasts 3 turns. Note: Requires 2 turns between usages. Note: B rank version can only be used- once every 4 turns, lasting 3 turns max, or with a 1 turn cool down between usages. [url]https://narutobase.net/forums/showthread.php?t=724510&page=2[/url][/SPOILER] [B]Water Style; Blessed Drop (Suiton; keitaku tekika)[/B] [spoiler]Rank; S Range: Short-Long Type; Attack/Defense (can be both at the same time) Chakra cost; 40 Damage points; 80 Description; The user collects moisture from the air into an orb shape, the user keeps on collecting water and condenses it into the orb, the friction upon condensing produces electricity, thus an orb of condensed electrified cold water, upon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques. Note; No water source needed to perform this technique, though a water source can increase the speed of forming the orb. [url]https://narutobase.net/forums/showthread.php?t=724423[/url][/spoiler] [B](Suiton: Hanguri-Kiri) - Water Release: Hungry Mist[/B] [SPOILER]Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 per turn) Damage: N/A Description: The user will manipulate their mist and activate water's signature ability of draining in order to sap the chakra out of chakra based seals or seals that are in the process of being activated. This means that if the drain is active, users/targets will be unable to activate things such as exploding tags or seals that are written and not made purely by chakra. Chakra based seals would be drained completely. Seals made by the user can also be drained if he so desires but by default, they won't be. ⋩ Can only be used twice per battle ⋩ Drain can be prematurely deactivated. ⋩ Drain ability stays active as long as the mist in question. ⋩ While active, the user can only mold Water Techniques along with non-elemental abilities [URL="http://narutobase.net/forums/showthread.php?t=157594&page=266&p=18981997&viewfull=1#post18981997"]- Approved.[/URL] [B]Taught to ~[/B] ⋩ Drackos ⋩ ⋩ ⋩ ⋩ ⋩[/SPOILER] [B](Suiton: Omoi tatchi ) Water Release: Heavy Touch[/B] [SPOILER]Rank: S Type: Supplementary/Defence Range: Short - Mid (Mid when released from palms as a burst) Chakra Cost: 40 Damage Points: N/A Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses. Notes: ~ Can only be taught by Erzo ~ Can only be used three times ~ No Suiton jutsu higher than A-rank in the next turn ~ Must wait one turn after use, before using it again. [URL="http://narutobase.net/forums/showthread.php?t=637016"]- Training link.[/URL][/SPOILER] [B](Suiton: Kiri Kawarimi) - Mist Replacement[/B] [SPOILER]Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once. [URL="http://narutobase.net/forums/showthread.php?t=637189"]- Training link.[/URL][/SPOILER] [B]Suiton: Senchinerupengin - Water Style: Sentinel Penguins[/B] [SPOILER]Type: Offensive/Supplementary/Defensive Rank: S-rank Range: Short Chakra: 40 (-10 per turn to sustain) Damage: N/A Description: One of Tobirama's most diverse and unique techniques, Suiton: Senchinerupengin is a new take on suiton ninjutsu. With the rapid release and manipulation of suiton chakra, a suiton specialist will be able to form one hand seal and use the air's moisture to create two penguins of water, the same size of Shima and Fukasaku respectively, that fly around the user or stay on the user's shoulders. These penguins are special due to their signature techniques and composition, their names being Staryu and Starmie respectively. [B]Staryu -[/B] Staryu is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a chakra draining mist. Due to Staryu's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of chakra draining mist up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is b-ranked in power, but once the opponent is hit with this mist, they become significantly more sluggish due to chakra being drained from the opponent (speed drops by two ranks for two turns). [B]Starmie -[/B] Starmie is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a crystalline water. Due to Starmie's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of crystalline water up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is a-ranked in power, but has no other effects except for causing excess lacerations and having more power compared to regular suiton due to the crystalline like composition of said water, but still not enough to overcome it's elemental weaknesses. Note: No S-rank or higher suiton for two turns after this jutsu is over Note: Can only use suiton and non-elemental abilities whilst sustaining the penguins Note: Can only be used by people who specialize in suiton Note: Starmie and Staryu last a maximum four turns on the battlefield Note: Only useable twice Note: Can only be taught by Penguin. [URL="http://narutobase.net/forums/showthread.php?t=668392"]- Training Link.[/URL][/SPOILER] [B](Suiton: Uzumaki Dri-Engai) Water Release: Dome of the Slashing Whirlpool[/B] [SPOILER]Type: Supplementary Rank: S Range: Mid-Long Chakra Cost: 40 Damage points: 80 Description: The user will make 4 handseals, forming a whirlpool from under the opponent, this whirlpool will pull the opponent deep into the water and then form into a dome that will be spinning at high speed. because of the speed, the water is capable of shredding flesh. If the opponent is already under water, the Dome can be produced without the need of the whirlpool, allowing for a faster delivery of the attack. Notes: -Can only be used once per battle. -Requires a Water Source. -No S-ranks or above next turn. [URL="http://narutobase.net/forums/showthread.php?t=715417"]-This Jutsu can only be taught by Serpent[/URL][/SPOILER] [INDENT][SIZE=3][COLOR="#000080"]Forbidden-Ranks[/COLOR][/SIZE][/INDENT] [B](Suiton: Koi Kihou) Water Release: Dense Pressure[/B] [SPOILER]Type: Attack Rank: Forbidden Range: Short Chakra Cost: 50 Damage points: 100 Description: After the user catches their opponent in "Water Style: Water Prison" the user will make a single handseal with their free hand. this causes the pressure of the water to build as if going deep into water, this causes the trapped opponent ear drums to burst. the pressure will continue to build until the opponent is completely crushed by the Jutsu, however because the user's hand is withing the water, their hand will be crushed as well. Note: -Can only be used after "Water Style: Water Prison" -Can only be used once per battle [URL="http://narutobase.net/forums/showthread.php?t=715417"]-This Jutsu can only be taught by Serpent[/URL][/SPOILER] [B](Kinjutsu Suiton: Itami Gisei) Forbidden Water Release: Sacrificial Pain.[/B] [SPOILER]Type: Supplementary/Attack/Defence Rank: Forbidden Range: Short Chakra Cost: 50 Damage points: 90 Description: Before or After making contact with an opponent the user will drawl water from there own body and form small thin yet dense spikes as thin as needles stick out throughout there body or designated area of the user. This will form a defensive lair of countless needles that can easily pierce into an opponent. When these needles stab into an opponent they take old keeping the opponent stuck in the connected area almost like glue, although this is causes by small barbs located at the ends of each spike. Upon the users will they can release the water outwards in a large blast that will blast back the opponent causing extreme crushing power and force sending them flying backwards. Because of the use of the users own water within his body this Jutsu causes extreme dehydration. This makes the user feel drained and dizzy as well as blurs his vision stunting his ability to see well. This will also cause the user to look slightly "aged" after use of this Jutsu. Note: -Can only be used one time per battle -Dehydration last for two turns [URL="http://narutobase.net/forums/showthread.php?t=715417"]-This Jutsu can only be taught by Serpent[/URL][/SPOILER] [/QUOTE]
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