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☯ Edward's Book of Secrets ☯
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<p>[QUOTE="Edward, post: 13051554, member: 202400"]</p><p style="text-align: center"><img src="http://i.imgur.com/XW0QxVa.png" data-url="http://i.imgur.com/XW0QxVa.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://i.imgur.com/xaWCp6h.png" data-url="http://i.imgur.com/xaWCp6h.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p><p></p><p><strong>[HR][/HR] <p style="margin-left: 20px">Personal Water Techniques I Created:</p><p>[HR][/HR]</strong></p><p></p><p><span style="font-size: 12px"><strong>B-rank</strong></span></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=125#3105"><span style="font-size: 9px">1)</span></a> <strong>(Suiton: Bakuhatsu Mizu Torappu no jutsu) - Water release: Exploding Water Trap </strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: The user sends their chakra in the water beneath you and your opponent. Afterwards, the user moves their two hands in an upward motion to make the water rise up beneath the user and the opponent. The user must be at a short ranged to their opponent in order to perform this technique, and in addition, both the user and the opponent must be on top of a water source. By releasing their chakra into the water underneath the user and the opponent, the user is able to manipulate the water to rise up and cover him/herself along with his/her opponent. The opponent and the user will be unable to move because of the density and pressure of the water. By surrounding themselves with a thin shield of chakra before performing the technique, they are able to move freely around the water, though the opponent can do the same even when caught in the jutsu (but it would take 3 seconds to cover yourself in chakra completely.) In the water, the user and the opponent is allowed to use suiton techniques only. </p><p></p><p>Note & Restrictions:</p><p>- Can only be used three times per battle</p><p>- Can only be taught by EdwardSama (me)</p><p>- When you are in the water, only water techniques are allowed.</p><p>- Can only use water techniques up to B-rank when you are in the water.</p><p>- Needs one full turn until you can use it again.</p><p>- Because you need to be close to your opponent to perform this technique, it is impossible to only trap your opponent.</p><p>- Requires a water source</p><p><img src="http://i.imgflip.com/2ntvz.gif" data-url="http://i.imgflip.com/2ntvz.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p><span style="font-size: 9px"><strong>Taught to:</strong> -Yashiro-, noni1997, Ushiro, Gutsy Jiraiya, Nathan., & DRAGYZ</span></p><p></p><p><span style="font-size: 12px"><strong>A-rank</strong></span></p><p></p><p><span style="font-size: 9px"><strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=125#3105">2)</a></strong></span> <strong>(Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique </strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60 (+15 with lightning added)</p><p>Description: The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn.</p><p></p><p>Notes & Restrictions:</p><p>- Can only be used three times per battle</p><p>- Needs to wait two full turns before using again.</p><p>- Can only be taught by EdwardSama</p><p>- The victim, if they escape before being covered in the water, will not face any side-effects from the technique.</p><p>- The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale.</p><p>- The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body)</p><p>- The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points.</p><p>- Requires a water source </p><p></p><p><img src="https://sphotos-a-sjc.xx.fbcdn.net/hphotos-ash3/q71/945730_501250866620760_1299015510_n.jpg" data-url="https://sphotos-a-sjc.xx.fbcdn.net/hphotos-ash3/q71/945730_501250866620760_1299015510_n.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p><span style="font-size: 9px"><strong>Taught to:</strong> -Yashiro-, noni1997, Gutsy Jiraiya, Gèckö, Thunderbolt, & Pain.. </span></p><p></p><p><strong><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=247">11)</a></span></strong> <strong>(Suiton: Hydragyrum boryūmu) - Water Release: Volumen Hydragyrum</strong></p><p>[SPOILER]Type: Offensive/Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short (Created in short, Mid range reach)</p><p>Chakra: 30 (-10 Chakra per turn)</p><p>Damage: N/A (60 if used Offensively) </p><p>Description: The user will perform a series of three hand seals ( Ram - Horse - Tiger ) and send water-based chakra in an area around them within short-range. He will materialize sticky water, similar to the water found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field, and shape into the shape of a sphere. The water created in this technique differs from most water, where it has a shiny luster and acts as a mirror rather than being completely blue or translucent. The blob of water is quite useful and has two main abilities. Firstly, the blob, if within three meters of the user, acts as a near-instantaneous defense against a wide array of attacks. It is a sentient being that can grow in size, up to twice the size of the user and immediately cover the user (transparent from the inside) in a sphere of its own body (Shape is changeable to an extent; it could be a wall, block, cube, vortex-like shape, etc). The water body would be able to defend against a multitude of attacks by using its body, and more specifically, the sticky aspects of its composition. If a physical and tangible based attack, such as earth or earth based elements, is sent out by the target, that attack would stick into the blob's body and cling to it. If an energy based is released, like Fire, or Lightning, it would simply act as a normal Water Defense. A secondary ability sacrifices the blob itself. Through a single hand seal, a multitude of tentacles can burst forth from the main body of the blob up to mid-range. It is capable of grabbing a hold of enemies around the battlefield, and either pierce them, or grasp them and pull them into the main body. If the enemy is successfully trapped within the main body, the sticky-like composition of water would make it difficult to even move. The user can choose to keep the enemy within the body as a form of torture, or use chakra to increase the density of the water, which would easily crush a normal human. </p><p>Notes&Restricitons:</p><p>Note #1 The blob can only be created three times and lasts in the battlefield for up to three turns.</p><p>Note #2 The blob itself is a sentient being that can act on its own accord. It simply feeds from the users' chakra per turn to allow it to maintain the blob. Because of the constant donation of chakra, if it is not completely destroyed within one turn, then the blob would regenerate off of the users' chakra. </p><p>Note #3 The blob itself is relatively slow and moves at the user's walking speed.</p><p>Note #4 Can only be taught by EdwardSama</p><p>Note #5 The second ability is the only offensive component of this technique. The initial activation despite being near-instant is purely defensive in usage.[/SPOILER]</p><p></p><p><span style="font-size: 9px"><strong>Taught to:</strong> Penguin., Question, Joker, Detective L, Lucifer, Tybone</span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>S-rank</strong></span></p><p></p><p><span style="font-size: 9px"><strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=176&p=16727815&viewfull=1#post16727815">7)</a></strong></span><strong>(Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: S-rank</p><p>Range: Short-Mid</p><p>Chakra: 40 (-80 per turn to the target)</p><p>Damage: N/A (80 if used Offensively)</p><p>Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside.</p><p>Notes and Restrictions:</p><p>- Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals.</p><p>- The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water. </p><p>- Can only be used once and no water techniques above S-rank while this technique is active.[/SPOILER]</p><p><span style="font-size: 9px"><strong>Taught to:</strong> Penguin., Gitanshu, Shady Doctor, Lili-Chwan, Gèckö, & Drackos</span></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=238&p=18221551&viewfull=1#post18221551"><span style="font-size: 9px">10)</span></a><strong><strong>(Suiton: Mizu Kamigami no Zangyakuna Fukushū) - Water Release: Atrocious Vengeance of the Water Gods</strong></strong></p><p>[SPOILER]<strong>Type: </strong>Offensive</p><p><strong>Rank: </strong>S </p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra: </strong>40 (-15 per turn)</p><p><strong>Damage: </strong>80</p><p><strong>Description: </strong>With the use of three hand seals, the user can summon forth a large vortex of water around the enemy and the user, or around the enemy only. The vortex of water is circular, with a maximum diameter of 15 meters and a minimum diameter of five meters therefore, the target must be within mid-range. It reaches the height of <strong>fifteen</strong> meters and spins at a dangerously fast speed, such that physical contact with the spinning vortex would be capable of <strong>pulling the person that touched it into the currents, which would make them vulnerable to the goldfishes</strong>. It is hollow inside and serves as a water source and to keep the enemy inside. Once the "vortex" of water is created, the user, with the use of shape manipulation, will shape hundreds of basketball-sized goldfishes with pressurized 1 foot horns. They attack from all directions, except the direction the user is standing on if he was to create the vortex around him to avoid the technique from backfiring. They jump out of the wall/vortex of spinning water as if it was a river and jump out to attempt to impale the target(s). The goldfishes jumping from the walls have a long-reach, therefore, they are able to jump from one side of the vortex and land on the other one and continuously jump back and forth to repeatedly attack the enemy. Releasing it in the same turn is generally only used if, A) The technique was successful, or B) The enemy was able to properly defend from it, or completely destroy it. If, for whatever reason, the user chooses to release the technique, the enemy will take in no damage unless they've been pierced by goldfishes, in which case, they will take the S-rank damage</p><p><strong>Notes & Restrictions:</strong></p><p><strong>Note: </strong>Useable three times per battle with a four turn cooldown before each usage</p><p><strong>Note: </strong>Can only be taught by Edward.</p><p><strong>Note:</strong> After using, cannot use A rank and higher Water jutsu the next turn.</p><p><strong>Note:</strong> Lasts 2 turns per usage.[/SPOILER]</p><p></p><p style="text-align: center">[SPOILER]<img src="http://www.supercheats.com/guides/files/guid/super-smash-bros-brawl/goldeen.jpg" data-url="http://www.supercheats.com/guides/files/guid/super-smash-bros-brawl/goldeen.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p><span style="font-size: 9px"><strong>Taught to:</strong> Penguin., Drackos, Akasha, Question, Baldy, Zaph</span></p><p></p><p><strong>[HR][/HR] <p style="margin-left: 20px">Water Techniques Given to me by Others:</p><p>[HR][/HR]</strong></p><p></p><p><span style="font-size: 12px"><strong>C-rank</strong></span></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=442138&p=15666211#post15666211"><strong>Suiton: Pengin no Ima - Water Style: Penguin's Current </strong></a></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Medium</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: After forming the bird hand seal, the user sends his chakra onto into the ground. This chakra forms an extremely fast current of water to be formed about a meter deep and a meter wide. Anything that enters the current has its speed tripled due to the current's extreme speed. At the end of the current is a wall of water with high viscosity chakra content, cushioning the impact of anything that hits it. </p><p></p><p>Note: Can only be used twice.</p><p>Note: Can only be taught by Penguin.</p><p>Note: Lasts a single turn.[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>B-rank</strong></span></p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=426422&p=13062618#post13062618">(Suiton: Hidora Taihō) - Water Release: Hydra Cannon</a></strong></p><p>[SPOILER]Type: Attack</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage: 40</p><p>Description: The user forms the Ram handseal and creates two Hydra heads from a water source. They then fire spiraling streams of pressurized water from their mouths at the enemy powerful enough to rip off clothing and cause internal damage.[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=567369&page=2&p=17988050#post17988050">(Suiton: Yokoshimana Doroppu) - Water Style: Devious Drop</a></strong></p><p>[SPOILER]Type: Offensive, Supplementary </p><p>Rank: B</p><p>Range: Short – Mid </p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: The user channels their suiton chakra into a water source within mid-range of them. The chakra will target the location where the opponent is standing and treat them as the epicenter for the technique which will cause the water to transform into a prism of syrup, glue-like water. The prism of water will suffocate the target and drag them down if they are unable to escape from it. The size of the prism can vary depending on the decision of the user. Its maximum size can cover up to a 10 meter radius from the epicenter however it can never be more than three meters deep.</p><p>Note: Can only be used twice per battle.</p><p>Note: Can only be taught by Drackos[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>A-rank</strong></span></p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=439750&p=13371883#post13371883">[Suiton: Rippou Fuzen] - Water Style: Cube of Mischief</a></strong></p><p>[SPOILER]Type: Offensive/Attack</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part].</p><p>- May only be used x3 per battle.[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=450321&p=13620999#post13620999">Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )</a></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: short –mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=513781&p=15379835#post15379835">(Suiton: Mizu Sumai) – Water Release: Water house</a></strong></p><p>[SPOILER]Rank: A</p><p>Type: Defense</p><p>Range: Short-mid</p><p>Chakra Cost: 30</p><p>Damage Points: -</p><p>Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him)</p><p>Note: Requires a water source</p><p>Note: Can only be used 4 times.</p><p>Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=523860&p=15665653#post15665653">(Suiton: Kanui Batsu) - Water Style: Water Blitz</a></strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A water variation of Wind Blitz. After infusing water chakra into a kunai, and coating it in malleable water [which takes the shape of the Kunai it's surrouding]. The user will then hurl it at the intended target, and when deemed necessary, the user may wave 1 handseal, controlling the water coating the kunai to expand and spin rapidly around the kunai. Taking the shape of a spinning spear; with the kunai as it's epicenter while spinning. Said spear is 6 feet long and 3 feet wide, capable of piercing and shreadring human flesh with ease. This technique follows a sraight path, thus, only moves foward and in a single direction.</p><p></p><p>*Only usable with 1 kunai per usage.</p><p>*Only usable x3 per battle.</p><p>*Must be taught by Loki[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=493975&p=15688940#post15688940">(Suiton | Sono ichi izure denka Mizu ) Water Style | The ones who charge on Water</a></strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: If the user or the intended target is on the water or on a wet area (i.e. after a strong water technique was used) then this technique can be done. The user will preform one handseal and then release their water chakra in the water or damp ground, they will mold the chakra in the water to rise up 4 watery-type warriors. As the water rises up they begin to move to where the user wishes. These warriors are the same size as the average person, they move as fast as the user but they're unable to preform any jutsu. These warriors carry swords, hammers, spears, and shields (up to the user). These weapons are very concentrated and can be used to slice, cut, stab, block. When a warrior is destroyed they blow up and spray water everywhere in about a 10 foot radius, normally this would do nothing but get the target wet but if the warriors are infused with lightning from a separate technique then if they blow up and if they get water on them then the target will be paralyzed for a few seconds. </p><p>Restrictions </p><p>- Can only move up to mid-range from the user</p><p>- Warriors can attack all together/in a formation/ in all directions separately</p><p>- Must have mastered Suiton training and be at least Sannin rank</p><p>- Only usable/trainable by Coyote</p><p>- Usable 3 times[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=493975&p=15688940#post15688940">Suiton: Watatsumi Hanamoyou Joukuu | Water Release: Sea of the Floral Skies</a></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description:</p><p>The user will preform one handseal and release water chakra up to mid-range from the user. The chakra will take a thin layer of water on the ground. By using chakra manipulation the user is able to control viscosity of the water. When the target is on this thin layer, watery flowers appear around the target (360degrees) these flowers are manageable in terms of sending at the target thin slice layers of water and/or compressed water bullets. These attacks are medium sized but very thin and very sharp to be able to cut with ease. The water is like a layer of sticky syrup that even when disturbed it goes back to its original state on the ground. If the target runs on this layer, the flowers appear anywhere they go as long as they're on it. The main purpose of these water slices is to hit the targets hands to stop them from preforming handseals. Due to the reflective ability of the water when the target begins handseals the slices are triggered to hit the hands and stop them from preforming the move.</p><p>Restrictions:</p><p>- Lasts on field for 2 turns</p><p>- Only usable by Coyote[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=487149&p=16438476#post16438476">[Suiton: Fuka Yari] Water Release: Shark Arrows</a></strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Long </p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible.</p><p>Note: Usable only twice per battle.</p><p>Note: A maximum of 35 arrows can be released per use.[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=520335&p=16831677#post16831677">( Suiton: Hazumo Ibo no Kerokero) Water Release: Bouncy Frog Warts</a></strong></p><p>[SPOILER]Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After 3 handseals, the user spits out up to 5 spheres of water (The water has sticky properties, similair to Water Style: Syrup Capture Field), in a quick succession and at great speeds. Utilizing her Water Chakra, the user drastically increased the cohesion of the water molecules and decreased the adhesion of the water molecules, thus creating thick beads of water that will bounce off any object. The user can redirect the beads of water by stomping on the ground, thus erupting (up to 10) small pillars of earth (Counts towards the jutsu count) , until either she decides to pop them (using one handseal) or the beads collide with a sharp object, thus breaching the spheres and blasting the sticky substance inside onto the target. the user can infuse Fire or Lightning into the balls (For Boiling Beads or Electrified Bead, isntead of Sticky Beads), without changing the Adhesion and Cohesion levels. Wind jutsus might burst the ball aswell.</p><p>With one handseal, the user can make each bead burst into 10-20 smaller yet faster beads, with the same characteristics, despite the size.</p><p>*Can only be used 3 times per battle. Can only be used once every 2 turns*[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=442138&p=16836891#post16836891">Suiton: Pengins o Bakuhatsu - Water Style: Exploding Penguins</a></strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage.</p><p></p><p>Note: The user cannot use explosive tags for two turns after this jutsu is used </p><p>Note: Can only be used three times per battle</p><p>Note: Can only be taught by Penguin.[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>S-rank</strong></span></p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=432683&p=13499527#post13499527">[ Suiton : Kawariyaku Name] - Water Release : Double Wave</a></strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short- Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.</p><p>Note: Can only be used 2 times per battle</p><p>Note: Can't use any water technique at the same turn</p><p>Note: Can only use up to b rank water techniques at the next turn.</p><p>Note: Requires large water source.</p><p><img src="http://images3.wikia.nocookie.net/__cb20111217082333/fairytail/images/f/fa/Double_Wave.gif" data-url="http://images3.wikia.nocookie.net/__cb20111217082333/fairytail/images/f/fa/Double_Wave.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=463094&p=13963359#post13963359">(Suiton: Chika Enkai no Jutsu)- Water Release: Underground Ocean</a></strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short-long</p><p>Chakra cost:40</p><p>Damage points: 30(damage a geyser would inflict if hit by one)</p><p>Description: The user forms the snake hand seal and holds it while stomping on the ground twice releasing water chakra into the ground across the battlefield. For the next 3 turns the ground one foot below the surface begins turning into water, breaking down all the earth resulting in a muddy ocean a foot under the surface. After the end of the 3rd turn the pressure of the huge amount of water will crack the ground and result in several geysers at all ranges which begin flooding the field. If the surface is opened before the 3rd turn by an earth technique that creates holes (hiding like a mole for example) the user of it will be thrown back above ground by a geyser. The water can only be used as a water source for other water jutsu by the user because it is filled with his chakra.</p><p>-Once per battle.</p><p>-Takes 3 turns to fill underground and erupt up.</p><p>-Can only use 2 jutsu the turn this begins</p><p>-Only taught by Professor Sarutobi.</p><p>-No water techniques the same and next turn.</p><p>-Dojutsu and sensory ninjas can see/feel the water beneath the surface.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=480641"><strong>(Suiton: Mizu Yakke) Water Style: Water Cloak</strong></a></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water)</p><p>Note: Lasts for 2 turns.</p><p>Note: Needs water source to use the jutsu.</p><p>Note: Only useable for once per battle.</p><p>Note: Only useable by Question.[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=493975&p=15688940#post15688940">(Suiton: Aoriika) Water Style: Kracken</a></strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack </p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.</p><p>Notes:</p><p>- Only usable with a water source</p><p>- Usable once per battle</p><p>- Lasts one turn</p><p>- The Kraken and his tentacles do not reform when hit/cut</p><p>- Unable to use another "Water Style" in same turn</p><p>- Only trainable/usable by Dexter..[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=555118&p=16464482#post16464482">[Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix </a></strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short- Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.</p><p>Note:Can only be used once in a battle</p><p>Note: Cannot use any water jutsus for the next turn</p><p>Note: It takes a jutsu move to form unless its already raining. </p><p>Note: Has to be taught by Johninto Uchiha[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=548441">Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water</a></strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80</p><p>Description:</p><p>The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques. </p><p></p><p>Note: Can only be used 3 times</p><p>Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank</p><p>Note: Can't mold Water above S-Rank the following turn</p><p>Note: Can only be taught by Scorps[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=548441&page=2&p=19516203#post19516203">Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water</a></strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: </p><p>With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note2: Doesn't require a water source and can be used as one</p><p>Note3: Usable only thrice</p><p>Note4: In the same turn the user can't use techniques above S-Rank[/SPOILER]</p><p></p><p><span style="font-size: 12px"><strong>Forbidden-rank</strong></span></p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=506521&p=15420248#post15420248">(Suiton: Kougake Kyojin Enkai) Water Style: Gauntlets Of The Giant Ocean </a></strong></p><p>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Mid-Long</p><p>Chakra: 50</p><p>Damage: 90 (-30 to user)</p><p>Description: This is a very advance and dangerous water-style jutsu. The user will do a set of 5 handseals initiating the attack. If the user is a water specialist, he is able to manipulate the moisture in the air above the opponent to form a huge water pool, if not the user spits a glob of water up above the opponent that will then spread into a huge water pool. The water pool is created 10 meters above the opponent. Once the water pool above the opponent spreads about 10 meters in radius, utilizing chakra manipulation, five huge pairs of gauntlets is created out of the water with a chain attached to the end of them. Due to gravity, they then separate from the pool of water and crash down towards the opponent with massive force and speed. These gauntlets are roughly 5 meters tall and 3 meters wide, but have enough force once landed to cause massive damage that is enough to crack bones with every hit. The opponent can make the gauntlets all strike at at once combining to be an F rank attack or have them attack back to back making each gauntlet at max B Rank. These water gauntlets are strong enough to cause craters of medium size if they so happen to hit the ground instead of the opponent. This technique was said to be a huge strain on the opponent's body due to the large scale technique this is. It will cause slight dizziness and fatigue.</p><p></p><p>Note: Can only be used once</p><p>Note: This jutsu takes up two jutsu slots</p><p>Note: No other Water-jutsu in the same turn</p><p>Note: No Water-jutsu above S rank in the next two turns[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=548441&p=16798624#post16798624">Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess</a></strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: 90 (-20 to the user)</p><p>Description:</p><p>The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.</p><p></p><p>Note: can only be taught by Scorps</p><p>Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.</p><p>Note3: user can't use anything above S-Rank the following turn</p><p>Note4: usable only once[/SPOILER]</p><p></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=641120">(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.</a></strong></p><p>[SPOILER]Rank: Forbidden </p><p>Type: Defence/attack </p><p>Range: Short/Mid </p><p>Chakra Cost: 60 </p><p>Damage Points: 100 </p><p>Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex. </p><p>Note: Can only be used once. </p><p>Note: No A-Ranked or above in this turn or next turn. </p><p>Note: 20 Damage to the user itself. [/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Edward, post: 13051554, member: 202400"] [FONT=Corbel][CENTER][IMG]http://i.imgur.com/XW0QxVa.png[/IMG] [IMG]http://i.imgur.com/xaWCp6h.png[/IMG] [/CENTER] [B][HR][/HR] [INDENT]Personal Water Techniques I Created:[/INDENT][HR][/HR][/B] [SIZE=3][B]B-rank[/B][/SIZE] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=125#3105"][SIZE=1]1)[/SIZE][/URL] [B](Suiton: Bakuhatsu Mizu Torappu no jutsu) - Water release: Exploding Water Trap [/B] [SPOILER]Type: Supplementary/Defensive Rank: B Range: Short Chakra: 20 Damage: N/A Description: The user sends their chakra in the water beneath you and your opponent. Afterwards, the user moves their two hands in an upward motion to make the water rise up beneath the user and the opponent. The user must be at a short ranged to their opponent in order to perform this technique, and in addition, both the user and the opponent must be on top of a water source. By releasing their chakra into the water underneath the user and the opponent, the user is able to manipulate the water to rise up and cover him/herself along with his/her opponent. The opponent and the user will be unable to move because of the density and pressure of the water. By surrounding themselves with a thin shield of chakra before performing the technique, they are able to move freely around the water, though the opponent can do the same even when caught in the jutsu (but it would take 3 seconds to cover yourself in chakra completely.) In the water, the user and the opponent is allowed to use suiton techniques only. Note & Restrictions: - Can only be used three times per battle - Can only be taught by EdwardSama (me) - When you are in the water, only water techniques are allowed. - Can only use water techniques up to B-rank when you are in the water. - Needs one full turn until you can use it again. - Because you need to be close to your opponent to perform this technique, it is impossible to only trap your opponent. - Requires a water source [IMG]http://i.imgflip.com/2ntvz.gif[/IMG][/SPOILER] [SIZE=1][B]Taught to:[/B] -Yashiro-, noni1997, Ushiro, Gutsy Jiraiya, Nathan., & DRAGYZ[/SIZE] [SIZE=3][B]A-rank[/B][/SIZE] [SIZE=1][B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=125#3105"]2)[/URL][/B][/SIZE] [B](Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique [/B] [SPOILER]Type: Offensive/Supplementary Rank: A Range: Short Chakra: 30 Damage: 60 (+15 with lightning added) Description: The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn. Notes & Restrictions: - Can only be used three times per battle - Needs to wait two full turns before using again. - Can only be taught by EdwardSama - The victim, if they escape before being covered in the water, will not face any side-effects from the technique. - The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale. - The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body) - The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points. - Requires a water source [IMG]https://sphotos-a-sjc.xx.fbcdn.net/hphotos-ash3/q71/945730_501250866620760_1299015510_n.jpg[/IMG][/SPOILER] [SIZE=1][B]Taught to:[/B] -Yashiro-, noni1997, Gutsy Jiraiya, Gèckö, Thunderbolt, & Pain.. [/SIZE] [B][SIZE=1][URL="http://narutobase.net/forums/showthread.php?t=157594&page=247"]11)[/URL][/SIZE][/B] [B](Suiton: Hydragyrum boryūmu) - Water Release: Volumen Hydragyrum[/B] [SPOILER]Type: Offensive/Supplementary/Defensive Rank: A Range: Short (Created in short, Mid range reach) Chakra: 30 (-10 Chakra per turn) Damage: N/A (60 if used Offensively) Description: The user will perform a series of three hand seals ( Ram - Horse - Tiger ) and send water-based chakra in an area around them within short-range. He will materialize sticky water, similar to the water found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field, and shape into the shape of a sphere. The water created in this technique differs from most water, where it has a shiny luster and acts as a mirror rather than being completely blue or translucent. The blob of water is quite useful and has two main abilities. Firstly, the blob, if within three meters of the user, acts as a near-instantaneous defense against a wide array of attacks. It is a sentient being that can grow in size, up to twice the size of the user and immediately cover the user (transparent from the inside) in a sphere of its own body (Shape is changeable to an extent; it could be a wall, block, cube, vortex-like shape, etc). The water body would be able to defend against a multitude of attacks by using its body, and more specifically, the sticky aspects of its composition. If a physical and tangible based attack, such as earth or earth based elements, is sent out by the target, that attack would stick into the blob's body and cling to it. If an energy based is released, like Fire, or Lightning, it would simply act as a normal Water Defense. A secondary ability sacrifices the blob itself. Through a single hand seal, a multitude of tentacles can burst forth from the main body of the blob up to mid-range. It is capable of grabbing a hold of enemies around the battlefield, and either pierce them, or grasp them and pull them into the main body. If the enemy is successfully trapped within the main body, the sticky-like composition of water would make it difficult to even move. The user can choose to keep the enemy within the body as a form of torture, or use chakra to increase the density of the water, which would easily crush a normal human. Notes&Restricitons: Note #1 The blob can only be created three times and lasts in the battlefield for up to three turns. Note #2 The blob itself is a sentient being that can act on its own accord. It simply feeds from the users' chakra per turn to allow it to maintain the blob. Because of the constant donation of chakra, if it is not completely destroyed within one turn, then the blob would regenerate off of the users' chakra. Note #3 The blob itself is relatively slow and moves at the user's walking speed. Note #4 Can only be taught by EdwardSama Note #5 The second ability is the only offensive component of this technique. The initial activation despite being near-instant is purely defensive in usage.[/SPOILER] [SIZE=1][B]Taught to:[/B] Penguin., Question, Joker, Detective L, Lucifer, Tybone[/SIZE] [SIZE=3][B]S-rank[/B][/SIZE] [SIZE=1][B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=176&p=16727815&viewfull=1#post16727815"]7)[/URL][/B][/SIZE][B](Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast[/B] [SPOILER]Type: Offensive/Supplementary Rank: S-rank Range: Short-Mid Chakra: 40 (-80 per turn to the target) Damage: N/A (80 if used Offensively) Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside. Notes and Restrictions: - Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals. - The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water. - Can only be used once and no water techniques above S-rank while this technique is active.[/SPOILER] [SIZE=1][B]Taught to:[/B] Penguin., Gitanshu, Shady Doctor, Lili-Chwan, Gèckö, & Drackos[/SIZE] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=238&p=18221551&viewfull=1#post18221551"][SIZE=1]10)[/SIZE][/URL][B][B](Suiton: Mizu Kamigami no Zangyakuna Fukushū) - Water Release: Atrocious Vengeance of the Water Gods[/B][/B] [SPOILER][B]Type: [/B]Offensive [B]Rank: [/B]S [B]Range:[/B] Short-Mid [B]Chakra: [/B]40 (-15 per turn) [B]Damage: [/B]80 [B]Description: [/B]With the use of three hand seals, the user can summon forth a large vortex of water around the enemy and the user, or around the enemy only. The vortex of water is circular, with a maximum diameter of 15 meters and a minimum diameter of five meters therefore, the target must be within mid-range. It reaches the height of [B]fifteen[/B] meters and spins at a dangerously fast speed, such that physical contact with the spinning vortex would be capable of [B]pulling the person that touched it into the currents, which would make them vulnerable to the goldfishes[/B]. It is hollow inside and serves as a water source and to keep the enemy inside. Once the "vortex" of water is created, the user, with the use of shape manipulation, will shape hundreds of basketball-sized goldfishes with pressurized 1 foot horns. They attack from all directions, except the direction the user is standing on if he was to create the vortex around him to avoid the technique from backfiring. They jump out of the wall/vortex of spinning water as if it was a river and jump out to attempt to impale the target(s). The goldfishes jumping from the walls have a long-reach, therefore, they are able to jump from one side of the vortex and land on the other one and continuously jump back and forth to repeatedly attack the enemy. Releasing it in the same turn is generally only used if, A) The technique was successful, or B) The enemy was able to properly defend from it, or completely destroy it. If, for whatever reason, the user chooses to release the technique, the enemy will take in no damage unless they've been pierced by goldfishes, in which case, they will take the S-rank damage [B]Notes & Restrictions:[/B] [B]Note: [/B]Useable three times per battle with a four turn cooldown before each usage [B]Note: [/B]Can only be taught by Edward. [B]Note:[/B] After using, cannot use A rank and higher Water jutsu the next turn. [B]Note:[/B] Lasts 2 turns per usage.[/SPOILER] [CENTER][SPOILER][IMG]http://www.supercheats.com/guides/files/guid/super-smash-bros-brawl/goldeen.jpg[/IMG][/SPOILER][/CENTER] [SIZE=1][B]Taught to:[/B] Penguin., Drackos, Akasha, Question, Baldy, Zaph[/SIZE] [B][HR][/HR] [INDENT]Water Techniques Given to me by Others:[/INDENT][HR][/HR][/B] [SIZE=3][B]C-rank[/B][/SIZE] [URL="http://narutobase.net/forums/showthread.php?t=442138&p=15666211#post15666211"][B]Suiton: Pengin no Ima - Water Style: Penguin's Current [/B][/URL] [SPOILER]Type: Supplementary Rank: C Range: Short-Medium Chakra: 15 Damage: N/A Description: After forming the bird hand seal, the user sends his chakra onto into the ground. This chakra forms an extremely fast current of water to be formed about a meter deep and a meter wide. Anything that enters the current has its speed tripled due to the current's extreme speed. At the end of the current is a wall of water with high viscosity chakra content, cushioning the impact of anything that hits it. Note: Can only be used twice. Note: Can only be taught by Penguin. Note: Lasts a single turn.[/SPOILER] [SIZE=3][B]B-rank[/B][/SIZE] [B][URL="http://narutobase.net/forums/showthread.php?t=426422&p=13062618#post13062618"](Suiton: Hidora Taihō) - Water Release: Hydra Cannon[/URL][/B] [SPOILER]Type: Attack Rank: B Range: Short-Long Chakra Cost: 20 Damage: 40 Description: The user forms the Ram handseal and creates two Hydra heads from a water source. They then fire spiraling streams of pressurized water from their mouths at the enemy powerful enough to rip off clothing and cause internal damage.[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=567369&page=2&p=17988050#post17988050"](Suiton: Yokoshimana Doroppu) - Water Style: Devious Drop[/URL][/B] [SPOILER]Type: Offensive, Supplementary Rank: B Range: Short – Mid Chakra: 20 Damage: N/A Description: The user channels their suiton chakra into a water source within mid-range of them. The chakra will target the location where the opponent is standing and treat them as the epicenter for the technique which will cause the water to transform into a prism of syrup, glue-like water. The prism of water will suffocate the target and drag them down if they are unable to escape from it. The size of the prism can vary depending on the decision of the user. Its maximum size can cover up to a 10 meter radius from the epicenter however it can never be more than three meters deep. Note: Can only be used twice per battle. Note: Can only be taught by Drackos[/SPOILER] [SIZE=3][B]A-rank[/B][/SIZE] [B][URL="http://narutobase.net/forums/showthread.php?t=439750&p=13371883#post13371883"][Suiton: Rippou Fuzen] - Water Style: Cube of Mischief[/URL][/B] [SPOILER]Type: Offensive/Attack Rank: A Range: Short - Long Chakra: 20 Damage: 40 Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part]. - May only be used x3 per battle.[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=450321&p=13620999#post13620999"]Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )[/URL][/B] [SPOILER]Type: Supplementary Rank: A Range: short –mid Chakra Cost: 30 Damage Points: 60 Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=513781&p=15379835#post15379835"](Suiton: Mizu Sumai) – Water Release: Water house[/URL][/B] [SPOILER]Rank: A Type: Defense Range: Short-mid Chakra Cost: 30 Damage Points: - Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him) Note: Requires a water source Note: Can only be used 4 times. Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=523860&p=15665653#post15665653"](Suiton: Kanui Batsu) - Water Style: Water Blitz[/URL][/B] [SPOILER]Type: Offensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: A water variation of Wind Blitz. After infusing water chakra into a kunai, and coating it in malleable water [which takes the shape of the Kunai it's surrouding]. The user will then hurl it at the intended target, and when deemed necessary, the user may wave 1 handseal, controlling the water coating the kunai to expand and spin rapidly around the kunai. Taking the shape of a spinning spear; with the kunai as it's epicenter while spinning. Said spear is 6 feet long and 3 feet wide, capable of piercing and shreadring human flesh with ease. This technique follows a sraight path, thus, only moves foward and in a single direction. *Only usable with 1 kunai per usage. *Only usable x3 per battle. *Must be taught by Loki[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=493975&p=15688940#post15688940"](Suiton | Sono ichi izure denka Mizu ) Water Style | The ones who charge on Water[/URL][/B] [SPOILER]Type: Offensive/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: If the user or the intended target is on the water or on a wet area (i.e. after a strong water technique was used) then this technique can be done. The user will preform one handseal and then release their water chakra in the water or damp ground, they will mold the chakra in the water to rise up 4 watery-type warriors. As the water rises up they begin to move to where the user wishes. These warriors are the same size as the average person, they move as fast as the user but they're unable to preform any jutsu. These warriors carry swords, hammers, spears, and shields (up to the user). These weapons are very concentrated and can be used to slice, cut, stab, block. When a warrior is destroyed they blow up and spray water everywhere in about a 10 foot radius, normally this would do nothing but get the target wet but if the warriors are infused with lightning from a separate technique then if they blow up and if they get water on them then the target will be paralyzed for a few seconds. Restrictions - Can only move up to mid-range from the user - Warriors can attack all together/in a formation/ in all directions separately - Must have mastered Suiton training and be at least Sannin rank - Only usable/trainable by Coyote - Usable 3 times[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=493975&p=15688940#post15688940"]Suiton: Watatsumi Hanamoyou Joukuu | Water Release: Sea of the Floral Skies[/URL][/B] [SPOILER]Type: Supplementary Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A Description: The user will preform one handseal and release water chakra up to mid-range from the user. The chakra will take a thin layer of water on the ground. By using chakra manipulation the user is able to control viscosity of the water. When the target is on this thin layer, watery flowers appear around the target (360degrees) these flowers are manageable in terms of sending at the target thin slice layers of water and/or compressed water bullets. These attacks are medium sized but very thin and very sharp to be able to cut with ease. The water is like a layer of sticky syrup that even when disturbed it goes back to its original state on the ground. If the target runs on this layer, the flowers appear anywhere they go as long as they're on it. The main purpose of these water slices is to hit the targets hands to stop them from preforming handseals. Due to the reflective ability of the water when the target begins handseals the slices are triggered to hit the hands and stop them from preforming the move. Restrictions: - Lasts on field for 2 turns - Only usable by Coyote[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=487149&p=16438476#post16438476"][Suiton: Fuka Yari] Water Release: Shark Arrows[/URL][/B] [SPOILER]Type: Offensive Rank: A-Rank Range: Short-Long Chakra: 30 Damage: 60 Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible. Note: Usable only twice per battle. Note: A maximum of 35 arrows can be released per use.[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=520335&p=16831677#post16831677"]( Suiton: Hazumo Ibo no Kerokero) Water Release: Bouncy Frog Warts[/URL][/B] [SPOILER]Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: After 3 handseals, the user spits out up to 5 spheres of water (The water has sticky properties, similair to Water Style: Syrup Capture Field), in a quick succession and at great speeds. Utilizing her Water Chakra, the user drastically increased the cohesion of the water molecules and decreased the adhesion of the water molecules, thus creating thick beads of water that will bounce off any object. The user can redirect the beads of water by stomping on the ground, thus erupting (up to 10) small pillars of earth (Counts towards the jutsu count) , until either she decides to pop them (using one handseal) or the beads collide with a sharp object, thus breaching the spheres and blasting the sticky substance inside onto the target. the user can infuse Fire or Lightning into the balls (For Boiling Beads or Electrified Bead, isntead of Sticky Beads), without changing the Adhesion and Cohesion levels. Wind jutsus might burst the ball aswell. With one handseal, the user can make each bead burst into 10-20 smaller yet faster beads, with the same characteristics, despite the size. *Can only be used 3 times per battle. Can only be used once every 2 turns*[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=442138&p=16836891#post16836891"]Suiton: Pengins o Bakuhatsu - Water Style: Exploding Penguins[/URL][/B] [SPOILER]Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage. Note: The user cannot use explosive tags for two turns after this jutsu is used Note: Can only be used three times per battle Note: Can only be taught by Penguin.[/SPOILER] [SIZE=3][B]S-rank[/B][/SIZE] [B][URL="http://narutobase.net/forums/showthread.php?t=432683&p=13499527#post13499527"][ Suiton : Kawariyaku Name] - Water Release : Double Wave[/URL][/B] [SPOILER]Type: Attack Rank: S Range: Short- Mid Chakra Cost: 40 Damage Points: 80 Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements. Note: Can only be used 2 times per battle Note: Can't use any water technique at the same turn Note: Can only use up to b rank water techniques at the next turn. Note: Requires large water source. [IMG]http://images3.wikia.nocookie.net/__cb20111217082333/fairytail/images/f/fa/Double_Wave.gif[/IMG][/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=463094&p=13963359#post13963359"](Suiton: Chika Enkai no Jutsu)- Water Release: Underground Ocean[/URL][/B] [SPOILER]Rank: S Type: Offensive/Supplementary Range: Short-long Chakra cost:40 Damage points: 30(damage a geyser would inflict if hit by one) Description: The user forms the snake hand seal and holds it while stomping on the ground twice releasing water chakra into the ground across the battlefield. For the next 3 turns the ground one foot below the surface begins turning into water, breaking down all the earth resulting in a muddy ocean a foot under the surface. After the end of the 3rd turn the pressure of the huge amount of water will crack the ground and result in several geysers at all ranges which begin flooding the field. If the surface is opened before the 3rd turn by an earth technique that creates holes (hiding like a mole for example) the user of it will be thrown back above ground by a geyser. The water can only be used as a water source for other water jutsu by the user because it is filled with his chakra. -Once per battle. -Takes 3 turns to fill underground and erupt up. -Can only use 2 jutsu the turn this begins -Only taught by Professor Sarutobi. -No water techniques the same and next turn. -Dojutsu and sensory ninjas can see/feel the water beneath the surface.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=480641"][B](Suiton: Mizu Yakke) Water Style: Water Cloak[/B][/URL] [SPOILER]Type: Supplementary Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water) Note: Lasts for 2 turns. Note: Needs water source to use the jutsu. Note: Only useable for once per battle. Note: Only useable by Question.[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=493975&p=15688940#post15688940"](Suiton: Aoriika) Water Style: Kracken[/URL][/B] [SPOILER]Rank: S Type: Attack Range: Short - Mid Chakra cost: 40 Damage Points: 80 Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion. Notes: - Only usable with a water source - Usable once per battle - Lasts one turn - The Kraken and his tentacles do not reform when hit/cut - Unable to use another "Water Style" in same turn - Only trainable/usable by Dexter..[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=555118&p=16464482#post16464482"][Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix [/URL][/B] [SPOILER]Type: Attack Rank: S Range: Short- Long Chakra Cost: 40 Damage Points: 80 Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed. Note:Can only be used once in a battle Note: Cannot use any water jutsus for the next turn Note: It takes a jutsu move to form unless its already raining. Note: Has to be taught by Johninto Uchiha[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=548441"]Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water[/URL][/B] [SPOILER]Type: Defensive/Offensive Rank: S-Rank Range: Short Chakra: 40 (-10 per turn) Damage: 80 Description: The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques. Note: Can only be used 3 times Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank Note: Can't mold Water above S-Rank the following turn Note: Can only be taught by Scorps[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=548441&page=2&p=19516203#post19516203"]Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water[/URL][/B] [SPOILER]Type: Supplementary/Defensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape. Note: Can only be taught by Scorps Note2: Doesn't require a water source and can be used as one Note3: Usable only thrice Note4: In the same turn the user can't use techniques above S-Rank[/SPOILER] [SIZE=3][B]Forbidden-rank[/B][/SIZE] [B][URL="http://narutobase.net/forums/showthread.php?t=506521&p=15420248#post15420248"](Suiton: Kougake Kyojin Enkai) Water Style: Gauntlets Of The Giant Ocean [/URL][/B] [SPOILER]Type: Attack Rank: Forbidden Range: Mid-Long Chakra: 50 Damage: 90 (-30 to user) Description: This is a very advance and dangerous water-style jutsu. The user will do a set of 5 handseals initiating the attack. If the user is a water specialist, he is able to manipulate the moisture in the air above the opponent to form a huge water pool, if not the user spits a glob of water up above the opponent that will then spread into a huge water pool. The water pool is created 10 meters above the opponent. Once the water pool above the opponent spreads about 10 meters in radius, utilizing chakra manipulation, five huge pairs of gauntlets is created out of the water with a chain attached to the end of them. Due to gravity, they then separate from the pool of water and crash down towards the opponent with massive force and speed. These gauntlets are roughly 5 meters tall and 3 meters wide, but have enough force once landed to cause massive damage that is enough to crack bones with every hit. The opponent can make the gauntlets all strike at at once combining to be an F rank attack or have them attack back to back making each gauntlet at max B Rank. These water gauntlets are strong enough to cause craters of medium size if they so happen to hit the ground instead of the opponent. This technique was said to be a huge strain on the opponent's body due to the large scale technique this is. It will cause slight dizziness and fatigue. Note: Can only be used once Note: This jutsu takes up two jutsu slots Note: No other Water-jutsu in the same turn Note: No Water-jutsu above S rank in the next two turns[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=548441&p=16798624#post16798624"]Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess[/URL][/B] [SPOILER]Type: Offensive/Defensive Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 90 (-20 to the user) Description: The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra. Note: can only be taught by Scorps Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn. Note3: user can't use anything above S-Rank the following turn Note4: usable only once[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=641120"](Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.[/URL][/B] [SPOILER]Rank: Forbidden Type: Defence/attack Range: Short/Mid Chakra Cost: 60 Damage Points: 100 Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex. Note: Can only be used once. Note: No A-Ranked or above in this turn or next turn. Note: 20 Damage to the user itself. [/SPOILER][/FONT] [/QUOTE]
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