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☯ Dante's Customs [Checked]
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<p>[QUOTE="Ryūjin, post: 9346239, member: 48678"]</p><p><strong>Re: ☯ Dante's Customs</strong></p><p></p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><img src="http://waktattoos.com/large/Wolf_tattoo_11.JPG" data-url="http://waktattoos.com/large/Wolf_tattoo_11.JPG" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">♤ Ninken Kuchiyose | Ninja Dog Summoning ♤</span></p><p></span></p><p><span style="font-family: 'Century Gothic'">[border=Ninken Summoning]<a href="http://narutobase.net/forums/showthread.php?t=157594&page=95&p=10272559&viewfull=1#post10272559">✩</a> <strong>(Kuchiyose: Nepuchun) - Summoning Technique: Neptune</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Neptune is one of Hatake Kakashi's Ninken summons, however unlike his normal ninken pack, Neptune is a fighting type Ninken. he is quite a large ninken, approximately 1/4 the size of Gamabunta, he has thick white fur and dark yellow eyes. Like all Ninken, Neptune has a strong sense of smell, comparable to that of Pakkun, and is capable of using Water Release techniques up to A-rank and below without having to use a handseal in order to perform them, his water affinity is the perfect match of Kakashi's lightning Release affinity, making them capable of doing various combination attacks with one another, other than that, Neptune has two unique abilities to himself, which is when he slams his right leg onto the ground sending water chakra underneath his opponent, he is able to call forth a large amount of water that resembles a dog's head rising out of the ground beneath his opponent in an attempt to bite him with the water's strong fangs, this head is at the size of the Fire Release: Great Blaze Ball technique and is considered a Mid ranged S-rank Water Release technique, however in order to use it, Neptune has to have a physical contact with the ground in order to cause the dog's head to rise out of the ground beneath the opponent's direction, this technique is called "The Water's Fang".</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be summoned by Hatake Kakashi.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be summoned once.</span></p><p><span style="font-family: 'Century Gothic'">Note: Lasts for 4 turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: The Water's Fang technique can be used twice and counts as a move.</span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<img src="http://deculture101.files.wordpress.com/2009/02/kiba-in-the-snow1.jpg" data-url="http://deculture101.files.wordpress.com/2009/02/kiba-in-the-snow1.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER][/border]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[border=Snake Summoning]<a href="http://narutobase.net/forums/showthread.php?t=157594&page=310&p=20395209&viewfull=1#post20395209">✩</a><strong>(Kuchiyose no Jutsu: Onda) - Summoning Technique: Onda</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Summoning</span></p><p><span style="font-family: 'Century Gothic'">Rank: S-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: N/A</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Onda is one of the three legendary snakes of the Ryuchi cave, and a distant relative to the great snake sage himself. Onda resembles the great snake sage in its appearance, having large white scales along its body, and it has a size rivaling that of Manda when it was summoned by Orochimaru and having the same speed as Manda as well. Onda is a practitioner of the Fire Release element, being able to utilize up to S-Rank Fire Release techniques without needing handseals to use them. It is a legendary sage user, appearing always to be in Sage Mode whenever it is summoned by its master, much like how Ma and Pa are summoned. It is capable of utilizing natural energy due to being in sage mode and in turn has a set of its own unique techniques which use natural energy. Using natural energy, Onda has natural energy circling around it's body, allowing it to be immune up to B-Rank techniques. One of its techniques that it is capable of using, is that it can extend and retract the scales on its body, using natural energy to harden them being as hard as steel. each extending up to 2 meters in length and half a meter in width. This technique is equivalent to an A-rank technique and counts as a move once used. Although Onda is capable of using natural energy and manipulating it, but it can't use any Sage mode related techniques and instead uses its natural energy to raise the power of any fire technique it uses or its summoner uses, by applying natural energy to the released fire technique, Onda surrounds the fire technique with natural energy, eliminating the weakness fire techniques have towards Water Release and in turn, Fire techniques are equivalent in power to Water techniques, so if an S-Rank Fire technique is used, an S-Rank water technique wouldn't overpower it, but both would cancel each other out. This is a passive ability that Onda has once it is summoned on the field. The weakness Fire release has towards other elements are eliminated as well.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be summoned once.</span></p><p><span style="font-family: 'Century Gothic'">Note: Lasts up to 4 turns on the field before disappearing.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=317&p=20495232&viewfull=1#post20495232">✩</a><strong>(Kuchiyose no Jutsu: Draco) – Summoning Technique: Draco</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Summoning</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Draco is one of the three legendary snakes of the Ryuchi cave, a descendant of the great white snake sage himself. Draco is 3 meters tall and half a meter wide, and is mostly summoned around the user's body. His body color is pitch black with red scales scattered around it. Draco is capable of using natural energy although it cannot use if offensively, mainly for either defense or supplementary purposes. While on the field, Draco is capable of injecting natural energy into it's master, much like how Ma and Pa, but on a much weaker scale, using a technique that's similar to the amphibian technique but slightly different. While the amphibian technique's main effect revolves around the summon staying still in order to absorb natural energy from around him and inject it into the user, Draco only injects the user with natural energy he has in his system, not being capable of absorbing natural energy and injecting it into the user at the same time like Ma and Pa (this injection of energy can break S rank gen and below, not including MS gen). While Draco's injection of natural energy to the user allows him to enter sage mode, the amount of turns that the user is capable of having sage mode active is the same amount of turns that the Sage Mode's activation has (Snake variant) allowing him to keep Sage mode active, although cutting the normal duration of Snake Sage mode by 2 turns, meaning the user can have sage mode active for the duration of 4 turns. The way this works is that Draco is summoned to the field while he already has drawn sufficient natural energy into himself from the Ryuchi cave, adding it to the user's own. Alternatively if the user already activated Sage Mode, Draco can inject him with natural energy to prolong the duration of Sage Mode by 3 turns, Although when doing this, Draco doesn't vanish from the field but instead, his duration limit on the field is cut by 2 turns, he only vanishes when he has 2 or less turns remaining for him on the field before he has to return to the Ryuchi cave. The second ability that Draco wields is a barrier of defense composed of pure natural energy that surrounds his body, allowing him to guard against an A-Ranked technique, he is capable of surrounding the user whole and preventing him from suffering damage, and he can be summoned around the user in that state (surrounding the user completely). This ability can be used three times per battle and against up to S-Rank techniques.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be summoned once per battle, and lasts 4 turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: If the user commanded Draco to inject him with natural energy as soon as he is summoned, he can sustain Sage Mode for 4 turns max.</span></p><p><span style="font-family: 'Century Gothic'">Note: If the user commanded Draco to inject him with natural energy in order to enter Sage Mode, after injecting the user with natural energy, Draco disappears from the field returning to the Ryuchi cave.[/SPOILER][/border]</span></p><p>[/QUOTE]</p>
[QUOTE="Ryūjin, post: 9346239, member: 48678"] [b]Re: ☯ Dante's Customs[/b] [FONT=Century Gothic][CENTER][IMG]http://waktattoos.com/large/Wolf_tattoo_11.JPG[/IMG] [SIZE=4]♤ Ninken Kuchiyose | Ninja Dog Summoning ♤[/SIZE][/CENTER] [border=Ninken Summoning][URL="http://narutobase.net/forums/showthread.php?t=157594&page=95&p=10272559&viewfull=1#post10272559"]✩[/URL] [B](Kuchiyose: Nepuchun) - Summoning Technique: Neptune[/B] [SPOILER]Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: Neptune is one of Hatake Kakashi's Ninken summons, however unlike his normal ninken pack, Neptune is a fighting type Ninken. he is quite a large ninken, approximately 1/4 the size of Gamabunta, he has thick white fur and dark yellow eyes. Like all Ninken, Neptune has a strong sense of smell, comparable to that of Pakkun, and is capable of using Water Release techniques up to A-rank and below without having to use a handseal in order to perform them, his water affinity is the perfect match of Kakashi's lightning Release affinity, making them capable of doing various combination attacks with one another, other than that, Neptune has two unique abilities to himself, which is when he slams his right leg onto the ground sending water chakra underneath his opponent, he is able to call forth a large amount of water that resembles a dog's head rising out of the ground beneath his opponent in an attempt to bite him with the water's strong fangs, this head is at the size of the Fire Release: Great Blaze Ball technique and is considered a Mid ranged S-rank Water Release technique, however in order to use it, Neptune has to have a physical contact with the ground in order to cause the dog's head to rise out of the ground beneath the opponent's direction, this technique is called "The Water's Fang". Note: Can only be summoned by Hatake Kakashi. Note: Can only be summoned once. Note: Lasts for 4 turns. Note: The Water's Fang technique can be used twice and counts as a move. [SPOILER][IMG]http://deculture101.files.wordpress.com/2009/02/kiba-in-the-snow1.jpg[/IMG][/SPOILER][/SPOILER][/border] [border=Snake Summoning][URL="http://narutobase.net/forums/showthread.php?t=157594&page=310&p=20395209&viewfull=1#post20395209"]✩[/URL][B](Kuchiyose no Jutsu: Onda) - Summoning Technique: Onda[/B] [SPOILER]Type: Summoning Rank: S-Rank Range: N/A Chakra Cost: 40 Damage Points: N/A Description: Onda is one of the three legendary snakes of the Ryuchi cave, and a distant relative to the great snake sage himself. Onda resembles the great snake sage in its appearance, having large white scales along its body, and it has a size rivaling that of Manda when it was summoned by Orochimaru and having the same speed as Manda as well. Onda is a practitioner of the Fire Release element, being able to utilize up to S-Rank Fire Release techniques without needing handseals to use them. It is a legendary sage user, appearing always to be in Sage Mode whenever it is summoned by its master, much like how Ma and Pa are summoned. It is capable of utilizing natural energy due to being in sage mode and in turn has a set of its own unique techniques which use natural energy. Using natural energy, Onda has natural energy circling around it's body, allowing it to be immune up to B-Rank techniques. One of its techniques that it is capable of using, is that it can extend and retract the scales on its body, using natural energy to harden them being as hard as steel. each extending up to 2 meters in length and half a meter in width. This technique is equivalent to an A-rank technique and counts as a move once used. Although Onda is capable of using natural energy and manipulating it, but it can't use any Sage mode related techniques and instead uses its natural energy to raise the power of any fire technique it uses or its summoner uses, by applying natural energy to the released fire technique, Onda surrounds the fire technique with natural energy, eliminating the weakness fire techniques have towards Water Release and in turn, Fire techniques are equivalent in power to Water techniques, so if an S-Rank Fire technique is used, an S-Rank water technique wouldn't overpower it, but both would cancel each other out. This is a passive ability that Onda has once it is summoned on the field. The weakness Fire release has towards other elements are eliminated as well. Note: Can only be summoned once. Note: Lasts up to 4 turns on the field before disappearing.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=317&p=20495232&viewfull=1#post20495232"]✩[/URL][B](Kuchiyose no Jutsu: Draco) – Summoning Technique: Draco[/B] [SPOILER]Type: Summoning Rank: A-Rank Range: Short Chakra Cost: 30 Damage Points: N/A Description: Draco is one of the three legendary snakes of the Ryuchi cave, a descendant of the great white snake sage himself. Draco is 3 meters tall and half a meter wide, and is mostly summoned around the user's body. His body color is pitch black with red scales scattered around it. Draco is capable of using natural energy although it cannot use if offensively, mainly for either defense or supplementary purposes. While on the field, Draco is capable of injecting natural energy into it's master, much like how Ma and Pa, but on a much weaker scale, using a technique that's similar to the amphibian technique but slightly different. While the amphibian technique's main effect revolves around the summon staying still in order to absorb natural energy from around him and inject it into the user, Draco only injects the user with natural energy he has in his system, not being capable of absorbing natural energy and injecting it into the user at the same time like Ma and Pa (this injection of energy can break S rank gen and below, not including MS gen). While Draco's injection of natural energy to the user allows him to enter sage mode, the amount of turns that the user is capable of having sage mode active is the same amount of turns that the Sage Mode's activation has (Snake variant) allowing him to keep Sage mode active, although cutting the normal duration of Snake Sage mode by 2 turns, meaning the user can have sage mode active for the duration of 4 turns. The way this works is that Draco is summoned to the field while he already has drawn sufficient natural energy into himself from the Ryuchi cave, adding it to the user's own. Alternatively if the user already activated Sage Mode, Draco can inject him with natural energy to prolong the duration of Sage Mode by 3 turns, Although when doing this, Draco doesn't vanish from the field but instead, his duration limit on the field is cut by 2 turns, he only vanishes when he has 2 or less turns remaining for him on the field before he has to return to the Ryuchi cave. The second ability that Draco wields is a barrier of defense composed of pure natural energy that surrounds his body, allowing him to guard against an A-Ranked technique, he is capable of surrounding the user whole and preventing him from suffering damage, and he can be summoned around the user in that state (surrounding the user completely). This ability can be used three times per battle and against up to S-Rank techniques. Note: Can only be summoned once per battle, and lasts 4 turns. Note: If the user commanded Draco to inject him with natural energy as soon as he is summoned, he can sustain Sage Mode for 4 turns max. Note: If the user commanded Draco to inject him with natural energy in order to enter Sage Mode, after injecting the user with natural energy, Draco disappears from the field returning to the Ryuchi cave.[/SPOILER][/border][/FONT] [/QUOTE]
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