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☯ Dante's Customs [Checked]
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<p>[QUOTE="Ryūjin, post: 8506772, member: 48678"]</p><p><strong>Re: ☯ Dante's Customs</strong></p><p></p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><span style="font-size: 15px">♤ CFS Techniques ♤</span></p><p></span></p><p><span style="font-family: 'Century Gothic'">[border=CFS Techniques]<p style="text-align: center"><img src="https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcS4NoKZhSd14fPbryNRqhpzcjDhrskKdKgP-PWKWKDiBMk_C7wQ" data-url="https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcS4NoKZhSd14fPbryNRqhpzcjDhrskKdKgP-PWKWKDiBMk_C7wQ" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">♤ Kung Fu | Chinese Martial Arts ♤</span></p><p></span></p><p><span style="font-family: 'Century Gothic'">[border=Kung Fu Style][SPOILER]<strong>Kung Fu | Chinese Martial Arts</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Taijutsu</span></p><p><span style="font-family: 'Century Gothic'">Background: Kung Fu being the first styles of martial and also reformed as the deadly was made a long long time ago. It was from a man who had trained in the way of fighting from a very young age. His way of fighting was unorthodoxed, taking bits and pieces of many different styles and using them all in one fight. It was revered as a legend in the fighting world and on his death they asked him what his styles were called and with his last breath he slowly uttered the words "Kung Fu" and then past.</span></p><p><span style="font-family: 'Century Gothic'">Description on the Abilities and Inner Workings of the Style: kung fu are a number of fighting styles that have developed over the centuries in China. These fighting styles are often classified according to common traits, identified as "families" , "sects" or "schools" of martial arts. Examples of such traits include physical exercises involving animal mimicry, or training methods inspired by Chinese philosophies, religions and legends. Styles which focus on qi manipulation are labeled as internal (内家拳, nèijiāquán), while others concentrate on improving muscle and cardiovascular fitness and are labeled external (外家拳, wàijiāquán). Geographical association, as in northern and southern , is another popular method of categorization.The genesis of Chinese martial arts has been attributed to the need for self-defense, hunting techniques and military training in ancient China. Hand-to-hand combat and weapons practice were important in training.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">There are many different styles to Kung Fu such as -Kung Fu Style: Chángquán - 长拳長拳</span></p><p><span style="font-family: 'Century Gothic'">The forms of the Long Fist style emphasize fully extended kicks and striking techniques, and by appearance would be considered a long-range fighting system. In some Long Fist styles the motto is that "the best defense is a strong offense," in which case the practitioner launches a preemptive attack so aggressive that the opponent doesn't have the opportunity to attack. Others emphasize defense over offense, noting that nearly all techniques in Long Fist forms are counters to attacks. Long Fist uses large, extended, circular movements to improve overall body mobility in the muscles, tendons, and joints. Advanced Long Fist techniques include qin na joint-locking techniques and shuai jiao throws and takedowns.[citation needed]</span></p><p><span style="font-family: 'Century Gothic'">The Long Fist style is considered to contain a good balance of hand and foot techniques, but in particular it is renowned for its impressive acrobatic kicks.[citation needed] In demonstration events, Long Fist techniques are most popular and memorable for their whirling, running, leaping, and acrobatics. Contemporary changquan moves are difficult to perform, requiring great flexibility and athleticism comparable to that of gymnastics.</span></p><p><span style="font-family: 'Century Gothic'">Long Fist's arsenal of kicks covers everything from a basic front toe-kick to a jumping back-kick, from a low sweep to a tornado-kick.</span></p><p><span style="font-family: 'Century Gothic'">(Chángquán Style: Shadowless Kick Technique)</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid - Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.</span></p><p><span style="font-family: 'Century Gothic'">*This can only be attempted twice per battle.</span></p><p><span style="font-family: 'Century Gothic'">*Can only be landed once.</span></p><p><span style="font-family: 'Century Gothic'">* Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.</span></p><p><span style="font-family: 'Century Gothic'">--------------------------------------------------------</span></p><p><span style="font-family: 'Century Gothic'">Kung Fu style: Eagle Claw - 鷹爪派</span></p><p><span style="font-family: 'Century Gothic'">A style of Chinese martial arts known for its gripping techniques, system of joint locks, takedowns, and pressure point strikes, which is representative of Chinese grappling known as Chin Na.</span></p><p><span style="font-family: 'Century Gothic'">(Eagle Claw style: Ripping limbs)</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Defense/Offense.</span></p><p><span style="font-family: 'Century Gothic'">Range: Short.</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.</span></p><p><span style="font-family: 'Century Gothic'">-------------------------------------------------------</span></p><p><span style="font-family: 'Century Gothic'">Kung Fu style: Wing Chun - 永春</span></p><p><span style="font-family: 'Century Gothic'">A concept-based Chinese martial art and form of self-defense utilizing both striking and grappling while specializing in close-range combat.</span></p><p><span style="font-family: 'Century Gothic'">(Wing Chun style: Explosive impact)</span></p><p><span style="font-family: 'Century Gothic'">Rank: S.</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack.</span></p><p><span style="font-family: 'Century Gothic'">Range: Short.</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40.</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 80.</span></p><p><span style="font-family: 'Century Gothic'">Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.</span></p><p><span style="font-family: 'Century Gothic'">*Can only be used once per battle.</span></p><p><span style="font-family: 'Century Gothic'">*Cannot use your hands for anything in the next two turns, including handseals.</span></p><p><span style="font-family: 'Century Gothic'">------------------------------------------------------</span></p><p><span style="font-family: 'Century Gothic'">Additional effects and Restrictions:</span></p><p><span style="font-family: 'Century Gothic'">*Only Mugen Ryukyu can teach this</span></p><p><span style="font-family: 'Century Gothic'">*Must have a Mastery over Taijutsu</span></p><p><span style="font-family: 'Century Gothic'">* Users of kung fu have slightly enhanced speed and agility when compared to a normal Strong Fist user</span></p><p><span style="font-family: 'Century Gothic'">(All the jutsu have been previously approved swell)[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Wa****sume: biribirigotai) - Eagle Claw Style: Ripping limbs</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Defense/Offense.</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, and speed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Chángquán Style: Kaze Kikku) - Long Fist Style: Heavenly Wind Kicks</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60 (plus 10 every kick)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user begins by doing cartwheel into a high spinning corkscrew kick which he uses to jump over the opponent, ending up behind them. After the user successful lands behind them he begins backflipping into the opponent. The users puts his hands on the ground and flips backwards, successfully driving their feet into the opponents head. The user will do approximately 5-8 kicks and the last part ends with the user quickly flipping over the opponent again and placing one hand on the ground and kicks the opponent dead in their chin sending them backwards. With each kick the opponent gets pushed back, and with the last kick ends up in mid-range.</span></p><p><span style="font-family: 'Century Gothic'">Note:The user can do however many kicks he likes with the maximum of 8.</span></p><p><span style="font-family: 'Century Gothic'">* After the technique has been executed, the user is in pain from the strain it put on his legs and back. Slowing his movements down.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid - Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.</span></p><p><span style="font-family: 'Century Gothic'">Note: This can only be attempted twice per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be landed once.</span></p><p><span style="font-family: 'Century Gothic'">Note: Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Wing Chun: Bakushindō) - Eternal Springtime Style: Explosive impact</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used once per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Cannot use your hands for anything in the next two turns, including handseals.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Wing Chun: Seikō Konbo) - Eternal Springtime Style: Deadly 3 hit combo</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be attempted twice in one battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be landed once.</span></p><p><span style="font-family: 'Century Gothic'">Note: The user is exhausted after this move, can only use two jutsu in the next turn.[/SPOILER][/border]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><img src="http://thumbs.dreamstime.com/thumblarge_571/12942182727lytz5.jpg" data-url="http://thumbs.dreamstime.com/thumblarge_571/12942182727lytz5.jpg" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">♤ Hojōjutsu | Hidden Rope Art ♤</span></p><p></span></p><p><span style="font-family: 'Century Gothic'">[border=Hidden Rope Art Style][SPOILER]<strong>Hojōjutsu | Hidden Rope Art</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Other (encompasses Taijutsu, Kenjutsu and Fuuinjutsu as well)</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Background: Hojōjutsu or Nawajutsu, is the traditional Japanese martial art of restraining a person using cord/rope/chain. Encompassing many different materials, techniques and methods from many different schools, Hojojutsu is a quintessentially Japanese art that is a unique product of Japanese history and culture.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Description on the Abilities and Inner Workings of the Style: Hojojutsu can be divided into four broad categories.</span></p><p><span style="font-family: 'Century Gothic'">1. The first category is the capture and restraint of a prisoner that was effected with strong, thin cord (usually 3-4 millimeters) called a hayanawa or “fast rope”, and sometimes the sageo carried by samurai on the sword-sheaths. In law-enforcement, this cord was carried by constables who secreted the rope in a small bundle that fed cord from one end. This torinawa ("capture-rope") was coiled so that the cord would pay out from one end as the bundled cord was passed around the prisoner’s body, neck and arms as he or she was tied. This was usually accomplished by one constable in the course of performing an arrest while the prisoner was actively resisting and had to be accomplished quickly.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Even at this stage, attention was still paid to visual and aesthetic concerns in the tying method as well as to the cultural needs of Japanese society. According to experts, an accused but not convicted prisoner would be tied using methods which allowed the prisoner to be securely restrained but which contained no knots to save the prisoner the shame of being publicly bound. Instead of securing the tie with knots, the constable held on to the free end of the rope and walked behind the prisoner to keep him or her under control as the prisoner was taken for an interrogation which could involve the application of one or more forms of judicial torture to elicit a confession.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">2. The second category was effected with one or more “main ropes” or “honnawa” which like the torinawa could be any one of many different lengths, but was a proper hemp rope, possibly six or more millimeters in diameter and as much as eighty feet long—which was used to provide a more secure, long-term binding than is possible with the torinawa for transportation to a place of incarceration, restraint at legal proceedings, and—in the case of particularly severe crimes—for the public display of the prisoner prior to execution by such methods as beheading, crucifixion (i.e., the prisoner was displayed tied to a cross before spears were driven through the body), or, in arson convictions, death by fire.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Honnawa ties were applied by a group of people, usually not less than four, whose presence allowed the use of more intricate and ornate patterns than was the case with the torinawa. Both forms combined effective restraint with a distinct visual aesthetic.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">In either form, the hojojutsu ties known today display a shrewd understanding of human anatomy through several recurrent themes. This can include leverage-removal (tying limbs in positions that decrease the force they can generate), rope-placement to discourage struggling or to make it less effective by placing one or more loops of rope around the neck and constricting restraint around points on the upper arms where determined struggle put pressure on blood vessels and nerves numbing the extremities.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">3.Hojojutsu/Nawajutsu is extremely efficient when fighting in hand to hand (taijutsu) combat. Capable of subduing the opponents hands and feet rendering them unable to move. The free use of the Hidden rope arts simply using the chakra to manipulate the ropes to do the user's bidding is the best use of rendering taijutsu users immobile. However there is also the Knots-in-hands style, which is used purely as a strike based taijutsu. The knots are thick and deliver quick, powerful blows to the body of the opponent. Even blocking an opponent's blow causes the opponent pain. Enough blocking in one particular area can immobilize an area rendering it numb and unusable. Another adaptation was for Hojojutsu users through the use of chakra, separate unwound their ropes and form smaller ropes, hence the reason that it looks like there is soo many ropes instead of just 3 or 4, and can easily force them to make nets and other objects.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">4.Having been experienced with opponents using sharp weapons to battle, masters of Hojojutsu had to come up with a better way to defend themselves. Their ropes were too inefficient as the blades would easily cut through them. The masters decided that they made two decisions. The first was to use Hojojutsu with chakra chain metal. The second was to line the rope with multiple lines of chakra metal to advance with the times. The lining of the very flexible chakra metal enable them to use chakra just like others could with the blades, and kept their ropes from fully being cut through unless by a powerful technique capable of cutting metal. This is what makes the ropes heavier. The heavier the ropes the more chakra metal it is lined with. This enables the users to deal heavier blows with extended rope, capable of fighting at a safe distance from the blades as well as still allowing them to bind their opponent as well, making it even easier for them to subdue their opponent and impossible to escape from, making the breaking of the ropes physically impossible (Steel release, other metal CE exception).</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Additional effects and Restrictions:</span></p><p><span style="font-family: 'Century Gothic'">-This style encompasses the raw strength of the user and requires finesse in its use. The cords/ropes/chains are constantly feed chakra from the user and hidden under the clothes of the user in such a way that they are still capable of maintaining their full bodily movement without any restriction even though it is wrapped around the arms, torso, and legs of the user.</span></p><p><span style="font-family: 'Century Gothic'">-Constant placement of the user's chakra in the cords/ropes grants the user complete control and freeform manipulation of the ropes.</span></p><p><span style="font-family: 'Century Gothic'">- The cords/ropes//chains are made up of/laced with lines of chakra flexible/malleable metal capable of channeling chakra especially in the bulb ends of the cords/rope that are great conductors of electricity. The metal keeps the rope from being easily ignited via techniques of the user or the opponent. The most skilled users are capable of tying kunai to the ropes to attack with as well and still keep them hidden under their clothes without hurting themselves. They have scars under their clothing proving how difficult this was to master.</span></p><p><span style="font-family: 'Century Gothic'">-Master's of this technique are capable tying knots in the rope/cord/chain with a mere wiggle of the rope, that are incapable of being undone unless the user of the rope, who has their own specific way of undoing the knot, or by having the rope destroyed physically. Only the originator of Hojōjutsu is capable of undoing every knot, having mastered the technique beyond any other.</span></p><p><span style="font-family: 'Century Gothic'">-The user is capable of using their chakra to cut part of the ropes/cords or even retract them back into their body with a movement of their arms/legs.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Soke Hojōjutsu - Hidden Grandmaster Rope Art Technique</span></p><p><span style="font-family: 'Century Gothic'">Kumo Hojōjutsu - Hidden Thunder Rope Art Technique</span></p><p><span style="font-family: 'Century Gothic'">Iwa Hojōjutsu- Hidden Stone Rope Art Technique</span></p><p><span style="font-family: 'Century Gothic'">Suna Hojōjutsu - Hidden Erosion Rope Art Technique</span></p><p><span style="font-family: 'Century Gothic'">Konoha Hojōjutsu - Hidden Flame Rope Art Technique</span></p><p><span style="font-family: 'Century Gothic'">Kiri Hojōjutsu- Hidden Wave Rope Art Technique</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">-The Grandmaster is able to use any and all Hojōjutsu techniques.</span></p><p><span style="font-family: 'Century Gothic'">-Each Master in the village is limited to their element and those that do not require any element. The village that the Grandmaster resides in can have 1 additional person know and use Hojōjutsu, but are limited to the restriction based upon that village.</span></p><p><span style="font-family: 'Century Gothic'">- There can only be 1 Grandmaster per village.</span></p><p><span style="font-family: 'Century Gothic'">- To become a Grandmaster, after having Mastered Hidden Rope Arts for at least 3 months, must have beaten 2 opponents in a Taijutsu/Kenjtusu only fight with Hidden Rope Arts, then challenge and defeat the original or another Grandmaster.</span></p><p><span style="font-family: 'Century Gothic'">- Moving the ropes to deal basic damage or deflect basic weapon attacks (Kunais, Shurikens, etc) is possible in free form, although lacking real damage capabilities.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://www.narutobase.net/forums/showthread.php?t=249038">✔</a> <strong>(Hojōjutsu: Taitorōpusaikuron) – Hidden Rope Art: Tight Rope Cyclone</strong></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]Type: Attack/Defense</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60 (+5 Elemental Chakra)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.</span></p><p><span style="font-family: 'Century Gothic'">*Grandmasters can charge any one of the basic 5 elemental chakras they know.</span></p><p><span style="font-family: 'Century Gothic'">*Masters can only charge the element aligned with their village.</span></p><p><span style="font-family: 'Century Gothic'">*Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 3 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://www.narutobase.net/forums/showthread.php?t=249038&p=8713077&viewfull=1#post8713077">✔</a> <strong>(Hojōjutsu: Chūnyū) – Hidden Rope Art: Infusion</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary/Attack/Defense</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojōjutsu technique)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user extends channels either Pure or Elemental chakra into their Hojōjutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.</span></p><p><span style="font-family: 'Century Gothic'">*Grandmasters can charge any one of the basic 5 elemental chakras they know.</span></p><p><span style="font-family: 'Century Gothic'">*Masters can only charge the element aligned with their village.</span></p><p><span style="font-family: 'Century Gothic'">*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)</span></p><p><span style="font-family: 'Century Gothic'">Note: Only one infusion per turn.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 5 times per battle[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://www.narutobase.net/forums/showthread.php?t=249038&p=8713077&viewfull=1#post8713077">✔</a> <strong>(Hojōjutsu: Hachisu no Mohō) – Hidden Rope Art: Lotus Imitation</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80 (+5) Elemental Chakra</span></p><p><span style="font-family: 'Century Gothic'">Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated.</span></p><p><span style="font-family: 'Century Gothic'">*Grandmasters can charge any one of the basic 5 elemental chakras they know.</span></p><p><span style="font-family: 'Century Gothic'">*Masters can only charge the element aligned with their village.</span></p><p><span style="font-family: 'Century Gothic'">*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)</span></p><p><span style="font-family: 'Century Gothic'">Note: Only only be used 2x per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: No Hojojutsu techniques above A Ranked for 2 turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: User must wait 3 turns to use this technique again.</span></p><p><span style="font-family: 'Century Gothic'">Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn.[/SPOILER][/border]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://www.narutobase.net/forums/showthread.php?t=236038">✔</a> <strong>(Sǐshēn Liándāo Yìshū: Shinigami no Hantē) – Reaper Scythe Arts: Reaper's Judgement </strong></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelope the blade and stretches out into a crescent moon shape with an eye in the middle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Only used twice per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Can cut through B rank and below Earth Elemental jutsus.</span></p><p><span style="font-family: 'Century Gothic'">Note: This jutsu last four turns and must wait two turns</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by ~Korra~</span></p><p><span style="font-family: 'Century Gothic'">Note:: Lasts for 5 turns when activated.</span></p><p><span style="font-family: 'Century Gothic'">Note: Need to learn the Reaper Scythe Arts</span></p><p><span style="font-family: 'Century Gothic'">Note: Cannot use elemental infusion while this one is activated.</span></p><p><span style="font-family: 'Century Gothic'">what it looks like[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">♤ Katon Baizō | Fire Boxing ♤</span></p><p>[border=Fire Boxing Techniques]<strong>(Katon Baizō: Kaji Handō) - Fire Style: Double Fire Kick</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The user begins begins to spin while jumping into air, channeling their katon chakra into their legs. Whilst in the air they do a roundhouse kick with their left leg releasing a a stream of fire, then in rapid succession they kick with their right leg releasing another stream of fire.[/SPOILER][/border]</span></p><p><span style="font-family: 'Century Gothic'">[/border]</span></p><p>[/QUOTE]</p>
[QUOTE="Ryūjin, post: 8506772, member: 48678"] [b]Re: ☯ Dante's Customs[/b] [FONT=Century Gothic][CENTER][SIZE=4]♤ CFS Techniques ♤[/SIZE][/CENTER] [border=CFS Techniques][CENTER][IMG]https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcS4NoKZhSd14fPbryNRqhpzcjDhrskKdKgP-PWKWKDiBMk_C7wQ[/IMG] [SIZE="4"]♤ Kung Fu | Chinese Martial Arts ♤[/SIZE][/CENTER] [border=Kung Fu Style][SPOILER][B]Kung Fu | Chinese Martial Arts[/B] Type: Taijutsu Background: Kung Fu being the first styles of martial and also reformed as the deadly was made a long long time ago. It was from a man who had trained in the way of fighting from a very young age. His way of fighting was unorthodoxed, taking bits and pieces of many different styles and using them all in one fight. It was revered as a legend in the fighting world and on his death they asked him what his styles were called and with his last breath he slowly uttered the words "Kung Fu" and then past. Description on the Abilities and Inner Workings of the Style: kung fu are a number of fighting styles that have developed over the centuries in China. These fighting styles are often classified according to common traits, identified as "families" , "sects" or "schools" of martial arts. Examples of such traits include physical exercises involving animal mimicry, or training methods inspired by Chinese philosophies, religions and legends. Styles which focus on qi manipulation are labeled as internal (内家拳, nèijiāquán), while others concentrate on improving muscle and cardiovascular fitness and are labeled external (外家拳, wàijiāquán). Geographical association, as in northern and southern , is another popular method of categorization.The genesis of Chinese martial arts has been attributed to the need for self-defense, hunting techniques and military training in ancient China. Hand-to-hand combat and weapons practice were important in training. There are many different styles to Kung Fu such as -Kung Fu Style: Chángquán - 长拳長拳 The forms of the Long Fist style emphasize fully extended kicks and striking techniques, and by appearance would be considered a long-range fighting system. In some Long Fist styles the motto is that "the best defense is a strong offense," in which case the practitioner launches a preemptive attack so aggressive that the opponent doesn't have the opportunity to attack. Others emphasize defense over offense, noting that nearly all techniques in Long Fist forms are counters to attacks. Long Fist uses large, extended, circular movements to improve overall body mobility in the muscles, tendons, and joints. Advanced Long Fist techniques include qin na joint-locking techniques and shuai jiao throws and takedowns.[citation needed] The Long Fist style is considered to contain a good balance of hand and foot techniques, but in particular it is renowned for its impressive acrobatic kicks.[citation needed] In demonstration events, Long Fist techniques are most popular and memorable for their whirling, running, leaping, and acrobatics. Contemporary changquan moves are difficult to perform, requiring great flexibility and athleticism comparable to that of gymnastics. Long Fist's arsenal of kicks covers everything from a basic front toe-kick to a jumping back-kick, from a low sweep to a tornado-kick. (Chángquán Style: Shadowless Kick Technique) Rank: S Type: Attack Range: Mid - Short Chakra cost: 40 Damage points: 80 Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death. *This can only be attempted twice per battle. *Can only be landed once. * Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn. -------------------------------------------------------- Kung Fu style: Eagle Claw - 鷹爪派 A style of Chinese martial arts known for its gripping techniques, system of joint locks, takedowns, and pressure point strikes, which is representative of Chinese grappling known as Chin Na. (Eagle Claw style: Ripping limbs) Rank: A Type: Defense/Offense. Range: Short. Chakra cost: 30 Damage points: 60 Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place. ------------------------------------------------------- Kung Fu style: Wing Chun - 永春 A concept-based Chinese martial art and form of self-defense utilizing both striking and grappling while specializing in close-range combat. (Wing Chun style: Explosive impact) Rank: S. Type: Attack. Range: Short. Chakra cost: 40. Damage points: 80. Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton. *Can only be used once per battle. *Cannot use your hands for anything in the next two turns, including handseals. ------------------------------------------------------ Additional effects and Restrictions: *Only Mugen Ryukyu can teach this *Must have a Mastery over Taijutsu * Users of kung fu have slightly enhanced speed and agility when compared to a normal Strong Fist user (All the jutsu have been previously approved swell)[/SPOILER] [B](Wa****sume: biribirigotai) - Eagle Claw Style: Ripping limbs[/B] [SPOILER]Rank: A Type: Defense/Offense. Range: Short Chakra cost: 30 Damage points: 60 Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, and speed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.[/SPOILER] [B](Chángquán Style: Kaze Kikku) - Long Fist Style: Heavenly Wind Kicks[/B] [SPOILER]Rank: A Type: Attack Range: Short - Mid Chakra cost: 30 Damage points: 60 (plus 10 every kick) Description: The user begins by doing cartwheel into a high spinning corkscrew kick which he uses to jump over the opponent, ending up behind them. After the user successful lands behind them he begins backflipping into the opponent. The users puts his hands on the ground and flips backwards, successfully driving their feet into the opponents head. The user will do approximately 5-8 kicks and the last part ends with the user quickly flipping over the opponent again and placing one hand on the ground and kicks the opponent dead in their chin sending them backwards. With each kick the opponent gets pushed back, and with the last kick ends up in mid-range. Note:The user can do however many kicks he likes with the maximum of 8. * After the technique has been executed, the user is in pain from the strain it put on his legs and back. Slowing his movements down.[/SPOILER] [B](Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique[/B] [SPOILER]Rank: S Type: Attack Range: Mid - Short Chakra cost: 40 Damage points: 80 Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death. Note: This can only be attempted twice per battle. Note: Can only be landed once. Note: Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.[/SPOILER] [B](Wing Chun: Bakushindō) - Eternal Springtime Style: Explosive impact[/B] [SPOILER]Rank: S Type: Attack Range: Short Chakra cost: 40 Damage points: 80 Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton. Note: Can only be used once per battle. Note: Cannot use your hands for anything in the next two turns, including handseals.[/SPOILER] [B](Wing Chun: Seikō Konbo) - Eternal Springtime Style: Deadly 3 hit combo[/B] [SPOILER]Rank: S Type: Offensive Range: Short Chakra cost: 40 Damage points: 80 Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent. Note: Can only be attempted twice in one battle. Note: Can only be landed once. Note: The user is exhausted after this move, can only use two jutsu in the next turn.[/SPOILER][/border] [CENTER][IMG]http://thumbs.dreamstime.com/thumblarge_571/12942182727lytz5.jpg[/IMG] [SIZE=4]♤ Hojōjutsu | Hidden Rope Art ♤[/SIZE][/CENTER] [border=Hidden Rope Art Style][SPOILER][B]Hojōjutsu | Hidden Rope Art[/B] Type: Other (encompasses Taijutsu, Kenjutsu and Fuuinjutsu as well) Background: Hojōjutsu or Nawajutsu, is the traditional Japanese martial art of restraining a person using cord/rope/chain. Encompassing many different materials, techniques and methods from many different schools, Hojojutsu is a quintessentially Japanese art that is a unique product of Japanese history and culture. Description on the Abilities and Inner Workings of the Style: Hojojutsu can be divided into four broad categories. 1. The first category is the capture and restraint of a prisoner that was effected with strong, thin cord (usually 3-4 millimeters) called a hayanawa or “fast rope”, and sometimes the sageo carried by samurai on the sword-sheaths. In law-enforcement, this cord was carried by constables who secreted the rope in a small bundle that fed cord from one end. This torinawa ("capture-rope") was coiled so that the cord would pay out from one end as the bundled cord was passed around the prisoner’s body, neck and arms as he or she was tied. This was usually accomplished by one constable in the course of performing an arrest while the prisoner was actively resisting and had to be accomplished quickly. Even at this stage, attention was still paid to visual and aesthetic concerns in the tying method as well as to the cultural needs of Japanese society. According to experts, an accused but not convicted prisoner would be tied using methods which allowed the prisoner to be securely restrained but which contained no knots to save the prisoner the shame of being publicly bound. Instead of securing the tie with knots, the constable held on to the free end of the rope and walked behind the prisoner to keep him or her under control as the prisoner was taken for an interrogation which could involve the application of one or more forms of judicial torture to elicit a confession. 2. The second category was effected with one or more “main ropes” or “honnawa” which like the torinawa could be any one of many different lengths, but was a proper hemp rope, possibly six or more millimeters in diameter and as much as eighty feet long—which was used to provide a more secure, long-term binding than is possible with the torinawa for transportation to a place of incarceration, restraint at legal proceedings, and—in the case of particularly severe crimes—for the public display of the prisoner prior to execution by such methods as beheading, crucifixion (i.e., the prisoner was displayed tied to a cross before spears were driven through the body), or, in arson convictions, death by fire. Honnawa ties were applied by a group of people, usually not less than four, whose presence allowed the use of more intricate and ornate patterns than was the case with the torinawa. Both forms combined effective restraint with a distinct visual aesthetic. In either form, the hojojutsu ties known today display a shrewd understanding of human anatomy through several recurrent themes. This can include leverage-removal (tying limbs in positions that decrease the force they can generate), rope-placement to discourage struggling or to make it less effective by placing one or more loops of rope around the neck and constricting restraint around points on the upper arms where determined struggle put pressure on blood vessels and nerves numbing the extremities. 3.Hojojutsu/Nawajutsu is extremely efficient when fighting in hand to hand (taijutsu) combat. Capable of subduing the opponents hands and feet rendering them unable to move. The free use of the Hidden rope arts simply using the chakra to manipulate the ropes to do the user's bidding is the best use of rendering taijutsu users immobile. However there is also the Knots-in-hands style, which is used purely as a strike based taijutsu. The knots are thick and deliver quick, powerful blows to the body of the opponent. Even blocking an opponent's blow causes the opponent pain. Enough blocking in one particular area can immobilize an area rendering it numb and unusable. Another adaptation was for Hojojutsu users through the use of chakra, separate unwound their ropes and form smaller ropes, hence the reason that it looks like there is soo many ropes instead of just 3 or 4, and can easily force them to make nets and other objects. 4.Having been experienced with opponents using sharp weapons to battle, masters of Hojojutsu had to come up with a better way to defend themselves. Their ropes were too inefficient as the blades would easily cut through them. The masters decided that they made two decisions. The first was to use Hojojutsu with chakra chain metal. The second was to line the rope with multiple lines of chakra metal to advance with the times. The lining of the very flexible chakra metal enable them to use chakra just like others could with the blades, and kept their ropes from fully being cut through unless by a powerful technique capable of cutting metal. This is what makes the ropes heavier. The heavier the ropes the more chakra metal it is lined with. This enables the users to deal heavier blows with extended rope, capable of fighting at a safe distance from the blades as well as still allowing them to bind their opponent as well, making it even easier for them to subdue their opponent and impossible to escape from, making the breaking of the ropes physically impossible (Steel release, other metal CE exception). Additional effects and Restrictions: -This style encompasses the raw strength of the user and requires finesse in its use. The cords/ropes/chains are constantly feed chakra from the user and hidden under the clothes of the user in such a way that they are still capable of maintaining their full bodily movement without any restriction even though it is wrapped around the arms, torso, and legs of the user. -Constant placement of the user's chakra in the cords/ropes grants the user complete control and freeform manipulation of the ropes. - The cords/ropes//chains are made up of/laced with lines of chakra flexible/malleable metal capable of channeling chakra especially in the bulb ends of the cords/rope that are great conductors of electricity. The metal keeps the rope from being easily ignited via techniques of the user or the opponent. The most skilled users are capable of tying kunai to the ropes to attack with as well and still keep them hidden under their clothes without hurting themselves. They have scars under their clothing proving how difficult this was to master. -Master's of this technique are capable tying knots in the rope/cord/chain with a mere wiggle of the rope, that are incapable of being undone unless the user of the rope, who has their own specific way of undoing the knot, or by having the rope destroyed physically. Only the originator of Hojōjutsu is capable of undoing every knot, having mastered the technique beyond any other. -The user is capable of using their chakra to cut part of the ropes/cords or even retract them back into their body with a movement of their arms/legs. Soke Hojōjutsu - Hidden Grandmaster Rope Art Technique Kumo Hojōjutsu - Hidden Thunder Rope Art Technique Iwa Hojōjutsu- Hidden Stone Rope Art Technique Suna Hojōjutsu - Hidden Erosion Rope Art Technique Konoha Hojōjutsu - Hidden Flame Rope Art Technique Kiri Hojōjutsu- Hidden Wave Rope Art Technique -The Grandmaster is able to use any and all Hojōjutsu techniques. -Each Master in the village is limited to their element and those that do not require any element. The village that the Grandmaster resides in can have 1 additional person know and use Hojōjutsu, but are limited to the restriction based upon that village. - There can only be 1 Grandmaster per village. - To become a Grandmaster, after having Mastered Hidden Rope Arts for at least 3 months, must have beaten 2 opponents in a Taijutsu/Kenjtusu only fight with Hidden Rope Arts, then challenge and defeat the original or another Grandmaster. - Moving the ropes to deal basic damage or deflect basic weapon attacks (Kunais, Shurikens, etc) is possible in free form, although lacking real damage capabilities.[/SPOILER] [URL="http://www.narutobase.net/forums/showthread.php?t=249038"]✔[/URL] [B](Hojōjutsu: Taitorōpusaikuron) – Hidden Rope Art: Tight Rope Cyclone[/B] [spoiler]Type: Attack/Defense Rank: A Range: Short Chakra cost: 30 Damage points: 60 (+5 Elemental Chakra) Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind Note: Can only be used 3 times per battle. Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.[/spoiler] [URL=www.narutobase.net/forums/showthread.php?t=249038&p=8713077&viewfull=1#post8713077]✔[/URL] [B](Hojōjutsu: Chūnyū) – Hidden Rope Art: Infusion[/B] [SPOILER]Type: Supplementary/Attack/Defense Rank: A Range: Short Chakra: 30 Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojōjutsu technique) Description: The user extends channels either Pure or Elemental chakra into their Hojōjutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply) Note: Only one infusion per turn. Note: Can only be used 5 times per battle[/SPOILER] [URL=www.narutobase.net/forums/showthread.php?t=249038&p=8713077&viewfull=1#post8713077]✔[/URL] [B](Hojōjutsu: Hachisu no Mohō) – Hidden Rope Art: Lotus Imitation[/B] [SPOILER]Type: Attack/Supplementary Rank: S Range: Short Chakra: 40 Damage: 80 (+5) Elemental Chakra Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated. *Grandmasters can charge any one of the basic 5 elemental chakras they know. *Masters can only charge the element aligned with their village. *Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply) Note: Only only be used 2x per battle. Note: No Hojojutsu techniques above A Ranked for 2 turns. Note: User must wait 3 turns to use this technique again. Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn.[/SPOILER][/border] [URL="http://www.narutobase.net/forums/showthread.php?t=236038"]✔[/URL] [B](Sǐshēn Liándāo Yìshū: Shinigami no Hantē) – Reaper Scythe Arts: Reaper's Judgement [/B] [spoiler]Rank: A Type: Attack Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelope the blade and stretches out into a crescent moon shape with an eye in the middle. Note: Only used twice per battle Note: Can cut through B rank and below Earth Elemental jutsus. Note: This jutsu last four turns and must wait two turns Note: Can only be taught by ~Korra~ Note:: Lasts for 5 turns when activated. Note: Need to learn the Reaper Scythe Arts Note: Cannot use elemental infusion while this one is activated. what it looks like[/spoiler] [CENTER][SIZE=4]♤ Katon Baizō | Fire Boxing ♤[/SIZE][/CENTER] [border=Fire Boxing Techniques][B](Katon Baizō: Kaji Handō) - Fire Style: Double Fire Kick[/B] [SPOILER]Type: Attack Rank: B Range: Short - Mid Chakra Cost: 20 Damage Points: 40 Description: The user begins begins to spin while jumping into air, channeling their katon chakra into their legs. Whilst in the air they do a roundhouse kick with their left leg releasing a a stream of fire, then in rapid succession they kick with their right leg releasing another stream of fire.[/SPOILER][/border] [/border][/FONT] [/QUOTE]
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