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☯ Dante's Customs [Checked]
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<p>[QUOTE="Ryūjin, post: 7137490, member: 48678"]</p><p><strong>Re: ☯ Dante's Customs</strong></p><p></p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><img src="http://images.wikia.com/nf2/images/b/b0/100px-Nature_Icon_Earth.svg.png" data-url="http://images.wikia.com/nf2/images/b/b0/100px-Nature_Icon_Earth.svg.png" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">♤ Doton | Earth Release ♤</span></p><p></span></p><p><span style="font-family: 'Century Gothic'">[border=Earth Release Techniques]<strong>(Doton: Oshi Sacchi) - Earth Release: Pressure Sensing</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Defense</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.</span></p><p><span style="font-family: 'Century Gothic'">-User must make contact with the ground while using this jutsu.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Daichi Bokudan) - Earth Release: Earth Bomb</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 15</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 30</span></p><p><span style="font-family: 'Century Gothic'">Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Tsuchi hēka) - Earth Release: Earth Arms</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.</span></p><p><span style="font-family: 'Century Gothic'">-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.</span></p><p><span style="font-family: 'Century Gothic'">-Must be taught by ~Yard~</span></p><p><span style="font-family: 'Century Gothic'">-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.</span></p><p><span style="font-family: 'Century Gothic'">Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Tsuchi Hēka) - Earth Release: Earth swords</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30 (when making the sword)</span></p><p><span style="font-family: 'Century Gothic'">Attack points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The user cups their hand as if they were holding a handel and molds a strong sword using their earth chakra.</span></p><p><span style="font-family: 'Century Gothic'">since the earth used is made from the users chakra it can cut through C rank earth.</span></p><p><span style="font-family: 'Century Gothic'">- The user cannot use any jutsu that require hand seals while holding the sword.</span></p><p><span style="font-family: 'Century Gothic'">- Sword takes 3 seconds to make.</span></p><p><span style="font-family: 'Century Gothic'">- Must be taught by ~Yard~[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Mokuzou Yaiba) - Earth Release: Wooden Blade</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The user creates a wooden blade. When the blade contacts something, it slices through just like any other blade. This blade evaporates when touched by fire.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Doro Dekisui) - Earth Release: Mud Drowning</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Points: 25</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Scorps</span></p><p><span style="font-family: 'Century Gothic'">Note: The enemy needs to be standing on mud.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Bakuhatsuteki Iwa) - Earth Release: Exploding Rocks</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by PowerOfDarkness*[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Rando Funnu) - Earth Release: Raging Land</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary/Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created</span></p><p><span style="font-family: 'Century Gothic'">with chakra.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Suraidingu Kabe) - Earth Release: Sliding Walls</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Defence</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: San-kai hashira kaden) - Earth Release: Three Pillar Household</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.</span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">• Can only be used 4 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">• Can only be taught by Leeroy G. Zero[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Tsuchi Keiro) - Earth Release: Earth Path</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.</span></p><p><span style="font-family: 'Century Gothic'">Can be only taught/use by T.O.P.</span></p><p><span style="font-family: 'Century Gothic'">Can be only use three time per battle[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Kyokan Mukade) - Earth Release: Giant Centipede</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 3 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Faust can only teach this.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Tsuchi Kurassha) - Earth Release: Earth Crusher</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: Like "Earth Release: Mud Fall" and "Earth Release: Dropping Lid" the user will make 3 handseals "Rat" "Tiger" "Boar" as they send earth chakra to above the opponent or target and will make a rift above them. What comes out is not mud nor a lid but a huge stone that falls from the rift and crashes down onto the opponent (see picture for the size of said stone). The stone is created several meters above the opponent, leaving enough time to react.</span></p><p><span style="font-family: 'Century Gothic'">- Can only be used twice per match.</span></p><p><span style="font-family: 'Century Gothic'">- Must have mastered at least A rank earth.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Daichi Kunai) - Earth Release: Earth Kunai</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Kōmaru No Ishi) - Earth Release: Balls Of Stones</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: All</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40 (+20 more for each 2 additional balls)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 3 times in battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: User can´t use any Water Technique in next 4 turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Migualon J.J.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Koroseumu) - Earth Release: Colosseum</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary.</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.</span></p><p><span style="font-family: 'Century Gothic'">-Note: Can only be used once per match.</span></p><p><span style="font-family: 'Century Gothic'">-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.</span></p><p><span style="font-family: 'Century Gothic'">-Note: Can only be taught by Gobi Gobletsson.</span></p><p><span style="font-family: 'Century Gothic'">-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Hisan Kobushi) - Earth Release: Flying Fist</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type:Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.</span></p><p><span style="font-family: 'Century Gothic'">Usable two times per battle</span></p><p><span style="font-family: 'Century Gothic'">~Can only be used/taught by ~Yondaime~</span></p><p><span style="font-family: 'Century Gothic'">~After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Kōdo Ohajiki) - Earth Release: Earth Marbles</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body.</span></p><p><span style="font-family: 'Century Gothic'">★ Can only be used two times per battle</span></p><p><span style="font-family: 'Century Gothic'">★ Can only be taught by ~Drizzy~[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Enchō Kangoku) – Earth Release: Dome Prison</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Defense</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.</span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be used 3 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">*Note: No S rank earth techniques the following turn.</span></p><p><span style="font-family: 'Century Gothic'">*Can only be taught by McKnockout[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Kigen za Tsuyoi Chūsek) - Earth Release: Rise of the Mighty Pillars</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Costs: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user performs six handseals, he then stomps the Earth, releasing a very large amount of his doton chakra, as it circulates throughout the Earth, while maintaining the chakra and using chakra and nature manipulation, The user then clasps his hands together, as this is done, at the users Will, up to nine giant pillars can be risen from the earth, large in size and mass, These pillars can lock around the tails of any tailed beast, if this is successful, the pillars can keep the tails locked onto the ground for one full turn of the opponent. At he end of this turn, the pillars will crumble. The amount of pillars can be increased or reduced. If this technique is used on a human, the pillar will tightly restrict the opponent from all movement [with exception of the head].</span></p><p><span style="font-family: 'Century Gothic'">Note</span></p><p><span style="font-family: 'Century Gothic'">-If used on a tail beast, The pillars only restrict the tails by pinning them down onto the ground, any other part such as the arms and legs can still remain with motion, the pillars only restrict the Creature from running, dodging, jumping etc. While this is in place, the beast still has power to perform jutsu.</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used once per battle</span></p><p><span style="font-family: 'Century Gothic'">-Can only be taught by ~Drizzy~</span></p><p><span style="font-family: 'Century Gothic'">-No Earth Jutsu for the following turn</span></p><p><span style="font-family: 'Century Gothic'">-No S rank and above jutsu for the next two turns</span></p><p><span style="font-family: 'Century Gothic'">-Only Sannin Ranked or Higher can use this technique[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Balrog) - Earth Release: Balrog</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: Forbidden</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defence</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.</span></p><p><span style="font-family: 'Century Gothic'">1. The Balrog can use up S rank fire (not including S ranks)</span></p><p><span style="font-family: 'Century Gothic'">2. The Balrog can control a fire whip or a flaming sword.</span></p><p><span style="font-family: 'Century Gothic'">3. The Balrogs body is as hard as S rank earth</span></p><p><span style="font-family: 'Century Gothic'">These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.</span></p><p><span style="font-family: 'Century Gothic'">Note: Useable 1 times per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Can't use genjutsu in the same turn as this jutsu</span></p><p><span style="font-family: 'Century Gothic'">Note: Must be taught by the pervy sage</span></p><p><span style="font-family: 'Century Gothic'">Note: Stays on the feild for 4 turns, or until destroyed</span></p><p><span style="font-family: 'Century Gothic'">Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong><a href="http://narutobase.net/forums/showthread.php?t=672517">✔</a> (Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary/Defensive/Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40 (-15 chakra per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A (30-80 damage if used to attack the opponent)</span></p><p><span style="font-family: 'Century Gothic'">Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Earthly Tether</span></p><p><span style="font-family: 'Century Gothic'">The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Enter the Void</span></p><p><span style="font-family: 'Century Gothic'">The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Become Earth</span></p><p><span style="font-family: 'Century Gothic'">The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Lasts four turns (unless cancelled)</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used once per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be Taught by Negative Knight</span></p><p><span style="font-family: 'Century Gothic'">Note: No S-Rank or above Earth on the turn this technique is deactivated</span></p><p><span style="font-family: 'Century Gothic'">Note: User is restricted to Earth and non-elemental abilities while this is active[/SPOILER][/border]</span></p><p>[/QUOTE]</p>
[QUOTE="Ryūjin, post: 7137490, member: 48678"] [b]Re: ☯ Dante's Customs[/b] [FONT="Century Gothic"][CENTER][IMG]http://images.wikia.com/nf2/images/b/b0/100px-Nature_Icon_Earth.svg.png[/IMG] [SIZE="4"]♤ Doton | Earth Release ♤[/SIZE][/CENTER] [border=Earth Release Techniques][B](Doton: Oshi Sacchi) - Earth Release: Pressure Sensing[/B] [SPOILER]Rank: C Type: Supplementary/Defense Range: Short - long Chakra cost: 20 Damage Points: N/A Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground. -User must make contact with the ground while using this jutsu.[/SPOILER] [B](Doton: Daichi Bokudan) - Earth Release: Earth Bomb[/B] [SPOILER]Rank: C Type: Supplementary Range: Short - Mid Chakra Cost: 15 Damage Points: 30 Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent.[/SPOILER] [B](Doton: Tsuchi hēka) - Earth Release: Earth Arms[/B] [SPOILER]Rank: B Type: Supplementary/Attack Range: Short - long Chakra cost: 40 Damage Points: N/A Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place. -The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air. -Must be taught by ~Yard~ -Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu. Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.[/SPOILER] [B](Doton: Tsuchi Hēka) - Earth Release: Earth swords[/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra cost: 30 (when making the sword) Attack points: 40 Description: The user cups their hand as if they were holding a handel and molds a strong sword using their earth chakra. since the earth used is made from the users chakra it can cut through C rank earth. - The user cannot use any jutsu that require hand seals while holding the sword. - Sword takes 3 seconds to make. - Must be taught by ~Yard~[/SPOILER] [B](Doton: Mokuzou Yaiba) - Earth Release: Wooden Blade[/B] [SPOILER]Type: Attack Rank: B Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user creates a wooden blade. When the blade contacts something, it slices through just like any other blade. This blade evaporates when touched by fire.[/SPOILER] [B](Doton: Doro Dekisui) - Earth Release: Mud Drowning[/B] [SPOILER]Rank: B Type: Attack Range: Short - Long Chakra Points: 25 Damage Points: 40 Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly. Note: Can only be taught by Scorps Note: The enemy needs to be standing on mud.[/SPOILER] [B](Doton: Bakuhatsuteki Iwa) - Earth Release: Exploding Rocks[/B] [SPOILER]Rank: B Type: Offense Range: Mid - Long Chakra cost: 40 Damage points: 60 Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy. Note: Can only be taught by PowerOfDarkness*[/SPOILER] [B](Doton: Rando Funnu) - Earth Release: Raging Land[/B] [SPOILER]Type: Supplementary/Attack Rank: A Range: Mid - Long Chakra Cost: 40 Damage Points: 80 Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created with chakra.[/SPOILER] [B](Doton: Suraidingu Kabe) - Earth Release: Sliding Walls[/B] [SPOILER]Rank: A Type: Defence Range: Short - Long Chakra cost: 30 Damage Points: N/A Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu[/SPOILER] [B](Doton: San-kai hashira kaden) - Earth Release: Three Pillar Household[/B] [SPOILER]Rank: A Type: Supplementary Range: Short - Long Chakra cost: 30 Damage points: N/A Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart. Notes: • Can only be used 4 times per battle. • Can only be taught by Leeroy G. Zero[/SPOILER] [B](Doton: Tsuchi Keiro) - Earth Release: Earth Path[/B] [SPOILER]Type: Offensive/Defensive Rank: A Range: Short - long Chakra Cost: 30 Damage Points: 60 Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent. Can be only taught/use by T.O.P. Can be only use three time per battle[/SPOILER] [B](Doton: Kyokan Mukade) - Earth Release: Giant Centipede[/B] [SPOILER]Type: Attack Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble. Note: Can only be used 3 times per battle. Note: Faust can only teach this.[/SPOILER] [B](Doton: Tsuchi Kurassha) - Earth Release: Earth Crusher[/B] [SPOILER]Type: Offensive Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: Like "Earth Release: Mud Fall" and "Earth Release: Dropping Lid" the user will make 3 handseals "Rat" "Tiger" "Boar" as they send earth chakra to above the opponent or target and will make a rift above them. What comes out is not mud nor a lid but a huge stone that falls from the rift and crashes down onto the opponent (see picture for the size of said stone). The stone is created several meters above the opponent, leaving enough time to react. - Can only be used twice per match. - Must have mastered at least A rank earth.[/SPOILER] [B](Doton: Daichi Kunai) - Earth Release: Earth Kunai[/B] [SPOILER]Rank: S Type: Attack Range: Mid - Long Chakra Cost: 40 Damage Points: 80 Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone.[/SPOILER] [B](Doton: Kōmaru No Ishi) - Earth Release: Balls Of Stones[/B] [SPOILER]Type: Offensive Rank: S Range: All Chakra Cost: 40 (+20 more for each 2 additional balls) Damage: 80 Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength. Note: Can only be used 3 times in battle. Note: User can´t use any Water Technique in next 4 turns. Note: Can only be taught by Migualon J.J.[/SPOILER] [B](Doton: Koroseumu) - Earth Release: Colosseum[/B] [SPOILER]Type: Supplementary. Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield. -Note: Can only be used once per match. -Note: The Colosseum is infused with the users Chakra untill it gets destroyed. -Note: Can only be taught by Gobi Gobletsson. -Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.[/SPOILER] [B](Doton: Hisan Kobushi) - Earth Release: Flying Fist[/B] [SPOILER]Type:Attack Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch. Usable two times per battle ~Can only be used/taught by ~Yondaime~ ~After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.[/SPOILER] [B](Doton: Kōdo Ohajiki) - Earth Release: Earth Marbles[/B] [SPOILER]Type: Attack Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body. ★ Can only be used two times per battle ★ Can only be taught by ~Drizzy~[/SPOILER] [B](Doton: Enchō Kangoku) – Earth Release: Dome Prison[/B] [SPOILER]Rank: S Type: Supplementary/Defense Range: Short - Mid Chakra cost: 40 Damage Points: 80 Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density. *Note: Can only be used 3 times per battle. *Note: No S rank earth techniques the following turn. *Can only be taught by McKnockout[/SPOILER] [B](Doton: Kigen za Tsuyoi Chūsek) - Earth Release: Rise of the Mighty Pillars[/B] [SPOILER]Type: Attack Rank: S Range: Short - Long Chakra Cost: 30 Damage Costs: N/A Description: The user performs six handseals, he then stomps the Earth, releasing a very large amount of his doton chakra, as it circulates throughout the Earth, while maintaining the chakra and using chakra and nature manipulation, The user then clasps his hands together, as this is done, at the users Will, up to nine giant pillars can be risen from the earth, large in size and mass, These pillars can lock around the tails of any tailed beast, if this is successful, the pillars can keep the tails locked onto the ground for one full turn of the opponent. At he end of this turn, the pillars will crumble. The amount of pillars can be increased or reduced. If this technique is used on a human, the pillar will tightly restrict the opponent from all movement [with exception of the head]. Note -If used on a tail beast, The pillars only restrict the tails by pinning them down onto the ground, any other part such as the arms and legs can still remain with motion, the pillars only restrict the Creature from running, dodging, jumping etc. While this is in place, the beast still has power to perform jutsu. -Can only be used once per battle -Can only be taught by ~Drizzy~ -No Earth Jutsu for the following turn -No S rank and above jutsu for the next two turns -Only Sannin Ranked or Higher can use this technique[/SPOILER] [B](Doton: Balrog) - Earth Release: Balrog[/B] [SPOILER]Rank: Forbidden Type: Attack/Defence Range: Short - Mid Chakra Cost: 30 Damage points: N/A Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities. 1. The Balrog can use up S rank fire (not including S ranks) 2. The Balrog can control a fire whip or a flaming sword. 3. The Balrogs body is as hard as S rank earth These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after. Note: Useable 1 times per battle Note: Can't use genjutsu in the same turn as this jutsu Note: Must be taught by the pervy sage Note: Stays on the feild for 4 turns, or until destroyed Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu[/SPOILER] [B][URL="http://narutobase.net/forums/showthread.php?t=672517"]✔[/URL] (Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: S Range: Short - Mid Chakra cost: 40 (-15 chakra per turn) Damage points: N/A (30-80 damage if used to attack the opponent) Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit. Earthly Tether The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Enter the Void The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Become Earth The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Note: Lasts four turns (unless cancelled) Note: Can only be used once per battle Note: Can only be Taught by Negative Knight Note: No S-Rank or above Earth on the turn this technique is deactivated Note: User is restricted to Earth and non-elemental abilities while this is active[/SPOILER][/border][/FONT] [/QUOTE]
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