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☯ Dante's Customs [Checked]
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<p>[QUOTE="Ryūjin, post: 7104295, member: 48678"]</p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 12px">♢</span> The custom jutsus marked with "✔" are customs taught by other people after the rules were made.</span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 12px">♢</span> The customs marked with numbers are my own.</span></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 12px">♢</span> The customs marked with "♧" along with numbers are Custom Elements Jutsus.</span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">♤ Ninjutsu ♤</span></p><p></span></p><p><span style="font-family: 'Century Gothic'">[Border=Ninjutsu Techniques]<strong>(Atsui-Appu) - Warm up</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: N/A</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: N/A</span></p><p><span style="font-family: 'Century Gothic'">Damage: (Taijutsu +10)(Ninjutsu +5)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Axle</span></p><p><span style="font-family: 'Century Gothic'">Note: lasts 5 turns</span></p><p><span style="font-family: 'Century Gothic'">Note: can only be used once per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: must be done at beginning of battle[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://www.narutobase.net/forums/showpost.php?p=6676162&postcount=821">1. </a><strong>(Ninpō: Akuma Hōka) - Ninja Art: Demonic Fire</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: E</span></p><p><span style="font-family: 'Century Gothic'">Range: Self</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 5 (-5 per Fire technique)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.</span></p><p><span style="font-family: 'Century Gothic'">Note: Will remain continuously activated once used.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must have a Primary Fire Release affinity.</span></p><p><span style="font-family: 'Century Gothic'">Note: Fire techniques are still visible, even with normal eyesight.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Kumokasumi Saezuru) - Disappearing Chirps</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 10</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.</span></p><p><span style="font-family: 'Century Gothic'">You reappear 30 meters away from where you disappeared.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://www.narutobase.net/forums/showpost.php?p=4789873&postcount=5138">2. </a><strong>(Kagami Genkaku No Jutsu) - Illusion Mirror Technique</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 15</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 5 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by ~Crow~[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'">[border=Taught to]1. <a href="http://narutobase.net/forums/showthread.php?t=706123&p=20453434#post20453434">Nakiri</a></span></p><p><span style="font-family: 'Century Gothic'">2. <a href="http://narutobase.net/forums/showthread.php?t=699921&p=20266856#post20266856">The Pervy Sage</a></span></p><p><span style="font-family: 'Century Gothic'">3. <a href="https://narutobase.net/forums/showthread.php?t=751496&p=21640653#post21640653">Onii Chan</a>[/border]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Kyōjin Hachimitsu) - Stiff Honey</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points:N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Butai Ryō Giryō) - Elemental Enhancing Skill</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 25</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><u>Earth enhancing skill:</u> If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><u>Wind enhancing skill:</u> If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><u>Water enhancing skill:</u> If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only use one element enhancing skill at a time.</span></p><p><span style="font-family: 'Century Gothic'">Note: Each enhancing skill counts as one of the users 3 jutsu per turn.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Hōmen Za Kinpaku) - Release The Tension</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 25</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Description: At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by SilverMoon1996</span></p><p><span style="font-family: 'Century Gothic'">Note: Must be activated at the start of the battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Lasts for 8 turns when activated.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Ninpō: Supiritto Gijutsu) - Ninja Arts: Spirit Arts</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *</span></p><p><span style="font-family: 'Century Gothic'">*Last for 3 turns</span></p><p><span style="font-family: 'Century Gothic'">*Can only be taught by PowerOfDarkness</span></p><p><span style="font-family: 'Century Gothic'">*No taijutsu and genjutsu while the spirit is on the field</span></p><p><span style="font-family: 'Century Gothic'">*Ryuji is the co-creator of this and all spirit arts.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Bōseki Burēdo Doroppu) - Spinning Blade Drop</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user tosses his sword in the air and jumps up to grab it and begins an aerial somersault with the sword in front while infusing it with chakra to perform a powerful downward slash from above. (Works best with a large sword)</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Katonpwnz[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Nakkuru's Kyōkudai Kyūkei) - Knuckle's Maximum Break</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: (+10 to Taijutsu , +10 to Ninjutsu)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly .</span></p><p><span style="font-family: 'Century Gothic'">-Takes a few seconds to fully activate</span></p><p><span style="font-family: 'Century Gothic'">-Lasts for 3 turns</span></p><p><span style="font-family: 'Century Gothic'">-Usable only once per battle</span></p><p><span style="font-family: 'Century Gothic'">-No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates</span></p><p><span style="font-family: 'Century Gothic'">-Can only be taught by Rokusho[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Kōfun Jūtai) - The Adrenaline Rush</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Self</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40 (20 every turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:</span></p><p><span style="font-family: 'Century Gothic'">Heightened senses: Stronger sense of smell, hearing and thought processing.</span></p><p><span style="font-family: 'Century Gothic'">Pain reduction: All feelings of pain and numbness are almost nullified.</span></p><p><span style="font-family: 'Century Gothic'">Faster reaction time: This doesn’t make the user faster generally.</span></p><p><span style="font-family: 'Century Gothic'">Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%</span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">• Lasts for 5 turns.</span></p><p><span style="font-family: 'Century Gothic'">• The user cannot use any elemental ninjutsu while this is active.</span></p><p><span style="font-family: 'Century Gothic'">• The user cannot use any Genjutsu or clones of any kind when this is active.</span></p><p><span style="font-family: 'Century Gothic'">• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.</span></p><p><span style="font-family: 'Century Gothic'">• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.</span></p><p><span style="font-family: 'Century Gothic'">• No summoning while this is active.</span></p><p><span style="font-family: 'Century Gothic'">• Can only be used Once per match.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Chakra Arashi) - Chakra Storm</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user makes three hand seals and gathers a large amount of chakra in one specific location within a mid-range of themselves. They then begin vibrating and rotating the mass of chakra an extreme amount. Anything caught in this area will be twisted and pressured an extremely great deal by the swirling vortex of chakra.</span></p><p><span style="font-family: 'Century Gothic'">Note: When the chakra has been gathered in the set area, the air will shimmer for a few seconds before the vortex begins.</span></p><p><span style="font-family: 'Century Gothic'">Note: The area that is being effected can have a maximum of a 2 meter diameter.</span></p><p><span style="font-family: 'Century Gothic'">Note: After using this technique, the user is unable to use any standard ninjutsu for the next two turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice per match.</span></p><p><span style="font-family: 'Century Gothic'">Note: This jutsu doesn't suck the opponent toward the vortex and only affect what comes in direct contact with it.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Rankyaku Gaichō) - Storm Leg Victorious Bird</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user focuses chakra into his leg and compresses it , then the user delivers a kick through the air and releases the compressed chakra in the shape of a bird which follows the trajectory of the kick . However , the user can make it change it's course by performing another hand seal by infusing chakra .</span></p><p><span style="font-family: 'Century Gothic'">-No ninjutsu the turn after this is used</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used 3 times per battle</span></p><p><span style="font-family: 'Century Gothic'">-Can only be taught by Rokusho[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Pa-Fekuto-Shi-Rudo) - Perfect Shield</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely)</span></p><p><span style="font-family: 'Century Gothic'">and below (Shiel suffers a little damage but can take on one more attack)</span></p><p><span style="font-family: 'Century Gothic'">~Need to be taught by gitanshu~</span></p><p><span style="font-family: 'Century Gothic'">~Can only be used 2 times~[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong>(Ninpō: Ketteiteki Benso) - Ninja Art: Ultimate Defense</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Defense</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80 (if someone tries to cross it)</span></p><p><span style="font-family: 'Century Gothic'">Description: After creating 3 shadow clones, one clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra in it to create a shield of hollow sphere around themselves of 10m radius, whose small part is below the earth, so from above the surface it looks like a dome. This shield can block 1 forbidden jutsu completely.</span></p><p><span style="font-family: 'Century Gothic'">Note: ~User must create atleast 3 shadow clones before using this jutsu.</span></p><p><span style="font-family: 'Century Gothic'">~Can only be used twice per battle.</span></p><p><span style="font-family: 'Century Gothic'">~Counts as 3 moves in the user's turn.</span></p><p><span style="font-family: 'Century Gothic'">~Can only be taught by Enzup.[/SPOILER][/border]</span></p><p>[/QUOTE]</p>
[QUOTE="Ryūjin, post: 7104295, member: 48678"] [FONT="Century Gothic"][SIZE="3"]♢[/SIZE] The custom jutsus marked with "✔" are customs taught by other people after the rules were made. [SIZE="3"]♢[/SIZE] The customs marked with numbers are my own. [SIZE="3"]♢[/SIZE] The customs marked with "♧" along with numbers are Custom Elements Jutsus. [CENTER][SIZE="4"]♤ Ninjutsu ♤[/SIZE][/CENTER] [Border=Ninjutsu Techniques][B](Atsui-Appu) - Warm up[/B] [SPOILER]Rank: N/A Type: Supplementary Range: Short Chakra: N/A Damage: (Taijutsu +10)(Ninjutsu +5) Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster. Note: Can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: must be done at beginning of battle[/SPOILER] [URL="http://www.narutobase.net/forums/showpost.php?p=6676162&postcount=821"]1. [/URL][B](Ninpō: Akuma Hōka) - Ninja Art: Demonic Fire[/B] [SPOILER]Type: Supplementary Rank: E Range: Self Chakra Cost: 5 (-5 per Fire technique) Damage Points: N/A Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever. Note: Will remain continuously activated once used. Note: Must have a Primary Fire Release affinity. Note: Fire techniques are still visible, even with normal eyesight.[/SPOILER] [B](Kumokasumi Saezuru) - Disappearing Chirps[/B] [SPOILER]Type: Supplementary Rank: C Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away. You reappear 30 meters away from where you disappeared.[/SPOILER] [URL="http://www.narutobase.net/forums/showpost.php?p=4789873&postcount=5138"]2. [/URL][B](Kagami Genkaku No Jutsu) - Illusion Mirror Technique[/B] [SPOILER]Type: Supplementary Rank: C Range: Short - Long Chakra Cost: 15 Damage Points: N/A Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him. Note: Can only be used 5 times per battle. Note: Can only be taught by ~Crow~[/SPOILER] [border=Taught to]1. [URL="http://narutobase.net/forums/showthread.php?t=706123&p=20453434#post20453434"]Nakiri[/URL] 2. [URL="http://narutobase.net/forums/showthread.php?t=699921&p=20266856#post20266856"]The Pervy Sage[/URL] 3. [URL=https://narutobase.net/forums/showthread.php?t=751496&p=21640653#post21640653]Onii Chan[/URL][/border] [B](Kyōjin Hachimitsu) - Stiff Honey[/B] [SPOILER]Rank: B Type: Supplementary Range: Mid - Long Chakra Cost: 20 Damage Points:N/A Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.[/SPOILER] [B](Butai Ryō Giryō) - Elemental Enhancing Skill[/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this. [U]Earth enhancing skill:[/U] If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this. [U]Wind enhancing skill:[/U] If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this. [U]Water enhancing skill:[/U] If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this. Note: Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns. Note: Can only use one element enhancing skill at a time. Note: Each enhancing skill counts as one of the users 3 jutsu per turn.[/SPOILER] [B](Hōmen Za Kinpaku) - Release The Tension[/B] [SPOILER]Rank: B Range: Short Chakra: 25 Type: Supplementary Description: At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks. Note: Can only be taught by SilverMoon1996 Note: Must be activated at the start of the battle. Note: Lasts for 8 turns when activated.[/SPOILER] [B](Ninpō: Supiritto Gijutsu) - Ninja Arts: Spirit Arts[/B] [SPOILER]Rank: A Type: Supplementary Range: Short - Long Chakra cost: 30 Damage points: 60 Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. * *Last for 3 turns *Can only be taught by PowerOfDarkness *No taijutsu and genjutsu while the spirit is on the field *Ryuji is the co-creator of this and all spirit arts.[/SPOILER] [B](Bōseki Burēdo Doroppu) - Spinning Blade Drop[/B] [SPOILER]Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user tosses his sword in the air and jumps up to grab it and begins an aerial somersault with the sword in front while infusing it with chakra to perform a powerful downward slash from above. (Works best with a large sword) Note: Can only be taught by Katonpwnz[/SPOILER] [B](Nakkuru's Kyōkudai Kyūkei) - Knuckle's Maximum Break[/B] [SPOILER]Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: (+10 to Taijutsu , +10 to Ninjutsu) Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly . -Takes a few seconds to fully activate -Lasts for 3 turns -Usable only once per battle -No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates -Can only be taught by Rokusho[/SPOILER] [B](Kōfun Jūtai) - The Adrenaline Rush[/B] [SPOILER]Rank: S Type: Supplementary Range: Self Chakra cost: 40 (20 every turn) Damage points: N/A Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are: Heightened senses: Stronger sense of smell, hearing and thought processing. Pain reduction: All feelings of pain and numbness are almost nullified. Faster reaction time: This doesn’t make the user faster generally. Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400% Notes: • Lasts for 5 turns. • The user cannot use any elemental ninjutsu while this is active. • The user cannot use any Genjutsu or clones of any kind when this is active. • Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends. • Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns. • No summoning while this is active. • Can only be used Once per match.[/SPOILER] [B](Chakra Arashi) - Chakra Storm[/B] [SPOILER]Type: Attack Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: The user makes three hand seals and gathers a large amount of chakra in one specific location within a mid-range of themselves. They then begin vibrating and rotating the mass of chakra an extreme amount. Anything caught in this area will be twisted and pressured an extremely great deal by the swirling vortex of chakra. Note: When the chakra has been gathered in the set area, the air will shimmer for a few seconds before the vortex begins. Note: The area that is being effected can have a maximum of a 2 meter diameter. Note: After using this technique, the user is unable to use any standard ninjutsu for the next two turns. Note: Can only be used twice per match. Note: This jutsu doesn't suck the opponent toward the vortex and only affect what comes in direct contact with it.[/SPOILER] [B](Rankyaku Gaichō) - Storm Leg Victorious Bird[/B] [SPOILER]Type: Attack Rank: S Range: Short - Long Chakra cost: 40 Damage Points: 80 Description: The user focuses chakra into his leg and compresses it , then the user delivers a kick through the air and releases the compressed chakra in the shape of a bird which follows the trajectory of the kick . However , the user can make it change it's course by performing another hand seal by infusing chakra . -No ninjutsu the turn after this is used -Can only be used 3 times per battle -Can only be taught by Rokusho[/SPOILER] [B](Pa-Fekuto-Shi-Rudo) - Perfect Shield[/B] [SPOILER]Type: Attack Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely) and below (Shiel suffers a little damage but can take on one more attack) ~Need to be taught by gitanshu~ ~Can only be used 2 times~[/SPOILER] [B](Ninpō: Ketteiteki Benso) - Ninja Art: Ultimate Defense[/B] [SPOILER]Type: Defense Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 (if someone tries to cross it) Description: After creating 3 shadow clones, one clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra in it to create a shield of hollow sphere around themselves of 10m radius, whose small part is below the earth, so from above the surface it looks like a dome. This shield can block 1 forbidden jutsu completely. Note: ~User must create atleast 3 shadow clones before using this jutsu. ~Can only be used twice per battle. ~Counts as 3 moves in the user's turn. ~Can only be taught by Enzup.[/SPOILER][/border][/FONT] [/QUOTE]
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