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<p>[QUOTE="Ryūjin, post: 21014528, member: 48678"]</p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><p style="text-align: center">♤ Taka Kuchiyose | Hawk Summoning ♤</p><p></span></span></p><p><span style="font-family: 'Century Gothic'">[border=Hawk Summoning]<a href="http://narutobase.net/forums/showthread.php?t=699921">✔</a> <strong>(Kuchiyose no Jutsu: Horus) - Summoning Technique: Horus</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Summoning</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused.</span></p><p><span style="font-family: 'Century Gothic'">Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left</span></p><p><span style="font-family: 'Century Gothic'">Note: No other summons at the same time</span></p><p><span style="font-family: 'Century Gothic'">Note: No other summons for 4 turns</span></p><p><span style="font-family: 'Century Gothic'">Note: Must know the hawk contract</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be summoned once per battle[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=711213&page=33&p=21007217&viewfull=1#post21007217">35.</a> <strong>(Taka Geijutsu: Taka no Hishō Sora) - Hawk Art: Soaring Hawks of The Sky</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: By forming 3 handseals, the user gathers a large amount of chakra and summons two large sized hawks 10 meters above of his opponent's location, Each hawk is twice as big as the Hawk Sasuke summoned when he was fighting Danzo. The Hawks are summoned upside down in a spiraling manner, spinning violently around one another and creating two large drill like shapes that smashes down onto the opponent, with their strong beaks at the bottom of the drill. This technique can be used to attack the opponent and even attack a large summoning creature. The two hawks can spin around one another, creating one large drill-like shape as they come down crashing onto the opponent, or two drills, attacking two opponents at the same time.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 3x times per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Must have signed the Hawks contract.</span></p><p><span style="font-family: 'Century Gothic'">Note: No Hawk summons in the same and next turn.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=711213&page=30&p=20973241&viewfull=1#post20973241">36.</a> <strong>(Taka Geijutsu: Fudō Myōō no Keitaku) - Hawk Art: Blessing of Fudō Myōō</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: N/A</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: One of the defensive techniques taught to the Hawk contract signers, in which the user forms a single handseal, summoning feathers around his body which are as hard as steel. These feathers are said to be the feathers of the boss of Hawks, the strongest hawk to ever live. They are extremely durable and can withstand up to one A-rank Technique, two B-rank techniques or four C-rank techniques before being destroyed. The most notable trait of this technique is not how durable the feathers are, but how fast they are summoned, the feathers can be summoned either onto the user's whole body or specific parts/limbs of his body according to his needs. The user can summon the feathers coating his limbs, in which they strengthen the Taijutsu attacks the user delivers through punches or kicks by +10 to any Taijutsu technique feasible.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 3x times per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Lasts two turns and then requires at least one turn cooldown before it can be used again.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must have signed the Hawks contract.[/SPOILER][/border]</span></p><p>[/QUOTE]</p>
[QUOTE="Ryūjin, post: 21014528, member: 48678"] [FONT=Century Gothic][SIZE=4][CENTER]♤ Taka Kuchiyose | Hawk Summoning ♤[/CENTER][/SIZE] [border=Hawk Summoning][URL="http://narutobase.net/forums/showthread.php?t=699921"]✔[/URL] [B](Kuchiyose no Jutsu: Horus) - Summoning Technique: Horus[/B] [SPOILER]Type: Summoning Rank: A Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused. Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left Note: No other summons at the same time Note: No other summons for 4 turns Note: Must know the hawk contract Note: Can only be summoned once per battle[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=711213&page=33&p=21007217&viewfull=1#post21007217"]35.[/URL] [B](Taka Geijutsu: Taka no Hishō Sora) - Hawk Art: Soaring Hawks of The Sky[/B] [SPOILER]Type: Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: By forming 3 handseals, the user gathers a large amount of chakra and summons two large sized hawks 10 meters above of his opponent's location, Each hawk is twice as big as the Hawk Sasuke summoned when he was fighting Danzo. The Hawks are summoned upside down in a spiraling manner, spinning violently around one another and creating two large drill like shapes that smashes down onto the opponent, with their strong beaks at the bottom of the drill. This technique can be used to attack the opponent and even attack a large summoning creature. The two hawks can spin around one another, creating one large drill-like shape as they come down crashing onto the opponent, or two drills, attacking two opponents at the same time. Note: Can only be used 3x times per battle Note: Must have signed the Hawks contract. Note: No Hawk summons in the same and next turn.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=711213&page=30&p=20973241&viewfull=1#post20973241"]36.[/URL] [B](Taka Geijutsu: Fudō Myōō no Keitaku) - Hawk Art: Blessing of Fudō Myōō[/B] [SPOILER]Type: Defensive Rank: S Range: N/A Chakra Cost: 40 Damage Points: N/A Description: One of the defensive techniques taught to the Hawk contract signers, in which the user forms a single handseal, summoning feathers around his body which are as hard as steel. These feathers are said to be the feathers of the boss of Hawks, the strongest hawk to ever live. They are extremely durable and can withstand up to one A-rank Technique, two B-rank techniques or four C-rank techniques before being destroyed. The most notable trait of this technique is not how durable the feathers are, but how fast they are summoned, the feathers can be summoned either onto the user's whole body or specific parts/limbs of his body according to his needs. The user can summon the feathers coating his limbs, in which they strengthen the Taijutsu attacks the user delivers through punches or kicks by +10 to any Taijutsu technique feasible. Note: Can only be used 3x times per battle. Note: Lasts two turns and then requires at least one turn cooldown before it can be used again. Note: Must have signed the Hawks contract.[/SPOILER][/border][/FONT] [/QUOTE]
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