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<p>[QUOTE="Sasori, post: 22026964, member: 215426"]</p><p><span style="font-family: 'Times New Roman'">Ice cold</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Hyouton:</strong> <strong>Karisuma wo Touketsu) Ice Release: Freezing Charisma</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: B rank</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A</span></p><p><span style="font-family: 'Times New Roman'">Chakra: N/A (+ 10 Per Infusion)</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: One of Anastasia’s signature techniques, utilizing one’s ability to use their ice-based chakra to infuse into future water and wind-based techniques. Upon its activation – this technique immediately locks the user out of the ability to utilize any other element bar that of Ice, Water and Wind. This, however, allows for them to use this infusion to change the nature of their techniques, allowing for them to become completely frozen or drop the temperatures drastically. In the case of water techniques, the water upon its formation immediately becomes frozen solid. Normally this would be considered a drawback to most but the user control over the technique’s manipulation – those an example would be if the user forms an orb of water around the opponent. This instead becomes an orb of ice that solidifies and keeps the opponent in place but the user can still manipulate the orb to instead be a triangle prison of ice instead. This leaves a large room for creativity in the technique’s execution. In the case of wind techniques however it differs as rather than freezing like water, the wind techniques temperature instead drops immensely. This causes techniques for example that forms tornadoes to have visible icy winds flowing around it that can cause intense freezing damage but also cutting/pelting damage by the ice within. This infusion lasts three turns, with it only be able to be used twice per battle. It’s initial activation can be done within the same time frame as another technique but then remains passively active until it’s duration times out, which at the end leaves the user unable to use water, wind and ice above A rank for two turns. It also gains the inherent strength and weaknesses of ice release. [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Hogo-sha no michi-Way of the guardian</strong></span></p><p><span style="font-family: 'Times New Roman'">[Spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: D</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 10 (-10 per turn)</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will infuse their ice chakra into an existing ice technique or structure, to take control of it, using advanced shape manipulation to shape them into tiny, sharp ice shards. These will have the same strength as before just reshaped into tiny blades that the user can then control with hand gestures. These can be used for attack or defence. This does not create more ice, only reshapes existing ices. This can be done in the same time frame as an ice jutsu used.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can be used 4 times per battle. The user can retain control of the ice shards up to three turns, costing a move per turn to do so, though able to use other ice/wind/water elemental jutsu at the same time.</span></p><p><span style="font-family: 'Times New Roman'">Note: Requires one turn cool down.</span></p><p><span style="font-family: 'Times New Roman'">Note: Cannot be used on opponent's Ice technique.</span></p><p><span style="font-family: 'Times New Roman'">Note: The technique this is used on retains it's damage. [/spoiler]</span></p><p></p><p><strong><span style="font-family: 'Times New Roman'">(Ōkan) - The Crown</span></strong></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Weapon</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 40 (to summon)</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The Crown is an ancient weapon that has been circulating through the world for centuries. It takes the form of a golden crown with three rubies centered throughout its structure. The Crown is known to enhance the abilities of any Ice user who wears it. The Crown belonged to a powerful wizard by the name of Urgence Evergreen many centuries ago who was rumored to be one of the first ice elemental creatures to ever exist. After his passing, The Crown was imbued with the powerful strength that once resided inside of the ice elemental. Once the user places The Crown on their head it will cause a dramatic change to occur on their body. First, The Crown will bond itself to the user by freezing itself to the user's scalp making it near impossible to remove once on unless the user’s desires it. Next, the user’s skin will become extremely cold causing it to turn a light blue color. Due to how cold their skin will have become they will cause anyone who they do not deem an ally to feel the burn of the ice if they touch their skin. This translates to a reduction of -10 from taijutsu attacks where the opponent physically touches the user. As mentioned before, The Crown enhances the user’s Ice powers due to its origins which translates into a passive +20 or + 1 rank to the damage/defensive properties of ice jutsu depending on what's appropriate. Any one who wears The Crown is also granted the ability to manipulate Ice in ways normal users cannot. This means the user can actively create ice constructs by releasing the ice from different parts of their body. For example, the user can shoot beams of ice from their hand which can be used to freeze the ground or they can shoot a beam into the air to cause it to snow. It is also possible for the user to simply create ice constructs that can does as the user pleases. The possibilities are near endless. The user can choose to spend a move and utilize their ice powers up to S-rank with the same restrictions as before. If utilizing like this then the user can only use an A-rank version three times. The S-rank version could only be used twice with a turn cool down. This ability regardless of version can be used up to long range but also regardless of rank/version all ice based abilities/usages must come from the user’s body. Any ability the user uses from this ability can only last up to three turns. For instance, if the user made it snow, construct an ice familiar, or froze something then it would only remain like that for 3 turns before melting into water. [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Yukion'na no kagami) - Ice Release/Sealing Arts: Mirror of Yuki-Onna</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Offensive/Supplementary/Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will perform two hand seals and channel their ice chakra in front of them. By doing so they will create a thin circular sheet of ice that will be 10 meters in length and width. This ice mirror is special because upon creation the user will have imbued it with special sealing properties. The sealing properties of this technique come into place when an incoming attack is coming in the direction of the mirror. Once an incoming technique’s reflection that is up to short-range of the user has been seen in the mirror it will cause the sealing properties of this technique to come into place and at that point it will begin to seal the opposing attack. This ability is able to seal up to A-rank attacks. When the opposing technique has been sealed that is when the next ability of the mirror comes into play. At this point, the mirror will release from it a mirror image of the opposing technique but this time crafted out of ice. The special property of this ice is that it will be freeform and once it comes into range of a target up to mid-range away (or sooner if the user desires) the user is able to cause the ice creation to explode causing snow to be released in every direction five meters of where it exploded. This, however, holds no special property besides possibly diverting the opponent’s attention/sight and the snow will soon melt after it has exploded.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used twice with a turn cool down [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Hyouton: Shimo Waiyā (Ice Release: FrostWire)</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Attack</span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 25</span></p><p><span style="font-family: 'Times New Roman'">Damage: 40</span></p><p><span style="font-family: 'Times New Roman'">Description: When there is snow or ice on the ground, the user will form 5 tentacles of icy barbed wire that come out of the ground and wrap around the opponent’s legs(2), arms(2), and neck(1) and spread them apart while trapping them. The barbed wire then continues to drag the opponent downwards and to their knees all the while tightening their grip choking and cutting the opponent; preventing them from doing handseals.</span></p><p><span style="font-family: 'Times New Roman'">Note: If the opponent is able, they can use one-handed seals [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Hyouton: Ko Rudosunapu) Ice Release: Cold Snap</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Type: Defense/Supplementary/Attack</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used 3 times per battle.</span></p><p><span style="font-family: 'Times New Roman'">Note: User cannot use any Black Ice Techniques for 2 turns. [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Hyouton: Eikyū Tōdo-Sō (Ice Release: PermaFrost)</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Attack</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Mid-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: The user forms 4 handseals and sends a vast amount of their Hyouton chakra into the earth under the opponent. The earth under the opponent begins to frost over with white freckles of snow material. The snow material itself has a temperature of below freezing (0 °C or 32 °F). This snow material renders the earth under the opponent and make it impractical for techniques that require mud, since the earth would mix the water initially. The snow material will also travel up any material that is touching it.</span></p><p><span style="font-family: 'Times New Roman'">*If the opponent stays standing in that spot for more than two turns, they will receive frostbite in their feet resulting in pain and decreased speed of One Rank (Sage – Kage, Kage – Sannin, etc).</span></p><p><span style="font-family: 'Times New Roman'">*If the opponents bare skin (hands, arms, face, legs, etc) touches the ground while PermaFrost is activated will get frostbite. Their hands will become frostbitten in their next turn, resulting in pain and decreased handseal speed due to shakiness (1 handseal will take the time of 3, 2 will take the time of 4, etc).</span></p><p><span style="font-family: 'Times New Roman'">*At their Second turn if the opponent doesn't find a way to warm their hands, their handseals will be impossible to make as the hands will be in immense pain and immovable from the Frostbite.</span></p><p><span style="font-family: 'Times New Roman'">Note: PermaFrost lasts for 3 turns.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be done once every 4 turns. [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Hyouton: Toketsu Jigoku ) Ice Release: Frozen Hell</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Attack</span></p><p><span style="font-family: 'Times New Roman'">Range: Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: the user projects their Hyouton chakra into the ground and forms a thick layer of ice across the entire battlefield. The layers form from the user and spreads outwards in a 360 degree area from the user. When it reaches the opponent, it forces the ground underneath them to become slippery, and the opponent will lose balance and fall quickly onto their face.</span></p><p><span style="font-family: 'Times New Roman'">Note: No Hyouton above A Rank for 4 turns</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used once per battle. [/spoiler]</span></p><p>[/QUOTE]</p>
[QUOTE="Sasori, post: 22026964, member: 215426"] [FONT=Times New Roman]Ice cold [B](Hyouton:[/B] [B]Karisuma wo Touketsu) Ice Release: Freezing Charisma[/B] [spoiler] Type: Supplementary Rank: B rank Range: N/A Chakra: N/A (+ 10 Per Infusion) Damage: N/A Description: One of Anastasia’s signature techniques, utilizing one’s ability to use their ice-based chakra to infuse into future water and wind-based techniques. Upon its activation – this technique immediately locks the user out of the ability to utilize any other element bar that of Ice, Water and Wind. This, however, allows for them to use this infusion to change the nature of their techniques, allowing for them to become completely frozen or drop the temperatures drastically. In the case of water techniques, the water upon its formation immediately becomes frozen solid. Normally this would be considered a drawback to most but the user control over the technique’s manipulation – those an example would be if the user forms an orb of water around the opponent. This instead becomes an orb of ice that solidifies and keeps the opponent in place but the user can still manipulate the orb to instead be a triangle prison of ice instead. This leaves a large room for creativity in the technique’s execution. In the case of wind techniques however it differs as rather than freezing like water, the wind techniques temperature instead drops immensely. This causes techniques for example that forms tornadoes to have visible icy winds flowing around it that can cause intense freezing damage but also cutting/pelting damage by the ice within. This infusion lasts three turns, with it only be able to be used twice per battle. It’s initial activation can be done within the same time frame as another technique but then remains passively active until it’s duration times out, which at the end leaves the user unable to use water, wind and ice above A rank for two turns. It also gains the inherent strength and weaknesses of ice release. [/spoiler] [B]Hogo-sha no michi-Way of the guardian[/B] [Spoiler] Type: Supplementary Rank: D Range: Short-Long Chakra: 10 (-10 per turn) Damage: N/A Description: The user will infuse their ice chakra into an existing ice technique or structure, to take control of it, using advanced shape manipulation to shape them into tiny, sharp ice shards. These will have the same strength as before just reshaped into tiny blades that the user can then control with hand gestures. These can be used for attack or defence. This does not create more ice, only reshapes existing ices. This can be done in the same time frame as an ice jutsu used. Note: Can be used 4 times per battle. The user can retain control of the ice shards up to three turns, costing a move per turn to do so, though able to use other ice/wind/water elemental jutsu at the same time. Note: Requires one turn cool down. Note: Cannot be used on opponent's Ice technique. Note: The technique this is used on retains it's damage. [/spoiler][/FONT] [B][FONT=Times New Roman](Ōkan) - The Crown[/FONT][/B] [FONT=Times New Roman][spoiler] Type: Weapon Rank: S Range: N/A Chakra: 40 (to summon) Damage: N/A Description: The Crown is an ancient weapon that has been circulating through the world for centuries. It takes the form of a golden crown with three rubies centered throughout its structure. The Crown is known to enhance the abilities of any Ice user who wears it. The Crown belonged to a powerful wizard by the name of Urgence Evergreen many centuries ago who was rumored to be one of the first ice elemental creatures to ever exist. After his passing, The Crown was imbued with the powerful strength that once resided inside of the ice elemental. Once the user places The Crown on their head it will cause a dramatic change to occur on their body. First, The Crown will bond itself to the user by freezing itself to the user's scalp making it near impossible to remove once on unless the user’s desires it. Next, the user’s skin will become extremely cold causing it to turn a light blue color. Due to how cold their skin will have become they will cause anyone who they do not deem an ally to feel the burn of the ice if they touch their skin. This translates to a reduction of -10 from taijutsu attacks where the opponent physically touches the user. As mentioned before, The Crown enhances the user’s Ice powers due to its origins which translates into a passive +20 or + 1 rank to the damage/defensive properties of ice jutsu depending on what's appropriate. Any one who wears The Crown is also granted the ability to manipulate Ice in ways normal users cannot. This means the user can actively create ice constructs by releasing the ice from different parts of their body. For example, the user can shoot beams of ice from their hand which can be used to freeze the ground or they can shoot a beam into the air to cause it to snow. It is also possible for the user to simply create ice constructs that can does as the user pleases. The possibilities are near endless. The user can choose to spend a move and utilize their ice powers up to S-rank with the same restrictions as before. If utilizing like this then the user can only use an A-rank version three times. The S-rank version could only be used twice with a turn cool down. This ability regardless of version can be used up to long range but also regardless of rank/version all ice based abilities/usages must come from the user’s body. Any ability the user uses from this ability can only last up to three turns. For instance, if the user made it snow, construct an ice familiar, or froze something then it would only remain like that for 3 turns before melting into water. [/spoiler] [B](Yukion'na no kagami) - Ice Release/Sealing Arts: Mirror of Yuki-Onna[/B] [spoiler] Type: Offensive/Supplementary/Defensive Rank: A Range: Short Chakra: 30 Damage: N/A Description: The user will perform two hand seals and channel their ice chakra in front of them. By doing so they will create a thin circular sheet of ice that will be 10 meters in length and width. This ice mirror is special because upon creation the user will have imbued it with special sealing properties. The sealing properties of this technique come into place when an incoming attack is coming in the direction of the mirror. Once an incoming technique’s reflection that is up to short-range of the user has been seen in the mirror it will cause the sealing properties of this technique to come into place and at that point it will begin to seal the opposing attack. This ability is able to seal up to A-rank attacks. When the opposing technique has been sealed that is when the next ability of the mirror comes into play. At this point, the mirror will release from it a mirror image of the opposing technique but this time crafted out of ice. The special property of this ice is that it will be freeform and once it comes into range of a target up to mid-range away (or sooner if the user desires) the user is able to cause the ice creation to explode causing snow to be released in every direction five meters of where it exploded. This, however, holds no special property besides possibly diverting the opponent’s attention/sight and the snow will soon melt after it has exploded. Note: Can only be used twice with a turn cool down [/spoiler] [B]Hyouton: Shimo Waiyā (Ice Release: FrostWire)[/B] [spoiler] Type: Attack Rank: B Range: Short - Long Chakra: 25 Damage: 40 Description: When there is snow or ice on the ground, the user will form 5 tentacles of icy barbed wire that come out of the ground and wrap around the opponent’s legs(2), arms(2), and neck(1) and spread them apart while trapping them. The barbed wire then continues to drag the opponent downwards and to their knees all the while tightening their grip choking and cutting the opponent; preventing them from doing handseals. Note: If the opponent is able, they can use one-handed seals [/spoiler] [B](Hyouton: Ko Rudosunapu) Ice Release: Cold Snap[/B] [spoiler] Rank: A Type: Defense/Supplementary/Attack Range: Short Chakra Cost: 30 Damage: 60 Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed. Note: Can only be used 3 times per battle. Note: User cannot use any Black Ice Techniques for 2 turns. [/spoiler] [B]Hyouton: Eikyū Tōdo-Sō (Ice Release: PermaFrost)[/B] [spoiler] Type: Supplementary/Attack Rank: A Range: Mid-Long Chakra: 30 Damage: 60 Description: The user forms 4 handseals and sends a vast amount of their Hyouton chakra into the earth under the opponent. The earth under the opponent begins to frost over with white freckles of snow material. The snow material itself has a temperature of below freezing (0 °C or 32 °F). This snow material renders the earth under the opponent and make it impractical for techniques that require mud, since the earth would mix the water initially. The snow material will also travel up any material that is touching it. *If the opponent stays standing in that spot for more than two turns, they will receive frostbite in their feet resulting in pain and decreased speed of One Rank (Sage – Kage, Kage – Sannin, etc). *If the opponents bare skin (hands, arms, face, legs, etc) touches the ground while PermaFrost is activated will get frostbite. Their hands will become frostbitten in their next turn, resulting in pain and decreased handseal speed due to shakiness (1 handseal will take the time of 3, 2 will take the time of 4, etc). *At their Second turn if the opponent doesn't find a way to warm their hands, their handseals will be impossible to make as the hands will be in immense pain and immovable from the Frostbite. Note: PermaFrost lasts for 3 turns. Note: Can only be done once every 4 turns. [/spoiler] [B](Hyouton: Toketsu Jigoku ) Ice Release: Frozen Hell[/B] [spoiler] Rank: S Type: Supplementary/Attack Range: Long Chakra Cost: 40 Damage: 80 Description: the user projects their Hyouton chakra into the ground and forms a thick layer of ice across the entire battlefield. The layers form from the user and spreads outwards in a 360 degree area from the user. When it reaches the opponent, it forces the ground underneath them to become slippery, and the opponent will lose balance and fall quickly onto their face. Note: No Hyouton above A Rank for 4 turns Note: Can only be used once per battle. [/spoiler][/FONT] [/QUOTE]
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