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<p>[QUOTE="Sasori, post: 21924026, member: 215426"]</p><p><a href="https://animebase.me/threads/custom-fighting-style-submission.764489/page-2#post-21913580"><span style="font-family: 'Times New Roman'">Steel Ball Run</span></a></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Sutīru Bōru Ran) Steel Ball Run</strong></span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Type: </strong>FuuinBukijutsu</span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Background: </strong>Steel Ball Run was invented during the Warring States Era, being based on the relatively primitive styles of the time. Initially, the fighting style was unnamed, and revolved around the usage of large, steel balls that were used as melee and projectile weapons. As the usage of chakra developed, so did the fighting style, eventually incorporating Ninjutsu into the style's usage and fully maturing when the incorporation of Fuuinjutsu. The practice of the style would become known as "Steel Ball Run."</span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Description on the Abilities and Inner Workings of the Style:</strong> Steel Ball Run involves three components: The Steel Balls themselves, the sealing formula for the style, and the "Spin."</span></p><p></p><p><span style="font-family: 'Times New Roman'">The Steel Balls are the weapons utilized for the style. Aptly named, these weapons are highly spherical balls of steel, about the size of a baseball or boule. The basic Steel Balls are grooved on opposite faces by two large hexagons, almost joined by lines crossing the balls between their corners. Individual techniques of the style may also utilize Steel Balls that have been modified, such as containing spikes or a bladed edge, though these will be specific to the jutsu used and described in such. The Steel Balls are stored within sealing tags worn on wrist-guards, similar to those exhibited by Sasuke, and are called forth when utilized for the fighting style's techniques. This is where the second component of the fighting style comes into play; upon utilizing a technique within the Steel Ball Run fighting style, the user is capable of summoning forth the Balls from the style's unique sealing script, rendering it unneeded to re-equip the Steel Balls once thrown or destroyed(each CFSJ will automatically summon the Balls are part of the jutsu unless stated otherwise). The third component of Steel Ball is a phenomenon known as "the Spin." The Spin is a force produced through the release of a barrier from the Steel Balls. These barriers are, of course, composed of chakra, radiating from the Steel Balls in a spiraling manner. Techniques under the Steel Ball style therefore fall under a powerful rotational force produced through these barriers that are released from the Steel Balls, capable of accomplishing several effects upon reaching a target to the user's desire. Being composed of chakra, the user can even have the barriers released be elemental in nature for more specific effects, such as a Fire-based chakra to burn the opponent or an Earth-based barrier to allow the Balls to meld through the ground for more covert travel. Advanced techniques of the style can even incorporate sealing effects through the barriers. These effects, along with elemental effects, are of course to be explained within techniques of the fighting style. The "Spin" barriers are neutral to elemental techniques, while elemental Spin follows the S/W of the specific element.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Example Techniques:</span></p><p><span style="font-family: 'Times New Roman'">???</span></p><p><span style="font-family: 'Times New Roman'">Type: Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will release two of their Steel Balls outwards towards an incoming technique. Upon clashing with the opposing technique, the Balls will release two Spin barriers, utilizing the rotational force of the Spin to physical repel the technique back along its trajectory.</span></p><p></p><p><span style="font-family: 'Times New Roman'">???</span></p><p><span style="font-family: 'Times New Roman'">Type: Offensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will direct two of their Steel Balls towards the ground, releasing an Earth-natured barrier from each Ball. This barrier allows the balls to meld through the ground, similar to the Hiding Like A Mole technique, and travel below the ground towards the target. Upon reaching the desired target, the two Balls will burst from the ground, the rotating barriers slamming into them from below and carrying them up into the air.</span></p><p></p><p><span style="font-family: 'Times New Roman'">???</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will release a Steel Ball from their sealing mark while creating a tether of chakra between themselves and the Steel Ball. This tether keeps the Steel Ball floating within two meters of the opponent, releasing a harmless barrier around them as the Ball rotates besides its caster. Upon an enemy crossing this barrier, the Steel Ball will trigger, firing towards the opponent at high speed in order to repel them away from the caster, the rotational Spin emitting from the Ball becoming damaging and directed away from the user and towards the opposing target.</span></p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Additional effects and Restrictions:</strong></span></p><p><span style="font-family: 'Times New Roman'">Mastery of Fuuinjutsu</span></p><p><span style="font-family: 'Times New Roman'">Mastery of Taijutsu</span></p><p><span style="font-family: 'Times New Roman'">Must be Chunin rank</span></p><p></p><p></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">P a t e n t C e r t i f i c a t e Joestar, our loyal member, gave on the 17th of February 2019, a request for a Patent on the Custom Fighting Style, Steel Ball Run. I, Daemon of the Custom Fighting Style Bureau, by the power invested in me, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following; (Sutīru Bōru Ran) Steel Ball Run Powered by Lord of Kaos Copyright 2018, Joestar, AnimeBase.net</span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive</strong></span></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Type: Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used three times per battle, requiring a one turn cooldown</span></p><p><span style="font-family: 'Times New Roman'">Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns</span></p><p><span style="font-family: 'Times New Roman'">Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn </span>[/spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Sutīru Bōru Ran: Kurakkā Vorei) Steel Ball Run: Clacker Volley</strong></span></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will release two Steel Balls from their sealing mark while creating a tether of chakra between themselves and the Steel Balls. This tether keeps the Steel Balls floating within two meters of the opponent, releasing a harmless, immaterial barrier five meters around them as the Ball rotates besides its caster. Upon an enemy crossing this barrier, the Spin surrounding the Steel Balls will trigger, rapidly and violently expanding outwards at high speeds. This expanding Spin is angled away from the user, directed to repel the enemy while severely damaging them. Upon deflecting the enemy, the Spin will shrink back to surround the Steel Ball once again, resetting besides the user</span></p><p></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used two times per battle, lasting for two turns per usage and requiring a two turn cooldown between usages</span></p><p><span style="font-family: 'Times New Roman'">Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn</span></p><p><span style="font-family: 'Times New Roman'">Note: Barrier only triggers in response to the opponent crossing the barrier, not the user coming within five meters of the opponent.</span> [/spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Sutīru Bōru Ran: Deīpasu Ōbādoraibu ) Steel Ball Run: Deep Pass Overdrive</strong></span></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Type: Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30(-10 per turn)</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will release two Steel Balls towards their desired target, with the Balls approaching in an arc on either side. Upon reaching close range of the target, the Spin imbued into the Balls will erupt, overlapping onto each other from opposing directions with the opponent in the middle. The Spin effectively forms a spherical cage surrounding the target's short-range area, with everything caught inside trapped under the force of the two Spin. While the Spin isn't physically damaging to living beings, they emit a powerful sealing n effect, restricting the movement and ability to mold chakra of anyone caught inside in the same way as the Multiple Infinite Embraces technique. Unlike MIE, the Spin will sustain itself, with the two Steel Balls floating beside the target until circumvented or destroyed. Like the MIE, the Spin can be physically destroyed by techniques A-rank and above. Should the Steel Balls be met by an incoming jutsu on course to the target or once reaching them, the Spin will expand outwards to combat the jutsu. Able to physically block techniques of equal rank or below, the Spin will reset itself once it has finished deflecting the opposing technique, once again expanding with its full power upon reaching the opponent less destroyed.</span></p><p></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used three times per battle, requiring a two turn cooldown</span></p><p><span style="font-family: 'Times New Roman'">Note: Upon reaching and restricting a target, Deep Pass Overdrive lasts for four turns or until destroyed/circumvented</span></p><p><span style="font-family: 'Times New Roman'">Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above A-rank in the next turn</span> [/spoiler]</p><p></p><p><strong><span style="font-family: 'Times New Roman'">(Sutīru Bōru Ran: Hamon Ōbādoraibu ) Steel Ball Run: Ripple Overdrive</span></strong></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will release two Steel Balls imbued with Earth-natured Spin from his seal and drop them onto the ground. The Spin emitting from the Steel Balls causes them to sink into the ground, the Spin carving away at the earth. Due to being Earth-natured, the Spin will propagate throughout the ground, similar to ripples moving through water. The Spin spreading throughout the ground allows the user to reshape the ground throughout the terrain. Similar to the Earth Topography technique, the Spin will carve and reshape the terrain into a shape of the user's choosing, allowing them to erect cliff-sides, create caverns, drop portions of the ground, etc. This can allow the user to evade/retreat(such as creating a cavern around himself), or as a means of attacking(erecting spikes from the ground). However, the user can only reshape the terrain once per usage of Ripple Overdrive, and must detail the new shape upon making their move. The more extensive the change to terrain, the longer the effects take place, but the technique is generally as fast as any other Earth Release technique.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be utilized twice per battle with a two-turn cooldown between usage</span></p><p><span style="font-family: 'Times New Roman'">Note: No other Steel Ball Run techniques can be utilized in the same or next turn</span></p><p><span style="font-family: 'Times New Roman'">Note: No Fuuinjutsu above A-rank can be used in the same turn </span>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Sasori, post: 21924026, member: 215426"] [URL='https://animebase.me/threads/custom-fighting-style-submission.764489/page-2#post-21913580'][FONT=Times New Roman]Steel Ball Run[/FONT][/URL] [FONT=Times New Roman][B]Sutīru Bōru Ran) Steel Ball Run[/B][/FONT] [FONT=Times New Roman][B]Type: [/B]FuuinBukijutsu[/FONT] [FONT=Times New Roman][B]Background: [/B]Steel Ball Run was invented during the Warring States Era, being based on the relatively primitive styles of the time. Initially, the fighting style was unnamed, and revolved around the usage of large, steel balls that were used as melee and projectile weapons. As the usage of chakra developed, so did the fighting style, eventually incorporating Ninjutsu into the style's usage and fully maturing when the incorporation of Fuuinjutsu. The practice of the style would become known as "Steel Ball Run."[/FONT] [FONT=Times New Roman][B]Description on the Abilities and Inner Workings of the Style:[/B] Steel Ball Run involves three components: The Steel Balls themselves, the sealing formula for the style, and the "Spin."[/FONT] [FONT=Times New Roman]The Steel Balls are the weapons utilized for the style. Aptly named, these weapons are highly spherical balls of steel, about the size of a baseball or boule. The basic Steel Balls are grooved on opposite faces by two large hexagons, almost joined by lines crossing the balls between their corners. Individual techniques of the style may also utilize Steel Balls that have been modified, such as containing spikes or a bladed edge, though these will be specific to the jutsu used and described in such. The Steel Balls are stored within sealing tags worn on wrist-guards, similar to those exhibited by Sasuke, and are called forth when utilized for the fighting style's techniques. This is where the second component of the fighting style comes into play; upon utilizing a technique within the Steel Ball Run fighting style, the user is capable of summoning forth the Balls from the style's unique sealing script, rendering it unneeded to re-equip the Steel Balls once thrown or destroyed(each CFSJ will automatically summon the Balls are part of the jutsu unless stated otherwise). The third component of Steel Ball is a phenomenon known as "the Spin." The Spin is a force produced through the release of a barrier from the Steel Balls. These barriers are, of course, composed of chakra, radiating from the Steel Balls in a spiraling manner. Techniques under the Steel Ball style therefore fall under a powerful rotational force produced through these barriers that are released from the Steel Balls, capable of accomplishing several effects upon reaching a target to the user's desire. Being composed of chakra, the user can even have the barriers released be elemental in nature for more specific effects, such as a Fire-based chakra to burn the opponent or an Earth-based barrier to allow the Balls to meld through the ground for more covert travel. Advanced techniques of the style can even incorporate sealing effects through the barriers. These effects, along with elemental effects, are of course to be explained within techniques of the fighting style. The "Spin" barriers are neutral to elemental techniques, while elemental Spin follows the S/W of the specific element.[/FONT] [FONT=Times New Roman]Example Techniques: ??? Type: Defensive Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will release two of their Steel Balls outwards towards an incoming technique. Upon clashing with the opposing technique, the Balls will release two Spin barriers, utilizing the rotational force of the Spin to physical repel the technique back along its trajectory.[/FONT] [FONT=Times New Roman]??? Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will direct two of their Steel Balls towards the ground, releasing an Earth-natured barrier from each Ball. This barrier allows the balls to meld through the ground, similar to the Hiding Like A Mole technique, and travel below the ground towards the target. Upon reaching the desired target, the two Balls will burst from the ground, the rotating barriers slamming into them from below and carrying them up into the air.[/FONT] [FONT=Times New Roman]??? Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user will release a Steel Ball from their sealing mark while creating a tether of chakra between themselves and the Steel Ball. This tether keeps the Steel Ball floating within two meters of the opponent, releasing a harmless barrier around them as the Ball rotates besides its caster. Upon an enemy crossing this barrier, the Steel Ball will trigger, firing towards the opponent at high speed in order to repel them away from the caster, the rotational Spin emitting from the Ball becoming damaging and directed away from the user and towards the opposing target.[/FONT] [FONT=Times New Roman][B]Additional effects and Restrictions:[/B] Mastery of Fuuinjutsu Mastery of Taijutsu Must be Chunin rank[/FONT] [CENTER][FONT=Times New Roman]P a t e n t C e r t i f i c a t e Joestar, our loyal member, gave on the 17th of February 2019, a request for a Patent on the Custom Fighting Style, Steel Ball Run. I, Daemon of the Custom Fighting Style Bureau, by the power invested in me, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following; (Sutīru Bōru Ran) Steel Ball Run Powered by Lord of Kaos Copyright 2018, Joestar, AnimeBase.net [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG][/FONT][/CENTER] [FONT=Times New Roman][B](Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive[/B][/FONT] [spoiler] [FONT=Times New Roman]Type: Defensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.[/FONT] [FONT=Times New Roman]Note: Can only be used three times per battle, requiring a one turn cooldown Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn [/FONT][/spoiler] [FONT=Times New Roman][B](Sutīru Bōru Ran: Kurakkā Vorei) Steel Ball Run: Clacker Volley[/B][/FONT] [spoiler] [FONT=Times New Roman]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: The user will release two Steel Balls from their sealing mark while creating a tether of chakra between themselves and the Steel Balls. This tether keeps the Steel Balls floating within two meters of the opponent, releasing a harmless, immaterial barrier five meters around them as the Ball rotates besides its caster. Upon an enemy crossing this barrier, the Spin surrounding the Steel Balls will trigger, rapidly and violently expanding outwards at high speeds. This expanding Spin is angled away from the user, directed to repel the enemy while severely damaging them. Upon deflecting the enemy, the Spin will shrink back to surround the Steel Ball once again, resetting besides the user[/FONT] [FONT=Times New Roman]Note: Can only be used two times per battle, lasting for two turns per usage and requiring a two turn cooldown between usages Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn Note: Barrier only triggers in response to the opponent crossing the barrier, not the user coming within five meters of the opponent.[/FONT] [/spoiler] [FONT=Times New Roman][B](Sutīru Bōru Ran: Deīpasu Ōbādoraibu ) Steel Ball Run: Deep Pass Overdrive[/B][/FONT] [spoiler] [FONT=Times New Roman]Type: Defensive Rank: A Range: Short-Mid Chakra: 30(-10 per turn) Damage: N/A Description: The user will release two Steel Balls towards their desired target, with the Balls approaching in an arc on either side. Upon reaching close range of the target, the Spin imbued into the Balls will erupt, overlapping onto each other from opposing directions with the opponent in the middle. The Spin effectively forms a spherical cage surrounding the target's short-range area, with everything caught inside trapped under the force of the two Spin. While the Spin isn't physically damaging to living beings, they emit a powerful sealing n effect, restricting the movement and ability to mold chakra of anyone caught inside in the same way as the Multiple Infinite Embraces technique. Unlike MIE, the Spin will sustain itself, with the two Steel Balls floating beside the target until circumvented or destroyed. Like the MIE, the Spin can be physically destroyed by techniques A-rank and above. Should the Steel Balls be met by an incoming jutsu on course to the target or once reaching them, the Spin will expand outwards to combat the jutsu. Able to physically block techniques of equal rank or below, the Spin will reset itself once it has finished deflecting the opposing technique, once again expanding with its full power upon reaching the opponent less destroyed.[/FONT] [FONT=Times New Roman]Note: Can only be used three times per battle, requiring a two turn cooldown Note: Upon reaching and restricting a target, Deep Pass Overdrive lasts for four turns or until destroyed/circumvented Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above A-rank in the next turn[/FONT] [/spoiler] [B][FONT=Times New Roman](Sutīru Bōru Ran: Hamon Ōbādoraibu ) Steel Ball Run: Ripple Overdrive[/FONT][/B] [spoiler] [FONT=Times New Roman]Type: Supplementary/Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user will release two Steel Balls imbued with Earth-natured Spin from his seal and drop them onto the ground. The Spin emitting from the Steel Balls causes them to sink into the ground, the Spin carving away at the earth. Due to being Earth-natured, the Spin will propagate throughout the ground, similar to ripples moving through water. The Spin spreading throughout the ground allows the user to reshape the ground throughout the terrain. Similar to the Earth Topography technique, the Spin will carve and reshape the terrain into a shape of the user's choosing, allowing them to erect cliff-sides, create caverns, drop portions of the ground, etc. This can allow the user to evade/retreat(such as creating a cavern around himself), or as a means of attacking(erecting spikes from the ground). However, the user can only reshape the terrain once per usage of Ripple Overdrive, and must detail the new shape upon making their move. The more extensive the change to terrain, the longer the effects take place, but the technique is generally as fast as any other Earth Release technique. Note: Can only be utilized twice per battle with a two-turn cooldown between usage Note: No other Steel Ball Run techniques can be utilized in the same or next turn Note: No Fuuinjutsu above A-rank can be used in the same turn [/FONT][/spoiler] [/QUOTE]
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