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<p>[QUOTE="Sasori, post: 21920995, member: 215426"]</p><p><strong><span style="font-family: 'Times New Roman'">Custom element English name: </span></strong><span style="font-family: 'Times New Roman'">Plasmoid Release</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>The element is based on: </strong>Lightning - Fire - Earth - Wind - Water + Chakra Control</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Facts that prove the element to be possible (in the manga context): </strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">We have seen the various effects that the advanced combination of multiple basic nature transformations can have. Usually, when these advanced nature transformations are depicted, they have powerful effects and abilities. Plasmoid Release is one of these elements and shares its roots with Dust Release, an element that has been classed as one far above that of other ninjutsu. Dust Release, used by the two of Hidden Earth Village's Kages is a powerful element that utilized Earth, Wind, and Fire chakra to create three-dimensional figures that expand and had a powerful effect. In the case Dust Release, a bright core within the figures created would disintegrate objects that passed through them. It's within this context, Plasmoid Release is able to exist within the same realm of jutsu known as a Kekkai Tota, an advanced branch of jutsu that is more advanced than the jutsu class of kekkei genkai. By having a high skill level and mastery of all of the basic elements, the user is able to harness and manipulate this element.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>How it works:</strong></span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">To create the Plasmoid Release, the user would first need to combine both the Wind and Fire elements. This combination creates a gas that is then superheated and ionized by the user's Lightning chakra. The process itself working much like a fluorescent light. <strong>As the ionized gas forms, the user will simultaneously introduce a combination of earth and water chakra used to create a malleable, semi-solid membrane that surrounds the ionized gas and begins to create external pressure upon it. As the external pressure grows, the gas is compressed into a nearly solid state effectively shaping the core. The internal pressure of the ionized gas becomes so great that the energy begins to try to visibly escape in the form of free-flowing arcs of energy coursing throughout the shape all stemming from the core of ionized gas. Soon, the internal and external pressures begin to balance out and effectively solidifies the entirety of the construct. This causes foreign objects that make contact with the newly created Plasmoid to physically clash with the created constructs and techniques of the element. When objects physically interact with the Plasmoid's surface, the free-flowing arcs are attracted to the object's thermal energy and focus on that area. This could be single or multiple points of contact. As the object and core's energy interact, the core's energy rapidly increases the rate at which the thermal energy is transferred between the two objects. The thermal energy literally is siphoned from the source as the energy of the core seeks to use it as a means to escape, unable to do so the thermal energy becomes distributed across the Plasmoid's surface. Objects that remain in contact with the surface of Plasmoid eventually begin to freeze in place due to complete removal of the object's thermal energy. Plasmoid constructs will appear as blue or purple translucent objects, with a visible core radiating energy on the inside surface of the construct. </strong></span></p><p><span style="font-family: 'Times New Roman'"><strong></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Jutsu Usage Examples:</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Plasmoid Release | Energy Shield </strong></span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Type: Defense</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 20</span></p><p><span style="font-family: 'Times New Roman'">Damage: 40</span></p><p><span style="font-family: 'Times New Roman'">Description: The user creates two handseals (Dragon - Ram) creating a wall of plasmoid in front of the user. The plasmoid is solid enough to resist B-rank techniques and below without sustaining damage. This wall is capable of moving with the user as long as they maintain the Ram handseal.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Plasmoid Release | Plasma Ball </strong></span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Type: Attack</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will clap their hands together generating chakra between them before pulling them back revealing a small orb that begins to expand the further away the user pulls their hands. The Plasma Ball is then released at the target and can be made to expand by the user performing the seal of confrontation.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Conditions to be able to use it: </strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'">Requires Jonin Rank.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'">Requires mastery of Basic 5 Elements.</span></li> </ul><p><span style="font-family: 'Times New Roman'"><strong>Weaknesses: Plasmoid is naturally weak to elements that show resistance to heat absorbing properties such as Water Release. Likewise, elements that are mainly comprised of water such as rain would fall into this category. Elements that are cold, such as Ice Release are also strong to Plasmoid. Being an energy based element, Wind release would be effective against it. Plasmoid is also weak to elements strong to energy, like Dark Release.</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Water Release</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Wind Release</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Ice Release</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Rain Release</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Dark Release</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Strengths: Plasmoid heat absorbing abilities are naturally strong to hot elements such as Fire Release. Likewise, elements that are hot, such as Lava Release or Scorch Release are also weak to Plasmoid. Being energy based, Plasmoid is also strong to elements weak to electrical energy, like Earth Release. Lasty, Plasmoids electrical energy base structure is strong against the likes of Lightning Release as it's natural fields help repel the element.</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Fire Release</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Earth Release</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Lightning Release</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Lava Release</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Scorch Release</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Plasma Release</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>-Steam</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Co-creator: @Koto </strong></span></p><p><span style="font-family: 'Times New Roman'"><strong></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Students I passed this custom element on too: ? & ?</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong></strong></span></p><p><span style="font-family: 'Times New Roman'"><strong><em>Approved. Note Edits: I've removed your Neutral section. This is a pointless section in CE submissions; anything that isn't listed by your strengths and weaknesses are automatically determined neutral (unless an opposing CE dictates that your element is weak to it). I've also removed your students as CE cannot be approved with students already on them. Contact me to add students in the future. </em></strong></span></p><p></p><p style="text-align: center"><span style="font-family: 'Times New Roman'">☣ P a t e n t C e r t i f i c a t e ☣</span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'">I, Drackos, moderator of the Custom Elements Bureau, declare for all men to hear that I give you the following:</span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'">LGeezy, our loyal member, gave on the date March 11, 2019, a request for a Patent on his custom element (Purasumoidoton); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;</span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'">Purasumoidoton</span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'">Powered by Lord of Kaos</span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'">Copyright © 2019, LGeezy, AnimeBase.me</span></p><p><span style="font-family: 'Times New Roman'"><strong>(Fuinjutsu/Purasumoidoton: Ken tōshi no Yobidashi) - Plasmoid Release/Sealing: Gladiator Invoked</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Offensive/Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range:</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40 (+10 per turn)</span></p><p><span style="font-family: 'Times New Roman'">Damage points: N/A or 80</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will perform three hand seals and coat their body in a thick layer of Plasmoid chakra. The user’s Plasmoid chakra will take the form of an aura over the user’s body in which is also combined with sealing properties. Due to the massive amount of Plasmoid chakra active the user’s body will hard to see within the aura. The main ability of this aura is to passively absorb thermal energy near the user. This feat is accomplished because the Plasmoid aura will be radiating arcs of energy off of the user’s body up to five meters from it, and because it has the innate ability to draw thermal energy towards it. As a result of this, energy based techniques that enter five meters from the user will be reduced by one rank if weak to Plasmoid. Next, the user is capable of spending a move to create weapons crafted out of Plasmoid chakra from their body which can be no larger than five meters in width and length, and up to S-rank strength. These weapons/tools can serve as an extension of the user’s body if wanted or thrown as a projectile up to long range. Lastly, the armor has the ability to draw in thermal energy at a faster rate than normal. By spending a move the user can expand the arcs of energy radiating off of the user’s body up to mid range, and quickly drain a targeted energy source of its thermal energy. This ability can be done in the same time frame as this technique’s activation, so that it only requires one move. If the user targets the opponent, the target will begin to freeze over and be unable to move and would susceptible to additional damage. This in turn would cause the next technique to be deal 20 additional damage to the opponent. If an energy-based target or technique has been affected by this ability it is possible for the user to choose to apply the sealing properties of this technique. Once absorbed, the user can choose to unseal the energy back into their body and as a result empower one of their future techniques by one rank or twenty damage points depending on the technique. Due to the nature of this technique, it is possible for the user to affect energy sources up to S-rank once per turn. </span></p><p><span style="font-family: 'Times New Roman'">Note: </span></p><p><span style="font-family: 'Times New Roman'">Last 3 turns, usable twice per battle.</span></p><p><span style="font-family: 'Times New Roman'">No Plasmoid Techniques for above A-rank next turn . [/spoiler]</span></p><p></p><p><span style="color: rgb(0, 0, 0)"><span style="font-family: 'Times New Roman'"><strong>(Fuinjutsu/Purasumoidoton: Ten no Shukufuku)- Plasmoid Release/Sealing Arts: Heavenly Blessing</strong></span></span></p><p>[spoiler]</p><p><span style="color: rgb(0, 0, 0)"><span style="font-family: 'Times New Roman'">Type: Supplementary/Defense</span></span></p><p><span style="color: rgb(0, 0, 0)"><span style="font-family: 'Times New Roman'">Rank: A</span></span></p><p><span style="color: rgb(0, 0, 0)"><span style="font-family: 'Times New Roman'">Range: Short</span></span></p><p><span style="color: rgb(0, 0, 0)"><span style="font-family: 'Times New Roman'">Chakra Cost: 30 (+10 per turn to maintain barrier)</span></span></p><p><span style="color: rgb(0, 0, 0)"><span style="font-family: 'Times New Roman'">Damage points: N/A</span></span></p><p><span style="color: rgb(0, 0, 0)"><span style="font-family: 'Times New Roman'">Description: A body seal that activates at the start of battle that will passively infuse the user's clothing/armor with Plasmoid chakra. The Plasmoid forms the kanji for heaven (天) on the user's clothing/armor appearing as a bright white symbol. As a result of this seal, arcs of energy will be seen flowing off of the user’s clothing up to a meter from the user. The purpose of this seal is to increase the power of techniques utilized by the user by constantly absorbing nearby thermal energy. To achieve this effect, the user will utilize the signature property of Plasmoid. This involves siphoning thermal energy off of energy based objects once in range or the opponent if they get within range (5m). As an energy based object weak to Plasmoid nears the user, the seal will passively draw in the thermal energy and convert it to chakra for the user. By doing this the user will be able to passively enhance one of their techniques by twenty damage points or one rank depending on the situation by using the chakra to empower the techniques even more. At the cost of a move when an opponent gets within range, the user can preform the seal of confrontation to activate the seal. This will cause a short range spherical barrier to expand with the user at the center. In this barrier, the user effectively becomes the core of the Plasmoid and the barrier will move along with the user. Opponents who are within this barrier will begin to feel sluggish and cold as their thermal energy drains, this results in their speed being reduced by 2 levels and taijutsu and weapon techniques to be weakened by 10 damage. This effect increases by 1 speed levels and 5 damage for each turn the opponent remains in range. Eventually on the 4th turn, the target will be rendered completely frozen due to losing all their thermal energy. To maintain the barrier will however drain the user of 10 additional chakra per turn during which no other chakra based techniques can be used. </span></span></p><p><span style="color: rgb(0, 0, 0)"><span style="font-family: 'Times New Roman'">Note:</span></span></p><p><span style="color: rgb(0, 0, 0)"><span style="font-family: 'Times New Roman'">Must be stated in the user’s biography or at the start of a battle.</span></span></p><p><span style="color: rgb(0, 0, 0)"><span style="font-family: 'Times New Roman'">After empowering an attack or activating the barrier, this technique goes into a three turn cool down. </span></span>[/spoiler]</p><p></p><p><strong><span style="font-family: 'Times New Roman'">(Fuinjutsu/Purasumoidoton: Fuma Shuriken) Sealing Arts/Plasmoid Release: Demon Windmill Shuriken</span></strong></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Offensive/Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40 (80 for two)</span></p><p><span style="font-family: 'Times New Roman'">Damage points: 80 (100 for two)</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will focus their chakra as they place their hand to the side them creating a three dimensional Windmill Shuriken shaped construct of Plasmoid above the palm of their hand that is also embedded with a fuinjutsu script. The Plasmoid appears to be transparent with a small sphere located at its center that glows with a soft light as arcing streams of energy that radiate from it. What's unique about this technique is the fuinjutsu applied to the shuriken give it the ability to track the chakra source of a target, making it almost impossible to evade. This means that one must stop or block the Shuriken as simply moving out of it's path would be ineffective as the Shuriken will quickly correct course. The Shuriken is dense and extremely sharp able to slice a target as the arcing energy would be drawn to the target, absorbing heat from the target weakening it. The center sphere then seems to explode with a tremendous amount of force creating a short-ranged blast radius. The user is able to use double the chakra cost to effectually create two Shuriken, with one hiding within the shadow of the other, requiring some form of enhanced perception like Sensing or Doujutsu to notice the second Shuriken. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses and intangible elements as well; But the resulting damage that this technique can produce varies considerably, being more effective against heat based elements.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note</strong>:</span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'">Requires a two turn cool down and can only be used<strong> two times per battle</strong></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'">Can only use Double Shuriken once per battle</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'">Can only be taught by LGeezy </span></li> </ul><p>[/spoiler]</p><p></p><p><strong><span style="font-family: 'Times New Roman'">(Purasumoidoton: Shishou no Jutsu) Plasmoid Release: Master Technique</span></strong></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary/Offensive/Defensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank</strong>: C - S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short-long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra: </strong>15 - 40 (+5 per turn to maintain C & B rank, +10 per turn to maintain A to S rank)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 30 - 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description: </strong>The user will perform a number of handseals (B-rank = 2, A-rank= 3, S-rank = 4) depending on the amount of chakra they wish to use in order to create various three dimensional objects out of their Plasmoid chakra. These forms are limited to the user's imagination and the Plasmoid appears to be transparent shape with small sphere located at its center that glows and radiates arcing streams of energy along the confines of the shape. Once a target encounters the Plasmoid, the center sphere grows bright and explodes outwards with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius and/or allows the blast to extend outward upon the targeted area up to 5 meters, the energy drains the object of its thermal energy if its weak to Plasmoid which can force organic objects to be flash frozen in place. The size and shape of these objects are also determined by the amount of chakra the user plans to use. C-rank usage can create simple objects such as basic 3-d shapes, swords, shields, platforms, etc. These may be no larger then the user's own size. B-rank usage allows the user to create objects no larger then double the user's own size. A-rank use allows the user to create objects that can cover a 5 meter area. S rank would allow the user to create objects up to a mid-ranged area. They can however be used like a projectiles that reach out to long range and can be maintained at the expense of chakra per turn during which no additional Plasmoid techniques can be used.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Can only use S-ranked technique twice per battle, A-Rank can be used three times per battle.</span></p><p><span style="font-family: 'Times New Roman'">Note: Requires a<strong> two</strong> turn cool down following the use of the S-Rank variant</span></p><p><span style="font-family: 'Times New Roman'">Note: Constructs may be sustained with C and B ranks draining 5 additional chakra per turn while A and S ranks will drain 10 extra chakra per turn. </span>[/spoiler]</p><p></p><p><strong><span style="font-family: 'Times New Roman'">(Purasumoidoton/Fuinjutsu: Ōji no Chi) Plasmoid Sealing Arts: Blood of the Prince</span></strong></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will at the cost of a move perform two hand seals during battle to releases their plasmoid chakra up five meters of where they are in every direction. This will cause the user’s plasmoid chakra to affect the area up to five meters around by absorbing and sealing the thermal energy out of everything nearby them. This simply means that the air around the user will drain of its thermal energy and in return the air surrounding the user will drop in temperature and become noticeably colder. Also, the ground the user is standing on will also be affected. In terms of a grassy field the energy will be drained out of the grass causing it to wilt and die. This effect will be emulated depending on the field the user is on but in some cases the ground would only become noticeably colder. The main purpose of doing so comes into place when the unique properties of the Fuinjutsu unseal the energy from the environment back into the user’s body which would flood their body with a foreign energy allowing them to rejuvenate their chakra and relieve themselves of mental/spiritual ailments of things like genjutsu or Yin Release up to S-rank, barring Mangekyou Sharingan level genjutsu . If desired the user can activate this technique and drain their surroundings of energy but they can choose to not use the sealed energy right away. The user can choose to wait and passively flood their body with chakra if used later in the fight.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used three times with a two turn cool down</span></p><p><span style="font-family: 'Times New Roman'">Note: Has no effect on opponents [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Purasumoidoton: Ginga no Noroi) Plasmoid Release: Galactic Cursing</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Offensive/Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 20</span></p><p><span style="font-family: 'Times New Roman'">Damage points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The Galactic Curse Technique is a technique that infuses chakra into various techniques employed by the user. It's first variation is performed by creating an extra Tiger hand seal in the same time frame as one of their Plasmoid techniques which will allow the user to infuse the Plasmoid Jutsu with fire chakra. By taking advantage of Plasmoid Release's innate ability to siphon thermal energy from objects, the user will be able to increase the power of their Plasmoid jutsu. This is caused by the fire chakra's thermal energy being absorbed and converted into additional energy for the Plasmoid, and as a result the Plasmoid technique will have its strength increased due to the extra energy in it. This will translate into the technique to gaining +1 rank or +20 defensive or offensive properties depending on the technique.The alternate variation of this technique allows the user in the same time frame as one of their Ninjutsu based or Elemental techniques to passively activate a thin illuminated barrier of Plasmoid surrounding it(original technique retains its original S/Wes). This will allow the technique to draw in more thermal energy from the environment due to Plasmoid’s innate nature to siphon thermal energy. Techniques that have this coating of Plasmoid will have the excess energy inputted into them and gain +20 damage or +1 rank depending on the technique.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Only one variation can be used at a time.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used four times.[/spoiler]</span></p><p></p><p><strong><span style="font-family: 'Times New Roman'">(Deddozōn) | Dead Zone</span></strong></p><p>[SPOILER]</p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank</strong>: S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short-Mid</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 70 (-10 each turn)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description: </strong>The user will perform four hand seals creating a barrier sealing jutsu that expands the user's Plasmoid chakra into any three-dimensional shape with a variety of sealing scripts which can be seen rotating around the barrier. This barrier extends up to mid-range with their body being the epicenter and will move along with the user. Arcs of energy can be seen spreading throughout this barrier awaiting its moment to activate. The main purpose of this technique is to affect targets with thermal energy who remain or enter inside the "Dead Zone". Passively, due to the sealing script present along the barrier, the plasmoid arcs remove thermal energy of jutsus within range while the sealing nature of this technique facilitates the absorbing of chakra. This reduces the chakra of the opposing jutsu by ten and thus reduces its rank or alternatively removes an abundance of additional chakra which may be boosting the technique causing it to lose a single boost. Most techniques will be affected by this ability since they contain some amount of thermal energy but there are some cases where a technique could be devoid of thermal energy or resistant to having this energy affected. For this very reason, jutsu that are strong to Plasmoid will not be affected by the weakening portion of this jutsu; however, techniques that are strong to Plasmoid can still be affected by the sealing ability which allows the user to remove a boost to the applicable technique. If desired, it is possible for the user to spend a move while this jutsu is active to have adverse effect on opponents. If a living organism comes into contact with a Plasmoid arc, the organism then will begin to feel extremely cold as their body begins to freeze preventing movement for one turn. During this time, the freezing cause subsequent techniques to deal an additionally twenty damage points to the opponent’s body if they make contact.</span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'">Can only be used twice per battle</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'">No Plasmoid above A-rank next turn after deactivation</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'">Lasts four turns</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Times New Roman'">Requires Advanced Fuin </span></li> </ul><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Sasori, post: 21920995, member: 215426"] [B][FONT=Times New Roman]Custom element English name: [/FONT][/B][FONT=Times New Roman]Plasmoid Release [B]The element is based on: [/B]Lightning - Fire - Earth - Wind - Water + Chakra Control [B]Facts that prove the element to be possible (in the manga context): [/B] We have seen the various effects that the advanced combination of multiple basic nature transformations can have. Usually, when these advanced nature transformations are depicted, they have powerful effects and abilities. Plasmoid Release is one of these elements and shares its roots with Dust Release, an element that has been classed as one far above that of other ninjutsu. Dust Release, used by the two of Hidden Earth Village's Kages is a powerful element that utilized Earth, Wind, and Fire chakra to create three-dimensional figures that expand and had a powerful effect. In the case Dust Release, a bright core within the figures created would disintegrate objects that passed through them. It's within this context, Plasmoid Release is able to exist within the same realm of jutsu known as a Kekkai Tota, an advanced branch of jutsu that is more advanced than the jutsu class of kekkei genkai. By having a high skill level and mastery of all of the basic elements, the user is able to harness and manipulate this element. [B]How it works:[/B] To create the Plasmoid Release, the user would first need to combine both the Wind and Fire elements. This combination creates a gas that is then superheated and ionized by the user's Lightning chakra. The process itself working much like a fluorescent light. [B]As the ionized gas forms, the user will simultaneously introduce a combination of earth and water chakra used to create a malleable, semi-solid membrane that surrounds the ionized gas and begins to create external pressure upon it. As the external pressure grows, the gas is compressed into a nearly solid state effectively shaping the core. The internal pressure of the ionized gas becomes so great that the energy begins to try to visibly escape in the form of free-flowing arcs of energy coursing throughout the shape all stemming from the core of ionized gas. Soon, the internal and external pressures begin to balance out and effectively solidifies the entirety of the construct. This causes foreign objects that make contact with the newly created Plasmoid to physically clash with the created constructs and techniques of the element. When objects physically interact with the Plasmoid's surface, the free-flowing arcs are attracted to the object's thermal energy and focus on that area. This could be single or multiple points of contact. As the object and core's energy interact, the core's energy rapidly increases the rate at which the thermal energy is transferred between the two objects. The thermal energy literally is siphoned from the source as the energy of the core seeks to use it as a means to escape, unable to do so the thermal energy becomes distributed across the Plasmoid's surface. Objects that remain in contact with the surface of Plasmoid eventually begin to freeze in place due to complete removal of the object's thermal energy. Plasmoid constructs will appear as blue or purple translucent objects, with a visible core radiating energy on the inside surface of the construct. Jutsu Usage Examples: Plasmoid Release | Energy Shield [/B] Rank: B Type: Defense Range: Short Chakra: 20 Damage: 40 Description: The user creates two handseals (Dragon - Ram) creating a wall of plasmoid in front of the user. The plasmoid is solid enough to resist B-rank techniques and below without sustaining damage. This wall is capable of moving with the user as long as they maintain the Ram handseal. [B]Plasmoid Release | Plasma Ball [/B] Rank: A Type: Attack Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will clap their hands together generating chakra between them before pulling them back revealing a small orb that begins to expand the further away the user pulls their hands. The Plasma Ball is then released at the target and can be made to expand by the user performing the seal of confrontation. [B]Conditions to be able to use it: [/B][/FONT] [LIST] [*][FONT=Times New Roman]Requires Jonin Rank.[/FONT] [*][FONT=Times New Roman]Requires mastery of Basic 5 Elements.[/FONT] [/LIST] [FONT=Times New Roman][B]Weaknesses: Plasmoid is naturally weak to elements that show resistance to heat absorbing properties such as Water Release. Likewise, elements that are mainly comprised of water such as rain would fall into this category. Elements that are cold, such as Ice Release are also strong to Plasmoid. Being an energy based element, Wind release would be effective against it. Plasmoid is also weak to elements strong to energy, like Dark Release. -Water Release -Wind Release -Ice Release -Rain Release -Dark Release Strengths: Plasmoid heat absorbing abilities are naturally strong to hot elements such as Fire Release. Likewise, elements that are hot, such as Lava Release or Scorch Release are also weak to Plasmoid. Being energy based, Plasmoid is also strong to elements weak to electrical energy, like Earth Release. Lasty, Plasmoids electrical energy base structure is strong against the likes of Lightning Release as it's natural fields help repel the element. -Fire Release -Earth Release -Lightning Release -Lava Release -Scorch Release -Plasma Release -Steam Co-creator: @Koto Students I passed this custom element on too: ? & ? [I]Approved. Note Edits: I've removed your Neutral section. This is a pointless section in CE submissions; anything that isn't listed by your strengths and weaknesses are automatically determined neutral (unless an opposing CE dictates that your element is weak to it). I've also removed your students as CE cannot be approved with students already on them. Contact me to add students in the future. [/I][/B][/FONT] [CENTER][FONT=Times New Roman]☣ P a t e n t C e r t i f i c a t e ☣ I, Drackos, moderator of the Custom Elements Bureau, declare for all men to hear that I give you the following: LGeezy, our loyal member, gave on the date March 11, 2019, a request for a Patent on his custom element (Purasumoidoton); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following; Purasumoidoton Powered by Lord of Kaos Copyright © 2019, LGeezy, AnimeBase.me[/FONT][/CENTER] [FONT=Times New Roman][B](Fuinjutsu/Purasumoidoton: Ken tōshi no Yobidashi) - Plasmoid Release/Sealing: Gladiator Invoked[/B] [spoiler] Type: Supplementary/Offensive/Defensive Rank: S Range: Chakra Cost: 40 (+10 per turn) Damage points: N/A or 80 Description: The user will perform three hand seals and coat their body in a thick layer of Plasmoid chakra. The user’s Plasmoid chakra will take the form of an aura over the user’s body in which is also combined with sealing properties. Due to the massive amount of Plasmoid chakra active the user’s body will hard to see within the aura. The main ability of this aura is to passively absorb thermal energy near the user. This feat is accomplished because the Plasmoid aura will be radiating arcs of energy off of the user’s body up to five meters from it, and because it has the innate ability to draw thermal energy towards it. As a result of this, energy based techniques that enter five meters from the user will be reduced by one rank if weak to Plasmoid. Next, the user is capable of spending a move to create weapons crafted out of Plasmoid chakra from their body which can be no larger than five meters in width and length, and up to S-rank strength. These weapons/tools can serve as an extension of the user’s body if wanted or thrown as a projectile up to long range. Lastly, the armor has the ability to draw in thermal energy at a faster rate than normal. By spending a move the user can expand the arcs of energy radiating off of the user’s body up to mid range, and quickly drain a targeted energy source of its thermal energy. This ability can be done in the same time frame as this technique’s activation, so that it only requires one move. If the user targets the opponent, the target will begin to freeze over and be unable to move and would susceptible to additional damage. This in turn would cause the next technique to be deal 20 additional damage to the opponent. If an energy-based target or technique has been affected by this ability it is possible for the user to choose to apply the sealing properties of this technique. Once absorbed, the user can choose to unseal the energy back into their body and as a result empower one of their future techniques by one rank or twenty damage points depending on the technique. Due to the nature of this technique, it is possible for the user to affect energy sources up to S-rank once per turn. Note: Last 3 turns, usable twice per battle. No Plasmoid Techniques for above A-rank next turn . [/spoiler][/FONT] [COLOR=rgb(0, 0, 0)][FONT=Times New Roman][B](Fuinjutsu/Purasumoidoton: Ten no Shukufuku)- Plasmoid Release/Sealing Arts: Heavenly Blessing[/B][/FONT][/COLOR] [spoiler] [COLOR=rgb(0, 0, 0)][FONT=Times New Roman]Type: Supplementary/Defense Rank: A Range: Short Chakra Cost: 30 (+10 per turn to maintain barrier) Damage points: N/A Description: A body seal that activates at the start of battle that will passively infuse the user's clothing/armor with Plasmoid chakra. The Plasmoid forms the kanji for heaven (天) on the user's clothing/armor appearing as a bright white symbol. As a result of this seal, arcs of energy will be seen flowing off of the user’s clothing up to a meter from the user. The purpose of this seal is to increase the power of techniques utilized by the user by constantly absorbing nearby thermal energy. To achieve this effect, the user will utilize the signature property of Plasmoid. This involves siphoning thermal energy off of energy based objects once in range or the opponent if they get within range (5m). As an energy based object weak to Plasmoid nears the user, the seal will passively draw in the thermal energy and convert it to chakra for the user. By doing this the user will be able to passively enhance one of their techniques by twenty damage points or one rank depending on the situation by using the chakra to empower the techniques even more. At the cost of a move when an opponent gets within range, the user can preform the seal of confrontation to activate the seal. This will cause a short range spherical barrier to expand with the user at the center. In this barrier, the user effectively becomes the core of the Plasmoid and the barrier will move along with the user. Opponents who are within this barrier will begin to feel sluggish and cold as their thermal energy drains, this results in their speed being reduced by 2 levels and taijutsu and weapon techniques to be weakened by 10 damage. This effect increases by 1 speed levels and 5 damage for each turn the opponent remains in range. Eventually on the 4th turn, the target will be rendered completely frozen due to losing all their thermal energy. To maintain the barrier will however drain the user of 10 additional chakra per turn during which no other chakra based techniques can be used. Note: Must be stated in the user’s biography or at the start of a battle. After empowering an attack or activating the barrier, this technique goes into a three turn cool down. [/FONT][/COLOR][/spoiler] [B][FONT=Times New Roman](Fuinjutsu/Purasumoidoton: Fuma Shuriken) Sealing Arts/Plasmoid Release: Demon Windmill Shuriken[/FONT][/B] [spoiler] [FONT=Times New Roman]Type: Supplementary/Offensive/Defensive Rank: S Range: Short-long Chakra Cost: 40 (80 for two) Damage points: 80 (100 for two) Description: The user will focus their chakra as they place their hand to the side them creating a three dimensional Windmill Shuriken shaped construct of Plasmoid above the palm of their hand that is also embedded with a fuinjutsu script. The Plasmoid appears to be transparent with a small sphere located at its center that glows with a soft light as arcing streams of energy that radiate from it. What's unique about this technique is the fuinjutsu applied to the shuriken give it the ability to track the chakra source of a target, making it almost impossible to evade. This means that one must stop or block the Shuriken as simply moving out of it's path would be ineffective as the Shuriken will quickly correct course. The Shuriken is dense and extremely sharp able to slice a target as the arcing energy would be drawn to the target, absorbing heat from the target weakening it. The center sphere then seems to explode with a tremendous amount of force creating a short-ranged blast radius. The user is able to use double the chakra cost to effectually create two Shuriken, with one hiding within the shadow of the other, requiring some form of enhanced perception like Sensing or Doujutsu to notice the second Shuriken. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses and intangible elements as well; But the resulting damage that this technique can produce varies considerably, being more effective against heat based elements. [B]Note[/B]:[/FONT] [LIST] [*][FONT=Times New Roman]Requires a two turn cool down and can only be used[B] two times per battle[/B][/FONT] [*][FONT=Times New Roman]Can only use Double Shuriken once per battle[/FONT] [*][FONT=Times New Roman]Can only be taught by LGeezy [/FONT] [/LIST] [/spoiler] [B][FONT=Times New Roman](Purasumoidoton: Shishou no Jutsu) Plasmoid Release: Master Technique[/FONT][/B] [spoiler] [FONT=Times New Roman][B]Type:[/B] Supplementary/Offensive/Defensive [B]Rank[/B]: C - S [B]Range:[/B] Short-long [B]Chakra: [/B]15 - 40 (+5 per turn to maintain C & B rank, +10 per turn to maintain A to S rank) [B]Damage:[/B] 30 - 80 [B]Description: [/B]The user will perform a number of handseals (B-rank = 2, A-rank= 3, S-rank = 4) depending on the amount of chakra they wish to use in order to create various three dimensional objects out of their Plasmoid chakra. These forms are limited to the user's imagination and the Plasmoid appears to be transparent shape with small sphere located at its center that glows and radiates arcing streams of energy along the confines of the shape. Once a target encounters the Plasmoid, the center sphere grows bright and explodes outwards with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius and/or allows the blast to extend outward upon the targeted area up to 5 meters, the energy drains the object of its thermal energy if its weak to Plasmoid which can force organic objects to be flash frozen in place. The size and shape of these objects are also determined by the amount of chakra the user plans to use. C-rank usage can create simple objects such as basic 3-d shapes, swords, shields, platforms, etc. These may be no larger then the user's own size. B-rank usage allows the user to create objects no larger then double the user's own size. A-rank use allows the user to create objects that can cover a 5 meter area. S rank would allow the user to create objects up to a mid-ranged area. They can however be used like a projectiles that reach out to long range and can be maintained at the expense of chakra per turn during which no additional Plasmoid techniques can be used. Note: Can only use S-ranked technique twice per battle, A-Rank can be used three times per battle. Note: Requires a[B] two[/B] turn cool down following the use of the S-Rank variant Note: Constructs may be sustained with C and B ranks draining 5 additional chakra per turn while A and S ranks will drain 10 extra chakra per turn. [/FONT][/spoiler] [B][FONT=Times New Roman](Purasumoidoton/Fuinjutsu: Ōji no Chi) Plasmoid Sealing Arts: Blood of the Prince[/FONT][/B] [FONT=Times New Roman][spoiler] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage points: N/A Description: The user will at the cost of a move perform two hand seals during battle to releases their plasmoid chakra up five meters of where they are in every direction. This will cause the user’s plasmoid chakra to affect the area up to five meters around by absorbing and sealing the thermal energy out of everything nearby them. This simply means that the air around the user will drain of its thermal energy and in return the air surrounding the user will drop in temperature and become noticeably colder. Also, the ground the user is standing on will also be affected. In terms of a grassy field the energy will be drained out of the grass causing it to wilt and die. This effect will be emulated depending on the field the user is on but in some cases the ground would only become noticeably colder. The main purpose of doing so comes into place when the unique properties of the Fuinjutsu unseal the energy from the environment back into the user’s body which would flood their body with a foreign energy allowing them to rejuvenate their chakra and relieve themselves of mental/spiritual ailments of things like genjutsu or Yin Release up to S-rank, barring Mangekyou Sharingan level genjutsu . If desired the user can activate this technique and drain their surroundings of energy but they can choose to not use the sealed energy right away. The user can choose to wait and passively flood their body with chakra if used later in the fight. Note: Can only be used three times with a two turn cool down Note: Has no effect on opponents [/spoiler] [B](Purasumoidoton: Ginga no Noroi) Plasmoid Release: Galactic Cursing[/B] [spoiler] Type: Supplementary/Offensive/Defensive Rank: B Range: Short-long Chakra Cost: 20 Damage points: N/A Description: The Galactic Curse Technique is a technique that infuses chakra into various techniques employed by the user. It's first variation is performed by creating an extra Tiger hand seal in the same time frame as one of their Plasmoid techniques which will allow the user to infuse the Plasmoid Jutsu with fire chakra. By taking advantage of Plasmoid Release's innate ability to siphon thermal energy from objects, the user will be able to increase the power of their Plasmoid jutsu. This is caused by the fire chakra's thermal energy being absorbed and converted into additional energy for the Plasmoid, and as a result the Plasmoid technique will have its strength increased due to the extra energy in it. This will translate into the technique to gaining +1 rank or +20 defensive or offensive properties depending on the technique.The alternate variation of this technique allows the user in the same time frame as one of their Ninjutsu based or Elemental techniques to passively activate a thin illuminated barrier of Plasmoid surrounding it(original technique retains its original S/Wes). This will allow the technique to draw in more thermal energy from the environment due to Plasmoid’s innate nature to siphon thermal energy. Techniques that have this coating of Plasmoid will have the excess energy inputted into them and gain +20 damage or +1 rank depending on the technique. Note: Only one variation can be used at a time. Note: Can only be used four times.[/spoiler][/FONT] [B][FONT=Times New Roman](Deddozōn) | Dead Zone[/FONT][/B] [SPOILER] [FONT=Times New Roman][B]Type:[/B] Offensive/Defensive/Supplementary [B]Rank[/B]: S [B]Range:[/B] Short-Mid [B]Chakra:[/B] 70 (-10 each turn) [B]Damage:[/B] N/A [B]Description: [/B]The user will perform four hand seals creating a barrier sealing jutsu that expands the user's Plasmoid chakra into any three-dimensional shape with a variety of sealing scripts which can be seen rotating around the barrier. This barrier extends up to mid-range with their body being the epicenter and will move along with the user. Arcs of energy can be seen spreading throughout this barrier awaiting its moment to activate. The main purpose of this technique is to affect targets with thermal energy who remain or enter inside the "Dead Zone". Passively, due to the sealing script present along the barrier, the plasmoid arcs remove thermal energy of jutsus within range while the sealing nature of this technique facilitates the absorbing of chakra. This reduces the chakra of the opposing jutsu by ten and thus reduces its rank or alternatively removes an abundance of additional chakra which may be boosting the technique causing it to lose a single boost. Most techniques will be affected by this ability since they contain some amount of thermal energy but there are some cases where a technique could be devoid of thermal energy or resistant to having this energy affected. For this very reason, jutsu that are strong to Plasmoid will not be affected by the weakening portion of this jutsu; however, techniques that are strong to Plasmoid can still be affected by the sealing ability which allows the user to remove a boost to the applicable technique. If desired, it is possible for the user to spend a move while this jutsu is active to have adverse effect on opponents. If a living organism comes into contact with a Plasmoid arc, the organism then will begin to feel extremely cold as their body begins to freeze preventing movement for one turn. During this time, the freezing cause subsequent techniques to deal an additionally twenty damage points to the opponent’s body if they make contact.[/FONT] [LIST] [*][FONT=Times New Roman]Can only be used twice per battle[/FONT] [*][FONT=Times New Roman]No Plasmoid above A-rank next turn after deactivation[/FONT] [*][FONT=Times New Roman]Lasts four turns[/FONT] [*][FONT=Times New Roman]Requires Advanced Fuin [/FONT] [/LIST] [/SPOILER] [/QUOTE]
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