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☠The Cataclysm☠
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<p>[QUOTE="Sasori, post: 21280053, member: 215426"]</p><p><strong>Rījentoāmā | Regent Armor</strong></p><p>[spoiler]</p><p>Type: Tool</p><p>Rank: A</p><p>Range: Self</p><p>Chakra: (-10 per turn)</p><p>Damage: N/A </p><p>Description: The Regent Armor is a scientifically modified underarmor worn by shinobi, fitted and designed to supplement the body while also monitoring the chakra source within, linking the suit and its user together. It resembles a divers suit in appearance, all black hugging the body close, but this armor leaves the hands and head exposed. Woven from a lightweight, flexible metal that is also highly dense and durable, this scientifically modified suit is further altered to passively negate paralyzation factors via electrical currents due to its minor ability to seperate and ground itself to the earth with small cable like cords that extends from the feet area. However, that feat is only accessible when in contact with the ground. The suit is embedded with a CPU integration system that allows the armor to easily connect to other systems, not only on a processing level, but physically to the suits surface as an attachment if desired. Once foreign chakra enters the user's system from another source, the suits defense protocols activates and releases a repetitive beeping sound from a part of the suit near the neck area, alerting the user to the imminent threat within. That is when the user has the ability to activate the suits defensive feat. Holding pre-stored water chakra within, the Regent Armor's defense system upon activation releases the held water chakra out into the user's circulatory system, infiltrating it as it cycles throughout the enitre body cleansing the system before releasing out from the body via the suit as a force of expelled mist. This water ninjutsu acts as a body cleansor from all foreign sources like Kai, able to combat illusions of all ranks, excluding the usually higher bared illusions via MS.</p><p>NOTES</p><p>►Defense activation counts as a move and can be done 4x per battle</p><p>►Fueling the suit contributes to the armors ability to register the body's vital signs, and stops when ceased [/spoiler]</p><p><strong>(Fūinjutsu: Mugen Kyōsaku) – Sealing Technique: Infinite Constriction </strong></p><p>[SPOILER]Type: Supplementary </p><p>Rank: C</p><p>Range: Short – Mid </p><p>Chakra: N/A (+5 chakra cost to applied technique) </p><p>Damage: N/A </p><p>Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement passively applied to the Infinite and Multiple Infinite Embraces. When created the Embraces, both B and A-Rank versions, create a cuboid structure around its target(s). With the supplement Infinite Constriction the cuboid construct is modified to become far more malleable and instead fit itself around a single target trapping them within it. In order for this supplement to operate generic black sealing script will spread on the barrier produced; the script, while plainly visible, will not obscure vision of the target trapped within the Embraces. This can be best visualized as a tightly fit spandex suit which forms around the target and traps them within it, effectively making the Embraces a far more potent restricting technique. Because of this technique’s nature it can be applied within the same time frame as the Infinite Embraces and its variants. Infinite Constriction does not supplement the strength or durability of the Embraces and its variants.</p><p>[/SPOILER]</p><p><strong>(Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia </strong></p><p>[SPOILER]Type: Offensive, Supplementary </p><p>Rank: A </p><p>Range: Short – Mid</p><p>Chakra: 30 </p><p>Damage: N/A </p><p>Description: This technique employs the usage of barriers to create a technique designed to restrain targets. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves. The barrier itself can fit to the size of its target, however it cannot reach sizes equivalent to boss summons. It can only be used to trap targets up to three times the size of an average human. The barrier is simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used three times per battle within two turns in between applications. No fuuin above A rank in the following turn[/SPOILER]</p><p><strong>(Fūinjutsu: Butsuri Kyōsaku) – Sealing Technique: Physical Arctation </strong></p><p>[SPOILER]Type: Supplementary </p><p>Rank: B </p><p>Range: N/A </p><p>Chakra: N/A (+10 chakra cost to applied seal) </p><p>Damage: N/A </p><p>Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement to a seal, or an adjustment to sealing script, applied to other seals such as the generic Sealing Tag technique. Physical Arctation is based on the principles of Sealing Technique: Artifice and Revision. This technique is designed to slightly adjust their sealing script so to emulate the effects of the Living Barrier. Through an infusion of chakra the applied adjusted script will release an intangible barrier on its target, much like an armor. Those entrapped within will experience the disruptive effects of the Living Barrier, but to a lesser degree. The barrier creates a seal which effectively seals away 40% of the target’s maximum chakra reserves while also preventing the target from using techniques above S-Rank. Unlike the Living Barrier, Physical Arctation will remain active until the seal which it has adjusted is destroyed. Because of the nature of this technique it can be used within the same timeframe as the technique it is applied to. Physical Arctation can only be used two times per battle, with two turns in between each application. Its effects cannot be boosted to restrict the target further.</p><p>[/SPOILER]</p><p><strong><span style="color: rgb(184, 49, 47)">(Gizen mushi) Sealing Arts: Fiendish Neglect</span></strong></p><p>[spoiler]</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A </p><p>Description: The user will first perform two hand seals and cause for a magenta colored barrier to peel off of their skin and continue moving up to ten meters away. This barrier will take the form of a spherical and translucent barrier that continues to expand in size as it moves away from the user. For example, once released from the user the barrier will begin to expand towards everything ten meters around where it was released. The thing so special about this barrier is that in the turn it was released the user will select a specific target for it. For example, the user could choose the Fire element and by doing so would cause the barrier to push away all signs of the fire element near the user. This is basically a technique the user can use to push away attacks that happen to form very close to their person, in fact, due to how the barrier is emitted from their body it can affect just about anything nearby. Essentially, the specified target will be pushed up to ten meters away. It is important to note that this technique does not cause damage to the target, but instead just pushes them away. Logically speaking though, this technique can be used to neutralize attacks. Of course, this technique has limits, it can only affect techniques up to A-rank and can be opposed or stopped by attacks above that rank. Additionally, when selecting a target for the technique, it can be any of the five base elements or any Custom Element. This technique also does not affect any other person or jutsu besides the ones chosen and will simply phase through it. </p><p>Note: Can only be used four time with a turn cool down</p><p>Note: No Fuin A-rank and above next turn [/spoiler]</p><p><span style="color: #333333"><strong>(Juno) Artemis</strong></span></p><p>[spoiler]</p><p><span style="color: #333333">Type: Puppet </span></p><p><span style="color: #333333">Rank: A</span></p><p><span style="color: #333333">Range: NA</span></p><p><span style="color: #333333">Chakra: 30</span></p><p><span style="color: #333333">Damage: NA</span></p><p><span style="color: #333333">Description: In ancient stories, Artemis was known to be the goddess of the hunt. Artemis is a rather average puppet height wise due to it being only five feet tall. It is clothed in rudimentary fabrics that run throughout her entire body. The most distinguishing feature about Artemis would have to be her holster used to carry a large amount of spear tipped arrows. In her holster, Artemis holds a variety of different arrows, some attached with sealing tags or explosion tags. Upon being summoned to the field, Artemis will hold in its arms a wooden bow that it will use to release arrows throughout the field. These arrows, for the most part, can reach up to long range with the help of the chakra the user uses when the arrows are released. There are specific arrows that Artemis has, but the user is also free to release free form arrows of the falling choices: wooden arrows by themselves or arrows with explosive. The user is free to release up to four arrows of freeform nature at once. Regarding its specialty arrows, the user is free to release up to two of any kind in different directions if wanted but at the cost of two moves. If by any chance, Artemis’s bow is destroyed, the user can retrieve up to three spare bows from inside of her body. </span></p><p><span style="color: #333333">Abilities: </span></p><p><span style="color: #333333">Sacred Arrow: The first ability of Artemis calls for the user to attach three arrows to its bow where it will then propel the arrows up to long range with the help of its chakra infused bow. The arrows will all be arranged into the formation of a triangle around whatever it is nearby. Instantly, as contact has been made the Fūinjutsu tags will activate and begin emitting a magenta colored barrier that will attempt to close in on whatever it is around. The point of this barrier will be to entrap enemies in a barrier that constantly closes in on them until they are crushed. If desired due to how these arrows work the user can instead use it as a protective shield to stop incoming attacks by surrounding themselves in the barrier or by placing the barrier in front of them. Let it be noted, that each arrow is placed at least five meters from its target, but if the user is placing the arrows around themselves then they can cover any allies five meters around them. If the arrows are removed from the ground then the barrier will be dispelled. (A-Rank)</span></p><p><span style="color: #333333">Chaos Arrow: The next set of arrows have more of an elemental touch them. By first placing a string attached arrow laced with a Fūinjutsu tag, the will the propel it up to long range. While it is in mid-air the tag will activate unsealing a wide array of stringed arrows that cover a wide range and are hard outrun. A special thing about these arrows is that they can be coated in the lightning element and are able to be controlled via a string in order to allow for directional control. (A-rank)</span></p><p><span style="color: #333333">Exorcism Arrow: The Exorcism arrow is one that has a sealing jutsu imbued inside of it. The seal is set to activate whenever the arrow makes contact with foreign chakras such as the enemy or the enemy’s technique. Upon expulsion of this arrow, the arrow will glow in a bright white light. The thing so special about this arrow is that upon contact with a surface the user will be able to seal away impurities and foreign chakra upon contact. For example, the user can use this to target poisonous smoke clouds or other toxins and upon the arrow making contact with the source it will seal all of it away. In regards, to enemy techniques, this technique can be used on A-rank jutsu within reason in order to seal them away. For instance, if this seal were to make contact with the Stone Golem technique, upon the arrow touching the creature, ethereal arms can be seen manifesting from the arrow and will begin to submerge the technique from all angles until the beast has been sealed inside of the arrow. This ethereal arms can still be countered logic wise with an opposing technique, and if desired the user can choose to shoot the arrow at a piece of the ground in front of a jutsu or person and release the ethereal arms from there, but they can only extend up to five meters (A-rank). </span></p><p><span style="color: #333333">Miasma Arrow: The last arrow is one that has a lethal part attached to it. This arrow has at the end of it a poisonous smoke bomb that is filled with the puppeteer's poison. Upon the arrow making contact with a solid surface it will release a poisonous smoke cloud up to ten meters around where it went off. The user can release up to one arrow of this kind at once and upon them making contact with the ground smoke will be dispersed everywhere.</span></p><p><span style="color: #333333">Note: Each arrow has a one-turn cooldown but do note that Exorcism Arrow is only useable four times per event. </span>[/spoiler]</p><p><strong>(Abigōru) Abigor</strong></p><p>[spoiler]</p><p>Type: Puppet</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30 </p><p>Damage Points: NA</p><p>Description: Abigor is a rather tall, demonic oriented puppet whose frame is larger than any ordinary puppet or human because it is around eight meters tall making it a distinguished puppet. As far as aesthetics go, Abigor is a rather bulky puppet that possesses a brownish hue and appears to be coated in a layer of metallic plates. Abigor is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Some of its more distinguished characteristics would have to be the massive cannon that it holds on its arms. The cannon happens to be the puppets main source of power and with it allows the puppeteer to expel a variety of different types of attacks.</p><p>Abilities: </p><p>Elemental Cannon: The first ability of Abigor involves the user utilizing a Fuinjutsu tag located inside of cannon. By infusing thirty chakra points into the cannon the user will be able to release from it the lightning element. The cannon will release a thick and wide stream of the desired element that the user can choose to use to hit multiple opponents by simply moving the cannon around. This particular ability can extend up to long range.</p><p>Goo Cannon: The second ability of Abigor, involves the user channeling chakra into the cannon as previously done, but this time around the chakra will manifest itself into a sphere of concentrated chakra. Once ready the user can quickly release up to two chakra spheres in quick succession towards a targeted area. The special thing about these spheres in that the moment they make contact with the ground it will begin to disperse up to five meters around the targeted area. Once contact has been made, the ground will have been layered in a special chakra that is very sticky which can be used to immobilize targets. (A-rank)</p><p>Absorption Cannon: The third ability of Abigor, involves the user sending chakra points into a seal inside of Abigor's cannon. Once the user has done so they will point the cannon into the direction of an incoming attack. In response to the attack, the cannon will begin to unleash a powerful sealing jutsu that will begin to drag inside of it any incoming attacks or persons. The thing about this sealing jutsu is that the suctioning wave can only be felt when the object the user is trying to seal is five meters away. Also, when the user is trying to seal away a technique they are only able to seal away certain techniques which just means that jutsu that cover a wide range and scale will not be able to be sealed inside. Despite the cannon being unable to seal certain jutsu, it is still possible for the user to seal large jutsu because once the attack is within range of the suction wave the attack will become compressed and will be dragged inside of the cannon. When a person or sentient creation is within range of the suction wave they will find it difficult to move due to powerful suctioning wave This ability is equal to A-rank and can seal up to S-rank jutsu. </p><p>Poison Cannon: By utilizing a compartment inside of the cannon, the user will be able to release from the cannon a concentrated stream of gaseous poison throughout the field. This ability has the strength of an A-rank and, it is possible for the user to utilize it in order to counter other attacks or they could use it to blast away opponents with a powerful stream of smoke. This poison will have the effects and properties of the puppeteer poison. (A-rank) </p><p>Notes: </p><p>~Each ability has a range of Short-Long except Absorption Cannon, which is limited to short-range. </p><p>~ Each cannon has a one turn cool down except for Absorption cannon which has a three-turn cool down.[/spoiler]</p><p><strong>(Shiru tame ni) Saber </strong></p><p>[spoiler]</p><p>Type: Puppet</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30 </p><p>Damage: NA</p><p>Description: Saber is a rather tall puppet being around six feet tall. Saber is a wooden puppet crafted in the image of a man. Image-wise, Saber wears an armor with metallic plates which is purely a cosmetic part of its design. The thing that is so special about Saber is that he was crafted to be a sword specialist. He owns up to the name by carrying two ordinary katanas in his hands and other than the swords that he carries when he is summoned to the field there is nothing else unique about the puppet upon first glance. Saber, however, has Fuinjutsu seals scattered across its body that allows it to summon forth unique swords that are combined with Fuinjutsu in order to make deadly combos. If desired, the user can even passively activate a seal on the puppet with a surge of five chakra points and summon forth up to two ordinary katanas. </p><p>Abilities:</p><p>The first ability of the puppet involves the user manipulating the swords in Saber’s hands and pointing them in the desired direction. The swords can be pointing in different directions, but once a direction has been found the user will charge their puppet with raw chakra and upon doing so the puppet will release from the tips of its blades a thin stream of chakra. This chakra is refined so that it can easily cut through objects or pierce them. When using this ability, the user is free to manipulate the chakra in order to make abrupt turns or to move the arms of the puppet in order to allow for the chakra streams to move into another direction. If desired, the user can pierce the ground with the swords and cause the chakra streams to travel underground and emerge to attack the opponent. This particular ability is equivalent to A-rank and can extend up to long range. </p><p>The next ability of the puppet requires the puppet to retrieve two katanas from somewhere inside of its body or utilize the ones in its hands in order to place on the ground directly below the puppet. Upon the tips of the swords being placed on the ground, a fuinjutsu tag located on the puppet will activate and from it, an emerald barrier will spring forth from the swords. The barrier will extend up to five meters of where the swords were, but the special thing about this barrier is that upon its emergence the user can control the barrier to repel foreign chakra sources around it. This just means that the user can use the barrier in order to push away an enemy to the outskirts of the barrier which would be five meters away, but they could also use the barrier in order keep their allies inside. The barrier can also be used to push away other techniques such as smoke or mist that are around the swords when they release the barrier. Otherwise, the barrier is able to sustain up to A-rank damage but can be canceled if the opponent finds a way to remove the swords from the ground. </p><p>The last ability of Saber is the ability of the user to open a compartment on Saber’s left arm and send chakra into a seal located on the puppet in order to release a barrage of katanas from the seal that will be attached to a string. With the help of the strings, the user can manipulate them to alter their directions suddenly which can be useful to attack multiple targets at once. If desired the user can also choose to attach a poisonous smoke bomb filled with a poison of their choice and once the swords make contact with an object the user will release a smoke cloud up to a meter of where the sword was. This particular ability can extend up to long-range and covers a wide range making it difficult to outrun especially with the help of the strings. This technique, essentially, could allow the user to fill a good percentage of the battlefield with smoke. The poison used can only be the puppeteer's specialty poison. </p><p>Notes:</p><p>~Chakra stream ability is equal to A-rank, has a one turn cooldown </p><p>~The barrier technique is equal to A-rank, has a three-turn cooldown</p><p>~The barrage of Katanas technique is equal to A-rank, has a one turn cooldown[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&page=39&p=21123100&viewfull=1#post21123100">(Fūinjutsu: Kyōshin) – Sealing Technique: Resonance</a></p><p>[spoiler]</p><p>Type: Supplementary </p><p>Rank: A </p><p>Range: N/A</p><p>Chakra: N/A (+400 Maximum) </p><p>Damage: N/A</p><p>Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs. </p><p>Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed: </p><p>Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on. </p><p>Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind. [/spoiler]</p><p></p><p><strong><em><span style="font-family: 'Times New Roman'">(</span></em><span style="font-family: 'Times New Roman'"><em>Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery</em></span></strong></p><p><span style="font-family: 'Times New Roman'">[Spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30 (-10 to the main two affinities of the user)</span></p><p><span style="font-family: 'Times New Roman'">Damage:N/A (-10 to the main two affinities of the user)</span></p><p><span style="font-family: 'Times New Roman'">Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.</span></p><p><span style="font-family: 'Times New Roman'">Spoiler</span></p><p><span style="font-family: 'Times New Roman'">-Can only be used or activated once per battle</span></p><p><span style="font-family: 'Times New Roman'">-Can't be used on bios without two elemental specialties</span></p><p><span style="font-family: 'Times New Roman'">-Can’t be used on S-Rank and above Fuuin</span></p><p><span style="font-family: 'Times New Roman'">-Can’t be used on Multiple Infinite Embraces [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Fuuin: Hitei-teki dōka) - Sealing Technique: Negative assimilation</strong></span></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra cost: N/A (-30 on activation)</span></p><p><span style="font-family: 'Times New Roman'">Damage points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user has a seal on their body with the Kanji 否定的同化 that automatically activates upon the user being struck with a fuuinjutsu from an alternate chakra source to their own I.e an enemy sealing tech. A barrier will form almost instantly over the user taking the form of a rapidly spinning sealing script. The effect of the barrier is to reduce the power of other sealing techs by forcibly assimilating the users chakra in to them to undo the sealing. Much like the canon seal destruction. However this version is autonomous, should the enemy fuuin be equal to or below the rank of this tech it will be completely cancelled. However it will only lower the power of higher ranked fuuin by one rank. Lowering S to A for example.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used thrice per battle</span></p><p><span style="font-family: 'Times New Roman'">Note: Only applies to fuuinjutsu techniques</span></p><p><span style="font-family: 'Times New Roman'">Note: Requires a two turn cooldown between uses.</span></p><p><span style="font-family: 'Times New Roman'">Note: When activated, the user is unable to perform Fuuinjutsu above A-Rank in the same and following turn. </span>[/spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Teikoku guntai) Forgotten Diadem</strong></span></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Type: Weapon</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: N/A</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: This is a unique weapon that the user will wear around their necks giving them a special bond with it. This weapon takes the form of several voodoo dolls that have been made in the form of an accessory and has a special bond between the user. The necklace takes the form of two distinct Fuinjutsu related abilities that occur when certain requirements have been met. This weapon is similar to the First Hokage’s necklace which was able to imbue objects with a sealing technique. In this case, too, the user will have imbued a sealing technique inside of their “Voodoo doll”. The necklace has two distinct abilities and once activated, the eyes of the voodoo will proceed to glow a crimson color.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">The first ability of the necklace activates upon foreign chakra being inserted inside of the user’s chakra system. Upon activation of foreign chakra being inserted inside of the user’s body, primarily genjutsu, the doll will open its eyes in response to it. The eyes of the doll will glow a crimson red color upon activation and will begin to seal off a portion of the user’s chakra. The crimson glow of the doll will also appear physically so anyone could know that it is activating. Once activated a portion of the chakra flowing inside of the user will be absorbed into the doll. Any chakra that has entered inside of the doll will become "purified" in a seal and all remnants of it being the user’s chakra signature will be wiped away from it. When inside of the doll, the chakra will transform into that of raw chakra. Immediately, after the chakra has been sealed inside of the doll, it begins to release the chakra back into the user and by doing so, will allow for the user to essentially insert a foreign chakra into their chakra system and release the use of any genjutsu bar Mangekyo level. This ability of the doll is only able to be used three times with a chakra drainage of twenty points being taken from the user and costs a move. The process of sealing and unsealing the chakra has pretty quickly.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">The next ability of the weapon is passive in nature (with an upkeep of 5 chakra per turn) and serves almost as a guide for the user. Upon detecting foreign chakra being present anywhere up to eight meter radius away from the user, the necklace will activate. The necklace will perform its ritual of glowing its eyes and begin to passively absorb fifteen chakra points from the user. Once this is done, the doll will begin to vibrate sporadically as it responds to the foreign chakra. In a matter of seconds, the collection of dolls on the user’s neck will begin to point in the direction of the foreign chakra. If there is only one source of the chakra then only one doll will point in that direction, but if there are multiple sources of the chakra around the user then the collection of voodoo dolls around the user’s neck will begin to point in the direction of each foreign chakra and even if a bit ambiguous at times it will give the user a general idea of where the attack is coming from. The dolls involved in the detection can continue to do so for a price of five chakra points each turn and will only stop once the foreign chakra that activated it is dispersed or out of range. Let it be noted, that the dolls cannot respond to any new foreign chakra while it is already activated in response to one. This ability also can only be used three times with a turn cool down. </span>[/spoiler]</p><p></p><p><strong><span style="color: rgb(184, 49, 47)"><span style="font-family: 'Times New Roman'">(Fukitsuna ito) - Sealing Arts: Ominous Threads</span></span></strong></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will first perform a hand seal at the end of one of their physical or projectile techniques. After doing so, kanji transcripts will begin to spread across said object or technique. For example, if this is used on a free-form kunai then it will cause the kuna to be covered in kanji transcripts. The purpose of this technique comes into play once said object strikes a physical surface. For instance, if the user has a kunai and throw it at the grown in front of them it will cause the kanji transcripts to activate. Once activated the transcripts will release a small scale sealing jutsu that seals everything one meter from its location all directions. As a result this will seal even the affected object. At the most, the seal could create a small cylindrical hole in the ground or whatever it made contact with. This technique can seal objects up to the chakra input of this jutsu, and does not work against living opponents. Kanji created by this technique are in plain view, and cannot be obscured to an opponent aside from being out of line of sight.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used five times with a turn a cool down </span>[/spoiler]</p><p></p><p><strong><span style="color: rgb(184, 49, 47)"><span style="font-family: 'Times New Roman'">(Akuma no hitsugi ) – Sealing Arts: Devil’s Casket</span></span></strong></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary, Defensive,Offensive</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra cost: 30 (-5 per turn)</span></p><p><span style="font-family: 'Times New Roman'">Damage points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will perform three hand seals and cause a transparent red spherical barrier to glow around the user up to five meters away. The thing about this barrier is that it will glow around its user upon being summoned but will become invisible to the naked afterwards. An opponent would not know the barrier was present unless they witnessed its creation or if they had a form of chakra sensory. The only other way the barrier will become visible is when the user activates it or the opponent attacks it. The first ability of the barrier is that the user can control the chakra inside the barrier to passively lift and move the user around. While moving around the barrier will become visible and the user will appear to be flying. The next ability is the user’s ability to passively create openings in the barrier to release attacks or to allow them in. The main ability of this barrier is to deflect incoming attacks. Whenever an attack strikes a focal point of the barrier it will cause the barrier to become visible. Afterwards the barrier will begin to generate and focus energy at the location(s) of where the attack comes from. After doing so the attack will be pushed back into the opponent direction. The barrier can only deflect one jutsu per turn. Also, since this barrier relies upon its own strength to deflect it is only able to deflect techniques up to this techniques rank, and will require an attack higher than its rank to destroy it. The only exception to this is if the barrier is struck by two techniques of equal rank within the same turn, leading to the barrier's destruction.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used three times with a turn cool down.</span></p><p><span style="font-family: 'Times New Roman'">Note: No Fuin above A-rank after it ends. </span>[/spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong><span style="color: rgb(184, 49, 47)">( Hotaru ) – Sealing Arts: Firefly</span></strong></span></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary, Defensive,Offensive</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will first perform three hand seals and form around their body an emerald spherical barrier. This barrier can span up to five meters from the user and encompass allies or it can be skin tight. The user will activate this barrier in response to an energy based attack up to the rank of this technique. Upon said attack coming into physical contact with the barrier it will be sealed inside of it. Moments later the barrier will be seen glowing a bright yellow light that is blinding to anyone not inside of the barrier. After absorbing the energy the user will use this energy to replicate a bright flare. Once absorbed the barrier will begin to expand off of the user’s body and up to Mid range. The body will cover a mid-ranged distance from all angles. The main purpose of doing this is to affect enemies with a bright flare that will block their site and blind them if they do not cover their eyes. The flare will prevent the enemy from seeing through it and also will radiate a meter off of the barrier as it closes in on the target. This barrier carries no physical damage and will pass through objects without any interference. If, however, the opponent does not shield themselves from the bright light then they will be blinded for one turn.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used four times with a turn cool down </span>[/spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>(Ningyō yōshiki: Shōmetsu-hō) — Puppet Style: Disappearing Act</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: A puppetry and fuinjutsu based technique that the user will use on their puppets. This jutsu was created to help the user protect their puppets from incoming attacks or things of the like. This is because it can be quite difficult for a puppet user to protect themselves and their puppet. The user will place this seal on all puppets and must mention the seal either in their bio or at the start of a fight. Now, when foreign chakra comes close to them the seal will automatically activate by sapping 30 chakra points from the user puppeteer. Once activated, the seal will seal all of the user’s puppets(with the seal placed on them) within eight meters of the targeted puppet and seal them into a scroll. After the threat has disappeared the user will be able to passively return their puppets to their original locations in the same positions.</span></p><p><span style="font-family: 'Times New Roman'">Note: This will not seal the puppet that has this seal placed on it.</span></p><p><span style="font-family: 'Times New Roman'">Note: Usable three times per battle [/spoiler]</span></p><p></p><p><strong><span style="color: rgb(226, 80, 65)">(Teikoku guntai) Sealing Arts: Eye of the Witch</span></strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Mid</p><p>Chakra Cost: 15 (+5 each turn if activated for longer than one turn) </p><p>Damage Points: N/A</p><p>Description: As we have seen in the past, it is possible to seal abstract things such as emotions or spirits. Eye of the Witch is a seal that will be imbued inside of the user and has no real “tangible” form. Eye of the witch is a technique that activates whenever the user is faced with an energy based attack. This seal activates passively and is usually activated in order to inform the user of energy based attacks that are used to surprise attack the user or not visible to the untrained eye. When an energy based attack comes within ten meters of the user the seal activates and releases a burning white image that will appear inside of the user’s head. This burning image causes no real pain but instead is an intense sensation. This sensation is used in order for the user to know when an attack is near. In the user’s head they will see a small white patch appear that will refuse to be ignored. Whenever an energy based attack is on the field, two things will happen, the burning white image will increase in size when the energy attack is near them and will decrease when it is farther away. Additionally, once activated, the seal will in a way “guide” the user towards the source of its activation or rather lure them towards it. Also, in order to help the user, the burning image in the user’s head will guide/inform the user of the location of the energy based attack by forming cardinal directions or rather arrows pointing towards the one or multiple locations of the source. The seal only deactivates when the energy attack that activated it is dispelled. </p><p>Note: Must be posted in the user’s biography as a seal.</p><p>Note: Usable 4x a battle</p><p>Note: Requires a turn cool down after deactivation. [/spoiler]</p><p></p><p><strong><span style="font-family: 'Times New Roman'">(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions</span></strong></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: D - Rank</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: N/A</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns [/spoiler]</span></p><p></p><p><strong><span style="color: rgb(184, 49, 47)"> <span style="font-family: 'Times New Roman'">(Fūin Wana Bakuhatsu ) – Sealing Arts: Long Live The King</span></span></strong></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra cost: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage points: N/A/60</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will first perform five hand-seals and form around their target a red opaque barrier. The barrier can entrap objects up to six meters in width and height. This barrier can also be used to entraps target who is in mid-air and stop them in their tracks. The main purpose of this barriers goes into place when the user has trapped their target. Once done, the user will be able to guide the barrier with gestures or movements of their body such as waving or nodding their hands. There are multiple reasons and purposes for doing so. For instance, if the user were to raise and lower their hand then they can cause the barrier to rise into the air and slam into the ground. By doing this the user will be able to deal concussive damage equivalent to this technique’s rank to the opponent. If using the barrier in this manner then the barrier will be destroyed in the process.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">The user can also choose to passively and quickly wave their hands back and forth which will cause the barrier’s position to be in constant flux. As a result, the user can cause the opponent to feel dizzy and make it difficult for them to maintain their footing. Lastly, the user can choose to passively create an opening in the barrier, so that they can release objects from within. This property of the barrier is especially useful if the user were to swipe their hands really fast because then the barrier would be sent flying somewhere far away. This is useful in conjunction with the barrier’s passive ability to create openings because the user can essentially send the opponent flying out of the barrier, and into a far away location. At the most, the user can move the barrier up to mid-range distance. Also, this barrier can be destroyed by an attack equivalent to this technique’s rank.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used four times with a turn cool down</span></p><p><span style="font-family: 'Times New Roman'">Note: Can last up to four turns</span></p><p><span style="font-family: 'Times New Roman'">Note: The user can choose to crush the opponent with the barrier in the same turn they activate this barrier so that it only costs one move</span>[/spoiler]</p><p></p><p><strong><span style="font-family: 'Times New Roman'">(Kurasshā) Crasher </span></strong></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 20</span></p><p><span style="font-family: 'Times New Roman'">Damage: NA</span></p><p><span style="font-family: 'Times New Roman'">Description: The Crasher is a ninja tool that takes the form of a wristband the user will wear on one of their wrist. At the center of the wristband is a monitor/screen the user can use to possess two passive abilities. The first purpose takes advantage of a property of the wristband that occurs passively after the wristband is on the user. Once connected, the wristband will begin to scan the user’s chakra, and begin to download it into its databases. The purpose of doing this will be to throw off opponents with sensory based sensing. This works because the wristband will be able to project the user chakra source at multiple points throughout the field. In reality, there will be nothing in these locations, but opponents who having sensing that is reliant on sensing the user’s chakra source or nature will be thrown off. The user can choose to utilize this ability to project their chakra at specific locations or all over their battlefield. The next passive ability involves the wristband sending out an electromagnetic wave throughout the battlefield. Once the wave encounters an object or person with a heart-beat a small dot will appear on the user’s wristband indicating their location. This wave can expose the location of any affected by it, but it cannot sense things that do not have a heart rate such as an earth golem. This ability continuously sends out electromagnetic waves in order to update its processors as soon as possible if a new life force is on the field.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Must be posted in user’s biography or at the start of a battle. [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Fuinjutsu: Arakune no Okubyō - Sealing Art: The Cowardice of Arachne </strong></span></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Range: Close</span></p><p><span style="font-family: 'Times New Roman'">Chakra: N/A (-5 when the user forcibly moves it from a spot)</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The use has a fuin tattoo in form of a large spider on his body which passively can move around the body of the user like a tattoo moving around a body. The spider has nothing much to do than sensing and responding whenever a foreign seal(which is not of the user) is marked/placed on the user. The spider moves immediately towards the foreign seal and devours it and becomes bigger in size. This specifically is meant to destroy the source of a sealing jutsu(like marks and tags) placed on the user only, instead of negating the effect of the seal itself. By sealing the external sealing source within himself via devouring, Arachne is able to neutralize a sealing technique. </span></p><p><span style="font-family: 'Times New Roman'">NOTE: Arachne leeches the user's chakra for it to devour sealing marks. The rank of the foreign fuin seals determines the amount of chakra Arachne leeches. 20 if the seal is B-rank and 30 if the seal is A-rank in nature.</span></p><p><span style="font-family: 'Times New Roman'">NOTE: Can devour a single fuin sealing marks/tag. However the user can sacrifice 20 chakra to repair/refresh Arachne's sealing ability. Refreshing Arachne can be done 2x per battle</span></p><p><span style="font-family: 'Times New Roman'">NOTE: Must be mentioned on bio about Arachne passive ability as Arachne is a tattoo that is drawn on the body before hand</span></p><p><span style="font-family: 'Times New Roman'">NOTE: By default, it is drawn on the user's back. But the user can spend 5 chakra to change its position. This is different to when he moves in fear of a foreign body which is passive </span>[/spoiler]</p><p></p><p><span style="font-family: 'Times New Roman'"><strong>Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 20(X2 if used to augment the relics)</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description:</span></p><p><span style="font-family: 'Times New Roman'">To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.</span></p><p><span style="font-family: 'Times New Roman'"><em>Anatomy</em></span></p><p><span style="font-family: 'Times New Roman'">In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.</span></p><p><span style="font-family: 'Times New Roman'"><em>Mind</em></span></p><p><span style="font-family: 'Times New Roman'">The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">NOTE</span></p><p><span style="font-family: 'Times New Roman'">Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above. [/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Shīringu/ iryō geijutsu) Forbidden Arts: Necromancy </strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: Forbidden</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A</span></p><p><span style="font-family: 'Times New Roman'">Chakra: N/A</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: After becoming trained in the Forbidden Arts, Sasori became more knowledgeable about his puppet physiology and was able to experiment with it. This particular Kinjutsu technique is considered forbidden because it violates the laws of nature. Ever since Sasori converted his body into that of a puppet with only his heart still intact it was possible for him to take on different puppet bodies. Since he had a convenient way of transplanting his consciousness into differents host bodies via his core he was capable of taking on any form he wished. This technique is a forbidden seal that Sasori created in order for him to take his puppet physiology to the next level. Instead of a core/heart is the life force to his body, he would instead have bestowed his entire human soul inside of a host puppet. Inscribed on the inside of his body will be a sealing formula that will take the place of Sasori’s physical core. This sealing formula will essentially become the driving force behind Sasori’s mechanisms due to how it maintains a bond between his chakra system and his puppet body. Also, this forbidden technique involves sealing the abstract components of Sasori inside of a puppet such as his emotions, memories, etc. In this case, Sasori will have sealed his consciousness inside of a puppet body allowing him to operate as he normally does. This forbidden seal allows the user to essentially force their soul inside of an inanimate object and said object will serve as the force that binds the user to the physical plane. The cons of this seal are that the user loses the ability to easily shift from one body to another. The advantage is that Sasori no longer has to worry about protecting his heart container anymore. He does still need to protect his body from attacks, but most attacks he is capable of recovering from. Due to this seal, he will become able to regenerate from any attack as long as the pieces of his body are not completely destroyed which just means that some of the few ways to stop him would be for someone to incapacitate him or to completely eradicate his body. With this version of his body, it will allow for Sasori to survive large scale attacks as well as pinpoint ones. Most concussive and force-based attacks such as elemental ones will become ineffective if they only survive to knock apart Sasori’s body; this is because no matter how many small pieces that his body is shattered into, Sasori will still be capable of regenerating from it due to the parts of the puppet still being intact physically, just separated. There are, however, exceptions to this because if Sasori was hit with the Mountain Smash technique he would be incapable of regenerating due to how his body would essentially be incapacitated. Sasori’s main weakness with this body would be an attack that could obliterate his body such as a wide-scale fire attack that has the ability to burn his body to a crisp instantly. An attack that can obliterate his body would refer to something that leaves only small remains of his body like a finger. For example, if his body was hit with a Dust release technique or any other destructive technique and there was nothing or very little for him to recover. This is not to be compared to if his body was simply shattered and the remains of his body were nearby. If, for some reason, Sasori’s body parts become separated over a long distance (forty meters or more) then the sealing formulae will lose its effect and Sasori will be rendered immobile; this also applies if the majority of Sasori’s body has been destroyed and there is only a small fragment left like a singular limb. This also means that if his body parts are separated then they can be called back together by the user’s will. Lastly, due to how Sasori is capable of regenerating his puppet body the user will also be able to recover his puppet body back to prime conditions if it was destroyed. However upon regeneration the defensive capabilities of the puppet body are lost as explained in the Notes section. This applies if the user’s body is not completely destroyed. For example, if his body was hit with a C-rank it would regenerate back to normal (assuming the original defensive capabilities of the puppet were B rank and lower). Only higher ranked attacks would completely dismantle the user's body.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: The user can reform passively following the above rules up to two times afterward it will cost a move and the user will not be able to recover any innate defensive properties of the puppet. This means that anytime the user recovers from this point on their body will simply be equivalent to free-form. Also, at this stage, the user will begin to feel reductions in their health from physical attacks compared to when they were not because they were defending against most attacks with the full power of this technique. </span></p><p><span style="font-family: 'Times New Roman'">Note: Normal health rules do not apply to this body like a regular human. This means that the user does not suffer from normal ailments like fatigue, critical attacks, or subsequent effects of being hit in places like their arms, torso, or legs, etc. This is mainly because the user lacks the organs or actual ability to be physically harmed in the manner these effects describe. </span></p><p><span style="font-family: 'Times New Roman'">Note: Reforming does not recover the user from health damages from attacks that can actually harm them like other forms of attacks besides the ones this jutsu allows the user to defend against when this technique is at full power. </span></p><p><span style="font-family: 'Times New Roman'">Note: User must state in their Biography or at the start of a battle which puppet has this seal inscribed inside of it. [/spoiler]</span></p><p></p><p><em>(Fūdoāto: ! Batānaifuasaruto!)Food Arts!:Butter Knife Assault!</em></p><p><em>[spoiler]</em></p><p><em>Type: Offensive</em></p><p><em>Rank<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" data-shortname=":D" />-Rank</em></p><p><em>Range:Short</em></p><p><em>Chakra:10(if chakra is used)</em></p><p><em>Damage:20(+5 if chakra boost is used)</em></p><p><em>Description:This is a rather simple technique where the user will grab a butter knife and tosses it at full speed towards there targets head causing minor head injuries towards them.The user can also use a sample amount of chakra to increase the power of the attack.Since a butter knife is rather dull bladed the target cant be cut by the knife [/spoiler]</em></p><p><strong><span style="font-family: 'Times New Roman'">Fuinjutsu: Anubisu no norowareta shukufuku) - Sealing Style: Blessed Cursed Of Anubis</span></strong></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> <strong>Mid</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra Cost:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage points: </strong>N/a</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description: </strong>Blessed Cursed Of Anubis is a very unique type of fuin technique, created to offset those who boost themselves and to balance the haves and have nots in term of power a powerful fuinjutsu was created. The user will do a set of five handseals ending with the tiger seal, creating a large sealing symbol to take form on the ground. Once the seal appears it will encompass all those who are within it acting as a barrier, sealing off the exits, unless a collective damage of S rank was done. The Seal can have both a cursed or blessed response, and even the user is not immune to the affects. The Seal acts as a reverse for bodily boost (This excludes things such as leg weights or boost done by physically training the body as such). By activating a boost, it will actually curse the body causing the opponent (and/or user) to experience negative affects. Meaning if the opponent was to boost himself or technique by +20 then it will actually have a -2<strong>5</strong> to their damage. This is done with speed and strength as well such as chakra enhancement and even EIG. If the opponent activates a technique to increase their speed by +3 it will decrease their speed by -3. Though this technique has a blessed portion. If negative affects were to be applied onto the user be it by themselves or the opponent (via means of things such as poisons, or side affects of a jutsu it would boost them. So if a jutsu was done on the user to decrease their tracking by -3 it would boost their tracking by +3 instead, making this a technique to keep everybody on even fields.</span></p><p><span style="font-family: 'Times New Roman'">Note: This excludes specialties in the bio, physical alteration to the body such as leg weights being released.</span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be twice per battle with a 5 turn cool down</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note: Once the technique is cast, the user cant use any fuin until technique is finished</strong></span></p><p><span style="font-family: 'Times New Roman'">Note: Last four turns[/spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Fuuinjutsu: Shi Kishu no Keiji] - Sealing Technique: Four Horsemen of the Apocalypse</strong></span></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: B</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra: N/A (+20 chakra to the applied seals)</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: This seal is essentially one that can be applied to other seals placed on the user’s body, clothes/armour, weapons or person prior to a battle (must be stated in a biography). Seals which otherwise lie dormant but must be manually activated can instead be given a specific trigger from one of the choices below. The seal retains it’s capability to be activated manually but will now be capable of being triggered automatically if the necessary requirement is fulfilled. Only one of the below “trigger seals” can be applied per technique, meaning a technique cannot be given multiple triggers lest they clash or conflict.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Horseman of War: If a seal has this script applied to it, it will activate whenever something moving at a certain speed (3x the user's current speed or higher) comes within five meters of the seal. It will passively activate the seal this is applied to once this condition is met. The seal can sense this as there is constantly an invisible and intangible barrier of pure chakra that encompasses the area short-range around the user (that doesn't interact with techniques whatsoever). When anything "breaches" this barrier, not only will the user be notified where it entered from but the seal this has been applied to will activate if the aforementioned trigger requirement is met.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Horseman of Famine: If a seal has this script applied to it, it will activate whenever a foreign chakra or energy technique is injected into the user’s body. The seal is capable of sensing disturbances in the user’s chakra or rather the entry of foreign entities into their chakra system. When this happens, this seal will activate the technique this was applied to. Unlike Pestilence, this seeks to work solely on Genjutsu and similar abilities that attempt to affect the user’s body through the injection of chakra. This trigger seal can only be placed on seals that are on the user's body.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Horseman of Pestilence: If a seal has this script applied to it, it will activate whenever foreign chakra or energy technique enters the immediate vicinity of the seal (within one-meter). The seal can sense this as there is constantly an “invisible mist” of chakra surrounding the area around the seal. The mist doesn’t interact with techniques whatsoever as its just pure, unmolded chakra. When any foreign chakra or energy makes contact with this blanket of chakra, the seal this was applied to will activate passively. This technique will not be triggered by Genjutsu techniques as they do not travel through the mist on induction but rather manifest the chakra inside of the user's body.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Horseman of Death: The simplest in it's trigger but arguably the most powerful, this sealing script will allow the seal this is applied to activate automatically upon the user's death. The mechanism by which this is triggered is identical to that of the canon technique Reverse Four Symbols Sealing Technique. This trigger seal can only be placed on seals that are on the user's body.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Notes:</span></p><p><span style="font-family: 'Times New Roman'">Each seal can only be applied to one technique (meaning 4 in total, one per Horsemen)</span></p><p><span style="font-family: 'Times New Roman'">Must be applied to different techniques and each must be stated in the user's biography [/spoiler]</span></p><p></p><p><strong><span style="font-family: 'Times New Roman'">(Marudo~uku no okurimono) Forbidden Arts: Blessings of Eidolon </span></strong></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: Forbidden</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A</span></p><p><span style="font-family: 'Times New Roman'">Chakra: N/A</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: This is a forbidden technique that violates the laws of nature hence the reason it is labeled as forbidden. After accessing the netherworld through nefarious ways the user will on his journey there be met with the demon Eidolon. On a journey for power the user will have made a deal with Eidolon in exchange for power. However, this deal came at a grave cost. After returning to the physical world the demon Eidolon will have attached his spirit to its new host and will be a part of them until their host dies. In exchange for power the user will have promised their soul to the demon Eidolon and upon their death he will seal their soul away for eternity in a dream-like world filled with the user’s worst nightmares. However, while the user is still alive Eidolon's spiritual essence will guard the user’s spirit against things such as spiritual based techniques that seek to harm the user or their techniques. This means that the user or their techniques will not be affected by chakra draining or parasitic effects or other spiritual effects of a technique. Also, the opponent's spiritual techniques deal 20 less damage against the user's techniques. The user, however, would only be able to protect themselves from the effects of spiritual techniques and weaken techniques up to four times, with a two turn cool down in between usages. The user is capable of weakening spiritual techniques because Eidolon is capable coating the user and the user's techniques in a special layer of chakra that has spiritual properties which eat away and seek to disrupt the balance of spiritual jutsu in contact with it. In exchange It has been shown that spiritual entities are known to exist through things such as the reaper death seal and that the netherworld exists because techniques like the Impure Seal Destruction technique that seeks to drag opponents to the netherworld.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Must be stated in the user’s biography or at the start of a battle. [/spoiler]</span></p><p></p><p><strong><span style="font-family: 'Times New Roman'">(Masutā no bōmei) Puppet Arts: Exile of the Master </span></strong></p><p><span style="font-family: 'Times New Roman'">[spoiler]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: D</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 10 (+5 for each limb)</span></p><p><span style="font-family: 'Times New Roman'">Damage: 20</span></p><p><span style="font-family: 'Times New Roman'">Description: Since Sasori was a human puppet he was capable of using his body in ways ordinary humans could never imagine to. This is a passive technique that allow the user to use chakra to eject parts of their body up to mid-range in a direction and sent it towards another target to hit them with freeform damage. This could also be used to get rid of infectious acids or parasites on the user's body. If desired the user can spend a move so that this does 20 damage. [/spoiler]</span></p><p></p><p><strong><span style="font-family: 'Times New Roman'">(Junsuina tochi no shukufuku) Sealing Arts: Blessings of the Pure Land</span></strong></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Type: Defensive/Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 70</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user will first perform three hand seals and erect from their body a spherical crimson-colored barrier. This barrier is opaque in nature and will be able to extend up the mid-range. The special thing about this barrier is that it holds the ability to absorb chakra at an increased amount. Once a technique has come into physical contact with the barrier it will instantly begin to be sealed inside of it. After the sealing process has been completed the barrier will then seemingly explode into an array of chakra up the mid-range. This chakra is harmless in nature and its true purpose mainly comes into play for the next three turns. For the next three turns, the chakra from the sealed technique will rain down upon the field as drops of chakra. This ability enables the user to replenish their chakra points as well as one of their opponents on the field. The chakra granted to the people on the battlefield will be equivalent to one-fourth of the damage in the technique. For instance, if a one-hundred damage attack was absorbed then during the first turn the user and opponent would receive 25 chakra points. Next, they would receive another 25 and so on until all of the original damage of the technique has been met with the chakra given out. Since the rain lasts three turns it might not always be possible to get the maximum amount of chakra out of a technique at a single time.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Can only be used twice with a turn cooldown, no fuuinjutsu above A rank in the following turn</span></p><p><span style="font-family: 'Times New Roman'">Note: Requires Advanced Fuinjutsu. </span>[/spoiler]</p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Rā no okurimono) Sealing Arts: Gift of Ra</strong></span></p><p>[spoiler]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A</span></p><p><span style="font-family: 'Times New Roman'">Chakra: N/A</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: Gift of Ra is an advanced sealing technique that is directly related to puppetry. Due to its unique nature, it must be stated in the user’s biography or at the start of a fight. Gift of Ra is a sealing ability that enables the user to seal off one of their elements such as a base five, advanced element, or custom element one. The user will seal said chakra off from themselves preventing them from utilizing it anymore. In exchange for giving up said element the user will be able to bestow the element onto one of their puppets which is why it must be stated in the user’s biography which puppets or at the start of a fight. The puppet bestowed with an element will become similar to a human puppet in a sense. The puppet will be able to utilize the canon abilities of said element and in terms of custom elements, they will be able to utilize the user’s given set of customs for them. Each puppet can only have one element sealed inside of it and the user at most can seal up to four of their elements and place them into up to four puppets.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Requires Advanced Fuinjutsu.</span></p><p><span style="font-family: 'Times New Roman'">Note: This technique only allows the user to seal one of the base 5 elements/AE or CE into their puppets. Logically, this will hinder the user, locking them from using other elements that require the element they lost. For example, sealing fire into a puppet will stop the user from being able to use any custom elements that require fire release. </span>[/spoiler]<span style="font-family: 'Times New Roman'"></span></p><p>[/QUOTE]</p>
[QUOTE="Sasori, post: 21280053, member: 215426"] [FONT=palatino linotype][B]Rījentoāmā | Regent Armor[/B] [spoiler] Type: Tool Rank: A Range: Self Chakra: (-10 per turn) Damage: N/A Description: The Regent Armor is a scientifically modified underarmor worn by shinobi, fitted and designed to supplement the body while also monitoring the chakra source within, linking the suit and its user together. It resembles a divers suit in appearance, all black hugging the body close, but this armor leaves the hands and head exposed. Woven from a lightweight, flexible metal that is also highly dense and durable, this scientifically modified suit is further altered to passively negate paralyzation factors via electrical currents due to its minor ability to seperate and ground itself to the earth with small cable like cords that extends from the feet area. However, that feat is only accessible when in contact with the ground. The suit is embedded with a CPU integration system that allows the armor to easily connect to other systems, not only on a processing level, but physically to the suits surface as an attachment if desired. Once foreign chakra enters the user's system from another source, the suits defense protocols activates and releases a repetitive beeping sound from a part of the suit near the neck area, alerting the user to the imminent threat within. That is when the user has the ability to activate the suits defensive feat. Holding pre-stored water chakra within, the Regent Armor's defense system upon activation releases the held water chakra out into the user's circulatory system, infiltrating it as it cycles throughout the enitre body cleansing the system before releasing out from the body via the suit as a force of expelled mist. This water ninjutsu acts as a body cleansor from all foreign sources like Kai, able to combat illusions of all ranks, excluding the usually higher bared illusions via MS. NOTES ►Defense activation counts as a move and can be done 4x per battle ►Fueling the suit contributes to the armors ability to register the body's vital signs, and stops when ceased [/spoiler] [B](Fūinjutsu: Mugen Kyōsaku) – Sealing Technique: Infinite Constriction [/B] [SPOILER]Type: Supplementary Rank: C Range: Short – Mid Chakra: N/A (+5 chakra cost to applied technique) Damage: N/A Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement passively applied to the Infinite and Multiple Infinite Embraces. When created the Embraces, both B and A-Rank versions, create a cuboid structure around its target(s). With the supplement Infinite Constriction the cuboid construct is modified to become far more malleable and instead fit itself around a single target trapping them within it. In order for this supplement to operate generic black sealing script will spread on the barrier produced; the script, while plainly visible, will not obscure vision of the target trapped within the Embraces. This can be best visualized as a tightly fit spandex suit which forms around the target and traps them within it, effectively making the Embraces a far more potent restricting technique. Because of this technique’s nature it can be applied within the same time frame as the Infinite Embraces and its variants. Infinite Constriction does not supplement the strength or durability of the Embraces and its variants. [/SPOILER] [B](Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia [/B] [SPOILER]Type: Offensive, Supplementary Rank: A Range: Short – Mid Chakra: 30 Damage: N/A Description: This technique employs the usage of barriers to create a technique designed to restrain targets. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves. The barrier itself can fit to the size of its target, however it cannot reach sizes equivalent to boss summons. It can only be used to trap targets up to three times the size of an average human. The barrier is simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used three times per battle within two turns in between applications. No fuuin above A rank in the following turn[/SPOILER] [B](Fūinjutsu: Butsuri Kyōsaku) – Sealing Technique: Physical Arctation [/B] [SPOILER]Type: Supplementary Rank: B Range: N/A Chakra: N/A (+10 chakra cost to applied seal) Damage: N/A Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement to a seal, or an adjustment to sealing script, applied to other seals such as the generic Sealing Tag technique. Physical Arctation is based on the principles of Sealing Technique: Artifice and Revision. This technique is designed to slightly adjust their sealing script so to emulate the effects of the Living Barrier. Through an infusion of chakra the applied adjusted script will release an intangible barrier on its target, much like an armor. Those entrapped within will experience the disruptive effects of the Living Barrier, but to a lesser degree. The barrier creates a seal which effectively seals away 40% of the target’s maximum chakra reserves while also preventing the target from using techniques above S-Rank. Unlike the Living Barrier, Physical Arctation will remain active until the seal which it has adjusted is destroyed. Because of the nature of this technique it can be used within the same timeframe as the technique it is applied to. Physical Arctation can only be used two times per battle, with two turns in between each application. Its effects cannot be boosted to restrict the target further. [/SPOILER] [B][COLOR=rgb(184, 49, 47)](Gizen mushi) Sealing Arts: Fiendish Neglect[/COLOR][/B] [spoiler] Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user will first perform two hand seals and cause for a magenta colored barrier to peel off of their skin and continue moving up to ten meters away. This barrier will take the form of a spherical and translucent barrier that continues to expand in size as it moves away from the user. For example, once released from the user the barrier will begin to expand towards everything ten meters around where it was released. The thing so special about this barrier is that in the turn it was released the user will select a specific target for it. For example, the user could choose the Fire element and by doing so would cause the barrier to push away all signs of the fire element near the user. This is basically a technique the user can use to push away attacks that happen to form very close to their person, in fact, due to how the barrier is emitted from their body it can affect just about anything nearby. Essentially, the specified target will be pushed up to ten meters away. It is important to note that this technique does not cause damage to the target, but instead just pushes them away. Logically speaking though, this technique can be used to neutralize attacks. Of course, this technique has limits, it can only affect techniques up to A-rank and can be opposed or stopped by attacks above that rank. Additionally, when selecting a target for the technique, it can be any of the five base elements or any Custom Element. This technique also does not affect any other person or jutsu besides the ones chosen and will simply phase through it. Note: Can only be used four time with a turn cool down Note: No Fuin A-rank and above next turn [/spoiler] [COLOR=#333333][B](Juno) Artemis[/B][/COLOR][/FONT] [spoiler] [FONT=palatino linotype][COLOR=#333333]Type: Puppet Rank: A Range: NA Chakra: 30 Damage: NA Description: In ancient stories, Artemis was known to be the goddess of the hunt. Artemis is a rather average puppet height wise due to it being only five feet tall. It is clothed in rudimentary fabrics that run throughout her entire body. The most distinguishing feature about Artemis would have to be her holster used to carry a large amount of spear tipped arrows. In her holster, Artemis holds a variety of different arrows, some attached with sealing tags or explosion tags. Upon being summoned to the field, Artemis will hold in its arms a wooden bow that it will use to release arrows throughout the field. These arrows, for the most part, can reach up to long range with the help of the chakra the user uses when the arrows are released. There are specific arrows that Artemis has, but the user is also free to release free form arrows of the falling choices: wooden arrows by themselves or arrows with explosive. The user is free to release up to four arrows of freeform nature at once. Regarding its specialty arrows, the user is free to release up to two of any kind in different directions if wanted but at the cost of two moves. If by any chance, Artemis’s bow is destroyed, the user can retrieve up to three spare bows from inside of her body. Abilities: Sacred Arrow: The first ability of Artemis calls for the user to attach three arrows to its bow where it will then propel the arrows up to long range with the help of its chakra infused bow. The arrows will all be arranged into the formation of a triangle around whatever it is nearby. Instantly, as contact has been made the Fūinjutsu tags will activate and begin emitting a magenta colored barrier that will attempt to close in on whatever it is around. The point of this barrier will be to entrap enemies in a barrier that constantly closes in on them until they are crushed. If desired due to how these arrows work the user can instead use it as a protective shield to stop incoming attacks by surrounding themselves in the barrier or by placing the barrier in front of them. Let it be noted, that each arrow is placed at least five meters from its target, but if the user is placing the arrows around themselves then they can cover any allies five meters around them. If the arrows are removed from the ground then the barrier will be dispelled. (A-Rank) Chaos Arrow: The next set of arrows have more of an elemental touch them. By first placing a string attached arrow laced with a Fūinjutsu tag, the will the propel it up to long range. While it is in mid-air the tag will activate unsealing a wide array of stringed arrows that cover a wide range and are hard outrun. A special thing about these arrows is that they can be coated in the lightning element and are able to be controlled via a string in order to allow for directional control. (A-rank) Exorcism Arrow: The Exorcism arrow is one that has a sealing jutsu imbued inside of it. The seal is set to activate whenever the arrow makes contact with foreign chakras such as the enemy or the enemy’s technique. Upon expulsion of this arrow, the arrow will glow in a bright white light. The thing so special about this arrow is that upon contact with a surface the user will be able to seal away impurities and foreign chakra upon contact. For example, the user can use this to target poisonous smoke clouds or other toxins and upon the arrow making contact with the source it will seal all of it away. In regards, to enemy techniques, this technique can be used on A-rank jutsu within reason in order to seal them away. For instance, if this seal were to make contact with the Stone Golem technique, upon the arrow touching the creature, ethereal arms can be seen manifesting from the arrow and will begin to submerge the technique from all angles until the beast has been sealed inside of the arrow. This ethereal arms can still be countered logic wise with an opposing technique, and if desired the user can choose to shoot the arrow at a piece of the ground in front of a jutsu or person and release the ethereal arms from there, but they can only extend up to five meters (A-rank). Miasma Arrow: The last arrow is one that has a lethal part attached to it. This arrow has at the end of it a poisonous smoke bomb that is filled with the puppeteer's poison. Upon the arrow making contact with a solid surface it will release a poisonous smoke cloud up to ten meters around where it went off. The user can release up to one arrow of this kind at once and upon them making contact with the ground smoke will be dispersed everywhere. Note: Each arrow has a one-turn cooldown but do note that Exorcism Arrow is only useable four times per event. [/COLOR][/FONT][/spoiler] [FONT=palatino linotype][B](Abigōru) Abigor[/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Puppet Rank: A Range: N/A Chakra Cost: 30 Damage Points: NA Description: Abigor is a rather tall, demonic oriented puppet whose frame is larger than any ordinary puppet or human because it is around eight meters tall making it a distinguished puppet. As far as aesthetics go, Abigor is a rather bulky puppet that possesses a brownish hue and appears to be coated in a layer of metallic plates. Abigor is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Some of its more distinguished characteristics would have to be the massive cannon that it holds on its arms. The cannon happens to be the puppets main source of power and with it allows the puppeteer to expel a variety of different types of attacks. Abilities: Elemental Cannon: The first ability of Abigor involves the user utilizing a Fuinjutsu tag located inside of cannon. By infusing thirty chakra points into the cannon the user will be able to release from it the lightning element. The cannon will release a thick and wide stream of the desired element that the user can choose to use to hit multiple opponents by simply moving the cannon around. This particular ability can extend up to long range. Goo Cannon: The second ability of Abigor, involves the user channeling chakra into the cannon as previously done, but this time around the chakra will manifest itself into a sphere of concentrated chakra. Once ready the user can quickly release up to two chakra spheres in quick succession towards a targeted area. The special thing about these spheres in that the moment they make contact with the ground it will begin to disperse up to five meters around the targeted area. Once contact has been made, the ground will have been layered in a special chakra that is very sticky which can be used to immobilize targets. (A-rank) Absorption Cannon: The third ability of Abigor, involves the user sending chakra points into a seal inside of Abigor's cannon. Once the user has done so they will point the cannon into the direction of an incoming attack. In response to the attack, the cannon will begin to unleash a powerful sealing jutsu that will begin to drag inside of it any incoming attacks or persons. The thing about this sealing jutsu is that the suctioning wave can only be felt when the object the user is trying to seal is five meters away. Also, when the user is trying to seal away a technique they are only able to seal away certain techniques which just means that jutsu that cover a wide range and scale will not be able to be sealed inside. Despite the cannon being unable to seal certain jutsu, it is still possible for the user to seal large jutsu because once the attack is within range of the suction wave the attack will become compressed and will be dragged inside of the cannon. When a person or sentient creation is within range of the suction wave they will find it difficult to move due to powerful suctioning wave This ability is equal to A-rank and can seal up to S-rank jutsu. Poison Cannon: By utilizing a compartment inside of the cannon, the user will be able to release from the cannon a concentrated stream of gaseous poison throughout the field. This ability has the strength of an A-rank and, it is possible for the user to utilize it in order to counter other attacks or they could use it to blast away opponents with a powerful stream of smoke. This poison will have the effects and properties of the puppeteer poison. (A-rank) Notes: ~Each ability has a range of Short-Long except Absorption Cannon, which is limited to short-range. ~ Each cannon has a one turn cool down except for Absorption cannon which has a three-turn cool down.[/FONT][/spoiler] [FONT=palatino linotype][B](Shiru tame ni) Saber [/B][/FONT] [spoiler] [FONT=palatino linotype]Type: Puppet Rank: A Range: N/A Chakra: 30 Damage: NA Description: Saber is a rather tall puppet being around six feet tall. Saber is a wooden puppet crafted in the image of a man. Image-wise, Saber wears an armor with metallic plates which is purely a cosmetic part of its design. The thing that is so special about Saber is that he was crafted to be a sword specialist. He owns up to the name by carrying two ordinary katanas in his hands and other than the swords that he carries when he is summoned to the field there is nothing else unique about the puppet upon first glance. Saber, however, has Fuinjutsu seals scattered across its body that allows it to summon forth unique swords that are combined with Fuinjutsu in order to make deadly combos. If desired, the user can even passively activate a seal on the puppet with a surge of five chakra points and summon forth up to two ordinary katanas. Abilities: The first ability of the puppet involves the user manipulating the swords in Saber’s hands and pointing them in the desired direction. The swords can be pointing in different directions, but once a direction has been found the user will charge their puppet with raw chakra and upon doing so the puppet will release from the tips of its blades a thin stream of chakra. This chakra is refined so that it can easily cut through objects or pierce them. When using this ability, the user is free to manipulate the chakra in order to make abrupt turns or to move the arms of the puppet in order to allow for the chakra streams to move into another direction. If desired, the user can pierce the ground with the swords and cause the chakra streams to travel underground and emerge to attack the opponent. This particular ability is equivalent to A-rank and can extend up to long range. The next ability of the puppet requires the puppet to retrieve two katanas from somewhere inside of its body or utilize the ones in its hands in order to place on the ground directly below the puppet. Upon the tips of the swords being placed on the ground, a fuinjutsu tag located on the puppet will activate and from it, an emerald barrier will spring forth from the swords. The barrier will extend up to five meters of where the swords were, but the special thing about this barrier is that upon its emergence the user can control the barrier to repel foreign chakra sources around it. This just means that the user can use the barrier in order to push away an enemy to the outskirts of the barrier which would be five meters away, but they could also use the barrier in order keep their allies inside. The barrier can also be used to push away other techniques such as smoke or mist that are around the swords when they release the barrier. Otherwise, the barrier is able to sustain up to A-rank damage but can be canceled if the opponent finds a way to remove the swords from the ground. The last ability of Saber is the ability of the user to open a compartment on Saber’s left arm and send chakra into a seal located on the puppet in order to release a barrage of katanas from the seal that will be attached to a string. With the help of the strings, the user can manipulate them to alter their directions suddenly which can be useful to attack multiple targets at once. If desired the user can also choose to attach a poisonous smoke bomb filled with a poison of their choice and once the swords make contact with an object the user will release a smoke cloud up to a meter of where the sword was. This particular ability can extend up to long-range and covers a wide range making it difficult to outrun especially with the help of the strings. This technique, essentially, could allow the user to fill a good percentage of the battlefield with smoke. The poison used can only be the puppeteer's specialty poison. Notes: ~Chakra stream ability is equal to A-rank, has a one turn cooldown ~The barrier technique is equal to A-rank, has a three-turn cooldown ~The barrage of Katanas technique is equal to A-rank, has a one turn cooldown[/FONT][/spoiler] [FONT=palatino linotype][URL='http://narutobase.net/forums/showthread.php?t=711213&page=39&p=21123100&viewfull=1#post21123100'](Fūinjutsu: Kyōshin) – Sealing Technique: Resonance[/URL] [spoiler] Type: Supplementary Rank: A Range: N/A Chakra: N/A (+400 Maximum) Damage: N/A Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs. Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed: Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on. Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind. [/spoiler][/FONT] [B][I][FONT=Times New Roman]([/FONT][/I][FONT=Times New Roman][I]Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery[/I][/FONT][/B] [FONT=Times New Roman][Spoiler] Type: Supplementary Rank: A Range: Short Chakra: 30 (-10 to the main two affinities of the user) Damage:N/A (-10 to the main two affinities of the user) Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated. Spoiler -Can only be used or activated once per battle -Can't be used on bios without two elemental specialties -Can’t be used on S-Rank and above Fuuin -Can’t be used on Multiple Infinite Embraces [/spoiler] [B](Fuuin: Hitei-teki dōka) - Sealing Technique: Negative assimilation[/B][/FONT] [spoiler] [FONT=Times New Roman]Type: Supplementary/Defensive Rank: A Range: Short Chakra cost: N/A (-30 on activation) Damage points: N/A Description: The user has a seal on their body with the Kanji 否定的同化 that automatically activates upon the user being struck with a fuuinjutsu from an alternate chakra source to their own I.e an enemy sealing tech. A barrier will form almost instantly over the user taking the form of a rapidly spinning sealing script. The effect of the barrier is to reduce the power of other sealing techs by forcibly assimilating the users chakra in to them to undo the sealing. Much like the canon seal destruction. However this version is autonomous, should the enemy fuuin be equal to or below the rank of this tech it will be completely cancelled. However it will only lower the power of higher ranked fuuin by one rank. Lowering S to A for example. Note: Can only be used thrice per battle Note: Only applies to fuuinjutsu techniques Note: Requires a two turn cooldown between uses. Note: When activated, the user is unable to perform Fuuinjutsu above A-Rank in the same and following turn. [/FONT][/spoiler] [FONT=Times New Roman][B](Teikoku guntai) Forgotten Diadem[/B][/FONT] [spoiler] [FONT=Times New Roman]Type: Weapon Rank: S Range: N/A Chakra Cost: N/A Damage Points: N/A Description: This is a unique weapon that the user will wear around their necks giving them a special bond with it. This weapon takes the form of several voodoo dolls that have been made in the form of an accessory and has a special bond between the user. The necklace takes the form of two distinct Fuinjutsu related abilities that occur when certain requirements have been met. This weapon is similar to the First Hokage’s necklace which was able to imbue objects with a sealing technique. In this case, too, the user will have imbued a sealing technique inside of their “Voodoo doll”. The necklace has two distinct abilities and once activated, the eyes of the voodoo will proceed to glow a crimson color. The first ability of the necklace activates upon foreign chakra being inserted inside of the user’s chakra system. Upon activation of foreign chakra being inserted inside of the user’s body, primarily genjutsu, the doll will open its eyes in response to it. The eyes of the doll will glow a crimson red color upon activation and will begin to seal off a portion of the user’s chakra. The crimson glow of the doll will also appear physically so anyone could know that it is activating. Once activated a portion of the chakra flowing inside of the user will be absorbed into the doll. Any chakra that has entered inside of the doll will become "purified" in a seal and all remnants of it being the user’s chakra signature will be wiped away from it. When inside of the doll, the chakra will transform into that of raw chakra. Immediately, after the chakra has been sealed inside of the doll, it begins to release the chakra back into the user and by doing so, will allow for the user to essentially insert a foreign chakra into their chakra system and release the use of any genjutsu bar Mangekyo level. This ability of the doll is only able to be used three times with a chakra drainage of twenty points being taken from the user and costs a move. The process of sealing and unsealing the chakra has pretty quickly. The next ability of the weapon is passive in nature (with an upkeep of 5 chakra per turn) and serves almost as a guide for the user. Upon detecting foreign chakra being present anywhere up to eight meter radius away from the user, the necklace will activate. The necklace will perform its ritual of glowing its eyes and begin to passively absorb fifteen chakra points from the user. Once this is done, the doll will begin to vibrate sporadically as it responds to the foreign chakra. In a matter of seconds, the collection of dolls on the user’s neck will begin to point in the direction of the foreign chakra. If there is only one source of the chakra then only one doll will point in that direction, but if there are multiple sources of the chakra around the user then the collection of voodoo dolls around the user’s neck will begin to point in the direction of each foreign chakra and even if a bit ambiguous at times it will give the user a general idea of where the attack is coming from. The dolls involved in the detection can continue to do so for a price of five chakra points each turn and will only stop once the foreign chakra that activated it is dispersed or out of range. Let it be noted, that the dolls cannot respond to any new foreign chakra while it is already activated in response to one. This ability also can only be used three times with a turn cool down. [/FONT][/spoiler] [B][COLOR=rgb(184, 49, 47)][FONT=Times New Roman](Fukitsuna ito) - Sealing Arts: Ominous Threads[/FONT][/COLOR][/B] [spoiler] [FONT=Times New Roman]Type: Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage points: N/A Description: The user will first perform a hand seal at the end of one of their physical or projectile techniques. After doing so, kanji transcripts will begin to spread across said object or technique. For example, if this is used on a free-form kunai then it will cause the kuna to be covered in kanji transcripts. The purpose of this technique comes into play once said object strikes a physical surface. For instance, if the user has a kunai and throw it at the grown in front of them it will cause the kanji transcripts to activate. Once activated the transcripts will release a small scale sealing jutsu that seals everything one meter from its location all directions. As a result this will seal even the affected object. At the most, the seal could create a small cylindrical hole in the ground or whatever it made contact with. This technique can seal objects up to the chakra input of this jutsu, and does not work against living opponents. Kanji created by this technique are in plain view, and cannot be obscured to an opponent aside from being out of line of sight. Note: Can only be used five times with a turn a cool down [/FONT][/spoiler] [B][COLOR=rgb(184, 49, 47)][FONT=Times New Roman](Akuma no hitsugi ) – Sealing Arts: Devil’s Casket[/FONT][/COLOR][/B] [spoiler] [FONT=Times New Roman]Rank: A Type: Supplementary, Defensive,Offensive Range: Short-Mid Chakra cost: 30 (-5 per turn) Damage points: N/A Description: The user will perform three hand seals and cause a transparent red spherical barrier to glow around the user up to five meters away. The thing about this barrier is that it will glow around its user upon being summoned but will become invisible to the naked afterwards. An opponent would not know the barrier was present unless they witnessed its creation or if they had a form of chakra sensory. The only other way the barrier will become visible is when the user activates it or the opponent attacks it. The first ability of the barrier is that the user can control the chakra inside the barrier to passively lift and move the user around. While moving around the barrier will become visible and the user will appear to be flying. The next ability is the user’s ability to passively create openings in the barrier to release attacks or to allow them in. The main ability of this barrier is to deflect incoming attacks. Whenever an attack strikes a focal point of the barrier it will cause the barrier to become visible. Afterwards the barrier will begin to generate and focus energy at the location(s) of where the attack comes from. After doing so the attack will be pushed back into the opponent direction. The barrier can only deflect one jutsu per turn. Also, since this barrier relies upon its own strength to deflect it is only able to deflect techniques up to this techniques rank, and will require an attack higher than its rank to destroy it. The only exception to this is if the barrier is struck by two techniques of equal rank within the same turn, leading to the barrier's destruction. Note: Can only be used three times with a turn cool down. Note: No Fuin above A-rank after it ends. [/FONT][/spoiler] [FONT=Times New Roman][B][COLOR=rgb(184, 49, 47)]( Hotaru ) – Sealing Arts: Firefly[/COLOR][/B][/FONT] [spoiler] [FONT=Times New Roman]Rank: A Type: Supplementary, Defensive,Offensive Range: Short-Mid Chakra cost: 30 Damage points: N/A Description: The user will first perform three hand seals and form around their body an emerald spherical barrier. This barrier can span up to five meters from the user and encompass allies or it can be skin tight. The user will activate this barrier in response to an energy based attack up to the rank of this technique. Upon said attack coming into physical contact with the barrier it will be sealed inside of it. Moments later the barrier will be seen glowing a bright yellow light that is blinding to anyone not inside of the barrier. After absorbing the energy the user will use this energy to replicate a bright flare. Once absorbed the barrier will begin to expand off of the user’s body and up to Mid range. The body will cover a mid-ranged distance from all angles. The main purpose of doing this is to affect enemies with a bright flare that will block their site and blind them if they do not cover their eyes. The flare will prevent the enemy from seeing through it and also will radiate a meter off of the barrier as it closes in on the target. This barrier carries no physical damage and will pass through objects without any interference. If, however, the opponent does not shield themselves from the bright light then they will be blinded for one turn. Note: Can only be used four times with a turn cool down [/FONT][/spoiler] [FONT=Times New Roman][B](Ningyō yōshiki: Shōmetsu-hō) — Puppet Style: Disappearing Act[/B] [spoiler] Type: Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: A puppetry and fuinjutsu based technique that the user will use on their puppets. This jutsu was created to help the user protect their puppets from incoming attacks or things of the like. This is because it can be quite difficult for a puppet user to protect themselves and their puppet. The user will place this seal on all puppets and must mention the seal either in their bio or at the start of a fight. Now, when foreign chakra comes close to them the seal will automatically activate by sapping 30 chakra points from the user puppeteer. Once activated, the seal will seal all of the user’s puppets(with the seal placed on them) within eight meters of the targeted puppet and seal them into a scroll. After the threat has disappeared the user will be able to passively return their puppets to their original locations in the same positions. Note: This will not seal the puppet that has this seal placed on it. Note: Usable three times per battle [/spoiler][/FONT] [FONT=palatino linotype][B][COLOR=rgb(226, 80, 65)](Teikoku guntai) Sealing Arts: Eye of the Witch[/COLOR][/B] [spoiler] Type: Supplementary Rank: C Range: Short-Mid Chakra Cost: 15 (+5 each turn if activated for longer than one turn) Damage Points: N/A Description: As we have seen in the past, it is possible to seal abstract things such as emotions or spirits. Eye of the Witch is a seal that will be imbued inside of the user and has no real “tangible” form. Eye of the witch is a technique that activates whenever the user is faced with an energy based attack. This seal activates passively and is usually activated in order to inform the user of energy based attacks that are used to surprise attack the user or not visible to the untrained eye. When an energy based attack comes within ten meters of the user the seal activates and releases a burning white image that will appear inside of the user’s head. This burning image causes no real pain but instead is an intense sensation. This sensation is used in order for the user to know when an attack is near. In the user’s head they will see a small white patch appear that will refuse to be ignored. Whenever an energy based attack is on the field, two things will happen, the burning white image will increase in size when the energy attack is near them and will decrease when it is farther away. Additionally, once activated, the seal will in a way “guide” the user towards the source of its activation or rather lure them towards it. Also, in order to help the user, the burning image in the user’s head will guide/inform the user of the location of the energy based attack by forming cardinal directions or rather arrows pointing towards the one or multiple locations of the source. The seal only deactivates when the energy attack that activated it is dispelled. Note: Must be posted in the user’s biography as a seal. Note: Usable 4x a battle Note: Requires a turn cool down after deactivation. [/spoiler][/FONT] [B][FONT=Times New Roman](Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions[/FONT][/B] [FONT=Times New Roman][spoiler] Type: Supplementary Rank: D - Rank Range: N/A Chakra Cost: N/A Damage: N/A Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns [/spoiler][/FONT] [B][COLOR=rgb(184, 49, 47)] [FONT=Times New Roman](Fūin Wana Bakuhatsu ) – Sealing Arts: Long Live The King[/FONT][/COLOR][/B] [spoiler] [FONT=Times New Roman]Rank: A Type: Supplementary/Offensive Range: Short-Mid Chakra cost: 30 Damage points: N/A/60 Description: The user will first perform five hand-seals and form around their target a red opaque barrier. The barrier can entrap objects up to six meters in width and height. This barrier can also be used to entraps target who is in mid-air and stop them in their tracks. The main purpose of this barriers goes into place when the user has trapped their target. Once done, the user will be able to guide the barrier with gestures or movements of their body such as waving or nodding their hands. There are multiple reasons and purposes for doing so. For instance, if the user were to raise and lower their hand then they can cause the barrier to rise into the air and slam into the ground. By doing this the user will be able to deal concussive damage equivalent to this technique’s rank to the opponent. If using the barrier in this manner then the barrier will be destroyed in the process. The user can also choose to passively and quickly wave their hands back and forth which will cause the barrier’s position to be in constant flux. As a result, the user can cause the opponent to feel dizzy and make it difficult for them to maintain their footing. Lastly, the user can choose to passively create an opening in the barrier, so that they can release objects from within. This property of the barrier is especially useful if the user were to swipe their hands really fast because then the barrier would be sent flying somewhere far away. This is useful in conjunction with the barrier’s passive ability to create openings because the user can essentially send the opponent flying out of the barrier, and into a far away location. At the most, the user can move the barrier up to mid-range distance. Also, this barrier can be destroyed by an attack equivalent to this technique’s rank. Note: Can only be used four times with a turn cool down Note: Can last up to four turns Note: The user can choose to crush the opponent with the barrier in the same turn they activate this barrier so that it only costs one move[/FONT][/spoiler] [B][FONT=Times New Roman](Kurasshā) Crasher [/FONT][/B] [FONT=Times New Roman][spoiler] Type: Supplementary Rank: B Range: Short-Long Chakra: 20 Damage: NA Description: The Crasher is a ninja tool that takes the form of a wristband the user will wear on one of their wrist. At the center of the wristband is a monitor/screen the user can use to possess two passive abilities. The first purpose takes advantage of a property of the wristband that occurs passively after the wristband is on the user. Once connected, the wristband will begin to scan the user’s chakra, and begin to download it into its databases. The purpose of doing this will be to throw off opponents with sensory based sensing. This works because the wristband will be able to project the user chakra source at multiple points throughout the field. In reality, there will be nothing in these locations, but opponents who having sensing that is reliant on sensing the user’s chakra source or nature will be thrown off. The user can choose to utilize this ability to project their chakra at specific locations or all over their battlefield. The next passive ability involves the wristband sending out an electromagnetic wave throughout the battlefield. Once the wave encounters an object or person with a heart-beat a small dot will appear on the user’s wristband indicating their location. This wave can expose the location of any affected by it, but it cannot sense things that do not have a heart rate such as an earth golem. This ability continuously sends out electromagnetic waves in order to update its processors as soon as possible if a new life force is on the field. Note: Must be posted in user’s biography or at the start of a battle. [/spoiler] [B]Fuinjutsu: Arakune no Okubyō - Sealing Art: The Cowardice of Arachne [/B][/FONT] [spoiler] [FONT=Times New Roman]Type: Supplementary/Defensive Rank: A Range: Close Chakra: N/A (-5 when the user forcibly moves it from a spot) Damage: N/A Description: The use has a fuin tattoo in form of a large spider on his body which passively can move around the body of the user like a tattoo moving around a body. The spider has nothing much to do than sensing and responding whenever a foreign seal(which is not of the user) is marked/placed on the user. The spider moves immediately towards the foreign seal and devours it and becomes bigger in size. This specifically is meant to destroy the source of a sealing jutsu(like marks and tags) placed on the user only, instead of negating the effect of the seal itself. By sealing the external sealing source within himself via devouring, Arachne is able to neutralize a sealing technique. NOTE: Arachne leeches the user's chakra for it to devour sealing marks. The rank of the foreign fuin seals determines the amount of chakra Arachne leeches. 20 if the seal is B-rank and 30 if the seal is A-rank in nature. NOTE: Can devour a single fuin sealing marks/tag. However the user can sacrifice 20 chakra to repair/refresh Arachne's sealing ability. Refreshing Arachne can be done 2x per battle NOTE: Must be mentioned on bio about Arachne passive ability as Arachne is a tattoo that is drawn on the body before hand NOTE: By default, it is drawn on the user's back. But the user can spend 5 chakra to change its position. This is different to when he moves in fear of a foreign body which is passive [/FONT][/spoiler] [FONT=Times New Roman][B]Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence[/B] [spoiler] Type: Supplementary Rank: B Range: N/A Chakra: 20(X2 if used to augment the relics) Damage: N/A Description: To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance. Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal. [I]Anatomy[/I] In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique. [I]Mind[/I] The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics. NOTE Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above. [/spoiler] [B](Shīringu/ iryō geijutsu) Forbidden Arts: Necromancy [/B] [spoiler] Type: Supplementary Rank: Forbidden Range: N/A Chakra: N/A Damage: N/A Description: After becoming trained in the Forbidden Arts, Sasori became more knowledgeable about his puppet physiology and was able to experiment with it. This particular Kinjutsu technique is considered forbidden because it violates the laws of nature. Ever since Sasori converted his body into that of a puppet with only his heart still intact it was possible for him to take on different puppet bodies. Since he had a convenient way of transplanting his consciousness into differents host bodies via his core he was capable of taking on any form he wished. This technique is a forbidden seal that Sasori created in order for him to take his puppet physiology to the next level. Instead of a core/heart is the life force to his body, he would instead have bestowed his entire human soul inside of a host puppet. Inscribed on the inside of his body will be a sealing formula that will take the place of Sasori’s physical core. This sealing formula will essentially become the driving force behind Sasori’s mechanisms due to how it maintains a bond between his chakra system and his puppet body. Also, this forbidden technique involves sealing the abstract components of Sasori inside of a puppet such as his emotions, memories, etc. In this case, Sasori will have sealed his consciousness inside of a puppet body allowing him to operate as he normally does. This forbidden seal allows the user to essentially force their soul inside of an inanimate object and said object will serve as the force that binds the user to the physical plane. The cons of this seal are that the user loses the ability to easily shift from one body to another. The advantage is that Sasori no longer has to worry about protecting his heart container anymore. He does still need to protect his body from attacks, but most attacks he is capable of recovering from. Due to this seal, he will become able to regenerate from any attack as long as the pieces of his body are not completely destroyed which just means that some of the few ways to stop him would be for someone to incapacitate him or to completely eradicate his body. With this version of his body, it will allow for Sasori to survive large scale attacks as well as pinpoint ones. Most concussive and force-based attacks such as elemental ones will become ineffective if they only survive to knock apart Sasori’s body; this is because no matter how many small pieces that his body is shattered into, Sasori will still be capable of regenerating from it due to the parts of the puppet still being intact physically, just separated. There are, however, exceptions to this because if Sasori was hit with the Mountain Smash technique he would be incapable of regenerating due to how his body would essentially be incapacitated. Sasori’s main weakness with this body would be an attack that could obliterate his body such as a wide-scale fire attack that has the ability to burn his body to a crisp instantly. An attack that can obliterate his body would refer to something that leaves only small remains of his body like a finger. For example, if his body was hit with a Dust release technique or any other destructive technique and there was nothing or very little for him to recover. This is not to be compared to if his body was simply shattered and the remains of his body were nearby. If, for some reason, Sasori’s body parts become separated over a long distance (forty meters or more) then the sealing formulae will lose its effect and Sasori will be rendered immobile; this also applies if the majority of Sasori’s body has been destroyed and there is only a small fragment left like a singular limb. This also means that if his body parts are separated then they can be called back together by the user’s will. Lastly, due to how Sasori is capable of regenerating his puppet body the user will also be able to recover his puppet body back to prime conditions if it was destroyed. However upon regeneration the defensive capabilities of the puppet body are lost as explained in the Notes section. This applies if the user’s body is not completely destroyed. For example, if his body was hit with a C-rank it would regenerate back to normal (assuming the original defensive capabilities of the puppet were B rank and lower). Only higher ranked attacks would completely dismantle the user's body. Note: The user can reform passively following the above rules up to two times afterward it will cost a move and the user will not be able to recover any innate defensive properties of the puppet. This means that anytime the user recovers from this point on their body will simply be equivalent to free-form. Also, at this stage, the user will begin to feel reductions in their health from physical attacks compared to when they were not because they were defending against most attacks with the full power of this technique. Note: Normal health rules do not apply to this body like a regular human. This means that the user does not suffer from normal ailments like fatigue, critical attacks, or subsequent effects of being hit in places like their arms, torso, or legs, etc. This is mainly because the user lacks the organs or actual ability to be physically harmed in the manner these effects describe. Note: Reforming does not recover the user from health damages from attacks that can actually harm them like other forms of attacks besides the ones this jutsu allows the user to defend against when this technique is at full power. Note: User must state in their Biography or at the start of a battle which puppet has this seal inscribed inside of it. [/spoiler][/FONT] [I](Fūdoāto: ! Batānaifuasaruto!)Food Arts!:Butter Knife Assault! [spoiler] Type: Offensive Rank:D-Rank Range:Short Chakra:10(if chakra is used) Damage:20(+5 if chakra boost is used) Description:This is a rather simple technique where the user will grab a butter knife and tosses it at full speed towards there targets head causing minor head injuries towards them.The user can also use a sample amount of chakra to increase the power of the attack.Since a butter knife is rather dull bladed the target cant be cut by the knife [/spoiler][/I] [B][FONT=Times New Roman]Fuinjutsu: Anubisu no norowareta shukufuku) - Sealing Style: Blessed Cursed Of Anubis[/FONT][/B] [FONT=Times New Roman][spoiler] [B]Rank:[/B] S [B]Type:[/B] Supplementary [B]Range:[/B] [B]Mid Chakra Cost:[/B] 40 [B]Damage points: [/B]N/a [B]Description: [/B]Blessed Cursed Of Anubis is a very unique type of fuin technique, created to offset those who boost themselves and to balance the haves and have nots in term of power a powerful fuinjutsu was created. The user will do a set of five handseals ending with the tiger seal, creating a large sealing symbol to take form on the ground. Once the seal appears it will encompass all those who are within it acting as a barrier, sealing off the exits, unless a collective damage of S rank was done. The Seal can have both a cursed or blessed response, and even the user is not immune to the affects. The Seal acts as a reverse for bodily boost (This excludes things such as leg weights or boost done by physically training the body as such). By activating a boost, it will actually curse the body causing the opponent (and/or user) to experience negative affects. Meaning if the opponent was to boost himself or technique by +20 then it will actually have a -2[B]5[/B] to their damage. This is done with speed and strength as well such as chakra enhancement and even EIG. If the opponent activates a technique to increase their speed by +3 it will decrease their speed by -3. Though this technique has a blessed portion. If negative affects were to be applied onto the user be it by themselves or the opponent (via means of things such as poisons, or side affects of a jutsu it would boost them. So if a jutsu was done on the user to decrease their tracking by -3 it would boost their tracking by +3 instead, making this a technique to keep everybody on even fields. Note: This excludes specialties in the bio, physical alteration to the body such as leg weights being released. Note: Can only be twice per battle with a 5 turn cool down [B]Note: Once the technique is cast, the user cant use any fuin until technique is finished[/B] Note: Last four turns[/spoiler] [B]Fuuinjutsu: Shi Kishu no Keiji] - Sealing Technique: Four Horsemen of the Apocalypse[/B] [spoiler] Type: Supplementary Rank: B Range: Short Chakra: N/A (+20 chakra to the applied seals) Damage: N/A Description: This seal is essentially one that can be applied to other seals placed on the user’s body, clothes/armour, weapons or person prior to a battle (must be stated in a biography). Seals which otherwise lie dormant but must be manually activated can instead be given a specific trigger from one of the choices below. The seal retains it’s capability to be activated manually but will now be capable of being triggered automatically if the necessary requirement is fulfilled. Only one of the below “trigger seals” can be applied per technique, meaning a technique cannot be given multiple triggers lest they clash or conflict. Horseman of War: If a seal has this script applied to it, it will activate whenever something moving at a certain speed (3x the user's current speed or higher) comes within five meters of the seal. It will passively activate the seal this is applied to once this condition is met. The seal can sense this as there is constantly an invisible and intangible barrier of pure chakra that encompasses the area short-range around the user (that doesn't interact with techniques whatsoever). When anything "breaches" this barrier, not only will the user be notified where it entered from but the seal this has been applied to will activate if the aforementioned trigger requirement is met. Horseman of Famine: If a seal has this script applied to it, it will activate whenever a foreign chakra or energy technique is injected into the user’s body. The seal is capable of sensing disturbances in the user’s chakra or rather the entry of foreign entities into their chakra system. When this happens, this seal will activate the technique this was applied to. Unlike Pestilence, this seeks to work solely on Genjutsu and similar abilities that attempt to affect the user’s body through the injection of chakra. This trigger seal can only be placed on seals that are on the user's body. Horseman of Pestilence: If a seal has this script applied to it, it will activate whenever foreign chakra or energy technique enters the immediate vicinity of the seal (within one-meter). The seal can sense this as there is constantly an “invisible mist” of chakra surrounding the area around the seal. The mist doesn’t interact with techniques whatsoever as its just pure, unmolded chakra. When any foreign chakra or energy makes contact with this blanket of chakra, the seal this was applied to will activate passively. This technique will not be triggered by Genjutsu techniques as they do not travel through the mist on induction but rather manifest the chakra inside of the user's body. Horseman of Death: The simplest in it's trigger but arguably the most powerful, this sealing script will allow the seal this is applied to activate automatically upon the user's death. The mechanism by which this is triggered is identical to that of the canon technique Reverse Four Symbols Sealing Technique. This trigger seal can only be placed on seals that are on the user's body. Notes: Each seal can only be applied to one technique (meaning 4 in total, one per Horsemen) Must be applied to different techniques and each must be stated in the user's biography [/spoiler][/FONT] [B][FONT=Times New Roman](Marudo~uku no okurimono) Forbidden Arts: Blessings of Eidolon [/FONT][/B] [FONT=Times New Roman][spoiler] Type: Supplementary Rank: Forbidden Range: N/A Chakra: N/A Damage: N/A Description: This is a forbidden technique that violates the laws of nature hence the reason it is labeled as forbidden. After accessing the netherworld through nefarious ways the user will on his journey there be met with the demon Eidolon. On a journey for power the user will have made a deal with Eidolon in exchange for power. However, this deal came at a grave cost. After returning to the physical world the demon Eidolon will have attached his spirit to its new host and will be a part of them until their host dies. In exchange for power the user will have promised their soul to the demon Eidolon and upon their death he will seal their soul away for eternity in a dream-like world filled with the user’s worst nightmares. However, while the user is still alive Eidolon's spiritual essence will guard the user’s spirit against things such as spiritual based techniques that seek to harm the user or their techniques. This means that the user or their techniques will not be affected by chakra draining or parasitic effects or other spiritual effects of a technique. Also, the opponent's spiritual techniques deal 20 less damage against the user's techniques. The user, however, would only be able to protect themselves from the effects of spiritual techniques and weaken techniques up to four times, with a two turn cool down in between usages. The user is capable of weakening spiritual techniques because Eidolon is capable coating the user and the user's techniques in a special layer of chakra that has spiritual properties which eat away and seek to disrupt the balance of spiritual jutsu in contact with it. In exchange It has been shown that spiritual entities are known to exist through things such as the reaper death seal and that the netherworld exists because techniques like the Impure Seal Destruction technique that seeks to drag opponents to the netherworld. Note: Must be stated in the user’s biography or at the start of a battle. [/spoiler][/FONT] [B][FONT=Times New Roman](Masutā no bōmei) Puppet Arts: Exile of the Master [/FONT][/B] [FONT=Times New Roman][spoiler] Type: Supplementary Rank: D Range: Short-Mid Chakra: 10 (+5 for each limb) Damage: 20 Description: Since Sasori was a human puppet he was capable of using his body in ways ordinary humans could never imagine to. This is a passive technique that allow the user to use chakra to eject parts of their body up to mid-range in a direction and sent it towards another target to hit them with freeform damage. This could also be used to get rid of infectious acids or parasites on the user's body. If desired the user can spend a move so that this does 20 damage. [/spoiler][/FONT] [B][FONT=Times New Roman](Junsuina tochi no shukufuku) Sealing Arts: Blessings of the Pure Land[/FONT][/B] [spoiler] [FONT=Times New Roman]Type: Defensive/Supplementary Rank: S Range: N/A Chakra: 70 Damage: N/A Description: The user will first perform three hand seals and erect from their body a spherical crimson-colored barrier. This barrier is opaque in nature and will be able to extend up the mid-range. The special thing about this barrier is that it holds the ability to absorb chakra at an increased amount. Once a technique has come into physical contact with the barrier it will instantly begin to be sealed inside of it. After the sealing process has been completed the barrier will then seemingly explode into an array of chakra up the mid-range. This chakra is harmless in nature and its true purpose mainly comes into play for the next three turns. For the next three turns, the chakra from the sealed technique will rain down upon the field as drops of chakra. This ability enables the user to replenish their chakra points as well as one of their opponents on the field. The chakra granted to the people on the battlefield will be equivalent to one-fourth of the damage in the technique. For instance, if a one-hundred damage attack was absorbed then during the first turn the user and opponent would receive 25 chakra points. Next, they would receive another 25 and so on until all of the original damage of the technique has been met with the chakra given out. Since the rain lasts three turns it might not always be possible to get the maximum amount of chakra out of a technique at a single time. Note: Can only be used twice with a turn cooldown, no fuuinjutsu above A rank in the following turn Note: Requires Advanced Fuinjutsu. [/FONT][/spoiler] [FONT=Times New Roman] [B](Rā no okurimono) Sealing Arts: Gift of Ra[/B][/FONT] [spoiler] [FONT=Times New Roman]Type: Supplementary Rank: S Range: N/A Chakra: N/A Damage: N/A Description: Gift of Ra is an advanced sealing technique that is directly related to puppetry. Due to its unique nature, it must be stated in the user’s biography or at the start of a fight. Gift of Ra is a sealing ability that enables the user to seal off one of their elements such as a base five, advanced element, or custom element one. The user will seal said chakra off from themselves preventing them from utilizing it anymore. In exchange for giving up said element the user will be able to bestow the element onto one of their puppets which is why it must be stated in the user’s biography which puppets or at the start of a fight. The puppet bestowed with an element will become similar to a human puppet in a sense. The puppet will be able to utilize the canon abilities of said element and in terms of custom elements, they will be able to utilize the user’s given set of customs for them. Each puppet can only have one element sealed inside of it and the user at most can seal up to four of their elements and place them into up to four puppets. Note: Requires Advanced Fuinjutsu. Note: This technique only allows the user to seal one of the base 5 elements/AE or CE into their puppets. Logically, this will hinder the user, locking them from using other elements that require the element they lost. For example, sealing fire into a puppet will stop the user from being able to use any custom elements that require fire release. [/FONT][/spoiler][FONT=Times New Roman][/FONT] [/QUOTE]
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