☠ Headhunter Games ☠

Status
Not open for further replies.

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
☠ Return of the ☠
Headhunter Games



THE HEADHUNTER GAMES


Once again, welcome to the Headhunter Games! This is the first Headhunter Game in the new Ninja World but the same rules are simple: Kill a ninja and present his head for a bounty. That's right, the health system is suspended for this event. Anyone can join and it doesn't matter whose head you turn in - as long as it's not your own, you can submit it! That ranges from defeating your opponent and submitting their head, to stealing someones head before they can submit it - the choice is yours.

In the last Headhunter Games, the format allowed you to compete all around the world. However, this time the terrain is much smaller: all fitting inside a 150x150 meter wide arena, much like a giant Chunin Exams arena, this HHG means you can see all of the competition and decide the best route. Because of this, everyone is given a number and random placement on a wheel and starts 15 meters away from each other. When the time starts, pick your opponent before someone picks you.

With these new rules, comes new prizes! Third place gains a 2k Kumi reward, second place gets 5k Kumi, ending with 10k Kumi reward at first place and 10 CJ slots. These are the base prizes before the Prize Pool Selection is even given!​

RULES OF THE GAMES

The following rules apply:
Every Rper in the NW can participate, with your second or third bio that is not a part of the WSE. This means your bio that you are not using for the WSE is the bio you can use for this event. In addition to this, you also cannot use this bio in the next WSE arc.

Starting August 1st, this event lasts until the 31st of August. This means battles must be turned in by that date otherwise it will be invalidated for entry, even if the fight is ongoing.

You can battle as many people as you want.

The value of the person's head is determined by his Accumulated Kumi value, or the sum of his abilities' Kumi values added together. For example, a Uchiha bio with MS and Sound is 24,000 Kumi while a 2 Tails Jinchuriki is 16,100 Kumi.

Unique for this event, every rank has an assigned Kumi value. Beginning at Sage rank with 25k, this decreases by 5,000 Kumi per rank until S-class, gaining 10,000 Kumi. Every rank below this also gains 10,000 Kumi.

The head has to be recognizable and really 'physically' removed. So it's not just about winning the battle and than saying you have his head, if you destroyed the bio with some large scale attack, well then there is no head and thus doesn't count. This also means that one cannot try to use abilities like Genjutsu to "trick" someone into thinking you have submitted a head when you haven't.

After turning in the skulls, you post in this thread after reaching the Altar in the center of the arena.

Fill out this app when done:

PHP:
[B]Username:[/B]
[B]Ninja Rank:[/B]
[B]Link to fight:[/B]
[B]Bios Defeated:[/B]
[B]Kumi gained:[/B]
After turning the skull in, you are free to continue battling to prevent others from submitting higher ones than you. Battles during this event cannot be used for Kumi Exchange Center, Rank Ups, or any other official purposes outside of this specific event.

PRIZES/REWARDS FOR 1st to 4th place

First Place:
  • 15,000 Kumi and 8 Additional Custom Slots.
  • Choice between: 3 Tails, 6 Tails, or 8 Tails Bijuu; OR Rank up to Kage Rank; OR The Ability to add an HA/KG/AE onto your current custom bio*
Second Place:
  • 7,500 Kumi and 4 Additional Custom Slots.
  • Choice between: Choice of Bijuu from 3 tails, 6 tails and 8 tails OR Rank up to Sannin OR Second Mode + AE/HA/KG
Third Place:
  • 4,000 Kumi and 2 Additional Custom Slots
Fourth Place:
  • 1,500 Kumi

* This only applies to completely custom bios with a HA/KG/AE or Dual ANs and not "skinned" versions of Canon characters. Prize Pool and dates subject to change prior to Event's start
 
Last edited:

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
In this version of the HHG, you are able to divide across zones with the same traveling rules as the old Ninja World., one hour in between posts. You can only enter adjacent zones through traveling. Should you be intercepted before an hour passes, you are considered in the zone you Attempted to leave. You can be intercepted by opponents as interception rules are active, without requiring the permission of the original person.

You can only switch zones once a day, or every 24 hours. More than this and you forfeit any actions done within that time period. To enter the Bohemian Grove, you must enter it directly from any zone making it clear where you are going.

Every 5 days, each zone will have varying effects placed upon it. These effects range from Taijutsu only to 2 jutsu per turn.
 
Last edited:

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
The fields begin to heat up tremendously, becoming a barren desert in each zone. As the desert's temperature continuously heats up, massive comets streak by through the sky, empowering Fire jutsu as Sozin's comet flies by. As this happens, all Fire based attacks ( including CE, AE, and KG that utilize Fire chakra ) gain one rank in power and Water related attacks require twice as much chakra to use. However, that's not all: with the fire related Seal triggering, a massive dust storm that cant be removed fills the field, obscuring vision beyond short range and any chakra enhanced vision beyond mid range.

During the next update, zones will have differing effects.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
As the comet flies from the field, the fire enhancing effects subside and four large bright beams of pure chakra bursts into the sky from each zone, connecting to one another. As these four beams grow and bend towards the center in the Sky to connect and form several arcs, it releases a pulsating effect which erases all pre used jutsu and modes ( basically, no jutsu that have been used prior to this are in effect now, though their usage durations still are in place. I.e. if it's usable twice, one of those usages is gone ).
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
With the 4 beams now dissolving, the moon can be seen slowly moving in the sky towards the sun, causing a partial solar eclipse. Fire, Lightning, and anything heat based loses a rank in power while Water based jutsu gain one strength in power. Taijutsu decreases one rank as Genjutsu increases 1 rank as well. (Rank increases apply up to S rank)

 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
As the Moon moves from the sun's path, light once more fills the field clearly, and with it erases the last effects in place. Now, the four fields and the alter glow bright, each one of 5 colors correlating to the 5 elemental affinities. However, the locations of these colors matter not, only their effect: Only the Primary elemental affinity can be used and no other element or field. Taijutsu can be used as well, but only if it utilizes no chakra. With the field now a Pro Bending arena, these effects last until the event ends.

Note: if your bio has no elemental affinity, contact me
 
Last edited:
Status
Not open for further replies.
Top