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<p>[QUOTE="-Albel-, post: 11271415, member: 86258"]</p><p><strong><em><u><span style="font-size: 12px"><p style="text-align: center">Gull Summonings</p><p></span></u></em></strong></p><p><a href="http://narutobase.net/forums/showthread.php?t=28339&page=229&p=5491866&viewfull=1#post5491866">Approval</a>(Kuchiyose No Jutsu: Gull Maru sono genkaku) Summoning Technique: Gull Zero The Illusionist</p><p>[spoiler]Type: Summoning</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:After preforming the necessary hand seals, Boar → Dog → Bird → Monkey → Ram or wiping blood on the summoning tattoo on the right arm the user summons the male gull, Zero. He is the son of the Gull queen and Gull King. Zero is a very entergetic gull who loves to fight any fights that he is summoned in. Even though he is hyper Zero is also very intellectual which makes him very reliable in fights. Zero is a white, black, and greyish feathered looking gull and is about the same size as Sasuke's Hawk which only allows him to carry one person on his back. Zero is able to fly at fast speeds and has mastered genjutsu, but he cannot use them without hand seals.His feathers are designed so they resemble fingers,thus allowing him to preform hand seals. He is able to use all genjutsu techniques execpt for forbidden ones.</p><p>Note: May only be used and taught by AlbelTheWicked and whom he allows</p><p>Note: Once summoned, Zero stays on the field for 4 turns, and can only be summoned once per battle.</p><p>Note: Must have signed the Gull contract.</p><p>Note: Every move Zero uses counts as the users move.[/spoiler]</p><p></p><p></p><p>(Kuchiyose No Jutsu:Gull Sekkou)Summoning Technique:Gull Scout</p><p>[spoiler]Rank:C</p><p>Range:Short</p><p>Chakra:15</p><p>Damage:N/A</p><p>Description:After preforming the necessary hand seals the user summons Scout,the head sensor of the Gulls.Scout has the ability to sense any nearby chakra source.He is very serious and communicates with someone only when he has info.</p><p>Note: Once summoned Scout can stay on the field for 5 turns.It can be summoned 2 times per battle.</p><p>Note:Can only be used and taught by -Cobalt-.</p><p>Note:Must have signed the Gull contract to use.[/spoiler]</p><p></p><p>(Kuchiyose No Jutsu:Gull Goei Za Kisaki) Summoning Technique:Gull Guard of the Queen</p><p>[spoiler]Rank:A</p><p>Range:Short</p><p>Chakra:30</p><p>Damage:N/A</p><p>Description:After preforming the necessary hand seals the user summons the female gull Akane.She was chosen to be the Queens personal Guard.She is an extremely smart bird with a friendly character.She is the same size as Sasuke's hawk which makes her the smallest Gull summoning.She has white feathers covering her whole body excluding her tail feathers which are a azure blue color.She can carry 2 people on her back max due to her small size.She has mastered Water Release but she must preform hand seals.Her feathers are designed in a way so that they resemble fingers,thus allowing her to preform hand seals.She is the friendliest Gull and will always be glad to be summoned.</p><p>Note:Can only be used and taught by -Cobalt.-</p><p>Note:Every move she uses counts as the move of the user.</p><p>Note: Once summoned she stays on the field for 3 turns,and can be summoned 2 times per battle.[/spoiler]</p><p></p><p>(Kuchiyose No Jutsu:Gull Taii Za Goei ) Summoning Technique:Gull Captain of The Guard</p><p>[spoiler]Rank:A</p><p>Range:Short</p><p>Chakra:30</p><p>Damage:N/A</p><p>Description:After preforming the necessary hand seals the user summons the female gull,Emo.She is the Captain of the Royal Guard of the Gulls.She is second in command right after the King and Queen.She is a very versatile Gull and a very powerful at that.She is double the size of Gamakichi and can carry 2 people on her back.White feathers cover her body with the exception of her tail feathers which are green.She can be a very nice Gull to talk with but in battle she is very strict.She focuses completely on the battle and won't let the summoner down.She has mastery over Wind Release but she cannot use them without hand seals.Her feathers are designed so they resemble fingers,thus allowing her to preform hand seals.</p><p>Note:Can only be used and taught by -Cobalt-.</p><p>Note: Once summoned Emo stays on the field for 3 turns,and can be summoned 2 times per battle.</p><p>Note:Every move of Emo counts as the move of the user.[/spoiler]</p><p></p><p>(Kuchiyose No Jutsu:Gull Goei Za Kokuou)Summoning Technique:Gull Guard of the King</p><p>[spoiler]Rank:A</p><p>Range:Short</p><p>Chakra:30</p><p>Damage:N/A</p><p>Description:After preforming the necessary hand seals the user summons Hiroko,the Guard of the King.He was personally chosen by Kichiro to be his personal guard.He is double the size of Sasuke's hawk (which he summoned in his fight with Danzo) and has white feathers covering his whole body with the exception of his tail feathers which are brown.He is a rather grumpy bird,and isn't very communicative.He talks only when he is asked to or has to say something.He has mastery over Doton but can't use them without hand seals.His feathers are formed so they resemble fingers so he is able to prefrom hand seals.He wants to be respected,and he will respect a person once the person proves themselves to him.</p><p>Note:Can only be taught by -Cobalt-.</p><p>Note:Every move used by Hiroko counts as the users move.</p><p>Note:He stays on the field for 3 turns and can be summoned 2 times per battle.[/spoiler]</p><p></p><p>(Kuchiyose No Jutsu:Gull Kisaki)Summoning Technique:Gull Queen</p><p>[spoiler]Rank:S</p><p>Range:Short</p><p>Chakra:40</p><p>Damage:N/A</p><p>Description:After preforming the necessary hand seals the user summons Mayu,the Queen of the Gull's.She is Kichiro's mate,and the strongest female gull.She is a highly temperamental Gull and can become very vicious if angry.She dislikes being summoned unless she is really needed.She is slightly smaller than Kichiro and has white feathers covering her body,with the exception of her tail feathers which are a light blue color.She is big enough to carry 3 people on her back.She isn't very strong but she makes that up with her speed.She can fly at incredible speeds but if she overloads with people she loses speed.She has mastered the Lightning Release and can preform all techniques without hand seals (excluding the Forbidden ranks).It will take time to get her to respect a summoner,but in time she will.</p><p>Note:Can only be used and taught by -Cobalt-.</p><p>Note: Once summoned,Mayu stays on the field for 4 turns,and she can only be summoned once per battle.</p><p>Note:Every move Mayu makes counts as the move of Mayu.[/spoiler]</p><p></p><p>(Kuchiyose No jutsu:Gull Kokuou)Summoning Technique:Gull King</p><p>[spoiler]Rank:S</p><p>Range:Short</p><p>Chakra:40</p><p>Damage:N/A</p><p>Description:The user preforms the required hand seals to summon the King of The Sea Gulls,Kichiro.Kichiro is a male gull,with extreme strength and power.He is slightly smaller than Gamabunta and has white feathers covering his whole body,except for his tail feathers which are a fiery red color.He can fly at very high speeds if he wants to and can carry up to 4 persons on his back.He has a bright and warm personality which fits his element,Fire Release.He has mastered all fire techniques (except the Forbidden ranks) and is able to preform them without hand seals.He also has the strength to lift heavier objects and launch them at the users opponent.If he does that he will be tired and won't be able to move anymore due to the exhaustion.He can lift up to one ton without a problem.He will respect all summoners that respect him.</p><p>Note:May only be used and taught by -Cobalt-.</p><p>Notence summoned,Kichiro stays on the field for 4 turns,and he can only be summoned once per battle.</p><p>Note:Must have signed the Gull contract.</p><p>Note:Every move Kichiro uses counts as the users move.[/spoiler]</p><p></p><p>(Kuchiyose No Jutsu:Gull Gen'ei Shishou)Summoning Technique:Gull Illusion Maste</p><p>[spoiler]Rank:S</p><p>Type: Offense/Defense</p><p>Range:Short</p><p>Chakra:40</p><p>Damage:80</p><p>Description:After preforming the necesaart hand seals the user summons Ayumu,the Genjutsu master from the Gull Citadel.His intelligence has guided him into learning the art of Genjutsu.He has spent most of his life in the Citadel and over his years he has shown an affinity to Genjutsu.He has spent many years studying the art of illusion and has proven to be very worthy in battle.In the „Great Flame Wars“, in which the Gulls fought the Crows,Ayumu triumphed alongside his brothers and thus they were known as the Great Three Brothers.He is the oldest of those three thus being the most experienced and wisest Gull.He often gives council to his King and Queen and is considered the first advisor of the Gull Kingdom.He has the ability to use all Genjutsu techniques but must perform hand seals(regular Genjutsu only).He also gained the ability to be immune to B-rank and below Genjutsu.Once per battle he can put the opponent into an S-ranked Mid-Ranged Genjutsu in which the opponent will see a gull flying directly into him,firstly making it look like the user summoned it. This Genjutsu cannot harm the enemy in any way though.He is very grumpy due to his age and not very quick.He is big enough to carry 3 persons.His feathers are formed in a manner to resemble fingers,allowing him to perform hand seals.</p><p>Notence summoned,Ayumu stays on the field 4 turns and can only be summoned once per battle.</p><p>Note:His ability can only be used once per battle.</p><p>Note:No genjutsu above C rank can be used by the user while Ayumu is on the field.</p><p>Note:Every move he uses counts as a move of the user.</p><p>Note:Can only be used and taught by –Cobalt-.</p><p>Note:Must have signed the Gull contract.[/spoiler]</p><p></p><p>(Kuchiyose No Jutsu:Gull Taijutsu Shishou)Summoning Technique:Gull Body Technique Master</p><p>[spoiler]Rank:S</p><p>Type: Offensive/Defensive</p><p>Range:Short</p><p>Chakra:40</p><p>Damage:80</p><p>Description:After preforming the necessary hand seals the user summons Katashi,the youngest of the Great Three Brothers.It was his actions that brought the victory to the Gulls in the "Great Flame Wars" between them and the Crows.Unlike his older brothers Katashi isn't the smartest Gull,he relies on his physical strength which allowed him to become a master at Taijutsu (he mastered the basic one only).Over the years spent in the Gull Citadel he has shown affinity to Taijutsu but the fact that he is a gull has made it hard for him to do it.The elder Gull's taught him a complex form of the Transformation technique which allows him to turn himself into a human and stay in that form for as long as he wishes.After learning the Transformation he slipped himself into human society learning of their customs and traditions.He has learned the art of Taijutsu in Konoha from Might Guy himself.Thus he has gained the ability to use Taijutsu techniques up to the forbidden ranks (regular Taijutsu,non gates.).He can also use Kenjutsu techniques which he learned in Kirigakure.When in human form he can use ninja tools as well.He is the youngest of the Great Three Brothers and still in his prime years thus he is very fast and strong.When in his gull from he can carry 2 persons.He is friendly and passionate about fighting similar to Might Guy.</p><p>Note:Can only be used an taught by -Cobalt-.</p><p>Note:Must have signed the Gull contract.</p><p>Note:Can only be summoned once per battle,and once summoned he stays on the field for 4 turns.</p><p>Note:Every move he uses counts as a move of the user.</p><p>Note:He cannot use Kenjutsu and Taijutsu in the same turn.[/spoiler]</p><p></p><p style="text-align: right"><span style="font-size: 9px">I am a signer of the Gull Contract and here is proof of signing it along with learning all of these summonings listed above. <a href="http://narutobase.net/forums/showthread.php?t=145168">Contract Thread.</a></span></p><p></p><p>(Kuchiyose No Jutsu: Sakurifaisu Kuchiyose - Vlad) : Summoning: Sacrificial Summon - Vlad</p><p>[spoiler]Type: Summon</p><p>Rank: S</p><p>Range: Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description:</p><p>This is a secret Gull summoning only known to Sacrifice after he stumbled upon the Gull's secret temple lost ages ago during the "Great Flame Wars" between the Gulls and the Crows. As he entered the temple, he found an ancient codex written by a Gull, he found this surprising because this codex was small and most Gulls were much larger. As he read the codex, he found an old key. He searched the temple for days until he found a key slot in which he placed the key in and suddenly he was teleported to an island, On this island a statue of stone stood. The statue somewhat resembled a Gull but was smaller and was able to stand upright...he read the name on the codex "Vlad" the statue started to lose it's rock texture and Vlad appears. Vlad is about the size of Gamakichi so the user is able to ride on him, only one person though, he's very fast and quite strong. Vlad has a complete mastery over Fire (except Forbidden Ranks), he can use them without handseals and have its power increased which makes him great for combination attacks with the user. Vlad has a secret technique which allows him completely cover him in fire and release a "S Rank" explosive fire orb directly at the target causing everything in that area up short to mid-range to be under a sea of fire, in turn destroying everything in the area.</p><p></p><p>Notes:</p><p>- Summon lasts 4 turns</p><p>- Vlads special technique is only usable once per battle</p><p>- Vlads Fire Techniques are increased by +5 (not the users though)</p><p>- Fire Techniques count as a move</p><p>- While Vlad is on the field, the user can't use S-rank and higher fire techniques.</p><p>- If the user is within range of the attack, he will suffer the same amount of damage as his opponent.</p><p>- Must have signed the Gull contract</p><p>- Only usable by Coyote & those he allows.[/spoiler]</p><p>Was given to me by Coyote before the new rules.</p><p></p><p></p><p><strong><em><u><span style="font-size: 12px"><p style="text-align: center">Barnaces</p><p></span></u></em></strong><strong>Summoning Animal:</strong> </p><p>Barnacle </p><p><strong>Scroll Owner:</strong> </p><p>LonelyAssassin</p><p><strong>Other Users who have signed contract: </strong> </p><p>N/A</p><p><strong>Summoning Boss if existing:</strong> </p><p>N/A</p><p><strong>Other Summoning Animals tied to contract:</strong><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Kuchiyose : Bānakuru-wan) - Summoning : Barnacle Bay </em></p> <p style="margin-left: 20px">[SPOILER]Type: Supplementary</p> <p style="margin-left: 20px">Rank: S</p> <p style="margin-left: 20px">Range: Short - Mid</p> <p style="margin-left: 20px">Chakra Cost: 40</p> <p style="margin-left: 20px">Damage Points: N/A </p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">The user can either do the normal summoning method or bite their thumb, wipe it on the summoning tattoo and then slam the ground. These are Acrothoracica type barnacles and they are summoned into the ground where they burrow into it, creating thousands of little slits in the earth all up to the max of Mid-Range all around the user. This summon uses its tendrils by sticking them out of their burrowed homes and anything that brushes passed they sense, sending the information back to the contract signer(s) of the disturbance in that area, their tendrils can be damaged but they usually retreat into their burrows if anything damaging starts to spread across the ground (like fire) and when it has dispersed they reappear. These barnacles disallow the opponent from using any jutsu using chakra that come from the ground up to A-Rank in their vicinity because they now have complete control of the earth stopping any chakra from above the surface.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Can only be Summoned Once</p> <p style="margin-left: 20px">- Lasts 4 turns on the battlefield.</p> <p style="margin-left: 20px">- If the Opponent uses an S-Rank Earth Jutsu from the ground it is weakened to an A-Rank.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&p=17157913&viewfull=1#post17157913">Here</a>[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Kuchiyose : Fujitsubohantā) - Summoning : Barnacle Hunters</em></p> <p style="margin-left: 20px">[SPOILER]<strong>Type: </strong>Offensive</p> <p style="margin-left: 20px"><strong>Rank:</strong> A</p> <p style="margin-left: 20px"><strong>Range:</strong> Short - Mid</p> <p style="margin-left: 20px"><strong>Chakra Cost:</strong> 30</p> <p style="margin-left: 20px"><strong>Damage Points:</strong> 60 </p> <p style="margin-left: 20px"><strong>Description:</strong></p> <p style="margin-left: 20px">The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of D-Rank water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). After the Barnacles Attach to the opponent and use their feather like appendages to beat against the air, manipulating the wind and creating currents that push the opponent towards the user or a desired direction which would also surprise the opponent and can stop them from performing a hand seal - the wind has great force and is like a stream which will push the enemy continuously until the barnacles stop. Barnacles MUST be attached to the opponent to do this the wind causes no damage and cannot be avoided with the Barnacles attached to them.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under, However Paralysis techniques like Nagashi does not affect the Barnacles and they will remain latched onto their opponent - Barnacles cannot be paralyzed.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Continuous Wind Blast costs a move</p> <p style="margin-left: 20px">- Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin</p> <p style="margin-left: 20px">- Can only be summoned once</p> <p style="margin-left: 20px">- Stay on the field for four turns</p> <p style="margin-left: 20px">- Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&p=17903742&viewfull=1#post17903742">here</a>[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><strong>Contract Arts</strong><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica </em></p> <p style="margin-left: 20px">[SPOILER]Type: Offensive/Defensive</p> <p style="margin-left: 20px">Rank: C</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra Cost: 15</p> <p style="margin-left: 20px">Damage Points: 30</p> <p style="margin-left: 20px">Description:</p> <p style="margin-left: 20px">All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools or weapons; small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed and they cannot create large tools like swords etc. The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to all elements up to C-Rank except from lightning which it can only withstand up to D-Rank as it can easily pierce and shatter it. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">- Can only be used by Thoracica Type Barnacles and not contract signers or other barnacles without shell.</p> <p style="margin-left: 20px">- Tools aren't spiked when created</p> <p style="margin-left: 20px">- Must have signed Barnacle Summon Contract</p> <p style="margin-left: 20px">- Can only be taught by LonelyAssassin[/SPOILER]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><strong>Description and Background:</strong></p><p>A barnacle is a type of arthropod belonging to infraclass Cirripedia in the subphylum Crustacea, and is hence related to crabs and lobsters. Barnacles are exclusively marine, and tend to live in shallow and tidal waters, typically in erosive settings. Barnacles are encrusters, attaching themselves permanently to a hard substrate until they have to leave the field. Barnacles usually have a natural affinity to water and earth, depending on which Barnacles are summoned they are able to attach to Earth or any kind of hard substance easily - they can even attach to the opponent. Barnacles can be summoned in with water, washing against the earth and attaching onto it.</p><p></p><p>There are three types of Cirripedia, they are Acrothoracica, Rhizocephala and Thoracica :</p><ul> <li data-xf-list-type="ul"><strong>Thoracica</strong><br /> These are the most Common types of Barnacles and there are two types of this class called the "Acorn Barnacles" (Sessilia) or the "Goose Barnacles", these Barnacles have six little limbs used for catching food and are usually found in large quantaties on hard substrate e.g. Rocks or Drift Wood. These Barnacles have a very hard calcite shells which are impermeable, and they possess two plates which they can slide across their aperture when not feeding. These plates also protect against predation - simple blades cannot break through the barnacle shells. Their feathery appendages beat rhythmically to draw plankton and detritus into the shell for consumption - this rhythmical beat will be used in more ways than one depending on the summon's ability. Barnacles are usually found within water and can be found very deep within it, though they are commonly found in the shallow areas. Barnacles are well adapted against water loss. <br /> <br /> </li> <li data-xf-list-type="ul"><strong>Acrothoracica</strong><br /> These Barnacles 'bore' into materials like the ground like earth or wood, though they can bore into shells and sometimes other plants - this produces a slit-like hole in the surface. Acrothoracicans are typically smaller than other types of barnacle, being only a few millimetres in length. Being protected by the hard surfaces into which they have bored, they have no solid carapace of plates like other barnacles but have a soft, sac-like body fixed to the surface by a chitinous disc at the front of the head. They have from four to six pairs of feathery limbs, or "cirri", which they project out of their borings to catch drifting detritus for food.<br /> <br /> These Barnacles can be summoned in large quantities and create slits in the ground, they usually use their limbs to reach out of the holes slightly and use their chakra to generate an attack or some sort of supplementary use to the user - the Acrothoracicans also have other functions aswell. Because these Barnacles don't have the great protection of calcite shells, they can be killed much more easily than the Thoracica.<br /> <br /> </li> <li data-xf-list-type="ul"><strong>Rhizocephala</strong><br /> These are Parasitic Barnacle which usually could only take over other crustaceans, but these Rhizocephalan can use chakra and become more powerful and Parasitic to other creatures other than crustaceans, making them extremely Deadly. Their bauplan (body plan) is uniquely reduced in an extreme adaptation to their parasitic lifestyle, and makes their relationship to other barnacles unrecognizable in the adult form. As adults they lack appendages, segmentation, and all internal organs except gonads, a few muscles and the remains of the nervous system. The only distinguishable portion of a rhizocephalan body is the externa or reproductive portion of adult females. These are usually summoned by the user or when the summoned directly onto a target using the summoning technique.<br /> </li> </ul><p>Signers of this contract have a tattoo where they swipe blood on it to summon the different barnacles they are wanting to summon.</p><p>[SPOILER]<img src="http://assets.unicorn.tattoofinder.com/previews/preview-design-ac795ec5b364607667b64ba0e402509a.jpg" data-url="http://assets.unicorn.tattoofinder.com/previews/preview-design-ac795ec5b364607667b64ba0e402509a.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Approved : <a href="http://narutobase.net/forums/showthread.php?p=16138558#post16138558">here</a></p><p></p><p>Signed: <a href="http://narutobase.net/forums/showthread.php?t=549356">Here</a></p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=314&p=20474592&viewfull=1#post20474592">Approved</a> (Fujitsuboātsu : ) - Barnacle Arts : Organs of the Thoracica</p><p>[spoiler]Type: Supplementary/Offensive/Defensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (+10 chosen affinity)</p><p>Description:</p><p>The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.</p><p></p><p>- Cannot be used on the same summon twice.</p><p>- Cannot be infused whilst an element using this technique is already active</p><p>- Must have signed Barnacle Contract[/spoiler]</p><p>[code]</p><p>1. [url=https://narutobase.net/forums/showthread.php?t=549356]LonelyAssassin[/url]</p><p>2. [url=https://narutobase.net/forums/showthread.php?t=733402&p=21308956#post21308956]Kyrielight[/url]</p><p>3.</p><p>4.</p><p>5.</p><p>6.[/code]</p><p></p><p></p><p>(Kuchiyose : Fujitsubohantā) - Summoning : Barnacle Hunters</p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description:</p><p>The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of D-Rank water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). After the Barnacles Attach to the opponent and use their feather like appendages to beat against the air, manipulating the wind and creating currents that push the opponent towards the user or a desired direction which would also surprise the opponent and can stop them from performing a hand seal - the wind has great force and is like a stream which will push the enemy continuously until the barnacles stop. Barnacles MUST be attached to the opponent to do this the wind causes no damage and cannot be avoided with the Barnacles attached to them.</p><p></p><p>These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under, However Paralysis techniques like Nagashi does not affect the Barnacles and they will remain latched onto their opponent - Barnacles cannot be paralyzed.</p><p></p><p></p><p>- Continuous Wind Blast costs a move</p><p>- Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin</p><p>- Can only be summoned once</p><p>- Stay on the field for four turns[/spoiler]</p><p></p><p></p><p>(Kuchiyose : Barbaracle) - Summoning : Barbaracle</p><p>[spoiler]Type: Offensive / Supplementary</p><p>Rank: A</p><p>Range: Short / Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description:</p><p>The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider.</p><p></p><p>The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.</p><p></p><p>Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later.</p><p></p><p>- Must Wait 2 turns before summoning Barbaracle again</p><p>- A-Rank Water Blast Counts as a move</p><p>- Steel Claws are Freeform CQC weapons</p><p>- Lasts four turns on the field[/spoiler]</p><p></p><p>(Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre</p><p>[spoiler]Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description:</p><p>Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight.</p><p></p><p>The Invisibility loses it's effect in close range of any opponent, his invisibility kind of distorts the background and scenery only slightly, and since Silence is only really effective in close range since he doesn't have any range abilities this can be a big disadvantage. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate. Upon Activation of Invisibility the summon will use their Chakra to produce 'Placebos' all over the battlefield that move unpredictably - These will only be seen and sensed through those with the Dojutsu as they will be the only ones capable seeing this chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where about of Silence.</p><p></p><p>Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair.</p><p></p><p>Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it.</p><p></p><p>- Silence moves Silently Passively.</p><p>- Invisibility Activation Costs a Move.</p><p>- The user can have Silence be Invisible on arrival, this will cost two out of the three moves.</p><p>- Silence is Summoned in Short range of the user.</p><p>- Summon Lasts 4 Turns on the Field</p><p>- Can only be summoned once per battle, thrice per event[/spoiler]</p><p></p><p></p><p>(Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter</p><p>[spoiler]Type: Supplementary/Offensive/Defensive</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating seven feet and ten inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are digitigrade, with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x1.75) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms.</p><p></p><p>The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension (Click Here for Image Representation). One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. To compliment The Arbiter's swordsman ship he can use Kenjutsu up to S-Rank and also can use the "Wind Release Secret Technique : Sword Shotgun" - and "Hail to the King" Technique without hand seals - Only these two Wind Techniques.</p><p></p><p>The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him.</p><p></p><p>- Must Know Barnacle Contract</p><p>- Must be Taught by LonelyAssassin</p><p>- Using the Wind Techniques costs a turn as usual</p><p>- Armor Regeneration costs a Turn to regenerate each turn</p><p>- Can only be summoned 1 per battle, thrice per event</p><p>- Last four Turns on the Field[/spoiler]</p><p></p><p></p><p>(Kuchiyose : Zonbi) - Summoning : Zombies</p><p>[spoiler]Type: Offensive</p><p>Rank: B-Rank</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description:</p><p>From the very body of The Gravemind (Sprout the Gravemind Summon) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body due to the way Barnacles permanently attach to surfaces. The user channels chakra into the Shell on their body and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish, a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon.</p><p></p><p>The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (Fore example pain so severe it would paralyze them or stun them). Kōzui can perform Ordinary Strong-Fist Taijutsu up to B-Rank and can use Legs of the Thoracica and Body of the Thoracica, the Kōzui also Wield Gadget Barnacles.</p><p></p><p>The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take D-Rank Ninjutsu Damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single seperate Kozui and so the user can have up to two of these on their bio - each being different.</p><p></p><p>- Must have Signed Barnacle Summoning Contract</p><p>- The Zombies can communicate with the user in their shells, this is mainly cosmetic</p><p>- Can only have a Maxmimum of Two of these on ones bio</p><p>- Must be stated in the User's Bio to be capable of being used</p><p>- The user can have the Kōzui be taken back inside the acorn shells if in short range</p><p>- Can only be used 5 Times.[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="-Albel-, post: 11271415, member: 86258"] [B][I][U][FONT=Arial Narrow][SIZE=3][center]Gull Summonings[/center][/SIZE][/FONT][/U][/I][/B] [url=http://narutobase.net/forums/showthread.php?t=28339&page=229&p=5491866&viewfull=1#post5491866]Approval[/url](Kuchiyose No Jutsu: Gull Maru sono genkaku) Summoning Technique: Gull Zero The Illusionist [spoiler]Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description:After preforming the necessary hand seals, Boar → Dog → Bird → Monkey → Ram or wiping blood on the summoning tattoo on the right arm the user summons the male gull, Zero. He is the son of the Gull queen and Gull King. Zero is a very entergetic gull who loves to fight any fights that he is summoned in. Even though he is hyper Zero is also very intellectual which makes him very reliable in fights. Zero is a white, black, and greyish feathered looking gull and is about the same size as Sasuke's Hawk which only allows him to carry one person on his back. Zero is able to fly at fast speeds and has mastered genjutsu, but he cannot use them without hand seals.His feathers are designed so they resemble fingers,thus allowing him to preform hand seals. He is able to use all genjutsu techniques execpt for forbidden ones. Note: May only be used and taught by AlbelTheWicked and whom he allows Note: Once summoned, Zero stays on the field for 4 turns, and can only be summoned once per battle. Note: Must have signed the Gull contract. Note: Every move Zero uses counts as the users move.[/spoiler] (Kuchiyose No Jutsu:Gull Sekkou)Summoning Technique:Gull Scout [spoiler]Rank:C Range:Short Chakra:15 Damage:N/A Description:After preforming the necessary hand seals the user summons Scout,the head sensor of the Gulls.Scout has the ability to sense any nearby chakra source.He is very serious and communicates with someone only when he has info. Note: Once summoned Scout can stay on the field for 5 turns.It can be summoned 2 times per battle. Note:Can only be used and taught by -Cobalt-. Note:Must have signed the Gull contract to use.[/spoiler] (Kuchiyose No Jutsu:Gull Goei Za Kisaki) Summoning Technique:Gull Guard of the Queen [spoiler]Rank:A Range:Short Chakra:30 Damage:N/A Description:After preforming the necessary hand seals the user summons the female gull Akane.She was chosen to be the Queens personal Guard.She is an extremely smart bird with a friendly character.She is the same size as Sasuke's hawk which makes her the smallest Gull summoning.She has white feathers covering her whole body excluding her tail feathers which are a azure blue color.She can carry 2 people on her back max due to her small size.She has mastered Water Release but she must preform hand seals.Her feathers are designed in a way so that they resemble fingers,thus allowing her to preform hand seals.She is the friendliest Gull and will always be glad to be summoned. Note:Can only be used and taught by -Cobalt.- Note:Every move she uses counts as the move of the user. Note: Once summoned she stays on the field for 3 turns,and can be summoned 2 times per battle.[/spoiler] (Kuchiyose No Jutsu:Gull Taii Za Goei ) Summoning Technique:Gull Captain of The Guard [spoiler]Rank:A Range:Short Chakra:30 Damage:N/A Description:After preforming the necessary hand seals the user summons the female gull,Emo.She is the Captain of the Royal Guard of the Gulls.She is second in command right after the King and Queen.She is a very versatile Gull and a very powerful at that.She is double the size of Gamakichi and can carry 2 people on her back.White feathers cover her body with the exception of her tail feathers which are green.She can be a very nice Gull to talk with but in battle she is very strict.She focuses completely on the battle and won't let the summoner down.She has mastery over Wind Release but she cannot use them without hand seals.Her feathers are designed so they resemble fingers,thus allowing her to preform hand seals. Note:Can only be used and taught by -Cobalt-. Note: Once summoned Emo stays on the field for 3 turns,and can be summoned 2 times per battle. Note:Every move of Emo counts as the move of the user.[/spoiler] (Kuchiyose No Jutsu:Gull Goei Za Kokuou)Summoning Technique:Gull Guard of the King [spoiler]Rank:A Range:Short Chakra:30 Damage:N/A Description:After preforming the necessary hand seals the user summons Hiroko,the Guard of the King.He was personally chosen by Kichiro to be his personal guard.He is double the size of Sasuke's hawk (which he summoned in his fight with Danzo) and has white feathers covering his whole body with the exception of his tail feathers which are brown.He is a rather grumpy bird,and isn't very communicative.He talks only when he is asked to or has to say something.He has mastery over Doton but can't use them without hand seals.His feathers are formed so they resemble fingers so he is able to prefrom hand seals.He wants to be respected,and he will respect a person once the person proves themselves to him. Note:Can only be taught by -Cobalt-. Note:Every move used by Hiroko counts as the users move. Note:He stays on the field for 3 turns and can be summoned 2 times per battle.[/spoiler] (Kuchiyose No Jutsu:Gull Kisaki)Summoning Technique:Gull Queen [spoiler]Rank:S Range:Short Chakra:40 Damage:N/A Description:After preforming the necessary hand seals the user summons Mayu,the Queen of the Gull's.She is Kichiro's mate,and the strongest female gull.She is a highly temperamental Gull and can become very vicious if angry.She dislikes being summoned unless she is really needed.She is slightly smaller than Kichiro and has white feathers covering her body,with the exception of her tail feathers which are a light blue color.She is big enough to carry 3 people on her back.She isn't very strong but she makes that up with her speed.She can fly at incredible speeds but if she overloads with people she loses speed.She has mastered the Lightning Release and can preform all techniques without hand seals (excluding the Forbidden ranks).It will take time to get her to respect a summoner,but in time she will. Note:Can only be used and taught by -Cobalt-. Note: Once summoned,Mayu stays on the field for 4 turns,and she can only be summoned once per battle. Note:Every move Mayu makes counts as the move of Mayu.[/spoiler] (Kuchiyose No jutsu:Gull Kokuou)Summoning Technique:Gull King [spoiler]Rank:S Range:Short Chakra:40 Damage:N/A Description:The user preforms the required hand seals to summon the King of The Sea Gulls,Kichiro.Kichiro is a male gull,with extreme strength and power.He is slightly smaller than Gamabunta and has white feathers covering his whole body,except for his tail feathers which are a fiery red color.He can fly at very high speeds if he wants to and can carry up to 4 persons on his back.He has a bright and warm personality which fits his element,Fire Release.He has mastered all fire techniques (except the Forbidden ranks) and is able to preform them without hand seals.He also has the strength to lift heavier objects and launch them at the users opponent.If he does that he will be tired and won't be able to move anymore due to the exhaustion.He can lift up to one ton without a problem.He will respect all summoners that respect him. Note:May only be used and taught by -Cobalt-. Notence summoned,Kichiro stays on the field for 4 turns,and he can only be summoned once per battle. Note:Must have signed the Gull contract. Note:Every move Kichiro uses counts as the users move.[/spoiler] (Kuchiyose No Jutsu:Gull Gen'ei Shishou)Summoning Technique:Gull Illusion Maste [spoiler]Rank:S Type: Offense/Defense Range:Short Chakra:40 Damage:80 Description:After preforming the necesaart hand seals the user summons Ayumu,the Genjutsu master from the Gull Citadel.His intelligence has guided him into learning the art of Genjutsu.He has spent most of his life in the Citadel and over his years he has shown an affinity to Genjutsu.He has spent many years studying the art of illusion and has proven to be very worthy in battle.In the „Great Flame Wars“, in which the Gulls fought the Crows,Ayumu triumphed alongside his brothers and thus they were known as the Great Three Brothers.He is the oldest of those three thus being the most experienced and wisest Gull.He often gives council to his King and Queen and is considered the first advisor of the Gull Kingdom.He has the ability to use all Genjutsu techniques but must perform hand seals(regular Genjutsu only).He also gained the ability to be immune to B-rank and below Genjutsu.Once per battle he can put the opponent into an S-ranked Mid-Ranged Genjutsu in which the opponent will see a gull flying directly into him,firstly making it look like the user summoned it. This Genjutsu cannot harm the enemy in any way though.He is very grumpy due to his age and not very quick.He is big enough to carry 3 persons.His feathers are formed in a manner to resemble fingers,allowing him to perform hand seals. Notence summoned,Ayumu stays on the field 4 turns and can only be summoned once per battle. Note:His ability can only be used once per battle. Note:No genjutsu above C rank can be used by the user while Ayumu is on the field. Note:Every move he uses counts as a move of the user. Note:Can only be used and taught by –Cobalt-. Note:Must have signed the Gull contract.[/spoiler] (Kuchiyose No Jutsu:Gull Taijutsu Shishou)Summoning Technique:Gull Body Technique Master [spoiler]Rank:S Type: Offensive/Defensive Range:Short Chakra:40 Damage:80 Description:After preforming the necessary hand seals the user summons Katashi,the youngest of the Great Three Brothers.It was his actions that brought the victory to the Gulls in the "Great Flame Wars" between them and the Crows.Unlike his older brothers Katashi isn't the smartest Gull,he relies on his physical strength which allowed him to become a master at Taijutsu (he mastered the basic one only).Over the years spent in the Gull Citadel he has shown affinity to Taijutsu but the fact that he is a gull has made it hard for him to do it.The elder Gull's taught him a complex form of the Transformation technique which allows him to turn himself into a human and stay in that form for as long as he wishes.After learning the Transformation he slipped himself into human society learning of their customs and traditions.He has learned the art of Taijutsu in Konoha from Might Guy himself.Thus he has gained the ability to use Taijutsu techniques up to the forbidden ranks (regular Taijutsu,non gates.).He can also use Kenjutsu techniques which he learned in Kirigakure.When in human form he can use ninja tools as well.He is the youngest of the Great Three Brothers and still in his prime years thus he is very fast and strong.When in his gull from he can carry 2 persons.He is friendly and passionate about fighting similar to Might Guy. Note:Can only be used an taught by -Cobalt-. Note:Must have signed the Gull contract. Note:Can only be summoned once per battle,and once summoned he stays on the field for 4 turns. Note:Every move he uses counts as a move of the user. Note:He cannot use Kenjutsu and Taijutsu in the same turn.[/spoiler] [right][SIZE=1]I am a signer of the Gull Contract and here is proof of signing it along with learning all of these summonings listed above. [url=http://narutobase.net/forums/showthread.php?t=145168]Contract Thread.[/url][/SIZE][/right] (Kuchiyose No Jutsu: Sakurifaisu Kuchiyose - Vlad) : Summoning: Sacrificial Summon - Vlad [spoiler]Type: Summon Rank: S Range: Long Chakra Cost: 40 Damage Points: N/A Description: This is a secret Gull summoning only known to Sacrifice after he stumbled upon the Gull's secret temple lost ages ago during the "Great Flame Wars" between the Gulls and the Crows. As he entered the temple, he found an ancient codex written by a Gull, he found this surprising because this codex was small and most Gulls were much larger. As he read the codex, he found an old key. He searched the temple for days until he found a key slot in which he placed the key in and suddenly he was teleported to an island, On this island a statue of stone stood. The statue somewhat resembled a Gull but was smaller and was able to stand upright...he read the name on the codex "Vlad" the statue started to lose it's rock texture and Vlad appears. Vlad is about the size of Gamakichi so the user is able to ride on him, only one person though, he's very fast and quite strong. Vlad has a complete mastery over Fire (except Forbidden Ranks), he can use them without handseals and have its power increased which makes him great for combination attacks with the user. Vlad has a secret technique which allows him completely cover him in fire and release a "S Rank" explosive fire orb directly at the target causing everything in that area up short to mid-range to be under a sea of fire, in turn destroying everything in the area. Notes: - Summon lasts 4 turns - Vlads special technique is only usable once per battle - Vlads Fire Techniques are increased by +5 (not the users though) - Fire Techniques count as a move - While Vlad is on the field, the user can't use S-rank and higher fire techniques. - If the user is within range of the attack, he will suffer the same amount of damage as his opponent. - Must have signed the Gull contract - Only usable by Coyote & those he allows.[/spoiler] Was given to me by Coyote before the new rules. [B][I][U][FONT=Arial Narrow][SIZE=3][center]Barnaces[/center][/SIZE][/FONT][/U][/I][/B] [B]Summoning Animal:[/B] Barnacle [B]Scroll Owner:[/B] LonelyAssassin [B]Other Users who have signed contract: [/B] N/A [B]Summoning Boss if existing:[/B] N/A [B]Other Summoning Animals tied to contract:[/B][INDENT] [I](Kuchiyose : Bānakuru-wan) - Summoning : Barnacle Bay [/I] [SPOILER]Type: Supplementary Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: N/A Description: The user can either do the normal summoning method or bite their thumb, wipe it on the summoning tattoo and then slam the ground. These are Acrothoracica type barnacles and they are summoned into the ground where they burrow into it, creating thousands of little slits in the earth all up to the max of Mid-Range all around the user. This summon uses its tendrils by sticking them out of their burrowed homes and anything that brushes passed they sense, sending the information back to the contract signer(s) of the disturbance in that area, their tendrils can be damaged but they usually retreat into their burrows if anything damaging starts to spread across the ground (like fire) and when it has dispersed they reappear. These barnacles disallow the opponent from using any jutsu using chakra that come from the ground up to A-Rank in their vicinity because they now have complete control of the earth stopping any chakra from above the surface. - Can only be Summoned Once - Lasts 4 turns on the battlefield. - If the Opponent uses an S-Rank Earth Jutsu from the ground it is weakened to an A-Rank. Approved [URL="http://narutobase.net/forums/showthread.php?t=157594&p=17157913&viewfull=1#post17157913"]Here[/URL][/SPOILER] [I]Kuchiyose : Fujitsubohantā) - Summoning : Barnacle Hunters[/I] [SPOILER][B]Type: [/B]Offensive [B]Rank:[/B] A [B]Range:[/B] Short - Mid [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of D-Rank water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). After the Barnacles Attach to the opponent and use their feather like appendages to beat against the air, manipulating the wind and creating currents that push the opponent towards the user or a desired direction which would also surprise the opponent and can stop them from performing a hand seal - the wind has great force and is like a stream which will push the enemy continuously until the barnacles stop. Barnacles MUST be attached to the opponent to do this the wind causes no damage and cannot be avoided with the Barnacles attached to them. These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under, However Paralysis techniques like Nagashi does not affect the Barnacles and they will remain latched onto their opponent - Barnacles cannot be paralyzed. - Continuous Wind Blast costs a move - Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin - Can only be summoned once - Stay on the field for four turns - Approved [URL="http://narutobase.net/forums/showthread.php?t=157594&p=17903742&viewfull=1#post17903742"]here[/URL][/SPOILER] [/INDENT] [B]Contract Arts[/B][INDENT] [I](Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica [/I] [SPOILER]Type: Offensive/Defensive Rank: C Range: Short Chakra Cost: 15 Damage Points: 30 Description: All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools or weapons; small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed and they cannot create large tools like swords etc. The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to all elements up to C-Rank except from lightning which it can only withstand up to D-Rank as it can easily pierce and shatter it. - Can only be used by Thoracica Type Barnacles and not contract signers or other barnacles without shell. - Tools aren't spiked when created - Must have signed Barnacle Summon Contract - Can only be taught by LonelyAssassin[/SPOILER] [/INDENT] [B]Description and Background:[/B] A barnacle is a type of arthropod belonging to infraclass Cirripedia in the subphylum Crustacea, and is hence related to crabs and lobsters. Barnacles are exclusively marine, and tend to live in shallow and tidal waters, typically in erosive settings. Barnacles are encrusters, attaching themselves permanently to a hard substrate until they have to leave the field. Barnacles usually have a natural affinity to water and earth, depending on which Barnacles are summoned they are able to attach to Earth or any kind of hard substance easily - they can even attach to the opponent. Barnacles can be summoned in with water, washing against the earth and attaching onto it. There are three types of Cirripedia, they are Acrothoracica, Rhizocephala and Thoracica : [LIST] [*][B]Thoracica[/B] These are the most Common types of Barnacles and there are two types of this class called the "Acorn Barnacles" (Sessilia) or the "Goose Barnacles", these Barnacles have six little limbs used for catching food and are usually found in large quantaties on hard substrate e.g. Rocks or Drift Wood. These Barnacles have a very hard calcite shells which are impermeable, and they possess two plates which they can slide across their aperture when not feeding. These plates also protect against predation - simple blades cannot break through the barnacle shells. Their feathery appendages beat rhythmically to draw plankton and detritus into the shell for consumption - this rhythmical beat will be used in more ways than one depending on the summon's ability. Barnacles are usually found within water and can be found very deep within it, though they are commonly found in the shallow areas. Barnacles are well adapted against water loss. [*][B]Acrothoracica[/B] These Barnacles 'bore' into materials like the ground like earth or wood, though they can bore into shells and sometimes other plants - this produces a slit-like hole in the surface. Acrothoracicans are typically smaller than other types of barnacle, being only a few millimetres in length. Being protected by the hard surfaces into which they have bored, they have no solid carapace of plates like other barnacles but have a soft, sac-like body fixed to the surface by a chitinous disc at the front of the head. They have from four to six pairs of feathery limbs, or "cirri", which they project out of their borings to catch drifting detritus for food. These Barnacles can be summoned in large quantities and create slits in the ground, they usually use their limbs to reach out of the holes slightly and use their chakra to generate an attack or some sort of supplementary use to the user - the Acrothoracicans also have other functions aswell. Because these Barnacles don't have the great protection of calcite shells, they can be killed much more easily than the Thoracica. [*][B]Rhizocephala[/B] These are Parasitic Barnacle which usually could only take over other crustaceans, but these Rhizocephalan can use chakra and become more powerful and Parasitic to other creatures other than crustaceans, making them extremely Deadly. Their bauplan (body plan) is uniquely reduced in an extreme adaptation to their parasitic lifestyle, and makes their relationship to other barnacles unrecognizable in the adult form. As adults they lack appendages, segmentation, and all internal organs except gonads, a few muscles and the remains of the nervous system. The only distinguishable portion of a rhizocephalan body is the externa or reproductive portion of adult females. These are usually summoned by the user or when the summoned directly onto a target using the summoning technique. [/LIST] Signers of this contract have a tattoo where they swipe blood on it to summon the different barnacles they are wanting to summon. [SPOILER][IMG]http://assets.unicorn.tattoofinder.com/previews/preview-design-ac795ec5b364607667b64ba0e402509a.jpg[/IMG][/SPOILER] Approved : [URL="http://narutobase.net/forums/showthread.php?p=16138558#post16138558"]here[/URL] Signed: [url=http://narutobase.net/forums/showthread.php?t=549356]Here[/url] [url=http://narutobase.net/forums/showthread.php?t=157594&page=314&p=20474592&viewfull=1#post20474592]Approved[/url] (Fujitsuboātsu : ) - Barnacle Arts : Organs of the Thoracica [spoiler]Type: Supplementary/Offensive/Defensive Rank: B Range: Short - Long Chakra Cost: 30 Damage Points: N/A (+10 chosen affinity) Description: The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost. - Cannot be used on the same summon twice. - Cannot be infused whilst an element using this technique is already active - Must have signed Barnacle Contract[/spoiler] [code] 1. [url=https://narutobase.net/forums/showthread.php?t=549356]LonelyAssassin[/url] 2. [url=https://narutobase.net/forums/showthread.php?t=733402&p=21308956#post21308956]Kyrielight[/url] 3. 4. 5. 6.[/code] (Kuchiyose : Fujitsubohantā) - Summoning : Barnacle Hunters [spoiler]Type: Offensive Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of D-Rank water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). After the Barnacles Attach to the opponent and use their feather like appendages to beat against the air, manipulating the wind and creating currents that push the opponent towards the user or a desired direction which would also surprise the opponent and can stop them from performing a hand seal - the wind has great force and is like a stream which will push the enemy continuously until the barnacles stop. Barnacles MUST be attached to the opponent to do this the wind causes no damage and cannot be avoided with the Barnacles attached to them. These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under, However Paralysis techniques like Nagashi does not affect the Barnacles and they will remain latched onto their opponent - Barnacles cannot be paralyzed. - Continuous Wind Blast costs a move - Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin - Can only be summoned once - Stay on the field for four turns[/spoiler] (Kuchiyose : Barbaracle) - Summoning : Barbaracle [spoiler]Type: Offensive / Supplementary Rank: A Range: Short / Mid Chakra Cost: 30 Damage Points: N/A Description: The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider. The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin. Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later. - Must Wait 2 turns before summoning Barbaracle again - A-Rank Water Blast Counts as a move - Steel Claws are Freeform CQC weapons - Lasts four turns on the field[/spoiler] (Kuchiyose : Chinmoku, yūrei) - Summoning : Silence, the Spectre [spoiler]Type: Offensive Rank: A-Rank Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: Silence is summoned by wiping blood on one's Tattoo or by performing the normal Summoning Technique, however this is followed up by a very subtle 'finger to the lips' whilst whispering 'shh' - This is purely cosmetic and does not need to be performed, it's more of a tradition. Silence is also a Community of Acorn Barnacles which are made up like Oregon and Barbaracle. However each Acorn barnacle is connected through it's Tendrils to another on the opposite side of where it reside on the body, through this link the Barnacles produce Hexagonal Shapes which mirror what the other is seeing on the opposite side - giving the effect of Active Camouflage all over the body of the Summon. The Summon will look practically invisible from those with normal eyesight. The Invisibility loses it's effect in close range of any opponent, his invisibility kind of distorts the background and scenery only slightly, and since Silence is only really effective in close range since he doesn't have any range abilities this can be a big disadvantage. Also Summon can get residue/dirt/something on him which would give away his stealth - Though the invisibility projections have a protection against anything of D-Rank and below, if anything of a higher rank were to be 'spilled' on them then it would show. To fix this the Summon would have to deactivate and reactivate the Invisibility, basically 'reset' it which after deactivation would mean they'd have to wait a turn before being able to reactivate. Upon Activation of Invisibility the summon will use their Chakra to produce 'Placebos' all over the battlefield that move unpredictably - These will only be seen and sensed through those with the Dojutsu as they will be the only ones capable seeing this chakra being intentionally manipulated in such a way, this means that even Dojutsu and Sensory users cannot pinpoint the exact where about of Silence. Finally the Offensive Use of Silence is not his Prowess in Just Remaining Unseen, but to dispatch his enemies. If Silence were to carry his weapons they would be seen on his person under the invisibility, they do not 'merge' with him. This means that he has to keep his weapons somewhere else, Silence hides his weapons inside his body, beneath the Invisible Cloak between all the tendrils of the Barnacles. He can freely unsheathe his forearm blade which comes out of the top of his hand out as two sharp blades side-by-side with a small gap between the middle - The blade is about 8 inches past the knuckles of the hand, making them fatal. Also Silence can freely throw Flat Knives which he pulls from his body and throws, however the Knives don't remain invisible and can be clearly seen. If he wishes the user can give Silence Tools which he will hide in his body to use later - If so it will look as though the Tools given disappear in midair. Every Barnacle has a Calcite Shell, this also means the same for Silence, however because the Acorn Barnacles do so much work manipulating the way his body works his armour is weak. The Calcite Shell that protects his flesh and "brain" equate to that of a C-Rank which is neutral to the elements, except lightning which is strong against the Calcite Shell meaning only D-Rank will be enough to break it. - Silence moves Silently Passively. - Invisibility Activation Costs a Move. - The user can have Silence be Invisible on arrival, this will cost two out of the three moves. - Silence is Summoned in Short range of the user. - Summon Lasts 4 Turns on the Field - Can only be summoned once per battle, thrice per event[/spoiler] (Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter [spoiler]Type: Supplementary/Offensive/Defensive Rank: S-Rank Range: Short Chakra Cost: 40 Damage Points: 80 Description: This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating seven feet and ten inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are digitigrade, with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x1.75) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms. The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension (Click Here for Image Representation). One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. To compliment The Arbiter's swordsman ship he can use Kenjutsu up to S-Rank and also can use the "Wind Release Secret Technique : Sword Shotgun" - and "Hail to the King" Technique without hand seals - Only these two Wind Techniques. The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him. - Must Know Barnacle Contract - Must be Taught by LonelyAssassin - Using the Wind Techniques costs a turn as usual - Armor Regeneration costs a Turn to regenerate each turn - Can only be summoned 1 per battle, thrice per event - Last four Turns on the Field[/spoiler] (Kuchiyose : Zonbi) - Summoning : Zombies [spoiler]Type: Offensive Rank: B-Rank Range: Short - Long Chakra Cost: 20 Damage Points: 40 Description: From the very body of The Gravemind (Sprout the Gravemind Summon) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body due to the way Barnacles permanently attach to surfaces. The user channels chakra into the Shell on their body and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish, a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon. The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (Fore example pain so severe it would paralyze them or stun them). Kōzui can perform Ordinary Strong-Fist Taijutsu up to B-Rank and can use Legs of the Thoracica and Body of the Thoracica, the Kōzui also Wield Gadget Barnacles. The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take D-Rank Ninjutsu Damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single seperate Kozui and so the user can have up to two of these on their bio - each being different. - Must have Signed Barnacle Summoning Contract - The Zombies can communicate with the user in their shells, this is mainly cosmetic - Can only have a Maxmimum of Two of these on ones bio - Must be stated in the User's Bio to be capable of being used - The user can have the Kōzui be taken back inside the acorn shells if in short range - Can only be used 5 Times.[/spoiler] [/QUOTE]
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