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☠ Albel's Customs ☠
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<p>[QUOTE="-Albel-, post: 10218241, member: 86258"]</p><p><strong><em><u><span style="font-size: 12px"><p style="text-align: center">Futon</p><p></span></u></em></strong></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=165&p=15754441&viewfull=1#post15754441">Approved</a> (Futon: Vengeant Kiba) Wind Release: Vengeant Fangs</p><p>[spoiler]Type: Offensive</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.</p><p>~ Can only be taught by Albel</p><p>~ Must have a one turn wait before using again[/spoiler]</p><p>[code]</p><p>1. [URL="http://narutobase.net/forums/showthread.php?t=407016&p=14008994#post14008994"]LonelyAssassin[/URL]</p><p>2. [url=http://narutobase.net/forums/showthread.php?t=567239&p=16735243#post16735243]Kuroh[/url]</p><p>3. [url=http://narutobase.net/forums/showthread.php?t=586813&p=17203548#post17203548]Kirikoe[/url]</p><p>4. [url=http://narutobase.net/forums/showthread.php?t=589206&p=17262862#post17262862]Tsuki[/url]</p><p>5. [url=http://narutobase.net/forums/showthread.php?t=707751&page=2&p=20784817#post20784817]Klad[/url]</p><p>6. [url=http://narutobase.net/forums/showthread.php?t=724348]Jhin[/url]</p><p>[/code]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=325013">~Theleader~</a> (Fuuton: Enbu Ketatamashii Fuuton) Wind Style: Waltz Of The Piercing Wind</p><p>[spoiler]Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will do 2 handseals and Swing Both of their legs back to back Once. The Right Leg when swung will create a huge gust of wind that travels to the left. As quickly the left left when swung will travel to the right. Causing the two winds to meet in the middle causing something similar to a tornado. The tornado will travel towards the opponent in a vertical manner, with the tip of the tornado facing the opponent.</p><p>:Note: Can only use Twice</p><p>:Note: No A rank or above wind in the same turn[/spoiler]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=407016&p=14008994#post14008994">LonelyAssassin</a> (Fuuton : Tokage no sanpu) - Wind Release: Lizard Scatter</p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30 (-10 Each Turn Active)</p><p>Damage Points: 60</p><p>Description:</p><p>The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets. The user doesn't have to release the Lizard's straight away (But can if he chooses) and can instead have keep the Wind spinning around the blade so it acts like an A-Rank Tornado blade that can be used in close combat, to keep the spinning wind active the user must sacrifice 10 chakra points each turn. When the Lizard's are released later it counts as an extra jutsu.</p><p></p><p>This can also be used as a sort of projectile, channelling the wind into a thrown weapon like a Kunai (can be other weapons that are thrown/launched), they will launch it at their opponent and the wind will then spin around it. Through the user's will whenever it gets within a certain distance of their target the spinning wind will scatter into the many lizards, whether it be in a certain direction or all around. This is all one move if launched as a Kunai Projectile, though this does not last three turns like the sword and will either dissipate or scatter into lizards at the end of said turn.</p><p></p><p>- Only taught by LonelyAssassin</p><p>- The Technique is usable three times</p><p>- Can't be used twice in the same turn</p><p>- Lasts for 3 turns or until Lizards are released[/spoiler]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=407016&p=14008994#post14008994">LonelyAssassin</a> (Futon : Eien no serenāde) - Wind Release : Eternal Serenade</p><p>[spoiler]Type: Offense</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>The User channels a lot of Wind Chakra into their blade and they will throw the blade so that it spins towards their Target faster than usual because of the Wind Chakra. Either before the Sword hits the opponent or as it hits them the user releases the Wind from the blade as a huge column with a diameter of 5 meters, the column reaches high into the air engulfs the target, slashing them all over the body and the user will then perform the Ram handseal so that the column expands up to another 10 meters maximum forming a Dome, leveling all in it's path.</p><p></p><p>-Can Only be Taught by Shorty!</p><p>-The User can also be caught in the blast if not careful.</p><p>-Can only be used Twice per battle</p><p>-No Wind Techniques can be used next turn</p><p>[/spoiler]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=407016&p=14008994#post14008994">LonelyAssassin</a> (Fūton : Kaze Entiti) - Wind Release : Wind Entity</p><p>[spoiler]Rank : S</p><p>Type : Offense / Defense</p><p>Range : Short - Mid</p><p>Chakra Cost : 40 - 10 Per Turn</p><p>Damage Points : 80</p><p>Description :</p><p>After performing the necessary hand seals Snake --> Dog --> Rat, the user expels a tornado From their mouth which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around like vacuums, which will suck up any projectiles, including an enemy if they get too close (Short Range) and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being. The Entity seems to move around on it's own like an ordinary tornado, moving at the same speed as the user's base but can only go to mid-range of the user or else it won't be able to sap chakra.</p><p></p><p>Using one of the three jutsu slots allowed in a turn the entity can sort of use collected rock/debris by breaking it from the earth below as it travels (as Powerful tornados can) and will expel them from their Tornados arms - basically switching the vaccuum so that it blows instead of sucks up objects. The Rocks and dust will be shot out around short range, creating a sort of smoke screen and acting like a B-Rank Earth attack (40 Blunt Damage). This uses one of the three turns</p><p></p><p>- Lasts 3 Turns, with a four turn cooldown</p><p>- The Entity Self Sustains, sapping 10 Chakra from the user per turn</p><p>- Rock Launcher Costs a Move</p><p>- The user if not careful can also be consumed by the Entity if it's tornado arms were to be aimed at him as the Vacuum is that powerful</p><p>- No S-Rank wind in the same Turn</p><p>-Can only be taught by LonelyAssassin[/spoiler]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=407016&p=14008994#post14008994">LonelyAssassin</a> (Futon : Gara no sagi) - Wind Release : Hilt Deception</p><p>[spoiler]Type: Offence</p><p>Rank: A</p><p>Range: Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description:</p><p>The user channels wind chakra into his sword (can also be a Kunai, Spear or anything similar with a blade a hilt/handle), the then throws his sword so that it sticks into the ground and the bottom of the hilt points into the direction of the target. The Wind is released out of it in the form of a small, sharp twisting stream that drills straight through the opponent. The user if they haven't directly fused Wind into the blade can do it from range by performing a hand seal, the Wind will then shoot from the blade's hilt afterwards.</p><p></p><p>-Can only be used three times</p><p>-Can only be taught by LonelyAssassin[/spoiler]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=589206&p=17262862#post17262862">Tsuki</a> (Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry</p><p>[spoiler]Type: Supplementary/Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Long (made at short range)</p><p>Chakra: 40 (+5 per turn to sustain)</p><p>Damage: N/A (80 when/if used offensively)</p><p>Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.</p><p></p><p>Note: Lasts for 3 turns</p><p>Note: Can only be used twice</p><p>Note: Once used offensively, the jutsu ends</p><p>Note: The user is vulnerable to Fire based techniques</p><p>Note: No wind techniques above A rank while the jutsu is active</p><p>Note: Two turns cooldown in order to use again after this jutsu ends</p><p>Note: No wind techniques above A rank the following turn this jutsu ends</p><p>Note: No fire or lightning techniques that originate from the body while active.[/spoiler]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=724348">Jhin</a> (Fuuton: Gekihen no sunappu) - Wind Release: Upheaval Snap</p><p>[spoiler]Type: Offense/Defense/Supplemental</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent.</p><p></p><p>Note: May be used four times per battle.</p><p>Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them.</p><p>Note: May only be taught by Jhin[/spoiler]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=724348">Jhin</a> (Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon</p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely.</p><p></p><p>Note: Requires a two turn cooldown between uses.</p><p>Note: May only be taught by Jhin</p><p>Note: No fire in the same turn. Usable once every two turns[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="-Albel-, post: 10218241, member: 86258"] [B][I][U][FONT=Arial Narrow][SIZE=3][CENTER]Futon[/CENTER] [/SIZE][/FONT][/U][/I][/B] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=165&p=15754441&viewfull=1#post15754441"]Approved[/URL] (Futon: Vengeant Kiba) Wind Release: Vengeant Fangs [spoiler]Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body. ~ Can only be taught by Albel ~ Must have a one turn wait before using again[/spoiler] [code] 1. [URL="http://narutobase.net/forums/showthread.php?t=407016&p=14008994#post14008994"]LonelyAssassin[/URL] 2. [url=http://narutobase.net/forums/showthread.php?t=567239&p=16735243#post16735243]Kuroh[/url] 3. [url=http://narutobase.net/forums/showthread.php?t=586813&p=17203548#post17203548]Kirikoe[/url] 4. [url=http://narutobase.net/forums/showthread.php?t=589206&p=17262862#post17262862]Tsuki[/url] 5. [url=http://narutobase.net/forums/showthread.php?t=707751&page=2&p=20784817#post20784817]Klad[/url] 6. [url=http://narutobase.net/forums/showthread.php?t=724348]Jhin[/url] [/code] [URL="http://narutobase.net/forums/showthread.php?t=325013"]~Theleader~[/URL] (Fuuton: Enbu Ketatamashii Fuuton) Wind Style: Waltz Of The Piercing Wind [spoiler]Type: Attack Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will do 2 handseals and Swing Both of their legs back to back Once. The Right Leg when swung will create a huge gust of wind that travels to the left. As quickly the left left when swung will travel to the right. Causing the two winds to meet in the middle causing something similar to a tornado. The tornado will travel towards the opponent in a vertical manner, with the tip of the tornado facing the opponent. :Note: Can only use Twice :Note: No A rank or above wind in the same turn[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=407016&p=14008994#post14008994"]LonelyAssassin[/URL] (Fuuton : Tokage no sanpu) - Wind Release: Lizard Scatter [spoiler]Type: Offensive Rank: A Range: Short - Mid Chakra Cost: 30 (-10 Each Turn Active) Damage Points: 60 Description: The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets. The user doesn't have to release the Lizard's straight away (But can if he chooses) and can instead have keep the Wind spinning around the blade so it acts like an A-Rank Tornado blade that can be used in close combat, to keep the spinning wind active the user must sacrifice 10 chakra points each turn. When the Lizard's are released later it counts as an extra jutsu. This can also be used as a sort of projectile, channelling the wind into a thrown weapon like a Kunai (can be other weapons that are thrown/launched), they will launch it at their opponent and the wind will then spin around it. Through the user's will whenever it gets within a certain distance of their target the spinning wind will scatter into the many lizards, whether it be in a certain direction or all around. This is all one move if launched as a Kunai Projectile, though this does not last three turns like the sword and will either dissipate or scatter into lizards at the end of said turn. - Only taught by LonelyAssassin - The Technique is usable three times - Can't be used twice in the same turn - Lasts for 3 turns or until Lizards are released[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=407016&p=14008994#post14008994"]LonelyAssassin[/URL] (Futon : Eien no serenāde) - Wind Release : Eternal Serenade [spoiler]Type: Offense Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The User channels a lot of Wind Chakra into their blade and they will throw the blade so that it spins towards their Target faster than usual because of the Wind Chakra. Either before the Sword hits the opponent or as it hits them the user releases the Wind from the blade as a huge column with a diameter of 5 meters, the column reaches high into the air engulfs the target, slashing them all over the body and the user will then perform the Ram handseal so that the column expands up to another 10 meters maximum forming a Dome, leveling all in it's path. -Can Only be Taught by Shorty! -The User can also be caught in the blast if not careful. -Can only be used Twice per battle -No Wind Techniques can be used next turn [/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=407016&p=14008994#post14008994"]LonelyAssassin[/URL] (Fūton : Kaze Entiti) - Wind Release : Wind Entity [spoiler]Rank : S Type : Offense / Defense Range : Short - Mid Chakra Cost : 40 - 10 Per Turn Damage Points : 80 Description : After performing the necessary hand seals Snake --> Dog --> Rat, the user expels a tornado From their mouth which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around like vacuums, which will suck up any projectiles, including an enemy if they get too close (Short Range) and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being. The Entity seems to move around on it's own like an ordinary tornado, moving at the same speed as the user's base but can only go to mid-range of the user or else it won't be able to sap chakra. Using one of the three jutsu slots allowed in a turn the entity can sort of use collected rock/debris by breaking it from the earth below as it travels (as Powerful tornados can) and will expel them from their Tornados arms - basically switching the vaccuum so that it blows instead of sucks up objects. The Rocks and dust will be shot out around short range, creating a sort of smoke screen and acting like a B-Rank Earth attack (40 Blunt Damage). This uses one of the three turns - Lasts 3 Turns, with a four turn cooldown - The Entity Self Sustains, sapping 10 Chakra from the user per turn - Rock Launcher Costs a Move - The user if not careful can also be consumed by the Entity if it's tornado arms were to be aimed at him as the Vacuum is that powerful - No S-Rank wind in the same Turn -Can only be taught by LonelyAssassin[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=407016&p=14008994#post14008994"]LonelyAssassin[/URL] (Futon : Gara no sagi) - Wind Release : Hilt Deception [spoiler]Type: Offence Rank: A Range: Mid Chakra Cost: 30 Damage Points: 60 Description: The user channels wind chakra into his sword (can also be a Kunai, Spear or anything similar with a blade a hilt/handle), the then throws his sword so that it sticks into the ground and the bottom of the hilt points into the direction of the target. The Wind is released out of it in the form of a small, sharp twisting stream that drills straight through the opponent. The user if they haven't directly fused Wind into the blade can do it from range by performing a hand seal, the Wind will then shoot from the blade's hilt afterwards. -Can only be used three times -Can only be taught by LonelyAssassin[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=589206&p=17262862#post17262862]Tsuki[/url] (Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry [spoiler]Type: Supplementary/Offensive Rank: S-Rank Range: Short-Long (made at short range) Chakra: 40 (+5 per turn to sustain) Damage: N/A (80 when/if used offensively) Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight. Note: Lasts for 3 turns Note: Can only be used twice Note: Once used offensively, the jutsu ends Note: The user is vulnerable to Fire based techniques Note: No wind techniques above A rank while the jutsu is active Note: Two turns cooldown in order to use again after this jutsu ends Note: No wind techniques above A rank the following turn this jutsu ends Note: No fire or lightning techniques that originate from the body while active.[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=724348]Jhin[/url] (Fuuton: Gekihen no sunappu) - Wind Release: Upheaval Snap [spoiler]Type: Offense/Defense/Supplemental Rank: B Range: Short - Mid Chakra: 20 Damage: 40 Description: A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent. Note: May be used four times per battle. Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them. Note: May only be taught by Jhin[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=724348]Jhin[/url] (Fuuton: Hokuryū no kiba) - Wind Release: Fangs Of The North Dragon [spoiler]Type: Offensive/Defensive/Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: Based on his unique techniques for the Kusunagi sword, Orochimaru found a way to replicate the effect and make it accessible to anyone. This variant can be used either with weaponry or bare handed strikes. By focusing wind chakra in to their weapon or fists the moment before impact the user is able to generate bursts of sharp condensed wind that take the form of large snakes bareing their fangs to strike the opponent, from both the momentum point and the impact point to enhance firstly the speed and secondly the damage. This can be used in conjunction with kenjutsu or taijutsu freeform or ranked attacks. However if used with ranked attacks it will count as a +20 boost to the techniques in question, if used with freeform it will be considered to have 40 damage as a B rank. In both instances the speed of the attack is increased by two ranks in regards to the users speed chart reference. Due to the nature of wind even formerly blunt attacks such as taijutsu strikes will become sharpened thanks to the wind release capable of puncturing through flesh in a similar way to the Chidori strike however less potent due to the lower rank. Requiring considerable force to run someone through entirely. Note: Requires a two turn cooldown between uses. Note: May only be taught by Jhin Note: No fire in the same turn. Usable once every two turns[/spoiler] [/QUOTE]
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