uncharted 4 > tlou confirmed , as i'm watching theradbrad i'm always falling in love with the game and tlou was being a lot of repetiton and well... "finding a cure for a virus or something like that" it got bored someday , so... but the story was good , but uncharted 4 is just BETTER , IT IS... and i found tlou a bit boring tbh.......
Soooooo. I've finished Ucharted 4 now and I have to say that it is really amazing. It's now my new #3 of my Top-3 games of all time after The Last of Us and GTA 5 and I want to explain why. First, I'll sum up the pros and cons before I go more into detail of what was good and what was not.
pros:
+ animation
+ storytelling
+ atmosphere
+ music
+ small easter-eggs
cons:
- gameplay
- level-design (sometimes, more below)
Again, overall it is an amazing game, easily the best one of the last few years.
The animation is absolutely beautiful as I've already said in an earlier post. I freaking LOVE the facial expression and gesticulation in this game, easily the best one I've seen in any game until today. I was very very impressed by the level of detail, like, when a character was smoking a cigarette, the movements of the hand and fingers were so smooth and so realistic. Just perfect.
Same thing with the houses. The orphanage, Nathan's home or the one certain mansion. The level of detail trumps everything I've seen before. Next thing, the landscapes. Damn, they looked soo real and beautiful too.
Story and storytelling
Now, I don't want to spoil anyone, so I'll use spoiler-tags when they are needed.
As mentioned in my earlier post, I didn't play the other three Uncharted-games before (except for, like, the first 2-3 hours of UC3), so I didn't know all the characters, their relation to each other, as well as the previous adventures of Nathan. But I tried my best to get into it, but it is obvious that those who played all the other games are much deeper involved with the whole story and can feel it much better.
At first, I was confused by the timeline.
The game starts with a boat-chase on the ocean and the next thing is, Nathan and his brother are in prison. So, I thought, they were caught on the way to the island and ended up in prison, which is wrong as we find out later. Everything after the boat-crash in the beginning turns out to be a flashback, until Nathan and Sam really are on their way to Libertalia. In general I like this way of storytelling, but it was still very confusing.
I LOVE the part where we see Nathan's "boring", normal life where he is at home with his wife Elena. Sony's PSone with Crash Bandicoot made me laugh, I was like "NO! Sony, You must be kidding, right?" Nice move, Sony
Next big thing for me, the market in Malaysia. It looked very lively and crowded, which is very nice. And then, Naughty Dog striked right into my animal lover-heart again with the Lemurs. They are so damn cute, in real life and in this game too. But not only that was great, Nathan's and Sully's interaction/conversation was as well.
Didn't really like the Scotland-setting, but Libertalia was grandiose.
I like pirate-stories and I like caribbean jungles even more. The atmosphere was perfectly done, this place really felt like a mystic place, a relict from the past. The ruins and skeletons did a great job and worked well together with the beautiful landscape. The story was explained with lots of letters and other tiny hints and really caught my attention. Exploring is so fun!
Also nice to know that "Drake" isn't Nathan's real last name. I guess this "revelation" is more important to those who played all Uncharted-games, but still, I liked that.
The main-villain, Rafe, was so boring. He was only a greedy psychopath, nothing that really impressed me or made me hate him. And a villain has to be either so thrilling that you hate him/her or he/she gives you the feeling that you understand him/her and his/her actions. So that you question yourself, "Is this person really a villain or rather a victim?". At least in my opinion. You maybe see that differently.
Nadine didn't get a real closure either. I expected her to team up with Nathan after Rafe betrayed and slapped her, but no. She just leaves, bye. Okay?
Spoiler about the ending~
Then, the ending. Well, it surprised me even more, although I did expect something like this.
At the market in Malaysia, during the Lemure-scene, Nathan says that he wants to get a dog when everything is finished, then Sully replies that he would buy that dog for Nathan. It was clear to me that this piece of conversation would be important later. When I finally saw the dog, it wasn't a surprise. I also imagined that Nathan and Elena would get a child together, at least someday.
When Nathan and Elena were talking about their new business and their future, I was sure that the last scene would be a skip to the future where Nathan holds a little baby in his hands. And I was not wrong, at least not entirely. When we played Crash Bandicoot again, I expected a similar scene to the one close to the beginning, but no. When the camera slowly turned, the dog showed up and melted my heart, before said heart stopped for a second when I saw that teenage girl sitting on the bed. I literally said "NO! this can't be her!". Wonderful, Naughty Dog, wonderful. Then I discovered the photo album in her parents bedroom.. that was very touching. Very cute.
I like the ending. A cute little family with a wonderful house at the beach. Nathan has a super life
After all these great things, now I'll mention the things that really bothered me.
First, the level-design. Overall it was okay, but often I couldn't find the right path to go further and had to search for it for.. like.. at least 15+ minutes. In that time, I failed over and over again, which created frustration and stopped the flow of the story. Maybe I'm just too stupid for these kind of games, don't know.
Next and even bigger issue, the enemies. Wow. Never played a game that had so many waves of enemies before. Especially when coming close to the ending, the shooting-segments were really annoying. I couldn't count how many times I've died because of of massive amounts of enemies. Shooter simply are not my cup of tea. It was so bad that I had to quit the game twice in my playthrough because of frustration.
Last but not least, I had some trouble with this vague controls. Often, the character didn't jump or climb where or when I wanted and jumped to death many times. The earliest Assassin's Creed games did a bit better when it comes to this.
So, why do I think this amazing game is still not better than TLoU and GTA5?
Well, sure, Uncharted 4 looks beautiful and its story had a lot of interesting twists and turns, but the story didn't make me cry like TLoU did multiple times. The story didn't make me worrying about the characters like TLoU did. It didn't melt my heart as much as TLoU did and it didn't arouse that kind of hatred that I had for a villain, like TLoU did with David.
The story of Uncharted is not as deep, emotional, heart-wrenching and -warming at the same time, as the one from TLoU. But that's fine, it doesn't even want to be like TLoU. The story is more about the adventures, or more, the end of the adventures with realizing what really is important in life. When you laugh and cry with the characters, then you know that you play a damn good videogame.
And GTA5, well, it's a different type of game. It's not as serious and story-driven as the two Naughty Dog games. GTA5 made me laugh so many times and offers you an open world experience where you can do whatever you want. The story was nice, really liked it, but the game offers way more than a decent story. You want to play golf? Tennis? Do it. You want to blow up everything or tune your cars for street racing? Do it. You can do whatever you want, alone or with friends, while the controls are smoother than in the other two games, in my opinion.
Soooooo. I've finished Ucharted 4 now and I have to say that it is really amazing. It's now my new #3 of my Top-3 games of all time after The Last of Us and GTA 5 and I want to explain why. First, I'll sum up the pros and cons before I go more into detail of what was good and what was not.
pros:
+ animation
+ storytelling
+ atmosphere
+ music
+ small easter-eggs
cons:
- gameplay
- level-design (sometimes, more below)
Again, overall it is an amazing game, easily the best one of the last few years.
The animation is absolutely beautiful as I've already said in an earlier post. I freaking LOVE the facial expression and gesticulation in this game, easily the best one I've seen in any game until today. I was very very impressed by the level of detail, like, when a character was smoking a cigarette, the movements of the hand and fingers were so smooth and so realistic. Just perfect.
Same thing with the houses. The orphanage, Nathan's home or the one certain mansion. The level of detail trumps everything I've seen before. Next thing, the landscapes. Damn, they looked soo real and beautiful too.
Story and storytelling
Now, I don't want to spoil anyone, so I'll use spoiler-tags when they are needed.
As mentioned in my earlier post, I didn't play the other three Uncharted-games before (except for, like, the first 2-3 hours of UC3), so I didn't know all the characters, their relation to each other, as well as the previous adventures of Nathan. But I tried my best to get into it, but it is obvious that those who played all the other games are much deeper involved with the whole story and can feel it much better.
At first, I was confused by the timeline.
The game starts with a boat-chase on the ocean and the next thing is, Nathan and his brother are in prison. So, I thought, they were caught on the way to the island and ended up in prison, which is wrong as we find out later. Everything after the boat-crash in the beginning turns out to be a flashback, until Nathan and Sam really are on their way to Libertalia. In general I like this way of storytelling, but it was still very confusing.
I LOVE the part where we see Nathan's "boring", normal life where he is at home with his wife Elena. Sony's PSone with Crash Bandicoot made me laugh, I was like "NO! Sony, You must be kidding, right?" Nice move, Sony
Next big thing for me, the market in Malaysia. It looked very lively and crowded, which is very nice. And then, Naughty Dog striked right into my animal lover-heart again with the Lemurs. They are so damn cute, in real life and in this game too. But not only that was great, Nathan's and Sully's interaction/conversation was as well.
Didn't really like the Scotland-setting, but Libertalia was grandiose.
I like pirate-stories and I like caribbean jungles even more. The atmosphere was perfectly done, this place really felt like a mystic place, a relict from the past. The ruins and skeletons did a great job and worked well together with the beautiful landscape. The story was explained with lots of letters and other tiny hints and really caught my attention. Exploring is so fun!
Also nice to know that "Drake" isn't Nathan's real last name. I guess this "revelation" is more important to those who played all Uncharted-games, but still, I liked that.
The main-villain, Rafe, was so boring. He was only a greedy psychopath, nothing that really impressed me or made me hate him. And a villain has to be either so thrilling that you hate him/her or he/she gives you the feeling that you understand him/her and his/her actions. So that you question yourself, "Is this person really a villain or rather a victim?". At least in my opinion. You maybe see that differently.
Nadine didn't get a real closure either. I expected her to team up with Nathan after Rafe betrayed and slapped her, but no. She just leaves, bye. Okay?
Spoiler about the ending~
Then, the ending. Well, it surprised me even more, although I did expect something like this.
At the market in Malaysia, during the Lemure-scene, Nathan says that he wants to get a dog when everything is finished, then Sully replies that he would buy that dog for Nathan. It was clear to me that this piece of conversation would be important later. When I finally saw the dog, it wasn't a surprise. I also imagined that Nathan and Elena would get a child together, at least someday.
When Nathan and Elena were talking about their new business and their future, I was sure that the last scene would be a skip to the future where Nathan holds a little baby in his hands. And I was not wrong, at least not entirely. When we played Crash Bandicoot again, I expected a similar scene to the one close to the beginning, but no. When the camera slowly turned, the dog showed up and melted my heart, before said heart stopped for a second when I saw that teenage girl sitting on the bed. I literally said "NO! this can't be her!". Wonderful, Naughty Dog, wonderful. Then I discovered the photo album in her parents bedroom.. that was very touching. Very cute.
I like the ending. A cute little family with a wonderful house at the beach. Nathan has a super life
After all these great things, now I'll mention the things that really bothered me.
First, the level-design. Overall it was okay, but often I couldn't find the right path to go further and had to search for it for.. like.. at least 15+ minutes. In that time, I failed over and over again, which created frustration and stopped the flow of the story. Maybe I'm just too stupid for these kind of games, don't know.
Next and even bigger issue, the enemies. Wow. Never played a game that had so many waves of enemies before. Especially when coming close to the ending, the shooting-segments were really annoying. I couldn't count how many times I've died because of of massive amounts of enemies. Shooter simply are not my cup of tea. It was so bad that I had to quit the game twice in my playthrough because of frustration.
Last but not least, I had some trouble with this vague controls. Often, the character didn't jump or climb where or when I wanted and jumped to death many times. The earliest Assassin's Creed games did a bit better when it comes to this.
So, why do I think this amazing game is still not better than TLoU and GTA5?
Well, sure, Uncharted 4 looks beautiful and its story had a lot of interesting twists and turns, but the story didn't make me cry like TLoU did multiple times. The story didn't make me worrying about the characters like TLoU did. It didn't melt my heart as much as TLoU did and it didn't arouse that kind of hatred that I had for a villain, like TLoU did with David.
The story of Uncharted is not as deep, emotional, heart-wrenching and -warming at the same time, as the one from TLoU. But that's fine, it doesn't even want to be like TLoU. The story is more about the adventures, or more, the end of the adventures with realizing what really is important in life. When you laugh and cry with the characters, then you know that you play a damn good videogame.
And GTA5, well, it's a different type of game. It's not as serious and story-driven as the two Naughty Dog games. GTA5 made me laugh so many times and offers you an open world experience where you can do whatever you want. The story was nice, really liked it, but the game offers way more than a decent story. You want to play golf? Tennis? Do it. You want to blow up everything or tune your cars for street racing? Do it. You can do whatever you want, alone or with friends, while the controls are smoother than in the other two games, in my opinion.