★Coffin of Black Infinity★

Silico

Banned
Legendary
Joined
May 26, 2012
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Obsidian Jutsus
Creations: 0

N/A

Customs Learned: 5

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ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Monogatari no Kuro Kanashiki || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Tales of the Black Anvil
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
Through the Tales of the Black Anvil, one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing one simple handseal (Snake if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.

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ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Tsuyoi Gizō no Chō || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Bowels of the Strong Forge
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Through the Bowels of the Strong Forge (essentially, a stronger version of the Tales of the Black Anvil), one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing two simple handseals (Snake+Rat if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.
Note: Usable 4 times per battle, once every 2 turns

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ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Hashi no Shimo Rusui || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ The Keeper Under the Bridge
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description:
Through a Mother's Nurture, one can create from his own body, an existing Dragon Glass or earthen source, a creature to aid him in battle. The creature itself can be anything the user wishes it but is limited in scale, following narutoverse logic for technique scale. Normally, the user will create creatures linked to his own psyche and background, often mimicking the creatures he has signed a contract with but he can create any creature, real or imaginary. These creatures move and behave as they alive (meaning that they can run, move, etc as they would if they were living things; if they have wings, they can fly; they'll act as if they can see and hear, etc), the only difference being their lustrous look and the sound of grinding glass as they move. Normally almost pitch black, the creatures can be made to different shades of dark green, from a translucent level to an opaque one. They possess the capability of delivering a physical damage proportionate to the chakra spent to create them and a proportionate and adequate defense, following the limits and properties of Dragon Glass. Once created, the user can choose to spend half the initial amount of chakra and change the creature into another that might suit him better (this ability serves simply to reshape the creature into another creature, not to add damage or to make it stronger or weaker). Made from Dragon Glass, the creatures can be used by the user as sources for Dragon Glass techniques without dispelling them.
Note: changing the creatures counts as a move and costs 15 chakra points
Note: each use of the technique can only create one creature but 2 creatures can be sustained at the same and any given time
Note: can only be used 4 times per battle
Note: creatures last up to 4 turns

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ᗛ Ryūhariton ᗘ Haha No Ikusei Ⴕ Shojo no Hogo || ᗛ Dragon Glass Release ᗘ Mother's Nurture Ⴕ The Maiden's Protection
Type: Defensive
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A (+15 to Taijutsu)
Description:
Through the Maiden's Protection, the user is able to imbue into his body the hardness and resilience of Dragon Glass. This is done by borrowing from the Earth portion of the element to achieve an ability similar to that of (Doton: Domu) Earth Release: Earth Spear technique. The user will release chakra outwards from his core and into his skin and give it the same resistance to damage as Dragon Glass. This comes with a down side though, as the user will also be gifted with the same weaknesses as Dragon Glass. Like with its earth counterpart, the user's skin changes in color, in this case to a deep, dark green, although retaining the users normal appearance otherwise. Once gifted with these properties, the user will become heavier (with a weight akin to that of a piece of Dragon Glass with the same mass) but will retain full mobility and range of movements. This increase in weight reduces the users base speed by 1 full rank but increases the potential damage to taijutsu techniques. Although the technique is designed to essentially be a full body protection from physical harm, the user can perform it partially and into a single body part if needed, imbuing into that body part the above properties. If, however, the user is hit with lightning he suffers a penalty and receives double damage from the attack (techniques which are paralyzing in nature and not directly damaging will simply be more effective and its effects will last longer instead).
Note: Usable once every 2 turns; 4 times per battle
Note: Lasts for 4 turns unless deactivated

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ᗛ Ryūhariton ᗘ Otome no Sesshoku Ⴕ Minikui Musubi || ᗛ Dragon Glass Release ᗘ The Maiden's Touch Ⴕ Ugly Ending
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Through Ugly Ending, the user is able to deconstruct Dragon Glass into its original elements, Earth and Fire. The opposite technique to Beautifull Beginning, Ugly Ending serves to destroy Dragon Glass. By making a simple handseal, the user will break apart any construct of Dragon Glass in the field into its composing Elements, Earth and Fire. This results in a rapid explosion of heat and molten earth all around the dragon glass construct. This molten earth is simply a highly concentrated silicate earth melted into a thick liquid form. It then cools slowly, transforming itself into hard rock.
Note: Usable 3 times per battle
Note: Cannot use Dragon Glass above S-Rank and Earth above S-Rank in the same and following turn
 
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