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Naruto Role Playing
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☁ Nagato's Legacy ☁
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<p>[QUOTE="Nagato.., post: 10865496, member: 48512"]</p><p><span style="font-family: 'Papyrus'"><p style="text-align: center">[Glow=white]<strong><span style="font-size: 18px">Jeet Kune Do</span></strong>[/Glow]</p></span></p><p style="text-align: center"><span style="font-family: 'Papyrus'"></p></span></p><p style="text-align: center"><span style="font-family: 'Papyrus'"><img src="http://4.bp.blogspot.com/_dDXyC5NaWcs/S602sRWvWTI/AAAAAAAAAO0/ZOrHOKzJQqQ/s1600/JF+Jeet+Kune+Do.jpg-for-web-normal.jpg" data-url="http://4.bp.blogspot.com/_dDXyC5NaWcs/S602sRWvWTI/AAAAAAAAAO0/ZOrHOKzJQqQ/s1600/JF+Jeet+Kune+Do.jpg-for-web-normal.jpg" class="bbImage " style="" alt="" title="" /></p><p></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Ame Odori) Rain Dance</strong></span></p><p><span style="font-family: 'Papyrus'"><strong></strong>[SPOILER]Type: Attack/Supplementary</span></p><p><span style="font-family: 'Papyrus'">Rank: B</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 25</span></p><p><span style="font-family: 'Papyrus'">Damage Points: N/A</span></p><p><span style="font-family: 'Papyrus'">Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Notes:</span></p><p><span style="font-family: 'Papyrus'">- The user can move freely on the water drops.</span></p><p><span style="font-family: 'Papyrus'">- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Shintai Hitoshii Mizu) Movement Of Water</strong></span></p><p><span style="font-family: 'Papyrus'"><strong></strong>[SPOILER]Type: Attack/Supplementary</span></p><p><span style="font-family: 'Papyrus'">Rank: A</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 30 on Activation (-10 per turn)</span></p><p><span style="font-family: 'Papyrus'">Damage Points: N/A</span></p><p><span style="font-family: 'Papyrus'">Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Notes:</span></p><p><span style="font-family: 'Papyrus'">- Must know Jeet Kun Do</span></p><p><span style="font-family: 'Papyrus'">- Must know basic Taijutsu</span></p><p><span style="font-family: 'Papyrus'">- Must be of Sannin Rank</span></p><p><span style="font-family: 'Papyrus'">- Lasts 4 turns</span></p><p><span style="font-family: 'Papyrus'">- No A rank or above Taijutsu for 2 turns after.</span></p><p><span style="font-family: 'Papyrus'">- Users movement is still trackable through normal eyesight.</span></p><p><span style="font-family: 'Papyrus'">- Can only be used once per battle.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Papyrus'">Rank: B</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 25</span></p><p><span style="font-family: 'Papyrus'">Damage Points: N/A</span></p><p><span style="font-family: 'Papyrus'">Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. </span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Note: Must know Jeet Kun Do.</span></p><p><span style="font-family: 'Papyrus'">Note: Each punch counts as one of the users moves per turn.</span></p><p><span style="font-family: 'Papyrus'">Note: Must have mastered Jeet Kune Do.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead</strong></span></p><p><span style="font-family: 'Papyrus'">[spoiler]Type: Offensive/Defensive</span></p><p><span style="font-family: 'Papyrus'">Rank: B</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra: 20</span></p><p><span style="font-family: 'Papyrus'">Damage: 40 (If striking)</span></p><p><span style="font-family: 'Papyrus'">Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Notes, Additional info & Limitations:</span></p><p><span style="font-family: 'Papyrus'">- Must have learned basic Taijutsu</span></p><p><span style="font-family: 'Papyrus'">- Can defend against taijutsu up to B rank</span></p><p><span style="font-family: 'Papyrus'">- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.</span></p><p><span style="font-family: 'Papyrus'">- Must be a Jeet Kune Do Master[/spoiler]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm</strong>[spoiler]Type: Defensive/Offensive</span></p><p><span style="font-family: 'Papyrus'">Rank: B</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 20</span></p><p><span style="font-family: 'Papyrus'">Damage: 40</span></p><p><span style="font-family: 'Papyrus'">Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.</span></p><p><span style="font-family: 'Papyrus'">Note: Can be used 3x per match</span></p><p><span style="font-family: 'Papyrus'">Note: This can still only swipe away Taijutsu up to B rank.</span></p><p><span style="font-family: 'Papyrus'">Note: Must know Jeet Kune Do.[/spoiler]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast</strong></span></p><p><span style="font-family: 'Papyrus'">[Spoiler]Type: Offensive</span></p><p><span style="font-family: 'Papyrus'">Rank: A</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra: 30</span></p><p><span style="font-family: 'Papyrus'">Damage: 60 </span></p><p><span style="font-family: 'Papyrus'">Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin. </span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">- Must have learned basic Taijutsu</span></p><p><span style="font-family: 'Papyrus'">- Can be used 2X per battle</span></p><p><span style="font-family: 'Papyrus'">- Must skip one turn before using again</span></p><p><span style="font-family: 'Papyrus'">- Must know Jeet Kune Do[/Spoiler]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting</strong></span></p><p><span style="font-family: 'Papyrus'">[spoiler]Type: Offensive</span></p><p><span style="font-family: 'Papyrus'">Rank: A</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra: 30</span></p><p><span style="font-family: 'Papyrus'">Damage: 60 </span></p><p><span style="font-family: 'Papyrus'">Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">- Must have learned basic Taijutsu</span></p><p><span style="font-family: 'Papyrus'">- Can be used 2X per battle</span></p><p><span style="font-family: 'Papyrus'">- Must skip one turn before using again</span></p><p><span style="font-family: 'Papyrus'">- Must know Jeet Kune Do[/spoiler]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Type: Defensive/Offensive</span></p><p><span style="font-family: 'Papyrus'">Rank: A</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 30</span></p><p><span style="font-family: 'Papyrus'">Damage: N/A +10 To Taijutsu</span></p><p><span style="font-family: 'Papyrus'">Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.</span></p><p><span style="font-family: 'Papyrus'">Note: Can create 1</span></p><p><span style="font-family: 'Papyrus'">Note: Can only be used once per battle.</span></p><p><span style="font-family: 'Papyrus'">Note: Counts as a Shadow clone technique.</span></p><p><span style="font-family: 'Papyrus'">Note: He stays on the field for 4 turns.</span></p><p><span style="font-family: 'Papyrus'">Note: He must stay within mid range of the User.</span></p><p><span style="font-family: 'Papyrus'">Note: Despite being made of earth/earth chakra, he cannot perform earth release.</span></p><p><span style="font-family: 'Papyrus'">Note: Must be a Jeet Kune Do Master to use this</span></p><p><span style="font-family: 'Papyrus'">Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">[PHP][CENTER][IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/5/55/Hong_kong_bruce_lee_statue.jpg/800px-Hong_kong_bruce_lee_statue.jpg[/IMG][/CENTER][/PHP]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp</strong></span></p><p><span style="font-family: 'Papyrus'">[spoiler]Type: Offense</span></p><p><span style="font-family: 'Papyrus'">Rank: S</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra: 40</span></p><p><span style="font-family: 'Papyrus'">Damage: 80</span></p><p><span style="font-family: 'Papyrus'">Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact. </span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn</span></p><p><span style="font-family: 'Papyrus'">- Can only be used once per battle</span></p><p><span style="font-family: 'Papyrus'">- Must know Jeet Kune Do[/spoiler]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers</strong>[spoiler]Type: Attack</span></p><p><span style="font-family: 'Papyrus'">Rank: Forbidden rank</span></p><p><span style="font-family: 'Papyrus'">Range: Short-long</span></p><p><span style="font-family: 'Papyrus'">Chakra: 50</span></p><p><span style="font-family: 'Papyrus'">Damage: 90 (-15 to the user's wrist upon impact )</span></p><p><span style="font-family: 'Papyrus'">Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">- Can be used once per battle.</span></p><p><span style="font-family: 'Papyrus'">- Must know Jeet Kune Do</span></p><p><span style="font-family: 'Papyrus'">- No handseals next turn from damaged wrist.</span></p><p><span style="font-family: 'Papyrus'">- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn. </span></p><p><span style="font-family: 'Papyrus'">- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions[/spoiler]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p>[/QUOTE]</p>
[QUOTE="Nagato.., post: 10865496, member: 48512"] [FONT=Papyrus][Center][Glow=white][B][SIZE=5]Jeet Kune Do[/SIZE][/B][/Glow] [IMG]http://4.bp.blogspot.com/_dDXyC5NaWcs/S602sRWvWTI/AAAAAAAAAO0/ZOrHOKzJQqQ/s1600/JF+Jeet+Kune+Do.jpg-for-web-normal.jpg[/IMG][/Center] [B](Ame Odori) Rain Dance [/B][SPOILER]Type: Attack/Supplementary Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish. Notes: - The user can move freely on the water drops. - Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.[/SPOILER] [B](Shintai Hitoshii Mizu) Movement Of Water [/B][SPOILER]Type: Attack/Supplementary Rank: A Range: Short Chakra Cost: 30 on Activation (-10 per turn) Damage Points: N/A Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's. Notes: - Must know Jeet Kun Do - Must know basic Taijutsu - Must be of Sannin Rank - Lasts 4 turns - No A rank or above Taijutsu for 2 turns after. - Users movement is still trackable through normal eyesight. - Can only be used once per battle.[/SPOILER] [B](Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique[/B] [SPOILER]Type: Attack Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. Note: Must know Jeet Kun Do. Note: Each punch counts as one of the users moves per turn. Note: Must have mastered Jeet Kune Do.[/SPOILER] [B](Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead[/B] [spoiler]Type: Offensive/Defensive Rank: B Range: Short Chakra: 20 Damage: 40 (If striking) Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness. Notes, Additional info & Limitations: - Must have learned basic Taijutsu - Can defend against taijutsu up to B rank - The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style. - Must be a Jeet Kune Do Master[/spoiler] [B](Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm[/B][spoiler]Type: Defensive/Offensive Rank: B Range: Short Chakra Cost: 20 Damage: 40 Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease. Note: Can be used 3x per match Note: This can still only swipe away Taijutsu up to B rank. Note: Must know Jeet Kune Do.[/spoiler] [B](Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast[/B] [Spoiler]Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin. - Must have learned basic Taijutsu - Can be used 2X per battle - Must skip one turn before using again - Must know Jeet Kune Do[/Spoiler] [B](Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting[/B] [spoiler]Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious. - Must have learned basic Taijutsu - Can be used 2X per battle - Must skip one turn before using again - Must know Jeet Kune Do[/spoiler] [B](Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself[/B] [SPOILER]Type: Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage: N/A +10 To Taijutsu Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique. Note: Can create 1 Note: Can only be used once per battle. Note: Counts as a Shadow clone technique. Note: He stays on the field for 4 turns. Note: He must stay within mid range of the User. Note: Despite being made of earth/earth chakra, he cannot perform earth release. Note: Must be a Jeet Kune Do Master to use this Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.[/SPOILER] [PHP][CENTER][IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/5/55/Hong_kong_bruce_lee_statue.jpg/800px-Hong_kong_bruce_lee_statue.jpg[/IMG][/CENTER][/PHP] [B]Jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp[/B] [spoiler]Type: Offense Rank: S Range: Short Chakra: 40 Damage: 80 Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact. - This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn - Can only be used once per battle - Must know Jeet Kune Do[/spoiler] [B](Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers[/B][spoiler]Type: Attack Rank: Forbidden rank Range: Short-long Chakra: 50 Damage: 90 (-15 to the user's wrist upon impact ) Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover. - Can be used once per battle. - Must know Jeet Kune Do - No handseals next turn from damaged wrist. - No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn. - Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions[/spoiler] [/FONT] [/QUOTE]
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