Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
☁ Nagato's Legacy ☁
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Nagato.., post: 10865286, member: 48512"]</p><p><span style="font-family: 'Papyrus'"><p style="text-align: center"><img src="http://i797.photobucket.com/albums/yy257/scarfacenb/NIN.jpg" data-url="http://i797.photobucket.com/albums/yy257/scarfacenb/NIN.jpg" class="bbImage " style="" alt="" title="" /> </p><p></span></p><p><span style="font-family: 'Papyrus'"><a href="http://narutobase.net/forums/showthread.php?t=157594&p=5688702&viewfull=1#post5688702">Approval</a> </span></p><p><span style="font-family: 'Papyrus'"><strong>(Ninpou: Yami no Honoo no Ryu) Ninja Art: Dragon Of The Darkness Flame</strong></span></p><p><span style="font-family: 'Papyrus'"><strong></strong>[spoiler]Type: Attack/Defense</span></p><p><span style="font-family: 'Papyrus'">Rank: Forbidden</span></p><p><span style="font-family: 'Papyrus'">Range: Short-Long</span></p><p><span style="font-family: 'Papyrus'">Chakra: 50</span></p><p><span style="font-family: 'Papyrus'">Damage: 100</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Description: The user will channel massive amount of chakra to purge from their body then controlling it to burst from their arm at rapid speeds similar to pressure damage. As it rushes it takes on the form of a dragon/serpent made out of chakra, swirling around to attack the opponent from any direction above ground. The Dragon is attached to the users arm and can be manipulated to change directions at will. When the dragon is near the user when entering short range from the opponent it will expand also opening its mouth to consume them.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Note: Can only be used once per battle</span></p><p><span style="font-family: 'Papyrus'">Note: When the dragon expands its mouth at close range, its big enough to consume a summon like gambunta.</span></p><p><span style="font-family: 'Papyrus'">Note: The user is left vulnerable due to being attached to the dragon.</span></p><p><span style="font-family: 'Papyrus'">Note: The burst of raw chakra levels the ground short range around the user.</span></p><p><span style="font-family: 'Papyrus'">Note: Their dominant hand will be left paralyzed for one turn which means no handseals.</span></p><p><span style="font-family: 'Papyrus'">Note: No A ranks or above of any sort for 3 turns.</span></p><p><span style="font-family: 'Papyrus'">Note: Can only be taught by Nagato..[/spoiler]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Members who have learned after the new rules:</span></p><p><span style="font-family: 'Papyrus'">[code]</span></p><p><span style="font-family: 'Papyrus'">- Yard</span></p><p><span style="font-family: 'Papyrus'">- Kryptic</span></p><p><span style="font-family: 'Papyrus'">- Selendrile</span></p><p><span style="font-family: 'Papyrus'">-</span></p><p><span style="font-family: 'Papyrus'">-</span></p><p><span style="font-family: 'Papyrus'">-</span></p><p><span style="font-family: 'Papyrus'">[/code]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Jeet Kun Do)</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Type: Supplementary/offense/defense</span></p><p><span style="font-family: 'Papyrus'">Rank: S Rank</span></p><p><span style="font-family: 'Papyrus'">Range: N/A</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: N/A</span></p><p><span style="font-family: 'Papyrus'">Damage Points: N/A</span></p><p><span style="font-family: 'Papyrus'">Description: Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best. Economy of motion is the principle by which Jeet Kun Do practitioners achieve:</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Efficiency</strong>: An attack which reaches its target in the least amount of time, with maximum force.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Directness</strong>: Doing what comes naturally in a disciplined way.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Simplicity</strong>: Thinking in an uncomplicated manner; without ornamentation.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.</span></p><p><span style="font-family: 'Papyrus'">"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Simultaneous parrying & punching</strong></span></p><p><span style="font-family: 'Papyrus'">When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Low kicks</strong></span></p><p><span style="font-family: 'Papyrus'">JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Five ways of attack</strong></span></p><p><span style="font-family: 'Papyrus'">* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.</span></p><p><span style="font-family: 'Papyrus'">* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.</span></p><p><span style="font-family: 'Papyrus'">* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.</span></p><p><span style="font-family: 'Papyrus'">* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.</span></p><p><span style="font-family: 'Papyrus'">Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">- Can only be taught to S-class and above who have learned basic taijutsu.</span></p><p><span style="font-family: 'Papyrus'">- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Kentou Sensu) - Boxing Style</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Rank: N/A</span></p><p><span style="font-family: 'Papyrus'">Type: Supplementary</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra: N/A</span></p><p><span style="font-family: 'Papyrus'">Damage: (Taijutsu rules)</span></p><p><span style="font-family: 'Papyrus'">Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Note: Being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.</span></p><p><span style="font-family: 'Papyrus'">Note: 1- training session let's the user maintain for 2 turns </span></p><p><span style="font-family: 'Papyrus'">Note: 3 - training sessions lets the user maintain for 5 turns</span></p><p><span style="font-family: 'Papyrus'">Note: 5-training sessions lets the user maintain for 10 turns</span></p><p><span style="font-family: 'Papyrus'">Note: Takes 3 turns to use this style again in the same match.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Atsui-Appu: Warm-up</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Rank: N/A</span></p><p><span style="font-family: 'Papyrus'">Type: Supplementary</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra: N/A</span></p><p><span style="font-family: 'Papyrus'">Damage: (Taijutsu +10)(Ninjutsu +5)</span></p><p><span style="font-family: 'Papyrus'">Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Note: Lasts 5 turns</span></p><p><span style="font-family: 'Papyrus'">Note: Can only be used once per battle</span></p><p><span style="font-family: 'Papyrus'">Note: Must be done at beginning of battle[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p style="text-align: center"><span style="font-family: 'Papyrus'"><span style="font-size: 18px">[GLOW="grey"]C-Rank[/GLOW]</span></p><p></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Kumokasumi Saezuru) - Disappearing Chirps </strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Papyrus'">Rank: C</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 10</span></p><p><span style="font-family: 'Papyrus'">Damage Points: N/A</span></p><p><span style="font-family: 'Papyrus'">Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.</span></p><p><span style="font-family: 'Papyrus'">You reappear 30 meters away from where you disappeared.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p style="text-align: center"><span style="font-family: 'Papyrus'"><span style="font-size: 18px">[GLOW="grey"]B-Rank[/GLOW]</span></p><p></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Butai Ryou Giryou) Elemental Enhancing Skill</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Type: Supplement</span></p><p><span style="font-family: 'Papyrus'">Rank: B</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 25</span></p><p><span style="font-family: 'Papyrus'">Damage Points: N/A</span></p><p><span style="font-family: 'Papyrus'">Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Earth enhancing skill</strong>: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Wind enhancing skill</strong>: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Water enhancing skill</strong>: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Notes:</span></p><p><span style="font-family: 'Papyrus'">- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.</span></p><p><span style="font-family: 'Papyrus'">- Can only use one element enhancing skill at a time.</span></p><p><span style="font-family: 'Papyrus'">- Each enhancing skill counts as one of the users 3 jutsu per turn.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Ninpo: Shinku Kiji Ryuu)- Ninja art: Scarlet cloth dragon</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Rank: B</span></p><p><span style="font-family: 'Papyrus'">Type: Supplementary </span></p><p><span style="font-family: 'Papyrus'">Range: Long</span></p><p><span style="font-family: 'Papyrus'">Chakra cost: 25</span></p><p><span style="font-family: 'Papyrus'">Damage cost: N/A (+10 for explosive tags)</span></p><p><span style="font-family: 'Papyrus'">Description: the user opens a scroll and performs the following seals: tiger dog horse. This then releases multiple cloths with spiked tastles on the ends that is infused with chakra and allowing the user to control its path of direction. The scarlet cloth dragons are then able to trap the enemy by wrapping round the legs shoulders and arms and restrains their movements. The spiked tastles are then thrust into the ground to act as ankers to hold the enemy down. This can also be used by applying explosive tags to the cloth to use as extra damage after holding the enemy still.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Note: This jutsu can be used in conjunction with explosive tags to cause damage.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Kyoujin Hachimitsu) - Stiff Honey </strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Rank: B</span></p><p><span style="font-family: 'Papyrus'">Type: Supplementary</span></p><p><span style="font-family: 'Papyrus'">Range: Mid-Long</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 20</span></p><p><span style="font-family: 'Papyrus'">Damage Points:N/A</span></p><p><span style="font-family: 'Papyrus'">Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p style="text-align: center"><span style="font-family: 'Papyrus'"><span style="font-size: 18px">[GLOW="grey"]A-Rank[/GLOW]</span></p><p></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Katana Jutsu: Shinkirou Dageki) - Sword art - mirage strike</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Rank: A</span></p><p><span style="font-family: 'Papyrus'">Type: Attack</span></p><p><span style="font-family: 'Papyrus'">Range: short - Mid</span></p><p><span style="font-family: 'Papyrus'">Chakra cost: 30</span></p><p><span style="font-family: 'Papyrus'">Damage points: 60</span></p><p><span style="font-family: 'Papyrus'">Description: The user uses the light reflected off the blade and moulds it with chakra sent into the blade. This then intensifies the light reflected towards the enemy and then gives the illusion of multiple blades in which the enemy sees multiple blades coming towards them and find it hard to predict the actual blade.</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Note: This jutsu must be performed with a drawn sword.</span></p><p><span style="font-family: 'Papyrus'">Note: This jutsu can only be performed 3 times.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p style="text-align: center"><span style="font-family: 'Papyrus'"><span style="font-size: 18px">[GLOW="grey"]S-Rank[/GLOW]</span></p><p></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Amatsu Shouheki) - Heavenly Barrier</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Rank:S</span></p><p><span style="font-family: 'Papyrus'">Type: Defense</span></p><p><span style="font-family: 'Papyrus'">Range:Short-Long</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost:60</span></p><p><span style="font-family: 'Papyrus'">Damage Points:none</span></p><p><span style="font-family: 'Papyrus'">Description: The user makes a Barrier to cover the whole battlefield. Nobody can leave the Barrier until the match is over. While in the Barrier, the user and opponent (excluding summons) cannot use any techniques A-rank and above. From that point on, the user can only use 2 jutsus while the Barrier is in play. </span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Note:Can only be used once per battle</span></p><p><span style="font-family: 'Papyrus'">Note:Must be the only attack that turn</span></p><p><span style="font-family: 'Papyrus'">Note:Takes 1 turn to use[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>Ninja art: Chakra Cannon (Seishou kyanon)</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Rank: S</span></p><p><span style="font-family: 'Papyrus'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Papyrus'">Range: Short-Mid</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 40</span></p><p><span style="font-family: 'Papyrus'">Damage Points: 80</span></p><p><span style="font-family: 'Papyrus'">Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Note: Can not use Ninjutsu techniques the next turn</span></p><p><span style="font-family: 'Papyrus'">Note: Can only be used by me and who I teach[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Ko Kabe-Tama) Great Wall-Bullets</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Type: Attack/Defense </span></p><p><span style="font-family: 'Papyrus'">Rank: S</span></p><p><span style="font-family: 'Papyrus'">Range: Short-Long</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 40</span></p><p><span style="font-family: 'Papyrus'">Damage points: 80</span></p><p><span style="font-family: 'Papyrus'">Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.</span></p><p><span style="font-family: 'Papyrus'">Note: Can only be used twice per battle.[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'"><strong>(Ushiro Honoo) Back Flame</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Rank: S-rank</span></p><p><span style="font-family: 'Papyrus'">Type: Defensive</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 40</span></p><p><span style="font-family: 'Papyrus'">Damage Points : N/A</span></p><p><span style="font-family: 'Papyrus'">Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu</span></p><p><span style="font-family: 'Papyrus'"></span></p><p><span style="font-family: 'Papyrus'">Note: Only has 3 shots</span></p><p><span style="font-family: 'Papyrus'">Note: Except Forbidden[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p style="text-align: center"><span style="font-family: 'Papyrus'"><span style="font-size: 18px">[GLOW="grey"]Forbidden[/GLOW]</span></p><p></span></p><p><span style="font-family: 'Papyrus'"><strong>(Heishi mune houmen) - Dying Will Release</strong></span></p><p><span style="font-family: 'Papyrus'">[SPOILER]Rank: Forbidden</span></p><p><span style="font-family: 'Papyrus'">Type: Supplementary</span></p><p><span style="font-family: 'Papyrus'">Range: Short</span></p><p><span style="font-family: 'Papyrus'">Chakra Cost: 50</span></p><p><span style="font-family: 'Papyrus'">Damage Points: N/A</span></p><p><span style="font-family: 'Papyrus'">Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body</span></p><p><span style="font-family: 'Papyrus'">Note: can only be used once per battle</span></p><p><span style="font-family: 'Papyrus'">Note: only lasts 3 turns</span></p><p><span style="font-family: 'Papyrus'">Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu</span></p><p><span style="font-family: 'Papyrus'">[/SPOILER]</span></p><p><span style="font-family: 'Papyrus'"></span></p><p>[/QUOTE]</p>
[QUOTE="Nagato.., post: 10865286, member: 48512"] [FONT=Papyrus][CENTER][IMG]http://i797.photobucket.com/albums/yy257/scarfacenb/NIN.jpg[/IMG] [/CENTER] [URL="http://narutobase.net/forums/showthread.php?t=157594&p=5688702&viewfull=1#post5688702"]Approval[/URL] [B](Ninpou: Yami no Honoo no Ryu) Ninja Art: Dragon Of The Darkness Flame [/B][spoiler]Type: Attack/Defense Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 100 Description: The user will channel massive amount of chakra to purge from their body then controlling it to burst from their arm at rapid speeds similar to pressure damage. As it rushes it takes on the form of a dragon/serpent made out of chakra, swirling around to attack the opponent from any direction above ground. The Dragon is attached to the users arm and can be manipulated to change directions at will. When the dragon is near the user when entering short range from the opponent it will expand also opening its mouth to consume them. Note: Can only be used once per battle Note: When the dragon expands its mouth at close range, its big enough to consume a summon like gambunta. Note: The user is left vulnerable due to being attached to the dragon. Note: The burst of raw chakra levels the ground short range around the user. Note: Their dominant hand will be left paralyzed for one turn which means no handseals. Note: No A ranks or above of any sort for 3 turns. Note: Can only be taught by Nagato..[/spoiler] Members who have learned after the new rules: [code] - Yard - Kryptic - Selendrile - - - [/code] [B](Jeet Kun Do)[/B] [SPOILER]Type: Supplementary/offense/defense Rank: S Rank Range: N/A Chakra Cost: N/A Damage Points: N/A Description: Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best. Economy of motion is the principle by which Jeet Kun Do practitioners achieve: [B]Efficiency[/B]: An attack which reaches its target in the least amount of time, with maximum force. [B]Directness[/B]: Doing what comes naturally in a disciplined way. [B]Simplicity[/B]: Thinking in an uncomplicated manner; without ornamentation. This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing. "When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element. [B]Simultaneous parrying & punching[/B] When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack. [B]Low kicks[/B] JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element. [B]Five ways of attack[/B] * Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike. * Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent. * Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening. * Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage. Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait - Can only be taught to S-class and above who have learned basic taijutsu. - To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.[/SPOILER] [B](Kentou Sensu) - Boxing Style[/B] [SPOILER]Rank: N/A Type: Supplementary Range: Short Chakra: N/A Damage: (Taijutsu rules) Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range. Note: Being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted. Note: 1- training session let's the user maintain for 2 turns Note: 3 - training sessions lets the user maintain for 5 turns Note: 5-training sessions lets the user maintain for 10 turns Note: Takes 3 turns to use this style again in the same match.[/SPOILER] [B]Atsui-Appu: Warm-up[/B] [SPOILER]Rank: N/A Type: Supplementary Range: Short Chakra: N/A Damage: (Taijutsu +10)(Ninjutsu +5) Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster. Note: Lasts 5 turns Note: Can only be used once per battle Note: Must be done at beginning of battle[/SPOILER] [CENTER][SIZE="5"][GLOW="grey"]C-Rank[/GLOW][/SIZE][/CENTER] [B](Kumokasumi Saezuru) - Disappearing Chirps [/B] [SPOILER]Type: Supplementary Rank: C Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away. You reappear 30 meters away from where you disappeared.[/SPOILER] [CENTER][SIZE="5"][GLOW="grey"]B-Rank[/GLOW][/SIZE][/CENTER] [B](Butai Ryou Giryou) Elemental Enhancing Skill[/B] [SPOILER]Type: Supplement Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this. [B]Earth enhancing skill[/B]: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this. [B]Wind enhancing skill[/B]: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this. [B]Water enhancing skill[/B]: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this. Notes: - Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns. - Can only use one element enhancing skill at a time. - Each enhancing skill counts as one of the users 3 jutsu per turn.[/SPOILER] [B](Ninpo: Shinku Kiji Ryuu)- Ninja art: Scarlet cloth dragon[/B] [SPOILER]Rank: B Type: Supplementary Range: Long Chakra cost: 25 Damage cost: N/A (+10 for explosive tags) Description: the user opens a scroll and performs the following seals: tiger dog horse. This then releases multiple cloths with spiked tastles on the ends that is infused with chakra and allowing the user to control its path of direction. The scarlet cloth dragons are then able to trap the enemy by wrapping round the legs shoulders and arms and restrains their movements. The spiked tastles are then thrust into the ground to act as ankers to hold the enemy down. This can also be used by applying explosive tags to the cloth to use as extra damage after holding the enemy still. Note: This jutsu can be used in conjunction with explosive tags to cause damage.[/SPOILER] [B](Kyoujin Hachimitsu) - Stiff Honey [/B] [SPOILER]Rank: B Type: Supplementary Range: Mid-Long Chakra Cost: 20 Damage Points:N/A Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.[/SPOILER] [CENTER][SIZE="5"][GLOW="grey"]A-Rank[/GLOW][/SIZE][/CENTER] [B](Katana Jutsu: Shinkirou Dageki) - Sword art - mirage strike[/B] [SPOILER]Rank: A Type: Attack Range: short - Mid Chakra cost: 30 Damage points: 60 Description: The user uses the light reflected off the blade and moulds it with chakra sent into the blade. This then intensifies the light reflected towards the enemy and then gives the illusion of multiple blades in which the enemy sees multiple blades coming towards them and find it hard to predict the actual blade. Note: This jutsu must be performed with a drawn sword. Note: This jutsu can only be performed 3 times.[/SPOILER] [CENTER][SIZE="5"][GLOW="grey"]S-Rank[/GLOW][/SIZE][/CENTER] [B](Amatsu Shouheki) - Heavenly Barrier[/B] [SPOILER]Rank:S Type: Defense Range:Short-Long Chakra Cost:60 Damage Points:none Description: The user makes a Barrier to cover the whole battlefield. Nobody can leave the Barrier until the match is over. While in the Barrier, the user and opponent (excluding summons) cannot use any techniques A-rank and above. From that point on, the user can only use 2 jutsus while the Barrier is in play. Note:Can only be used once per battle Note:Must be the only attack that turn Note:Takes 1 turn to use[/SPOILER] [B]Ninja art: Chakra Cannon (Seishou kyanon)[/B] [SPOILER]Rank: S Type: Offensive/Defensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent Note: Can not use Ninjutsu techniques the next turn Note: Can only be used by me and who I teach[/SPOILER] [B](Ko Kabe-Tama) Great Wall-Bullets[/B] [SPOILER]Type: Attack/Defense Rank: S Range: Short-Long Chakra Cost: 40 Damage points: 80 Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent. Note: Can only be used twice per battle.[/SPOILER] [B](Ushiro Honoo) Back Flame[/B] [SPOILER]Rank: S-rank Type: Defensive Chakra Cost: 40 Damage Points : N/A Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu Note: Only has 3 shots Note: Except Forbidden[/SPOILER] [CENTER][SIZE="5"][GLOW="grey"]Forbidden[/GLOW][/SIZE][/CENTER] [B](Heishi mune houmen) - Dying Will Release[/B] [SPOILER]Rank: Forbidden Type: Supplementary Range: Short Chakra Cost: 50 Damage Points: N/A Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body Note: can only be used once per battle Note: only lasts 3 turns Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu [/SPOILER] [/FONT] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
☁ Nagato's Legacy ☁
Top