Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
◎ Selendrile's Armory ◎
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Selendrile, post: 19496663, member: 79465"]</p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=157595&page=30&p=19088259&highlight=wailing#post19088259">Wailing Sword Dance</a></span></p><p></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[spoiler][/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">C-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[spoiler](Ken'nomai o Nageki: Karitoru Rizumu)- Wailing Sword Dance: Reaper’s Rhythm</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: C-S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 15-40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 30-80</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique can be considered the founding technique of the Wailing Sword Dance. Utilizing the weapon(s) wielded by the user, he is able to release blasts, waves, pulses, streams, etc through the movements made with the weapon. This allows the user to cover the weapon in sound chakra and then release it in the manner desired.</span></p><p><span style="font-family: 'Century Gothic'">- A-rank is usable three times; S-rank is usable twice</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Ken'nomai o Nageki: Ouchināto)- Wailing Sword Dance: Owling Ostinato</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 15 (-5 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage points: (-10 per strike, x2 if within short range)</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique allows the user to passively imbue all of his wielded weapons with small amounts of sound chakra. Wielded weapons can range from held weapons (such as a katana, kunai, etc) and also applies to weapons attached to the user (such as those connected by wires, ropes, etc).This activation is passive because of the small amount of chakra used, but still counts as a single move of the user when initially used. By infusing his chakra into his weapon, he is able to release an instant, high frequency sound wave upon contact with another object (such as the clash of two swords, sword vs armor, etc). Immediately when the object makes contact with the user's weapon (producing the sound which the user then manipulates), the user manipulates this sound to be a single, piercing screech that will be heard by any foe within mid range of the point of contact. While the screeches are not super powerful individually, their true strength lies in an extended battle, where the compounding screeches will wear down an opponent over a length of time.</span></p><p><span style="font-family: 'Century Gothic'">- Usable three times per battle</span></p><p><span style="font-family: 'Century Gothic'">- Lasts three turns[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">B-rank </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[spoiler](Ken’nomai o Nageki: Bushi Sapōto)- Wailing Sword Dance: Samurai Sostenuto</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B-A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 20-30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 40-60 </span></p><p><span style="font-family: 'Century Gothic'">Description: The user unsheathes his weapon (most commonly a sword but others can be used) and uses this sound as the medium for the technique. The act of unsheathing the sword creates a loud rasping sound which causes the sound-waves to bounce along the inside of the sheathe. The rasping sound itself becomes increasingly painful, going from a slight, disorienting annoyance (B-rank and capable of stumbling a moving opponent or interrupting a chain of hand seals of more than 3) to paralysis (A-rank and of the body and limbs) as the unsheathing is prolonged. This effect would last until the sword is fully drawn and is capable of affecting all enemies up to mid-range. Furthermore, the sound waves become incredibly compacted as they rebound within the sheathe, creating a high pressure area. This pressure causes the sword to be propelled from the sheathe at a much higher speed than normal draws. Due to the massively pressurized sound waves within the sheathe, it can cause the sword to be unsheathed with speed rivaling that of Iado. Because of the quick-draw nature surrounding this ability, the user sacrifices the ability to create the hindering sound waves because the quick draw does not allow the user to sustain the sound. Regardless of either method of release, the sound waves also create a loud, sharp, audible noise while the sword is swung. A wave of sound is released alongside the sword, with the sound-waves vibrating adjacent to the length of the blade which in turn enhances the sword's lethality and sharpness (as per the ability of this style). This enables the sword to cut through S-rank and below solid objects and elements, while also doing grievous damage to an enemy’s body.</span></p><p><span style="font-family: 'Century Gothic'">- Usable three times per battle</span></p><p><span style="font-family: 'Century Gothic'">- No Wailing Sword Dance techs in the same turn</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Ken’nomai o Nageki: Kussaku De~Yuetto)- Wailing Sword Dance: Drilling Duet</span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will move their wielded weapon in order to defend them from an enemy strike. Immediately when the enemy’s weapon/limb makes contact with the user's weapon (producing the sound which the user then manipulates), the user releases the sound chakra into the opponent’s blade. The sound waves resonate within the opponent’s weapon and limb, severely numbing the nerves. This effect is severe enough to completely numb the limb which forces the opponent to release their grip on the weapon. Their limb then becomes useless for the remainder of the turn, while also preventing the use of hand seals (if the affected limb is the arm). This attack can defend from normal kenjutsu techniques of A-rank, while elementally infused kenjutsu strikes follow sound’s normal strength and weaknesses.[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">A-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[spoiler](Ken’nomai o Nageki: Suzumebachi no Chōwa)- Wailing Sword Dance: Hornet Harmonium</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30-40 (-10 per turn to sustain)</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60-80 </span></p><p><span style="font-family: 'Century Gothic'">Description: The user will begin to move their weapon (a bladed weapon such as a sword, tanto, kunai, etc) around their entire body in a series of fluid, sweeping motions that are indicative of the style. Each movement of the weapon creates a sound wave which is then manipulated by the user in order to produce rapid pulses of sound. These pulses of sound emanate from the user’s body in all directions around them in the rough shape of a sphere, combining to create an omnidirectional defensive sound sphere. As long as the user continues the movement of the weapon, he is able to continually sustain this sound sphere which is capable of defending against various attacks following elemental strengths and weaknesses. Of course sustaining the technique against multiple techniques will cost multiple turns out of the user’s limit/uses. The standard sound pulses are A-rank and are capable of extending up to short range. However, the user can also increase the speed of his movement in order to augment the number of pulses being made in a given time. This will expand the sound sphere (due to the increased motions) up to mid-range and is considered S-rank. If caught within the sphere, an enemy is assaulted with intense screams and wailing released by the blade, as if thousands of people were being tortured before their eyes. Within the sound sphere, the opponent will experience a paralyzing-like affect that would seize their limbs unless the sound is somehow stopped or they can escape the range of the technique. </span></p><p><span style="font-family: 'Century Gothic'">- Usable three times in total; S-rank is usable twice</span></p><p><span style="font-family: 'Century Gothic'">- If S-rank version is used, no sound above A-rank or above the same turn[/spoiler]</span></p><p>[/QUOTE]</p>
[QUOTE="Selendrile, post: 19496663, member: 79465"] [FONT=Century Gothic][center][size=4][URL="http://narutobase.net/forums/showthread.php?t=157595&page=30&p=19088259&highlight=wailing#post19088259"]Wailing Sword Dance[/URL][/size][/center][size=4][/size] [spoiler][/spoiler] C-rank [spoiler](Ken'nomai o Nageki: Karitoru Rizumu)- Wailing Sword Dance: Reaper’s Rhythm Type: Offensive/Defensive Rank: C-S Range: Short-Long Chakra cost: 15-40 Damage points: 30-80 Description: This technique can be considered the founding technique of the Wailing Sword Dance. Utilizing the weapon(s) wielded by the user, he is able to release blasts, waves, pulses, streams, etc through the movements made with the weapon. This allows the user to cover the weapon in sound chakra and then release it in the manner desired. - A-rank is usable three times; S-rank is usable twice (Ken'nomai o Nageki: Ouchināto)- Wailing Sword Dance: Owling Ostinato Type: Offensive Rank: C Range: Short-Mid Chakra cost: 15 (-5 per turn) Damage points: (-10 per strike, x2 if within short range) Description: This technique allows the user to passively imbue all of his wielded weapons with small amounts of sound chakra. Wielded weapons can range from held weapons (such as a katana, kunai, etc) and also applies to weapons attached to the user (such as those connected by wires, ropes, etc).This activation is passive because of the small amount of chakra used, but still counts as a single move of the user when initially used. By infusing his chakra into his weapon, he is able to release an instant, high frequency sound wave upon contact with another object (such as the clash of two swords, sword vs armor, etc). Immediately when the object makes contact with the user's weapon (producing the sound which the user then manipulates), the user manipulates this sound to be a single, piercing screech that will be heard by any foe within mid range of the point of contact. While the screeches are not super powerful individually, their true strength lies in an extended battle, where the compounding screeches will wear down an opponent over a length of time. - Usable three times per battle - Lasts three turns[/spoiler] B-rank [spoiler](Ken’nomai o Nageki: Bushi Sapōto)- Wailing Sword Dance: Samurai Sostenuto Type: Offensive/Supplementary Rank: B-A Range: Short-Mid Chakra cost: 20-30 Damage points: 40-60 Description: The user unsheathes his weapon (most commonly a sword but others can be used) and uses this sound as the medium for the technique. The act of unsheathing the sword creates a loud rasping sound which causes the sound-waves to bounce along the inside of the sheathe. The rasping sound itself becomes increasingly painful, going from a slight, disorienting annoyance (B-rank and capable of stumbling a moving opponent or interrupting a chain of hand seals of more than 3) to paralysis (A-rank and of the body and limbs) as the unsheathing is prolonged. This effect would last until the sword is fully drawn and is capable of affecting all enemies up to mid-range. Furthermore, the sound waves become incredibly compacted as they rebound within the sheathe, creating a high pressure area. This pressure causes the sword to be propelled from the sheathe at a much higher speed than normal draws. Due to the massively pressurized sound waves within the sheathe, it can cause the sword to be unsheathed with speed rivaling that of Iado. Because of the quick-draw nature surrounding this ability, the user sacrifices the ability to create the hindering sound waves because the quick draw does not allow the user to sustain the sound. Regardless of either method of release, the sound waves also create a loud, sharp, audible noise while the sword is swung. A wave of sound is released alongside the sword, with the sound-waves vibrating adjacent to the length of the blade which in turn enhances the sword's lethality and sharpness (as per the ability of this style). This enables the sword to cut through S-rank and below solid objects and elements, while also doing grievous damage to an enemy’s body. - Usable three times per battle - No Wailing Sword Dance techs in the same turn (Ken’nomai o Nageki: Kussaku De~Yuetto)- Wailing Sword Dance: Drilling Duet Type: Defensive Rank: B Range: Short Chakra cost: 20 Damage points: N/A Description: The user will move their wielded weapon in order to defend them from an enemy strike. Immediately when the enemy’s weapon/limb makes contact with the user's weapon (producing the sound which the user then manipulates), the user releases the sound chakra into the opponent’s blade. The sound waves resonate within the opponent’s weapon and limb, severely numbing the nerves. This effect is severe enough to completely numb the limb which forces the opponent to release their grip on the weapon. Their limb then becomes useless for the remainder of the turn, while also preventing the use of hand seals (if the affected limb is the arm). This attack can defend from normal kenjutsu techniques of A-rank, while elementally infused kenjutsu strikes follow sound’s normal strength and weaknesses.[/spoiler] A-rank [spoiler](Ken’nomai o Nageki: Suzumebachi no Chōwa)- Wailing Sword Dance: Hornet Harmonium Type: Offensive/Defensive Rank: A-S Range: Short-Mid Chakra cost: 30-40 (-10 per turn to sustain) Damage points: 60-80 Description: The user will begin to move their weapon (a bladed weapon such as a sword, tanto, kunai, etc) around their entire body in a series of fluid, sweeping motions that are indicative of the style. Each movement of the weapon creates a sound wave which is then manipulated by the user in order to produce rapid pulses of sound. These pulses of sound emanate from the user’s body in all directions around them in the rough shape of a sphere, combining to create an omnidirectional defensive sound sphere. As long as the user continues the movement of the weapon, he is able to continually sustain this sound sphere which is capable of defending against various attacks following elemental strengths and weaknesses. Of course sustaining the technique against multiple techniques will cost multiple turns out of the user’s limit/uses. The standard sound pulses are A-rank and are capable of extending up to short range. However, the user can also increase the speed of his movement in order to augment the number of pulses being made in a given time. This will expand the sound sphere (due to the increased motions) up to mid-range and is considered S-rank. If caught within the sphere, an enemy is assaulted with intense screams and wailing released by the blade, as if thousands of people were being tortured before their eyes. Within the sound sphere, the opponent will experience a paralyzing-like affect that would seize their limbs unless the sound is somehow stopped or they can escape the range of the technique. - Usable three times in total; S-rank is usable twice - If S-rank version is used, no sound above A-rank or above the same turn[/spoiler][/FONT] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
◎ Selendrile's Armory ◎
Top