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◎ Selendrile's Armory ◎
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<p>[QUOTE="Selendrile, post: 12706240, member: 79465"]</p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><img src="http://i62.tinypic.com/295sr9s.png" data-url="http://i62.tinypic.com/295sr9s.png" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #33cccc"><a href="http://narutobase.net/forums/showthread.php?t=112132&page=7&p=9976066&highlight=Foam#post9976066">Foam</a></span></span></p><p></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">A-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[spoiler](Awaton: Haidora Tsuba)- Foam Release: Hydra Spit</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user concentrates foam chakra onto any point of his body, and then releases several small to large sized spheres of foam. The sizes of foam released can be small enough to only affect a single shinobi's intended path of travel, or to slip up a medium-sized (under twenty meters tall) summoning creature by creating a large, slippery area. If the foam makes contact with the opponent(s) body, it makes complicated and/or sudden physical movement almost impossible. The hands of the opponent(s) become so slippery that they are unable to grasp objects or hold onto those already wielded by them. In turn, this can be used to affect inanimate objects such as weapons or landmarks on the battlefield to make them useless for battle. The foam used in this technique follows the regular strength and weaknesses of the element.</span></p><p><span style="font-family: 'Century Gothic'">- Usable three times per battle</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Awaton: Zō no Koi no Kōseki)- Foam Release: The Wake of the Elephant Koi</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will clap their hands together, or stomp a foot on the ground while channeling their chakra into the earth. This causes a large burst of foam to erupt from the ground at high speeds, at any position within short range of the user. The user has complete control over the emergence of the foam, its volume, and its shape. For example, the user can simply make a single, burst of foam that travels directly towards the opponent, or materialize a series of tall, omni-directional waves of foam that spread outwards from the user in rapid succession. As the foam travels, it leaves a thin layer on the ground as it travels away from the user.</span></p><p><span style="font-family: 'Century Gothic'">- Usable four times per battle</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Awaton: Serukī no Umi no Manto)- Foam Release: Selkie’s Sea Cloak</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: This single use (meaning it cannot be sustained for more than a single turn) technique is best utilized in close-combat, although it has a variety of applications outside the close-combat realm. The user will focus foam chakra onto a specific part of his body, (such as the chest, part of an arm, leg, or a combination of) and form a thick, dense layer of impact-absorbing foam. This is capable of stopping various techniques aimed at the user. Weapon strikes are also rendered ineffective because the blade is stopped and then trapped by the thick layer of foam, unable to penetrate through it. If the enemy makes physical contact with the foam (whether a weapon, limb, etc.), it is transferred onto the enemy’s body where it begins to expand and spread. This is done by having the user passively "thin out" the element so to speak, allowing him to rapidly expand even a small amount of foam over the opponent's body. The foam would spread rapidly within the same turn, tightening on the opponent' body as it spreads. This tightening restricts movement from areas of the body associated with joint or individualized movement (such as the arms, hips, hands). This effectively creates a sort of cocoon like structure, trapping the immobile target inside. The removal of the foam from the body follows regular strength/weaknesses of the element.</span></p><p><span style="font-family: 'Century Gothic'">- Usable three times per battle</span></p><p><span style="font-family: 'Century Gothic'">- Can block physical attacks up to the same rank. Elementally enhanced techniques follow the regular strength/weaknesses of the element</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Awaton: Vu~ojanōi no Inkina Hajimari)- Foam Release: Vodyanoy’s Dismal Beginnings</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: (+20)</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique targets foam sources already present on the battlefield, or on specific techniques being manipulated currently by the user. It is meant to be paired with a separate foam technique in order to immediately strengthen it upon creation. This is done by utilizing either an additional seal or body movement (If the technique being enhanced requires hand seals, this technique will simply require an additional seal tacked on at the end of the sequence. If the technique being enhanced requires a clapping of the hands, the user can simply perform two quick claps). This allows the user to inject a large influx of chakra into the foam. By devising a unique way of altering foam's properties based on how one would creation the element at its foundation, the user is capable of doing one of two things:</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">The first method injects chakra into the foam source. This chakra reacts with the foam source, shrinking the individual pockets of gas while simultaneously increasing the total number of air pockets within the present foam. This increase in the number of air pockets is done in order to keep the foam at near its original size and scale even with their reduced size. The shrunken pockets of gas thicken the element, making it physically denser and sturdier. Similar to how foam is created using water as its base and then adding wind chakra to thicken the element, this method works in the same manner. However, the foam is thickened far beyond the normal amount by infusing more small-scale bubbles, creating a super dense and compact version. This augmenting of foam's physical strength increases physical damage similar to how "Earth Style: Added Weight Rock Technique" can add damage to an earth technique by increasing the amount of force applied upon contact. This can be used to strengthen (+20 damage) a foam technique. The basic elemental strengths/weaknesses still apply.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">The second method involves the same process, but a different end result. After the chakra is fed into the foam source/technique, the expansion of gas pockets is amplified to a much greater extent in regards to speed. Usually, the wind chakra is added in gradually in order to thicken the water-base to a higher degree. By using this method, the user amplifies this ability one-hundredfold. The rapid expansion forces these pockets of air to swell in a single moment, making the targeted foam source “explode” from within, bursting outwards with great force. This differs from basic applications such as simply detonating an element with chakra to cause an explosion. This method simply utilizes the unique composition of foam to create an ingenious way of producing a similar effect. If used on inactive sources of foam (any foam on the battlefield that is not currently being used within the confines of a technique), this explosion effect is A-ranked. If used on an active technique, the explosion is based on the technique’s rank (If used on a B-rank foam technique, the explosion is B-ranked, etc).</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">- Usable three times per battle</span></p><p><span style="font-family: 'Century Gothic'">- One method is allowed per single use (the user cannot amplify damage + detonate the element)</span></p><p><span style="font-family: 'Century Gothic'">- Can be used to strengthen techniques up to S-rank; F-rank techniques cannot be amplified in terms of strength.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Fuinjutsu/Awaton: Qalupalik no Aijō)- Sealing/Foam Release: Qalupalik’s Affection</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long (Released short range from the user)</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: A technique based on the concept of “Earth Release: Mud Wolves”, this technique is a dormant trap set by the user through the placement of several seals located on the user’s body. These seals have the ability to detect foreign chakra utilizing a complex formula (chakra belonging to an entity other than the user/user’s techniques, allies, or present summons). If the user chooses to not consciously utilize the seals, he can simply suppress their release on whim. Once used, the seals automatically unseal the contents within. The seals release bursts of foam (equivalent to A-rank), which can be used to form constructs appropriate to the situation, with each construct being able to reach up to long range upon creation. The constructs are simple in fashion (spears, pillars, shields, walls, and other basic objects) and are able to be controlled with great precision, allowing the seal to create something such as spears which would expand outwards, but are able to turn, spin and make other complicated movements. In a situation where foreign chakra is located short ranged from the user but he is unaware (such as chakra located behind him or chakra not visible to the naked eye such as a colorless gas) this technique would create a super-thin, spiked, foam bubble with the user located inside. The spikes would extend rapidly outwards throughout the entirety of short range in order to defend the user from the opponent/opponent’s technique. Additionally, the foam bubble is transparent which allows the user to see the battlefield around him. Due to the chakra seal’s inherent automatic release when detecting chakra, the user is able to use separate techniques simultaneously to when this technique is activated.</span></p><p><span style="font-family: 'Century Gothic'">- Usable four times per battle</span></p><p><span style="font-family: 'Century Gothic'">- No other sealing techniques used in the same turn</span></p><p><span style="font-family: 'Century Gothic'">- Must be placed on the user’s biography[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">S-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Awaton: Kurāken no Bodi)- Foam Release: Body of the Kraken</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40 (+10 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage points: (80 if released outwards)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user begins by surging foam chakra throughout their entire body. This allows the user to perform either two things. The first is a large, omni-directional spray of foam chakra that extends outwards in all directions up to mid-range around the user. The spray of foam is shaped into numerous tentacles when this is done, capable of incredibly quick blunt-force damage upon impact. The second ability allows the user to secrete a dense layer of foam that is highly resistant to heat, temperature, and explosions. Naturally, the sensitive areas such as the mouth, nose, and eye sockets are avoided. The user is only able to use foam, wind, and water techniques while this technique is activated.</span></p><p><span style="font-family: 'Century Gothic'">- Usable twice per battle</span></p><p><span style="font-family: 'Century Gothic'">- Armor lasts three turns unless destroyed</span></p><p><span style="font-family: 'Century Gothic'">- No Foam techniques above A-rank the next turn</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Awaton: Gunakadeit no kōun tatchi)- Foam Release: Gunakadeit’s Lucky Touch</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Defence</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40 (-15 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: An advanced foam technique made in order to battle against other elements with more ease than usual. This foam technique allows the user to materialize thin and barely noticeable droplets of water everywhere in the battlefield from where they simply linger in the area, having no effect on both the user the opponent until a jutsu is used which the user of foam can add wind chakra to the droplets, creating foam which can battle against other elements in specific ways. For example, the moment the wind chakra is added, the droplets of water would gather to the specific area from which the opposing jutsu is forming and clump together, forming a sphere of foam which quickly douses the opposing jutsu preventing it from continuing in growing in both strength and size, completely stopping the formation of the jutsu as the Foam droplets continue to clump together to form a bigger body of foam than the opposing jutsu being created. This jutsu acts quick and once activated douses jutsus on the users will, whilst allowing the user to perform other techniques simultaneously. Moreover, due to the waters natural ability to materialize out of thin air, even when blown away or removed by any other method, prior to being converted to foam, the water droplets are able to reform with the help of the users chakra and their aforementioned ability to materialize.</span></p><p><span style="font-family: 'Century Gothic'">- Usable twice per battle; Lasts three turns</span></p><p><span style="font-family: 'Century Gothic'">- Cooldown of two turns after deactivation is required</span></p><p><span style="font-family: 'Century Gothic'">- Can only counter one technique per turn while active</span></p><p><span style="font-family: 'Century Gothic'">- Unable to use Foam techniques above A-rank while this technique is in play</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Awaton: Yagiza no Bōsō Mure)- Foam Release: Capricorn's Stampeding Herd</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will clap their hands together, focusing their chakra into the sky in order to open up a large portal similar to that utilized in the “Earth Release: Sticky Earth Drop” technique. From this portal, a large amount of foam creatures spiral downwards from the sky, in the shape of a massive herd of goats with fish tails. These creatures are created with the slippery version of foam, so when they strike the ground, they spray their foam up to short range from the location of their impact. Those creatures that attack the opponent barrel into them from above with incredible force, causing severe blunt-force damage and can leave small craters in the ground from their impact.</span></p><p><span style="font-family: 'Century Gothic'">- Usable twice per battle</span></p><p><span style="font-family: 'Century Gothic'">- No Foam techniques above B-rank the same turn</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Awaton: Akkorokamui no Oshitsu)- Foam Release: Royal House of Akkorokamui</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will initiate this technique by clapping their hands (releasing the foam from their mouth) or by stomping their foot on the ground (releasing the foam from the earth). By doing so, the user is capable of creating up to a maximum of four separate foam entities that are fifteen feet tall at normal size. These humanoid entities have the body of a muscled human but the head of an octopus. On each of their faces are a beard of long, thick, foam tentacles that the entities are able to extend at will (can be freeform or used as an offensive/defensive ability which is considered A-rank and counts as a move). These foam entities have a special ability to physically manipulate themselves. This is done by enlarging or minimizing the pockets of air within their foam bodies. By doing so, the foam expands/reduces its size drastically, allowing the entities to increase/decrease their size to an incredible extent. Because these entities are composed entirely of foam, they are able to perform all foam techniques up to A-rank that the user knows by using their body as a source. Similar to clones, these entities are capable of acting independently of the user and are sentient to an extent (capable of critical thinking, reasoning, etc).</span></p><p><span style="font-family: 'Century Gothic'">- Usable twice per battle</span></p><p><span style="font-family: 'Century Gothic'">- Entities last for four turns unless destroyed</span></p><p><span style="font-family: 'Century Gothic'">- No foam techniques above A-rank the same turn</span></p><p><span style="font-family: 'Century Gothic'">- Counts towards clone limits[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">F-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[spoiler](Kuchiyose/Awaton: Kuto~urufu no Onami no Shinshitsu)- Summoning/Foam Release: Cthulhu’s Billowy Bedchamber</span></p><p><span style="font-family: 'Century Gothic'">Rank: Forbidden</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 50 (-30 per manipulation, -20 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A (-10 to user)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user begins by performing two hand seals (Tiger → Horse), and then claps their hands together or onto the ground. Once finished, this summons a massive chamber filled with endless amounts of super-infused foam into the battlefield. This arena serves as a training chamber for all those who possess this nature release. Countless months are spent within this chamber working on perfecting this nature, while also pouring incredible amounts of chakra into the foam. The arena is a giant wooden cylinder, hollow in the middle, completely open above and spanning 100 meters from the center, outwards and being 200 meters tall. In the center of the cylinder, a small wooden platform stands at mid height (roughly 100 meters from the bottom), isolated from all the external sides of the cylinder. As such, as a result, when used, both the user and opponent stand at the far edge of a raised, cylindrical, white wooden platform with a width equal to the distance between the two at the time of the technique’s use (Ex: If they were five meters from each other beforehand, the platform is five meters in diameter with the user and opponent at opposing ends). Massive clouds of foam completely fill the surrounding area around the central cylinder and upwards, to a significant height. Only the areas above and on the platform are left 100% barren of foam. The foam rotates quickly around the platform, leaving the center relatively calm like the eye of a hurricane. This motion has no actual effect on the battlefield, but serves as a cosmetic addition. The swirling mass of foam can be used as a source for any additional foam techniques regardless of their original method of release (this foam can be utilized even for techniques that state they originate from the user's body). This foam is so inherently linked to the user’s will and mind – due to the intense hours spent incorporating the user’s personal chakra into it – that it will respond automatically to his needs. The user will simply need to perform a body movement such as a flick of the hand, stomp of the foot, or waving of an arm. Separate foam techniques will still require their normal motions or hand seal requirements. This ability is akin to the way Gaara manipulates his sand, although each use of this A-ranked ability counts as a move. Simultaneous uses of this technique are possible if multiple motions are made in the same movement. A single movement can also be divided into two separate manipulations. For example, the user can manipulate two separate streams of foam at the same time, with each stream being B-rank in strength.</span></p><p><span style="font-family: 'Century Gothic'">- Usable once per battle; Lasts four turns and then disperses from the battlefield</span></p><p><span style="font-family: 'Century Gothic'">- No Foam techniques for a turn before use of this technique; No Foam, Water, or Wind techniques for 2 turns after the end of this technique</span></p><p><span style="font-family: 'Century Gothic'">- The user is left physically exhausted after the deactivation of this technique, limiting any high speed movement (reducing their speed by two ranks) or taijutsu above C-rank for two turns unless healed.[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p>[/QUOTE]</p>
[QUOTE="Selendrile, post: 12706240, member: 79465"] [FONT=Century Gothic][CENTER][IMG]http://i62.tinypic.com/295sr9s.png[/IMG] [SIZE=4][COLOR="#33cccc"][URL="http://narutobase.net/forums/showthread.php?t=112132&page=7&p=9976066&highlight=Foam#post9976066"]Foam[/URL][/COLOR][/SIZE][/CENTER][SIZE=4][/SIZE] A-rank [spoiler](Awaton: Haidora Tsuba)- Foam Release: Hydra Spit Rank: A Type: Supplementary Range: Short-Long Chakra cost: 30 Damage points: N/A Description: The user concentrates foam chakra onto any point of his body, and then releases several small to large sized spheres of foam. The sizes of foam released can be small enough to only affect a single shinobi's intended path of travel, or to slip up a medium-sized (under twenty meters tall) summoning creature by creating a large, slippery area. If the foam makes contact with the opponent(s) body, it makes complicated and/or sudden physical movement almost impossible. The hands of the opponent(s) become so slippery that they are unable to grasp objects or hold onto those already wielded by them. In turn, this can be used to affect inanimate objects such as weapons or landmarks on the battlefield to make them useless for battle. The foam used in this technique follows the regular strength and weaknesses of the element. - Usable three times per battle (Awaton: Zō no Koi no Kōseki)- Foam Release: The Wake of the Elephant Koi Rank: A Type: Offensive/Defensive Range: Short-Long Chakra cost: 30 Damage points: 60 Description: The user will clap their hands together, or stomp a foot on the ground while channeling their chakra into the earth. This causes a large burst of foam to erupt from the ground at high speeds, at any position within short range of the user. The user has complete control over the emergence of the foam, its volume, and its shape. For example, the user can simply make a single, burst of foam that travels directly towards the opponent, or materialize a series of tall, omni-directional waves of foam that spread outwards from the user in rapid succession. As the foam travels, it leaves a thin layer on the ground as it travels away from the user. - Usable four times per battle (Awaton: Serukī no Umi no Manto)- Foam Release: Selkie’s Sea Cloak Rank: A Type: Defensive Range: Short Chakra cost: 30 Damage points: N/A Description: This single use (meaning it cannot be sustained for more than a single turn) technique is best utilized in close-combat, although it has a variety of applications outside the close-combat realm. The user will focus foam chakra onto a specific part of his body, (such as the chest, part of an arm, leg, or a combination of) and form a thick, dense layer of impact-absorbing foam. This is capable of stopping various techniques aimed at the user. Weapon strikes are also rendered ineffective because the blade is stopped and then trapped by the thick layer of foam, unable to penetrate through it. If the enemy makes physical contact with the foam (whether a weapon, limb, etc.), it is transferred onto the enemy’s body where it begins to expand and spread. This is done by having the user passively "thin out" the element so to speak, allowing him to rapidly expand even a small amount of foam over the opponent's body. The foam would spread rapidly within the same turn, tightening on the opponent' body as it spreads. This tightening restricts movement from areas of the body associated with joint or individualized movement (such as the arms, hips, hands). This effectively creates a sort of cocoon like structure, trapping the immobile target inside. The removal of the foam from the body follows regular strength/weaknesses of the element. - Usable three times per battle - Can block physical attacks up to the same rank. Elementally enhanced techniques follow the regular strength/weaknesses of the element (Awaton: Vu~ojanōi no Inkina Hajimari)- Foam Release: Vodyanoy’s Dismal Beginnings Type: Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage points: (+20) Description: This technique targets foam sources already present on the battlefield, or on specific techniques being manipulated currently by the user. It is meant to be paired with a separate foam technique in order to immediately strengthen it upon creation. This is done by utilizing either an additional seal or body movement (If the technique being enhanced requires hand seals, this technique will simply require an additional seal tacked on at the end of the sequence. If the technique being enhanced requires a clapping of the hands, the user can simply perform two quick claps). This allows the user to inject a large influx of chakra into the foam. By devising a unique way of altering foam's properties based on how one would creation the element at its foundation, the user is capable of doing one of two things: The first method injects chakra into the foam source. This chakra reacts with the foam source, shrinking the individual pockets of gas while simultaneously increasing the total number of air pockets within the present foam. This increase in the number of air pockets is done in order to keep the foam at near its original size and scale even with their reduced size. The shrunken pockets of gas thicken the element, making it physically denser and sturdier. Similar to how foam is created using water as its base and then adding wind chakra to thicken the element, this method works in the same manner. However, the foam is thickened far beyond the normal amount by infusing more small-scale bubbles, creating a super dense and compact version. This augmenting of foam's physical strength increases physical damage similar to how "Earth Style: Added Weight Rock Technique" can add damage to an earth technique by increasing the amount of force applied upon contact. This can be used to strengthen (+20 damage) a foam technique. The basic elemental strengths/weaknesses still apply. The second method involves the same process, but a different end result. After the chakra is fed into the foam source/technique, the expansion of gas pockets is amplified to a much greater extent in regards to speed. Usually, the wind chakra is added in gradually in order to thicken the water-base to a higher degree. By using this method, the user amplifies this ability one-hundredfold. The rapid expansion forces these pockets of air to swell in a single moment, making the targeted foam source “explode” from within, bursting outwards with great force. This differs from basic applications such as simply detonating an element with chakra to cause an explosion. This method simply utilizes the unique composition of foam to create an ingenious way of producing a similar effect. If used on inactive sources of foam (any foam on the battlefield that is not currently being used within the confines of a technique), this explosion effect is A-ranked. If used on an active technique, the explosion is based on the technique’s rank (If used on a B-rank foam technique, the explosion is B-ranked, etc). - Usable three times per battle - One method is allowed per single use (the user cannot amplify damage + detonate the element) - Can be used to strengthen techniques up to S-rank; F-rank techniques cannot be amplified in terms of strength. (Fuinjutsu/Awaton: Qalupalik no Aijō)- Sealing/Foam Release: Qalupalik’s Affection Rank: A Type: Offensive/Supplementary/Defensive Range: Short-Long (Released short range from the user) Chakra cost: 30 Damage points: 60 Description: A technique based on the concept of “Earth Release: Mud Wolves”, this technique is a dormant trap set by the user through the placement of several seals located on the user’s body. These seals have the ability to detect foreign chakra utilizing a complex formula (chakra belonging to an entity other than the user/user’s techniques, allies, or present summons). If the user chooses to not consciously utilize the seals, he can simply suppress their release on whim. Once used, the seals automatically unseal the contents within. The seals release bursts of foam (equivalent to A-rank), which can be used to form constructs appropriate to the situation, with each construct being able to reach up to long range upon creation. The constructs are simple in fashion (spears, pillars, shields, walls, and other basic objects) and are able to be controlled with great precision, allowing the seal to create something such as spears which would expand outwards, but are able to turn, spin and make other complicated movements. In a situation where foreign chakra is located short ranged from the user but he is unaware (such as chakra located behind him or chakra not visible to the naked eye such as a colorless gas) this technique would create a super-thin, spiked, foam bubble with the user located inside. The spikes would extend rapidly outwards throughout the entirety of short range in order to defend the user from the opponent/opponent’s technique. Additionally, the foam bubble is transparent which allows the user to see the battlefield around him. Due to the chakra seal’s inherent automatic release when detecting chakra, the user is able to use separate techniques simultaneously to when this technique is activated. - Usable four times per battle - No other sealing techniques used in the same turn - Must be placed on the user’s biography[/spoiler] S-rank [SPOILER](Awaton: Kurāken no Bodi)- Foam Release: Body of the Kraken Rank: S Type: Offensive/Defensive Range: Short-Mid Chakra cost: 40 (+10 per turn) Damage points: (80 if released outwards) Description: The user begins by surging foam chakra throughout their entire body. This allows the user to perform either two things. The first is a large, omni-directional spray of foam chakra that extends outwards in all directions up to mid-range around the user. The spray of foam is shaped into numerous tentacles when this is done, capable of incredibly quick blunt-force damage upon impact. The second ability allows the user to secrete a dense layer of foam that is highly resistant to heat, temperature, and explosions. Naturally, the sensitive areas such as the mouth, nose, and eye sockets are avoided. The user is only able to use foam, wind, and water techniques while this technique is activated. - Usable twice per battle - Armor lasts three turns unless destroyed - No Foam techniques above A-rank the next turn (Awaton: Gunakadeit no kōun tatchi)- Foam Release: Gunakadeit’s Lucky Touch Rank: S Type: Supplementary/Defence Range: Short - Mid Chakra Cost: 40 (-15 per turn) Damage Points: N/A Description: An advanced foam technique made in order to battle against other elements with more ease than usual. This foam technique allows the user to materialize thin and barely noticeable droplets of water everywhere in the battlefield from where they simply linger in the area, having no effect on both the user the opponent until a jutsu is used which the user of foam can add wind chakra to the droplets, creating foam which can battle against other elements in specific ways. For example, the moment the wind chakra is added, the droplets of water would gather to the specific area from which the opposing jutsu is forming and clump together, forming a sphere of foam which quickly douses the opposing jutsu preventing it from continuing in growing in both strength and size, completely stopping the formation of the jutsu as the Foam droplets continue to clump together to form a bigger body of foam than the opposing jutsu being created. This jutsu acts quick and once activated douses jutsus on the users will, whilst allowing the user to perform other techniques simultaneously. Moreover, due to the waters natural ability to materialize out of thin air, even when blown away or removed by any other method, prior to being converted to foam, the water droplets are able to reform with the help of the users chakra and their aforementioned ability to materialize. - Usable twice per battle; Lasts three turns - Cooldown of two turns after deactivation is required - Can only counter one technique per turn while active - Unable to use Foam techniques above A-rank while this technique is in play (Awaton: Yagiza no Bōsō Mure)- Foam Release: Capricorn's Stampeding Herd Rank: S Type: Offensive Range: Mid-Long Chakra cost: 40 Damage points: 80 Description: The user will clap their hands together, focusing their chakra into the sky in order to open up a large portal similar to that utilized in the “Earth Release: Sticky Earth Drop” technique. From this portal, a large amount of foam creatures spiral downwards from the sky, in the shape of a massive herd of goats with fish tails. These creatures are created with the slippery version of foam, so when they strike the ground, they spray their foam up to short range from the location of their impact. Those creatures that attack the opponent barrel into them from above with incredible force, causing severe blunt-force damage and can leave small craters in the ground from their impact. - Usable twice per battle - No Foam techniques above B-rank the same turn (Awaton: Akkorokamui no Oshitsu)- Foam Release: Royal House of Akkorokamui Rank: S Type: Offensive/Defensive Range: Short Chakra cost: 40 Damage points: N/A Description: The user will initiate this technique by clapping their hands (releasing the foam from their mouth) or by stomping their foot on the ground (releasing the foam from the earth). By doing so, the user is capable of creating up to a maximum of four separate foam entities that are fifteen feet tall at normal size. These humanoid entities have the body of a muscled human but the head of an octopus. On each of their faces are a beard of long, thick, foam tentacles that the entities are able to extend at will (can be freeform or used as an offensive/defensive ability which is considered A-rank and counts as a move). These foam entities have a special ability to physically manipulate themselves. This is done by enlarging or minimizing the pockets of air within their foam bodies. By doing so, the foam expands/reduces its size drastically, allowing the entities to increase/decrease their size to an incredible extent. Because these entities are composed entirely of foam, they are able to perform all foam techniques up to A-rank that the user knows by using their body as a source. Similar to clones, these entities are capable of acting independently of the user and are sentient to an extent (capable of critical thinking, reasoning, etc). - Usable twice per battle - Entities last for four turns unless destroyed - No foam techniques above A-rank the same turn - Counts towards clone limits[/SPOILER] F-rank [spoiler](Kuchiyose/Awaton: Kuto~urufu no Onami no Shinshitsu)- Summoning/Foam Release: Cthulhu’s Billowy Bedchamber Rank: Forbidden Type: Offensive/Defensive Range: Short-Long Chakra cost: 50 (-30 per manipulation, -20 per turn) Damage points: N/A (-10 to user) Description: The user begins by performing two hand seals (Tiger → Horse), and then claps their hands together or onto the ground. Once finished, this summons a massive chamber filled with endless amounts of super-infused foam into the battlefield. This arena serves as a training chamber for all those who possess this nature release. Countless months are spent within this chamber working on perfecting this nature, while also pouring incredible amounts of chakra into the foam. The arena is a giant wooden cylinder, hollow in the middle, completely open above and spanning 100 meters from the center, outwards and being 200 meters tall. In the center of the cylinder, a small wooden platform stands at mid height (roughly 100 meters from the bottom), isolated from all the external sides of the cylinder. As such, as a result, when used, both the user and opponent stand at the far edge of a raised, cylindrical, white wooden platform with a width equal to the distance between the two at the time of the technique’s use (Ex: If they were five meters from each other beforehand, the platform is five meters in diameter with the user and opponent at opposing ends). Massive clouds of foam completely fill the surrounding area around the central cylinder and upwards, to a significant height. Only the areas above and on the platform are left 100% barren of foam. The foam rotates quickly around the platform, leaving the center relatively calm like the eye of a hurricane. This motion has no actual effect on the battlefield, but serves as a cosmetic addition. The swirling mass of foam can be used as a source for any additional foam techniques regardless of their original method of release (this foam can be utilized even for techniques that state they originate from the user's body). This foam is so inherently linked to the user’s will and mind – due to the intense hours spent incorporating the user’s personal chakra into it – that it will respond automatically to his needs. The user will simply need to perform a body movement such as a flick of the hand, stomp of the foot, or waving of an arm. Separate foam techniques will still require their normal motions or hand seal requirements. This ability is akin to the way Gaara manipulates his sand, although each use of this A-ranked ability counts as a move. Simultaneous uses of this technique are possible if multiple motions are made in the same movement. A single movement can also be divided into two separate manipulations. For example, the user can manipulate two separate streams of foam at the same time, with each stream being B-rank in strength. - Usable once per battle; Lasts four turns and then disperses from the battlefield - No Foam techniques for a turn before use of this technique; No Foam, Water, or Wind techniques for 2 turns after the end of this technique - The user is left physically exhausted after the deactivation of this technique, limiting any high speed movement (reducing their speed by two ranks) or taijutsu above C-rank for two turns unless healed.[/spoiler] [/FONT] [/QUOTE]
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