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◎ Selendrile's Armory ◎
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<p>[QUOTE="Selendrile, post: 10808487, member: 79465"]</p><p style="text-align: center"><span style="font-size: 15px">[SPOILER][STRIKE]<img src="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRZQGOmPRyvrUmHWuDoq9wQglIiiUkde4loRAtuODn43FRJC6Vu" data-url="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRZQGOmPRyvrUmHWuDoq9wQglIiiUkde4loRAtuODn43FRJC6Vu" class="bbImage " style="" alt="" title="" /></span></p> <p style="text-align: center"><span style="font-size: 15px">Great Blue Heron[/STRIKE][/SPOILER]</span>[SPOILER][STRIKE][/strike][/spoiler]</p><p>[SPOILER][STRIKE]</p><p></p><p>Summoning Animal: Great Blue Heron</p><p>Scroll Owner: Selendrile</p><p>Other Users who have signed contract: Mattobi, Vision</p><p>Summoning Boss if existing: Cerulean</p><p>Other Summoning Animals tied to contract: Azure, Cyan</p><p></p><p>B-rank </p><p></p><p>[SPOILER](Heron Kuchiyose: Chimei-Tekina Burū no Kyōen)- Heron Summoning: Feast of the Deadly Blues</p><p>Rank: B</p><p>Type: Offensive</p><p>Range: Mid-Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user will perform three hand seals after drawing a bit of his blood, and then spread their arms out straight in front of them. From both of their wide sleeves, two pair of normal sized Blue Herons will erupt. Each pair of Herons carry one end of a bladed wire in their beaks, so they form a long 6ft. saw. The two pair of Herons with the bladed wires attached in their beaks can be independently controlled. The bladed wire is sharp enough to cause deep, serious cuts if they make contact with the enemy.</p><p>*Note: Must have signed the Great Blue Heron Summoning Contract</p><p>*Note: The Herons last two turns before dispersing</p><p>*Note: Usable twice per battle</p><p></p><p>(Heron Geijutsu: Dākuburū no Bunsan)- Heron Technique: Dark Blue Dispersal</p><p>Type: Defensive</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user will perform three hand seals, and then spread their arms out straight to the side of them. From both of their wide sleeves, a flock of small Herons will erupt, and fly outwards from the user. As the Herons fly away from the user, the user's body will disperse. The user can them reform from any Heron of his choosing, but can only move one range at a time. This technique can be used to avoid incoming attacks. The summoned Herons will disperse after the user reforms from one of them.</p><p>*Note: Can only be taught/used by Selendrile</p><p>*Note: Must have signed the Great Blue Heron contract</p><p>*Note: Usable two times per battle[/SPOILER]</p><p></p><p>S-rank</p><p></p><p>[SPOILER](Kuchiyose no Jutsu: Majesuti no Serurian)- Summoning Technique: Cerulean the Majesty</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Cerulean in sky above them, or at any place short range from the user. Cerulean is the Queen of the Herons, and is considered the most beautiful Heron in all of the lands. She is slightly bigger than Sasuke’s hawk that he summoned in his fight against Lord Danzo, and is capable of being ridden high into the air. Due to the strength and length of her beak, Cerulean is capable of swallowing any attack of B-rank and lower twice per battle. In her throat, she incorporates her own basic chakra into the attack, strengthening it. After waiting one turn after its consumption, she can regurgitate the same technique, increasing its rank by one. While flying, Cerulean can also harden the outer feathers on both of her wings, and launch them towards the opponent. These feathers are as hard as steel, can only be used in long range, and have the rank of an B-rank attack. However, after using this, she must wait for her feathers to regenerate, and cannot fly for one turn after its use. Being a bird, all of the Herons have naturally increased vision.</p><p>*Note: Must have signed the Great Blue Heron contract</p><p>*Note: When regurgitating a technique, Cerulean must follow the range stated on the move</p><p>*Note: Cannot swallow any earth techniques</p><p>*Note: Any technique performed by Cerulean counts as a move of the user</p><p>*Note: Cerulean remains summoned for four turns; and is able to be summoned once per battle</p><p></p><p>(Kuchiyose no Jutsu: Konpeki wa Mananda)- Azure the Learned</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Azure in sky above them, or at any place short range from the user. Azure is a medium sized heron, smaller than Cerulean, but still capable of being ridden by the summoner. Azure is a highly intelligent Heron, and is able to communicate verbally with the summoner, speaking fluent English. With his naturally increased vision and superb intelligence, he is able to carefully watch, recognize, and then alert the summoner to the hand signs of the opponent, determining what element technique the opponent is preparing to use. Within the first two hand signs made by the opponent, Azure can immediately determine what element technique the opponent is using. If the technique requires only a single hand seal, Azure is still able to determine the element technique, but his conclusion to the elemental technique is slightly slower. He is able to do this due to the fact he has studied, and spent countless hours examining the shinobi jutsu scrolls present in his Hometree. Because he is able to speak English, this means he is also able to read script, which allows him to study techniques. Azure is also capable to using fire techniques up to S-rank. Being a bird, all of the Herons have naturally increased vision.</p><p>*Note: Must have signed the Great Blue Heron contract</p><p>*Note: Any technique performed by Azure counts as a move of the user; hand sign reading does not count as a move</p><p>*Note: Azure remains summoned for five turns; once per battle</p><p></p><p>(Kuchiyose no Jutsu: Shian Mimizawarina)- Summoning Technique: Cyan the Raspy</p><p>Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage points: N/A</p><p>Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Cyan in sky above them, or at any place short range from the user. Cyan is the genjutsu specialist among Herons, and small enough to comfortably ride on the summoner’s shoulder. She is also capable of releasing a sound based genjutsu by releasing a series of four harsh croaks from her beak. These croaks are targeted at the opponent’s most critical senses, those being sight and hearing. The first croak affects the opponent’s sight, filling their entire vision with an endless flock of Blue Herons. The second croak affects the opponent’s hearing, eliminating any sounds from the battlefield, replacing it with the sound of a massive amount of flapping wings. These croaks happen in two loops, two croaks each loop, hence the four total croaks. Each sense is affected twice, once per loop, or two croaks. Each croak lasts about two seconds, which leads to the opponent’s senses flickering on and off for a total of eight seconds. The croak’s effects last for one full turn, and can be used up to mid-range from wherever Cyan is at the time.</p><p>*Note: Must have signed the Great Blue Heron summoning contract</p><p>*Note: The croaks are usable twice per battle, and count as a single move of the user</p><p>*Note: Cyan is able to be summoned for four turns, and once per battle</p><p></p><p>(Kuchiyose no Jutsu: Majoreru Ryōshi)- Summoning Technique: Majorelle the Huntress</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: After drawing blood from any part of the body onto their palms that display the Heron summoning tattoo, the user will clasp both hands together, summoning Majorelle in sky above them, or at any place short range from the user. Majorelle is a large sized Blue Heron, capable of carrying up to two people with no difficulty flying, being comparable in size to Pein’s bird summon. Apart from her elemental ability, she has a special ability just like the other Herons. Utilizing her feathers, she can launch them individually from her body. She can either disengage these feathers from her body, or keep them attached to her using a selective, adhesive chakra cord. She can crisscross these adhesive chakra cords, creating web-like structures that can trap large objects or individuals. These chakra cords can capture up to one S-rank or two A-rank tangible (earth, water, etc) elemental techniques per battle and count as a single move of the user. Majorelle is also capable of using up to S-rank water techniques that the user knows that do not require hand seals. Majorelle can create her own water sources by expelling water from the mouth just like all other shinobi, and can use water techniques up to B-rank that do not require a source (as long as they also do not require seals).</p><p>Note: Must have signed the Great Blue Heron contract</p><p>Note: Any technique performed by Majorelle counts as a move of the user</p><p>Note: Majorelle remains summoned for four turns; Once per battle[/SPOILER][/STRIKE][/SPOILER]</p><p></p><p></p><p></p><p></p><p>___________________________________________________________________________________</p><p></p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTrIWlJc1MzCwQCvH8fduODIswvgS5ORRPLa9v3ia_nHVCypNMS" data-url="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTrIWlJc1MzCwQCvH8fduODIswvgS5ORRPLa9v3ia_nHVCypNMS" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 12px"><span style="color: #800080"><strong>Snakes</strong></span></span></p><p></span></p><p><span style="font-family: 'Century Gothic'">Snake Summons</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes</span></p><p><span style="font-family: 'Century Gothic'">Rank: B-Rank</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.</span></p><p><span style="font-family: 'Century Gothic'">Note: requires snake contract.</span></p><p><span style="font-family: 'Century Gothic'">Note: can only be summoned once</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda</span></p><p><span style="font-family: 'Century Gothic'">Rank: Forbidden Rank</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 50</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A (-10 to user upon summoning)</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.</span></p><p><span style="font-family: 'Century Gothic'">Note: requires snake contract</span></p><p><span style="font-family: 'Century Gothic'">Note: can only be summoned once</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Kuchiyose no Jutsu: Sōtōja) - Summoning Technique: Dual Headed Snakes</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">The user summons a double-headed, snake to attack his enemies. The snake is not big but is very fast and dangerous. Its bite carries a B-Rank physical damage and its body is small and slippery. Its mass is somewhat larger than the user but not by much.</span></p><p><span style="font-family: 'Century Gothic'">Note: Requires signing of the Snake Contract</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be summoned once</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-Rank</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.</span></p><p><span style="font-family: 'Century Gothic'">Note: requires snake contract.</span></p><p><span style="font-family: 'Century Gothic'">Note: can only be summoned once</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Kuchiyose no Jutsu: Aoda) - Summoning Technique: Aoda</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: S-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">Aoda (アオダ, Aoda), like all other snakes, is an inhabitant of the Ryūchi Cave and the personal summon of Sasuke Uchiha. In stark contrast to Manda, a snake of similar size to it, Aoda seems to be very mild mannered and respectful to its summoner, as shown when it addresses Sasuke with the "-sama" suffix and dutifully follows all his orders. Aoda is a large blue snake with green eyes who easily towering over even the tallest of humans and is easily comparable in size to the largest of summons. Like many snakes, Aoda possesses large infrared-sensitive receptors on its snout which, coupled with its perfected sense of smell/taste (using its tongue it can "taste" the air, which allows for an amazing sensitive sense which mixes both smell and taste) and her above average eyesight, allows it to be an extremely precise and acute fighter, capable of easily search and find its prey, even if camouflaged or hidden. As a snake, Aoda is extremely fast and nimble, successfully moving through an entire army of the Ten-Tails' clones, while evading all of their attacks. The movement speed (it can run and move at three times the running speed of a normal Kage rank ninja) and its resilience to damage (immune to A-Ranks) as well as the physical power it possesses (its physical blows and attacks are A-Rank) are its main weapons since it lacks the ability to use elemental ninjutsu.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be summoned once and by Sasuke Uchiha bios[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Snake Ninjutsu</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[spoiler](Jasenshi) Spinning Snake Thorn</span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 15</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 30</span></p><p><span style="font-family: 'Century Gothic'">Description: A technique exclusive to (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes in which they will release drill-like projectiles from their mouths at the target.</span></p><p><span style="font-family: 'Century Gothic'">Note: Requires signing of the Snake contract</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Senei Jashu) - Hidden Shadow Snake Hands</span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Type:Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range:Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost:15</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 30</span></p><p><span style="font-family: 'Century Gothic'">Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must be able to summon snakes</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands</span></p><p><span style="font-family: 'Century Gothic'">Rank:B</span></p><p><span style="font-family: 'Century Gothic'">Type:Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range:Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must be able to summon snakes</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Kyodaija Kawarimi) Snake Body Replacement</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.</span></p><p><span style="font-family: 'Century Gothic'">Note: can only be used by Snake summons</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">( Akai Shima Moyō no Hebi ) - Red Banded Snake</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will release several snakes from his sleeve that attack the opponent and then lifts them into the air, where the snakes then detach from the user and then spins around the opponent whilst attacking them multiple times before dispersing.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must have signed the snake summoning contract.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Hebi Kage Bushin) Snake Clone Technique</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user.</span></p><p><span style="font-family: 'Century Gothic'">Note: Counts towards the users clone limit.</span></p><p><span style="font-family: 'Century Gothic'">Note: Only one can be made at a time.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Hebi o Kyūshū) Chakra Absorbing Snakes</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20 (-50 chakra per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost.</span></p><p><span style="font-family: 'Century Gothic'">Note: Binding can last up to 4 turns</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Hebi Risu no Jutsu) – Snake Explosion Technique</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short – Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user turns their hands into a number of huge snakes that hit the opponent upwards. Next, one snake grabs the opponent in its jaws and drags the opponent into the pile of snakes left below. The user then sends a pulse of chakra into the pile, detonating the snakes into a massive explosion.</span></p><p><span style="font-family: 'Century Gothic'">Note: May only be used once per battle</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Jagei Jubaku) – Snake Authority Spell</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/ Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must be able to summon Snakes</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Mandara no jin) – Myriad Snake Net</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must be able to summon snakes</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Dakōmō) Snake Steel Net</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: Once the user has used (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes, snakes emerge from the summoned snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture their target. As the snakes continue to multiply, they become smaller and smaller the farther they are from the epicentre of this technique.</span></p><p><span style="font-family: 'Century Gothic'">Note: Requires signing of the Snake contract</span></p><p><span style="font-family: 'Century Gothic'">Note: can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=598381">(Hebi geijutsu: Hebi kiba senbon) - Snake Arts: Snake Fang Needles</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: Once Manda is summoned onto the battlefield the user manipulates him into gathering a large amount of his chakra and compressing it all into his fangs, then in a burst Manda releases the chakra all at once from his fangs in the form of thousands of fang shaped needles, the needles cover a wide range of the battlefield and can be used to attack multiple targets, also due to the natural venom which a snake carries within its fangs, the fang needles would be able to numb multiple parts of the body (All parts that come into contact with the fang needles) and paralyze the target.</span></p><p><span style="font-family: 'Century Gothic'">Notes - Must have signed the snakes contract</span></p><p><span style="font-family: 'Century Gothic'">- Can only be used with/by the Manda summoning</span></p><p><span style="font-family: 'Century Gothic'">- Can only be used 2 times per battle</span></p><p><span style="font-family: 'Century Gothic'">- Paralysis and numbing lasts for 2 turns</span></p><p><span style="font-family: 'Century Gothic'">- Can only be taught by -Yashiro-[/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="Selendrile, post: 10808487, member: 79465"] [CENTER][SIZE=4][SPOILER][STRIKE][IMG]https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRZQGOmPRyvrUmHWuDoq9wQglIiiUkde4loRAtuODn43FRJC6Vu[/IMG] Great Blue Heron[/STRIKE][/SPOILER][/SIZE][SPOILER][STRIKE][/strike][/spoiler][/CENTER][SPOILER][STRIKE] Summoning Animal: Great Blue Heron Scroll Owner: Selendrile Other Users who have signed contract: Mattobi, Vision Summoning Boss if existing: Cerulean Other Summoning Animals tied to contract: Azure, Cyan B-rank [SPOILER](Heron Kuchiyose: Chimei-Tekina Burū no Kyōen)- Heron Summoning: Feast of the Deadly Blues Rank: B Type: Offensive Range: Mid-Long Chakra cost: 20 Damage points: 40 Description: The user will perform three hand seals after drawing a bit of his blood, and then spread their arms out straight in front of them. From both of their wide sleeves, two pair of normal sized Blue Herons will erupt. Each pair of Herons carry one end of a bladed wire in their beaks, so they form a long 6ft. saw. The two pair of Herons with the bladed wires attached in their beaks can be independently controlled. The bladed wire is sharp enough to cause deep, serious cuts if they make contact with the enemy. *Note: Must have signed the Great Blue Heron Summoning Contract *Note: The Herons last two turns before dispersing *Note: Usable twice per battle (Heron Geijutsu: Dākuburū no Bunsan)- Heron Technique: Dark Blue Dispersal Type: Defensive Rank: B Range: Short-Long Chakra Cost: 25 Damage Points: N/A Description: The user will perform three hand seals, and then spread their arms out straight to the side of them. From both of their wide sleeves, a flock of small Herons will erupt, and fly outwards from the user. As the Herons fly away from the user, the user's body will disperse. The user can them reform from any Heron of his choosing, but can only move one range at a time. This technique can be used to avoid incoming attacks. The summoned Herons will disperse after the user reforms from one of them. *Note: Can only be taught/used by Selendrile *Note: Must have signed the Great Blue Heron contract *Note: Usable two times per battle[/SPOILER] S-rank [SPOILER](Kuchiyose no Jutsu: Majesuti no Serurian)- Summoning Technique: Cerulean the Majesty Rank: S Type: Offensive Range: Short Chakra cost: 40 Damage Points: 80 Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Cerulean in sky above them, or at any place short range from the user. Cerulean is the Queen of the Herons, and is considered the most beautiful Heron in all of the lands. She is slightly bigger than Sasuke’s hawk that he summoned in his fight against Lord Danzo, and is capable of being ridden high into the air. Due to the strength and length of her beak, Cerulean is capable of swallowing any attack of B-rank and lower twice per battle. In her throat, she incorporates her own basic chakra into the attack, strengthening it. After waiting one turn after its consumption, she can regurgitate the same technique, increasing its rank by one. While flying, Cerulean can also harden the outer feathers on both of her wings, and launch them towards the opponent. These feathers are as hard as steel, can only be used in long range, and have the rank of an B-rank attack. However, after using this, she must wait for her feathers to regenerate, and cannot fly for one turn after its use. Being a bird, all of the Herons have naturally increased vision. *Note: Must have signed the Great Blue Heron contract *Note: When regurgitating a technique, Cerulean must follow the range stated on the move *Note: Cannot swallow any earth techniques *Note: Any technique performed by Cerulean counts as a move of the user *Note: Cerulean remains summoned for four turns; and is able to be summoned once per battle (Kuchiyose no Jutsu: Konpeki wa Mananda)- Azure the Learned Rank: S Type: Offensive Range: Short Chakra cost: 40 Damage Points: 80 Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Azure in sky above them, or at any place short range from the user. Azure is a medium sized heron, smaller than Cerulean, but still capable of being ridden by the summoner. Azure is a highly intelligent Heron, and is able to communicate verbally with the summoner, speaking fluent English. With his naturally increased vision and superb intelligence, he is able to carefully watch, recognize, and then alert the summoner to the hand signs of the opponent, determining what element technique the opponent is preparing to use. Within the first two hand signs made by the opponent, Azure can immediately determine what element technique the opponent is using. If the technique requires only a single hand seal, Azure is still able to determine the element technique, but his conclusion to the elemental technique is slightly slower. He is able to do this due to the fact he has studied, and spent countless hours examining the shinobi jutsu scrolls present in his Hometree. Because he is able to speak English, this means he is also able to read script, which allows him to study techniques. Azure is also capable to using fire techniques up to S-rank. Being a bird, all of the Herons have naturally increased vision. *Note: Must have signed the Great Blue Heron contract *Note: Any technique performed by Azure counts as a move of the user; hand sign reading does not count as a move *Note: Azure remains summoned for five turns; once per battle (Kuchiyose no Jutsu: Shian Mimizawarina)- Summoning Technique: Cyan the Raspy Rank: S Type: Offensive/Supplementary Range: Short-Long Chakra Cost: 40 Damage points: N/A Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Cyan in sky above them, or at any place short range from the user. Cyan is the genjutsu specialist among Herons, and small enough to comfortably ride on the summoner’s shoulder. She is also capable of releasing a sound based genjutsu by releasing a series of four harsh croaks from her beak. These croaks are targeted at the opponent’s most critical senses, those being sight and hearing. The first croak affects the opponent’s sight, filling their entire vision with an endless flock of Blue Herons. The second croak affects the opponent’s hearing, eliminating any sounds from the battlefield, replacing it with the sound of a massive amount of flapping wings. These croaks happen in two loops, two croaks each loop, hence the four total croaks. Each sense is affected twice, once per loop, or two croaks. Each croak lasts about two seconds, which leads to the opponent’s senses flickering on and off for a total of eight seconds. The croak’s effects last for one full turn, and can be used up to mid-range from wherever Cyan is at the time. *Note: Must have signed the Great Blue Heron summoning contract *Note: The croaks are usable twice per battle, and count as a single move of the user *Note: Cyan is able to be summoned for four turns, and once per battle (Kuchiyose no Jutsu: Majoreru Ryōshi)- Summoning Technique: Majorelle the Huntress Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: N/A Description: After drawing blood from any part of the body onto their palms that display the Heron summoning tattoo, the user will clasp both hands together, summoning Majorelle in sky above them, or at any place short range from the user. Majorelle is a large sized Blue Heron, capable of carrying up to two people with no difficulty flying, being comparable in size to Pein’s bird summon. Apart from her elemental ability, she has a special ability just like the other Herons. Utilizing her feathers, she can launch them individually from her body. She can either disengage these feathers from her body, or keep them attached to her using a selective, adhesive chakra cord. She can crisscross these adhesive chakra cords, creating web-like structures that can trap large objects or individuals. These chakra cords can capture up to one S-rank or two A-rank tangible (earth, water, etc) elemental techniques per battle and count as a single move of the user. Majorelle is also capable of using up to S-rank water techniques that the user knows that do not require hand seals. Majorelle can create her own water sources by expelling water from the mouth just like all other shinobi, and can use water techniques up to B-rank that do not require a source (as long as they also do not require seals). Note: Must have signed the Great Blue Heron contract Note: Any technique performed by Majorelle counts as a move of the user Note: Majorelle remains summoned for four turns; Once per battle[/SPOILER][/STRIKE][/SPOILER] ___________________________________________________________________________________ [FONT=Century Gothic][center][img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTrIWlJc1MzCwQCvH8fduODIswvgS5ORRPLa9v3ia_nHVCypNMS[/img] [SIZE=3][COLOR="#800080"][B]Snakes[/B][/COLOR][/SIZE][/center] Snake Summons [SPOILER](Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes Rank: B-Rank Type: Supplementary Range: Short Chakra cost: 20 Damage points: N/A Description: The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage. Note: requires snake contract. Note: can only be summoned once (Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda Rank: Forbidden Rank Type: Offensive/Defensive Range: Short Chakra cost: 50 Damage points: N/A (-10 to user upon summoning) Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once. Note: requires snake contract Note: can only be summoned once (Kuchiyose no Jutsu: Sōtōja) - Summoning Technique: Dual Headed Snakes Type: Supplementary Rank: B-Rank Range: Short Chakra: 20 Damage: N/A Description: The user summons a double-headed, snake to attack his enemies. The snake is not big but is very fast and dangerous. Its bite carries a B-Rank physical damage and its body is small and slippery. Its mass is somewhat larger than the user but not by much. Note: Requires signing of the Snake Contract Note: Can only be summoned once (Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes Rank: A-Rank Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage. Note: requires snake contract. Note: can only be summoned once (Kuchiyose no Jutsu: Aoda) - Summoning Technique: Aoda Type: Supplementary Rank: S-Rank Range: Short Chakra: 40 Damage: N/A Description: Aoda (アオダ, Aoda), like all other snakes, is an inhabitant of the Ryūchi Cave and the personal summon of Sasuke Uchiha. In stark contrast to Manda, a snake of similar size to it, Aoda seems to be very mild mannered and respectful to its summoner, as shown when it addresses Sasuke with the "-sama" suffix and dutifully follows all his orders. Aoda is a large blue snake with green eyes who easily towering over even the tallest of humans and is easily comparable in size to the largest of summons. Like many snakes, Aoda possesses large infrared-sensitive receptors on its snout which, coupled with its perfected sense of smell/taste (using its tongue it can "taste" the air, which allows for an amazing sensitive sense which mixes both smell and taste) and her above average eyesight, allows it to be an extremely precise and acute fighter, capable of easily search and find its prey, even if camouflaged or hidden. As a snake, Aoda is extremely fast and nimble, successfully moving through an entire army of the Ten-Tails' clones, while evading all of their attacks. The movement speed (it can run and move at three times the running speed of a normal Kage rank ninja) and its resilience to damage (immune to A-Ranks) as well as the physical power it possesses (its physical blows and attacks are A-Rank) are its main weapons since it lacks the ability to use elemental ninjutsu. Note: Can only be summoned once and by Sasuke Uchiha bios[/spoiler] Snake Ninjutsu [spoiler](Jasenshi) Spinning Snake Thorn Rank: C Type: Offensive Range: Short-Mid Chakra cost: 15 Damage points: 30 Description: A technique exclusive to (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes in which they will release drill-like projectiles from their mouths at the target. Note: Requires signing of the Snake contract Note: Can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes (Senei Jashu) - Hidden Shadow Snake Hands Rank: C Type:Supplementary Range:Short-Mid Chakra Cost:15 Damage Points: 30 Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Note: Must be able to summon snakes (Senei Ta Jashu) - Multiple Hidden Shadow Snake Hands Rank:B Type:Supplementary Range:Short-Mid Chakra Cost: 20 Damage Points: 40 Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Note: Must be able to summon snakes (Kyodaija Kawarimi) Snake Body Replacement Rank: B Type: Supplementary Range: Short-mid Chakra cost: 20 Damage points: N/A Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable. Note: can only be used by Snake summons ( Akai Shima Moyō no Hebi ) - Red Banded Snake Rank: B Type: Offensive Range: Short Chakra cost: 20 Damage points: 40 Description: The user will release several snakes from his sleeve that attack the opponent and then lifts them into the air, where the snakes then detach from the user and then spins around the opponent whilst attacking them multiple times before dispersing. Note: Must have signed the snake summoning contract. (Hebi Kage Bushin) Snake Clone Technique Type: Supplementary Rank: B Range: Short Chakra Cost: 20 Damage points: N/A Description: A jutsu develop for spying and gathering information which involves the user summoning a small snake from his sleeve. The user will then have the snake transform into a pure reflection of themselves. The user is able to know exactly what the clone is doing. The clone is only able to use basic snake ninjutsu and taijutsu up to B rank. The clone is linked to the user and is controlled at a distance through mental commands, unlike normal clones which can act independent from the user. Note: Counts towards the users clone limit. Note: Only one can be made at a time. (Hebi o Kyūshū) Chakra Absorbing Snakes Type: Offensive/Supplementary Rank: B Range: Short Chakra Cost: 20 (-50 chakra per turn) Damage points: N/A Description: The user restrains the target with snakes that he summons from his sleeves which will wrap around the target and steadily absorbs their chakra. The more the captured target increases their chakra, the tighter the grip from the snakes. The snakes however cannot absorb endless amounts of chakra and will eventually saturate. They are also susceptible to damage from techniques and their binding power is of B-Rank physical strength. While bound, the target will face a stead drain of chakra which will make it increasingly difficult to mold chakra for techniques (1st turn, no S-Ranks or above, 2nd turn, no A-Ranks or above, 3rd turn and onwards, no B-Rank or above). Senjutsu chakra or Bijuu chakra cannot be absorbed and will immediately end the technique, making the snakes either crumble into rocks or disintegrate. The chakra drained is lost. Note: Binding can last up to 4 turns Note: Can only be used by Snake Summoners and requires Fuuinjutsu knowledge. (Hebi Risu no Jutsu) – Snake Explosion Technique Rank: A Type: Attack Range: Short – Mid Chakra cost: 30 Damage points: 60 Description: The user turns their hands into a number of huge snakes that hit the opponent upwards. Next, one snake grabs the opponent in its jaws and drags the opponent into the pile of snakes left below. The user then sends a pulse of chakra into the pile, detonating the snakes into a massive explosion. Note: May only be used once per battle (Jagei Jubaku) – Snake Authority Spell Rank: A Type: Offensive/ Supplementary Range: Short-Mid Chakra cost: 30 Damage points: N/A Description: The user extends Large snakes from their sleeves, which then coil around the target/s and then binds them. With the further addition of the users murderous intent they then can weaken their targets resolve and temporarily paralyze them in place. Note: Must be able to summon Snakes (Mandara no jin) – Myriad Snake Net Rank: A Type: Offensive Range: Mid Chakra cost: 30 Damage points: 60 Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them. Note: Must be able to summon snakes (Dakōmō) Snake Steel Net Type: Offensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage points: 60 Description: Once the user has used (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes, snakes emerge from the summoned snakes mouths in order of two's and from those ones others are summoned through the mouths in a continuous order in an attempt to capture their target. As the snakes continue to multiply, they become smaller and smaller the farther they are from the epicentre of this technique. Note: Requires signing of the Snake contract Note: can only be used by (Kuchiyose no Jutsu: Sōtōja) Summoning Technique: Dual Headed Snakes [URL="http://narutobase.net/forums/showthread.php?t=598381"](Hebi geijutsu: Hebi kiba senbon) - Snake Arts: Snake Fang Needles[/URL] Rank: S Range: Short - Long Type: Offensive Chakra: 40 Damage: 80 Description: Once Manda is summoned onto the battlefield the user manipulates him into gathering a large amount of his chakra and compressing it all into his fangs, then in a burst Manda releases the chakra all at once from his fangs in the form of thousands of fang shaped needles, the needles cover a wide range of the battlefield and can be used to attack multiple targets, also due to the natural venom which a snake carries within its fangs, the fang needles would be able to numb multiple parts of the body (All parts that come into contact with the fang needles) and paralyze the target. Notes - Must have signed the snakes contract - Can only be used with/by the Manda summoning - Can only be used 2 times per battle - Paralysis and numbing lasts for 2 turns - Can only be taught by -Yashiro-[/SPOILER][/FONT] [/QUOTE]
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