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◎ Selendrile's Armory ◎
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<p>[QUOTE="Selendrile, post: 10744771, member: 79465"]</p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><span style="font-size: 15px">Fuuinjutsu</span></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Selendrile's Customs</p><p></span></p><p><span style="font-family: 'Century Gothic'">A-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[spoiler](Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short–Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (must be geometric shapes such as squares, triangles, etc), the user will initiate the technique by performing a single hand seal. In unison with the seal, a super-hot barrier manifests through the use of chakra, utilizing the placed weapons as markers for the specified shape's vertices. However, the weapons are not located within the barrier itself, but on the outside. If a weapon is somehow destroyed or removed from the original formation, the barrier will deactivate. The walls of the barrier also release super-hot currents of chakra, burning anything within short range of the walls by inflicting second degree burns. If the opponent is positioned at a point where the walls would directly materialize, the barrier would cause third degree burns on their body unless they can somehow use a high speed technique to evade the walls of the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments (regardless it will still form the overall geometric shape). The mentioned walls/barrier are neutral to elemental techniques of the same rank, and are destroyed if hit by an equal elemental technique</span></p><p><span style="font-family: 'Century Gothic'">Note: Usable three times per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Barriers last two turns if unbroken, before they disperse</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Kekkaijutsu: Kare Kyūden)- Barrier Technique: Withering Palace</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: C-A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 15-30</span></p><p><span style="font-family: 'Century Gothic'">Damage: 30-60</span></p><p><span style="font-family: 'Century Gothic'">Description: On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique.</span></p><p><span style="font-family: 'Century Gothic'">- Usable four times per battle</span></p><p><span style="font-family: 'Century Gothic'">- No other fuinjutsu on the same turn</span></p><p><span style="font-family: 'Century Gothic'">- Each elemental seal can be used once per battle</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Ninjutsu/Fuinjutsu: Metafā Kenshin)- Ninja/Sealing Technique: Metaphor Swordsman</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: (-10 per unseal)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: This sealing technique is a prepared, self-activating formula applied to all of the user’s swords that he possesses. When this technique is used, the user simply needs to draw his sword and sling it in the desired direction. Once airborne, the sealing formula activates passively and unseals a shadow clone. This shadow clone functions the same as a regular shadow clone and remains on the battlefield until destroyed. If the shadow clone has been discovered and is attacked, he is capable of immediately grasping the sword and slinging it again (of course if the attacking technique is of a large enough scale to catch the sword it will merely overpower the sword and seals and deactivate them fully if not defended from). From then on, a second shadow clone is unsealed who grabs the sword once more. This process continues to repeat up to a maximum of four times before the sword is unable to unseal any more clones. If in range of the opponent when unsealed, a shadow clone is capable of physically striking the opponent with a series of sword strikes (combination left up to the user) that deals 60 damage. Otherwise, any additional techniques used by the clones would count towards the user’s move count as usual. This technique counts as a Shadow Clone Technique usage.</span></p><p><span style="font-family: 'Century Gothic'">- No sealing techniques in the same turn; No regular ninjutsu above A-rank the same turn[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Allowed Customs</p><p></span></p><p><span style="font-family: 'Century Gothic'">B-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=427484&p=19247802#post19247802">(Fūinjutsu: Shirizokeru) Sealing Art: Repulse</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Defense</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.</span></p><p><span style="font-family: 'Century Gothic'">NOTES</span></p><p><span style="font-family: 'Century Gothic'">► Seal activates 3x before disappearing.</span></p><p><span style="font-family: 'Century Gothic'">► User can create another seal outside of battle</span></p><p><span style="font-family: 'Century Gothic'">► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.</span></p><p><span style="font-family: 'Century Gothic'">►Can only be taught by Zanda</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=725066&p=21052104#post21052104">Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)</a></span></p><p><span style="font-family: 'Century Gothic'">Type:Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B </span></p><p><span style="font-family: 'Century Gothic'">Range:Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20 (-10 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage:N/A</span></p><p><span style="font-family: 'Century Gothic'">Description:This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching an elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't meant it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an elemental infusion, making it play on equal terms with the whatever element it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing elemental jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same elemental infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing element that the user is touching at the time, allowing the user to interact equally with an element he normally wouldn't be able to using those fields (such as fire) without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless.</span></p><p><span style="font-family: 'Century Gothic'">-The activation may be passively done but counts as a move slot</span></p><p><span style="font-family: 'Century Gothic'">-Only works on the Basic Five Elements</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used four times per battle[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">A-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=294585&p=9646570#post9646570">(Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: All</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy.</span></p><p><span style="font-family: 'Century Gothic'">Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot)</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used once per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: The orbs last for 4 turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: The orbs can be placed around a whole village.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=427484">(Fūinjutsu: Erementaru ori) Sealing Art: Elemental Weave</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Different Seal Combinations</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Fire/Lightning Seal</span></p><p><span style="font-family: 'Century Gothic'">After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Water/Wind Seal</span></p><p><span style="font-family: 'Century Gothic'">After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Earth/Wind Seal</span></p><p><span style="font-family: 'Century Gothic'">After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Water/Lightning Seal</span></p><p><span style="font-family: 'Century Gothic'">After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Earth/Fire</span></p><p><span style="font-family: 'Century Gothic'">After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">NOTES:</span></p><p><span style="font-family: 'Century Gothic'">►No Fūinjutsu for the next 2 turns</span></p><p><span style="font-family: 'Century Gothic'">►User can only have all scrolls made, but can only use 3 per battle</span></p><p><span style="font-family: 'Century Gothic'">►User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after</span></p><p><span style="font-family: 'Century Gothic'">►Can only be taught by Zanda</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=433752&p=13239331#post13239331">Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplmentary/Offense</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30 (-10 per turn to maintain)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first.</span></p><p><span style="font-family: 'Century Gothic'">*Can only be used 3 times a fight*</span></p><p><span style="font-family: 'Century Gothic'">*After using, the user cannot use any Fuuinjutsu over B rank for two turns*</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=725066&p=21052104#post21052104">Fuuinjutsu: Do~ūmu no jikan*(Sealing Arts: Doom's Time)</a></span></p><p><span style="font-family: 'Century Gothic'">Type:Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank:A</span></p><p><span style="font-family: 'Century Gothic'">Range:Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra:30 (-10 Per Turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage:N/A</span></p><p><span style="font-family: 'Century Gothic'">Description:*The user will perform a single handseal and release millions upon millions of razor thin barrier stemming from himself and spanning out in every direction. The barriers will only react if another body touches them, and nothing else. So any elemental or otherwise technique will not be affected by the barrier whatsoever. Whenever another being reaches this barrier it will be activated. The barriers will begin to constantly be made and pushed outwards towards the opponent (but never extending past its range) so that with every centimeter the opponent tries to move towards him, they must resist the barriers being made and pushing out to them. This does no harm to the opponent, but it slows them down and thus gives the user more time to react, giving the user the equivalent of the additional reactions and tracking of Tobirama when this technique is in use (ie; Tobirama's reaction is 3x so it slows them down x3). The barriers, stemming from the user, move with him as well and thus he may move as he wishes.</span></p><p><span style="font-family: 'Century Gothic'">-Can be used twice per battle</span></p><p><span style="font-family: 'Century Gothic'">-Lasts 4 turns</span></p><p><span style="font-family: 'Century Gothic'">-No A rank and above fuuin til the next turn </span></p><p><span style="font-family: 'Century Gothic'">-Speed boosts for the user are nullified while this technique is active[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">S-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]<a href="http://narutobase.net/forums/showthread.php?t=427484">(Fuuinjutsu: Baria-hō) Sealing Arts: Barrier Law</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/a</span></p><p><span style="font-family: 'Century Gothic'">Description: Barrier Law is a unique fuuinjutsu technique that is similar to the Dead Demon Consuming Seal due to the technique's involvement of a spiritual being named Pànduàn, meaning judgment, which is a tall spirit with a green hue as well as pure black eyes that matches the long black robe it wears that drags along the floor. Made by an Uzumaki clan member before their village's destruction, the jutsu was based off of a game used to train aspiring Uzumaki shinobi as they tested their limits in battle while obeying a set of rules depending on the circumstances called. The game had three different ways to play, each field holding their own set of rules, and those field's became the three different laws of Baria-hō. The Law of Energy, Body, and Mind. This jutsu serves as a pact between Pànduàn, his summoner, and those within the technique's range, a pact to follow the rules established upon summoning Pànduàn who acts as a non biased referee between opposing sides using its powers to set the field as well as enforce the rules of the game. This jutsu can be activated by performing the first 4 core hand signs followed by the last which changes based on the game chosen to play, and with the waving of the fifth hand sign the user will summon Pànduàn within short range above their location. Upon being summoned Pànduàn rises at swift speeds towards long range as it erects an A ranked barrier over the battlefield with special chakra suppression and visual blocking properties that allows the summoner and their opponent to remain hidden from outside disturbances as they battle under the conditions of the game. Advance chakra sensors and dojutsu users would be able to see/sense the barrier at most, but its content within will remain hidden as the game commences, and users with normal sensory would see nothing but the terrain as if the battling shinobi were not there but the barrier can still be touched if stumbled upon seemingly acting like an invisible construct to them. This is Pànduàn's domain, and within it he monitors the game as it commences using his powers to bestow punishment on those who break the rules, rules established in the mind of both players upon the barrier's formation. The spiritual being has an A ranked durability allowing it to only be killed by an equal power that matches its intangible energy based body composition, but each unsuccessful attempt, or accidental strike, results in the loss of 25 chakra points, and due to the spiritual beings powers it is quite difficult. Being a neutral factor in the game all of Pànduàn's abilities are defensive and only able to protect him alone. Pànduàn is able to create and sustain an A ranked barrier around himself when threatened, fueled by concentrated chakra that can block jutsu of the same rank, but he is left vulnerable afterwards as he has to wait a turn in order to use it again. The law of Baria-hō established must be followed or else punishment will be bestowed.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Law of Body | Dog</span></p><p><span style="font-family: 'Century Gothic'">While the Law of Body is in play the players are only allowed to use non chakra based techniques on the battlefield for the duration of this jutsu. Basic hand to hand combat, techniques utilizing weapons and basic skill, etc. are primarily used while active, as long as it doesn't require the user to mold or release chakra in any form. This field in Baria-hō is primarily used to show a shinobi's resolve and raw talents as they battle without chakra, yet using chakra isn't taken away from the players, but in doing so they will receive punishment. While this game is in play the punishment for using chakra related techniques is a 50% increase on chakra consumption which can be detrimental to any shinobi in the long run.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Law of Mind | Snake</span></p><p><span style="font-family: 'Century Gothic'">The Law of Mind is quite special due to the fact that when it is activated it strips both players of any active or passive sensing they may have as the game promotes the usage of the basic 5 senses in battle. One must be true to themselves, opponent, and their surroundings while this game is in play making illusionary/sensing skills tabooed while active. While the Law of Mind is in play the players should battle straight up, with a clear perception, with no tricks or schemes whatsoever. Un top of sensing being jammed while active, players who use illusionary techniques will have their own illusion rebounded upon them the moment it would have taken effect within their opponent. This is the punishment of breaking the Law of Mind.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Law of Energy | Ram</span></p><p><span style="font-family: 'Century Gothic'">Similar to the Law of Mind in terms of jamming a certain skill while in play, while this game is active the players will have the choice of using only two elements on top of their other basic skills while in battle. Law of Mind primarily focuses on elemental expertise as it limits the players from using all five of the basic five or any other special/KG element while in battle. Once activated both players will mentally choose their two elements of choice, mentally due to Pànduàn knowing all thoughts while in his domain, before partaking in battle with their opponent. The elements that can be chosen are subjected to the basic five alone, and while this law is active no other element other than the two chosen can be used. The punishment for trying to use an element not chosen results in the user still expending chakra points, the jutsu even starting to form on the battlefield, before it gives out without even reaching a third of its potential making it a waste of time and chakra.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">NOTES</span></p><p><span style="font-family: 'Century Gothic'">► Can only be used 1x per battle</span></p><p><span style="font-family: 'Century Gothic'">►Jutsu lasts for 4 turns upon activation</span></p><p><span style="font-family: 'Century Gothic'">►Custom jutsu are subjected to the rules of the Barrier Law technique</span></p><p><span style="font-family: 'Century Gothic'">►The opponent goes first in all games since according to the rules they would have to react to this technique being used</span></p><p><span style="font-family: 'Century Gothic'">►Techniques, like S/T jutsu and similar transportational jutsu, can be used to leave Pànduàn's domain ultimately ending the technique since it is a 2 man game</span></p><p><span style="font-family: 'Century Gothic'">►No further fuuinjutsu can be used while active</span></p><p><span style="font-family: 'Century Gothic'">►No jutsu can be used above S rank for two turns after activating this jutsu</span></p><p><span style="font-family: 'Century Gothic'">►No Fuuinjutsu can be used above A rank one turn after this jutsu has ran its course</span></p><p><span style="font-family: 'Century Gothic'">►Both the opponent and the user itself are subject to the rules of the game.</span></p><p><span style="font-family: 'Century Gothic'">►Can only be taught by ZandaT[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"></span></p><p>[/QUOTE]</p>
[QUOTE="Selendrile, post: 10744771, member: 79465"] [FONT=Century Gothic][CENTER][SIZE=4]Fuuinjutsu[/SIZE] Selendrile's Customs[/center] A-rank [spoiler](Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring Rank: A Type: Offensive Range: Short–Long Chakra cost: 30 Damage points: 60 Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (must be geometric shapes such as squares, triangles, etc), the user will initiate the technique by performing a single hand seal. In unison with the seal, a super-hot barrier manifests through the use of chakra, utilizing the placed weapons as markers for the specified shape's vertices. However, the weapons are not located within the barrier itself, but on the outside. If a weapon is somehow destroyed or removed from the original formation, the barrier will deactivate. The walls of the barrier also release super-hot currents of chakra, burning anything within short range of the walls by inflicting second degree burns. If the opponent is positioned at a point where the walls would directly materialize, the barrier would cause third degree burns on their body unless they can somehow use a high speed technique to evade the walls of the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments (regardless it will still form the overall geometric shape). The mentioned walls/barrier are neutral to elemental techniques of the same rank, and are destroyed if hit by an equal elemental technique Note: Usable three times per battle Note: Barriers last two turns if unbroken, before they disperse (Kekkaijutsu: Kare Kyūden)- Barrier Technique: Withering Palace Type: Offensive/Defensive Rank: C-A Range: Short Chakra: 15-30 Damage: 30-60 Description: On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique. - Usable four times per battle - No other fuinjutsu on the same turn - Each elemental seal can be used once per battle (Ninjutsu/Fuinjutsu: Metafā Kenshin)- Ninja/Sealing Technique: Metaphor Swordsman Type: Offensive/Supplementary Rank: A Range: Short-Mid Chakra: (-10 per unseal) Damage: 60 Description: This sealing technique is a prepared, self-activating formula applied to all of the user’s swords that he possesses. When this technique is used, the user simply needs to draw his sword and sling it in the desired direction. Once airborne, the sealing formula activates passively and unseals a shadow clone. This shadow clone functions the same as a regular shadow clone and remains on the battlefield until destroyed. If the shadow clone has been discovered and is attacked, he is capable of immediately grasping the sword and slinging it again (of course if the attacking technique is of a large enough scale to catch the sword it will merely overpower the sword and seals and deactivate them fully if not defended from). From then on, a second shadow clone is unsealed who grabs the sword once more. This process continues to repeat up to a maximum of four times before the sword is unable to unseal any more clones. If in range of the opponent when unsealed, a shadow clone is capable of physically striking the opponent with a series of sword strikes (combination left up to the user) that deals 60 damage. Otherwise, any additional techniques used by the clones would count towards the user’s move count as usual. This technique counts as a Shadow Clone Technique usage. - No sealing techniques in the same turn; No regular ninjutsu above A-rank the same turn[/spoiler] [center]Allowed Customs[/CENTER] B-rank [SPOILER][URL="http://narutobase.net/forums/showthread.php?t=427484&p=19247802#post19247802"](Fūinjutsu: Shirizokeru) Sealing Art: Repulse[/URL] Rank: B Type: Defense Range: Short Chakra Cost: 20 Damage Points: N/A Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over. NOTES ► Seal activates 3x before disappearing. ► User can create another seal outside of battle ► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra. ►Can only be taught by Zanda [URL="http://narutobase.net/forums/showthread.php?t=725066&p=21052104#post21052104"]Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)[/URL] Type:Supplementary Rank: B Range:Short Chakra: 20 (-10 per turn) Damage:N/A Description:This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching an elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't meant it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an elemental infusion, making it play on equal terms with the whatever element it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing elemental jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same elemental infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing element that the user is touching at the time, allowing the user to interact equally with an element he normally wouldn't be able to using those fields (such as fire) without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless. -The activation may be passively done but counts as a move slot -Only works on the Basic Five Elements -Can only be used four times per battle[/SPOILER] A-rank [SPOILER][URL="http://narutobase.net/forums/showthread.php?t=294585&p=9646570#post9646570"](Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace[/URL] Rank: A Type: Offensive/Defensive/Supplementary Range: All Chakra cost: 30 Damage Points: 60 Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy. Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot) Note: Can only be used once per battle. Note: The orbs last for 4 turns. Note: The orbs can be placed around a whole village. [URL="http://narutobase.net/forums/showthread.php?t=427484"](Fūinjutsu: Erementaru ori) Sealing Art: Elemental Weave[/URL] Rank: A Type: Offensive/Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent. Different Seal Combinations Fire/Lightning Seal After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates. Water/Wind Seal After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out. Earth/Wind Seal After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends. Water/Lightning Seal After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates. Earth/Fire After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing. NOTES: ►No Fūinjutsu for the next 2 turns ►User can only have all scrolls made, but can only use 3 per battle ►User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after ►Can only be taught by Zanda [URL="http://narutobase.net/forums/showthread.php?t=433752&p=13239331#post13239331"]Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku[/URL] Rank: A Type: Supplmentary/Offense Range: Mid-Long Chakra Cost: 30 (-10 per turn to maintain) Damage Points: 60 Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first. *Can only be used 3 times a fight* *After using, the user cannot use any Fuuinjutsu over B rank for two turns* [URL="http://narutobase.net/forums/showthread.php?t=725066&p=21052104#post21052104"]Fuuinjutsu: Do~ūmu no jikan*(Sealing Arts: Doom's Time)[/URL] Type:Supplementary Rank:A Range:Short-Mid Chakra:30 (-10 Per Turn) Damage:N/A Description:*The user will perform a single handseal and release millions upon millions of razor thin barrier stemming from himself and spanning out in every direction. The barriers will only react if another body touches them, and nothing else. So any elemental or otherwise technique will not be affected by the barrier whatsoever. Whenever another being reaches this barrier it will be activated. The barriers will begin to constantly be made and pushed outwards towards the opponent (but never extending past its range) so that with every centimeter the opponent tries to move towards him, they must resist the barriers being made and pushing out to them. This does no harm to the opponent, but it slows them down and thus gives the user more time to react, giving the user the equivalent of the additional reactions and tracking of Tobirama when this technique is in use (ie; Tobirama's reaction is 3x so it slows them down x3). The barriers, stemming from the user, move with him as well and thus he may move as he wishes. -Can be used twice per battle -Lasts 4 turns -No A rank and above fuuin til the next turn -Speed boosts for the user are nullified while this technique is active[/SPOILER] S-rank [spoiler][URL="http://narutobase.net/forums/showthread.php?t=427484"](Fuuinjutsu: Baria-hō) Sealing Arts: Barrier Law[/URL] Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/a Description: Barrier Law is a unique fuuinjutsu technique that is similar to the Dead Demon Consuming Seal due to the technique's involvement of a spiritual being named Pànduàn, meaning judgment, which is a tall spirit with a green hue as well as pure black eyes that matches the long black robe it wears that drags along the floor. Made by an Uzumaki clan member before their village's destruction, the jutsu was based off of a game used to train aspiring Uzumaki shinobi as they tested their limits in battle while obeying a set of rules depending on the circumstances called. The game had three different ways to play, each field holding their own set of rules, and those field's became the three different laws of Baria-hō. The Law of Energy, Body, and Mind. This jutsu serves as a pact between Pànduàn, his summoner, and those within the technique's range, a pact to follow the rules established upon summoning Pànduàn who acts as a non biased referee between opposing sides using its powers to set the field as well as enforce the rules of the game. This jutsu can be activated by performing the first 4 core hand signs followed by the last which changes based on the game chosen to play, and with the waving of the fifth hand sign the user will summon Pànduàn within short range above their location. Upon being summoned Pànduàn rises at swift speeds towards long range as it erects an A ranked barrier over the battlefield with special chakra suppression and visual blocking properties that allows the summoner and their opponent to remain hidden from outside disturbances as they battle under the conditions of the game. Advance chakra sensors and dojutsu users would be able to see/sense the barrier at most, but its content within will remain hidden as the game commences, and users with normal sensory would see nothing but the terrain as if the battling shinobi were not there but the barrier can still be touched if stumbled upon seemingly acting like an invisible construct to them. This is Pànduàn's domain, and within it he monitors the game as it commences using his powers to bestow punishment on those who break the rules, rules established in the mind of both players upon the barrier's formation. The spiritual being has an A ranked durability allowing it to only be killed by an equal power that matches its intangible energy based body composition, but each unsuccessful attempt, or accidental strike, results in the loss of 25 chakra points, and due to the spiritual beings powers it is quite difficult. Being a neutral factor in the game all of Pànduàn's abilities are defensive and only able to protect him alone. Pànduàn is able to create and sustain an A ranked barrier around himself when threatened, fueled by concentrated chakra that can block jutsu of the same rank, but he is left vulnerable afterwards as he has to wait a turn in order to use it again. The law of Baria-hō established must be followed or else punishment will be bestowed. Law of Body | Dog While the Law of Body is in play the players are only allowed to use non chakra based techniques on the battlefield for the duration of this jutsu. Basic hand to hand combat, techniques utilizing weapons and basic skill, etc. are primarily used while active, as long as it doesn't require the user to mold or release chakra in any form. This field in Baria-hō is primarily used to show a shinobi's resolve and raw talents as they battle without chakra, yet using chakra isn't taken away from the players, but in doing so they will receive punishment. While this game is in play the punishment for using chakra related techniques is a 50% increase on chakra consumption which can be detrimental to any shinobi in the long run. Law of Mind | Snake The Law of Mind is quite special due to the fact that when it is activated it strips both players of any active or passive sensing they may have as the game promotes the usage of the basic 5 senses in battle. One must be true to themselves, opponent, and their surroundings while this game is in play making illusionary/sensing skills tabooed while active. While the Law of Mind is in play the players should battle straight up, with a clear perception, with no tricks or schemes whatsoever. Un top of sensing being jammed while active, players who use illusionary techniques will have their own illusion rebounded upon them the moment it would have taken effect within their opponent. This is the punishment of breaking the Law of Mind. Law of Energy | Ram Similar to the Law of Mind in terms of jamming a certain skill while in play, while this game is active the players will have the choice of using only two elements on top of their other basic skills while in battle. Law of Mind primarily focuses on elemental expertise as it limits the players from using all five of the basic five or any other special/KG element while in battle. Once activated both players will mentally choose their two elements of choice, mentally due to Pànduàn knowing all thoughts while in his domain, before partaking in battle with their opponent. The elements that can be chosen are subjected to the basic five alone, and while this law is active no other element other than the two chosen can be used. The punishment for trying to use an element not chosen results in the user still expending chakra points, the jutsu even starting to form on the battlefield, before it gives out without even reaching a third of its potential making it a waste of time and chakra. NOTES ► Can only be used 1x per battle ►Jutsu lasts for 4 turns upon activation ►Custom jutsu are subjected to the rules of the Barrier Law technique ►The opponent goes first in all games since according to the rules they would have to react to this technique being used ►Techniques, like S/T jutsu and similar transportational jutsu, can be used to leave Pànduàn's domain ultimately ending the technique since it is a 2 man game ►No further fuuinjutsu can be used while active ►No jutsu can be used above S rank for two turns after activating this jutsu ►No Fuuinjutsu can be used above A rank one turn after this jutsu has ran its course ►Both the opponent and the user itself are subject to the rules of the game. ►Can only be taught by ZandaT[/spoiler] [/font] [/QUOTE]
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