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◎ Selendrile's Armory ◎
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<p>[QUOTE="Selendrile, post: 10744505, member: 79465"]</p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><span style="font-size: 15px">[ATTACH]72414[/ATTACH]</span></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #8B4513">Earth</span></span></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Selendrile's Customs</p><p></span></p><p><span style="font-family: 'Century Gothic'">B-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Doton: Kenban)- Earth Release: Rotator Plate</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplmentary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will first perform a series of two hand seals, while having constant contact with an earth source. After sending their chakra racing through the earth, the ground under the opponent in a circular shape will rapidly spin at high speeds, like a top. This high speed of rotation has enough power behind it to throw the opponent severely off balance, and fling them hard onto the ground up to several meters away. The diameter of the affected circle is approximately two meters. The spinning motion will last as long as the user concentrates on the spinning the earth. However, this technique can be cancelled in an instant.</span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be taught by Selendrile</span></p><p><span style="font-family: 'Century Gothic'">*Note: Usable four times per battle</span></p><p><span style="font-family: 'Century Gothic'">*Note: The user cannot use any other techniques while concentrating on the spinning earth.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">A-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Med-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles.</span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be taught/used by Selendrile</span></p><p><span style="font-family: 'Century Gothic'">*Note: Usable twice per battle</span></p><p><span style="font-family: 'Century Gothic'">*Note: No doton above A-rank for the next turn</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Doton: Rokku no Tepu o Kakudai)- Earth Release: Expanding Rock Tape</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user performs four hand seals, and then directs their doton chakra into the earth. Ten earth strips with similar physical characteristics as tape erupt from the ground around the opponent, as close as a meter away from him. If the rock tape touches the opponent, it will attach itself to the opponent’s skin, remaining there harmlessly unless removed by outside means. After attaching itself to the opponent, the user will disconnect the tapes from the ground. If not removed from the opponent's body before the next turn, the user will perform the Snake hand seal and expand the tape. This expansion amplifies the tape's density very rapidly, increasing its weight. This anchors the opponent to the ground due to the immense weight, rendering the part of the body immobile.</span></p><p><span style="font-family: 'Century Gothic'">- Usable three times per battle</span></p><p><span style="font-family: 'Century Gothic'">- The opponent must have contact with the ground in order for the tape to attach itself to them</span></p><p><span style="font-family: 'Century Gothic'">- No Doton above B-rank the same turn[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">S-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Doton: Tsūki no Jutsu)- Earth Release: Venting Technique</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: After performing an earth technique, the user will will channel even more chakra into it and perform the Tiger→ Ram → Monkey → Ram → Snake handseals. By compressing the earth within an earth technique starting from the bottom , the user will force the air bubbles confined between the spaces of the earth to the surface. As the air pockets are forced to surface of the technique, the user will release the pent up air by opening small exit points on any part of the surface of the earth. A sudden and violent burst of air is released from the earth due to the confined pressure of air and the compression of it against the surface. The burst of air is capable of neutralizing a single, directional lightning techniques up to A-rank per use. (such as a beam, laser, spear, etc)</span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be taught/used by Selendrile</span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be used twice per battle</span></p><p><span style="font-family: 'Century Gothic'">*Note: The user must have a medium for the chakra to travel through such as the ground, or maintain constant contact with an earth projectile</span></p><p><span style="font-family: 'Century Gothic'">*Note: No Doton techniques above A-rank the next turn</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Doton: Chou Tengen Toppa)- Earth Release: Giga Drill Breaker</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will perform three hand seals, and then focus his earth chakra to the edges of either of his arms. Similar to "Earth Release Armor", the user will use nature manipulation on his chakra to form a large drill composed of stone and rock on his both/one of his arms. The drill begins halfway up the forearm and extends outward six feet. When desired, the user has the option to fire the drill from the arm via chakra towards the opponent. The incredible drilling and puncture impact of this technique allows it to pierce most walled/flat surface defenses.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Selendrile</span></p><p><span style="font-family: 'Century Gothic'">Note: Usable twice per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Due to the weight of the drill, the user must have had mastered Taijutsu[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">F-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Doton: Entaku no kishi)- Earth Release: Knights of the Round Table</span></p><p><span style="font-family: 'Century Gothic'">Rank: Forbidden</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 50</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 90</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will perform a series of six hand seals, and then focus their chakra into the ground around the opponent. As this is done, four colossal stone knights arise from the ground, spaced in an X formation with the enemy at the center of it. The knights raise themselves four meters away from the opponent. The stone knights are approximately seven feet tall, and are encased in a super hard rock plated armor capable of withstanding brutal attacks. Each knight also carries an incredibly long twelve foot lance, which is immediately thrusted towards the opponent as the Knight's arms clear the ground. If allowed to completely form from the ground, the Knights have the capability to move even closer towards the opponent. The combined effects of their footsteps while moving is equal to the effect produced by the World Shaking Technique, creating small tremors that can easily knock the opponent to the ground.</span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be taught by Selendrile</span></p><p><span style="font-family: 'Century Gothic'">*Note: Usable once per battle</span></p><p><span style="font-family: 'Century Gothic'">*Note: Severe exhaustion occurs after this technique, restricting the user from using his legs for two turns</span></p><p><span style="font-family: 'Century Gothic'">*Note: No earth techniques on the same turn; No earth techniques above B-rank the next two turns[/SPOILER]</span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Allowed Customs</p><p></span></p><p><span style="font-family: 'Century Gothic'">C-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Doton: oshi sacchi) Earth Release: Pressure Sensing</span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Defense</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.</span></p><p><span style="font-family: 'Century Gothic'">-User must make contact with the ground while using this jutsu.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=591122">(Doton:Ma-chi za Sareki ) - Earth Release: March of the Pebbles</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 15 (+10 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">The user will form the Ox>Boar>Dragon hand seals and focus their chakra into a point in the earth around them up to short range, and from the ground a simple C rank stone golem will emerge. This golem is 1m tall and due to the strong minerals it is composed of it is as strong as a standard strong fist taijustu user. Although at the same time due to the golems strength paired with its relatively small size and light weight it is able to move at speeds slightly exceeding the base of its user. This golem seems almost ordinary at first glance but it is imbued with a single special property, when earth is avaliable it is able to create an exact duplicate of itself once per turn. This duplication ability is not limited to the original golem however, each of its clones can make duplicates of themselves as well.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">During each turn each golem will be able to duplicate itself once, slowly growing into an army at the users disposal. Once there are multiple golems already created they are each able to work separately, together as a team and even interlock together to form bigger and stronger versions of themselves. The more golems that are used for each action the higher the overall rank of it will be(Max of S rank.) The golems will passively feed off the users chakra to both maintain their autonomy and to further create more duplicates. Due to their nature they act without the users direction and therefore leave the user free to act independently of them but whenever the golems do act it will cost the user one of his moves in that turn.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">~Can only be used twice</span></p><p><span style="font-family: 'Century Gothic'">~Whenever the golems act it will cost one of the users moves per turn</span></p><p><span style="font-family: 'Century Gothic'">~The golems will last until all of them are destroyed or the users chakra runs out</span></p><p><span style="font-family: 'Century Gothic'">~Two golems attacking or defending together will be B rank in strength, and this increases with more golems up to at most 8 golems for S rank strength.</span></p><p><span style="font-family: 'Century Gothic'">~Can only be taught by xHoudinii [/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">B-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Doton: Chikyū Bōru) Earth Style: Earth Ball</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 25</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: User does 3 handseals and kicks the ground, making a spiked ball of rock pop up in front of him (about 3 meters wide). User can then channel doton chakra into a fist or feet and punch/kick the ball towards the opponent. The ball quickly rages towards the opponent (ball moves only a fraction slower than a normal full running speed of a ninja), gaining size as it gathers rubble from the ground.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 4 times</span></p><p><span style="font-family: 'Century Gothic'">Note2: Can only be used on earth/rock ground</span></p><p><span style="font-family: 'Century Gothic'">Note3: Ball is created within short range of the user</span></p><p><span style="font-family: 'Century Gothic'">Note4: can only be taught by the norwegian.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Doton: Ishi Sekkou) Earth Release: Stone Scout:</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20 (+10 Per-Turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.</span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">-This Jutsu can only be taught by Serpent</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Doton: Iwa hando) Earth Release: Stone Hands:</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20 (+5 Per Hand)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The user places his Hands in the Ground and large stone Hands rise up, these hands are very flexible and able to grab the opponent and crush them or be made into fist and punch them, these hand's are very large and lift someone up.</span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">-Can only be taught by Serpent</span></p><p><span style="font-family: 'Century Gothic'">-Maximum of five Stone Hands</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Earth Release: Sand Trap (Doton: Sandotorappu)</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-, Mid-, and Long-Ranged</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 25</span></p><p><span style="font-family: 'Century Gothic'">Damage Points:N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals.</span></p><p><span style="font-family: 'Century Gothic'">~The target must be standing on an earth source.</span></p><p><span style="font-family: 'Century Gothic'">*the user does not manipulate sand in any way.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Tsuchi Kabe-Tama) Earth Wall-Bullets:</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defense</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.</span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">-This Jutsu can only be taught by Serpent </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Doton: Yurasu Bakura) Earth Element: Rock Explosion</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short – long</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 25</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock.</span></p><p><span style="font-family: 'Century Gothic'">When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Wesobi</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear.</span></p><p><span style="font-family: 'Century Gothic'">Note: No Doton attacks in the same turn. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=264304&p=9673472#post9673472">(Doton: Merīgōraundo) Earth Release: Merry-Go-Round</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user makes a simple change to the battlefield, by sending chakra into the ground, rotating the crust of the earth a full 180 degrees, making the user and the opponent swap places. This happens at high speeds akin to Earth Release: Moving Earth Core, allowing them to avoid attacks; as such it makes the opponent lose their balance.</span></p><p><span style="font-family: 'Century Gothic'">- Can only use 4 times per battle</span></p><p><span style="font-family: 'Century Gothic'">- No S-rank earth techs in the same move</span></p><p><span style="font-family: 'Century Gothic'">- Only whats on the ground is effected</span></p><p><span style="font-family: 'Century Gothic'">- Can only be taught by Black Uchiha</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=427477&p=13091126#post13091126">(Doton: Bunsho no Togetogeshii) Earth Release: Letter from Thorny</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A (Suffocation)</span></p><p><span style="font-family: 'Century Gothic'">Description: One will begin with the performance of a single handseal in order to channel their chakra into the ground and cause tiny fragments of debris, and small earthy mineral fragments to fly into the air in the form of a visible thick cloud of dust. The cloud forms quickly and abruptly with no warning. The tiny earthy fragments will at first serve to only irritate the eyes as well as to get caught in the pulmonary airway through the nose (if the opponent breathes them), inducing dry coughing in the process. The cloud is thick, thick enough to completely obscure an opponent’s vision of whatever was previously in front of them - Though the user can still see the opponent’s silhouette from their third person point of view. The resultant cloud can only be blown away by B Rank and above Fuuton. Other than the aforementioned qualities, the earthy particles have another, special quality - They react to moisture. When they enter the body, the chakra present within each tiny grain of earth will have a physical reaction with the mucus and other bodily fluids inside the body and alter their consistency into that of extremely sticky mud; It’s just like the way the Quicklime Congealing Technique reacts with water to solidify – It does not require the user to expend any extra effort once the cloud has formed. As the opponent continues to breath, the tiny particles of mud will accumulate and "clog" within the throat, lungs, etc, blocking the airways and suffocating anyone who may have been within the cloud.</span></p><p><span style="font-family: 'Century Gothic'">Note: Cannot be used two turns consecutively.</span></p><p><span style="font-family: 'Century Gothic'">Note: Lasts only until the user does another technique, at which point, since he focuses on another technique, the Dust Cloud loses its harmful properties and is eventually disperses harmlessly. [/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">A-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Doton : Tsuchi Keiro) - Earth Release : Earth Path</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/mid/long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.</span></p><p><span style="font-family: 'Century Gothic'">Can be only taught/use by T.O.P.</span></p><p><span style="font-family: 'Century Gothic'">Can be only use three time per battle</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Doton: (Atsui Jouki) Earth style: Hot steam</span></p><p><span style="font-family: 'Century Gothic'">Type: Suplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damaga points: 35</span></p><p><span style="font-family: 'Century Gothic'">The user performs two fast handsigns, and then he release doton chakra into the ground by slamming his hands on the ground. When the doton chakra is sent into the ground it makes a small fissure that cracks up the earth in front of the opponent, and hot steam from under the earth appears and burns the opponents. This also makes the opponent unable to march right at you because of the heat that the steam pumps on them.</span></p><p><span style="font-family: 'Century Gothic'">~Note: Can only be used 2 times per battle</span></p><p><span style="font-family: 'Century Gothic'">~Note 2: Can only be tought by ~The Norwegian~</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Doton&Fuuton:Kuutaichimisairu Doroppukikku)-Earth&Wind Release: Air-to-surface Missile Drop-Kick</span></p><p><span style="font-family: 'Century Gothic'">Rank:A</span></p><p><span style="font-family: 'Century Gothic'">Type:Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user, While in the air focuses a large amount of wind chakra below their feet to push off the air behind them rocketing them downwards towards the enemy the user then directs their feet in front of them pointed at the enemy and focuses earth chakra into their feet and legs to harden them increasing the damage on contact.</span></p><p><span style="font-family: 'Century Gothic'">-Can't use for 3 turns afterwards and no A or above Taijutsu next turn. -Only taught by Professor Sarutobi</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Doton: Ishi Mie Sekkou) Earth Release: Multi Stone Scout's:</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30 (+15 Per-Turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: This is an Advance form of "Doton: Ishi Sekkou" The user will picks up small rocks and throw them in the air. The rocks mold into a bird shape, the birds then fly's high in the sky and scout the battlefield. the user's and Stone Scouts vision's are linked.</span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">-This Jutsu can only be taught by Serpent</span></p><p><span style="font-family: 'Century Gothic'">-Maximum of 4 Stone Scouts.</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used once per Battle</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short- and Mid-Ranged</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken.</span></p><p><span style="font-family: 'Century Gothic'">~Requires an earth source to be between the target and the user, as well as below the user.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://www.narutobase.net/forums/sho...d.php?t=185216">(Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Attack points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground.</span></p><p><span style="font-family: 'Century Gothic'">*Note: can only be used by Toku.</span></p><p><span style="font-family: 'Century Gothic'">*Note: Usable 3 times per battle.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)</span></p><p><span style="font-family: 'Century Gothic'">Type: Defense/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 50</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.</span></p><p><span style="font-family: 'Century Gothic'">Restricted to 3x per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Loki</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=268427">Doton - Pesuku Riritu Obitu : Earth Release - Pesky Little Hobbits</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Sup</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Point: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user spreads his doton chakra and does 2 hand seals , he then makes up to 10 earth dwarfs(1meter height) emerge from the ground. The dwarfs however can't use any jutsu but they are very fast and each of them holds a kunai which can be used to stab the opponent.</span></p><p><span style="font-family: 'Century Gothic'">-useable only 3 times</span></p><p><span style="font-family: 'Century Gothic'">-they stay on the battle field for 3 turns and</span></p><p><span style="font-family: 'Century Gothic'">unless destroyed</span></p><p><span style="font-family: 'Century Gothic'">-Must be taught by Priest</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=597813&p=17570318#post17570318">(Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short (Earthquakes can have up to a mid-range area of effect)</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: N/A (+10 chakra cost to earth-based techniques used)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A (10-80)</span></p><p><span style="font-family: 'Century Gothic'">Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Lasts three turns</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used thrice per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be Taught by Negative Knight</span></p><p><span style="font-family: 'Century Gothic'">Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used on S-Rank and below Earth techniques</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=598536">Doton/Katon: Bāningu ga futtō) - Earth/Fire Release: Burning Boils</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long (Made anywhere, with short attack reach)</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user focuses his earth chakra, at a point on a surface, and gathers it to make it form a large boil of mud. The boil itself is just a semi-sphere stuck to whatever surface it was created on. The boil is about a meter in length and because of it being composed of mud it can stick to many different surfaces. Once the boil is made the user then concentrates his katon chakra and channels it through the boil and so that the boil begins to heat up and within seconds the boil explodes from the heat. When the boil suddenly bursts open, boiling hot mud is splattered around the boils short-range. The boil itself can be made anywhere, as long as the mud can stick to that surface, but its effects only reach short range around it.</span></p><p><span style="font-family: 'Century Gothic'">Note: No Doton above S-rank in the same turn</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice</span></p><p><span style="font-family: 'Century Gothic'">Note: This technique cannot be used directly on the opponent's clones or summons.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Osmon</span></p><p><span style="font-family: 'Century Gothic'">[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">S-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Doton: Dekai Tsuchi Enchou) - Earth Release: Mega Earth Dome</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The User focuses his Doton Chakra making 10 handseals, The ground around the battlefield lifts from the ground forming a giant dome that encases himself and the opponent. this blocks out the sun leaving them in total darkness. the user keeps a constant flow of chakra through the ground and Dome making them able to sense anything with Chakra that touches the ground or dome. because of the constant use of Doton chakra, the user can not use Raiton Tech above B-Rank during this Jutsu.</span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used once due to scale of technique</span></p><p><span style="font-family: 'Century Gothic'">-Cost 15 Chakra per turn</span></p><p><span style="font-family: 'Century Gothic'">-No Raiton above B-Rank</span></p><p><span style="font-family: 'Century Gothic'">-Can only be taught by Serpent</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Doton: Enchou kangoku) – Earth Style: Dome Prison</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Defense</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.</span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be used 3 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">*Note: No S rank earth techniques the following turn.</span></p><p><span style="font-family: 'Century Gothic'">*Can only be taught by McKnockout</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|</span></p><p><span style="font-family: 'Century Gothic'">Rank:S</span></p><p><span style="font-family: 'Century Gothic'">Type:Attack</span></p><p><span style="font-family: 'Century Gothic'">Range:Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra:40</span></p><p><span style="font-family: 'Century Gothic'">Damage:80</span></p><p><span style="font-family: 'Century Gothic'">Range:Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground</span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">can only be used twice per battle</span></p><p><span style="font-family: 'Century Gothic'">cannot use any suiton jutsu of A-rank and above for 2 turns</span></p><p><span style="font-family: 'Century Gothic'">cannot use any doton jutsu of S-rank and above for 1 turn</span></p><p><span style="font-family: 'Century Gothic'">pirahna lasts for a full turn</span></p><p><span style="font-family: 'Century Gothic'">pirahna's doesn't harm the user</span></p><p><span style="font-family: 'Century Gothic'">can only be taught by igneel</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Doton: Tsuchi Musha) -Earth Style: Earth Marauders</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defense/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.</span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">- Only one Marauder is able to be used at a time.</span></p><p><span style="font-family: 'Century Gothic'">- They last on field until destroyed.</span></p><p><span style="font-family: 'Century Gothic'">- Unable to use Doton technique in same move they are created.</span></p><p><span style="font-family: 'Century Gothic'">- Unable to reform after begin destroyed.</span></p><p><span style="font-family: 'Century Gothic'">- Usable once per battle.</span></p><p><span style="font-family: 'Century Gothic'">- Only usable by Dexter..</span></p><p><span style="font-family: 'Century Gothic'">- Only trainable by Dexter..</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=425608&p=13042799#post13042799">[Doton : Kichigai Gurando] - Earth Release : Mad Ground</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Rank: S-Rank</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost:40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user gather great amount of his doton chakra , then he channel it onto his hands , slamming his hands on the ground and focus it onto the ground that surround the opponent , and then he make from the surrounding ground 10 sharks that surround the opponent from all sides and angels and then he direct it towards the opponen</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 2 times.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must master Doton.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can't use any Doton jutsu at the same turn.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can't use Doton jutsu higher than b rank for the next turn.</span></p><p><span style="font-family: 'Century Gothic'">Note: Must take the permission from Kamishiro to use it.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=433531&p=13239082#post13239082">(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Defensive/Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A (80 damage if used to attack the opponent)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.</span></p><p><span style="font-family: 'Century Gothic'">Note: Creatures last for a maximum of four turns</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by -Venom-</span></p><p><span style="font-family: 'Century Gothic'">Note: Counts as 2 moves from the users 3 per turn limit.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=597813&p=17731956#post17731956">[Doton: Chika Shoutaku Doragon] – Earth Release: Subterranean Marsh Dragon</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: After performing a sequence of three handseals, the user will focus their doton chakra into the ground beneath the opponent's feet, to cause for the formation of an underground reservoir of mud. With a final handseal, the user will create cracks and fractures on the solid layer of rock concealing the newly formed swamp, to expose the underlying marsh. The instant the first fractures begin to permeate, the uppermost layer of the adhesive swamp seeps through and quickly binds the opponent's feet in place, firmly rooting them to the section of rock they're on top of. As the cracks in the ground grow, the thin layer of rock the opponent is positioned on begins to break off into small platforms of drifting stone. The created swamp is similar in composition to Earth Release: Swamp of the Underworld, but much larger in magnitude as well as possessing a much thicker, denser quality to it, allowing for the platforms of rock to easily float upon its surface. Without hesitation, the user will stomp their leg on the ground to initiate the final stage of the technique. By pouring in a larger abundance of chakra into the swamp, the user will materialize a large crocodile-like dragon made purely of swamp directly beneath the rocky platform the opponent is positioned on, utilizing the beast to swallow them whole in its upward ascent before plunging back into the depths of the sticky marsh.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used once per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be Taught by -Venom-</span></p><p><span style="font-family: 'Century Gothic'">Note: No other S-Rank or above Doton in the user's next turn</span></p><p><span style="font-family: 'Century Gothic'">Note: Requires both parties to be standing upon solid ground within the logical limitations of allowing the creation of an underground swamp</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=669259&p=19360299#post19360299">(Doton: Akuma no Hana) - Earth Style: Demonic Flower</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will focus his doton chakra through the ground and form a range of three handseals causing a flower of earth to rise up under the opponents, with the target in the middel of it, wrapping itself around the whole body of the opponent, with many thorns inisde it, with the size of an kunai and as they are thorns they will tear the flesh open of the enemy hence the name "Demonic Flower". And the moment it closes it releases all the oxygen inside of it as it doesn't take unnecessary space it directly climbs up, thus pushing the oxygen out, and goes back undeground suffocating the targets. This jutsu represents the carnivorous plants, the user can make it rise up anywhere on the battlefield. [Example]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: Can only be taught by Lucifer.</span></p><p><span style="font-family: 'Century Gothic'"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: This jutsu can only be used trice per battle.</span></p><p><span style="font-family: 'Century Gothic'"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user cannot use any earth techniques the following turn.</span></p><p><span style="font-family: 'Century Gothic'">[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><img src="http://img4.wikia.nocookie.net/__cb20090830222812/naruto/images/a/a5/Iwagakure_Symbol.svg" data-url="http://img4.wikia.nocookie.net/__cb20090830222812/naruto/images/a/a5/Iwagakure_Symbol.svg" class="bbImage " style="" alt="" title="" /></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="color: #854322">Iwagakure Village Customs</span></p><p></span></p><p><span style="font-family: 'Century Gothic'"><em>B-rank</em></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]<strong>(Doton: Buatsui Kanadzuchi)- Earth Release: Titanic Hammer</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defense</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20 (+10 per turn used)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The iwagakure ninja is well known for strength and his ability to use earth. With this jutsu, the user stomps his foot on the ground making a tall, skinny, but dense pillar shoot up from underneath him shooting him up. On the pillar, there is a handle, and the user can put his foot or hand through the handle to swing this large pillar as he pleases. The pillar is detached from the ground as soon as the handle is touched. The pillar is roughly 10 feet long and 6 inches in diameter, and its weight ranges in the metric tons. Because of its immense weight, the user must expend earth chakra to swing this pillar for use in taijutsu.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton- Hebi no sōkutsu) Earth release- Den of Snakes</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: B-rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: the user will spit out mud that will form a large sphere of earth on the users left hand. The user will then begin to spin it w/ his right releasing countless earth spiked whips that will make their way towards the opponent binding them and impaling them. </span></p><p><span style="font-family: 'Century Gothic'">*Note: can only be used 3x per battle.[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><em>A-rank</em></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]<strong>(Doton: Iwa Kyohaku Hougeki) Earth release: Rock Stars Bombardment</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Attack points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: the user summons a great amount of chakra into the sky where it gathers up earth to make a large rock boulder. The boulder then begins to break down creating rock windmill shurikens that rain down on the opponent making huge craters where they land.</span></p><p><span style="font-family: 'Century Gothic'">*Note: can only be used 3x per battle.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Iwadoton No Jutsu)- Rock Earth Style Technique</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defense/Supplimentary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakara Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description:After the necessary hand seals, the user of this jutsu will place their hands on the ground and infuse the earth around them with chakra. Then they will erect a large amount of skinny but dense earth pillars from the ground, creating a earth pillar forest that rises up extremely fast striking multiple opponents from all angles around the whole terrian. This jutsu takes some seconds to perform but it is quick when released.</span></p><p><span style="font-family: 'Century Gothic'">*NOTE: Can only be used two times per match</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Iwagakure Doton Kinjutsu- Chikyū no kurōn bakuhatsu) Village hidden in the Rocks Secret Earth release- Rock Clone Explosion</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short- Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Attack points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: the user will focus his chakra into a previously made rock clone and make it unstable by compressing the charged chakra. His chakra will draw its particles closer together, building up pressure and making it as dense as it can be, till it explodes violently releasing rock shrapnel to add to the destruction. The explosion is as big as an explosion tag but the shrapnel covers short range around the location of the clone.</span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be used once per battle.</span></p><p><span style="font-family: 'Century Gothic'">*Note: Contact w/ the clone is not necessary.</span></p><p><span style="font-family: 'Century Gothic'">*Note: Requires special permission from the Tsuchikage to use.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Bafometto no Omo-Sa) - Earth Style: The Weight of Baphomet</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: A </span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive/Supplementary </span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30 </span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A </span></p><p><span style="font-family: 'Century Gothic'">Description: By manipulating their Earth chakra into the ground below, the user of this jutsu causes small particles of Dust to rise up. The dust particles are microscopic, making it so that they wouldn't be able to deal any damage to the opponent, even if they were to get inside their body through opening such as the nose, ears or even any cuts. Their small size allows them to rise up from below the opponent unnoticed, should they reach and enter the eyes of the opponent, they'd cause minor irritation, acting as a ditraction but dealing no real damage. The real ability of the dust particles comes into play when the user adds more chakra into the dust particles. The dust particles, which would have taken the liberty of settling onto objects and opponents, will begin to rapidly aggregate towards chosen areas while also drastically increasing in weight. This will result in said objects being weighed down drastically, to the point where any sort of complicated movement would be made impossible, with simple movement being able to occur at half the target's speed, appearing to almost be happening in slow motion. The weight added increases over time, with the initial increase making the target ten times heavier than their previous weight, and continiuing to increase drastically as time passes. Thus, within the space of two turns this technique could even seal the movements of those who have insane and, almost immeasurable physical strength; such as the Demonic Statue of the Outer Path. The weight would steadily continue to increase allowing it to easily way down even EIG users. The brilliance of this technique, is that if utilized within Iwagakure, the user can skip the first part of raising dust and simply utilize the earth particles that naturally float within the air of the Land of Earth. Allowing this jutsu to be used at a faster, more stealthy pace. </span></p><p><span style="font-family: 'Century Gothic'">~ Can only be used three times</span></p><p><span style="font-family: 'Century Gothic'">~ No Earth jutsu above S-rank in the same turn</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton: Bafometto no Tsūru ) - Earth Style: Tools of Baphomet</strong></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30 (+10 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique allows the user to raise up dust and earthen particles from the ground, which are left to circulate in the air for up to three turns. The amount of dust raised is up to the users discretion, and could simply be the minimum amount required for the technique to work - and thus barely affecting the terrain, or it could even usher in a haze of airbourne earth particles that would reduce visibility. Once airbourne, the earthen particles can have additional chakra added to them, and through advanced manipulation they can undergo forced expansion so as to reach useful and manipulable sizes, expanding dust particles clumping together, and forming even larger aggregating expansions which can be shaped into constructs and tools according to the users desires. Up to two different constructs can be formed per activation, either individual constructs, or aggregational constructs (For instance a collection of spikes and a collection of boulders could be formed in the same turn, etc). These constructs can be utilized to attack or defend or for other purposes, and can be made to float regardless of mass, as the users constant drained chakra supply that is funneled into the dust (and by extension the created constructs) allows the user to maintain control and manipulate the tools, provided they do not perform any techniques above S rank. The brilliance of this technique is that, the user is capable of utilizing this within Iwagakure without the need of raising earthen particles, and instead utilizing the naturally airbourne earth particles. Utilization within Iwagakure means that the turn based chakra drain only occurs should the user choose to sustain a construct, otherwise this technique is simply activated through use of this technique, skipping out on the raising of dust and forming the constructs directly from the earthen particles.</span></p><p><span style="font-family: 'Century Gothic'">~ Can only be used 3 times per battle, however a maximum of five activations can occur per battle. Meaning, that creating dust and earthen particles can be done 3 times but it is possible to use this dust once created, up to 5 times. </span></p><p><span style="font-family: 'Century Gothic'">~ Earth particles can only be activated once per turn so as to form constructs, with each activation counting as a technique (Except for the turn in which this technique is first used). Each activation allows for the formation of constructs that altogether sum up to A rank in power.</span></p><p><span style="font-family: 'Century Gothic'">~ The user cannot use techniques above S rank as long as this remains activate, unless utilized via the airbourne particles of Iwagakure, in which case the user cannot use techniques above S rank while sustaining the manipulation of a construct. This technique can be cancelled at any time</span></p><p><span style="font-family: 'Century Gothic'">~ No other Earth jutsu above S-ranked next turn</span></p><p><span style="font-family: 'Century Gothic'">~ Chakra sensors and Doujutsu users are able to still track chakra through the dust up to short range range</span></p><p><span style="font-family: 'Century Gothic'">~ Expansion principles are similar to that displayed by Ninjutsu techniques that increase the size of weapons and so on, except simpler as it's merely enhancing a material producible by elemental chakra, rather than one that is not.[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><em>S-rank</em></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]<strong>(Kuchiose: Kuji Yochi)- Summoning: Earthen Lottery</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40 (+15 for each extra turn used)</span></p><p><span style="font-family: 'Century Gothic'">Damage 80</span></p><p><span style="font-family: 'Century Gothic'">Description: This jutsu causes one 8-foot tall two headed dragon that emerges from the ground instantly. The user then focuses chakra into his feet into the dragons heads making them release rasengan sized rock shurikens, boulders, sand/dirt bullets of varying sizes, or powerful mud streams. These dragon heads can be angled if constant chakra is added. </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Doton:Yasen Gishi ) Earth style: Field Technician</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Supplemantery</span></p><p><span style="font-family: 'Century Gothic'">Rank:S</span></p><p><span style="font-family: 'Century Gothic'">Range:Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 50 for 2 turns</span></p><p><span style="font-family: 'Century Gothic'">Damage points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user forms a series of handsigns and then applies their earth chakra into the ground at up to a mid range radius. When the user's chakra is in the ground, it makes it impossible for the opponent to use earth jutsus using earth from that ground for a short period of time. Because the user's chakra is diffused throughout an area of the earth, the opponent cannot manipulate that earth using earth jutsus.</span></p><p><span style="font-family: 'Century Gothic'">*NOTE: Can only be used once per battle</span></p><p><span style="font-family: 'Century Gothic'">*NOTE: Lasts for 2 turns</span></p><p><span style="font-family: 'Century Gothic'">*NOTE: No Earth Jutsu for 1 turn after the jutsu has ended</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Iwagakure Doton Kinjutsu- Tsuchi no Hanabi) Village hidden in the Rocks Secret Earth release- Earthen Fireworks</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack </span></p><p><span style="font-family: 'Century Gothic'">Rank: S-rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 80 (-15 to the user)</span></p><p><span style="font-family: 'Century Gothic'">Description: the user will string together a chain of hand seals and stomps his foot on the ground releasing huge amounts of earth chakra causing chunks of earth to protrude from under the opponent to jag him as they begin to explode causing even more damage from the shrapnel being released from the explosions. The radius of the jutsu, covers short range all around the opponent but the shrapnel reaches mid-range. If used within short range, the user will need to defend against this technique as well.</span></p><p><span style="font-family: 'Century Gothic'">*Note: No Earth for the next turn or S-rank the turn after that.</span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be used once per battle.[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><em>F-rank</em></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]<strong>(Doton: Kangoku Hateshiganai)- Earth Release: Eternal Prison</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: Forbidden</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 60</span></p><p><span style="font-family: 'Century Gothic'">Damage: Varies (+20 to user)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user focuses enough chakra into the ground and makes one handsign making two huge boulders shoot out of the ground from the opponent's sides, slamming him dead on. They start encasing the opponent's body into the rock, soon encasing his hands to prevent handseals from being made. If the opponent doesn't find </span></p><p><span style="font-family: 'Century Gothic'">a way out by the end of his turn, he is completely encased and has died of suffocation and crushing damage. Once the rocks inside are destroyed they start to grow back shortly, similar to the jutsu Jirobo used. Unless the rocks are hit with a jutsu of significant power in a certain spot, they regrow very quickly. The constant encasing of the opponent within the boulders necesitates the constant replenishment of chakra into the boulder through the ground. This makes the ground under the boulder harder than usual and also makes the inside of the boulders impossible to merge with because the user's chakra is constantly flowing through them.</span></p><p><span style="font-family: 'Century Gothic'">*NOTE: Can only be used once per battle on one opponent at a time</span></p><p><span style="font-family: 'Century Gothic'">*NOTE: User cannot use any Earth jutsus above B-rank the next turn</span></p><p><span style="font-family: 'Century Gothic'">*NOTE: User cannot use any Earth forbiddens for the rest of the match</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Iwagakure Kinjutsu) Village hidden in the Rocks Secret Technique</strong></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Supplemantery</span></p><p><span style="font-family: 'Century Gothic'">Rank: Forbbiden</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 50</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 100</span></p><p><span style="font-family: 'Century Gothic'">Description: the user inserts a certain amount of chakra into a rock making it unstable and highly explosive. Once charged, the rock can be thrown by the user towards the opponent and be detonated at will. The resulting explosion largely depends on the size of the rock thrown and on the amount of chakra put into the rock. The explosions can range in intensity from the strength of a frag grenade to the power of a large amount of C4. This jutsu is undoubtly dangerous because the shrapnel from the rock as well as the shockwave from the explosion can hurt the opponent.</span></p><p><span style="font-family: 'Century Gothic'">*note: the user can't use earth jutsu while charging the rock.</span></p><p><span style="font-family: 'Century Gothic'">*note: only usable 3x per battle.</span></p><p><span style="font-family: 'Century Gothic'">*note: not usable more than once every 2 turns.</span></p><p><span style="font-family: 'Century Gothic'">*note: time it takes to charge the rock is as follows...</span></p><p><span style="font-family: 'Century Gothic'">*same turn= B-rank explosion.</span></p><p><span style="font-family: 'Century Gothic'">*1 turn=A-rank explosion.</span></p><p><span style="font-family: 'Century Gothic'">*2 turns= S-rank explosion.</span></p><p><span style="font-family: 'Century Gothic'">*3 turns= Forbidden-rank explosion.[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p>[/QUOTE]</p>
[QUOTE="Selendrile, post: 10744505, member: 79465"] [FONT=Century Gothic][CENTER][SIZE=4][ATTACH=CONFIG]72414.vB[/ATTACH] [COLOR="#8B4513"]Earth[/COLOR][/SIZE] Selendrile's Customs[/CENTER] B-rank [SPOILER](Doton: Kenban)- Earth Release: Rotator Plate Type: Supplmentary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: The user will first perform a series of two hand seals, while having constant contact with an earth source. After sending their chakra racing through the earth, the ground under the opponent in a circular shape will rapidly spin at high speeds, like a top. This high speed of rotation has enough power behind it to throw the opponent severely off balance, and fling them hard onto the ground up to several meters away. The diameter of the affected circle is approximately two meters. The spinning motion will last as long as the user concentrates on the spinning the earth. However, this technique can be cancelled in an instant. *Note: Can only be taught by Selendrile *Note: Usable four times per battle *Note: The user cannot use any other techniques while concentrating on the spinning earth.[/SPOILER] A-rank [SPOILER](Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior Rank: A Type: Offensive Range: Med-Long Chakra cost: 30 Damage Points: 60 Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles. *Note: Can only be taught/used by Selendrile *Note: Usable twice per battle *Note: No doton above A-rank for the next turn (Doton: Rokku no Tepu o Kakudai)- Earth Release: Expanding Rock Tape Type: Offensive Rank: A Range: Short-Long Chakra cost: 30 Damage Points: N/A Description: The user performs four hand seals, and then directs their doton chakra into the earth. Ten earth strips with similar physical characteristics as tape erupt from the ground around the opponent, as close as a meter away from him. If the rock tape touches the opponent, it will attach itself to the opponent’s skin, remaining there harmlessly unless removed by outside means. After attaching itself to the opponent, the user will disconnect the tapes from the ground. If not removed from the opponent's body before the next turn, the user will perform the Snake hand seal and expand the tape. This expansion amplifies the tape's density very rapidly, increasing its weight. This anchors the opponent to the ground due to the immense weight, rendering the part of the body immobile. - Usable three times per battle - The opponent must have contact with the ground in order for the tape to attach itself to them - No Doton above B-rank the same turn[/SPOILER] S-rank [SPOILER](Doton: Tsūki no Jutsu)- Earth Release: Venting Technique Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: After performing an earth technique, the user will will channel even more chakra into it and perform the Tiger→ Ram → Monkey → Ram → Snake handseals. By compressing the earth within an earth technique starting from the bottom , the user will force the air bubbles confined between the spaces of the earth to the surface. As the air pockets are forced to surface of the technique, the user will release the pent up air by opening small exit points on any part of the surface of the earth. A sudden and violent burst of air is released from the earth due to the confined pressure of air and the compression of it against the surface. The burst of air is capable of neutralizing a single, directional lightning techniques up to A-rank per use. (such as a beam, laser, spear, etc) *Note: Can only be taught/used by Selendrile *Note: Can only be used twice per battle *Note: The user must have a medium for the chakra to travel through such as the ground, or maintain constant contact with an earth projectile *Note: No Doton techniques above A-rank the next turn (Doton: Chou Tengen Toppa)- Earth Release: Giga Drill Breaker Type: Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user will perform three hand seals, and then focus his earth chakra to the edges of either of his arms. Similar to "Earth Release Armor", the user will use nature manipulation on his chakra to form a large drill composed of stone and rock on his both/one of his arms. The drill begins halfway up the forearm and extends outward six feet. When desired, the user has the option to fire the drill from the arm via chakra towards the opponent. The incredible drilling and puncture impact of this technique allows it to pierce most walled/flat surface defenses. Note: Can only be taught by Selendrile Note: Usable twice per battle Note: Due to the weight of the drill, the user must have had mastered Taijutsu[/SPOILER] F-rank [SPOILER](Doton: Entaku no kishi)- Earth Release: Knights of the Round Table Rank: Forbidden Type: Offensive Range: Mid Chakra cost: 50 Damage Points: 90 Description: The user will perform a series of six hand seals, and then focus their chakra into the ground around the opponent. As this is done, four colossal stone knights arise from the ground, spaced in an X formation with the enemy at the center of it. The knights raise themselves four meters away from the opponent. The stone knights are approximately seven feet tall, and are encased in a super hard rock plated armor capable of withstanding brutal attacks. Each knight also carries an incredibly long twelve foot lance, which is immediately thrusted towards the opponent as the Knight's arms clear the ground. If allowed to completely form from the ground, the Knights have the capability to move even closer towards the opponent. The combined effects of their footsteps while moving is equal to the effect produced by the World Shaking Technique, creating small tremors that can easily knock the opponent to the ground. *Note: Can only be taught by Selendrile *Note: Usable once per battle *Note: Severe exhaustion occurs after this technique, restricting the user from using his legs for two turns *Note: No earth techniques on the same turn; No earth techniques above B-rank the next two turns[/SPOILER] [CENTER] Allowed Customs[/CENTER] C-rank [SPOILER](Doton: oshi sacchi) Earth Release: Pressure Sensing Rank: C Type: Supplementary/Defense Range: Short-long Chakra cost: 20 Damage Points: N/A Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground. -User must make contact with the ground while using this jutsu. [URL="http://narutobase.net/forums/showthread.php?t=591122"](Doton:Ma-chi za Sareki ) - Earth Release: March of the Pebbles[/URL] Type: Defensive/Supplementary Rank: C Range: Short Chakra: 15 (+10 per turn) Damage: N/A Description: The user will form the Ox>Boar>Dragon hand seals and focus their chakra into a point in the earth around them up to short range, and from the ground a simple C rank stone golem will emerge. This golem is 1m tall and due to the strong minerals it is composed of it is as strong as a standard strong fist taijustu user. Although at the same time due to the golems strength paired with its relatively small size and light weight it is able to move at speeds slightly exceeding the base of its user. This golem seems almost ordinary at first glance but it is imbued with a single special property, when earth is avaliable it is able to create an exact duplicate of itself once per turn. This duplication ability is not limited to the original golem however, each of its clones can make duplicates of themselves as well. During each turn each golem will be able to duplicate itself once, slowly growing into an army at the users disposal. Once there are multiple golems already created they are each able to work separately, together as a team and even interlock together to form bigger and stronger versions of themselves. The more golems that are used for each action the higher the overall rank of it will be(Max of S rank.) The golems will passively feed off the users chakra to both maintain their autonomy and to further create more duplicates. Due to their nature they act without the users direction and therefore leave the user free to act independently of them but whenever the golems do act it will cost the user one of his moves in that turn. Note: ~Can only be used twice ~Whenever the golems act it will cost one of the users moves per turn ~The golems will last until all of them are destroyed or the users chakra runs out ~Two golems attacking or defending together will be B rank in strength, and this increases with more golems up to at most 8 golems for S rank strength. ~Can only be taught by xHoudinii [/SPOILER] B-rank [SPOILER](Doton: Chikyū Bōru) Earth Style: Earth Ball Type: Offensive Rank: B Range: Short-Long Chakra Cost: 25 Damage Points: 40 Description: User does 3 handseals and kicks the ground, making a spiked ball of rock pop up in front of him (about 3 meters wide). User can then channel doton chakra into a fist or feet and punch/kick the ball towards the opponent. The ball quickly rages towards the opponent (ball moves only a fraction slower than a normal full running speed of a ninja), gaining size as it gathers rubble from the ground. Note: Can only be used 4 times Note2: Can only be used on earth/rock ground Note3: Ball is created within short range of the user Note4: can only be taught by the norwegian. (Doton: Ishi Sekkou) Earth Release: Stone Scout: Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 (+10 Per-Turn) Damage points: N/A Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked. Note: -This Jutsu can only be taught by Serpent (Doton: Iwa hando) Earth Release: Stone Hands: Type: Attack Rank: B Range: Short-Mid Chakra Cost: 20 (+5 Per Hand) Damage Points: 40 Description: The user places his Hands in the Ground and large stone Hands rise up, these hands are very flexible and able to grab the opponent and crush them or be made into fist and punch them, these hand's are very large and lift someone up. Note: -Can only be taught by Serpent -Maximum of five Stone Hands Earth Release: Sand Trap (Doton: Sandotorappu) Rank: B Type: Supplementary Range: Short-, Mid-, and Long-Ranged Chakra Cost: 25 Damage Points:N/A Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals. ~The target must be standing on an earth source. *the user does not manipulate sand in any way. (Tsuchi Kabe-Tama) Earth Wall-Bullets: Type: Attack/Defense Rank: B Range: Short-Long Chakra Cost: 20 Damage points: 40 Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent. Notes: -This Jutsu can only be taught by Serpent (Doton: Yurasu Bakura) Earth Element: Rock Explosion Type: Offensive Rank: B Range: Short – long Damage points: 25 Chakra cost: 40 Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock. When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast. Note: Can only be taught by Wesobi Note: Can only be used twice per battle Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear. Note: No Doton attacks in the same turn. [URL="http://narutobase.net/forums/showthread.php?t=264304&p=9673472#post9673472"](Doton: Merīgōraundo) Earth Release: Merry-Go-Round[/URL] Type: Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: N/A Description: The user makes a simple change to the battlefield, by sending chakra into the ground, rotating the crust of the earth a full 180 degrees, making the user and the opponent swap places. This happens at high speeds akin to Earth Release: Moving Earth Core, allowing them to avoid attacks; as such it makes the opponent lose their balance. - Can only use 4 times per battle - No S-rank earth techs in the same move - Only whats on the ground is effected - Can only be taught by Black Uchiha [URL="http://narutobase.net/forums/showthread.php?t=427477&p=13091126#post13091126"](Doton: Bunsho no Togetogeshii) Earth Release: Letter from Thorny[/URL] Rank: B Type: Offensive Range: Short - Mid Chakra Cost: 20 Damage Points: N/A (Suffocation) Description: One will begin with the performance of a single handseal in order to channel their chakra into the ground and cause tiny fragments of debris, and small earthy mineral fragments to fly into the air in the form of a visible thick cloud of dust. The cloud forms quickly and abruptly with no warning. The tiny earthy fragments will at first serve to only irritate the eyes as well as to get caught in the pulmonary airway through the nose (if the opponent breathes them), inducing dry coughing in the process. The cloud is thick, thick enough to completely obscure an opponent’s vision of whatever was previously in front of them - Though the user can still see the opponent’s silhouette from their third person point of view. The resultant cloud can only be blown away by B Rank and above Fuuton. Other than the aforementioned qualities, the earthy particles have another, special quality - They react to moisture. When they enter the body, the chakra present within each tiny grain of earth will have a physical reaction with the mucus and other bodily fluids inside the body and alter their consistency into that of extremely sticky mud; It’s just like the way the Quicklime Congealing Technique reacts with water to solidify – It does not require the user to expend any extra effort once the cloud has formed. As the opponent continues to breath, the tiny particles of mud will accumulate and "clog" within the throat, lungs, etc, blocking the airways and suffocating anyone who may have been within the cloud. Note: Cannot be used two turns consecutively. Note: Lasts only until the user does another technique, at which point, since he focuses on another technique, the Dust Cloud loses its harmful properties and is eventually disperses harmlessly. [/SPOILER] A-rank [SPOILER](Doton : Tsuchi Keiro) - Earth Release : Earth Path Type: Offensive/Defensive Rank: A Range: Short/mid/long Chakra Cost: 30 Damage Points: 60 Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent. Can be only taught/use by T.O.P. Can be only use three time per battle Doton: (Atsui Jouki) Earth style: Hot steam Type: Suplementary Rank: A Range: Short/Mid Chakra cost: 30 Damaga points: 35 The user performs two fast handsigns, and then he release doton chakra into the ground by slamming his hands on the ground. When the doton chakra is sent into the ground it makes a small fissure that cracks up the earth in front of the opponent, and hot steam from under the earth appears and burns the opponents. This also makes the opponent unable to march right at you because of the heat that the steam pumps on them. ~Note: Can only be used 2 times per battle ~Note 2: Can only be tought by ~The Norwegian~ (Doton&Fuuton:Kuutaichimisairu Doroppukikku)-Earth&Wind Release: Air-to-surface Missile Drop-Kick Rank:A Type:Attack Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user, While in the air focuses a large amount of wind chakra below their feet to push off the air behind them rocketing them downwards towards the enemy the user then directs their feet in front of them pointed at the enemy and focuses earth chakra into their feet and legs to harden them increasing the damage on contact. -Can't use for 3 turns afterwards and no A or above Taijutsu next turn. -Only taught by Professor Sarutobi (Doton: Ishi Mie Sekkou) Earth Release: Multi Stone Scout's: Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 (+15 Per-Turn) Damage points: N/A Description: This is an Advance form of "Doton: Ishi Sekkou" The user will picks up small rocks and throw them in the air. The rocks mold into a bird shape, the birds then fly's high in the sky and scout the battlefield. the user's and Stone Scouts vision's are linked. Note: -This Jutsu can only be taught by Serpent -Maximum of 4 Stone Scouts. -Can only be used once per Battle Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken) Rank: A Type: Offensive Range: Short- and Mid-Ranged Chakra Cost: 30 Damage Points: 60 Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken. ~Requires an earth source to be between the target and the user, as well as below the user. [URL="http://www.narutobase.net/forums/sho...d.php?t=185216"](Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy[/URL] Type: Attack Rank: A-Rank Range: Short-Long Chakra cost: 30 Attack points: 60 Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground. *Note: can only be used by Toku. *Note: Usable 3 times per battle. Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones) Type: Defense/Supplementary Range: Short-Mid Rank: A Chakra Cost: 50 Damage Points: N/A Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground. Restricted to 3x per battle. Note: Can only be taught by Loki [URL="http://narutobase.net/forums/showthread.php?t=268427"]Doton - Pesuku Riritu Obitu : Earth Release - Pesky Little Hobbits[/URL] Rank: A Type: Offensive/Sup Range: Short-Long Chakra Cost: 30 Damage Point: 60 Description: The user spreads his doton chakra and does 2 hand seals , he then makes up to 10 earth dwarfs(1meter height) emerge from the ground. The dwarfs however can't use any jutsu but they are very fast and each of them holds a kunai which can be used to stab the opponent. -useable only 3 times -they stay on the battle field for 3 turns and unless destroyed -Must be taught by Priest [URL="http://narutobase.net/forums/showthread.php?t=597813&p=17570318#post17570318"](Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves[/URL] Rank: A Type: Supplementary/Offensive Range: Short (Earthquakes can have up to a mid-range area of effect) Chakra Cost: N/A (+10 chakra cost to earth-based techniques used) Damage Points: N/A (10-80) Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition. Note: Can only be used on S-Rank and below Earth techniques [URL="http://narutobase.net/forums/showthread.php?t=598536"]Doton/Katon: Bāningu ga futtō) - Earth/Fire Release: Burning Boils[/URL] Type: Offensive Rank: A Range: Short-Long (Made anywhere, with short attack reach) Chakra: 40 Damage: 80 Description: The user focuses his earth chakra, at a point on a surface, and gathers it to make it form a large boil of mud. The boil itself is just a semi-sphere stuck to whatever surface it was created on. The boil is about a meter in length and because of it being composed of mud it can stick to many different surfaces. Once the boil is made the user then concentrates his katon chakra and channels it through the boil and so that the boil begins to heat up and within seconds the boil explodes from the heat. When the boil suddenly bursts open, boiling hot mud is splattered around the boils short-range. The boil itself can be made anywhere, as long as the mud can stick to that surface, but its effects only reach short range around it. Note: No Doton above S-rank in the same turn Note: Can only be used twice Note: This technique cannot be used directly on the opponent's clones or summons. Note: Can only be taught by Osmon [/SPOILER] S-rank [SPOILER](Doton: Dekai Tsuchi Enchou) - Earth Release: Mega Earth Dome Rank: S Type: Supplementary Range: Short-Long Chakra: 40 Damage: N/A Description: The User focuses his Doton Chakra making 10 handseals, The ground around the battlefield lifts from the ground forming a giant dome that encases himself and the opponent. this blocks out the sun leaving them in total darkness. the user keeps a constant flow of chakra through the ground and Dome making them able to sense anything with Chakra that touches the ground or dome. because of the constant use of Doton chakra, the user can not use Raiton Tech above B-Rank during this Jutsu. Note: -Can only be used once due to scale of technique -Cost 15 Chakra per turn -No Raiton above B-Rank -Can only be taught by Serpent (Doton: Enchou kangoku) – Earth Style: Dome Prison Rank: S Type: Supplementary/Defense Range: Short-Mid Chakra cost: 40 Damage Points: 80 Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density. *Note: Can only be used 3 times per battle. *Note: No S rank earth techniques the following turn. *Can only be taught by McKnockout Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy| Rank:S Type:Attack Range:Short-Mid Chakra:40 Damage:80 Range:Short-Mid Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground Note: can only be used twice per battle cannot use any suiton jutsu of A-rank and above for 2 turns cannot use any doton jutsu of S-rank and above for 1 turn pirahna lasts for a full turn pirahna's doesn't harm the user can only be taught by igneel (Doton: Tsuchi Musha) -Earth Style: Earth Marauders Type: Attack/Defense/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind. Notes: - Only one Marauder is able to be used at a time. - They last on field until destroyed. - Unable to use Doton technique in same move they are created. - Unable to reform after begin destroyed. - Usable once per battle. - Only usable by Dexter.. - Only trainable by Dexter.. [URL="http://narutobase.net/forums/showthread.php?t=425608&p=13042799#post13042799"][Doton : Kichigai Gurando] - Earth Release : Mad Ground[/URL] Type: Attack Range: Short-Mid Rank: S-Rank Chakra Cost:40 Damage Points: 80 Description: The user gather great amount of his doton chakra , then he channel it onto his hands , slamming his hands on the ground and focus it onto the ground that surround the opponent , and then he make from the surrounding ground 10 sharks that surround the opponent from all sides and angels and then he direct it towards the opponen Note: Can only be used 2 times. Note: Must master Doton. Note: Can't use any Doton jutsu at the same turn. Note: Can't use Doton jutsu higher than b rank for the next turn. Note: Must take the permission from Kamishiro to use it. [URL="http://narutobase.net/forums/showthread.php?t=433531&p=13239082#post13239082"](Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation[/URL] Rank: S Type: Supplementary/Defensive/Offensive Range: Short Chakra cost: 40 Damage points: N/A (80 damage if used to attack the opponent) Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process. Note: Creatures last for a maximum of four turns Note: Can only be used twice per battle Note: Can only be taught by -Venom- Note: Counts as 2 moves from the users 3 per turn limit. [URL="http://narutobase.net/forums/showthread.php?t=597813&p=17731956#post17731956"][Doton: Chika Shoutaku Doragon] – Earth Release: Subterranean Marsh Dragon[/URL] Rank: S Type: Supplementary/Offensive Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: After performing a sequence of three handseals, the user will focus their doton chakra into the ground beneath the opponent's feet, to cause for the formation of an underground reservoir of mud. With a final handseal, the user will create cracks and fractures on the solid layer of rock concealing the newly formed swamp, to expose the underlying marsh. The instant the first fractures begin to permeate, the uppermost layer of the adhesive swamp seeps through and quickly binds the opponent's feet in place, firmly rooting them to the section of rock they're on top of. As the cracks in the ground grow, the thin layer of rock the opponent is positioned on begins to break off into small platforms of drifting stone. The created swamp is similar in composition to Earth Release: Swamp of the Underworld, but much larger in magnitude as well as possessing a much thicker, denser quality to it, allowing for the platforms of rock to easily float upon its surface. Without hesitation, the user will stomp their leg on the ground to initiate the final stage of the technique. By pouring in a larger abundance of chakra into the swamp, the user will materialize a large crocodile-like dragon made purely of swamp directly beneath the rocky platform the opponent is positioned on, utilizing the beast to swallow them whole in its upward ascent before plunging back into the depths of the sticky marsh. Note: Can only be used once per battle Note: Can only be Taught by -Venom- Note: No other S-Rank or above Doton in the user's next turn Note: Requires both parties to be standing upon solid ground within the logical limitations of allowing the creation of an underground swamp [URL="http://narutobase.net/forums/showthread.php?t=669259&p=19360299#post19360299"](Doton: Akuma no Hana) - Earth Style: Demonic Flower[/URL] Rank: S Type: Offensive Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user will focus his doton chakra through the ground and form a range of three handseals causing a flower of earth to rise up under the opponents, with the target in the middel of it, wrapping itself around the whole body of the opponent, with many thorns inisde it, with the size of an kunai and as they are thorns they will tear the flesh open of the enemy hence the name "Demonic Flower". And the moment it closes it releases all the oxygen inside of it as it doesn't take unnecessary space it directly climbs up, thus pushing the oxygen out, and goes back undeground suffocating the targets. This jutsu represents the carnivorous plants, the user can make it rise up anywhere on the battlefield. [Example] ♦ Note: Can only be taught by Lucifer. ♦ Note: This jutsu can only be used trice per battle. ♦ Note: The user cannot use any earth techniques the following turn. [/SPOILER] [center][IMG]http://img4.wikia.nocookie.net/__cb20090830222812/naruto/images/a/a5/Iwagakure_Symbol.svg[/IMG] [COLOR="#854322"]Iwagakure Village Customs[/COLOR][/center] [I]B-rank[/I] [spoiler][B](Doton: Buatsui Kanadzuchi)- Earth Release: Titanic Hammer[/B] Type: Attack/Defense Rank: B Range: Short-Mid Chakra: 20 (+10 per turn used) Damage: 40 Description: The iwagakure ninja is well known for strength and his ability to use earth. With this jutsu, the user stomps his foot on the ground making a tall, skinny, but dense pillar shoot up from underneath him shooting him up. On the pillar, there is a handle, and the user can put his foot or hand through the handle to swing this large pillar as he pleases. The pillar is detached from the ground as soon as the handle is touched. The pillar is roughly 10 feet long and 6 inches in diameter, and its weight ranges in the metric tons. Because of its immense weight, the user must expend earth chakra to swing this pillar for use in taijutsu. [B](Doton- Hebi no sōkutsu) Earth release- Den of Snakes[/B] Type: Attack Rank: B-rank Range: Short-Long Chakra cost: 20 Damage points: 40 Description: the user will spit out mud that will form a large sphere of earth on the users left hand. The user will then begin to spin it w/ his right releasing countless earth spiked whips that will make their way towards the opponent binding them and impaling them. *Note: can only be used 3x per battle.[/spoiler] [I]A-rank[/I] [spoiler][B](Doton: Iwa Kyohaku Hougeki) Earth release: Rock Stars Bombardment[/B] Type: Attack Rank: A-Rank Range: Short-Long Chakra cost: 30 Attack points: 60 Description: the user summons a great amount of chakra into the sky where it gathers up earth to make a large rock boulder. The boulder then begins to break down creating rock windmill shurikens that rain down on the opponent making huge craters where they land. *Note: can only be used 3x per battle. [B](Iwadoton No Jutsu)- Rock Earth Style Technique[/B] Type: Attack/Defense/Supplimentary Rank: A Range: Short-Long Chakara Cost: 30 Damage Points: 60 Description:After the necessary hand seals, the user of this jutsu will place their hands on the ground and infuse the earth around them with chakra. Then they will erect a large amount of skinny but dense earth pillars from the ground, creating a earth pillar forest that rises up extremely fast striking multiple opponents from all angles around the whole terrian. This jutsu takes some seconds to perform but it is quick when released. *NOTE: Can only be used two times per match [B](Iwagakure Doton Kinjutsu- Chikyū no kurōn bakuhatsu) Village hidden in the Rocks Secret Earth release- Rock Clone Explosion[/B] Type: Attack Rank: A-rank Range: Short- Long Chakra cost: 30 Attack points: 60 Description: the user will focus his chakra into a previously made rock clone and make it unstable by compressing the charged chakra. His chakra will draw its particles closer together, building up pressure and making it as dense as it can be, till it explodes violently releasing rock shrapnel to add to the destruction. The explosion is as big as an explosion tag but the shrapnel covers short range around the location of the clone. *Note: Can only be used once per battle. *Note: Contact w/ the clone is not necessary. *Note: Requires special permission from the Tsuchikage to use. [B](Doton: Bafometto no Omo-Sa) - Earth Style: The Weight of Baphomet[/B] Rank: A Type: Defensive/Supplementary Range: Short - Long Chakra cost: 30 Damage Points: N/A Description: By manipulating their Earth chakra into the ground below, the user of this jutsu causes small particles of Dust to rise up. The dust particles are microscopic, making it so that they wouldn't be able to deal any damage to the opponent, even if they were to get inside their body through opening such as the nose, ears or even any cuts. Their small size allows them to rise up from below the opponent unnoticed, should they reach and enter the eyes of the opponent, they'd cause minor irritation, acting as a ditraction but dealing no real damage. The real ability of the dust particles comes into play when the user adds more chakra into the dust particles. The dust particles, which would have taken the liberty of settling onto objects and opponents, will begin to rapidly aggregate towards chosen areas while also drastically increasing in weight. This will result in said objects being weighed down drastically, to the point where any sort of complicated movement would be made impossible, with simple movement being able to occur at half the target's speed, appearing to almost be happening in slow motion. The weight added increases over time, with the initial increase making the target ten times heavier than their previous weight, and continiuing to increase drastically as time passes. Thus, within the space of two turns this technique could even seal the movements of those who have insane and, almost immeasurable physical strength; such as the Demonic Statue of the Outer Path. The weight would steadily continue to increase allowing it to easily way down even EIG users. The brilliance of this technique, is that if utilized within Iwagakure, the user can skip the first part of raising dust and simply utilize the earth particles that naturally float within the air of the Land of Earth. Allowing this jutsu to be used at a faster, more stealthy pace. ~ Can only be used three times ~ No Earth jutsu above S-rank in the same turn [B](Doton: Bafometto no Tsūru ) - Earth Style: Tools of Baphomet[/B] Rank: A Type: Attack/Defensive/Supplementary Range: Short - Long Chakra cost: 30 (+10 per turn) Damage Points: 60 Description: This technique allows the user to raise up dust and earthen particles from the ground, which are left to circulate in the air for up to three turns. The amount of dust raised is up to the users discretion, and could simply be the minimum amount required for the technique to work - and thus barely affecting the terrain, or it could even usher in a haze of airbourne earth particles that would reduce visibility. Once airbourne, the earthen particles can have additional chakra added to them, and through advanced manipulation they can undergo forced expansion so as to reach useful and manipulable sizes, expanding dust particles clumping together, and forming even larger aggregating expansions which can be shaped into constructs and tools according to the users desires. Up to two different constructs can be formed per activation, either individual constructs, or aggregational constructs (For instance a collection of spikes and a collection of boulders could be formed in the same turn, etc). These constructs can be utilized to attack or defend or for other purposes, and can be made to float regardless of mass, as the users constant drained chakra supply that is funneled into the dust (and by extension the created constructs) allows the user to maintain control and manipulate the tools, provided they do not perform any techniques above S rank. The brilliance of this technique is that, the user is capable of utilizing this within Iwagakure without the need of raising earthen particles, and instead utilizing the naturally airbourne earth particles. Utilization within Iwagakure means that the turn based chakra drain only occurs should the user choose to sustain a construct, otherwise this technique is simply activated through use of this technique, skipping out on the raising of dust and forming the constructs directly from the earthen particles. ~ Can only be used 3 times per battle, however a maximum of five activations can occur per battle. Meaning, that creating dust and earthen particles can be done 3 times but it is possible to use this dust once created, up to 5 times. ~ Earth particles can only be activated once per turn so as to form constructs, with each activation counting as a technique (Except for the turn in which this technique is first used). Each activation allows for the formation of constructs that altogether sum up to A rank in power. ~ The user cannot use techniques above S rank as long as this remains activate, unless utilized via the airbourne particles of Iwagakure, in which case the user cannot use techniques above S rank while sustaining the manipulation of a construct. This technique can be cancelled at any time ~ No other Earth jutsu above S-ranked next turn ~ Chakra sensors and Doujutsu users are able to still track chakra through the dust up to short range range ~ Expansion principles are similar to that displayed by Ninjutsu techniques that increase the size of weapons and so on, except simpler as it's merely enhancing a material producible by elemental chakra, rather than one that is not.[/spoiler] [I]S-rank[/I] [spoiler][B](Kuchiose: Kuji Yochi)- Summoning: Earthen Lottery[/B] Type: Attack Rank: S Range: Mid-Long Chakra: 40 (+15 for each extra turn used) Damage 80 Description: This jutsu causes one 8-foot tall two headed dragon that emerges from the ground instantly. The user then focuses chakra into his feet into the dragons heads making them release rasengan sized rock shurikens, boulders, sand/dirt bullets of varying sizes, or powerful mud streams. These dragon heads can be angled if constant chakra is added. [B](Doton:Yasen Gishi ) Earth style: Field Technician[/B] Type: Supplemantery Rank:S Range:Short-Mid Chakra cost: 50 for 2 turns Damage points: N/A Description: The user forms a series of handsigns and then applies their earth chakra into the ground at up to a mid range radius. When the user's chakra is in the ground, it makes it impossible for the opponent to use earth jutsus using earth from that ground for a short period of time. Because the user's chakra is diffused throughout an area of the earth, the opponent cannot manipulate that earth using earth jutsus. *NOTE: Can only be used once per battle *NOTE: Lasts for 2 turns *NOTE: No Earth Jutsu for 1 turn after the jutsu has ended [B](Iwagakure Doton Kinjutsu- Tsuchi no Hanabi) Village hidden in the Rocks Secret Earth release- Earthen Fireworks[/B] Type: Attack Rank: S-rank Range: Mid-Long Chakra cost: 40 Damage points: 80 (-15 to the user) Description: the user will string together a chain of hand seals and stomps his foot on the ground releasing huge amounts of earth chakra causing chunks of earth to protrude from under the opponent to jag him as they begin to explode causing even more damage from the shrapnel being released from the explosions. The radius of the jutsu, covers short range all around the opponent but the shrapnel reaches mid-range. If used within short range, the user will need to defend against this technique as well. *Note: No Earth for the next turn or S-rank the turn after that. *Note: Can only be used once per battle.[/spoiler] [I]F-rank[/I] [spoiler][B](Doton: Kangoku Hateshiganai)- Earth Release: Eternal Prison[/B] Type: Attack Rank: Forbidden Range: Mid Chakra: 60 Damage: Varies (+20 to user) Description: The user focuses enough chakra into the ground and makes one handsign making two huge boulders shoot out of the ground from the opponent's sides, slamming him dead on. They start encasing the opponent's body into the rock, soon encasing his hands to prevent handseals from being made. If the opponent doesn't find a way out by the end of his turn, he is completely encased and has died of suffocation and crushing damage. Once the rocks inside are destroyed they start to grow back shortly, similar to the jutsu Jirobo used. Unless the rocks are hit with a jutsu of significant power in a certain spot, they regrow very quickly. The constant encasing of the opponent within the boulders necesitates the constant replenishment of chakra into the boulder through the ground. This makes the ground under the boulder harder than usual and also makes the inside of the boulders impossible to merge with because the user's chakra is constantly flowing through them. *NOTE: Can only be used once per battle on one opponent at a time *NOTE: User cannot use any Earth jutsus above B-rank the next turn *NOTE: User cannot use any Earth forbiddens for the rest of the match [B](Iwagakure Kinjutsu) Village hidden in the Rocks Secret Technique[/B] Type: Attack/Supplemantery Rank: Forbbiden Range: Short-Long Chakra cost: 50 Damage points: 100 Description: the user inserts a certain amount of chakra into a rock making it unstable and highly explosive. Once charged, the rock can be thrown by the user towards the opponent and be detonated at will. The resulting explosion largely depends on the size of the rock thrown and on the amount of chakra put into the rock. The explosions can range in intensity from the strength of a frag grenade to the power of a large amount of C4. This jutsu is undoubtly dangerous because the shrapnel from the rock as well as the shockwave from the explosion can hurt the opponent. *note: the user can't use earth jutsu while charging the rock. *note: only usable 3x per battle. *note: not usable more than once every 2 turns. *note: time it takes to charge the rock is as follows... *same turn= B-rank explosion. *1 turn=A-rank explosion. *2 turns= S-rank explosion. *3 turns= Forbidden-rank explosion.[/spoiler] [/FONT] [/QUOTE]
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