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◎ Selendrile's Armory ◎
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<p>[QUOTE="Selendrile, post: 10744278, member: 79465"]</p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><span style="font-size: 15px">[ATTACH]72412[/ATTACH]</span></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><span style="color: #0000CD">Water</span></span></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'"></p></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Selendrile's Customs</p><p></span></p><p><span style="font-family: 'Century Gothic'">A-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Suiton: Sansui Sōchi)- Water Release: Sprinkler System</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: By channeling suiton chakra to their feet, the user will inject their chakra into the ground as far as mid-range. Then, by stomping/stepping on the ground, the user will force their chakra upwards, using nature transformation to change the chakra into water. This ejects a large amount of water from any three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to S-rank. This doesn't however changes their overall range.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Selendrile</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used on a battlefield that has no water present</span></p><p><span style="font-family: 'Century Gothic'">Note: Water lasts for 3 turns; Usable twice per battle[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">S-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Suiton: Ekitai Yubi Burēdo)- Water Release: Liquid Finger Blades</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user performs the following hand seals, Monkey → Ram, and then brings their hand to their mouth. They place their hand horizontally in front of their mouth, with the thumb facing up. Then they will spit out a fast moving jet of water through their four fingers (not including the thumb). This action separates the water jet into 5 different horizontal blades of water. As the blades leave the users hand, they expand; each blade is seven feet in length.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Selendrile</span></p><p><span style="font-family: 'Century Gothic'">Note: Usable twice per battle</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.</span></p><p><span style="font-family: 'Century Gothic'">- No water techniques above A-rank for the next turn</span></p><p><span style="font-family: 'Century Gothic'">- Usable twice per battle[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p style="text-align: center"><span style="font-family: 'Century Gothic'">Allowed Customs</p><p></span></p><p><span style="font-family: 'Century Gothic'">C-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]<a href="http://narutobase.net/forums/showthread.php?t=425972&p=13071166#post13071166">(Suiton:Uzu) - Water Release:Whirlpool</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 15</span></p><p><span style="font-family: 'Century Gothic'">Damage: 30</span></p><p><span style="font-family: 'Century Gothic'">Description: The user swipes their hand forward, creating a spear of water that, when directed at the target, generally through a punching motion, turns into a whirlpool. The whirlpool surrounds the target, blowing them away.</span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">-can only be taught by Kage Phoenix</span></p><p><span style="font-family: 'Century Gothic'">-requires water source[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">B-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu</span></p><p><span style="font-family: 'Century Gothic'">Type:Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 25</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated.</span></p><p><span style="font-family: 'Century Gothic'">Note: Clones can use Ninjutsu, Genjutsu, Doton, Katon, Fuuton, and Raiton up to C and Suiton up to B.</span></p><p><span style="font-family: 'Century Gothic'">Note: Up to three clones can be made with this technique.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">A-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER](Suiton: Heisha Sattou) Water Style: Chariot Rush</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.</span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">- No water source required</span></p><p><span style="font-family: 'Century Gothic'">- Usable once per battle</span></p><p><span style="font-family: 'Century Gothic'">- Unable to use another "Water Style" in same turn</span></p><p><span style="font-family: 'Century Gothic'">- Only trainable/usable by Dexter..</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash</span></p><p><span style="font-family: 'Century Gothic'">Type:Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank:A</span></p><p><span style="font-family: 'Century Gothic'">Range:Short/Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost:30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points:60</span></p><p><span style="font-family: 'Century Gothic'">Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.</span></p><p><span style="font-family: 'Century Gothic'">*Can only be Used/Taught by -Blizzard-*</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defence/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by ~Johninto Uchiha~</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 3 times a battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can either use a water source or release it from the user mouth.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=343188">(Suiton: Earozoru) - Water Style: Aerosol</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplimentary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user kneads his suiton chakra into a water source then makes very tiny water droplets rise covering an expansive range and upto 20meter height. He then merges the water droplets with harmful airbone gaseous particles like poison gas and its varient. This is an alternative water release in which the user breaks down water into its least possible size which makes it more prone to combine with gases in the air(something like moisture). Instead of the normal syphoning of harmful gas from the air, the water fuses with it and continue to coagulate more water unitl it becomes heavy. After combination, the later (gas/water mixture) becomes heavy/dense due to the presense of impurity then drops to the ground. This clears harmful gases from the surrounding air. The aerosol is nearly invisible at first(appears like a fading mist) but can be seen clearly when it has completely combined with the gas and is droping as tiny droplets of water.</span></p><p><span style="font-family: 'Century Gothic'">-note-</span></p><p><span style="font-family: 'Century Gothic'">+- Requires a water source</span></p><p><span style="font-family: 'Century Gothic'">+- No S-rank suiton in the next turn +- Can be used twice.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">S-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Suiton: Suiton Bu-Meran (Water Style: Water Boomerang)</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/ Mid/Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 80</span></p><p><span style="font-family: 'Century Gothic'">Damage: (-20 of the original jutsu)</span></p><p><span style="font-family: 'Century Gothic'">Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.</span></p><p><span style="font-family: 'Century Gothic'">Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully.</span></p><p><span style="font-family: 'Century Gothic'">Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.</span></p><p><span style="font-family: 'Century Gothic'">Note: Lowers the level of the jutsu used by one rank.</span></p><p><span style="font-family: 'Century Gothic'">Note: -20 the attack points of the jutsu</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Loki.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)</span></p><p><span style="font-family: 'Century Gothic'">Type:Attack/Supplementery</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range:Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be created one per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Must be taught by Izure</span></p><p><span style="font-family: 'Century Gothic'">Note: After usage the user can't use s-rank water jutsus next turn or the turn used</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=426117&p=13054256&posted=1#post13054256">(Suiton: Hidora Taihō) - Water Release: True Hydra Cannon</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.</span></p><p><span style="font-family: 'Century Gothic'">-Usable once per battle</span></p><p><span style="font-family: 'Century Gothic'">-Lasts for 3 turns</span></p><p><span style="font-family: 'Century Gothic'">-No other S-rank or higher water jutsu this turn or next</span></p><p><span style="font-family: 'Century Gothic'">-The hydra can also be created from a large water source.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=426117&p=13054256&posted=1#post13054256">(Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defense</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user performs the Bird handseal and materializes 8 semi-solid cubes of water around his target. They are each 1 meter wide and have numerous cords of water linking the cubes which are difficult to break due to their dense composition. After their creation the user may clap his hands together, causing the cords to retract and swiftly pull the cubes towards each other. Anyone caught between the cubes is crushed as a giant water cube is formed around them.</span></p><p><span style="font-family: 'Century Gothic'">-Usable twice per battle</span></p><p><span style="font-family: 'Century Gothic'">-No other water jutsu this turn</span></p><p><span style="font-family: 'Century Gothic'">-No A-rank or higher water jutsu next turn</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=427477&p=13090955#post13090955">(Suiton: Abarekuru no Behimosu Chame) Water Release: Rage of the Behemoth Urchin</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user distributes their chakra throughout the surrounding air and compresses the present water vapor in the air within the immediate vicinity of the opponent in the form of several golf ball sized water urchins. Like the actual urchin, these golf ball sized entities have spiked protrusions all along them – The urchins will serve to immediately prick the opponent along their body, though this initial form doesn’t cause much damage and serves as a mere annoyance. From the moment they make contact, the urchins gorge themselves on the enemy’s chakra and grow proportionally larger through the prolonged contact. As they grow to their maximum volleyball size, the spiked protrusions also grow larger puncturing the body in multiple places and dealing a severe amount of damage to anyone who falls prey to this technique. This technique shares the ability to gorge itself on chakra, similar to the Great Shark Missile Technique. As they proceed to feed, the urchins will engorge and completely envelop the enemy’s body through time. Within five seconds, the urchins will have fully gorged themselves.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note:Can only be used twice per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note:In the following turn, one is restricted to the use of A Rank and below water release</span></p><p><span style="font-family: 'Century Gothic'">Note:This technique can only be used once per two turns </span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=591122">(Suiton: Mune no sono) - Water Release: Will of the Deep</a></span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40 (+15 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">~The orb can release a maximum of 4 separate blasts</span></p><p><span style="font-family: 'Century Gothic'">~The orb is created short range but the blasts can reach up to long range</span></p><p><span style="font-family: 'Century Gothic'">~Lasts 3 turns before dispersing</span></p><p><span style="font-family: 'Century Gothic'">~Can only be used 2 times</span></p><p><span style="font-family: 'Century Gothic'">~Cannot use water techniques above A rank while this is active</span></p><p><span style="font-family: 'Century Gothic'">~Can only be taught by xHoudinii [/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">F-rank</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=456502">(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado</a></span></p><p><span style="font-family: 'Century Gothic'">Rank: Forbidden</span></p><p><span style="font-family: 'Century Gothic'">Type: Defence/attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 60</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 100</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used once.</span></p><p><span style="font-family: 'Century Gothic'">Note: No A-Ranked or above in this turn or next turn.</span></p><p><span style="font-family: 'Century Gothic'">Note: 20 Damage to the user itself. [/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="Selendrile, post: 10744278, member: 79465"] [FONT=Century Gothic][CENTER][SIZE=4][ATTACH=CONFIG]72412.vB[/ATTACH] [COLOR="#0000CD"]Water[/COLOR][/SIZE] Selendrile's Customs[/CENTER] A-rank [SPOILER](Suiton: Sansui Sōchi)- Water Release: Sprinkler System Rank: A Type: Supplementary Range: Short/Mid Chakra cost: 30 Damage Points: N/A Description: By channeling suiton chakra to their feet, the user will inject their chakra into the ground as far as mid-range. Then, by stomping/stepping on the ground, the user will force their chakra upwards, using nature transformation to change the chakra into water. This ejects a large amount of water from any three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to S-rank. This doesn't however changes their overall range. Note: Can only be taught by Selendrile Note: Can only be used on a battlefield that has no water present Note: Water lasts for 3 turns; Usable twice per battle[/SPOILER] S-rank [SPOILER](Suiton: Ekitai Yubi Burēdo)- Water Release: Liquid Finger Blades Rank: S Type: Offensive Range: Short/Long Chakra cost: 40 Damage Points: 80 Description: The user performs the following hand seals, Monkey → Ram, and then brings their hand to their mouth. They place their hand horizontally in front of their mouth, with the thumb facing up. Then they will spit out a fast moving jet of water through their four fingers (not including the thumb). This action separates the water jet into 5 different horizontal blades of water. As the blades leave the users hand, they expand; each blade is seven feet in length. Note: Can only be taught by Selendrile Note: Usable twice per battle (Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal Type: Offensive/Defensive Rank: S Range: Short-Long Chakra cost: 40 Damage Points: 80 Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range. - No water techniques above A-rank for the next turn - Usable twice per battle[/SPOILER] [CENTER]Allowed Customs[/CENTER] C-rank [spoiler][URL="http://narutobase.net/forums/showthread.php?t=425972&p=13071166#post13071166"](Suiton:Uzu) - Water Release:Whirlpool[/URL] Type: Offensive Rank: C Range: Short Chakra: 15 Damage: 30 Description: The user swipes their hand forward, creating a spear of water that, when directed at the target, generally through a punching motion, turns into a whirlpool. The whirlpool surrounds the target, blowing them away. Note: -can only be taught by Kage Phoenix -requires water source[/spoiler] B-rank [SPOILER](Mizu Shiroppu Bunshin no Jutsu) - Water Syrup Clone Jutsu Type:Attack Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: The user creates Water Clones out of the viscous fluid created in the (Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field technique. The clone is used as a normal Water Clone, but upon being killed, the clone turns into the viscous fluid and flies in all directions in short range. The clone can also be voluntarily dispersed into the fluid. If the fluid gets on the opponent ,i.e. the opponent's hands, the the next thing they touched with them would become stuck to them. If he/she were to try to make hand-signs, his/her hands would become stuck to one another. If the fluid gets into a person's mouth or nostrils, they will be choked and or suffocated. Note: Clones can use Ninjutsu, Genjutsu, Doton, Katon, Fuuton, and Raiton up to C and Suiton up to B. Note: Up to three clones can be made with this technique.[/SPOILER] A-rank [SPOILER](Suiton: Heisha Sattou) Water Style: Chariot Rush Rank: A Type: Attack Range: Short - Long Chakra cost: 30 Damage Points: 60 Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries. Notes: - No water source required - Usable once per battle - Unable to use another "Water Style" in same turn - Only trainable/usable by Dexter.. (Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash Type:Attack Rank:A Range:Short/Mid Chakra Cost:30 Damage Points:60 Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent. *Can only be Used/Taught by -Blizzard-* (Suiton: Mizu fenikkusu) - Water Style: Water Phoenix Rank: A Type: Attack/Defence/Supplementary Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu) Note: Can only be taught by ~Johninto Uchiha~ Note: Can only be used 3 times a battle. Note: Can either use a water source or release it from the user mouth. [URL="http://narutobase.net/forums/showthread.php?t=343188"](Suiton: Earozoru) - Water Style: Aerosol[/URL] Rank: A Type: Supplimentary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user kneads his suiton chakra into a water source then makes very tiny water droplets rise covering an expansive range and upto 20meter height. He then merges the water droplets with harmful airbone gaseous particles like poison gas and its varient. This is an alternative water release in which the user breaks down water into its least possible size which makes it more prone to combine with gases in the air(something like moisture). Instead of the normal syphoning of harmful gas from the air, the water fuses with it and continue to coagulate more water unitl it becomes heavy. After combination, the later (gas/water mixture) becomes heavy/dense due to the presense of impurity then drops to the ground. This clears harmful gases from the surrounding air. The aerosol is nearly invisible at first(appears like a fading mist) but can be seen clearly when it has completely combined with the gas and is droping as tiny droplets of water. -note- +- Requires a water source +- No S-rank suiton in the next turn +- Can be used twice.[/SPOILER] S-rank [SPOILER]Suiton: Suiton Bu-Meran (Water Style: Water Boomerang) Type: Supplementary/Attack Rank: S Range: Short/ Mid/Long Chakra: 80 Damage: (-20 of the original jutsu) Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully. Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him. Note: Lowers the level of the jutsu used by one rank. Note: -20 the attack points of the jutsu Note: Can only be used twice per battle. Note: Can only be taught by Loki. Water Style: Grand Water Wave (Suiton: Yuuen Mizunami) Type:Attack/Supplementery Rank: S Range:Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall. Note: Can only be created one per battle Note: Must be taught by Izure Note: After usage the user can't use s-rank water jutsus next turn or the turn used [URL="http://narutobase.net/forums/showthread.php?t=426117&p=13054256&posted=1#post13054256"](Suiton: Hidora Taihō) - Water Release: True Hydra Cannon[/URL] Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja. -Usable once per battle -Lasts for 3 turns -No other S-rank or higher water jutsu this turn or next -The hydra can also be created from a large water source. [URL="http://narutobase.net/forums/showthread.php?t=426117&p=13054256&posted=1#post13054256"](Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment[/URL] Type: Attack/Defense Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user performs the Bird handseal and materializes 8 semi-solid cubes of water around his target. They are each 1 meter wide and have numerous cords of water linking the cubes which are difficult to break due to their dense composition. After their creation the user may clap his hands together, causing the cords to retract and swiftly pull the cubes towards each other. Anyone caught between the cubes is crushed as a giant water cube is formed around them. -Usable twice per battle -No other water jutsu this turn -No A-rank or higher water jutsu next turn [URL="http://narutobase.net/forums/showthread.php?t=427477&p=13090955#post13090955"](Suiton: Abarekuru no Behimosu Chame) Water Release: Rage of the Behemoth Urchin[/URL] Rank: S Type: Offensive Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user distributes their chakra throughout the surrounding air and compresses the present water vapor in the air within the immediate vicinity of the opponent in the form of several golf ball sized water urchins. Like the actual urchin, these golf ball sized entities have spiked protrusions all along them – The urchins will serve to immediately prick the opponent along their body, though this initial form doesn’t cause much damage and serves as a mere annoyance. From the moment they make contact, the urchins gorge themselves on the enemy’s chakra and grow proportionally larger through the prolonged contact. As they grow to their maximum volleyball size, the spiked protrusions also grow larger puncturing the body in multiple places and dealing a severe amount of damage to anyone who falls prey to this technique. This technique shares the ability to gorge itself on chakra, similar to the Great Shark Missile Technique. As they proceed to feed, the urchins will engorge and completely envelop the enemy’s body through time. Within five seconds, the urchins will have fully gorged themselves. Note:Can only be used twice per battle. Note:In the following turn, one is restricted to the use of A Rank and below water release Note:This technique can only be used once per two turns [URL="http://narutobase.net/forums/showthread.php?t=591122"](Suiton: Mune no sono) - Water Release: Will of the Deep[/URL] Type: Offensive/Supplementary Rank: S Range: Short Chakra: 40 (+15 per turn) Damage: 80 Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible. Note: ~The orb can release a maximum of 4 separate blasts ~The orb is created short range but the blasts can reach up to long range ~Lasts 3 turns before dispersing ~Can only be used 2 times ~Cannot use water techniques above A rank while this is active ~Can only be taught by xHoudinii [/SPOILER] F-rank [SPOILER][URL="http://narutobase.net/forums/showthread.php?t=456502"](Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado[/URL] Rank: Forbidden Type: Defence/attack Range: Short/Mid Chakra Cost: 60 Damage Points: 100 Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex. Note: Can only be used once. Note: No A-Ranked or above in this turn or next turn. Note: 20 Damage to the user itself. [/SPOILER][/FONT] [/QUOTE]
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