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I'll use "Rentaro" in signature
I'd like a challenge or someone on my level pls ;-;
All out
We start mid range from each other on a flat field with a pond to my right and your left, 1 meter away. The pond is medium range from end to end in all directions, being a perfect circle. It's sunny out.
Post here if you want to fight, I'll choose someone after a bit and make the first move.
Oh lets dance. I assume ur using Rama, if not I'll correct my rp in the next post
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Tobirama, long time no see! How's it hanging in Kiri for you? ... In any case, how about we throw down, for old times sake?
With that, Rentaro caused a jet of water to blast through the ground toward his opponent without the need for handseals due to his Gyojin heritage. The jet of water would race at Tobirama making quite a loud noise as it did so, tearing up the ground as it passed through it. Without any warning, Rentaro focused doton chakra beneath Tobirama, causing three stone spikes to rip out of the ground and into his skin through the bottom of his feet and the inside of his left shin. The jet of water would slice through Tobirama a moment later.
(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
Good luck young one. Let's see how much you have progressed.
Tobirama had been traveling around the ninja world recently, and had made his way to Iwagakure no Sato. This village had many of Tobirama's friends in it, such as Edward, L, and Leather, so why not go there? Ironically along his trip, he found a beautiful flat terrain with a pond in it, so he decided to take a small break. During his break, it seemed as if one of his friends had appeared and offered to spar.
As you wish, Renetaro!
Tobirama saw the young Shinobi form a jet of water without using a hand seal, that came ripping the ground it traveled through. How he had progressed in the art of suiton. To use a technique of that magnitude without a hand seal was a feat even the Nidaime could not replicate. Though it would not matter. Using his chakra sensory powers to augment his reaction times and prevent any unnecessary sneak attacks to get by his defenses, Tobirama also sensed the chakra below him as the earth was shaking. Swaying from side to side, Tobirama swiftly and unpredictably moves forward and then to the side, effectively moving inbetween the raised spikes via predicting where they would come up with his sensory and to the side of the water jet, effectively dodging both the opponent's jutsu. As he evaded the water jet and the earth, he formed one hand seal and two penguins made of water formed on his shoulders, one of crystalline water and the other of a chakra sapping mist. These penguins, unbeknownst to his opponent, would aid Tobirama in battle like nothing in his arsenal could. Though the birds were chakra taxing, they were well worth it. Tobirama then dashed towards his student with great haste, smirking with anticipation he had not felt in some years.
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
Type: Offensive/Supplementary/Defensive
Rank: S-rank
Range: Short
Chakra: 40 (-10 per turn to sustain)
Damage: N/A
Description: One of Tobirama's most diverse and unique techniques, Suiton: Senchinerupengin is a new take on suiton ninjutsu. With the rapid release and manipulation of suiton chakra, a suiton specialist will be able to form one hand seal and use the air's moisture to create two penguins of water, the same size of Shima and Fukasaku respectively, that fly around the user or stay on the user's shoulders. These penguins are special due to their signature techniques and composition, their names being Staryu and Starmie respectively.
Staryu - Staryu is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a chakra draining mist. Due to Staryu's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of chakra draining mist up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is b-ranked in power, but once the opponent is hit with this mist, they become significantly more sluggish due to chakra being drained from the opponent (speed drops by two ranks for two turns).
Starmie - Starmie is a penguin made of water and through the rapid release and conversion of suiton chakra, has it's composition changed to that of a crystalline water. Due to Starmie's composition, it is able to create various ninja tools (kunai, shuriken, spears, swords, etc.) and shields of crystalline water up to short range of the user and control them with relative ease, however, once the tool is moved out of short range, it continues it's course at the same speed to wherever it was headed. This ability is a-ranked in power, but has no other effects except for causing excess lacerations and having more power compared to regular suiton due to the crystalline like composition of said water, but still not enough to overcome it's elemental weaknesses.
Note: No S-rank or higher suiton for two turns after this jutsu is over
Note: Can only use suiton and non-elemental abilities whilst sustaining the penguins
Note: Can only be used by people who specialize in suiton
Note: Starmie and Staryu last a maximum four turns on the battlefield
Note: Only useable twice
Note: Can only be taught by Penguin.
As Tobirama skillfully avoided the stones before they even appeared from the ground and then dashed to the side to avoid the water, a smile formed across Rentaro's face. His old friend hadn't gotten any worse, but only better. Rentaro brought his right palm by his chest and gathered a mass of explosive chakra into it, then thrust it forwards at Tobirama before he could do anything. A shockwave ripped through the air and would smash into his opponent's chest in an instant, knocking him back several meters and leaving him with trouble breathing. The shockwave would be invisible to Tobirama through sight due to his lack of a doujutsu.
Surprise, surprise, 'Rama!
Rentaro next formed a single handseal to cause a massive dragon made of water with glowing yellow eyes to rise from the lake and speed toward Nindaime's left side, crushing him through it's brute strength, knocking him 10 meters backwards, dead.
(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.