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<p>[QUOTE="Leathercandle, post: 17972458, member: 210154"]</p><p style="text-align: center"><span style="font-size: 15px">Water</span></p> <p style="text-align: center"><img src="https://orig06.deviantart.net/33a6/f/2016/120/6/f/exploding_water_colliding_wave_by_hakuxtemari-da0rq0k.gif" data-url="https://orig06.deviantart.net/33a6/f/2016/120/6/f/exploding_water_colliding_wave_by_hakuxtemari-da0rq0k.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong><span style="font-size: 15px"><span style="color: #0000FF">Learnt</span></span></strong></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=614178">Water Release: Sea Wave (Suiton: Umi Nami)</a></p><p>[spoiler]Rank: A</p><p>Type: Offense/Deffense</p><p>Range: short-middle</p><p>Chakra cost: 40</p><p>Damage points: 40 (If used in conjuction with lighting - 60)</p><p>Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.</p><p>Note: Can only be taught by PowerOfDarkness.</p><p>Note Can only be used 2 times per battle.</p><p>Note: No water jutsu for the next turn.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&page=13&p=20782620&viewfull=1#post20782620">(Suiton: Yūkan no Namida) – Water Release: Tears of the Intrepid</a></p><p>[spoiler]</p><p>Type: Offensive, Defensive, Supplementary</p><p>Rank: Forbidden</p><p>Range: Short – Long (Created in short-range)</p><p>Chakra: 50 (-20 per turn) (-100 to the target per turn)</p><p>Damage: 90 (-40 to user)</p><p>Description: A highly advanced water technique where the user, through a set of five hand seals (Tiger → Monkey → Snake → Horse → Bird) and the release of chakra will manipulate moisture in the air around them. This in effect allows the user to create copious amounts of water in the air in short-range vicinity around them. The nature of the water produced takes form identical to that found in (Suiton: Uramiame no Jutsu) – Water Release: Grudge Rain Technique and (Suiton: Mizuame Nababara) – Water Style: Starch Syrup Capture Field. In essence this creates water that is a highly viscous, sticky, and dense liquid that has chakra draining capabilities to those who come into contact with it as well as opposing techniques. The user can sustain this technique at the expense of 20 chakra per turn for a maximum of four (4) turns and during that time can manipulate the water into various forms suiting their needs which can reach up to long-range from the user’s current position. In terms of chakra draining their targets this technique will drain an immense 100 chakra per turn that the opponent is in contact with it. In terms of opposing techniques should this technique come into contact with a technique that is not suitable to eliminate this technique entirely through elemental interactions then it will in essence absorb that technique. Any damage this technique sustains during that interaction, as long as it does not entirely destroy it, will be used to regenerate it back to full strength creating a potent self-regenerating cycle by consuming a portion of the chakra consumed in the opposing technique to restore itself. The unique application of the absorbed chakra is not only that it can absorb chakra but it can also be used to infuse and enhance a water technique which applies the water created from this technique. Ergo, water techniques can be produced from this body of water and if there is chakra drained from the opponent or opposing techniques that uses this water as a source will be enhanced by +20 for each 100 chakra drained or for each technique drained for a maximum of +40 damage. Once the infusion has been used the user must drain more chakra from the victim in order to gain additional infusions within the duration of this technique. There are some very serious drawbacks and limitations to this technique, however. While sustaining such a powerful technique the user is purely limited to Water Release techniques.</p><p>Note: Can only be used once per battle.</p><p>Note: Can only be maintained for a maximum of four turns.</p><p>Note: Upon expiration or premature ending the user will have their speed reduced by 2 levels, experience a full body pain from the overexertion of chakra, and be unable to access water techniques above B-Rank for the same and following turn. Additionally the user will suffer the already mentioned 40 damage from the pain their body will experience.</p><p>Note: Forbidden Ranked water techniques cannot be produced from this body of water as it would simply be far too much chakra exertion resulting in the user’s death.</p><p>[/spoiler]</p><p></p><p><strong><span style="font-size: 15px"><span style="color: #0000FF">Created</span></span></strong></p><p></p><p>1) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=282&p=19769800&viewfull=1#post19769800">(Suiton: Rapizzusufiasupiningu) - Water Style: Spinning Rapids Sphere</a></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>The user begins by gripping their wrist with one of their hands, and gathers chakra into the palm of the hand which's wrist is being gripped, palm open. The user shapes the suiton chakra in their palm, making a sphere which has many gaps in it and is linked together by many strands. The sphere spins as very high speeds, and is about the size of a Magic 8 Ball. The user can slam the sphere onto an opponent, activating it's real ability. The sphere will hurt the opponent enough to form bruises through impact, but the many strands that make up the sphere quickly unravel and wrap tightly around the opponent, constricting him/her. The strands are so tight that they can break skin. Another usage shown is the ability to use this to "slice" apart incoming projectiles by hitting it with the sphere, allowing the strands to wrap around/through it, and break it apart.</p><p>-Must be taught by Leathercandle.</p><p>-Can be used thrice per battle.</p><p>-No S ranked or above water jutsu on the same turn.</p><p>-The strands can wrap around the entire body of an opponent, making them look similar to a wrapped mummy, or they can constrict specific parts of the body.</p><p>[spoiler]<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/Sphere_wireframe_10deg_6r.svg/2000px-Sphere_wireframe_10deg_6r.svg.png" data-url="https://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/Sphere_wireframe_10deg_6r.svg/2000px-Sphere_wireframe_10deg_6r.svg.png" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>Learnt:</p><p>1. <a href="http://narutobase.net/forums/showthread.php?t=686980&p=19897985&viewfull=1#post19897985">Vegeta</a></p><p>2. <a href="http://narutobase.net/forums/showthread.php?t=686964">Korra</a></p><p>3. <a href="https://animebase.me/threads/shady-and-leather.779245/">Shady Doctor</a></p><p>[/spoiler]</p><p></p><p>9) <a href="https://narutobase.net/forums/showthread.php?t=711213&page=79&p=21648435&viewfull=1#post21648435">(Suiton: Andāwārudo no numachi) Water Style: Marsh of the Underworld</a></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra: 20</p><p>Damage: +10</p><p>Description:</p><p>The user begins by focusing their chakra into either the air, or a surface, like the ground or a wall. In the case of the air, a large sphere of water manifests itself from the water molecules floating about, being up to 5 meters in radius, at minimum 1. In the case that the user poured their chakra into a surface of some sort, a flat layer of water in a circle up to 5 meters in radius, and at minimum 1, takes form. A splashing sound can be heard within short range of it as the water takes form. These bodies of water have the ability to act as a water source for a single jutsu that the user may perform, up to S rank. Once a jutsu has been used with this as a water source, it becomes part of the jutsu itself, giving it a +10 damage boost. If the user creates a water source, it must be at least 5 meters away from any opponent. In the case that a water technique is simply too large to emerge from a water source of this size (something like a golem that is medium range long), this jutsu cannot be used as a source for it.</p><p>-This technique occurs in the same timeframe as the jutsu that uses this as a water source.</p><p>-This technique can only be performed directly before using a water jutsu that will use it as a medium.</p><p>-This technique can be used twice per battle, with a 2 turn cooldown</p><p>-Can only be taught by Leathercandle</p><p></p><p>Learnt:</p><p>1. <a href="https://narutobase.net/forums/showthread.php?t=753445&p=21679964&viewfull=1#post21679964">Jay</a></p><p>2. <a href="https://animebase.me/threads/shady-and-leather.779245/">Shady Doctor</a></p><p>3.</p><p>4.</p><p>5.</p><p>6.[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Leathercandle, post: 17972458, member: 210154"] [CENTER][SIZE=15px]Water[/SIZE] [IMG]https://orig06.deviantart.net/33a6/f/2016/120/6/f/exploding_water_colliding_wave_by_hakuxtemari-da0rq0k.gif[/IMG][/CENTER] [B][SIZE=15px][COLOR=#0000FF]Learnt[/COLOR][/SIZE][/B] [URL='http://narutobase.net/forums/showthread.php?t=614178']Water Release: Sea Wave (Suiton: Umi Nami)[/URL] [spoiler]Rank: A Type: Offense/Deffense Range: short-middle Chakra cost: 40 Damage points: 40 (If used in conjuction with lighting - 60) Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting. Note: Can only be taught by PowerOfDarkness. Note Can only be used 2 times per battle. Note: No water jutsu for the next turn.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=711213&page=13&p=20782620&viewfull=1#post20782620'](Suiton: Yūkan no Namida) – Water Release: Tears of the Intrepid[/URL] [spoiler] Type: Offensive, Defensive, Supplementary Rank: Forbidden Range: Short – Long (Created in short-range) Chakra: 50 (-20 per turn) (-100 to the target per turn) Damage: 90 (-40 to user) Description: A highly advanced water technique where the user, through a set of five hand seals (Tiger → Monkey → Snake → Horse → Bird) and the release of chakra will manipulate moisture in the air around them. This in effect allows the user to create copious amounts of water in the air in short-range vicinity around them. The nature of the water produced takes form identical to that found in (Suiton: Uramiame no Jutsu) – Water Release: Grudge Rain Technique and (Suiton: Mizuame Nababara) – Water Style: Starch Syrup Capture Field. In essence this creates water that is a highly viscous, sticky, and dense liquid that has chakra draining capabilities to those who come into contact with it as well as opposing techniques. The user can sustain this technique at the expense of 20 chakra per turn for a maximum of four (4) turns and during that time can manipulate the water into various forms suiting their needs which can reach up to long-range from the user’s current position. In terms of chakra draining their targets this technique will drain an immense 100 chakra per turn that the opponent is in contact with it. In terms of opposing techniques should this technique come into contact with a technique that is not suitable to eliminate this technique entirely through elemental interactions then it will in essence absorb that technique. Any damage this technique sustains during that interaction, as long as it does not entirely destroy it, will be used to regenerate it back to full strength creating a potent self-regenerating cycle by consuming a portion of the chakra consumed in the opposing technique to restore itself. The unique application of the absorbed chakra is not only that it can absorb chakra but it can also be used to infuse and enhance a water technique which applies the water created from this technique. Ergo, water techniques can be produced from this body of water and if there is chakra drained from the opponent or opposing techniques that uses this water as a source will be enhanced by +20 for each 100 chakra drained or for each technique drained for a maximum of +40 damage. Once the infusion has been used the user must drain more chakra from the victim in order to gain additional infusions within the duration of this technique. There are some very serious drawbacks and limitations to this technique, however. While sustaining such a powerful technique the user is purely limited to Water Release techniques. Note: Can only be used once per battle. Note: Can only be maintained for a maximum of four turns. Note: Upon expiration or premature ending the user will have their speed reduced by 2 levels, experience a full body pain from the overexertion of chakra, and be unable to access water techniques above B-Rank for the same and following turn. Additionally the user will suffer the already mentioned 40 damage from the pain their body will experience. Note: Forbidden Ranked water techniques cannot be produced from this body of water as it would simply be far too much chakra exertion resulting in the user’s death. [/spoiler] [B][SIZE=15px][COLOR=#0000FF]Created[/COLOR][/SIZE][/B] 1) [URL='http://narutobase.net/forums/showthread.php?t=157594&page=282&p=19769800&viewfull=1#post19769800'](Suiton: Rapizzusufiasupiningu) - Water Style: Spinning Rapids Sphere[/URL] [spoiler]Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user begins by gripping their wrist with one of their hands, and gathers chakra into the palm of the hand which's wrist is being gripped, palm open. The user shapes the suiton chakra in their palm, making a sphere which has many gaps in it and is linked together by many strands. The sphere spins as very high speeds, and is about the size of a Magic 8 Ball. The user can slam the sphere onto an opponent, activating it's real ability. The sphere will hurt the opponent enough to form bruises through impact, but the many strands that make up the sphere quickly unravel and wrap tightly around the opponent, constricting him/her. The strands are so tight that they can break skin. Another usage shown is the ability to use this to "slice" apart incoming projectiles by hitting it with the sphere, allowing the strands to wrap around/through it, and break it apart. -Must be taught by Leathercandle. -Can be used thrice per battle. -No S ranked or above water jutsu on the same turn. -The strands can wrap around the entire body of an opponent, making them look similar to a wrapped mummy, or they can constrict specific parts of the body. [spoiler][IMG]https://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/Sphere_wireframe_10deg_6r.svg/2000px-Sphere_wireframe_10deg_6r.svg.png[/IMG][/spoiler] Learnt: 1. [URL='http://narutobase.net/forums/showthread.php?t=686980&p=19897985&viewfull=1#post19897985']Vegeta[/URL] 2. [URL='http://narutobase.net/forums/showthread.php?t=686964']Korra[/URL] 3. [URL='https://animebase.me/threads/shady-and-leather.779245/']Shady Doctor[/URL] [/spoiler] 9) [URL='https://narutobase.net/forums/showthread.php?t=711213&page=79&p=21648435&viewfull=1#post21648435'](Suiton: Andāwārudo no numachi) Water Style: Marsh of the Underworld[/URL] [spoiler]Type: Supplementary Rank: B Range: Short - Long Chakra: 20 Damage: +10 Description: The user begins by focusing their chakra into either the air, or a surface, like the ground or a wall. In the case of the air, a large sphere of water manifests itself from the water molecules floating about, being up to 5 meters in radius, at minimum 1. In the case that the user poured their chakra into a surface of some sort, a flat layer of water in a circle up to 5 meters in radius, and at minimum 1, takes form. A splashing sound can be heard within short range of it as the water takes form. These bodies of water have the ability to act as a water source for a single jutsu that the user may perform, up to S rank. Once a jutsu has been used with this as a water source, it becomes part of the jutsu itself, giving it a +10 damage boost. If the user creates a water source, it must be at least 5 meters away from any opponent. In the case that a water technique is simply too large to emerge from a water source of this size (something like a golem that is medium range long), this jutsu cannot be used as a source for it. -This technique occurs in the same timeframe as the jutsu that uses this as a water source. -This technique can only be performed directly before using a water jutsu that will use it as a medium. -This technique can be used twice per battle, with a 2 turn cooldown -Can only be taught by Leathercandle Learnt: 1. [URL='https://narutobase.net/forums/showthread.php?t=753445&p=21679964&viewfull=1#post21679964']Jay[/URL] 2. [URL='https://animebase.me/threads/shady-and-leather.779245/']Shady Doctor[/URL] 3. 4. 5. 6.[/spoiler] [/QUOTE]
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