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<p>[QUOTE="Zaphkiel, post: 19912900, member: 190764"]</p><p style="text-align: center"><span style="font-family: 'Arial'">[ 大筒木 ]</span></p> <p style="text-align: center"></p><p><span style="font-family: 'Arial'"><strong>I: <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282">(Asutarosu) Astaroth</a></strong></span></p><p><span style="font-family: 'Arial'">[spoiler]</span></p><p><span style="font-family: 'Arial'">Rank: S</span></p><p><span style="font-family: 'Arial'">Type: Puppet</span></p><p><span style="font-family: 'Arial'">Range: NA</span></p><p><span style="font-family: 'Arial'">Chakra: 40</span></p><p><span style="font-family: 'Arial'">Damage: NA</span></p><p><span style="font-family: 'Arial'">Description: A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary pole that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its pole containing a special ability that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface. [/spoiler][spoiler][/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Arial'">Abilties:</span></p><p><span style="font-family: 'Arial'">Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large pole that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing tag on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to manifest at the top of the pole a magenta colored barrier shaped after an axe. This barrier—surrounding only the top of the pole has a special ability derived from its malleable property. When the axe comes into contact with a small enough physical projectile; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normally be used in conjunction with each other, and are equal to a S-rank tool, collectively. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Note: Can only be taught by Sasori </span></p><p><span style="font-family: 'Arial'">Note: If simply using the whips for a basic strike/restriction with/without help of a Fūinjutsu tag, they require a turn cool down each time.</span></p><p><span style="font-family: 'Arial'">Note: If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times. </span>[/spoiler]</p><p><span style="font-family: 'Arial'"><strong>II: <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282">(Sūpānovu~a) SuperNova</a></strong></span></p><p><span style="font-family: 'Arial'">[spoiler]</span></p><p><span style="font-family: 'Arial'">Type: Puppet</span></p><p><span style="font-family: 'Arial'">Rank: S</span></p><p><span style="font-family: 'Arial'">Range: NA</span></p><p><span style="font-family: 'Arial'">Chakra: 40 (-30 for each exploding sphere )</span></p><p><span style="font-family: 'Arial'">Damage: NA</span></p><p><span style="font-family: 'Arial'">Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise. [/spoiler][spoiler][/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Arial'">Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.</span></p><p><span style="font-family: 'Arial'">Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm. </span></p><p><span style="font-family: 'Arial'">Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm. </span></p><p><span style="font-family: 'Arial'">Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh. </span></p><p><span style="font-family: 'Arial'">Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.</span></p><p><span style="font-family: 'Arial'">Note: Can only be taught by Sasori.</span></p><p><span style="font-family: 'Arial'">Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion. </span></p><p><span style="font-family: 'Arial'">Note: Each exploding sphere requires a turn cool down a</span></p><p><span style="font-family: 'Arial'">fter each usage.</span></p><p><span style="font-family: 'Arial'">Note: If using the same exploding sphere twice at once then it requires a two turn cool down. </span>[/spoiler]</p><p><span style="font-family: 'Arial'"><strong>III: <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282">(Kimera) - Chimera V</a></strong></span></p><p><span style="font-family: 'Arial'">[spoiler]</span></p><p><span style="font-family: 'Arial'">Rank: S</span></p><p><span style="font-family: 'Arial'">Type: Puppet </span></p><p><span style="font-family: 'Arial'">Range: Short-Mid</span></p><p><span style="font-family: 'Arial'">Chakra: 40</span></p><p><span style="font-family: 'Arial'">Damage: NA</span></p><p><span style="font-family: 'Arial'">Description: A muscular puppet shaped in the form of a four legged beast with several unique limbs attached to its body. Sasori has assembled here a grotesque monster holding several unique limbs of several animals. The reason this puppet was considered a special was because of how it possessed characteristics of a wide array of animals merged into one entity. Due to some of the features it is composed up of it gave this puppet a slight advantage over others. Most people when they witness this creature on first sight are shocked by its physique and stature almost thinking it’s the real thing. This specific Chimera has four legs with two hind legs in the back that resemble goat legs. The goat legs in the back almost look as if they are preparing to pounce or jump, and they are capable of it with the springs located along both of its hind legs allowing for it to jump to Mid range in specific directions if the user desires. Emerging from its abdomen would be an extendable snake with a bluish tint that has the reach of up to Mid-range. The snake possesses lithe and flexible movements making it maneuverable throughout the field. [/spoiler][spoiler][/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Arial'">From inside of the snake's mouth it holds the capability for it to release a small circular sphere which contains a grayish smoke bomb that covers everything up to mid-range (counts as a move). Using the snake’s mouth the user can cause for the snake to unleash a wide array of senbon up to C-rank strength and, can be fired for as long as the user has chakra to sustain it but, if sustained more than one turn it takes up one of the user’s move next turn. On its neck would be a long pair of finely modeled goat horns that holds the ability for the user to manipulate them in order to defend the puppet from incoming attacks or to lower them down so that the puppet could possibly charge and penetrate a target with C-rank strength in horizontal sort of manner. Also, Chimera has three notable heads growing from its neck/nape: a lion on the left, a goat in the middle, and a dragon’s head on the right. Each of the heads was designed with the intention of specific elemental functions. The lion head is capable of releasing a thin, pressurized stream of water. The dragon’s head is capable of opening its mouth to release a scorching hot stream of fire from its mouth. On to the goat’s head, it has the ability to release a thin blast of compressed air with the ability to easily blow or destroy sturdy objects. Each of these attacks is equivalent to an A-rank technique, in addition to following the strengths and weaknesses for basic elements.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The user while manipulating the heads can rotate their heads like a knob while using their ability in order to turn the blast into a thin or thick blast version. All of the heads have the ability to release said attacks due to a small circular valve located along the lining of their napes which offered for a place for the attacks to be released. Lastly, from each of their heads they have the ability to launch forward a thin and lithe tongue used as a grappling hook of sorts by looping around an object and is equal to D-rank which can extend to mid-range. User can manipulate the puppets functions together as they see fit. Once per battle the user can release two simultaneous blasts with any combination of the heads three heads to unleash one powerful attack at the enemy.</span></p><p><span style="font-family: 'Arial'">Note: Can only be taught by Sasori.</span></p><p><span style="font-family: 'Arial'">Note: Every attack or ability counts as a move</span></p><p><span style="font-family: 'Arial'">Note: Using two elemental attacks simultaneously will require a two-turn </span>[/spoiler]</p><p><span style="font-family: 'Arial'"><strong>IV: <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282">(Mamushi) Viper</a></strong></span></p><p><span style="font-family: 'Arial'">[spoiler]</span></p><p><span style="font-family: 'Arial'">Type: Puppet </span></p><p><span style="font-family: 'Arial'">Rank: S</span></p><p><span style="font-family: 'Arial'">Range: Short</span></p><p><span style="font-family: 'Arial'">Chakra Cost: 40</span></p><p><span style="font-family: 'Arial'">Damage Cost: NA </span></p><p><span style="font-family: 'Arial'">Description: Viper is one of Sasori’s more advanced types of puppets that he has in his collection because of its framework. It is around seven feet tall quite taller than the average ninja. Viper has a futuristic look and is a humanoid shaped puppet due to how Sasori modeled it. The puppet is most dominantly covered in onyx, metal platings with a wooden core. From several different areas on the puppet cyan colored lining can be seen which represents the chakra flowing into the puppet when the user is controlling it. With the chakra flowing through the puppet it greatly resembles the appearance of veins. Connected to its head, left shoulder, and right shoulder are onyx colored, ordinary metallic disks that can easily have chakra flow through them when the user is using them via a chakra method, which the user can use to throw at a target to mutilate their body. On its back it possesses two sword like wings which have three spikes emerging from them, somewhere along the lining of each wing are three small circular holes about an inch wide.[/spoiler][spoiler][/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Arial'">On to the puppets abilities, with the small holes on the soles of the puppet it enables the user to release a concentrated blast of chakra from them which allows for the puppet to move swiftly through the battlefield which includes moving into the air, this ability can be sustained as long as the user chooses as long as they spend a move to do so. (C-rank | Mid-Range) With the help of the wings on its back the user can control it to protect the puppet from frontal attacks or even use the wings as swords by flipping them into a horizontal manner allowing them to pierce a target ( C-rank | Short- Range). As it was stated before the puppet has three circular disk which can be used to slice through objects. However, throwing the disk is a one time thing, but concealed in the puppet is one extra set of the disks for the user to manipulate as they see fit. Three disks together collectively equals A-rank (Short-Mid | A-rank) By controlling each of the circular disk at the same time with the help of the chakra already flowing through them the user can connect them together by locking them together sort of a like a clip on to each other intertwining them to form a spherical orb. As the sphere is being formed the chakra that was flowing in them will then be focused into a powerful sphere of chakra. The chakra can either be released as a concentrated blast of chakra in a linear manner or a wide scale version and both of great strength, and requires a turn cool down after each usage. (S-rank | long) Since there are blue chakra veins following through the puppet the user can manifest them into blades coated in chakra which can skewer close range targets or be controlled to attack the enemy in several directions (B-rank | Short-Range). Another form of this technique is where the user will use the vein-like pathways to create a chakra based weapon which can be used to act as a weapon throughout the battle for as long as the user chooses as long as they pay -5 chakra each turn, and is about a meter long. It’s head has the ability to release a blue colored flash beam which covers a large array of land up to Mid range blinding anything that gets in it path, but is just an ordinary flash so it can be blocked by relatively simple methods, but counts as a move. Lastly, the puppet has the ability to use the three disks and connect them to form a powerful version of the chakra shield technique that can be used to block external attacks from the front or they can be manipulated to cover the front, side, and back in order to create a chakra shield everywhere except for the groun ( A-rank | Short Range). In the middle of its chest is a place Sasori's core.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Note: Can only be taught by Sasori.</span></p><p><span style="font-family: 'Arial'">Note: Each function of the puppet takes up chakra equal to the rank ofit.</span></p><p>[/spoiler]</p><p><span style="font-family: 'Arial'"><strong>V: <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282">(Ōkui) Gluttony</a></strong></span></p><p><span style="font-family: 'Arial'">[spoiler]</span></p><p><span style="font-family: 'Arial'">Type: Supplementary/Offensive </span></p><p><span style="font-family: 'Arial'">Rank: S</span></p><p><span style="font-family: 'Arial'">Range: N/A</span></p><p><span style="font-family: 'Arial'">Chakra Cost: 40 ( If summoning)</span></p><p><span style="font-family: 'Arial'">Damage Points: N/A</span></p><p><span style="font-family: 'Arial'">Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possbie. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move </span></p><p><span style="font-family: 'Arial'">Note: Puppet can only be summoned Once </span></p><p><span style="font-family: 'Arial'">Note: The suction and air wave is equal to a B-rank technique and can only be used five times </span></p><p><span style="font-family: 'Arial'">Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning</span></p><p><span style="font-family: 'Arial'">[/spoiler]</span></p><p><span style="font-family: 'Arial'"><strong>VI: <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761">(Abigōru) Abigor</a></strong></span></p><p><span style="font-family: 'Arial'">[SPOILER]Type: Puppet</span></p><p><span style="font-family: 'Arial'">Rank: A</span></p><p><span style="font-family: 'Arial'">Range: N/A</span></p><p><span style="font-family: 'Arial'">Chakra Cost: 30 </span></p><p><span style="font-family: 'Arial'">Damage Points: NA</span></p><p><span style="font-family: 'Arial'">Description: Abigor is a rather tall, demonic oriented puppet whose frame is larger than any ordinary puppet or human because it is around eight meters tall making it a distinguished puppet. As far as aesthetics go, Abigor is a rather bulky puppet that possesses a brownish hue and appears to be coated in a layer of metallic plates. Abigor is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Some of its more distinguished characteristics would have to be the massive cannon that it holds on its arms. The cannon happens to be the puppets main source of power and with it allows the puppeteer to expel a variety of different types of attacks.[/SPOILER][SPOILER][/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Arial'">Abilities: </span></p><p><span style="font-family: 'Arial'">Elemental Cannon: The first ability of Abigor involves the user utilizing a Fuinjutsu tag located inside of cannon. By infusing thirty chakra points into the cannon the user will be able to release from it the lightning element. The cannon will release a thick and wide stream of the desired element that the user can choose to use to hit multiple opponents by simply moving the cannon around. This particular ability can extend up to long range.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Goo Cannon: The second ability of Abigor, involves the user channeling chakra into the cannon as previously done, but this time around the chakra will manifest itself into a sphere of concentrated chakra. Once ready the user can quickly release up to two chakra spheres in quick succession towards a targeted area. The special thing about these spheres in that the moment they make contact with the ground it will begin to disperse up to five meters around the targeted area. Once contact has been made, the ground will have been layered in a special chakra that is very sticky which can be used to immobilize targets. (A-rank)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Absorption Cannon: The third ability of Abigor, involves the user sending chakra points into a seal inside of Abigor's cannon. Once the user has done so they will point the cannon into the direction of an incoming attack. In response to the attack, the cannon will begin to unleash a powerful sealing jutsu that will begin to drag inside of it any incoming attacks or persons. The thing about this sealing jutsu is that the suctioning wave can only be felt when the object the user is trying to seal is five meters away. Also, when the user is trying to seal away a technique they are only able to seal away certain techniques which just means that jutsu that cover a wide range and scale will not be able to be sealed inside. Despite the cannon being unable to seal certain jutsu, it is still possible for the user to seal large jutsu because once the attack is within range of the suction wave the attack will become compressed and will be dragged inside of the cannon. When a person or sentient creation is within range of the suction wave they will find it difficult to move due to powerful suctioning wave This ability is equal to A-rank and can seal up to S-rank jutsu. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Poison Cannon: By utilizing a compartment inside of the cannon, the user will be able to release from the cannon a concentrated stream of gaseous poison throughout the field. This ability has the strength of an A-rank and, it is possible for the user to utilize it in order to counter other attacks or they could use it to blast away opponents with a powerful stream of smoke. This poison will have the effects and properties of the puppeteer poison. (A-rank) </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Notes: </span></p><p><span style="font-family: 'Arial'">~Each ability has a range of Short-Long except Absorption Cannon, which is limited to short-range. </span></p><p><span style="font-family: 'Arial'">~Each cannon has a one turn cooldown except for Absorption cannon which has a three-turn cooldown.</span>[/SPOILER]</p><p><span style="font-family: 'Arial'"><strong>VII:<a href="https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761"> (Shiru tame ni) Saber</a></strong></span></p><p><span style="font-family: 'Arial'">[SPOILER][/SPOILER][SPOILER]Type: Puppet</span></p><p><span style="font-family: 'Arial'">Rank: A</span></p><p><span style="font-family: 'Arial'">Range: N/A</span></p><p><span style="font-family: 'Arial'">Chakra: 30 </span></p><p><span style="font-family: 'Arial'">Damage: NA</span></p><p><span style="font-family: 'Arial'">Description: Saber is a rather tall puppet being around six feet tall. Saber is a wooden puppet crafted in the image of a man. Image-wise, Saber wears an armor with metallic plates which is purely a cosmetic part of its design. The thing that is so special about Saber is that he was crafted to be a sword specialist. He owns up to the name by carrying two ordinary katanas in his hands and other than the swords that he carries when he is summoned to the field there is nothing else unique about the puppet upon first glance. Saber, however, has Fuinjutsu seals scattered across its body that allows it to summon forth unique swords that are combined with Fuinjutsu in order to make deadly combos. If desired, the user can even passively activate a seal on the puppet with a surge of five chakra points and summon forth up to two ordinary katanas. [/SPOILER]</span>[SPOILER]</p><p></p><p></p><p><span style="font-family: 'Arial'">Abilities:</span></p><p><span style="font-family: 'Arial'">The first ability of the puppet involves the user manipulating the swords in Saber’s hands and pointing them in the desired direction. The swords can be pointing in different directions, but once a direction has been found the user will charge their puppet with raw chakra and upon doing so the puppet will release from the tips of its blades a thin stream of chakra. This chakra is refined so that it can easily cut through objects or pierce them. When using this ability, the user is free to manipulate the chakra in order to make abrupt turns or to move the arms of the puppet in order to allow for the chakra streams to move into another direction. If desired, the user can pierce the ground with the swords and cause the chakra streams to travel underground and emerge to attack the opponent. This particular ability is equivalent to A-rank and can extend up to long range. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The next ability of the puppet requires the puppet to retrieve two katanas from somewhere inside of its body or utilize the ones in its hands in order to place on the ground directly below the puppet. Upon the tips of the swords being placed on the ground, a fuinjutsu tag located on the puppet will activate and from it, an emerald barrier will spring forth from the swords. The barrier will extend up to five meters of where the swords were, but the special thing about this barrier is that upon its emergence the user can control the barrier to repel foreign chakra sources around it. This just means that the user can use the barrier in order to push away an enemy to the outskirts of the barrier which would be five meters away, but they could also use the barrier in order keep their allies inside. The barrier can also be used to push away other techniques such as smoke or mist that are around the swords when they release the barrier. Otherwise, the barrier is able to sustain up to A-rank damage but can be canceled if the opponent finds a way to remove the swords from the ground. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The last ability of Saber is the ability of the user to open a compartment on Saber’s left arm and send chakra into a seal located on the puppet in order to release a barrage of katanas from the seal that will be attached to a string. With the help of the strings, the user can manipulate them to alter their directions suddenly which can be useful to attack multiple targets at once. If desired the user can also choose to attach a poisonous smoke bomb filled with a poison of their choice and once the swords make contact with an object the user will release a smoke cloud up to a meter of where the sword was. This particular ability can extend up to long-range and covers a wide range making it difficult to outrun especially with the help of the strings. This technique, essentially, could allow the user to fill a good percentage of the battlefield with smoke. The poison used can only be the puppeteer's specialty poison. </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Notes:</span></p><p><span style="font-family: 'Arial'">~Chakra stream ability is equal to A-rank, has a one turn cooldown </span></p><p><span style="font-family: 'Arial'">~The barrier technique is equal to A-rank, has a three-turn cooldown</span></p><p><span style="font-family: 'Arial'">~The barrage of Katanas technique is equal to A-rank, has a one turn cooldown</span></p><p>[/SPOILER]</p><p><span style="font-family: 'Arial'"><strong>IIX: <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761">(Juno) Artemis</a></strong></span></p><p><span style="font-family: 'Arial'">[SPOILER][/SPOILER][SPOILER]Type: Puppet </span></p><p><span style="font-family: 'Arial'">Rank: A</span></p><p><span style="font-family: 'Arial'">Range: NA</span></p><p><span style="font-family: 'Arial'">Chakra: 30</span></p><p><span style="font-family: 'Arial'">Damage: NA</span></p><p><span style="font-family: 'Arial'">Description: In ancient stories, Artemis was known to be the goddess of the hunt. Artemis is a rather average puppet height wise due to it being only five feet tall. It is clothed in rudimentary fabrics that run throughout her entire body. The most distinguishing feature about Artemis would have to be her holster used to carry a large amount of spear tipped arrows. In her holster, Artemis holds a variety of different arrows, some attached with sealing tags or explosion tags. Upon being summoned to the field, Artemis will hold in its arms a wooden bow that it will use to release arrows throughout the field. These arrows, for the most part, can reach up to long range with the help of the chakra the user uses when the arrows are released. There are specific arrows that Artemis has, but the user is also free to release free form arrows of the falling choices: wooden arrows by themselves or arrows with explosive. The user is free to release up to four arrows of freeform nature at once. Regarding its specialty arrows, the user is free to release up to two of any kind in different directions if wanted but at the cost of two moves. If by any chance, Artemis’s bow is destroyed, the user can retrieve up to three spare bows from inside of her body. [/SPOILER]</span>[SPOILER]</p><p></p><p></p><p><span style="font-family: 'Arial'">Abilities: </span></p><p><span style="font-family: 'Arial'">Sacred Arrow: The first ability of Artemis calls for the user to attach three arrows to its bow where it will then propel the arrows up to long range with the help of its chakra infused bow. The arrows will all be arranged into the formation of a triangle around whatever it is nearby. Instantly, as contact has been made the Fūinjutsu tags will activate and begin emitting a magenta colored barrier that will attempt to close in on whatever it is around. The point of this barrier will be to entrap enemies in a barrier that constantly closes in on them until they are crushed. If desired due to how these arrows work the user can instead use it as a protective shield to stop incoming attacks by surrounding themselves in the barrier or by placing the barrier in front of them. Let it be noted, that each arrow is placed at least five meters from its target, but if the user is placing the arrows around themselves then they can cover any allies five meters around them. If the arrows are removed from the ground then the barrier will be dispelled. (A-Rank)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Chaos Arrow: The next set of arrows have more of an elemental touch them. By first placing a string attached arrow laced with a Fūinjutsu tag, the will the propel it up to long range. While it is in mid-air the tag will activate unsealing a wide array of stringed arrows that cover a wide range and are hard outrun. A special thing about these arrows is that they can be coated in the lightning element and are able to be controlled via a string in order to allow for directional control. (A-rank)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Exorcism Arrow: The Exorcism arrow is one that has a sealing jutsu imbued inside of it. The seal is set to activate whenever the arrow makes contact with foreign chakras such as the enemy or the enemy’s technique. Upon expulsion of this arrow, the arrow will glow in a bright white light. The thing so special about this arrow is that upon contact with a surface the user will be able to seal away impurities and foreign chakra upon contact. For example, the user can use this to target poisonous smoke clouds or other toxins and upon the arrow making contact with the source it will seal all of it away. In regards, to enemy techniques, this technique can be used on A-rank jutsu within reason in order to seal them away. For instance, if this seal were to make contact with the Stone Golem technique, upon the arrow touching the creature, ethereal arms can be seen manifesting from the arrow and will begin to submerge the technique from all angles until the beast has been sealed inside of the arrow. This ethereal arms can still be countered logic wise with an opposing technique, and if desired the user can choose to shoot the arrow at a piece of the ground in front of a jutsu or person and release the ethereal arms from there, but they can only extend up to five meters (A-rank). </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Miasma Arrow: The last arrow is one that has a lethal part attached to it. This arrow has at the end of it a poisonous smoke bomb that is filled with the puppeteer's poison. Upon the arrow making contact with a solid surface it will release a poisonous smoke cloud up to ten meters around where it went off. The user can release up to one arrow of this kind at once and upon them making contact with the ground smoke will be dispersed everywhere.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Note: Each arrow has a one-turn cooldown but do note that Exorcism Arrow is only useable four times per event.</span></p><p>[/SPOILER]</p><p></p><p><span style="font-family: 'Arial'">IX: </span><strong><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21895200">(Adamu, Jinsei no Shīdo) Adam, Seed of Life</a> </strong><span style="color: rgb(184, 49, 47)"><strong>[0/0]</strong></span></p><p><span style="font-family: 'Arial'">[SPOILER]Type: Puppet</span></p><p><span style="font-family: 'Arial'">Rank: A</span></p><p><span style="font-family: 'Arial'">Range: Short-Long</span></p><p><span style="font-family: 'Arial'">Chakra: N/A (+30 First Instrument)</span></p><p><span style="font-family: 'Arial'">Damage: N/A</span></p><p><span style="font-family: 'Arial'">Description: The first Angel, and puppet of the Hands of God lineage, Adam is a very peculiar puppet like others of the line that is summoned exclusively through the Heaven's Host Seal. It appears nothing like the men or creatures of this earth because it hails from a place only the Ōtsutsuki are familiar with. It is also one of the biggest puppets of the line, standing at six meters with long arms that are 4 meters in length each. It boasts abnormally square shoulders that seem to be bolstered with skull looking protrusions. The puppet has no head, but instead has it's face protruding from the center of its broad chest that looks eerily similar to a bird skull. It's 'skin' is a rubbery material meant to hold all its impressive gears and mechanics in place while allowing it to move as fluid as an organic being. Adam has with it two red, spiraled spears that sport a forked tip exactly 3 meters across. These serve as its main means of attack and defense. Each ability counts as a move for the user.[/SPOILER]</span>[SPOILER]</p><p></p><p><span style="font-family: 'Arial'">AT-Field Generation: The AT-Field or "Absolute Terror Field" is a unique barrier type Ninjutsu only utilized by puppets of the Hand of God lineage. Adam has this ability, which originates from a seal on its forehead and comes in the form of a transparent barrier that always surrounds its body like a second skin. This barrier can contend techniques equal to its rank before being dispersed. Once destroyed it takes two turns to recharge. The barrier itself is B-Rank in strength.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The First Instrument: The second ability of Adam is its ability to 'evolve' and up its own abilities and rank. The user will supply the puppet a surge of chakra through their connection (be it chakra threads or Otsutsuki Puppet Technique), and trigger a metamorphosis to take over the puppet. This change can be described explicitly as the following: a second face will forcefully emerge beneath the first after a turn wait along with two extra pair of arms above the first pair, each carrying two more spears as well as a halo of chakra above its head. Nothing more.The AT-Field, if not destroyed, will gain a rank boost and the ability to project beyond the puppet's body up to mid ranged in the shape of hands that can be used to attack, defend, or supplement by grasping people/objects. The AT-Field will now carry the defensive/offensive capability to contend with one S-ranked attack equally or two A-ranks. But, if the AT-Field is destroyed by the time Adam evolves, the boost instead goes to its spears which will become A-Ranked each. This ability can only be activated once.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Longinus and Cassius: These are the two spears that Adam carries. Each carry B-Ranked damage and can be thrown with impressive speed and accuracy up to Long range. However, they are not necessarily just regular weapons. They are actually surrounded in lesser, B-Ranked AT-Fields that allow them to drill through techniques of that rank and lower without losing momentum or power. Once they make contact with a target the user can have Adam call them back to its possession through thin wires attached to the hilt of the weapons. Up to two spears can be thrown each time this ability is activated, even when 'First Instrument' is in effect.</span>[/SPOILER]</p><p></p><p>X: <strong><span style="color: rgb(184, 49, 47)"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21898996">(Ririsu, Shiso) Lilith, Mother of All Things</a> [0/0]</span></strong></p><p>[SPOILER]Type: Puppet</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: N/A (+10 per turn)</p><p>Damage: N/A</p><p>Description: The second Angel of the Hands of God puppet lineage, but arguably the first to exist, is Lilith the progenitor of all modern puppets who is summoned only through the Heaven's Host seal. This impressive piece of machinery blurs the line between what is considered begotten and that which is manufactured with its strikingly organic body covered in an elastic, white material that resembles and behaves like skin and it's inner gears and chakra core which is surrounded by water dyed red to symbolize blood. Lilith is a humanoid puppet standing eight feel tall with a face holding seven eyes and no other prominent features except for a lower body that ends in white, flailing tendrils that eerily resemble tiny, human legs. The Angel stays afloat through chakra control and has no physical weapons like the others but instead has an instrumental device called an S² (Super Solenoid) Engine which is actually a intricately designed casing that houses a supplementary orb of the Ōtsutsuki Puppet Cursing Technique (S-Ranked). On the outer shell are two seals that perform two of Lilith's key abilities while the orb itself is used in a bit more complex manner. No other puppet that came before it had such a contraption and very few after it do. All techniques performed by Lilith will count towards the user's moves.</p><p></p><p>Divine Subjugation: When on the field, all other puppets are referred to as Lilin, meaning children of Lilith as it is the progenitor. Through a seal with the kanji for "My" on the aft side of the unique engine in its body Lilith is able to create an invisible and intangible barrier that spreads from its body up to the borders of mid range in all directions. The barrier operates by sensing chakra within its confines recognizing only the connection(s) established between masters and their puppets by using the user's own connection to Lilith as an example and basis. This applies to both chakra threads and Otsutsuki methods. Once these connections are recognized the barrier then takes it a step further to discern which are of the Hands of God lineage by searching for the unique chakra signature of the Heaven's Host seal which is present only on puppets of that line. All other puppets who don't possess this seal are automatically treated as 'enemies' and will be subjected to the barrier's true effects where a debilitating amount of chakra is siphoned from opposing puppets and by extension their users per turn and stored inside the seal and not the orb/engine itself. The siphoning takes ten chakra per turn per puppet from the puppets' user through their connections (be it threads or Otsutsuki connection) which lowers the rank and power of all their abilities while retaining their original cost (so an A ranked moved to B while still costing 30 chakra). This move is A-ranked, costing 30 chakra, and can affect puppets up to its own rank. Costs ten chakra per turn from the user, lasts up to two turns per use and requires a three turn cool down.</p><p></p><p>A Cruel Angel's Thesis: Through another seal on Lilith's engine with the kanji for "Children", the Angel is able to self destruct. This releases a hellish amount of the red water which was stored inside its body, that can create a powerful wave to crush and drown an enemy (A ranked in strength) or even serve as source for up to S ranked water techniques. In the chaos of it's self destruction, the Solenoid Engine will be destroyed and it's precious chakra 'core' exposed. The orb will then diffuse into the water as it escapes giving the water a special effect. This effect allows the red water, now teeming with the orb's chakra, to temporarily take control of anything that it touches and effectively link them back to the user. This only lasts a turn, and can affect up to two Jounin ranked shinobi, or two S-Ranked summons, or a combination of both (Jounin and above count as S-ranked puppets). The same limitations of the Puppet Cursing Technique apply. This is an 'either or' type of technique where either the user will employ the water's A-Ranked crushing force or as a source to attack OR use the water to control an opponent(s). Never both. Needless to say, this can only be performed once.</p><p></p><p>AT-Field Generation: The final ability of Lilith is its AT-Field which it shares with Adam, the First. This is a unique, defensive barrier that covers the puppet's body like a second skin and originates from a seal on its chest. The barrier is mundane for all intents and purposes being able to defend from up to two A ranked attacks or one S ranked. Upon being destroyed it takes up to three turns to regenerate. The ability is A ranked and costs 30 chakra from the user to activate.</p><p>[/SPOILER]</p><p><span style="font-family: 'Arial'">Related Techniques:</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>I: <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282">(Shīru geijutsu: Shokunin no tedzukuri) Sealing Arts: Craftsman's Handiwork</a></strong></span></p><p><span style="font-family: 'Arial'">[spoiler]</span></p><p><span style="font-family: 'Arial'">Type: Supplementary</span></p><p><span style="font-family: 'Arial'">Rank: A</span></p><p><span style="font-family: 'Arial'">Range: Short</span></p><p><span style="font-family: 'Arial'">Chakra Cost: 30</span></p><p><span style="font-family: 'Arial'">Damage Points: NA</span></p><p><span style="font-family: 'Arial'">Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.[/spoiler][spoiler][/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Arial'">Note: Can only be taught by Sasori.</span></p><p><span style="font-family: 'Arial'">Note: Up to four puppets can have this seal attached. </span></p><p><span style="font-family: 'Arial'">Note: Each puppet can have only one seal on it, and only this particular seal, per event </span>[/spoiler]</p><p><span style="font-family: 'Arial'"><strong>II: <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282">(Fūin geijutsu: Shinseina enjo) Sealing Arts: Divine Aid</a></strong></span></p><p><span style="font-family: 'Arial'">[spoiler]</span></p><p><span style="font-family: 'Arial'">Type: Supplementary </span></p><p><span style="font-family: 'Arial'">Rank: A</span></p><p><span style="font-family: 'Arial'">Range: Short</span></p><p><span style="font-family: 'Arial'">Chakra Cost: 30</span></p><p><span style="font-family: 'Arial'">Damage Points: NA or 60</span></p><p><span style="font-family: 'Arial'">Description: This is a Fūinjutsu tag that will be applied directly on one of the user's puppets. Imbued inside of each tag is one of the five elemental natures that can be called upon by the user. With this tag it can be passively placed upon one of their puppets as along as it has been stated along with the summoning of said puppet or in the user's biography. When the user activates this seal it coats, said puppet in a thick layer of whichever elemental the user decides. The aurora can be utilized to give a puppet offensive or defensive capabilities. The main purpose of this technique will be to act as a shield or offensive attack; which can be done by using the seal to expel a skintight barrier infused with whichever element was selected, in order to block an attack (up to and including a single A-rank attack). Each time it is activated the aurora can span up to short range of the puppet or be placed skin tight around it. On the other hand this technique can be used as an offensive attack by slamming into targets hitting them with the blunt elemental force of whichever element was chosen. Also, each usage only lasts one turn unless counteracted. When using this technique in battle only when activating the seal does it cost a move. [/spoiler][spoiler]</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Note: Can only be taught by Sasori.</span></p><p><span style="font-family: 'Arial'">Note: Can only be used four times. </span></p><p><span style="font-family: 'Arial'">Note: Only four puppets can have this seal attached.</span></p><p><span style="font-family: 'Arial'">Note: Each puppet can have only one seal on it, and only this particular seal once applied, per event.</span></p><p><span style="font-family: 'Arial'">Note: The element must be determined at the moment it is applied.[/spoiler]</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">III: </span><strong><span style="color: rgb(184, 49, 47)"><a href="https://animebase.me/threads/custom-technology-submission.764499/post-22021737">(Subarashī Kikan) Super Solenoid Engine</a> [0/0]</span></strong></p><p>[spoiler]Type: Tool</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: N/A (-10/20 from user)</p><p>Damage: 80 (+20 to puppet)</p><p>Description: Subarashī Kikan is a spherical device containing chakra conducting circuits and a small battery capable of storing chakra. It serves as an engine, or 'power source' for Ōtsutsuki puppets, more specifically those of the Heaven's Host seal. The device is inscribed with three distinct sealing scripts while being uniquely tuned to Ōtsutsuki chakra signatures, allowing it to piggyback the connection between puppet and master, namely (Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique. The engine, once installed, will bring added benefits to that connection by augmenting the puppet in different ways. Each of which are only possible if the Puppet Technique is active and controlling the engine's host. Only one ability may be activated each turn.</p><p></p><p>Awakening: Activated each time the puppet master gains chakra from an outside source such as that siphoned through MIE, a sealing script within the engine with the kanji for "empower (力を与える)" will activate, siphoning a fraction of that chakra (20) to be converted into power. This grants the puppet's next offensive technique up to A ranked a +20 damage boost, or a rank boost if defensive. The reaction is marked by the puppet gaining a thin ring of chakra over its head. Though entirely cosmetic, it also makes the augmentation visible to opponents. Due to the nature of this ability, it may be passively applied to the puppet's technique. Can be done once every two turns, at a maximum of twice per battle (B-ranked)</p><p></p><p>Cherubim Grace: The second ability of the engine is another supplementary one meant to share specific boons the puppet master may have active with their puppets. Activated each time the user is under the effects of a movement enhancing ability such as Flight Technique, a sealing script within the engine with the kanji for "fellowship (友情)" will activate, allowing the user to extend its perks to the puppet by sharing the chakra with them. By adding ten (10) extra chakra to the technique being performed, perks such as that of the Flight Technique can be shared due to the engine's fixation on Ōtsutsuki chakra. The puppets will always remain at default speed during the activation of this ability. Cherubim Grace may be passively activated alongside the supplementary technique in question and lasts three turns but with an extra -10 chakra per turn. Can be activated once every three turns, with three usages in total (A-rank)</p><p></p><p>Final Impact: The last ability comes from the third seal on the engine with the kanji for "destroy (破壊)" which can be activated to trigger a self destruct command in the device and by extension the puppet. The puppet will glow white hot before detonating in an S-ranked explosion covering up to short-ranged of its position and playing on equal terms with Elemental Ninjutsu. Needless to say this can only be performed once. (S-rank)</p><p></p><p>The Super Solenoid Engine can be installed into a maximum of three Ōtsutsuki puppets where they may all share the effects of Awakening and Cherubim Grace anytime they are activated (20/10 chakra per puppet) but also its cool downs and usage limits. Final Impact will be accessible to each puppet but only once, at the cost of a move. This means only one function of the engine can be activated at any time, by any puppet. Must be mentioned in biography or start of the match.[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Zaphkiel, post: 19912900, member: 190764"] [CENTER][FONT=Arial][ 大筒木 ][/FONT] [/CENTER] [FONT=Arial][B]I: [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282'](Asutarosu) Astaroth[/URL][/B] [spoiler] Rank: S Type: Puppet Range: NA Chakra: 40 Damage: NA Description: A rather tall, demonic oriented puppet; whose frame is more expansive than that of any ordinary puppet or human because of its height of around 15 meters; implying that it is one of Sasori’s more distinguished puppets. As far as aesthetics go, Astaroth is a puppet that possesses a brownish hue, and was crafted after a demonic spawn from Purgatory itself. Astaroth is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Located on top of its head, are sets set of sharp edged horns adjacent from each other with one lesser pair of in size directly in front of it. Some of its more essential features include: an extensive, crimson shaded whips connected by a hilt; sprouting from Astaroth's whip hilt are two distinct whips most suitable for lashing out at target. More of its noteworthy features include: A massive yet rudimentary pole that it is capable of utilizing while in battle; more importantly there is a Fūinjutsu tag locating on the crevice of its pole containing a special ability that can be called upon as wanted. Sprouting from its dorsal side are a pair of expansive wings—with unique flaps located on its surface. [/spoiler][spoiler][/spoiler][/FONT][spoiler] [FONT=Arial]Abilties: Moreover, the wings serve an ulterior purpose which involves manipulating each flap located in its wings. While chakra is connected to its wing via a method the user will pump chakra into triggering forth a reaction. With help of the chakra the wings are capable of lifting Asatorth into the air allowing for it to activate a sort of flying mode, that requires -15 chakra each turn. Only the initial takeoff will counts as a move. Onwards, there is a rather large pole that it holds in its left hand that can be used for rudimentary strikes equivalent to C-rank. It is only when Astaroth makes use of the sealing tag on the weapon does its potential come to fruition. Once the seal has been activated through the usage of chakra it begins to manifest at the top of the pole a magenta colored barrier shaped after an axe. This barrier—surrounding only the top of the pole has a special ability derived from its malleable property. When the axe comes into contact with a small enough physical projectile; that is when the Barrier comes into action—to then utilize its bouncy like properties and repel said attack back into the opposite direction. This ability is only able to work on Attacks up to A-rank, and can only be used four times, with a turn cool down each time. More importantly, there is Astaroth signature ability: It's whips. Both whips will normally be used in conjunction with each other, and are equal to a S-rank tool, collectively. Even though they can be used together—it is also possible for them to be used individually at the same time, and when doing so the damage is split between them. It's can be used for alternate purposes such as: slashing a target or coiling around them. Each whip holds the ability to extend up to Long-Range. While in action, it may appear that the user is not actually in control of the whips and their direction, and that is true for the most part because the user does not control them all the times. Located inside of the hilt of its whips are a special Fūinjutsu tag that affects each whip. Whenever it is wanted it is possible for the user to simply lash out their whips which will cause for the sealing to passively activate. Once activated the whips will be directed towards any foreign chakra with or against the user's volition. Upon being directed towards a target the user can choose to entangle the target with a binding of the two whips or choose to simply strike them. Lastly, there is another sealing tag located, on the hilt of the whips. This sealing tag is to only activate once the user binds a target with their whips, and upon doing so will cause for the tag to activate; therefore activating a sealing technique that drains a target's chakra by -50 each turn active while also paralyzing them with an influx of electrical currents. If desired the user can submerge Astaroth whips underground for a surprise strike. Note: Can only be taught by Sasori Note: If simply using the whips for a basic strike/restriction with/without help of a Fūinjutsu tag, they require a turn cool down each time. Note: If using the chakra absorbing restriction method—let it be known that it must be stated that the user is using The whips for that purpose and can only be activated four times. [/FONT][/spoiler] [FONT=Arial][B]II: [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282'](Sūpānovu~a) SuperNova[/URL][/B] [spoiler] Type: Puppet Rank: S Range: NA Chakra: 40 (-30 for each exploding sphere ) Damage: NA Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise. [/spoiler][spoiler][/spoiler][/FONT][spoiler] [FONT=Arial]Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen. Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm. Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm. Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh. Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole. Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion. Note: Can only be taught by Sasori. Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion. Note: Each exploding sphere requires a turn cool down a fter each usage. Note: If using the same exploding sphere twice at once then it requires a two turn cool down. [/FONT][/spoiler] [FONT=Arial][B]III: [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282'](Kimera) - Chimera V[/URL][/B] [spoiler] Rank: S Type: Puppet Range: Short-Mid Chakra: 40 Damage: NA Description: A muscular puppet shaped in the form of a four legged beast with several unique limbs attached to its body. Sasori has assembled here a grotesque monster holding several unique limbs of several animals. The reason this puppet was considered a special was because of how it possessed characteristics of a wide array of animals merged into one entity. Due to some of the features it is composed up of it gave this puppet a slight advantage over others. Most people when they witness this creature on first sight are shocked by its physique and stature almost thinking it’s the real thing. This specific Chimera has four legs with two hind legs in the back that resemble goat legs. The goat legs in the back almost look as if they are preparing to pounce or jump, and they are capable of it with the springs located along both of its hind legs allowing for it to jump to Mid range in specific directions if the user desires. Emerging from its abdomen would be an extendable snake with a bluish tint that has the reach of up to Mid-range. The snake possesses lithe and flexible movements making it maneuverable throughout the field. [/spoiler][spoiler][/spoiler][/FONT][spoiler] [FONT=Arial]From inside of the snake's mouth it holds the capability for it to release a small circular sphere which contains a grayish smoke bomb that covers everything up to mid-range (counts as a move). Using the snake’s mouth the user can cause for the snake to unleash a wide array of senbon up to C-rank strength and, can be fired for as long as the user has chakra to sustain it but, if sustained more than one turn it takes up one of the user’s move next turn. On its neck would be a long pair of finely modeled goat horns that holds the ability for the user to manipulate them in order to defend the puppet from incoming attacks or to lower them down so that the puppet could possibly charge and penetrate a target with C-rank strength in horizontal sort of manner. Also, Chimera has three notable heads growing from its neck/nape: a lion on the left, a goat in the middle, and a dragon’s head on the right. Each of the heads was designed with the intention of specific elemental functions. The lion head is capable of releasing a thin, pressurized stream of water. The dragon’s head is capable of opening its mouth to release a scorching hot stream of fire from its mouth. On to the goat’s head, it has the ability to release a thin blast of compressed air with the ability to easily blow or destroy sturdy objects. Each of these attacks is equivalent to an A-rank technique, in addition to following the strengths and weaknesses for basic elements. The user while manipulating the heads can rotate their heads like a knob while using their ability in order to turn the blast into a thin or thick blast version. All of the heads have the ability to release said attacks due to a small circular valve located along the lining of their napes which offered for a place for the attacks to be released. Lastly, from each of their heads they have the ability to launch forward a thin and lithe tongue used as a grappling hook of sorts by looping around an object and is equal to D-rank which can extend to mid-range. User can manipulate the puppets functions together as they see fit. Once per battle the user can release two simultaneous blasts with any combination of the heads three heads to unleash one powerful attack at the enemy. Note: Can only be taught by Sasori. Note: Every attack or ability counts as a move Note: Using two elemental attacks simultaneously will require a two-turn [/FONT][/spoiler] [FONT=Arial][B]IV: [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282'](Mamushi) Viper[/URL][/B] [spoiler] Type: Puppet Rank: S Range: Short Chakra Cost: 40 Damage Cost: NA Description: Viper is one of Sasori’s more advanced types of puppets that he has in his collection because of its framework. It is around seven feet tall quite taller than the average ninja. Viper has a futuristic look and is a humanoid shaped puppet due to how Sasori modeled it. The puppet is most dominantly covered in onyx, metal platings with a wooden core. From several different areas on the puppet cyan colored lining can be seen which represents the chakra flowing into the puppet when the user is controlling it. With the chakra flowing through the puppet it greatly resembles the appearance of veins. Connected to its head, left shoulder, and right shoulder are onyx colored, ordinary metallic disks that can easily have chakra flow through them when the user is using them via a chakra method, which the user can use to throw at a target to mutilate their body. On its back it possesses two sword like wings which have three spikes emerging from them, somewhere along the lining of each wing are three small circular holes about an inch wide.[/spoiler][spoiler][/spoiler][/FONT][spoiler] [FONT=Arial]On to the puppets abilities, with the small holes on the soles of the puppet it enables the user to release a concentrated blast of chakra from them which allows for the puppet to move swiftly through the battlefield which includes moving into the air, this ability can be sustained as long as the user chooses as long as they spend a move to do so. (C-rank | Mid-Range) With the help of the wings on its back the user can control it to protect the puppet from frontal attacks or even use the wings as swords by flipping them into a horizontal manner allowing them to pierce a target ( C-rank | Short- Range). As it was stated before the puppet has three circular disk which can be used to slice through objects. However, throwing the disk is a one time thing, but concealed in the puppet is one extra set of the disks for the user to manipulate as they see fit. Three disks together collectively equals A-rank (Short-Mid | A-rank) By controlling each of the circular disk at the same time with the help of the chakra already flowing through them the user can connect them together by locking them together sort of a like a clip on to each other intertwining them to form a spherical orb. As the sphere is being formed the chakra that was flowing in them will then be focused into a powerful sphere of chakra. The chakra can either be released as a concentrated blast of chakra in a linear manner or a wide scale version and both of great strength, and requires a turn cool down after each usage. (S-rank | long) Since there are blue chakra veins following through the puppet the user can manifest them into blades coated in chakra which can skewer close range targets or be controlled to attack the enemy in several directions (B-rank | Short-Range). Another form of this technique is where the user will use the vein-like pathways to create a chakra based weapon which can be used to act as a weapon throughout the battle for as long as the user chooses as long as they pay -5 chakra each turn, and is about a meter long. It’s head has the ability to release a blue colored flash beam which covers a large array of land up to Mid range blinding anything that gets in it path, but is just an ordinary flash so it can be blocked by relatively simple methods, but counts as a move. Lastly, the puppet has the ability to use the three disks and connect them to form a powerful version of the chakra shield technique that can be used to block external attacks from the front or they can be manipulated to cover the front, side, and back in order to create a chakra shield everywhere except for the groun ( A-rank | Short Range). In the middle of its chest is a place Sasori's core. Note: Can only be taught by Sasori. Note: Each function of the puppet takes up chakra equal to the rank ofit.[/FONT] [/spoiler] [FONT=Arial][B]V: [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282'](Ōkui) Gluttony[/URL][/B] [spoiler] Type: Supplementary/Offensive Rank: S Range: N/A Chakra Cost: 40 ( If summoning) Damage Points: N/A Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possbie. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move Note: Puppet can only be summoned Once Note: The suction and air wave is equal to a B-rank technique and can only be used five times Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning [/spoiler] [B]VI: [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761'](Abigōru) Abigor[/URL][/B] [SPOILER]Type: Puppet Rank: A Range: N/A Chakra Cost: 30 Damage Points: NA Description: Abigor is a rather tall, demonic oriented puppet whose frame is larger than any ordinary puppet or human because it is around eight meters tall making it a distinguished puppet. As far as aesthetics go, Abigor is a rather bulky puppet that possesses a brownish hue and appears to be coated in a layer of metallic plates. Abigor is a grotesque, monstrous puppet entity with several lesser accessories scattered throughout its body. Some of its more distinguished characteristics would have to be the massive cannon that it holds on its arms. The cannon happens to be the puppets main source of power and with it allows the puppeteer to expel a variety of different types of attacks.[/SPOILER][SPOILER][/SPOILER][/FONT][SPOILER] [FONT=Arial]Abilities: Elemental Cannon: The first ability of Abigor involves the user utilizing a Fuinjutsu tag located inside of cannon. By infusing thirty chakra points into the cannon the user will be able to release from it the lightning element. The cannon will release a thick and wide stream of the desired element that the user can choose to use to hit multiple opponents by simply moving the cannon around. This particular ability can extend up to long range. Goo Cannon: The second ability of Abigor, involves the user channeling chakra into the cannon as previously done, but this time around the chakra will manifest itself into a sphere of concentrated chakra. Once ready the user can quickly release up to two chakra spheres in quick succession towards a targeted area. The special thing about these spheres in that the moment they make contact with the ground it will begin to disperse up to five meters around the targeted area. Once contact has been made, the ground will have been layered in a special chakra that is very sticky which can be used to immobilize targets. (A-rank) Absorption Cannon: The third ability of Abigor, involves the user sending chakra points into a seal inside of Abigor's cannon. Once the user has done so they will point the cannon into the direction of an incoming attack. In response to the attack, the cannon will begin to unleash a powerful sealing jutsu that will begin to drag inside of it any incoming attacks or persons. The thing about this sealing jutsu is that the suctioning wave can only be felt when the object the user is trying to seal is five meters away. Also, when the user is trying to seal away a technique they are only able to seal away certain techniques which just means that jutsu that cover a wide range and scale will not be able to be sealed inside. Despite the cannon being unable to seal certain jutsu, it is still possible for the user to seal large jutsu because once the attack is within range of the suction wave the attack will become compressed and will be dragged inside of the cannon. When a person or sentient creation is within range of the suction wave they will find it difficult to move due to powerful suctioning wave This ability is equal to A-rank and can seal up to S-rank jutsu. Poison Cannon: By utilizing a compartment inside of the cannon, the user will be able to release from the cannon a concentrated stream of gaseous poison throughout the field. This ability has the strength of an A-rank and, it is possible for the user to utilize it in order to counter other attacks or they could use it to blast away opponents with a powerful stream of smoke. This poison will have the effects and properties of the puppeteer poison. (A-rank) Notes: ~Each ability has a range of Short-Long except Absorption Cannon, which is limited to short-range. ~Each cannon has a one turn cooldown except for Absorption cannon which has a three-turn cooldown.[/FONT][/SPOILER] [FONT=Arial][B]VII:[URL='https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761'] (Shiru tame ni) Saber[/URL][/B] [SPOILER][/SPOILER][SPOILER]Type: Puppet Rank: A Range: N/A Chakra: 30 Damage: NA Description: Saber is a rather tall puppet being around six feet tall. Saber is a wooden puppet crafted in the image of a man. Image-wise, Saber wears an armor with metallic plates which is purely a cosmetic part of its design. The thing that is so special about Saber is that he was crafted to be a sword specialist. He owns up to the name by carrying two ordinary katanas in his hands and other than the swords that he carries when he is summoned to the field there is nothing else unique about the puppet upon first glance. Saber, however, has Fuinjutsu seals scattered across its body that allows it to summon forth unique swords that are combined with Fuinjutsu in order to make deadly combos. If desired, the user can even passively activate a seal on the puppet with a surge of five chakra points and summon forth up to two ordinary katanas. [/SPOILER][/FONT][SPOILER] [FONT=Arial]Abilities: The first ability of the puppet involves the user manipulating the swords in Saber’s hands and pointing them in the desired direction. The swords can be pointing in different directions, but once a direction has been found the user will charge their puppet with raw chakra and upon doing so the puppet will release from the tips of its blades a thin stream of chakra. This chakra is refined so that it can easily cut through objects or pierce them. When using this ability, the user is free to manipulate the chakra in order to make abrupt turns or to move the arms of the puppet in order to allow for the chakra streams to move into another direction. If desired, the user can pierce the ground with the swords and cause the chakra streams to travel underground and emerge to attack the opponent. This particular ability is equivalent to A-rank and can extend up to long range. The next ability of the puppet requires the puppet to retrieve two katanas from somewhere inside of its body or utilize the ones in its hands in order to place on the ground directly below the puppet. Upon the tips of the swords being placed on the ground, a fuinjutsu tag located on the puppet will activate and from it, an emerald barrier will spring forth from the swords. The barrier will extend up to five meters of where the swords were, but the special thing about this barrier is that upon its emergence the user can control the barrier to repel foreign chakra sources around it. This just means that the user can use the barrier in order to push away an enemy to the outskirts of the barrier which would be five meters away, but they could also use the barrier in order keep their allies inside. The barrier can also be used to push away other techniques such as smoke or mist that are around the swords when they release the barrier. Otherwise, the barrier is able to sustain up to A-rank damage but can be canceled if the opponent finds a way to remove the swords from the ground. The last ability of Saber is the ability of the user to open a compartment on Saber’s left arm and send chakra into a seal located on the puppet in order to release a barrage of katanas from the seal that will be attached to a string. With the help of the strings, the user can manipulate them to alter their directions suddenly which can be useful to attack multiple targets at once. If desired the user can also choose to attach a poisonous smoke bomb filled with a poison of their choice and once the swords make contact with an object the user will release a smoke cloud up to a meter of where the sword was. This particular ability can extend up to long-range and covers a wide range making it difficult to outrun especially with the help of the strings. This technique, essentially, could allow the user to fill a good percentage of the battlefield with smoke. The poison used can only be the puppeteer's specialty poison. Notes: ~Chakra stream ability is equal to A-rank, has a one turn cooldown ~The barrier technique is equal to A-rank, has a three-turn cooldown ~The barrage of Katanas technique is equal to A-rank, has a one turn cooldown[/FONT] [/SPOILER] [FONT=Arial][B]IIX: [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21830761&viewfull=1#post21830761'](Juno) Artemis[/URL][/B] [SPOILER][/SPOILER][SPOILER]Type: Puppet Rank: A Range: NA Chakra: 30 Damage: NA Description: In ancient stories, Artemis was known to be the goddess of the hunt. Artemis is a rather average puppet height wise due to it being only five feet tall. It is clothed in rudimentary fabrics that run throughout her entire body. The most distinguishing feature about Artemis would have to be her holster used to carry a large amount of spear tipped arrows. In her holster, Artemis holds a variety of different arrows, some attached with sealing tags or explosion tags. Upon being summoned to the field, Artemis will hold in its arms a wooden bow that it will use to release arrows throughout the field. These arrows, for the most part, can reach up to long range with the help of the chakra the user uses when the arrows are released. There are specific arrows that Artemis has, but the user is also free to release free form arrows of the falling choices: wooden arrows by themselves or arrows with explosive. The user is free to release up to four arrows of freeform nature at once. Regarding its specialty arrows, the user is free to release up to two of any kind in different directions if wanted but at the cost of two moves. If by any chance, Artemis’s bow is destroyed, the user can retrieve up to three spare bows from inside of her body. [/SPOILER][/FONT][SPOILER] [FONT=Arial]Abilities: Sacred Arrow: The first ability of Artemis calls for the user to attach three arrows to its bow where it will then propel the arrows up to long range with the help of its chakra infused bow. The arrows will all be arranged into the formation of a triangle around whatever it is nearby. Instantly, as contact has been made the Fūinjutsu tags will activate and begin emitting a magenta colored barrier that will attempt to close in on whatever it is around. The point of this barrier will be to entrap enemies in a barrier that constantly closes in on them until they are crushed. If desired due to how these arrows work the user can instead use it as a protective shield to stop incoming attacks by surrounding themselves in the barrier or by placing the barrier in front of them. Let it be noted, that each arrow is placed at least five meters from its target, but if the user is placing the arrows around themselves then they can cover any allies five meters around them. If the arrows are removed from the ground then the barrier will be dispelled. (A-Rank) Chaos Arrow: The next set of arrows have more of an elemental touch them. By first placing a string attached arrow laced with a Fūinjutsu tag, the will the propel it up to long range. While it is in mid-air the tag will activate unsealing a wide array of stringed arrows that cover a wide range and are hard outrun. A special thing about these arrows is that they can be coated in the lightning element and are able to be controlled via a string in order to allow for directional control. (A-rank) Exorcism Arrow: The Exorcism arrow is one that has a sealing jutsu imbued inside of it. The seal is set to activate whenever the arrow makes contact with foreign chakras such as the enemy or the enemy’s technique. Upon expulsion of this arrow, the arrow will glow in a bright white light. The thing so special about this arrow is that upon contact with a surface the user will be able to seal away impurities and foreign chakra upon contact. For example, the user can use this to target poisonous smoke clouds or other toxins and upon the arrow making contact with the source it will seal all of it away. In regards, to enemy techniques, this technique can be used on A-rank jutsu within reason in order to seal them away. For instance, if this seal were to make contact with the Stone Golem technique, upon the arrow touching the creature, ethereal arms can be seen manifesting from the arrow and will begin to submerge the technique from all angles until the beast has been sealed inside of the arrow. This ethereal arms can still be countered logic wise with an opposing technique, and if desired the user can choose to shoot the arrow at a piece of the ground in front of a jutsu or person and release the ethereal arms from there, but they can only extend up to five meters (A-rank). Miasma Arrow: The last arrow is one that has a lethal part attached to it. This arrow has at the end of it a poisonous smoke bomb that is filled with the puppeteer's poison. Upon the arrow making contact with a solid surface it will release a poisonous smoke cloud up to ten meters around where it went off. The user can release up to one arrow of this kind at once and upon them making contact with the ground smoke will be dispersed everywhere. Note: Each arrow has a one-turn cooldown but do note that Exorcism Arrow is only useable four times per event.[/FONT] [/SPOILER] [FONT=Arial]IX: [/FONT][B][URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21895200'](Adamu, Jinsei no Shīdo) Adam, Seed of Life[/URL] [/B][COLOR=rgb(184, 49, 47)][B][0/0][/B][/COLOR] [FONT=Arial][SPOILER]Type: Puppet Rank: A Range: Short-Long Chakra: N/A (+30 First Instrument) Damage: N/A Description: The first Angel, and puppet of the Hands of God lineage, Adam is a very peculiar puppet like others of the line that is summoned exclusively through the Heaven's Host Seal. It appears nothing like the men or creatures of this earth because it hails from a place only the Ōtsutsuki are familiar with. It is also one of the biggest puppets of the line, standing at six meters with long arms that are 4 meters in length each. It boasts abnormally square shoulders that seem to be bolstered with skull looking protrusions. The puppet has no head, but instead has it's face protruding from the center of its broad chest that looks eerily similar to a bird skull. It's 'skin' is a rubbery material meant to hold all its impressive gears and mechanics in place while allowing it to move as fluid as an organic being. Adam has with it two red, spiraled spears that sport a forked tip exactly 3 meters across. These serve as its main means of attack and defense. Each ability counts as a move for the user.[/SPOILER][/FONT][SPOILER] [FONT=Arial]AT-Field Generation: The AT-Field or "Absolute Terror Field" is a unique barrier type Ninjutsu only utilized by puppets of the Hand of God lineage. Adam has this ability, which originates from a seal on its forehead and comes in the form of a transparent barrier that always surrounds its body like a second skin. This barrier can contend techniques equal to its rank before being dispersed. Once destroyed it takes two turns to recharge. The barrier itself is B-Rank in strength. The First Instrument: The second ability of Adam is its ability to 'evolve' and up its own abilities and rank. The user will supply the puppet a surge of chakra through their connection (be it chakra threads or Otsutsuki Puppet Technique), and trigger a metamorphosis to take over the puppet. This change can be described explicitly as the following: a second face will forcefully emerge beneath the first after a turn wait along with two extra pair of arms above the first pair, each carrying two more spears as well as a halo of chakra above its head. Nothing more.The AT-Field, if not destroyed, will gain a rank boost and the ability to project beyond the puppet's body up to mid ranged in the shape of hands that can be used to attack, defend, or supplement by grasping people/objects. The AT-Field will now carry the defensive/offensive capability to contend with one S-ranked attack equally or two A-ranks. But, if the AT-Field is destroyed by the time Adam evolves, the boost instead goes to its spears which will become A-Ranked each. This ability can only be activated once. Longinus and Cassius: These are the two spears that Adam carries. Each carry B-Ranked damage and can be thrown with impressive speed and accuracy up to Long range. However, they are not necessarily just regular weapons. They are actually surrounded in lesser, B-Ranked AT-Fields that allow them to drill through techniques of that rank and lower without losing momentum or power. Once they make contact with a target the user can have Adam call them back to its possession through thin wires attached to the hilt of the weapons. Up to two spears can be thrown each time this ability is activated, even when 'First Instrument' is in effect.[/FONT][/SPOILER] X: [B][COLOR=rgb(184, 49, 47)][URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21898996'](Ririsu, Shiso) Lilith, Mother of All Things[/URL] [0/0][/COLOR][/B] [SPOILER]Type: Puppet Rank: A Range: Short - Long Chakra: N/A (+10 per turn) Damage: N/A Description: The second Angel of the Hands of God puppet lineage, but arguably the first to exist, is Lilith the progenitor of all modern puppets who is summoned only through the Heaven's Host seal. This impressive piece of machinery blurs the line between what is considered begotten and that which is manufactured with its strikingly organic body covered in an elastic, white material that resembles and behaves like skin and it's inner gears and chakra core which is surrounded by water dyed red to symbolize blood. Lilith is a humanoid puppet standing eight feel tall with a face holding seven eyes and no other prominent features except for a lower body that ends in white, flailing tendrils that eerily resemble tiny, human legs. The Angel stays afloat through chakra control and has no physical weapons like the others but instead has an instrumental device called an S² (Super Solenoid) Engine which is actually a intricately designed casing that houses a supplementary orb of the Ōtsutsuki Puppet Cursing Technique (S-Ranked). On the outer shell are two seals that perform two of Lilith's key abilities while the orb itself is used in a bit more complex manner. No other puppet that came before it had such a contraption and very few after it do. All techniques performed by Lilith will count towards the user's moves. Divine Subjugation: When on the field, all other puppets are referred to as Lilin, meaning children of Lilith as it is the progenitor. Through a seal with the kanji for "My" on the aft side of the unique engine in its body Lilith is able to create an invisible and intangible barrier that spreads from its body up to the borders of mid range in all directions. The barrier operates by sensing chakra within its confines recognizing only the connection(s) established between masters and their puppets by using the user's own connection to Lilith as an example and basis. This applies to both chakra threads and Otsutsuki methods. Once these connections are recognized the barrier then takes it a step further to discern which are of the Hands of God lineage by searching for the unique chakra signature of the Heaven's Host seal which is present only on puppets of that line. All other puppets who don't possess this seal are automatically treated as 'enemies' and will be subjected to the barrier's true effects where a debilitating amount of chakra is siphoned from opposing puppets and by extension their users per turn and stored inside the seal and not the orb/engine itself. The siphoning takes ten chakra per turn per puppet from the puppets' user through their connections (be it threads or Otsutsuki connection) which lowers the rank and power of all their abilities while retaining their original cost (so an A ranked moved to B while still costing 30 chakra). This move is A-ranked, costing 30 chakra, and can affect puppets up to its own rank. Costs ten chakra per turn from the user, lasts up to two turns per use and requires a three turn cool down. A Cruel Angel's Thesis: Through another seal on Lilith's engine with the kanji for "Children", the Angel is able to self destruct. This releases a hellish amount of the red water which was stored inside its body, that can create a powerful wave to crush and drown an enemy (A ranked in strength) or even serve as source for up to S ranked water techniques. In the chaos of it's self destruction, the Solenoid Engine will be destroyed and it's precious chakra 'core' exposed. The orb will then diffuse into the water as it escapes giving the water a special effect. This effect allows the red water, now teeming with the orb's chakra, to temporarily take control of anything that it touches and effectively link them back to the user. This only lasts a turn, and can affect up to two Jounin ranked shinobi, or two S-Ranked summons, or a combination of both (Jounin and above count as S-ranked puppets). The same limitations of the Puppet Cursing Technique apply. This is an 'either or' type of technique where either the user will employ the water's A-Ranked crushing force or as a source to attack OR use the water to control an opponent(s). Never both. Needless to say, this can only be performed once. AT-Field Generation: The final ability of Lilith is its AT-Field which it shares with Adam, the First. This is a unique, defensive barrier that covers the puppet's body like a second skin and originates from a seal on its chest. The barrier is mundane for all intents and purposes being able to defend from up to two A ranked attacks or one S ranked. Upon being destroyed it takes up to three turns to regenerate. The ability is A ranked and costs 30 chakra from the user to activate. [/SPOILER] [FONT=Arial]Related Techniques: [B]I: [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282'](Shīru geijutsu: Shokunin no tedzukuri) Sealing Arts: Craftsman's Handiwork[/URL][/B] [spoiler] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: NA Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.[/spoiler][spoiler][/spoiler][/FONT][spoiler] [FONT=Arial]Note: Can only be taught by Sasori. Note: Up to four puppets can have this seal attached. Note: Each puppet can have only one seal on it, and only this particular seal, per event [/FONT][/spoiler] [FONT=Arial][B]II: [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282'](Fūin geijutsu: Shinseina enjo) Sealing Arts: Divine Aid[/URL][/B] [spoiler] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: NA or 60 Description: This is a Fūinjutsu tag that will be applied directly on one of the user's puppets. Imbued inside of each tag is one of the five elemental natures that can be called upon by the user. With this tag it can be passively placed upon one of their puppets as along as it has been stated along with the summoning of said puppet or in the user's biography. When the user activates this seal it coats, said puppet in a thick layer of whichever elemental the user decides. The aurora can be utilized to give a puppet offensive or defensive capabilities. The main purpose of this technique will be to act as a shield or offensive attack; which can be done by using the seal to expel a skintight barrier infused with whichever element was selected, in order to block an attack (up to and including a single A-rank attack). Each time it is activated the aurora can span up to short range of the puppet or be placed skin tight around it. On the other hand this technique can be used as an offensive attack by slamming into targets hitting them with the blunt elemental force of whichever element was chosen. Also, each usage only lasts one turn unless counteracted. When using this technique in battle only when activating the seal does it cost a move. [/spoiler][spoiler] Note: Can only be taught by Sasori. Note: Can only be used four times. Note: Only four puppets can have this seal attached. Note: Each puppet can have only one seal on it, and only this particular seal once applied, per event. Note: The element must be determined at the moment it is applied.[/spoiler] III: [/FONT][B][COLOR=rgb(184, 49, 47)][URL='https://animebase.me/threads/custom-technology-submission.764499/post-22021737'](Subarashī Kikan) Super Solenoid Engine[/URL] [0/0][/COLOR][/B] [spoiler]Type: Tool Rank: S Range: N/A Chakra: N/A (-10/20 from user) Damage: 80 (+20 to puppet) Description: Subarashī Kikan is a spherical device containing chakra conducting circuits and a small battery capable of storing chakra. It serves as an engine, or 'power source' for Ōtsutsuki puppets, more specifically those of the Heaven's Host seal. The device is inscribed with three distinct sealing scripts while being uniquely tuned to Ōtsutsuki chakra signatures, allowing it to piggyback the connection between puppet and master, namely (Ōtsutsuki-ryu: Kugutsu no Jutsu) Ōtsutsuki Style: Puppet Technique. The engine, once installed, will bring added benefits to that connection by augmenting the puppet in different ways. Each of which are only possible if the Puppet Technique is active and controlling the engine's host. Only one ability may be activated each turn. Awakening: Activated each time the puppet master gains chakra from an outside source such as that siphoned through MIE, a sealing script within the engine with the kanji for "empower (力を与える)" will activate, siphoning a fraction of that chakra (20) to be converted into power. This grants the puppet's next offensive technique up to A ranked a +20 damage boost, or a rank boost if defensive. The reaction is marked by the puppet gaining a thin ring of chakra over its head. Though entirely cosmetic, it also makes the augmentation visible to opponents. Due to the nature of this ability, it may be passively applied to the puppet's technique. Can be done once every two turns, at a maximum of twice per battle (B-ranked) Cherubim Grace: The second ability of the engine is another supplementary one meant to share specific boons the puppet master may have active with their puppets. Activated each time the user is under the effects of a movement enhancing ability such as Flight Technique, a sealing script within the engine with the kanji for "fellowship (友情)" will activate, allowing the user to extend its perks to the puppet by sharing the chakra with them. By adding ten (10) extra chakra to the technique being performed, perks such as that of the Flight Technique can be shared due to the engine's fixation on Ōtsutsuki chakra. The puppets will always remain at default speed during the activation of this ability. Cherubim Grace may be passively activated alongside the supplementary technique in question and lasts three turns but with an extra -10 chakra per turn. Can be activated once every three turns, with three usages in total (A-rank) Final Impact: The last ability comes from the third seal on the engine with the kanji for "destroy (破壊)" which can be activated to trigger a self destruct command in the device and by extension the puppet. The puppet will glow white hot before detonating in an S-ranked explosion covering up to short-ranged of its position and playing on equal terms with Elemental Ninjutsu. Needless to say this can only be performed once. (S-rank) The Super Solenoid Engine can be installed into a maximum of three Ōtsutsuki puppets where they may all share the effects of Awakening and Cherubim Grace anytime they are activated (20/10 chakra per puppet) but also its cool downs and usage limits. Final Impact will be accessible to each puppet but only once, at the cost of a move. This means only one function of the engine can be activated at any time, by any puppet. Must be mentioned in biography or start of the match.[/spoiler] [/QUOTE]
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