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<p>[QUOTE="Zaphkiel, post: 15683336, member: 190764"]</p><p style="text-align: center"><img src="https://i.imgur.com/dsbM233.png" data-url="https://i.imgur.com/dsbM233.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><strong><em><span style="font-family: 'Garamond'">Ninjutsu - Ninja Arts</span></em></strong></p> <p style="text-align: center">[HR][/HR]</p><p><span style="font-size: 10px">I: </span><a href="http://narutobase.net/forums/showthread.php?t=526844"><strong>Ninpo : Puresutēji | Ninja Arts : The Prestige</strong></a></p><p>[SPOILER]Type: Offensive | Supplementary</p><p>Rank: B rank</p><p>Range: Short - Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: An advance concept of Chakra manipulation and transformation technique. The user will pile up 10-15 Explosive tags together and compress, manipulate them using raw chakra in order to hold them up together into a small spherical ball. Now, using the concept of transformation technique, the user will transform the small ball of compressed bunch of explosive tags into anything the user desires( Within logic. Obviously the user can't transform it into another Ninja or a summon) like a ring, kunai, senbon or even a headband, piece of cloth etc. The transformed ball will remain as such unless and until activated after a stipulated number of turns or interrupted by an external agent that causes it to explode and revert back to it's original form. Now, at his own will, the user can make a simple hand gesture in order to either revert back the explosive tags to it's normal form or simply detonate. After reverting back to the normal form, the user can direct the tags to anywhere he desires. There is a drawback for this technique that, if the transformed object comes in contact with any external agent that will trigger the explosion of the tag like piercing of a lightning, Burning in fire, smashing with rock; The transformation breaks down and it explodes. Once it is transformed, it will keep up it's transformed state for 4 turns after which it get's re transformed to it's original state and explodes.</p><p>- Can only be used 4 times per battle.</p><p>- Can only be transformed into anything that is within the size of a normal Katana and within logic.</p><p>- Can only be taught by -Best-.[/SPOILER]</p><p><span style="font-size: 10px">[HR][/HR]II: </span> <a href="http://narutobase.net/forums/showthread.php?t=664227&p=19215390#post19215390"><strong>(Yousobetsushori Ninjutsu: Rongu Karakuri) - Elemental Ninja Arts: The Long Con</strong></a>[SPOILER]Type: Offensive</p><p>Rank: B-rank</p><p>Range: Short - Long (if thrown)</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: This technique is a rather creative technique. This technique is an alternative performance of the Shadow Clone Technique in which the user will create a bladed weapon out of one of the basic five elements, but with a twist. It gives of the impression of a normal elemental bladed weapon, but hidden within the chakra is a shadow clone of that decided element. Once the weapon is created within the users hand (at this time depending on the element chosen the user will receive some effects from it, example if they picked fire they would receive minor burns from holding the weapon) - from there the user will throw the elemental bladed weapon, at any time the user can perform one hand seal to release the elemental shadow clone from the elemental blade, if so the clone will grasp hold of the blade and fight. This technique is best used as an assassin technique; getting the sword behind the opponent and stabbing them from behind. The speed at which the user performs this technique has given the illusion that the user is using Space–Time Ninjutsu on more than one occasion. Additionally, by manipulating the position of the blade via wire strings he can more easily position his blade behind an opponent.</p><p>Notes:</p><p>- Only usable four (4) times per-match, and one clone per-usage.</p><p>- Bladed weapon can range from anything from a kunai to a longsword, tanto, etc.</p><p>- Follows the rule of only four (4) clones per-match.</p><p>- If not thrown, the weapon stays active for four (4) turns. If thrown the weapon and the clone within the blade stay on the field for three (3) turns.</p><p>- Any of the basic five (earth, fire, wind, water, or lightning) can be used to create the weapon, and cannot be a mixture of two elements unless the user has the required training (Yin-Yang Release).</p><p>- The user will receive minor damage holding the elemental blade, depending on the nature of the chakra (fire - minor burns, lightning - small shocking, wind - minor cuts, earth & water - no effect)</p><p>-The clone can only use the element(s) its composed of and non-elemental abilities.</p><p>- Can only be taught by Nathan.[/SPOILER]</p><p>[HR][/HR]III: <a href="http://narutobase.net/forums/showthread.php?t=676417"><strong>(Aisu Joō no Hōrudo) The Ice Queen's Hold</strong></a></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B Rank</p><p>Range: Short - Mid</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: The user will use their sword and channel chakra into it. The user will swing their sword in a circular motion using the chakra in the sword to create 6 star figures, double the size of normal shurikens, in front of them. The user will then point the sword at the opponent and have the stars launch at the opponent when the starts get to the opponent the stars form into a collar like object that attaches onto the opponent and then squeezes the opponent and bind them so that the user can strike them. If the opponent has strength or speed like A, 3rd Raikage, Tsuande, Sakura, etc. the opponent can break free of the bind.</p><p>Note: Usable 4 times a match</p><p>Note: Bind last for 1 turn.</p><p>Note: Must be taught by Blake Belladonna</p><p>[/SPOILER]</p><p>[HR][/HR]IV: <a href="http://narutobase.net/forums/showthread.php?t=676417"><strong>(Pawāringu) Power Ring</strong></a></p><p>[SPOILER]Rank: S</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: Short</p><p>Chakra Cost N/A (40 for creating Tools/Weapons)</p><p>Damage Cost: N/A</p><p>Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.</p><p></p><p><strong>Shared Abilities</strong> - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.</p><p></p><p></p><p><strong>Green/Will </strong>– When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.</p><p></p><p><strong>Indigo/Compassion</strong> – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.</p><p></p><p></p><p><strong>Red/Rage</strong> – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).</p><p></p><p></p><p><strong>Blue/Hope</strong> – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.</p><p></p><p></p><p>Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.</p><p></p><p></p><p><strong>Yellow (Sinestro)/Fear </strong>- The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.</p><p></p><p></p><p><strong>Orange/Greed</strong> – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.</p><p></p><p></p><p><strong>Black/Death</strong> – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)</p><p></p><p></p><p><strong>White/Life</strong> – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.</p><p></p><p></p><p>Note: Have to be taught how to use the ring by Korra</p><p>Note: When creating weapons and shields it counts as a move.</p><p>Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.</p><p>Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.</p><p>Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.</p><p>Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.[/SPOILER]</p><p>[HR][/HR]V: <a href="http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20297218&highlight=(Ninpo%20Hane%20mawaru%20eafur%C5%8Dkab%C4%81)%20Ninja%20Gambol%20Shroud#post20297218"><strong>(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud</strong></a>[SPOILER]Type : Offensive / Defensive / Supplementary</p><p>Rank : A</p><p>Range : Short</p><p>Chakra Cost : 30</p><p>Damage Points : 60</p><p>Description :</p><p>The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.</p><p></p><p><em>Raw Shadow</em></p><p>A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne</p><p></p><p><em>Burning Shadow</em></p><p>Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.</p><p></p><p><em>Petrified Shadow</em></p><p>Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.</p><p></p><p><em>Liquid Shadow</em></p><p>Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.</p><p></p><p><em>Shocking Shadow</em></p><p>Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.</p><p></p><p>Restrictions</p><p>- Can't be use another ability in the same turn as a different one</p><p>- Usable 4 times a battle</p><p>- Requires a turn cool down after each use.</p><p>[/SPOILER]</p><p>[HR][/HR]</p><p>VI: <strong><a href="http://narutobase.net/forums/showthread.php?t=706294&p=20593394&viewfull=1#post20593394">Ninpo: (Tamashī yakiire yoku) — Ninja Art: Soul Hardening Greed</a></strong>[SPOILER]</p><p>Type: Supplementary, Defensive, Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 (- 10 per turn)</p><p>Damage Points: + 15 to tai</p><p>Description: A technique derived from the "Leech All Creation Technique" and partly inspired by the infamous "Earth Spear Technique" in use. The user will focus chakra throughout their entire body. The chakra has the unique property of assimilation, granting it the ability to assimilate a material upon contact and take on its traits. Unlike the technique from which it is derived from however, it does not convert the user into that material, rather specifically converts their skin, becoming slightly thicker as a result. The converted skin while slightly differing based on the material mimicking, for the most part provides a quick and durable defense to physical based attacks and heat based techniques of the same rank without any harm to the user. Yet with no difference in weight or bulkiness and therefore does not hamper the users movements in anyway. Also similar to its derived technique it constantly reforms as long as the user has physical contact with the material. Requiring the opponent to neutralize it with a technique of equal rank to completely stop the reformation rather then end it for a moment. Something to note is the technique despite being a defensive one, logically allows a minor enhancement to the offensive capabilities of the user. Capable of being used in a manner similar to earth spear, such as using ones hand to pierce the opponent. An additional perk of the technique is despite being a ninjutsu the mechanics of the technique are capable of being produced through earth release if the user is skilled enough in the element. Therefore earth specialists (primary or secondary) will be able to use this as an earth technique as well as being capable of using the technique as an S-rank once per battle (at the chakra cost of an S-rank), following earth's strength's and weaknesses of course.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can be used three times</p><p>Note: Can not be used in consecutive turns</p><p>Note: No A-rank or higher Ninjutsu in same turn.</p><p>Note: Can only be taught by Yusei[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Zaphkiel, post: 15683336, member: 190764"] [CENTER][IMG]https://i.imgur.com/dsbM233.png[/IMG] [B][I][FONT=Garamond]Ninjutsu - Ninja Arts[/FONT][/I][/B] [HR][/HR][/CENTER] [SIZE=10px]I: [/SIZE][URL='http://narutobase.net/forums/showthread.php?t=526844'][B]Ninpo : Puresutēji | Ninja Arts : The Prestige[/B][/URL] [SPOILER]Type: Offensive | Supplementary Rank: B rank Range: Short - Long Chakra: 20 Damage: 40 Description: An advance concept of Chakra manipulation and transformation technique. The user will pile up 10-15 Explosive tags together and compress, manipulate them using raw chakra in order to hold them up together into a small spherical ball. Now, using the concept of transformation technique, the user will transform the small ball of compressed bunch of explosive tags into anything the user desires( Within logic. Obviously the user can't transform it into another Ninja or a summon) like a ring, kunai, senbon or even a headband, piece of cloth etc. The transformed ball will remain as such unless and until activated after a stipulated number of turns or interrupted by an external agent that causes it to explode and revert back to it's original form. Now, at his own will, the user can make a simple hand gesture in order to either revert back the explosive tags to it's normal form or simply detonate. After reverting back to the normal form, the user can direct the tags to anywhere he desires. There is a drawback for this technique that, if the transformed object comes in contact with any external agent that will trigger the explosion of the tag like piercing of a lightning, Burning in fire, smashing with rock; The transformation breaks down and it explodes. Once it is transformed, it will keep up it's transformed state for 4 turns after which it get's re transformed to it's original state and explodes. - Can only be used 4 times per battle. - Can only be transformed into anything that is within the size of a normal Katana and within logic. - Can only be taught by -Best-.[/SPOILER] [SIZE=10px][HR][/HR]II: [/SIZE] [URL='http://narutobase.net/forums/showthread.php?t=664227&p=19215390#post19215390'][B](Yousobetsushori Ninjutsu: Rongu Karakuri) - Elemental Ninja Arts: The Long Con[/B][/URL][SPOILER]Type: Offensive Rank: B-rank Range: Short - Long (if thrown) Chakra: 20 Damage: 40 Description: This technique is a rather creative technique. This technique is an alternative performance of the Shadow Clone Technique in which the user will create a bladed weapon out of one of the basic five elements, but with a twist. It gives of the impression of a normal elemental bladed weapon, but hidden within the chakra is a shadow clone of that decided element. Once the weapon is created within the users hand (at this time depending on the element chosen the user will receive some effects from it, example if they picked fire they would receive minor burns from holding the weapon) - from there the user will throw the elemental bladed weapon, at any time the user can perform one hand seal to release the elemental shadow clone from the elemental blade, if so the clone will grasp hold of the blade and fight. This technique is best used as an assassin technique; getting the sword behind the opponent and stabbing them from behind. The speed at which the user performs this technique has given the illusion that the user is using Space–Time Ninjutsu on more than one occasion. Additionally, by manipulating the position of the blade via wire strings he can more easily position his blade behind an opponent. Notes: - Only usable four (4) times per-match, and one clone per-usage. - Bladed weapon can range from anything from a kunai to a longsword, tanto, etc. - Follows the rule of only four (4) clones per-match. - If not thrown, the weapon stays active for four (4) turns. If thrown the weapon and the clone within the blade stay on the field for three (3) turns. - Any of the basic five (earth, fire, wind, water, or lightning) can be used to create the weapon, and cannot be a mixture of two elements unless the user has the required training (Yin-Yang Release). - The user will receive minor damage holding the elemental blade, depending on the nature of the chakra (fire - minor burns, lightning - small shocking, wind - minor cuts, earth & water - no effect) -The clone can only use the element(s) its composed of and non-elemental abilities. - Can only be taught by Nathan.[/SPOILER] [HR][/HR]III: [URL='http://narutobase.net/forums/showthread.php?t=676417'][B](Aisu Joō no Hōrudo) The Ice Queen's Hold[/B][/URL] [SPOILER]Type: Supplementary Rank: B Rank Range: Short - Mid Chakra: 20 Damage: N/A Description: The user will use their sword and channel chakra into it. The user will swing their sword in a circular motion using the chakra in the sword to create 6 star figures, double the size of normal shurikens, in front of them. The user will then point the sword at the opponent and have the stars launch at the opponent when the starts get to the opponent the stars form into a collar like object that attaches onto the opponent and then squeezes the opponent and bind them so that the user can strike them. If the opponent has strength or speed like A, 3rd Raikage, Tsuande, Sakura, etc. the opponent can break free of the bind. Note: Usable 4 times a match Note: Bind last for 1 turn. Note: Must be taught by Blake Belladonna [/SPOILER] [HR][/HR]IV: [URL='http://narutobase.net/forums/showthread.php?t=676417'][B](Pawāringu) Power Ring[/B][/URL] [SPOILER]Rank: S Type: Offensive/Defensive/Supplementary Range: Short Chakra Cost N/A (40 for creating Tools/Weapons) Damage Cost: N/A Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities. [B]Shared Abilities[/B] - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring. [B]Green/Will [/B]– When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below. [B]Indigo/Compassion[/B] – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra. [B]Red/Rage[/B] – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively). [B]Blue/Hope[/B] – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water. Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life. [B]Yellow (Sinestro)/Fear [/B]- The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible. [B]Orange/Greed[/B] – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents. [B]Black/Death[/B] – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up) [B]White/Life[/B] – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form. Note: Have to be taught how to use the ring by Korra Note: When creating weapons and shields it counts as a move. Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage. Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge. Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion. Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.[/SPOILER] [HR][/HR]V: [URL='http://narutobase.net/forums/showthread.php?t=157594&page=302&p=20297218&highlight=(Ninpo%20Hane%20mawaru%20eafur%C5%8Dkab%C4%81)%20Ninja%20Gambol%20Shroud#post20297218'][B](Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud[/B][/URL][SPOILER]Type : Offensive / Defensive / Supplementary Rank : A Range : Short Chakra Cost : 30 Damage Points : 60 Description : The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range. [I]Raw Shadow[/I] A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne [I]Burning Shadow[/I] Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it. [I]Petrified Shadow[/I] Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack. [I]Liquid Shadow[/I] Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid. [I]Shocking Shadow[/I] Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage. Restrictions - Can't be use another ability in the same turn as a different one - Usable 4 times a battle - Requires a turn cool down after each use. [/SPOILER] [HR][/HR] VI: [B][URL='http://narutobase.net/forums/showthread.php?t=706294&p=20593394&viewfull=1#post20593394']Ninpo: (Tamashī yakiire yoku) — Ninja Art: Soul Hardening Greed[/URL][/B][SPOILER] Type: Supplementary, Defensive, Offensive Rank: A Range: Short Chakra Cost: 30 (- 10 per turn) Damage Points: + 15 to tai Description: A technique derived from the "Leech All Creation Technique" and partly inspired by the infamous "Earth Spear Technique" in use. The user will focus chakra throughout their entire body. The chakra has the unique property of assimilation, granting it the ability to assimilate a material upon contact and take on its traits. Unlike the technique from which it is derived from however, it does not convert the user into that material, rather specifically converts their skin, becoming slightly thicker as a result. The converted skin while slightly differing based on the material mimicking, for the most part provides a quick and durable defense to physical based attacks and heat based techniques of the same rank without any harm to the user. Yet with no difference in weight or bulkiness and therefore does not hamper the users movements in anyway. Also similar to its derived technique it constantly reforms as long as the user has physical contact with the material. Requiring the opponent to neutralize it with a technique of equal rank to completely stop the reformation rather then end it for a moment. Something to note is the technique despite being a defensive one, logically allows a minor enhancement to the offensive capabilities of the user. Capable of being used in a manner similar to earth spear, such as using ones hand to pierce the opponent. An additional perk of the technique is despite being a ninjutsu the mechanics of the technique are capable of being produced through earth release if the user is skilled enough in the element. Therefore earth specialists (primary or secondary) will be able to use this as an earth technique as well as being capable of using the technique as an S-rank once per battle (at the chakra cost of an S-rank), following earth's strength's and weaknesses of course. Note: Lasts three turns Note: Can be used three times Note: Can not be used in consecutive turns Note: No A-rank or higher Ninjutsu in same turn. Note: Can only be taught by Yusei[/SPOILER] [/QUOTE]
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