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<p>[QUOTE="Zaphkiel, post: 15682755, member: 190764"]</p><p style="text-align: center"><strong><img src="https://i.imgur.com/0tsce5x.png" data-url="https://i.imgur.com/0tsce5x.png" class="bbImage " style="" alt="" title="" /></strong></p> <p style="text-align: center"><span style="font-family: 'Garamond'"><span style="color: rgb(0, 0, 0)"><strong><em>Fūton - Wind Release</em></strong></span></span></p><p>[HR][/HR]</p><p>I: <a href="http://narutobase.net/forums/showthread.php?t=711213&p=20660915&viewfull=1#post20660915"><span style="color: #b22222"><strong>(Fūton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger [6/6]</strong></span></a>[SPOILER]</p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage: 40</p><p>Description: The user of this jutsu will mold his Fūton chakra throughout his body to dart a short distance (5 meters) where, upon stopping, the user will convert his inertia into Fūton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance and is an exact model of the user by height, weight, and density. It is essentially a well manipulated construct of solid wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of dense, Fūton manipulations (such as Vacuum Blade). The user may also release the replica first along a linear path and then dash behind it or in the opposite direction.</p><p>Note: Can only be taught by Zaphkiel</p><p>Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 3 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.</p><p>[SPOILER]</p><p><em><img src="http://i.imgur.com/Lsq3RJS.gif" data-url="http://i.imgur.com/Lsq3RJS.gif" class="bbImage " style="" alt="" title="" /></em></p><p>[/SPOILER][/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=526844">Best</a> | <a href="http://narutobase.net/forums/showthread.php?t=533370&p=15903127#post15903127">Gutsy</a> | <a href="http://narutobase.net/forums/showthread.php?t=553324&p=16399896#post16399896">LonelyAssasin</a> | <a href="http://narutobase.net/forums/showthread.php?t=557335">Loki</a> | <a href="http://narutobase.net/forums/showthread.php?t=583333">Shady Doctor</a> | <a href="http://narutobase.net/forums/showthread.php?t=618495">Ushiro</a>[HR][/HR]II: <a href="http://narutobase.net/forums/showthread.php?t=553324&p=16399896#post16399896"><strong>(Futon : Gara no sagi) - Wind Release : Hilt Deception </strong></a></p><p>[SPOILER]Type: Offence</p><p>Rank: A</p><p>Range: Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description:</p><p>The user channels wind chakra into his sword (can also be a Kunai, Spear or anything similar with a blade a hilt/handle), the then throws his sword so that it sticks into the ground and the bottom of the hilt points into the direction of the target. The Wind is released out of it in the form of a small, sharp twisting stream that drills straight through the opponent. The user if they haven't directly fused Wind into the blade can do it from range by performing a hand seal, the Wind will then shoot from the blade's hilt afterwards.</p><p></p><p></p><p>-Can only be used three times</p><p>-Can only be taught by LonelyAssassin</p><p>[/SPOILER][HR][/HR]III: <a href="http://narutobase.net/forums/showthread.php?t=557335"><strong>(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk</strong></a>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short (Created) - Long (Reach)</p><p>Chakra: 30 (-5 per turn)</p><p>Damage: N/A</p><p>Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.</p><p>Note(s):</p><p>- Can only be used x3 per battle.</p><p>- Must wait a three turn cooldown before using again.</p><p>- Remains on the field three turns or otherwise ends when Final howl is used.</p><p>- Turning into gale form counts as 1 move, each time it's used.</p><p>- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.<em>[SPOILER][/SPOILER]</em></p><p>[/SPOILER]</p><p>[HR][/HR]IV: <a href="http://narutobase.net/forums/showthread.php?t=583333"><strong>(Fuuton: Sukai no kindan) Wind Style: Love in the Sky</strong></a>[SPOILER]Rank: S-rank</p><p>Type: Attack</p><p>Range: Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.</p><p></p><p>• Only taught by Shady</p><p>• Usable twice</p><p>• No wind rank jutsu above A-rank in the same turn it's created or next\</p><p>[/SPOILER]</p><p>[HR][/HR]V: <a href="http://narutobase.net/forums/showthread.php?t=597004"><strong>(Fūton: Okami Kinjitou) - Wind Style: Emperor's Pyramid</strong></a></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Medium</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will their channel wind chakra around certain body points or objects whilst manipulating the wind currents in the environment to create one of the following effects;</p><p></p><p>Pyramid: Being one of the two defensive methods; The user will channel his/her wind chakra throughout three bladed objects like Kunais, shurikens, swords etc and throw them on the ground within range, forming a triangular formation. As the objects are placed on the ground, a pyramid made of cutting/shredding wind will be created that covers the user's entire vicinity, including the floor. During creation the user is able to choose whether or not the cutting/shredding effects the floor side.</p><p></p><p>Shield: Being the second defensive method; The user will shift his body in the form of a "Y" with his/her arms raised and feet placed together. Both feet and hands will act as connection points to each other, similar to the bladed objects, creating a triangular shield of cutting/shredding wind in front of the user as means of defense.</p><p></p><p>Net: The user will throw three bladed objects and manipulate the wind chakra channeled throughout them and the wind currents to create a triangular net of cutting/shredding wind that travels forward along with their respective projectiles.</p><p></p><p>▵ The user is unable to perform any other techniques if the shield method is in use.</p><p>▵ Can only use one method per turn</p><p>▵ Can be used four times per battle</p><p>▵ Must be taught by Hard</p><p>[/SPOILER]</p><p>[HR][/HR]VI: <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=17490497&viewfull=1#post17490497"><span style="color: #b22222">(Fuuton: Zettai Pērudopperugengā)- Wind Release: Absolute Pale Doppelganger</span></a> [6/6]</strong>[SPOILER]Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction, once released he cannot change course of this jutsu. This replica reaches up to short ranged moving 25% faster than the user's base speed and delivering sheer blunt force trauma to the opponent by mowing them down as a very strong gust of wind that can result in broken bones, abrasions, and even concussions, similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked omnidirectional explosion (A+A) reaching up to mid ranged of its origin or it can cause another A ranked replica to sprout from the initial replica which will simply fade away and attack a dodging opponent or sudden obstacle with a now S ranked blunt force effect, once the second replica sprouts from the first however the previous replica can no longer explode as it will cease to exist and neither can the second. This means, the user has the option to explode his replica or produce another he does not have access to both sides of this jutsu at once. This second replica still moves in a linear fashion which cannot be redirected and can extend the jutsu another 5 meters at base speed +25% also, making it mid ranged.</p><p></p><p>Note:</p><p>- Can only be taught by Elyon</p><p>- Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether</p><p>- Can only be done 2x</p><p>- No Fuuton techniques higher than A ranked next turn</p><p>[/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=625208">Noni</a> | <a href="http://narutobase.net/forums/showthread.php?t=624730">Gutsy Jiraiya</a> | <a href="http://narutobase.net/forums/showthread.php?t=632366">Shadou</a> | <a href="http://narutobase.net/forums/showthread.php?t=635846&p=18529658#post18529658">-Venom-</a> | <a href="http://narutobase.net/forums/showthread.php?t=665901">Edwardsama</a> | <a href="http://narutobase.net/forums/showthread.php?t=678484">Lucifer</a>[HR][/HR]VII: <a href="http://narutobase.net/forums/showthread.php?t=618495"><strong>(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique</strong></a>[SPOILER]Type: Attack/Supplementary/Defense</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.</p><p>-Usable once per turn</p><p>-Can only be taught by Ushiro</p><p>[/SPOILER][HR][/HR]IIX: <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=18672835&viewfull=1#post18672835"><span style="color: #b22222">(Fuuton: Hai ni uchi)- Wind Release: Between Two Lungs</span> </a>[6/6]</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid (Suction is short-ranged)</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user will channel his Futon chakra throughout his blade and then release a thin, spiraling cocoon of actual wind over his blade, spanning from the hilt to the tip in a full undulating coat. This will give the blade added cutting power naturally but the true purpose is to thrust the blade forward while twisting the arm and wrist counter-clockwise, this will form a drilling motion of wind like a sharp thin spear that extends up to short ranged of the user (5m). However, after the thrust- or mid way of the user so chooses, he'll quickly flick his wrist clockwise which spins the sword in the same motion and cause the spear of wind to quickly expand width wise, like an opening umbrella while extending another 5m to reach mid-range from the user (10m).The spinning motion will quickly take shape of a localized tornado with the tail being the user's sword and the broad head being the technique's area of influence, its powerful clockwise motion sucks anything in its aim into its eye and by extension the user's outstretched sword while slicing and dealing cuts to the victim through its viciously rotating wind walls.</p><p>Note(s):</p><p>- Can only be done 3x</p><p>- Requires a turn cool down</p><p>[/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=678484&p=19575362#post19575362">Lucifer</a> | Loki | <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21830758&viewfull=1#post21830758">Sasori</a> | <a href="https://animebase.me/threads/w-imperfect.784243/post-22128019">Imperfect</a> | Anbu Junior | <a href="https://animebase.me/threads/nakiri-and-zaphkiel.698861/post-22132122">Mirai</a></p><p>[HR][/HR]IX: <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=18947316&viewfull=1#post18947316"><span style="color: #b22222">(Fūton: Iongēto)- Wind Release: Aeon Gate</span></a> [6/6]</strong>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Mid-long</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: The user initiates this technique by first holding the Snake hand seal, this will allow him to focus his Fūton chakra in and around his body, the chakra will emanate from him starting at short range and then grow to mid ranged using the air as a medium. Following this the chakra will then compress the air that is present within short ranged of the user to form a flattened, circular, 2-D disk of having only a height and diameter of 2x2m. It can be formed either in front, behind, above, below, or beside the user, given it has the necessary space to do so and appears to be a small barrier of the sort complete with elaborate green glowing patterns, all formed by shaping the air to produce these cosmetic effects. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same 2-D dimensions (2x2m) open up on the battlefield, however, when using it to attack/affect an enemy the user can only form this second gate five meters from the opponent in any direction (above, beside, below, etc) given it has the space to do so. This second gate will reproduce exactly the same object that was placed into the previous gate in the form of B ranked, compressed wind shaped by Fūton with added speed on exit, similar to a firing mechanism. This means, if the user placed a kunai in the first gate the second gate will open and release a pure Fūton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Objects placed in the first gate remain unaffected whatsoever as they aren't physically altered in any way, instead the object will just pass through the gate to end up on the other side like shining light through a glass. This means even body parts can be placed in the gate to create pure Fūton replicas elsewhere up to mid ranged. Once the second gate releases its Fūton replica it then closes as it can only replicate one object each time it is used, after this one object is replicated the first gate will also close as its job is now done. However, only physical objects can be sent through this gate, energy based objects and attacks such as fire, lightning, or even raw chakra will simply disrupt the delicate balance of chakra that composes it. Only the first gate is capable of copying objects and the second is the only one capable of replicating said objects. The Fūton replica that would be created by the second gate is green in hue with a slight visibility, it is perfectly shaped wind that houses tangibility and can interact with solid objects as well as intangible attacks such as Raiton and Katon.</p><p>Note(s):</p><p>- Can only be used three times per battle</p><p>- Only one object can replicated at at time and only once per use</p><p>- Requires a 2 turn cool down</p><p>[/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=659265">Detective L</a> | <a href="http://narutobase.net/forums/showthread.php?t=659285">ZandaT</a> | <a href="http://narutobase.net/forums/showthread.php?t=664739">Erzo</a> | <a href="http://narutobase.net/forums/showthread.php?t=687433">Mako </a> | <a href="http://narutobase.net/forums/showthread.php?t=553324&p=19969341#post19969341">Lonely Assassin</a> | <a href="http://narutobase.net/forums/showthread.php?t=677181&p=19532481&viewfull=1#post19532481">Six Pāths</a> [HR][/HR]X: <a href="http://narutobase.net/forums/showthread.php?t=557335"><strong>(Fuuton: Uindo Kuruma) - Wind Release: Wind Wheel</strong></a></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: B rank</p><p>Range: Short</p><p>Chakra: 20 Chakra</p><p>Damage: 40 Damage</p><p>Description: The user releases a certain amount of wind through there mouth wich then is rapidly spun around the user and carries the person as inside a wheel. It is highly sharp on the outside, able to cut through solid objects such as C rank and lower earth techniques and slice through human flash with little to no trouble at all. Most comonly used for traveling.</p><p>- May only be taught by Loki</p><p>[/SPOILER]</p><p>[HR][/HR]XI: <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=19126321&viewfull=1#post19126321"><span style="color: #b22222">(Futon: Iongeto Reishiki)- Wind Release: Aeon Gate Type 0</span></a> [6/6]</strong>[SPOILER]Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra cost: 50</p><p>Damage: 90 (-40 from user)</p><p>Description: After successfully devising the parent technique, Yosamu pushed himself yet again, to break all the boundaries that obscured his initial success and developed a successor technique that far surpassed the first. He named it, Type 0, because it was the final form of the ingenious jutsu, set to annihilate the greatest of foes. This move, required immense amounts of chakra from the user being converted to Futon at a near instananeous pace. The user will gather this great amount of energy within himself and hold both his hands outwards, as if getting ready to hug something but as he does this he/she's actually releasing all this stored chakra across the battlefield in an omnidirectional manner starting from short ranged reaching up to long ranged, a gate will open up short ranged from the user as this happens. Then, the user will run a physical non-chakra coated object through this initial gate, just like the parent technique. But, instead of just one portal opening 5 meters from the target multiple gates will open, amounting to the hundreds, each with elaborate patterns on their 2D shape. The object that the user had placed through the first gate would get replicated by this multitude of gates and will be multiplied accordingly. Meaning, if the user had thrown a kunai through the first gate, the gates that follow would each release a single Futon replica of this said kunai which would in turn fire hundreds of replicas at the target all collectively amounting to Forbidden rank. But it doesn't end there, the gates will close as usual after releasing this replica, but will continue to repoen to fire more replicas of the said object, they will continue to reproduce these replicas at a rapid pace with the Futon projectiles appearing as green streaks of light. The gates open and close at the speed of a blinking eye, releasing only replica at a time, but in the company of the many other gates these replicas appear infinite. The gates will continue to rain down the projectiles on the enemy for two whole turns and their arrangement can be set in any order by the user. Meaning, he can choose to arrange the firing gates in a wall formation, a dome formation, a concave/convex formation anywhere as long as it stays 5 meters from the opponent. With chakra guidance and control the user can even open the firing gates in his vicinity as well, having the projectiles rain around him without as much as touching a hair on his head. Throughout the technique however, he must stay focused and can't mold any other forms of chakra until the technique ends or is destroyed. After this technique ends, the user is left much fatigued, as that much chakra takes a strain on his reservoir and physical well being. His speed will fall by two ranks and the user will have sore painful limbs for two turns after using this technique.</p><p>Note(s):</p><p>- Can only be used once</p><p>- Lasts 2 turns</p><p>- After this technique, user can't mold above B ranked Wind next turn, then nothing above A ranked Wind the turn after, until the fourth turn after this technique he may use up to Forbidden ranked Wind jutsu</p><p>[/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=664482&p=19215713#post19215713">Strawberry</a> | <a href="http://narutobase.net/forums/showthread.php?t=659265">Detective L</a> | <a href="http://narutobase.net/forums/showthread.php?t=687433">Mako</a> | <a href="http://narutobase.net/forums/showthread.php?t=698861&p=20241353&posted=1#post20241353">Nakiri </a>| <a href="http://narutobase.net/forums/showthread.php?t=677181&p=20327935&viewfull=1#post20327935">Six Pāths</a> | Yusei</p><p>[HR][/HR]XII: <a href="http://narutobase.net/forums/showthread.php?t=664482&p=19215713#post19215713"><strong>(Fuuton: Kujo Kawa) l Wind Release: Destruction Shells</strong></a></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Mid - Long</p><p>Chakra: 40</p><p>Damage:80</p><p>Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well.</p><p></p><p>Note: Shells can only be made short range from one another</p><p>Note: Shells can only follow a fixed path downwards</p><p>Note: Can only be used three times a match</p><p>Note: Requires two turns of cool down between use</p><p>Note: Cannot use S ranked fuuton or above, the same turn and the next.</p><p>Note: Can only be taught by Strawberry</p><p>[/SPOILER]</p><p>[HR][/HR]XIII: <a href="http://narutobase.net/forums/showthread.php?t=664739"><strong>(Fūton: Kamaitachi) - Wind Release: Sickle Draws</strong></a></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra cost: N/A (+10 chakra cost to techniques this is APPLIED to)</p><p>Damage points: N/A</p><p>Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects APPLY to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.</p><p></p><p></p><p>~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.</p><p>[/SPOILER]</p><p>[HR][/HR]XIV:<strong> <a href="http://narutobase.net/forums/showthread.php?t=667194">(Fuuton: Ichaival no Okurimono) - Wind Release: Ichaival's Gift</a></strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user uses either of both hands he has free and pulls in the 2 last fingers, the pinkie and the ring finger into his palm. He extends the other two(middle and index fingers) and simply bends them at the first knuckle creating a space between both of those fingers. The user pulls the thumb inwards, also bent. In that pose the user starts charging wind chakra into either hands, while with shape manipulation he creates a line of chakra in the hook created by the space between the middle and index finger, which looks like a slingshot turned backwards. The wind chakra connects to the thumb from high up and from below the pinkie, until it creates a small string like shape. The rest of the palm starts glowing bright in chakra and then starts changing shape into a very small bolt made out of compressed wind chakra, which can be fired in any form just by releasing the "string" with his thumb. The bolt, when released, will use every bit of the chakra the user put into it. Before the bolt of compressed wind chakra hits the opponent, the highly compressed wind chakra is released, resulting in a big wind "explosion".</p><p></p><p>Note: Can only be used 2 times per battle.</p><p>Note: Must have one turn cool down between usages.</p><p>Note: Can only be taught by Exōn.</p><p>Note: No S-Rank or above Wind in the user's next turn</p><p>[SPOILER]</p><p><img src="http://4.bp.blogspot.com/-XSrrhqpB6gg/UVw58Ncgb2I/AAAAAAAAAPA/D-qcHO8ap8E/s1600/bleach-4027871.jpg" data-url="http://4.bp.blogspot.com/-XSrrhqpB6gg/UVw58Ncgb2I/AAAAAAAAAPA/D-qcHO8ap8E/s1600/bleach-4027871.jpg" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</p><p>[/SPOILER]</p><p>[HR][/HR]XV: <strong><a href="http://narutobase.net/forums/showthread.php?t=671061">(Sukai doragon no hasai kiba) Sky Dragon's Crushing Claw</a></strong>[SPOILER]Type: Offensive</p><p>Rank:B</p><p>Range:Short</p><p>Chakra: 20(-per turn)</p><p>Damage:40</p><p>Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn</p><p></p><p>~Last 2 turn if continued~</p><p>~No jutsu can be used with hands while in effect~</p><p>[/SPOILER]</p><p>[HR][/HR]XVI: <a href="http://narutobase.net/forums/showthread.php?t=671061"><strong>(Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon</strong></a></p><p>[SPOILER]Type: Offensive</p><p>Rank:A-Rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage:60</p><p>Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self forward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding.</p><p></p><p>~Can only be used 3 times per battle~</p><p>~Cannot use another hand required jutsu while in effect~</p><p>[/SPOILER]</p><p>[HR][/HR] XVII: <a href="http://narutobase.net/forums/showthread.php?t=687433"><strong>(Fuuton: Senshi Futan) - Wind Release: Warrior's burden</strong></a></p><p>[SPOILER]</p><p>Type: Supplementary</p><p>Rank: A Rank</p><p>Range: Short - Mid</p><p>Chakra: 30 (-10 per turn to keep active)</p><p>Damage: N/A</p><p>Description: A jutsu originally developed to be used on prisoners ,the user performs a lone handseal before focusing their fuuton chakra around their target's ankles or wrists, using this chakra the user will compress the air around the joint until it's very dense and heavy, so dense that it gives off a bright blue glow, this "heavy air" is attached to the ankles or wrists depending on which joint is targeted, due toits immense density and small volume, the compressed air has a lot of mass and weight and would weigh down the targeted joint.</p><p>Note: The compressed reduces the target joint's speed by 5 points i.e if a target's leg speed is 20 and this jutsu is used on his ankles, his leg speed gets cut down to 15 as they aren't used to the immense weight and also the damage from this joints is reduced by 10 i.e say...if this jutsu is used on a ninja's wrist, the punches or palm thrusts jutsu the target pulls off from this hand gets a - 10 damage as long as this jutsu is active.</p><p>Note: Cannot be used on summons</p><p>Note: Can only be used 3 times a battle with 2 turn cool downs</p><p>Note: Lasts 2 turns for every usage.</p><p>Note: Can only be taught by Mako.[/SPOILER]</p><p>[HR][/HR] XVIIX: <a href="http://narutobase.net/forums/showthread.php?t=687433"><strong>(Fuuton: Chishi) - Wind Release: Fatality</strong></a></p><p>[SPOILER]</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will infuse two weapons with wind chakra by simply touching them, the user will then throw them at opposite sides of the opponent completely missing them, at the moment the weapons pass by the opponent the user will perform an handseal connecting the fuuton chakra from both weapons forming a dense green coloured line of fuuton chakra which has the same cutting power as the Wind Blade technique between both weapons cutting the opponent. The maximum distance that can be between these two weapons for this technique to work is mid-range (fifteen meters).</p><p>~Can only be taught by Mako.</p><p>~Can be used thrice in a battle.[/SPOILER]</p><p>[HR][/HR]XVIX: <strong><a href="http://narutobase.net/forums/showthread.php?t=557335">(Fuuton: Rogatana Hishuken) - Wind Release: Eurus' Daggers</a></strong>[SPOILER]Type: Offensive</p><p>Rank: B</p><p>Range: Short/Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The technique is initiated simply by the caster gathering wind into the palm of their hand (one or both) and manipulating that chakra nature into the very tangible shape of a dagger(s). While solid enough to be wielded by the user, they still retain an hint of shapeless wind around the edges. These are useful for hidden attacks and assassinations as they can be manifested as fast as other wind techniques which require no seals, and their translucent color and green hue makes them hard to fully distinguish without them being motion-less; the user can wield them in close combat to land a series of quick and subtle small but deep slashes through the target's body, however they can be thrown of a distance at which point they use the wind composing them as a current to make them turn back at the end of their reach, and come back around much like a boomerang. Once thrown however, upon returning they'll disperse into natural wind, that is if they haven't landed on the target in which case the user has the option of performing 1 handseal, causing it to turn into form-less cutting wind that enters the wound it just inflicted and causing internal damage to the victim.</p><p>- Can only be used x4 times per battle.</p><p>[/SPOILER]</p><p>[HR][/HR]XX: <a href="http://narutobase.net/forums/showthread.php?t=557335"><strong>(Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen</strong></a></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short/Long</p><p>Chakra: 40 (-5 per turn)</p><p>Damange: 80</p><p>Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them.</p><p></p><p>*Can only be used thrice per battle, and not in consecutive turns.</p><p>*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.</p><p>*Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.</p><p>[/SPOILER]</p><p>[HR][/HR]XXI: <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20214219&viewfull=1#post20214219"><span style="color: #b22222">(Fūton: Kuikku Ken no Jutsu)- Wind Release: Quick Sword Technique</span></a> [6/6]</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, 6 in total. The swords can be heard, if not seen, as sharp whistling sounds as they sling around the user as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely however, the blades can be observed as faint arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed.</p><p>Note(s):</p><p>- Can only be used 3×</p><p>- Requires contact with a bladed weapon</p><p>- While being performed user cannot perform any other chakra related techniques.[/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=698861&p=20241353&posted=1#post20241353">Nakiri</a> | Anbu Junior | <a href="http://narutobase.net/forums/showthread.php?t=553324&p=20389242&viewfull=1#post20389242">LonelyAssassin</a> | <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282">Sasori</a> | <a href="https://animebase.me/threads/w-imperfect.784243/post-22128019">Imperfect</a> | <a href="https://animebase.me/threads/wind-based-trades.784263/">Zatanna</a></p><p>[HR][/HR]XXII: <strong><a href="http://narutobase.net/forums/showthread.php?t=664739&p=20264450&viewfull=1#post20264450">(Fūton: Kū Sora ) – Wind Style: Spirit Void</a></strong>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 each time it's used)</p><p>Damage: N/A</p><p>Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.</p><p></p><p></p><p>~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.</p><p>[/SPOILER]</p><p>[HR][/HR]XXIII: <strong><a href="http://narutobase.net/forums/newreply.php?do=newreply&p=20279477">(Fūton: Henkō Sa Remasu) - Wind: Will Change</a></strong></p><p>[SPOILER]Rank: B</p><p>Type: Defensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 20 (-5 per use)</p><p>Damage Points: N/A</p><p>Description: A Wind technique created to make use of other-wise wasted chakra, this Wind technique is set to work with any and every defensive Wind jutsu, as long as certain requirements are met. When jutsus which empower other jutsus are used, they tend to add damage to offensive jutsus, whilst having zero, to no affect on supplementary and defensive technique. However, with the activation of this jutsu, when damage using jutsus are used alongside defensive techniques, the chakra added (has to be able to add at least +10 damage points), is converted and used to empower the defensive jutsu, allowing it to counter techniques one rank higher than their usual capabilities, whilst still adhering to the strengths and weaknesses of Wind. .</p><p>~ Can only be taught by Erzo. It can be twiceper battle, lasting a maximum of three turns if not deactivated early. Once used, must wait 2 turns before using again. This jutsu is activated instantly, allowing the user to use it alongside defensive jutsus in the same time-frame.[/SPOILER]</p><p>[HR][/HR]XXIV: <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20321227&viewfull=1#post20321227"><span style="color: #b22222">(Fūton/Katon: Shingan no Dai Sanji) - Wind & Fire Style: God Eye Calamity</span></a> [5/6]</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: A highly effective and difficult technique involving both one's Fūton & Katon chakra, God Eye Calamity is just as dangerous as its name suggests. However, depending on the user's mastery of the aforementioned elements Shingan no Dai Sanji can actually have adverse effects. The style is divided into two parts. The first component begins with the molding of one's Fūton specialty to channel their chakra into their head and neck area. From there they will have their eyes or any other extra sensory means focus on a target within mid ranged of their vision (or range of whatever sensory the user is capable of) while amassing the chakra into the forehead region right above both eyes. Once the target is set the user will fire a highly condensed tubular shape of wind about an inch thick and a meter long and slightly translucent, with similar translucent appearance to the Wind Blade, at said target. This tube of wind will act like a lance, able to pierce through objects and people like a high caliber round. It's a projectile attack rather than a stream one and is A ranked by individually. The Katon chakra serves as the real killer side to the technique as once the wind tube connects with a solid object the wind is uncontrollably blown from shape in the form of a localized wind explosion reaching up to short ranged from the impact area. Then, in the millisecond as the wind explosion happens the user will flash the Seal of Confrontation and have his Katon chakra ignite the explosion to form a raging fire which changes the nature of the detonation to a deflagration which stretches up to mid ranged of the impact area. I say deflagration instead of explosion because, the resulting detonation has just the right amount of fire and air that it rages with pure might that sends slight shock waves of heat and wind throughout impact area (short ranged) that can affect opponents that weren't even directly hit by the attack, and then it all dies out in less than a second. That translated into the time frame logic means its quick, hot, and powerful, but also very fast (the explosion, not the projectile) and can be over before it was even realized. The Katon chakra inserted into the Futon tube is A ranked in strength which in turn makes the technique and overall S rank. Shingan no Dai Sanji is also able to adopt a slight curve in its trajectory to hit targets that may be hiding but this curve has to be initiated at launch and cannot be sharper than a ninety degree turn.</p><p>Note(s):</p><p>- Can only be used 2x</p><p>- Requires a turn cool down</p><p>- No Futon or Katon techniques above A ranked next turn.</p><p>[/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=664739&p=20328026&viewfull=1#post20328026">Erzo</a> | Imperfect | <a href="http://narutobase.net/forums/showthread.php?t=709201&p=20553220&viewfull=1#post20553220">Scaze</a> | <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21830758&viewfull=1#post21830758">Sasori</a> | <a href="https://animebase.me/threads/thanks-aj.674583/post-22011200">Anbu Junior</a></p><p>[HR][/HR]XXV: <a href="http://narutobase.net/forums/showthread.php?t=664739&p=20328026&viewfull=1#post20328026"><strong>(Fūton/Katon: Aiorosu `Ikari ) - Wind/Fire Release: Aeolus' Wrath</strong></a></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range:Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user releases their Wind chakra from mouth or through hand movements (short ranged release when used in either of these forms), or from the skies above. This releases what appears to be little light-green rain drops (ranging from 3-10 inches in size) which are extremely sharp and naturally fast due to the nature of Wind, and the way they are shaped, being extremely slimline. After these little rain-drops of Wind form, the user would add his Fire chakra into them, causing them to become extremely heated. Their colour would change into one extremely similar to the colour given off by '( Katon: Onidōrō ) - Fire Release: Demon Lantern', giving off a yellowish colour as the light-green and red from the Fire chakra mix together. Upon colliding with any other jutsu, regardless of whether it's Energy, or Matter based, the Rain drops would explode outward, releasing heated Wind which has blowing force with the addition of scalding effects. The jutsu is designed to always explode in the direction of the point of contact with the foreign chakra. Due to their size, each outburst of heated Wind would be quite small but since they always rain down/travel as a group of heated wind 'raindrops' the damage done is nothing but. Moreover, the addition of Fire also allows the jutsu to travel towards bodies of heat which do not belong to the user, making this a double edged sword if used in a fight alongside allies. Moreover, upon the creation of the Wind, a screeching and deafening sound can be heard, making the source of it's creation quite obvious. The screech can not do much damage other than causing a slight discomfort, unless coupled with another jutsu which can amplify it. The user can avoid the discomfort caused by sending chakra to his ears moments before the use of this jutsu.</p><p>~ Can only be taught by Erzo. Usable three times per battle. After each usage the user must wait a turn before being able to use again.</p><p>[/SPOILER]</p><p>[HR][/HR]XXVI: <a href="http://narutobase.net/forums/showthread.php?t=553324&p=20390214&viewfull=1#post20390214"><strong>Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation</strong></a>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60 (+20 if used with Large Rocks)</p><p>Description:</p><p>This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters, making this one only a short range use. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones.</p><p></p><p></p><p>Demo:</p><p>[SPOILER]<img src="https://cdn3.vox-cdn.com/thumbor/UYh8QctQlPKE8t_3WgoQBrDwtEI=/cdn0.vox-cdn.com/uploads/chorus_asset/file/2445394/wMUdWp1_-_Imgur.0.gif" data-url="https://cdn3.vox-cdn.com/thumbor/UYh8QctQlPKE8t_3WgoQBrDwtEI=/cdn0.vox-cdn.com/uploads/chorus_asset/file/2445394/wMUdWp1_-_Imgur.0.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p></p><p>- Pulling in short range only takes a second, pulling to mid takes significantly longer.</p><p>- Cannot be used multiple times in the same turn</p><p>- Has two turn cool down</p><p>- Can only be taught by LonelyAssassin</p><p>[/SPOILER]</p><p>[HR][/HR]XXVII: <a href="http://narutobase.net/forums/showthread.php?t=553324&p=20390214&viewfull=1#post20390214"><strong>(Fūton : Ō ni hyō) - Wind Release : Hail to the King</strong></a>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description:</p><p>The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.</p><p></p><p>The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.</p><p></p><p>If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.</p><p></p><p>- Wind Specialists can do this without Handseals, and can be formed at the Tip of a Weapon or infused with a projectile.</p><p>- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.</p><p>- Must have Mastered Wind to Learn.</p><p>- Can only be Taught by LonelyAssassin</p><p>- No S-Rank Wind or above in the Same turn this is used</p><p>- Cannot be used Consecutively</p><p>- Can only be used 4 times</p><p>[/SPOILER]</p><p>[HR][/HR]<strong>XXIIX: <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20408925&viewfull=1#post20408925"><span style="color: #b22222">(Futon: Usuguraikara Sakebimasu)- Wind Release: Cries from The Dim</span></a> [5/6]</strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however.</p><p>Note(s):</p><p>- Can only be done 2x</p><p>- The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.</p><p>[/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=664739&p=20443849&viewfull=1#post20443849">Erzo</a> | <a href="http://narutobase.net/forums/showthread.php?t=553324&p=20468344&viewfull=1#post20468344">LonelyAssassin</a> | Drackos | <a href="https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282">Sasori</a> | Anbu Junior</p><p>[HR][/HR]<strong>XXIX: <a href="http://narutobase.net/forums/showthread.php?t=553324&p=20468344&viewfull=1#post20468344">(Fūton : Ōsama Banzai) - Wind Release : Long live the King!</a></strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>This Technique is very much like it's Father Technique "(Fūton : Ō ni hyō) - Wind Release : Hail to the King" where it fires the small condensed ball of wind, it drills through anything until it reaches it's target and explodes as a Ball of wind. It effects the elements as how it's father Technique did as well. However the only different is that a the sphere when it explodes only has a 3 meter diameter instead of 5 and instead of only one it can create up to 8 balls of wind, the rank can be split evenly or allocated (For example if the user was to create three spheres of wind they can have one of them being A-Rank whilst the other two are B-Rank).</p><p></p><p>The spheres can be formed all at once in a circular formation or in a cluster of sorts, it's up to the user's imagination - then they could also be shot one at a Time or all at once at one target or many. Spheres however only travel in a linear direction. Or they can be formed consecutively, one right after another as long as they aim in different directions it can fire at different targets. When fired like this the Spheres can home in on a target and will move to hit it if they move.</p><p></p><p>Normal users have to perform 5 Hand seals. Like it's father technique it can be formed without handseals at the End of a Weapon or Index finger only if they're a Wind Specialist AND they know the jutsu "(Fūton : Ō ni hyō) - Wind Release : Hail to the King".</p><p></p><p>- Maximum of 8 Spheres at C-Rank each</p><p>- Minimum of 1 Sphere at S-Rank</p><p>- Can only be used two times per Battle</p><p>- No A-Ranks on the same turn as this.</p><p>- Four turn Cooldown</p><p>- Can only be Taught by LonelyAssassin</p><p>[/SPOILER]</p><p>[HR][/HR]<strong>XXX: <a href="http://narutobase.net/forums/showthread.php?t=674583&p=20235172&viewfull=1#post20235172">(Fuuton: Fujin) Wind Release: Wind Blades</a></strong>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will channel wind chakra into their sword and manipulate it to sprout eight ribbon-like blades of wavy green chakra that break off from the original, but remain attached to the hilt. With a simple swing of his sword the user can transmit a slash through the blades, which travels along the surface of objects (including walls, floors, and ceilings) and emerge to strike the enemy from anywhere that the user can see, and can even be fired from his sword directly. The emerging blades are sharp enough to pierce through solid objects, are about twelve inches in width, and can rise up to twelve feet with tremendous speed.</p><p>~ Only one blade can be released per slash.</p><p>~ Can only be used twice per battle.</p><p>~ Must wait four turns before it can be used again.[/SPOILER]</p><p>[HR][/HR]XXXI: <a href="http://narutobase.net/forums/showthread.php?t=703848&p=20377434&viewfull=1#post20377434"><strong>(Fuuton: Kochou Bure-do) Wind Style: Butterfly Blades</strong></a>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range:Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated.</p><p></p><p></p><p>Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind.</p><p>Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location</p><p>Note: Can only be used three times per battle</p><p>[/SPOILER]</p><p>[HR][/HR]XXXIII: <a href="http://narutobase.net/forums/showthread.php?t=643684&p=20557091&viewfull=1#post20557091"><strong>Fuuton: Pengin o Gyakuten - Wind Style: Reversing Penguin</strong></a>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20 (-10 per technique)</p><p>Damage: N/A (-20 to wind techniques)</p><p>Description: The Reversing Penguin is a dormant elemental ninjutsu Ashitaka made after hearing about an Iwagakure legend who was a powerful fuuton specialist with a move set similar to Ashitaka's suiton techniques. The user would begin to channel chakra up to mid range in all directions around himself, with that chakra only being visible to chakra sensors or user's having dojutsu as not to give any indication this jutsu has been used. The Reversing Penguin is simply a wind jutsu that can sense when extra chakra is expended or that has been expended into a fuuton technique. As the wind senses this extra chakra being released into fuuton techniques, it would begin to cause a small but fairly powerful air current to start spinning in the opposite direction of the fuuton jutsu in play, knocking any loose debris it may have picked up and weakening it in general due to slowing down the wind's speed and making it lose cutting power (as the wind wouldn't be as fast, it would lose part of it's sharpness coming from speed). This happens instantaneously due to the fact that this technique is dormant until activated via the opponent empowering their wind techniques with extra chakra.</p><p></p><p></p><p>Note: Can only be taught by Penguin</p><p>Note: Wind lasts four turns</p><p>Note: Can only be used three times per conflict</p><p>[/SPOILER]</p><p>[HR][/HR]XXXIV: <a href="http://narutobase.net/forums/showthread.php?t=709233&p=20561220&viewfull=1#post20561220"><strong>Fuuton: Akiro no kingu | Wind Release: King of The Fall</strong></a>[SPOILER]Type: Defense | Supplementary</p><p>Rank: S-Rank</p><p>Range: Mid/Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description:</p><p>Akiro no Kingu is an activation technique derived from the Jaakuna gēmu technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need.</p><p></p><p></p><p>☆ Taught by Shady</p><p>☆ Usable 3×</p><p>☆ Lasts 3 turns with 1 turn cool down between activations</p><p>☆ No wind techniques above A-rank the rest of the turn</p><p>[/SPOILER]</p><p>[HR][/HR]XXXV: <a href="http://narutobase.net/forums/showthread.php?t=674583&p=20587124&viewfull=1#post20587124"><strong>(Fuuton/Kenjutsu: Ijū no surasshu) - Wind Release/Sword Technique: Transmigration Slash </strong></a></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly.</p><p>Note: Can only be used thrice per battle</p><p>Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state.</p><p>[/SPOILER]</p><p>[HR][/HR]XXXVI: <strong>(Futon: Nefutisu kōka) -Wind Release: Nephys' descent [<a href="http://narutobase.net/forums/showthread.php?t=714910"><span style="color: #b22222">VCJ</span></a>]</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 per turn) +10</p><p>Damage: N/A (80)</p><p>Description: This unique technique is only employed by the Shinobi of Sunagakure. Having become accustomed to life in the desert, the ninja of Sunagakure looked for ways to turn the blistering heat of the desert to their advantage. Eventually developing this powerful technique in which the user will make a string of five handseals finished by clapping their hands and releasing their chakra in to the air around them, causing the air to become heavy and thick with less oxygen content whilst at the same time picking up in speed. The effect of this is a stacking detrimental debuff that culminates in a number of turns. The core ability of this technique is to slow enemy ninja down and it does that by causing a sense of overheating and asphyxiation thanks to the lower content of oxygen and the incredible natural heat of the desert. Thusly any non Sunagakure ninja trapped inside this effect will suffer a decrease of -2 to both his base speed and reactions each turn for a total of four turns and then remain that until the end of battle. The second ability of this technique relates to earthen techniques and structures. While it is incapable of directly blocking earth based techniques, the structures created by earth jutsu will begin to crumble after a single turn of being on the battlefield becoming sand that crashes to the floor, this ability is effectively capable of turning any terrain in to a sandy desert terrain through the eroding power of the winds and whilst it will not defend against any techniques it will erode every earth based technique regardless of rank after a culminating number of terms. To erode a D rank takes one turn a C takes two a B takes three an A takes four an S takes five and a forbidden takes six turns to totally erode away to sand.</p><p></p><p></p><p>Note: This technique can be used once and only in Sunagakure Lands.</p><p>Note: This technique remains active for the entire battle, provided the user has the chakra remaining that is needed.</p><p>Note: Techniques that alter weather conditions can be used to dispel this technique but only if they're superior in power.</p><p>[/SPOILER]</p><p>[HR][/HR]XXXVII: <a href="http://narutobase.net/forums/showthread.php?t=677181&p=20792177&viewfull=1#post20792177"><strong>(Futon: Kaze Kingu no Yūkai Fīrudo) | Wind Release: Bounded Field of the Wind King</strong></a></p><p>[SPOILER]Type: Offensive/Defensive/Supplementary</p><p>Rank: S Rank</p><p>Range: Short-Long</p><p>Chakra: 40 (-10 per turn active)</p><p>Damage: 80</p><p>Description: This technique showcases the usage of the wind release, in accordance to the users body and or objects which he might be carrying or is in constant contact with, like weapons. Once the contact with the specific object is maintained, or without the object needed, the user will have the wind from all around, stick closely to a desired location in the body or object, forming 2, very distinctive layers from one another. The first layer which comes directly above the said object, has no particular effects, and strength. It plainly refracts the light allowing the said object to be invisible apart from some currents of wind, which move around, indicating the existence of that object. The second, is the most versatile one, giving the said object a lot of strength and versatility equal to an S-Rank above their original versatility. In cutting edge weapons, this layer even further enhances their sharpness as well. The second layer, which can be seen once the first one is used, is a very stable one. The second layer has a very characteristic effect, which is the ability of, at will, releasing blasts of air current, which might be either a rotating tornado which has a very strong pushing and very spread out cutting capabilities, to a very powerful, all destroying blast of wind, similar to Wind Release: Pressure Damage. A third and last form of releasing it, is a very thin, precise and powerful slash of wind, which has insanely large cutting capabilities, which can be directed, at the location where the said object or weapon is aimed towards. The strength of the said blast or tornado can be split a total of 2 times, creating 2 blasts at exact power of A-rank. The release of the blast will count towards the jutsu limit, and the releases can be independent in time from one another, as long as the effect of the technique is visible. Due to the effect of the last layer being largely visible, he cannot keep this layer active for longer than 4 turns, while the last one which carries no rank or visible boost, except than of rendering the weapon invisible, he can keep active for further, but needs to give a total of 5 chakra points each turn.</p><p></p><p></p><p>Note: Can only be used 3 times.</p><p>Note: Remains active for 4 turns (Last layer can be open for far longer, but it carries no attributes, and it consumes 5 chakra point every turn).</p><p>Note: Initial release of layers counts as a move, thereby as a jutsu usage limit.</p><p>Note: Weapon or object must be constantly in contact</p><p>Note: Can only be taught by Six Paths.[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Zaphkiel, post: 15682755, member: 190764"] [CENTER][B][IMG]https://i.imgur.com/0tsce5x.png[/IMG][/B] [FONT=Garamond][COLOR=rgb(0, 0, 0)][B][I]Fūton - Wind Release[/I][/B][/COLOR][/FONT][/CENTER] [HR][/HR] I: [URL='http://narutobase.net/forums/showthread.php?t=711213&p=20660915&viewfull=1#post20660915'][COLOR=#b22222][B](Fūton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger [6/6][/B][/COLOR][/URL][SPOILER] Rank: B Type: Attack Range: Short Chakra Cost: 20 Damage: 40 Description: The user of this jutsu will mold his Fūton chakra throughout his body to dart a short distance (5 meters) where, upon stopping, the user will convert his inertia into Fūton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance and is an exact model of the user by height, weight, and density. It is essentially a well manipulated construct of solid wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of dense, Fūton manipulations (such as Vacuum Blade). The user may also release the replica first along a linear path and then dash behind it or in the opposite direction. Note: Can only be taught by Zaphkiel Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 3 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20. [SPOILER] [I][IMG]http://i.imgur.com/Lsq3RJS.gif[/IMG][/I] [/SPOILER][/SPOILER][URL='http://narutobase.net/forums/showthread.php?t=526844']Best[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=533370&p=15903127#post15903127']Gutsy[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=553324&p=16399896#post16399896']LonelyAssasin[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=557335']Loki[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=583333']Shady Doctor[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=618495']Ushiro[/URL][HR][/HR]II: [URL='http://narutobase.net/forums/showthread.php?t=553324&p=16399896#post16399896'][B](Futon : Gara no sagi) - Wind Release : Hilt Deception [/B][/URL] [SPOILER]Type: Offence Rank: A Range: Mid Chakra Cost: 30 Damage Points: 60 Description: The user channels wind chakra into his sword (can also be a Kunai, Spear or anything similar with a blade a hilt/handle), the then throws his sword so that it sticks into the ground and the bottom of the hilt points into the direction of the target. The Wind is released out of it in the form of a small, sharp twisting stream that drills straight through the opponent. The user if they haven't directly fused Wind into the blade can do it from range by performing a hand seal, the Wind will then shoot from the blade's hilt afterwards. -Can only be used three times -Can only be taught by LonelyAssassin [/SPOILER][HR][/HR]III: [URL='http://narutobase.net/forums/showthread.php?t=557335'][B](Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk[/B][/URL][SPOILER]Type: Supplementary/Offensive Rank: A Range: Short (Created) - Long (Reach) Chakra: 30 (-5 per turn) Damage: N/A Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone. Note(s): - Can only be used x3 per battle. - Must wait a three turn cooldown before using again. - Remains on the field three turns or otherwise ends when Final howl is used. - Turning into gale form counts as 1 move, each time it's used. - Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.[I][SPOILER][/SPOILER][/I] [/SPOILER] [HR][/HR]IV: [URL='http://narutobase.net/forums/showthread.php?t=583333'][B](Fuuton: Sukai no kindan) Wind Style: Love in the Sky[/B][/URL][SPOILER]Rank: S-rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it. • Only taught by Shady • Usable twice • No wind rank jutsu above A-rank in the same turn it's created or next\ [/SPOILER] [HR][/HR]V: [URL='http://narutobase.net/forums/showthread.php?t=597004'][B](Fūton: Okami Kinjitou) - Wind Style: Emperor's Pyramid[/B][/URL] [SPOILER]Type: Defensive/Offensive Rank: A Range: Short - Medium Chakra Cost: 30 Damage Points: 60 Description: The user will their channel wind chakra around certain body points or objects whilst manipulating the wind currents in the environment to create one of the following effects; Pyramid: Being one of the two defensive methods; The user will channel his/her wind chakra throughout three bladed objects like Kunais, shurikens, swords etc and throw them on the ground within range, forming a triangular formation. As the objects are placed on the ground, a pyramid made of cutting/shredding wind will be created that covers the user's entire vicinity, including the floor. During creation the user is able to choose whether or not the cutting/shredding effects the floor side. Shield: Being the second defensive method; The user will shift his body in the form of a "Y" with his/her arms raised and feet placed together. Both feet and hands will act as connection points to each other, similar to the bladed objects, creating a triangular shield of cutting/shredding wind in front of the user as means of defense. Net: The user will throw three bladed objects and manipulate the wind chakra channeled throughout them and the wind currents to create a triangular net of cutting/shredding wind that travels forward along with their respective projectiles. ▵ The user is unable to perform any other techniques if the shield method is in use. ▵ Can only use one method per turn ▵ Can be used four times per battle ▵ Must be taught by Hard [/SPOILER] [HR][/HR]VI: [B][URL='http://narutobase.net/forums/showthread.php?t=157594&p=17490497&viewfull=1#post17490497'][COLOR=#b22222](Fuuton: Zettai Pērudopperugengā)- Wind Release: Absolute Pale Doppelganger[/COLOR][/URL] [6/6][/B][SPOILER]Rank: S Type: Offensive/Supplementary Range: Short-Mid Chakra cost: 40 Damage: 80 Description: After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction, once released he cannot change course of this jutsu. This replica reaches up to short ranged moving 25% faster than the user's base speed and delivering sheer blunt force trauma to the opponent by mowing them down as a very strong gust of wind that can result in broken bones, abrasions, and even concussions, similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked omnidirectional explosion (A+A) reaching up to mid ranged of its origin or it can cause another A ranked replica to sprout from the initial replica which will simply fade away and attack a dodging opponent or sudden obstacle with a now S ranked blunt force effect, once the second replica sprouts from the first however the previous replica can no longer explode as it will cease to exist and neither can the second. This means, the user has the option to explode his replica or produce another he does not have access to both sides of this jutsu at once. This second replica still moves in a linear fashion which cannot be redirected and can extend the jutsu another 5 meters at base speed +25% also, making it mid ranged. Note: - Can only be taught by Elyon - Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether - Can only be done 2x - No Fuuton techniques higher than A ranked next turn [/SPOILER][URL='http://narutobase.net/forums/showthread.php?t=625208']Noni[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=624730']Gutsy Jiraiya[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=632366']Shadou[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=635846&p=18529658#post18529658']-Venom-[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=665901']Edwardsama[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=678484']Lucifer[/URL][HR][/HR]VII: [URL='http://narutobase.net/forums/showthread.php?t=618495'][B](Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique[/B][/URL][SPOILER]Type: Attack/Supplementary/Defense Rank: B Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy. -Usable once per turn -Can only be taught by Ushiro [/SPOILER][HR][/HR]IIX: [B][URL='http://narutobase.net/forums/showthread.php?t=157594&p=18672835&viewfull=1#post18672835'][COLOR=#b22222](Fuuton: Hai ni uchi)- Wind Release: Between Two Lungs[/COLOR] [/URL][6/6][/B] [SPOILER]Type: Offensive Rank: A Range: Short-Mid (Suction is short-ranged) Chakra Cost: 30 Damage: 60 Description: The user will channel his Futon chakra throughout his blade and then release a thin, spiraling cocoon of actual wind over his blade, spanning from the hilt to the tip in a full undulating coat. This will give the blade added cutting power naturally but the true purpose is to thrust the blade forward while twisting the arm and wrist counter-clockwise, this will form a drilling motion of wind like a sharp thin spear that extends up to short ranged of the user (5m). However, after the thrust- or mid way of the user so chooses, he'll quickly flick his wrist clockwise which spins the sword in the same motion and cause the spear of wind to quickly expand width wise, like an opening umbrella while extending another 5m to reach mid-range from the user (10m).The spinning motion will quickly take shape of a localized tornado with the tail being the user's sword and the broad head being the technique's area of influence, its powerful clockwise motion sucks anything in its aim into its eye and by extension the user's outstretched sword while slicing and dealing cuts to the victim through its viciously rotating wind walls. Note(s): - Can only be done 3x - Requires a turn cool down [/SPOILER][URL='http://narutobase.net/forums/showthread.php?t=678484&p=19575362#post19575362']Lucifer[/URL] | Loki | [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21830758&viewfull=1#post21830758']Sasori[/URL] | [URL='https://animebase.me/threads/w-imperfect.784243/post-22128019']Imperfect[/URL] | Anbu Junior | [URL='https://animebase.me/threads/nakiri-and-zaphkiel.698861/post-22132122']Mirai[/URL] [HR][/HR]IX: [B][URL='http://narutobase.net/forums/showthread.php?t=157594&p=18947316&viewfull=1#post18947316'][COLOR=#b22222](Fūton: Iongēto)- Wind Release: Aeon Gate[/COLOR][/URL] [6/6][/B][SPOILER]Type: Supplementary/Offensive Rank: A Range: Mid-long Chakra cost: 30 Damage: 60 Description: The user initiates this technique by first holding the Snake hand seal, this will allow him to focus his Fūton chakra in and around his body, the chakra will emanate from him starting at short range and then grow to mid ranged using the air as a medium. Following this the chakra will then compress the air that is present within short ranged of the user to form a flattened, circular, 2-D disk of having only a height and diameter of 2x2m. It can be formed either in front, behind, above, below, or beside the user, given it has the necessary space to do so and appears to be a small barrier of the sort complete with elaborate green glowing patterns, all formed by shaping the air to produce these cosmetic effects. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same 2-D dimensions (2x2m) open up on the battlefield, however, when using it to attack/affect an enemy the user can only form this second gate five meters from the opponent in any direction (above, beside, below, etc) given it has the space to do so. This second gate will reproduce exactly the same object that was placed into the previous gate in the form of B ranked, compressed wind shaped by Fūton with added speed on exit, similar to a firing mechanism. This means, if the user placed a kunai in the first gate the second gate will open and release a pure Fūton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Objects placed in the first gate remain unaffected whatsoever as they aren't physically altered in any way, instead the object will just pass through the gate to end up on the other side like shining light through a glass. This means even body parts can be placed in the gate to create pure Fūton replicas elsewhere up to mid ranged. Once the second gate releases its Fūton replica it then closes as it can only replicate one object each time it is used, after this one object is replicated the first gate will also close as its job is now done. However, only physical objects can be sent through this gate, energy based objects and attacks such as fire, lightning, or even raw chakra will simply disrupt the delicate balance of chakra that composes it. Only the first gate is capable of copying objects and the second is the only one capable of replicating said objects. The Fūton replica that would be created by the second gate is green in hue with a slight visibility, it is perfectly shaped wind that houses tangibility and can interact with solid objects as well as intangible attacks such as Raiton and Katon. Note(s): - Can only be used three times per battle - Only one object can replicated at at time and only once per use - Requires a 2 turn cool down [/SPOILER][URL='http://narutobase.net/forums/showthread.php?t=659265']Detective L[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=659285']ZandaT[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=664739']Erzo[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=687433']Mako [/URL] | [URL='http://narutobase.net/forums/showthread.php?t=553324&p=19969341#post19969341']Lonely Assassin[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=677181&p=19532481&viewfull=1#post19532481']Six Pāths[/URL] [HR][/HR]X: [URL='http://narutobase.net/forums/showthread.php?t=557335'][B](Fuuton: Uindo Kuruma) - Wind Release: Wind Wheel[/B][/URL] [SPOILER]Type: Supplementary/Offensive Rank: B rank Range: Short Chakra: 20 Chakra Damage: 40 Damage Description: The user releases a certain amount of wind through there mouth wich then is rapidly spun around the user and carries the person as inside a wheel. It is highly sharp on the outside, able to cut through solid objects such as C rank and lower earth techniques and slice through human flash with little to no trouble at all. Most comonly used for traveling. - May only be taught by Loki [/SPOILER] [HR][/HR]XI: [B][URL='http://narutobase.net/forums/showthread.php?t=157594&p=19126321&viewfull=1#post19126321'][COLOR=#b22222](Futon: Iongeto Reishiki)- Wind Release: Aeon Gate Type 0[/COLOR][/URL] [6/6][/B][SPOILER]Type: Offensive Rank: Forbidden Range: Short-Long Chakra cost: 50 Damage: 90 (-40 from user) Description: After successfully devising the parent technique, Yosamu pushed himself yet again, to break all the boundaries that obscured his initial success and developed a successor technique that far surpassed the first. He named it, Type 0, because it was the final form of the ingenious jutsu, set to annihilate the greatest of foes. This move, required immense amounts of chakra from the user being converted to Futon at a near instananeous pace. The user will gather this great amount of energy within himself and hold both his hands outwards, as if getting ready to hug something but as he does this he/she's actually releasing all this stored chakra across the battlefield in an omnidirectional manner starting from short ranged reaching up to long ranged, a gate will open up short ranged from the user as this happens. Then, the user will run a physical non-chakra coated object through this initial gate, just like the parent technique. But, instead of just one portal opening 5 meters from the target multiple gates will open, amounting to the hundreds, each with elaborate patterns on their 2D shape. The object that the user had placed through the first gate would get replicated by this multitude of gates and will be multiplied accordingly. Meaning, if the user had thrown a kunai through the first gate, the gates that follow would each release a single Futon replica of this said kunai which would in turn fire hundreds of replicas at the target all collectively amounting to Forbidden rank. But it doesn't end there, the gates will close as usual after releasing this replica, but will continue to repoen to fire more replicas of the said object, they will continue to reproduce these replicas at a rapid pace with the Futon projectiles appearing as green streaks of light. The gates open and close at the speed of a blinking eye, releasing only replica at a time, but in the company of the many other gates these replicas appear infinite. The gates will continue to rain down the projectiles on the enemy for two whole turns and their arrangement can be set in any order by the user. Meaning, he can choose to arrange the firing gates in a wall formation, a dome formation, a concave/convex formation anywhere as long as it stays 5 meters from the opponent. With chakra guidance and control the user can even open the firing gates in his vicinity as well, having the projectiles rain around him without as much as touching a hair on his head. Throughout the technique however, he must stay focused and can't mold any other forms of chakra until the technique ends or is destroyed. After this technique ends, the user is left much fatigued, as that much chakra takes a strain on his reservoir and physical well being. His speed will fall by two ranks and the user will have sore painful limbs for two turns after using this technique. Note(s): - Can only be used once - Lasts 2 turns - After this technique, user can't mold above B ranked Wind next turn, then nothing above A ranked Wind the turn after, until the fourth turn after this technique he may use up to Forbidden ranked Wind jutsu [/SPOILER][URL='http://narutobase.net/forums/showthread.php?t=664482&p=19215713#post19215713']Strawberry[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=659265']Detective L[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=687433']Mako[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=698861&p=20241353&posted=1#post20241353']Nakiri [/URL]| [URL='http://narutobase.net/forums/showthread.php?t=677181&p=20327935&viewfull=1#post20327935']Six Pāths[/URL] | Yusei [HR][/HR]XII: [URL='http://narutobase.net/forums/showthread.php?t=664482&p=19215713#post19215713'][B](Fuuton: Kujo Kawa) l Wind Release: Destruction Shells[/B][/URL] [SPOILER]Type: Offensive Rank: S Range: Mid - Long Chakra: 40 Damage:80 Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well. Note: Shells can only be made short range from one another Note: Shells can only follow a fixed path downwards Note: Can only be used three times a match Note: Requires two turns of cool down between use Note: Cannot use S ranked fuuton or above, the same turn and the next. Note: Can only be taught by Strawberry [/SPOILER] [HR][/HR]XIII: [URL='http://narutobase.net/forums/showthread.php?t=664739'][B](Fūton: Kamaitachi) - Wind Release: Sickle Draws[/B][/URL] [SPOILER]Type: Supplementary Rank: A Range: N/A Chakra cost: N/A (+10 chakra cost to techniques this is APPLIED to) Damage points: N/A Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects APPLY to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever. ~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time. [/SPOILER] [HR][/HR]XIV:[B] [URL='http://narutobase.net/forums/showthread.php?t=667194'](Fuuton: Ichaival no Okurimono) - Wind Release: Ichaival's Gift[/URL][/B] [SPOILER]Type: Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user uses either of both hands he has free and pulls in the 2 last fingers, the pinkie and the ring finger into his palm. He extends the other two(middle and index fingers) and simply bends them at the first knuckle creating a space between both of those fingers. The user pulls the thumb inwards, also bent. In that pose the user starts charging wind chakra into either hands, while with shape manipulation he creates a line of chakra in the hook created by the space between the middle and index finger, which looks like a slingshot turned backwards. The wind chakra connects to the thumb from high up and from below the pinkie, until it creates a small string like shape. The rest of the palm starts glowing bright in chakra and then starts changing shape into a very small bolt made out of compressed wind chakra, which can be fired in any form just by releasing the "string" with his thumb. The bolt, when released, will use every bit of the chakra the user put into it. Before the bolt of compressed wind chakra hits the opponent, the highly compressed wind chakra is released, resulting in a big wind "explosion". Note: Can only be used 2 times per battle. Note: Must have one turn cool down between usages. Note: Can only be taught by Exōn. Note: No S-Rank or above Wind in the user's next turn [SPOILER] [IMG]http://4.bp.blogspot.com/-XSrrhqpB6gg/UVw58Ncgb2I/AAAAAAAAAPA/D-qcHO8ap8E/s1600/bleach-4027871.jpg[/IMG] [/SPOILER] [/SPOILER] [HR][/HR]XV: [B][URL='http://narutobase.net/forums/showthread.php?t=671061'](Sukai doragon no hasai kiba) Sky Dragon's Crushing Claw[/URL][/B][SPOILER]Type: Offensive Rank:B Range:Short Chakra: 20(-per turn) Damage:40 Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn ~Last 2 turn if continued~ ~No jutsu can be used with hands while in effect~ [/SPOILER] [HR][/HR]XVI: [URL='http://narutobase.net/forums/showthread.php?t=671061'][B](Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon[/B][/URL] [SPOILER]Type: Offensive Rank:A-Rank Range: Short Chakra: 30 Damage:60 Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self forward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding. ~Can only be used 3 times per battle~ ~Cannot use another hand required jutsu while in effect~ [/SPOILER] [HR][/HR] XVII: [URL='http://narutobase.net/forums/showthread.php?t=687433'][B](Fuuton: Senshi Futan) - Wind Release: Warrior's burden[/B][/URL] [SPOILER] Type: Supplementary Rank: A Rank Range: Short - Mid Chakra: 30 (-10 per turn to keep active) Damage: N/A Description: A jutsu originally developed to be used on prisoners ,the user performs a lone handseal before focusing their fuuton chakra around their target's ankles or wrists, using this chakra the user will compress the air around the joint until it's very dense and heavy, so dense that it gives off a bright blue glow, this "heavy air" is attached to the ankles or wrists depending on which joint is targeted, due toits immense density and small volume, the compressed air has a lot of mass and weight and would weigh down the targeted joint. Note: The compressed reduces the target joint's speed by 5 points i.e if a target's leg speed is 20 and this jutsu is used on his ankles, his leg speed gets cut down to 15 as they aren't used to the immense weight and also the damage from this joints is reduced by 10 i.e say...if this jutsu is used on a ninja's wrist, the punches or palm thrusts jutsu the target pulls off from this hand gets a - 10 damage as long as this jutsu is active. Note: Cannot be used on summons Note: Can only be used 3 times a battle with 2 turn cool downs Note: Lasts 2 turns for every usage. Note: Can only be taught by Mako.[/SPOILER] [HR][/HR] XVIIX: [URL='http://narutobase.net/forums/showthread.php?t=687433'][B](Fuuton: Chishi) - Wind Release: Fatality[/B][/URL] [SPOILER] Type: Offensive Rank: A Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: The user will infuse two weapons with wind chakra by simply touching them, the user will then throw them at opposite sides of the opponent completely missing them, at the moment the weapons pass by the opponent the user will perform an handseal connecting the fuuton chakra from both weapons forming a dense green coloured line of fuuton chakra which has the same cutting power as the Wind Blade technique between both weapons cutting the opponent. The maximum distance that can be between these two weapons for this technique to work is mid-range (fifteen meters). ~Can only be taught by Mako. ~Can be used thrice in a battle.[/SPOILER] [HR][/HR]XVIX: [B][URL='http://narutobase.net/forums/showthread.php?t=557335'](Fuuton: Rogatana Hishuken) - Wind Release: Eurus' Daggers[/URL][/B][SPOILER]Type: Offensive Rank: B Range: Short/Mid Chakra: 20 Damage: 40 Description: The technique is initiated simply by the caster gathering wind into the palm of their hand (one or both) and manipulating that chakra nature into the very tangible shape of a dagger(s). While solid enough to be wielded by the user, they still retain an hint of shapeless wind around the edges. These are useful for hidden attacks and assassinations as they can be manifested as fast as other wind techniques which require no seals, and their translucent color and green hue makes them hard to fully distinguish without them being motion-less; the user can wield them in close combat to land a series of quick and subtle small but deep slashes through the target's body, however they can be thrown of a distance at which point they use the wind composing them as a current to make them turn back at the end of their reach, and come back around much like a boomerang. Once thrown however, upon returning they'll disperse into natural wind, that is if they haven't landed on the target in which case the user has the option of performing 1 handseal, causing it to turn into form-less cutting wind that enters the wound it just inflicted and causing internal damage to the victim. - Can only be used x4 times per battle. [/SPOILER] [HR][/HR]XX: [URL='http://narutobase.net/forums/showthread.php?t=557335'][B](Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen[/B][/URL] [SPOILER]Type: Offensive Rank: S Range: Short/Long Chakra: 40 (-5 per turn) Damange: 80 Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them. *Can only be used thrice per battle, and not in consecutive turns. *A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass. *Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are. [/SPOILER] [HR][/HR]XXI: [B][URL='http://narutobase.net/forums/showthread.php?t=157594&p=20214219&viewfull=1#post20214219'][COLOR=#b22222](Fūton: Kuikku Ken no Jutsu)- Wind Release: Quick Sword Technique[/COLOR][/URL] [6/6][/B] [SPOILER]Type: Offensive/Defensive Rank: A Range: Short-Mid Chakra cost: 30 Damage: 60 Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, 6 in total. The swords can be heard, if not seen, as sharp whistling sounds as they sling around the user as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely however, the blades can be observed as faint arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed. Note(s): - Can only be used 3× - Requires contact with a bladed weapon - While being performed user cannot perform any other chakra related techniques.[/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=698861&p=20241353&posted=1#post20241353']Nakiri[/URL] | Anbu Junior | [URL='http://narutobase.net/forums/showthread.php?t=553324&p=20389242&viewfull=1#post20389242']LonelyAssassin[/URL] | [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282']Sasori[/URL] | [URL='https://animebase.me/threads/w-imperfect.784243/post-22128019']Imperfect[/URL] | [URL='https://animebase.me/threads/wind-based-trades.784263/']Zatanna[/URL] [HR][/HR]XXII: [B][URL='http://narutobase.net/forums/showthread.php?t=664739&p=20264450&viewfull=1#post20264450'](Fūton: Kū Sora ) – Wind Style: Spirit Void[/URL][/B][SPOILER]Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 each time it's used) Damage: N/A Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus. ~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn. [/SPOILER] [HR][/HR]XXIII: [B][URL='http://narutobase.net/forums/newreply.php?do=newreply&p=20279477'](Fūton: Henkō Sa Remasu) - Wind: Will Change[/URL][/B] [SPOILER]Rank: B Type: Defensive/Supplementary Range: Short - Long Chakra Cost: 20 (-5 per use) Damage Points: N/A Description: A Wind technique created to make use of other-wise wasted chakra, this Wind technique is set to work with any and every defensive Wind jutsu, as long as certain requirements are met. When jutsus which empower other jutsus are used, they tend to add damage to offensive jutsus, whilst having zero, to no affect on supplementary and defensive technique. However, with the activation of this jutsu, when damage using jutsus are used alongside defensive techniques, the chakra added (has to be able to add at least +10 damage points), is converted and used to empower the defensive jutsu, allowing it to counter techniques one rank higher than their usual capabilities, whilst still adhering to the strengths and weaknesses of Wind. . ~ Can only be taught by Erzo. It can be twiceper battle, lasting a maximum of three turns if not deactivated early. Once used, must wait 2 turns before using again. This jutsu is activated instantly, allowing the user to use it alongside defensive jutsus in the same time-frame.[/SPOILER] [HR][/HR]XXIV: [B][URL='http://narutobase.net/forums/showthread.php?t=157594&p=20321227&viewfull=1#post20321227'][COLOR=#b22222](Fūton/Katon: Shingan no Dai Sanji) - Wind & Fire Style: God Eye Calamity[/COLOR][/URL] [5/6][/B] [SPOILER]Type: Offensive Rank: S Range: Short-Long Chakra cost: 40 Damage: 80 Description: A highly effective and difficult technique involving both one's Fūton & Katon chakra, God Eye Calamity is just as dangerous as its name suggests. However, depending on the user's mastery of the aforementioned elements Shingan no Dai Sanji can actually have adverse effects. The style is divided into two parts. The first component begins with the molding of one's Fūton specialty to channel their chakra into their head and neck area. From there they will have their eyes or any other extra sensory means focus on a target within mid ranged of their vision (or range of whatever sensory the user is capable of) while amassing the chakra into the forehead region right above both eyes. Once the target is set the user will fire a highly condensed tubular shape of wind about an inch thick and a meter long and slightly translucent, with similar translucent appearance to the Wind Blade, at said target. This tube of wind will act like a lance, able to pierce through objects and people like a high caliber round. It's a projectile attack rather than a stream one and is A ranked by individually. The Katon chakra serves as the real killer side to the technique as once the wind tube connects with a solid object the wind is uncontrollably blown from shape in the form of a localized wind explosion reaching up to short ranged from the impact area. Then, in the millisecond as the wind explosion happens the user will flash the Seal of Confrontation and have his Katon chakra ignite the explosion to form a raging fire which changes the nature of the detonation to a deflagration which stretches up to mid ranged of the impact area. I say deflagration instead of explosion because, the resulting detonation has just the right amount of fire and air that it rages with pure might that sends slight shock waves of heat and wind throughout impact area (short ranged) that can affect opponents that weren't even directly hit by the attack, and then it all dies out in less than a second. That translated into the time frame logic means its quick, hot, and powerful, but also very fast (the explosion, not the projectile) and can be over before it was even realized. The Katon chakra inserted into the Futon tube is A ranked in strength which in turn makes the technique and overall S rank. Shingan no Dai Sanji is also able to adopt a slight curve in its trajectory to hit targets that may be hiding but this curve has to be initiated at launch and cannot be sharper than a ninety degree turn. Note(s): - Can only be used 2x - Requires a turn cool down - No Futon or Katon techniques above A ranked next turn. [/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=664739&p=20328026&viewfull=1#post20328026']Erzo[/URL] | Imperfect | [URL='http://narutobase.net/forums/showthread.php?t=709201&p=20553220&viewfull=1#post20553220']Scaze[/URL] | [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21830758&viewfull=1#post21830758']Sasori[/URL] | [URL='https://animebase.me/threads/thanks-aj.674583/post-22011200']Anbu Junior[/URL] [HR][/HR]XXV: [URL='http://narutobase.net/forums/showthread.php?t=664739&p=20328026&viewfull=1#post20328026'][B](Fūton/Katon: Aiorosu `Ikari ) - Wind/Fire Release: Aeolus' Wrath[/B][/URL] [SPOILER]Type: Attack Rank: A Range:Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user releases their Wind chakra from mouth or through hand movements (short ranged release when used in either of these forms), or from the skies above. This releases what appears to be little light-green rain drops (ranging from 3-10 inches in size) which are extremely sharp and naturally fast due to the nature of Wind, and the way they are shaped, being extremely slimline. After these little rain-drops of Wind form, the user would add his Fire chakra into them, causing them to become extremely heated. Their colour would change into one extremely similar to the colour given off by '( Katon: Onidōrō ) - Fire Release: Demon Lantern', giving off a yellowish colour as the light-green and red from the Fire chakra mix together. Upon colliding with any other jutsu, regardless of whether it's Energy, or Matter based, the Rain drops would explode outward, releasing heated Wind which has blowing force with the addition of scalding effects. The jutsu is designed to always explode in the direction of the point of contact with the foreign chakra. Due to their size, each outburst of heated Wind would be quite small but since they always rain down/travel as a group of heated wind 'raindrops' the damage done is nothing but. Moreover, the addition of Fire also allows the jutsu to travel towards bodies of heat which do not belong to the user, making this a double edged sword if used in a fight alongside allies. Moreover, upon the creation of the Wind, a screeching and deafening sound can be heard, making the source of it's creation quite obvious. The screech can not do much damage other than causing a slight discomfort, unless coupled with another jutsu which can amplify it. The user can avoid the discomfort caused by sending chakra to his ears moments before the use of this jutsu. ~ Can only be taught by Erzo. Usable three times per battle. After each usage the user must wait a turn before being able to use again. [/SPOILER] [HR][/HR]XXVI: [URL='http://narutobase.net/forums/showthread.php?t=553324&p=20390214&viewfull=1#post20390214'][B]Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation[/B][/URL][SPOILER]Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: 60 (+20 if used with Large Rocks) Description: This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters, making this one only a short range use. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones. Demo: [SPOILER][IMG]https://cdn3.vox-cdn.com/thumbor/UYh8QctQlPKE8t_3WgoQBrDwtEI=/cdn0.vox-cdn.com/uploads/chorus_asset/file/2445394/wMUdWp1_-_Imgur.0.gif[/IMG][/SPOILER] - Pulling in short range only takes a second, pulling to mid takes significantly longer. - Cannot be used multiple times in the same turn - Has two turn cool down - Can only be taught by LonelyAssassin [/SPOILER] [HR][/HR]XXVII: [URL='http://narutobase.net/forums/showthread.php?t=553324&p=20390214&viewfull=1#post20390214'][B](Fūton : Ō ni hyō) - Wind Release : Hail to the King[/B][/URL][SPOILER]Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range. The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent. If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it. - Wind Specialists can do this without Handseals, and can be formed at the Tip of a Weapon or infused with a projectile. - Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists. - Must have Mastered Wind to Learn. - Can only be Taught by LonelyAssassin - No S-Rank Wind or above in the Same turn this is used - Cannot be used Consecutively - Can only be used 4 times [/SPOILER] [HR][/HR][B]XXIIX: [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20408925&viewfull=1#post20408925'][COLOR=#b22222](Futon: Usuguraikara Sakebimasu)- Wind Release: Cries from The Dim[/COLOR][/URL] [5/6][/B] [SPOILER]Type: Supplementary/Offensive Rank: S Range: Mid-Long Chakra cost: 40 Damage: 80 Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however. Note(s): - Can only be done 2x - The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains. [/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=664739&p=20443849&viewfull=1#post20443849']Erzo[/URL] | [URL='http://narutobase.net/forums/showthread.php?t=553324&p=20468344&viewfull=1#post20468344']LonelyAssassin[/URL] | Drackos | [URL='https://narutobase.net/forums/showthread.php?t=750962&p=21630282&viewfull=1#post21630282']Sasori[/URL] | Anbu Junior [HR][/HR][B]XXIX: [URL='http://narutobase.net/forums/showthread.php?t=553324&p=20468344&viewfull=1#post20468344'](Fūton : Ōsama Banzai) - Wind Release : Long live the King![/URL][/B] [SPOILER]Type: Offensive/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: This Technique is very much like it's Father Technique "(Fūton : Ō ni hyō) - Wind Release : Hail to the King" where it fires the small condensed ball of wind, it drills through anything until it reaches it's target and explodes as a Ball of wind. It effects the elements as how it's father Technique did as well. However the only different is that a the sphere when it explodes only has a 3 meter diameter instead of 5 and instead of only one it can create up to 8 balls of wind, the rank can be split evenly or allocated (For example if the user was to create three spheres of wind they can have one of them being A-Rank whilst the other two are B-Rank). The spheres can be formed all at once in a circular formation or in a cluster of sorts, it's up to the user's imagination - then they could also be shot one at a Time or all at once at one target or many. Spheres however only travel in a linear direction. Or they can be formed consecutively, one right after another as long as they aim in different directions it can fire at different targets. When fired like this the Spheres can home in on a target and will move to hit it if they move. Normal users have to perform 5 Hand seals. Like it's father technique it can be formed without handseals at the End of a Weapon or Index finger only if they're a Wind Specialist AND they know the jutsu "(Fūton : Ō ni hyō) - Wind Release : Hail to the King". - Maximum of 8 Spheres at C-Rank each - Minimum of 1 Sphere at S-Rank - Can only be used two times per Battle - No A-Ranks on the same turn as this. - Four turn Cooldown - Can only be Taught by LonelyAssassin [/SPOILER] [HR][/HR][B]XXX: [URL='http://narutobase.net/forums/showthread.php?t=674583&p=20235172&viewfull=1#post20235172'](Fuuton: Fujin) Wind Release: Wind Blades[/URL][/B][SPOILER]Type: Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will channel wind chakra into their sword and manipulate it to sprout eight ribbon-like blades of wavy green chakra that break off from the original, but remain attached to the hilt. With a simple swing of his sword the user can transmit a slash through the blades, which travels along the surface of objects (including walls, floors, and ceilings) and emerge to strike the enemy from anywhere that the user can see, and can even be fired from his sword directly. The emerging blades are sharp enough to pierce through solid objects, are about twelve inches in width, and can rise up to twelve feet with tremendous speed. ~ Only one blade can be released per slash. ~ Can only be used twice per battle. ~ Must wait four turns before it can be used again.[/SPOILER] [HR][/HR]XXXI: [URL='http://narutobase.net/forums/showthread.php?t=703848&p=20377434&viewfull=1#post20377434'][B](Fuuton: Kochou Bure-do) Wind Style: Butterfly Blades[/B][/URL][SPOILER]Type: Attack Rank: A Range:Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated. Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind. Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location Note: Can only be used three times per battle [/SPOILER] [HR][/HR]XXXIII: [URL='http://narutobase.net/forums/showthread.php?t=643684&p=20557091&viewfull=1#post20557091'][B]Fuuton: Pengin o Gyakuten - Wind Style: Reversing Penguin[/B][/URL][SPOILER]Type: Supplementary/Defensive Rank: B Range: Short-Mid Chakra: 20 (-10 per technique) Damage: N/A (-20 to wind techniques) Description: The Reversing Penguin is a dormant elemental ninjutsu Ashitaka made after hearing about an Iwagakure legend who was a powerful fuuton specialist with a move set similar to Ashitaka's suiton techniques. The user would begin to channel chakra up to mid range in all directions around himself, with that chakra only being visible to chakra sensors or user's having dojutsu as not to give any indication this jutsu has been used. The Reversing Penguin is simply a wind jutsu that can sense when extra chakra is expended or that has been expended into a fuuton technique. As the wind senses this extra chakra being released into fuuton techniques, it would begin to cause a small but fairly powerful air current to start spinning in the opposite direction of the fuuton jutsu in play, knocking any loose debris it may have picked up and weakening it in general due to slowing down the wind's speed and making it lose cutting power (as the wind wouldn't be as fast, it would lose part of it's sharpness coming from speed). This happens instantaneously due to the fact that this technique is dormant until activated via the opponent empowering their wind techniques with extra chakra. Note: Can only be taught by Penguin Note: Wind lasts four turns Note: Can only be used three times per conflict [/SPOILER] [HR][/HR]XXXIV: [URL='http://narutobase.net/forums/showthread.php?t=709233&p=20561220&viewfull=1#post20561220'][B]Fuuton: Akiro no kingu | Wind Release: King of The Fall[/B][/URL][SPOILER]Type: Defense | Supplementary Rank: S-Rank Range: Mid/Long Chakra Cost: 40 Damage Points: N/A Description: Akiro no Kingu is an activation technique derived from the Jaakuna gēmu technique. The jutsu is activated with a single hand seal directly after any technique that produces rain or storm clouds in order to produce a defensive mechanism created from wind. Due to the nature of the technique it is activated fast enough to be done in the same time frame as the jutsu used prior. Alternatively, it can also be used on naturally present clouds around the terrain. As the clouds are formed in the terrain, wind coats the shape of the clouds, though the wind around the clouds is unique in the fact it takes on a semi-intangible state. To a normal eye the coat of wind around the clouds would go completely unnoticed other than the slight white sparkle it gives off and the slight distortion in the air above the terrain, though the chakra could be seen with a doujutsu or sensed by sensors. Once the technique has been activated it will stay coated on the chosen set of clouds and will move along with them if they so happened to move, seeing as clouds usually don't stay motionless. The coat also acts as something that keeps the clouds together as a whole, preventing them from scattering and becoming dispersed. With the air around the clouds being Semi-intangible, the rain or other liquids that are produced from the clouds will be able to fall down unscathed, as if nothing was lingering around the clouds at all. The wind only comes into play and reacts to energy based techniques, such as lightning, fire, or other wind techniques (this includes energy based CE/KG). This allows the wind to act as a defensive mechanism to these energies according to the strengths and weaknesses of them. The coat of air around the clouds would effectively prevent any lightning from entering or exiting the clouds without being stopped due to the strength wind has against lightning. On the other hand, this can stop A-rank and below fire from going into the clouds or coming down from the clouds. When coming into contact with other wind, the coat stands equal to it and is able to defend from S-Rank and below wind techniques attempting to go into the clouds or come out. Other than reacting to other energies, the coat has no sort of offensive capabilities, being present only for the sole reason of being a line of defense for clouds so they won't be dispersed in a time of need. ☆ Taught by Shady ☆ Usable 3× ☆ Lasts 3 turns with 1 turn cool down between activations ☆ No wind techniques above A-rank the rest of the turn [/SPOILER] [HR][/HR]XXXV: [URL='http://narutobase.net/forums/showthread.php?t=674583&p=20587124&viewfull=1#post20587124'][B](Fuuton/Kenjutsu: Ijū no surasshu) - Wind Release/Sword Technique: Transmigration Slash [/B][/URL] [SPOILER]Type: Offensive/Defensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly. Note: Can only be used thrice per battle Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state. [/SPOILER] [HR][/HR]XXXVI: [B](Futon: Nefutisu kōka) -Wind Release: Nephys' descent [[URL='http://narutobase.net/forums/showthread.php?t=714910'][COLOR=#b22222]VCJ[/COLOR][/URL]][/B] [SPOILER]Type: Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 per turn) +10 Damage: N/A (80) Description: This unique technique is only employed by the Shinobi of Sunagakure. Having become accustomed to life in the desert, the ninja of Sunagakure looked for ways to turn the blistering heat of the desert to their advantage. Eventually developing this powerful technique in which the user will make a string of five handseals finished by clapping their hands and releasing their chakra in to the air around them, causing the air to become heavy and thick with less oxygen content whilst at the same time picking up in speed. The effect of this is a stacking detrimental debuff that culminates in a number of turns. The core ability of this technique is to slow enemy ninja down and it does that by causing a sense of overheating and asphyxiation thanks to the lower content of oxygen and the incredible natural heat of the desert. Thusly any non Sunagakure ninja trapped inside this effect will suffer a decrease of -2 to both his base speed and reactions each turn for a total of four turns and then remain that until the end of battle. The second ability of this technique relates to earthen techniques and structures. While it is incapable of directly blocking earth based techniques, the structures created by earth jutsu will begin to crumble after a single turn of being on the battlefield becoming sand that crashes to the floor, this ability is effectively capable of turning any terrain in to a sandy desert terrain through the eroding power of the winds and whilst it will not defend against any techniques it will erode every earth based technique regardless of rank after a culminating number of terms. To erode a D rank takes one turn a C takes two a B takes three an A takes four an S takes five and a forbidden takes six turns to totally erode away to sand. Note: This technique can be used once and only in Sunagakure Lands. Note: This technique remains active for the entire battle, provided the user has the chakra remaining that is needed. Note: Techniques that alter weather conditions can be used to dispel this technique but only if they're superior in power. [/SPOILER] [HR][/HR]XXXVII: [URL='http://narutobase.net/forums/showthread.php?t=677181&p=20792177&viewfull=1#post20792177'][B](Futon: Kaze Kingu no Yūkai Fīrudo) | Wind Release: Bounded Field of the Wind King[/B][/URL] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: S Rank Range: Short-Long Chakra: 40 (-10 per turn active) Damage: 80 Description: This technique showcases the usage of the wind release, in accordance to the users body and or objects which he might be carrying or is in constant contact with, like weapons. Once the contact with the specific object is maintained, or without the object needed, the user will have the wind from all around, stick closely to a desired location in the body or object, forming 2, very distinctive layers from one another. The first layer which comes directly above the said object, has no particular effects, and strength. It plainly refracts the light allowing the said object to be invisible apart from some currents of wind, which move around, indicating the existence of that object. The second, is the most versatile one, giving the said object a lot of strength and versatility equal to an S-Rank above their original versatility. In cutting edge weapons, this layer even further enhances their sharpness as well. The second layer, which can be seen once the first one is used, is a very stable one. The second layer has a very characteristic effect, which is the ability of, at will, releasing blasts of air current, which might be either a rotating tornado which has a very strong pushing and very spread out cutting capabilities, to a very powerful, all destroying blast of wind, similar to Wind Release: Pressure Damage. A third and last form of releasing it, is a very thin, precise and powerful slash of wind, which has insanely large cutting capabilities, which can be directed, at the location where the said object or weapon is aimed towards. The strength of the said blast or tornado can be split a total of 2 times, creating 2 blasts at exact power of A-rank. The release of the blast will count towards the jutsu limit, and the releases can be independent in time from one another, as long as the effect of the technique is visible. Due to the effect of the last layer being largely visible, he cannot keep this layer active for longer than 4 turns, while the last one which carries no rank or visible boost, except than of rendering the weapon invisible, he can keep active for further, but needs to give a total of 5 chakra points each turn. Note: Can only be used 3 times. Note: Remains active for 4 turns (Last layer can be open for far longer, but it carries no attributes, and it consumes 5 chakra point every turn). Note: Initial release of layers counts as a move, thereby as a jutsu usage limit. Note: Weapon or object must be constantly in contact Note: Can only be taught by Six Paths.[/SPOILER] [/QUOTE]
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