[ℭ𝔩𝔬𝔰𝔢𝔡] 𝔉𝔢𝔪𝔪𝔢 𝔉𝔞𝔱𝔞𝔩𝔢

Mirai

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Closed Battle ~ Unofficial.
Starting Distance ~ Ten Meters.
Terrain ~ Otohime’s Monastery
As the most spiritual landmark on the peninsula Otohime’s Monastery, a large metal structure built in the shape of a perfect triangle, is considered a sacred place. The samurai have a strict policy that no outsiders be allowed here, only those seeking wisdom and the mute samurai who tend to the monastery. The samurai do not worship deities in the traditional sense. Instead, the monastery is considered a place of self reflection, where one comes to meditate; to gain insight and self awareness. Such things are considered important among many samurai on the peninsula, who choose to train not only their bodies, but also their minds and souls. The monastery is also connected to the multifunctional network of tunnels that run beneath most settlements of important on the peninsula.

I shall be utilizing Mirabelle Nariyuki, Miyu Ganmi and Katsushika Oui. In terms of their line up; it will look like this. Hokusai with her personal summon behind her and stuff. Post you're bios and I'll start~
Oui ---- Mirabelle ---- Miyu
|
Personal
Summon (Behind)
 
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Lili-Chwan

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I'll be using Isabella Uchiha ( With Ms), Tia Dalma (Yamanaka x Kurama ) and Lima Lime Ganmi ( with the same specialities as Tia Dalma ).




Isabella Uchiha stood atop a mount of Samurai corpses, at the foot of the monastary. She was sitting cross legged, tossing a bloodied katana to the side. Her eyes were already glowing red, like her hair, with three black tomoe. Those were the only crimson red things on her, as you couldn't see even a smudge of blood on her clothes, despite the gore she stood upon.

From around the pile, a quirky and eery woman appeared, carrying with her a skull from which black strands of rotten skin were still clinging to, freshly decayed by unnatural means. While she seemed gentle in comparison to the stoic Uchiha, Tia Dalma showed no less remorse or sentiment to the pile of dead humans. Her dress was dirty and ragged, but her caramel skin was perfect, like a Haitian goddess.

But maybe the worst of them all was Lima Lime, a petite rose haired girl, shorter than most, whose gnarly lips were still dripping with blood and saliva. Drops of it fell to the ground and sizzle, highly acidic and toxic. Her eyes remained youthful and playful, like a clueless kid. She licked her lips, tasting the air, and a flash of enlightment shone in her eyes.

Oh, Isabella-sama... We've got company... And one of them tastes like me.

What is the point of having heightened senses if all you're doing is stating the obvious, Lima?


kuku I see no harm, let'um come now. Come in me dears, be not afraid
 
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Mirai

Supreme
Joined
Aug 17, 2011
Messages
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Kin
3,227💸
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Trait Points
36⚔️
Seems we arrived a little bit too late…” Mirabelle said; her eyes glaring over at the three mysterious women who dare defiled such a sacred and prestigious piece of history. The Samurai, they didn’t bother anyone; they remained one of the most neutral factions over in the western continent – but in truth sometimes peace wont always last forever. The trio of women, lead by Mirabelle arrived at the call of a distress message from their neighbors requesting assistance but transit to these lands can be a bit cumbersome. Never the less; side by side the women of Tsumigakure came here for a reason; to stop these vile, gorgeous ladies from continuing their senseless bloodshed. Mirabelle recognized the strongest of them “Isabella sensei…it’s rare seeing you out and about” she commented; almost immediately glancing over to her bosom. Not that she minded anyways, she loved women more than men after all. Of course Miyu who was off to the side of them noticed the pink haired lady. “Oh! Lima! That’s my clanmate...what exactly she’s doing here is up for debate…” Miyu said in a giddy tone; its been sometime she’s seen the former leader of the clan. Hokusai; she was fascinated with the history behind her comrades and the opposing trio. Sadly she didn’t have any sort of…connection to them as much as she would. At least that’s what she thought when her ghoulish jellyfish companion approached from behind pointing at Tia. “Mistress Dalma…keeper of the scroll…I sense” he said in a slow tone. So this is the infamous contract holder…scary. “What are the odds these three women are somewhat close to all three of you…” Matatabi commented within the shared mental realm. “Regardless of that, they are wanted by the Samurai and offered out the bounty to us” she told to her partner. Once they all stopped mid-range from each other, about two meters apart from each other, the trio was prepared for a powerful battle to come.

Ladies, let’s show our fangs. I don’t expect anything less from either of you…got it?” she said the two of them nodding but it was Miyu who took charge immediately. “I’ll go first! SLAM!” she said yelled as she clasped her hands together. This instantly caused a loud bang; resembling giant cymbals clashing with one another. The sound wave instantly across the terrain; causing all three women to become paralyzed and locked in place. Normally, this would be considered a detriment to allies alike but the woman was far smarter than this. She manipulated the sound waves; creating sort of ear muffs within the sound waves composition. This would allow her allies to remain unaffected by the sound wave; with Mirabelle and Hokusai performing their own techniques. Mirabelle would stomp her foot onto the ground, which as she fuels her chakra into it – three pillars of blue flames would erupt directly from Isabella and her comrades. The intense blue flames were spiritually infused. The burns they would inflict would not only burn physically but also burn their spirits as well; alongside some additional features to her flames that she constructed.

Last but not least; Hokusai would weave a sole hand seal – causing pitch black energy flames resembling Cthulhu himself to come to life. The giant octopus; formed directly behind the ladies ( five meters away) would take its flaming tentacle and proceed to strike down the enemies; sweeping the paralyzed maidens away one strike. They weren’t ready for true artistry just yet; no…far from it. “Hmph tough audience today…” she thought to herself. Never the less, the Sin Trio waited in anticipation on an outcome of their techniques. The technique utilized by Hokusai however crafted a ten meter tall entity; with tentacles reaching up to seven meters and made of all three dantian. Miyu utilized her chakra sensory to keep tabs on any surprise tastes coming at them; prepared for anything.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
(Ototon: Rentai no Shinfonii) - Sound Release: Symphony of Solidarity (Passive)
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: (× - 5; x equaling the amount of allies applied towards.)
Damage points: N/A
Description: Symphony of Solidarity is a passive technique that is activated before use of a certain Sound based techniques; namely those of high frequency. What it does in essence to this; is through manipulation of chakra the user will tune the pitch of their sound chakra just before they release it and with an additional infusion of chakra the user will modify the frequency. This allows the user a higher degree od control of whom their sound waves effect in a negative way avoiding having to harm allies and thus making using techniques such as Voice of Midas without fear of friendly fire. It does not make them "immune" to the sound per say; what it does through the additional chakra is create a concept within the sound wave to have a "rest" within it as normal music where the musician seizes playing for brief moments. These "rests" in turns of the frequency will be released first to the targeted allies creating intangible muffs around their ears; to block out the remains of the frequency while leaving the targets unprotected. While passive in nature, this can only be used once per turn lasting for the duration of the technique it is applied towards.
(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden
Range: Short - Long
Chakra Cost: 10 - 60
Damage: 20 - 90 (80)
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Upper Dantian: This application sees the creation of spiritual entities from Wuji. This application allows the user to create a seperate sentience within themselves, or others. This spiritual creation may appear however the user deems fit as it is only a mental representation of the consciousness. Unless created within the consciousness of another, these spiritual beings are only concievable, and communicable to the Hayabusa who created it. Unlike the previous two applications, the user may create this spiritual sentience within another as long as they are within appropriate range. However, their only function is to prevent opponents from using mental/spiritual techniques of certain levels (B-rank prevents enemies from using S-rank and above spiritual/mental techniques. Every rank above that decreases the enemy's use by 1-rank). If created inside the user, the entity acts as a partner capable of using upper dantian techniques without the need for the user's input and is unaffected by spiritual/mental techniques directed at the user. Likewise it can block spiritual techniques on the user's behalf as well (A-rank and below starting at B-rank creations and increasing by 1 rank for every rank above B). This application requires one to be chunin rank and is B-rank at minimum. B and A-rank uses require the user to be within mid-range to use against targets. S-rank requires short range and Forbidden rank requires direct physical contact.

Multi-Dantian: This sees the application of more than one of the dantian being used in one specific use. There are only 3 combinations that may arise from this; lower+upper, middle+upper, and all three combined. The former two applications are a minimum of A-rank. Creating an entity with all 3 dantian is S-rank at minimum and acts as an entirely independent existence.

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.
(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 30 = 90
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

  • Engulfed Transmutation - The user's A rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.
  • Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level.
  • Fortified Flames - The user's Blue Fire has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.
  • Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.
 

Lili-Chwan

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Seems we arrived a little bit too late…” Mirabelle said; her eyes glaring over at the three mysterious women who dare defiled such a sacred and prestigious piece of history. The Samurai, they didn’t bother anyone; they remained one of the most neutral factions over in the western continent – but in truth sometimes peace wont always last forever. The trio of women, lead by Mirabelle arrived at the call of a distress message from their neighbors requesting assistance but transit to these lands can be a bit cumbersome. Never the less; side by side the women of Tsumigakure came here for a reason; to stop these vile, gorgeous ladies from continuing their senseless bloodshed. Mirabelle recognized the strongest of them “Isabella sensei…it’s rare seeing you out and about” she commented; almost immediately glancing over to her bosom. Not that she minded anyways, she loved women more than men after all. Of course Miyu who was off to the side of them noticed the pink haired lady. “Oh! Lima! That’s my clanmate...what exactly she’s doing here is up for debate…” Miyu said in a giddy tone; its been sometime she’s seen the former leader of the clan. Hokusai; she was fascinated with the history behind her comrades and the opposing trio. Sadly she didn’t have any sort of…connection to them as much as she would. At least that’s what she thought when her ghoulish jellyfish companion approached from behind pointing at Tia. “Mistress Dalma…keeper of the scroll…I sense” he said in a slow tone. So this is the infamous contract holder…scary. “What are the odds these three women are somewhat close to all three of you…” Matatabi commented within the shared mental realm. “Regardless of that, they are wanted by the Samurai and offered out the bounty to us” she told to her partner. Once they all stopped mid-range from each other, about two meters apart from each other, the trio was prepared for a powerful battle to come.

Ladies, let’s show our fangs. I don’t expect anything less from either of you…got it?” she said the two of them nodding but it was Miyu who took charge immediately. “I’ll go first! SLAM!” she said yelled as she clasped her hands together. This instantly caused a loud bang; resembling giant cymbals clashing with one another. The sound wave instantly across the terrain; causing all three women to become paralyzed and locked in place. Normally, this would be considered a detriment to allies alike but the woman was far smarter than this. She manipulated the sound waves; creating sort of ear muffs within the sound waves composition. This would allow her allies to remain unaffected by the sound wave; with Mirabelle and Hokusai performing their own techniques. Mirabelle would stomp her foot onto the ground, which as she fuels her chakra into it – three pillars of blue flames would erupt directly from Isabella and her comrades. The intense blue flames were spiritually infused. The burns they would inflict would not only burn physically but also burn their spirits as well; alongside some additional features to her flames that she constructed.

Last but not least; Hokusai would weave a sole hand seal – causing pitch black energy flames resembling Cthulhu himself to come to life. The giant octopus; formed directly behind the ladies ( five meters away) would take its flaming tentacle and proceed to strike down the enemies; sweeping the paralyzed maidens away one strike. They weren’t ready for true artistry just yet; no…far from it. “Hmph tough audience today…” she thought to herself. Never the less, the Sin Trio waited in anticipation on an outcome of their techniques. The technique utilized by Hokusai however crafted a ten meter tall entity; with tentacles reaching up to seven meters and made of all three dantian. Miyu utilized her chakra sensory to keep tabs on any surprise tastes coming at them; prepared for anything.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
(Ototon: Rentai no Shinfonii) - Sound Release: Symphony of Solidarity (Passive)
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: (× - 5; x equaling the amount of allies applied towards.)
Damage points: N/A
Description: Symphony of Solidarity is a passive technique that is activated before use of a certain Sound based techniques; namely those of high frequency. What it does in essence to this; is through manipulation of chakra the user will tune the pitch of their sound chakra just before they release it and with an additional infusion of chakra the user will modify the frequency. This allows the user a higher degree od control of whom their sound waves effect in a negative way avoiding having to harm allies and thus making using techniques such as Voice of Midas without fear of friendly fire. It does not make them "immune" to the sound per say; what it does through the additional chakra is create a concept within the sound wave to have a "rest" within it as normal music where the musician seizes playing for brief moments. These "rests" in turns of the frequency will be released first to the targeted allies creating intangible muffs around their ears; to block out the remains of the frequency while leaving the targets unprotected. While passive in nature, this can only be used once per turn lasting for the duration of the technique it is applied towards.
(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden
Range: Short - Long
Chakra Cost: 10 - 60
Damage: 20 - 90 (80)
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Upper Dantian: This application sees the creation of spiritual entities from Wuji. This application allows the user to create a seperate sentience within themselves, or others. This spiritual creation may appear however the user deems fit as it is only a mental representation of the consciousness. Unless created within the consciousness of another, these spiritual beings are only concievable, and communicable to the Hayabusa who created it. Unlike the previous two applications, the user may create this spiritual sentience within another as long as they are within appropriate range. However, their only function is to prevent opponents from using mental/spiritual techniques of certain levels (B-rank prevents enemies from using S-rank and above spiritual/mental techniques. Every rank above that decreases the enemy's use by 1-rank). If created inside the user, the entity acts as a partner capable of using upper dantian techniques without the need for the user's input and is unaffected by spiritual/mental techniques directed at the user. Likewise it can block spiritual techniques on the user's behalf as well (A-rank and below starting at B-rank creations and increasing by 1 rank for every rank above B). This application requires one to be chunin rank and is B-rank at minimum. B and A-rank uses require the user to be within mid-range to use against targets. S-rank requires short range and Forbidden rank requires direct physical contact.

Multi-Dantian: This sees the application of more than one of the dantian being used in one specific use. There are only 3 combinations that may arise from this; lower+upper, middle+upper, and all three combined. The former two applications are a minimum of A-rank. Creating an entity with all 3 dantian is S-rank at minimum and acts as an entirely independent existence.

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.
(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 30 = 90
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

  • Engulfed Transmutation - The user's A rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.
  • Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level.
  • Fortified Flames - The user's Blue Fire has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.
  • Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.
Isabella Uchiha:
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank (A)
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T ) ( 3 Tomoe - 30 chakra - 10 per turn )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Tia Dalma:
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.



Isabella glared at the women in frustration. Sound was one of the most annoying ninjutsu to handle.

Humpf

Sensing her frustration, Tia Dalma sneered internally, ready to tackle the blue fire techniques. Flames of her own started creeping beneath her feet, black and eerily green, like a ghastly bog fire. The decay flames touched the energy of the soul fire and instantaneously spread through all pillars, a gangrenous parasitic fire dousing out the soul of the blue flames. The corpse pile glowed a bright cyan as the green flames subdued the blue ones, before only dark lingering flames remained, like a festering wound on the ground. She remained paralysed but no less threatening.

±Ibiton: Tezawari no Nephilim | Decay Release: The Touch of Nephilim±
Type: Defensive/Offensive
Rank: S-Rank
Range: Short (Long on propagation)
Chakra: 40
Damage: 80
Description:
By taking use of the advanced release of Decay, the user focuses a large amount of selective decay chakra on his hands or any body part he wishes to (even his whole body if needed). Upon contact, the user is able to forcefully decay in mere moments whatever he touches (following the elemental weaknesses and strengths of the release). While it can be used to intercept enemy techniques and decay them, neutralizing them and defending the user from them, it can also be used as a close combat offensive technique. One characteristic of the technique, fruit of the parasitic abilities of decay, is that although the user needs to touch the technique/object/target to trigger the decay process, the process with rapidly spread throughout the whole target. If the user, however, targets energy-like techniques, the "spread" is instant. When used as a close combat technique, the effect can be chosen by the user according to what he wants to affect (and following whats described in the CE's definition). The user also has control over what he can decay the target to. For example, while he can decay a water technique into simple moisture, effectively dispersing the technique he can also choose to decay it to such a level that he can forcefully break the H2O bonds and produce Oxygen and Hydrogen (although quite difficult and always respecting the CE's weaknesses and strengths). The possibilities are limited only by the users own knowledge.
Note: Can only be used 4 times per battle
Note: Can't use other Decay techniques S-Rank and above in the same turn.

At the same time, Lima Lime gleefully charged chakra through her mouth and tonsils, dripping and drooling abundantly. In a split of a second, the stream burst outwards into 8 long acidic arachid legs that pierced through the pile of corpses and the ground, before the massive Goliath pulled itself out of Lima's mouth, revealing its massive spider body and mandibulles.

It screeched towards the incoming tendrils of the chtullu, before throwing its body towards them, deflecting them away from the women. Two sharp legs shot out, one reaping the middle and rightmost girl, your right, the acidic nature of the spider corroding them immedietely, while its syrup nature clings to the girls and keeps the acidic latching on excrutiatingly. The second leg sweeps chutullu off his feet, opening him up for the Goliath to go straight for the jugular, corroding him and pinning him down.

(Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath
Type: Offense-Defense
Rank: S
Range: Short-Long (Made short range, can move up to long range)
Chakra: 40 (50)
Damage: 80
Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter.

Note: Must have water mastered
Note: Can only be used twice in battle
Note: Requires a two turn cool down before re-use
Note: Can not use water jutsu above S-Rank next turn
Note: Follows elemental strength and weakness thread
Note: Every time a spider multiplies it would cost chakra as mentioned
Note: Every time a spider multiples it would cost one move as well
(Tsuba Kijutsu: Myousake ⋓ Meiwain) Black Tongue Arts: Dark Licorish ⋓ Nectar
Type: Supplementary, Offensive, Defensive
Rank: N/A /(E – S)
Range: N/A /(Short – Long)
Chakra Cost : +10 chakra for each water technique/(5 – 40)
Damage Points: N/A /( 10 – 80)
Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For Ganmi lacking a water affinity or for those who do have it, this technique can be merely used a basic creation technique for the clan; ranging from forming the saliva into constructs, projectiles, tools to wield on hand like swords, kunai or even blast of saliva, that can take the form of a thin stream or a scattered splash and can only be used up to A rank. This is the active portion of the this technique, requiring the needed amount of chakra to manipulate the saliva, thus dealing damage based on the rank of the technique. The creation method of this technique is only limited to the user’s own imagination. Adapted defensive/supplementary techniques gain offensive properties due to the corrosive nature of the saliva if applicable and logical, dealing damage equivalent to its rank. Ganmi with Water affinity will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires. S rank version of active ability can only be thrice per battle and A can only be used 4 times, requiring a cool down of two turns before being able to be used again while leaving the user unable to use Black Tongue Arts above B rank in the same or next turn. B rank requires one hand seal, A rank requires 3 and S rank requires four.

Isabella herself, merely focused chakra out of her mouth, spreading a mist of perfume around your side of the terrain. It smelled like leaves and vetiver, a fresh herbacious scent with heavy nuances of a metallic blood-like accord. While it still travelled, and thus not necessarily instant, it was still an increadibily fast techique, and upon smelling it, a piercing pain started creeping across the skin of all three girls.

Ripping and blotting, their skin started bleeding profously, the blood dark and rotten. Splinters could be felt all across their nerves and articulations, pinning them together and paralyzing them in return, excrutiatingly so. Each of their foreheads then split open,as the roots that had spread across all of their body plunge upwards into a gnarly and twisted trunk of a demonic bonsai, pulling their heads unnaturally upwards and sideways, all poiting to the top of the cadaver pile, resting in their execution with their head pinned exactly facing Isabella's, and thus, in direct eye contact with her crimson eyes.

( Meromeroton: Mane ღ Mane) Perfume Release: Laveau's Sorcery ღ Mimétisme
Rank: D

Type: Supplementary

Range: N/A

Chakra Cost: N/A (+10)

Damage Points: N/A

Description: This technique stands as the ability to change the medium of a Genjutsu to that of scent, utilizing Perfume chakra to cast the Genjutsu. This can be done handsealessly, spiting out a nearly invisible mist of vaporous colorful perfume that will spread up to 15 meters in a direction or all around (Short-Mid) or with 1 handseal, allowing the user to grow a great flower, resembling a voodoo lily, made of liquid perfume, within range, though at least 3 meters from the opponent which will spread the scent 15 meters around it (Short-Mid for creation of flower; Genjutsu effect up to Mid-range around the flower).

*The mist/flower remain active for 2 turns in the air unless countered or dispersed. The scent itself has the autonomy of 1 turn without the support of it's origin.*

*Can only be used 4 times for an A rank Genjutsu, and 2 time for an S rank Genjutsu*

*The genjutsu used through this technique must be posted along. The chakra cost will still stand for both ( 10 + Genjutsu ), but it will count as 1 jutsu*

*The mist itself is a D-Rank Perfume technique in strength and can be countered following normal elemental strengths and weaknesses; rank of the illusion cast is that of the original illusion with no added strength*

*The user is capable of compressing the perfume in a vial, through the same 1 handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*

*Can only be used once every 2 turns*
(Magen: Miyagi no Sukāretto Bonsai)- Demonic Illusion: Miyagi's Scarlet Bonsai
Rank: S
Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals (Dragon → Boar → Rat), and then channel their chakra into their opponent’s nervous system, taking control of their senses. Immediately after, the opponent will feel an uncomfortable piercing and twisting pain throughout their entire body, as if they are being pinched by something incredibly sharp. Soon after, their flesh suddenly erupts from underneath their skin, causing massive hemorrhaging and blood to run down their body. The muscles and skin of the limbs rise up into the air, twisting and forming into several species of flowers, vines and small leaves. The organs of the abdominal cavity spill out, and curl into long, thick roots. These roots slither down the body and attach to the ground. On the forehead of the enemy, the skin bursts open sending a torrent of blood down the face, clogging the airways of the opponent, suffocating them. The flesh rises up and forms into a gnarled, old bonsai tree. The growing garden of flesh continues its formation until the body of the opponent is virtually unrecognizable, replaced by the image of a small, lush garden of human entrails, flesh, and muscle. Due to the initial growing of the flesh garden, the massive pain “experienced” by the opponent completely restricts their movement and causes severe mental stress.
Note: Can only be taught by Selendrile
Note: Usable twice per battle
Note: No genjutsu above A-rank the same or next turn
*Taught by Selendrile
 
Last edited:

Mirai

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Watching the enemy trio managing to successfully pull off a counter attack didn’t come as a surprise; Miyu’s attempt at subduing them played it’s role but it didn’t stop them from performing as intended. Immediately she sensed the build up in Lima’s, Isabella’s and Tia’s body. “Creepy old lady using a mix of Fire and Lightning, Sexy Uchiha using Water, Fire and…urm…what is this flavor…OH EARTH! AND LIMA’S USING SALIVA!” she yelled out quickly to the other two sin maidens. Hokusai was amused how sharp the sensory nature of the Ganmi can be while the Kage of Sin simply chuckled at her student’s comments. Time wasn’t on their side however when the attacks are released, but only one of them seem to threaten the trio right away. The trio acted in sync with one another, with Miyu first taking care of the spider demon thingy, as she inhaled and exhaled a stream of saliva from her own mouth. This quickly interacted and intercepted the opposing spider’s legs – as the stream would forcefully absorb the chakra, breaking it down into neutralized chakra. “Such divine taste!” she thought in a gleeful tone; as she immediately added the chakra back into her own reserves, thought she spent a little bit extra of her chakra in order to do this.
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How lovely…” she wiped her lips, slightly missing up her lip gloss, wiping the extra saliva off to the side. Her smile was always warming to the hearts of many; including these ladies right here. Speaking of which; the girls continued into their own strike as Mirabelle would simply perform a gesture with her right hand; immediately causing several rings of fire to form starting short range of the opponents. Immediately the spiraling rings continued to come closer and closer; at high speeds until once within range would explode into a fiery blue explosion from the impact. This of course wasn’t all as several she was prepared for more immediate combat. She drew her sword afterwards – slowly creeping forward as she didn’t want to interrupt Hokusai herself.

The artist didn’t waste any time; considering she would weave a single hand seal – as she inhaled and exhaled; causing a giant tsunami composed of ink to violently push towards the opponent. Given the nature of it; it would snuff out the vapor attempting to close in on them easily pushing it back to towards the opponents. Should they not be careful; it would surely swallow them into the murky black depths of her ocean of ink. Mirabelle’s sorrow towards the men and women who fought so diligently to protect this place…it felt so wrong having robbed them of their peace. “I think…we should honor them…” she said; immediately releasing her chakra into five of the corpses within the ground to become ignited with spiritual flames. The reincarnated bodies, now masked with faces resembling the Two Tails; immediately rose and began to converge on the position of the trio. “I will use the power of the dead you have slain here today in order to add you into the collection…I will purge you ALL!” she said; this was only the start of the fight afterall. Miyu on the other hand passively release her pheromones from her body, as it started to slowly leak up into mid-range as well. The other two slowly approached as well behind of Mirabelle, Miyu constantly keeping tabs on their attacks to come as well as Hokusai's jellyfish. The five animated undead converge on the opponent's at max speed.

(Ganmi Jutsu: Pekotaberu ⋓ Pekogakidou) Taste Technique: Insatiable Desire ⋓ Dulce de Leche
Rank: C- S
Type: Offensive/Supplementary/Defensive
Range: Short – Long
Chakra Cost: 15-40 (40 + 10= 50)
Damage Points: N/A
Description : This technique encompasses the one of the most complex techniques within the clan, making use of the user's Taste senses and Saliva manipulation, by taking the enemies techniques and actually “eating” the chakra of the technique, digesting it and turning the neutralized chakra into saliva, which the user can then shoot out back at the opponent. The user will inhale, manipulating their Saliva glands to create a syphon of chakra-filled saliva that is connected towards the user’s mouth. The syphon, through shape manipulation and its corrosive properties, will takeover the enemies technique and begin to dissolve chakra located inside of the technique, actually breaking it down, as user draws the technique inside their gullets, “eating” the weakened and now harmless chakra. The technique can also be used on techniques that are in direct contact with user by simply biting the technique or siphoning it in, with the Saliva and repeating the process but much quicker. This siphon and digestion of chakra can only happen in situations where the saliva technique, with it's described S&W, is capable of neutralizing ( equal ) or overpowering ( stronger ) the targeted technique.
When the user is capable of neutralizing the technique, the user will simply eat the chakra and metabolize it into their own chakra resources, in an amount equal to the technique eaten. When the user is capable of overpowering the technique, then the full amount of chakra dissolved will be converted into damage, 1:2 ratio, sending back a blast of corrosive saliva at the opponent. The end technique is a Saliva technique.
*Siphon is short-range, while the blast can reach up to Mid-Range ( Savors and bellow ) or Long-Range ( Paladar and above ).
*Can only be used 5 times and requires 1 turn cooldown before using again. Savors can use the technique up to A-Rank, rest of the lower ranks can use the technique up to B-Rank. S-Rank can only be used by Paladars and above and once used renders the technique only usable one more time.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation

Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 30 = 90
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn

  • Engulfed Transmutation - The user's A rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.
  • Fortified Flames - The user's Blue Fire has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.
  • Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.
(Inkupo: Kaiga Natsu ) Ink Arts: Painting Summer
Type: Supplementary, Offensive, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 per turn)
Damage: 10 - 80 (80 + 20= 100)
Description: Usually used as a means for teaching others how to paint with ink, Painting Summer allows the user to manipulate their ink in various forms for different reasons such as demonstrating the applications of the ninjutsu. The range of this technique starts from short range as usual, painting the work of art into life such as furniture to sit on due to ink techniques having been known to sustain themselves, small animals for entertainment etc. The vast possibilities are endless, leaving it up to the user’s own imagination. These creations can be no bigger than five meters in height. These creations can be formed for combative purposes if the user needs this, now dealing damage in accordance to it's rank. A rank usage has a limit of thrice per battle while S rank is twice per battle however the former leaves the user unable to use ink based techniques above S rank in the same and next turn while the latter prevents use of ink based techniques above A rank for the same and next turn. A rank has a cooldown of one turn while S has two turns after use. Though this technique can be used with no damaging properties simply for cosmetic use. This is considered freeform and doesn't count as a move. B rank needs a single hand seal, A rank needs two while S rank needs three.

Charred Resurrection - Using the highly spiritual nature of their flames, the user is capable of targeting the dead and reanimating them with spiritual flames. This creates up to 5 soldiers with a physical body composed of flickering blue fire and a spiritual mask resembling Matatabi. They are immune to 80 damage and lower and move at the same speed of a Sage ranked Ninja. These soldiers are capable of shaping Blue Fire for generic fire attacks and as Spiritual Flames.
 

Lili-Chwan

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Watching the enemy trio managing to successfully pull off a counter attack didn’t come as a surprise; Miyu’s attempt at subduing them played it’s role but it didn’t stop them from performing as intended. Immediately she sensed the build up in Lima’s, Isabella’s and Tia’s body. “Creepy old lady using a mix of Fire and Lightning, Sexy Uchiha using Water, Fire and…urm…what is this flavor…OH EARTH! AND LIMA’S USING SALIVA!” she yelled out quickly to the other two sin maidens. Hokusai was amused how sharp the sensory nature of the Ganmi can be while the Kage of Sin simply chuckled at her student’s comments. Time wasn’t on their side however when the attacks are released, but only one of them seem to threaten the trio right away. The trio acted in sync with one another, with Miyu first taking care of the spider demon thingy, as she inhaled and exhaled a stream of saliva from her own mouth. This quickly interacted and intercepted the opposing spider’s legs – as the stream would forcefully absorb the chakra, breaking it down into neutralized chakra. “Such divine taste!” she thought in a gleeful tone; as she immediately added the chakra back into her own reserves, thought she spent a little bit extra of her chakra in order to do this.
You must be registered for see images

How lovely…” she wiped her lips, slightly missing up her lip gloss, wiping the extra saliva off to the side. Her smile was always warming to the hearts of many; including these ladies right here. Speaking of which; the girls continued into their own strike as Mirabelle would simply perform a gesture with her right hand; immediately causing several rings of fire to form starting short range of the opponents. Immediately the spiraling rings continued to come closer and closer; at high speeds until once within range would explode into a fiery blue explosion from the impact. This of course wasn’t all as several she was prepared for more immediate combat. She drew her sword afterwards – slowly creeping forward as she didn’t want to interrupt Hokusai herself.

The artist didn’t waste any time; considering she would weave a single hand seal – as she inhaled and exhaled; causing a giant tsunami composed of ink to violently push towards the opponent. Given the nature of it; it would snuff out the vapor attempting to close in on them easily pushing it back to towards the opponents. Should they not be careful; it would surely swallow them into the murky black depths of her ocean of ink. Mirabelle’s sorrow towards the men and women who fought so diligently to protect this place…it felt so wrong having robbed them of their peace. “I think…we should honor them…” she said; immediately releasing her chakra into five of the corpses within the ground to become ignited with spiritual flames. The reincarnated bodies, now masked with faces resembling the Two Tails; immediately rose and began to converge on the position of the trio. “I will use the power of the dead you have slain here today in order to add you into the collection…I will purge you ALL!” she said; this was only the start of the fight afterall. Miyu on the other hand passively release her pheromones from her body, as it started to slowly leak up into mid-range as well. The other two slowly approached as well behind of Mirabelle, Miyu constantly keeping tabs on their attacks to come as well as Hokusai's jellyfish. The five animated undead converge on the opponent's at max speed.


(Ganmi Jutsu: Pekotaberu ⋓ Pekogakidou) Taste Technique: Insatiable Desire ⋓ Dulce de Leche
Rank: C- S
Type: Offensive/Supplementary/Defensive
Range: Short – Long
Chakra Cost: 15-40 (40 + 10= 50)
Damage Points: N/A
Description : This technique encompasses the one of the most complex techniques within the clan, making use of the user's Taste senses and Saliva manipulation, by taking the enemies techniques and actually “eating” the chakra of the technique, digesting it and turning the neutralized chakra into saliva, which the user can then shoot out back at the opponent. The user will inhale, manipulating their Saliva glands to create a syphon of chakra-filled saliva that is connected towards the user’s mouth. The syphon, through shape manipulation and its corrosive properties, will takeover the enemies technique and begin to dissolve chakra located inside of the technique, actually breaking it down, as user draws the technique inside their gullets, “eating” the weakened and now harmless chakra. The technique can also be used on techniques that are in direct contact with user by simply biting the technique or siphoning it in, with the Saliva and repeating the process but much quicker. This siphon and digestion of chakra can only happen in situations where the saliva technique, with it's described S&W, is capable of neutralizing ( equal ) or overpowering ( stronger ) the targeted technique.
When the user is capable of neutralizing the technique, the user will simply eat the chakra and metabolize it into their own chakra resources, in an amount equal to the technique eaten. When the user is capable of overpowering the technique, then the full amount of chakra dissolved will be converted into damage, 1:2 ratio, sending back a blast of corrosive saliva at the opponent. The end technique is a Saliva technique.
*Siphon is short-range, while the blast can reach up to Mid-Range ( Savors and bellow ) or Long-Range ( Paladar and above ).
*Can only be used 5 times and requires 1 turn cooldown before using again. Savors can use the technique up to A-Rank, rest of the lower ranks can use the technique up to B-Rank. S-Rank can only be used by Paladars and above and once used renders the technique only usable one more time.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation

Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 30 = 90
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn

  • Engulfed Transmutation - The user's A rank and lower Fire techniques can now be used as Basic Blue Fire jutsu. This does not apply to techniques explicitly stated to enhance Fire jutsu or similar descriptions. This allows him to enhance his normal Katon techniques with Blue Fire. Requires Blue Fire Usage skill.
  • Fortified Flames - The user's Blue Fire has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.
  • Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.
(Inkupo: Kaiga Natsu ) Ink Arts: Painting Summer
Type: Supplementary, Offensive, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 per turn)
Damage: 10 - 80 (80 + 20= 100)
Description: Usually used as a means for teaching others how to paint with ink, Painting Summer allows the user to manipulate their ink in various forms for different reasons such as demonstrating the applications of the ninjutsu. The range of this technique starts from short range as usual, painting the work of art into life such as furniture to sit on due to ink techniques having been known to sustain themselves, small animals for entertainment etc. The vast possibilities are endless, leaving it up to the user’s own imagination. These creations can be no bigger than five meters in height. These creations can be formed for combative purposes if the user needs this, now dealing damage in accordance to it's rank. A rank usage has a limit of thrice per battle while S rank is twice per battle however the former leaves the user unable to use ink based techniques above S rank in the same and next turn while the latter prevents use of ink based techniques above A rank for the same and next turn. A rank has a cooldown of one turn while S has two turns after use. Though this technique can be used with no damaging properties simply for cosmetic use. This is considered freeform and doesn't count as a move. B rank needs a single hand seal, A rank needs two while S rank needs three.
Isabella felt her muscles relax as the effects of the sound paralysis eased up. She clenched her fist, focusing all her anatomical knowledge and awareness of her own body. Looking towards her opponents, her eyes diagnosed everything, piercing through every little detail and nuance.

You sure are an annoying bunch.

While not an order, per se, the simple comment triggered an instant reaction from both Lima and Tia. The atom of blue-fire formed around them, with the tsunami of ink forming in front of them. Lima was more impulsive, immediately running towards the ink, while Tia Dalma simply waltzed in slowly. But, the jutsu each used, though, was an entirely different thing. Isabella, performed a blur of handseals before slapping the top of the corpse mountain, raising large black rock totem through the dead samurai. It represented a human sized macaw, with piercing red eyes made of ruby veins. Instantly, the ink and the blue fire dropped in power.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps
*Taught by Scorps*

The calm Tia Dalma, in her whimsical waltz, pulled her hands outwards, syncing with Isabella's own Fuuinjutsu, materializing a massively dense and concentrated arrow of necrotic green bog fire decay, with a rudimental enlongated bow of greenish black solid decay arrow her . The arrow caught her own arm on fire, though her hallucinated eyes seemed to be elsewhere, almost as if she was conversing with an invisible being as she waltzed on. It seemed demonic, as the whole world darkened all around. Only the eyes of the three evil ladies seemed to glow brighter. The tip of the arrow would come in contact with the blue fire atom circling them, and the parasitic nature of the decay would instantly consume it whole in a glare of eery bog fire, before the arrow is shot towards the ink tsunami. The displaced air arrow the arrow, so heavily filled with decay chakra, would create a booming shockwave that pushed the ink inwards , creating a several meter radius doughnut hole that would be further ripped apart by the spread of the flames of decay.

Ninpou Hijutsu: Genzai No Ya | Ninja Art Hidden Technique: The Arrow of the Original Sin
Type: Offensive/Defensive
Rank: Forbidden Rank
Range: Short-Long
Chakra: 50
Damage: N/A (-20 to the user) ( Single Arrow - Decay Chakra - 90 Damage - Forbidden Rank )
Description:
Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.

Note: Usable twice and counts as 2 techniques of the 3 per turn.
Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.
Note: User will be unable to use techniques above S-Rank in the same and next turn.
Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.
Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.
Note: Can only be taught by Scorps
*Taught by Scorps*

This left Lima free to go through the hole, getting into short range of the three girls, licking her lips. With a single bitting motion, all three girls had a piece of their throats chomped down and immediately felt crimpling fear. A myriad of clear bites appeared around the girl's skin, as if an invisible being was excrutiatingly taking bites out of them, the saliva corroding and infusing a powerful neuro-toxin that increased the paralysis effect, locking the mucles down. Lima allowed the girls a split second to see their body riddled with bites, and their muscles locking up completely, before bitting off their eyes, ears, tongues and noses, sealing their senses away through the illusion.

Indulgence uses the Flavoron skill of instant Casting (1/3) and her own Yin specialty of revoking the release of the jutsu through infusions of chakra.
( Ganmi Genjutsu: Kyoushokora ⋓ Koumenzaifu ) Taste Illusionary Arts: Chocolate Pleasure ⋓ Indulgence
Type: Supplementary/Offensive
Rank: D-S ( S )
Range: Short-Mid
Chakra Points: 10-40 ( 40)
Damage Points: 20-80 ( 80 - Fear )
Description: Indulgence is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive themselves, based on the 5 basic senses, similar to The Voodoo of the Headless Chicken.They fall under one of 5 category:

  • Anger: The changes done to himself will be perceived negatively. This is usually meant to create a decoy of focus that change or body part, and make the target want to destroy it. Ex: Create a reptile skin on someone's hands which will make them want to destroy it, and, with it, the hand itself.

  • Disgust: This is meant to guide the target away from the change. The user will not want to use the body part or focus on it. Ex: Create blisters on someone's hand, preventing them from wanting to use the to make handseals or hand gestures.

  • Fear: This is meant to paralyze or make a person suspect of the changed body part. The object of the illusion will cause great fear upon the target. Ex: Turn their feet into demons that will scare the target into paralysis.

  • Happiness: This is meant to calm and attract the target to the terrain feature. This could attract someone into it, or guide them in this way. Ex: Make someone's hands into a strawberry cheesecake, so yummy, making them want to eat their hands.

  • Sadness: This is meant to remove the will of the opponent into doing anything. The body part will elicit more extreme of either defend from it or attack it. Ex: The user's eyes are blind, what's the point of even seeing or doing anything?
It does not change how the targets see other people, animals, or even the terrain only creates or alters body parts, and techniques used by the target. The Secondary Taste allows the user to alter the way the opponents feel about themselves and their techniques, or how certain parts or his techniques make them feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage, being constricted or even cut, by altering the body directly or by using the opponent's techniques against him, within the illusion. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the target, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, the opponent appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong.

The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.

Fear - The sense of fear will usually prompt the target to suspect and even shut down when exposed to the object of fear. It works, essentially, to create paranoia or actual paralysis, in a more refine version of Killing Intent. Fear will remove the target's ability to act, or, at least, hesitate, when exposed to the object of fear, up to a certain extent.[/spoiler

All three happen simultaneously.
 

Mirai

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Ohhhh another unique flavor!
How tacky…
Interesting…

Each lady of sin commented mentally about the chaos that managed to pierce into their mental domains. The cold sweat feeling drawing upon them was truly a unique take on the aspect of illusion; one that Miyu was very familiar with. Despite all this; the maidens of sin all specialized in illusionary arts; more so Miyu herself in comparison to her allies – but the coordination of the trio was unparallel to none. While the illusion was quite intense; the creative mind of Lima was something quite out there – Miyu would retort back to her clansman; her as her petite body would quickly literally burst from excitement as she turned into an amalgamation of pretty little sapphire spiderlings. Taking a page from Lima’s earlier spider creation; she took would experience such amazing little critters. Her body; now under Miyu’s command would immediately begin to itch, as the pink haired Candy Maker started to touch herself. “Oh…kinky…” Miyu said; watching in awe. Lima would quickly find as she scratched away at her skin, little sapphire spiderlings would begin to creep out of the self-inflicted wounds on her body. It only took a matter of time till she was fully consumed by the loving kisses of Miyu. She freed herself from the illusion but her face was flushed red, embarrassed by such an experience. “My my Lima…I didn’t know you loved me so much…” she said laughing. The other two maidens of sin continued in their own right; the first of which Hokusai dealt easily with. The fast-approaching arrow would be intercepted before reaching any closer to the trio; as a giant wave of Seraphic Water erupted between the two opposing factions. It was coated in a layering of dragon chakra – which would interact with the arrow first; erasing it completely once impact was made. Her spiritually being far more divine than anyone else present within the battle, only almost rivaled by Tia would allow her to naturally weaken the Ganmi’s illusion as she simply raised it enough to completely resist the illusion and put an end to it. She would control the wave of Seraphic Water to continue downward into completely washing the opponent’s away from her sight.

This was lastly left with Mirabelle; she herself can tell she was under an illusion; with her mastery of Surreal Palm allowing her to understand such a thing. Sadly, her opponents seemed to underestimate her might as she quickly forsaken her Celestia persona, that was sealed away to bring the chakra back into her body and with it caused a full body surge; purging out the foreign chakra from her body and freeing her mentally. “Such a fearsome illusion; sadly, me and the ladies aren’t exactly novices with illusions” she had to correct these simple-minded ladies. Despite all this; Miyu would get her head together in order to engage her former head of clan. There are somethings to note; the dragon chakra was enhanced via Emergency Provisions, allowing it to completely erase the technique in it's entirety, Miyu would also rendered the illusion she inflicted on Lima to be unbreakable via chakra infusions. Alongside these Hokusai would utilize the passive nature of Wuxing as well. The unsealing of the persona was utilizing 50 chakra; flushing the foreign chakra out of her body.


(Genjutsu: Setsuwa no Ichi Ni Kumo) Illusion Technique: The Tale of the Itsy Bitsy Spider
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
*Knocks the opponent out for 2 turns*
*Can only be used against techniques of the same rank or lower*
*The user will not be able to use genjutsus for 3 turns*
*Can only be used 3 times per battle
*Genjutsu especialist or doujutsu specialist will be able to counter techniques one rank above*
(Serafimu no Kyōgi-kai) Council of The Seraphim
Type: Supplementary/Defensive/Offensive
Rank: C-S
Range: Short-Long
Chakra cost: 15-40 (-10 per turn)
Damage: 30-80 (40)
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal
(Neidan: Wuxing) Internal Alchemy: Five Agents (Passive)
Type: Supplementary
Rank: B – S
Range: N/A
Chakra Cost: 20 - 40 (40 + 10 = 50)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
(Fūinjutsu: Kyōshin) – Sealing Technique: Resonance
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+400 Maximum)
Damage: N/A
Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs.

Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed:

Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on.

Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind.
Spirituality: The very beings of all Hayabusa are embedded with the Watatsumi Sanjin. Due to such a power, the Hayabusa have a great deal of spiritual energy which makes them more acute and resistant to spiritual based attacks. When confronted with spiritual/mental attacks (with the exception of Yin Release and MS level), the damage and effects are reduced by half and status effects (effects that place restrictions on a victim’s capabilities) would weaken by one rank. Though, when a Hayabusa becomes more skilled they can actively resist the effects of any spiritual based techniques completely at the expense of a move (minus Yin and MS level). Note, this does not make Hayabusa passively immune in any way to techniques like genjutsu or Yamanaka techniques, merely they are more tolerant and capable of resisting mental and spiritual damage from such techniques. They still experience the sensory manipulation of illusions and must actively recognize and break free unless they have the power to resist the technique.
 

Lili-Chwan

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Ohhhh another unique flavor!
How tacky…
Interesting…

Each lady of sin commented mentally about the chaos that managed to pierce into their mental domains. The cold sweat feeling drawing upon them was truly a unique take on the aspect of illusion; one that Miyu was very familiar with. Despite all this; the maidens of sin all specialized in illusionary arts; more so Miyu herself in comparison to her allies – but the coordination of the trio was unparallel to none. While the illusion was quite intense; the creative mind of Lima was something quite out there – Miyu would retort back to her clansman; her as her petite body would quickly literally burst from excitement as she turned into an amalgamation of pretty little sapphire spiderlings. Taking a page from Lima’s earlier spider creation; she took would experience such amazing little critters. Her body; now under Miyu’s command would immediately begin to itch, as the pink haired Candy Maker started to touch herself. “Oh…kinky…” Miyu said; watching in awe. Lima would quickly find as she scratched away at her skin, little sapphire spiderlings would begin to creep out of the self-inflicted wounds on her body. It only took a matter of time till she was fully consumed by the loving kisses of Miyu. She freed herself from the illusion but her face was flushed red, embarrassed by such an experience. “My my Lima…I didn’t know you loved me so much…” she said laughing. The other two maidens of sin continued in their own right; the first of which Hokusai dealt easily with. The fast-approaching arrow would be intercepted before reaching any closer to the trio; as a giant wave of Seraphic Water erupted between the two opposing factions. It was coated in a layering of dragon chakra – which would interact with the arrow first; erasing it completely once impact was made. Her spiritually being far more divine than anyone else present within the battle, only almost rivaled by Tia would allow her to naturally weaken the Ganmi’s illusion as she simply raised it enough to completely resist the illusion and put an end to it. She would control the wave of Seraphic Water to continue downward into completely washing the opponent’s away from her sight.

This was lastly left with Mirabelle; she herself can tell she was under an illusion; with her mastery of Surreal Palm allowing her to understand such a thing. Sadly, her opponents seemed to underestimate her might as she quickly forsaken her Celestia persona, that was sealed away to bring the chakra back into her body and with it caused a full body surge; purging out the foreign chakra from her body and freeing her mentally. “Such a fearsome illusion; sadly, me and the ladies aren’t exactly novices with illusions” she had to correct these simple-minded ladies. Despite all this; Miyu would get her head together in order to engage her former head of clan. There are somethings to note; the dragon chakra was enhanced via Emergency Provisions, allowing it to completely erase the technique in it's entirety, Miyu would also rendered the illusion she inflicted on Lima to be unbreakable via chakra infusions. Alongside these Hokusai would utilize the passive nature of Wuxing as well. The unsealing of the persona was utilizing 50 chakra; flushing the foreign chakra out of her body.


(Genjutsu: Setsuwa no Ichi Ni Kumo) Illusion Technique: The Tale of the Itsy Bitsy Spider
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
*Knocks the opponent out for 2 turns*
*Can only be used against techniques of the same rank or lower*
*The user will not be able to use genjutsus for 3 turns*
*Can only be used 3 times per battle
*Genjutsu especialist or doujutsu specialist will be able to counter techniques one rank above*
(Serafimu no Kyōgi-kai) Council of The Seraphim
Type: Supplementary/Defensive/Offensive
Rank: C-S
Range: Short-Long
Chakra cost: 15-40 (-10 per turn)
Damage: 30-80 (40)
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal
(Neidan: Wuxing) Internal Alchemy: Five Agents (Passive)
Type: Supplementary
Rank: B – S
Range: N/A
Chakra Cost: 20 - 40 (40 + 10 = 50)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
(Fūinjutsu: Kyōshin) – Sealing Technique: Resonance
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+400 Maximum)
Damage: N/A
Description: Resonance is a unique application of Fūinjutsu created for those who possess multiple individualistic personalities; each with its own very unique set of beliefs, memories, emotions, and attributes. In its purest essence this sealing technique brings to life one’s own multiple personalities by enabling a form of organization and structure. A personality is generally defined as the individual characteristics which defines one; their memories, beliefs, ideas, personal skills, mannerisms, and habits. It has been shown throughout the series that various forms of Ninja Arts are capable of controlling, manipulating, transferring, and even changing memories. It has also been shown that chakra, Fūinjutsu, emotion, and memory all play intimately and are connected with one another. The most striking example of this is Minato Namikaze’s use of his chakra to seal his own personality within Naruto when he sealed the Nine Tails; this is at times called a ‘consciousness imprint.’ Karin Uzumaki noted that chakra carries the ability to reflect emotion and personality; she described Naruto’s chakra as warm while Sasuke’s was cold. There also exist techniques such as the Loss of Memory Technique which allows the user to block memory sets with their chakra. Fūinjutsu is also capable of sealing metaphysical phenomena such as chakra, souls, memories, and even emotions. With this in mind it is reasonable to extend the ability to seal entire personalities away into a vessel. Thus, Resonance is a seal which seals the users multiple personalities. It grants structure to chaos within one’s own mind; organization to a torrential storm of personalities, emotions, and beliefs.

Resonance is applied to one’s own personality; as such the seal must be stated in the user’s personality section of their biography. Resonance can seal up to seven individual personalities. These personalities are listed within the user’s biography. Each must have characteristics which are distinct from one another. For example, one personality can have a tendency toward violence and bloodshed while another can be prone to kindness. The user is granted great versatility with the customization of each personality, each being a cosmetic choice. Personalities can be named differently and even possess different perceived genders. This means that while the body’s physiological gender will remain static the personality can operate differently to the body; essentially the personality believes it is the opposite gender to the body. Personalities can also have distinct memories, skills, emotions, motivations, thought patterns, movement patterns, and mannerisms. The possibilities are nearly limitless in regards to defining traits of a separate personality. Personalities can also be structured into hierarchies with one typically dominant over the others; although this is largely a cosmetic feature. The inner workings of the seal itself are simple. The seal treats the user’s own body as the vessel for the sealed personalities. All of the user’s personalities are sealed by Resonance, including the original personality along with a portion of the user’s chakra before the seal is performed. Each personality, now sealed by Resonance, will be able to communicate with each other in an environment granted structure. This environment is much like Minato and Kushina’s communications with Naruto. Each happened within his imagination and mind allowing for numerous forms to be created. The user is able to shape the environment to take the appearance of anything the user so desires and all occurs within his or her mind. While sealed the personalities will be able to communicate with each other and watch each other, much like how Minato’s consciousness imprint was able to watch Naruto’s growth and development throughout his life. In terms of usage the seal possesses two release states. They are as followed:

Partial Release; The first state is a partial release state which is performed passively. Through this method the seal will be partially opened allowing for the fluid transitioning between separate personalities. It offers no true combat benefits and is purely a cosmetic ability which is inherent to the biography that Resonance is used on.

Full Release; The second state is a full release state which is performed at the cost of a move, but instantaneously, exempt or within the same timeframe. This second application is the combat-favored variant allowing for numerous benefits associated with the release of the user’s personalities. This state can be used for as many personalities as the user possesses, up to seven. As previously mentioned each personality is fully sealed with a portion of the user’s chakra, each laced with the personality’s essence of existence. Between all seven potentially sealed personalities a maximum of 400 chakra can be stored in Resonance. This chakra is split between each personality; each personality requiring a minimum of 50 chakra stored. The amount of chakra stored per personality is stated within the user’s biography in the personality section. When fully released the chakra will flow from the vessel of the user’s body back into his or her chakra network along with the personality; this effectively creates a full body surge equivalent to the quantity of chakra released. In addition to this the user will experience a refreshing surge of energy as their body is replenished and a personality is released; this is largely a cosmetic feature but can numb relatively moderate levels of pain and grant clarity to the mind.
It was impossible not to see the familiar genjutsu of Isabella's own creation. Lima knew of it, and used it as well. It was a pesky little thing. Mostly Lima just wanted to eat the spiders. So she did. Lunging forward, her physical body flipped into the midst of her opponents, while her illusionary body ripped opened a wound on her chest. From the gash, multiple spiders came out, consuming the scar ridden body of Lima, but so did a new Lima, flipping forward, without any spiders or rashes whatsoever, but dripping in blood and corrosive saliva. The new Lima appeared with a unproportionally unhinged jaws, bitting off a the giant spider from the final moments of the Itsy Bitsy Spider, changing nothing about it other than encasing it whole in the engorged second lima, before pooping out a third Lima, that split her arms sideways covered in such a black and corrosive saliva that actual toxic fog started exuding from it. She punched Miyu straight in the neck, breaking her wind pipe.

( Shu-rute: Sanpo Jinrui ⋔ Shinka ) Surreal Palm: Humanity's Hymn ⋔ Evolution
Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Allows the divergence of chaos through the continuous rebirth of the self. Charging chakra through the body, the practitioner is able to empower his/her motions, moving up to mid-range from the point of casting, by running, jumping or rolling. Within the illusion, the user will appear to continuously rebirth, separated from each reincarnation, which appear more and more eccentric in appearance and size. The first avatar will look exactly like the practitioner before the start of the technique, carrying every damage and restraints, while the following reincarnations may appear much different, and free. The practitioner as enough freedom to give each reincarnation as much detail as wished, creating copies of himself or others, or merely creating deformed humanoids or various colors. With the exception of the transitions between each rebirth, every avatar follows the exact same movement and position of the practitioner, neither can move independently.

*The practitioner can connect this basic evasion technique with a different one, but casting any form of genjutsu will disrupt this one*
*Can only be used once every three turns*

Using Yin, Lima revokes the ability to break the illusion though full-body bursts. In reality, using the knuckles of her right fist, she embued her hand with clinical lightning chakra. A single strike would overload the nervous system, producing more pain than Miyu had ever felt, neutralizing every area of her chest and face, pinning her muscles locked, preventing her from moving her jaws, neck, tonsils even down to her tongue, lokcing her wind pipe so tight even the lingering pain would asphyxiate her.

Genkotsu Kamakiri: Dangan Ari: Kunō | Mantis Fist: Paraponera Clavata: Torment
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A mantis fist technique which involves the administration of lightning charka into an enemy's body so as to stimulate a false signal for pain. Psychically, when used in a fight, this technique exhibits the styles usual attack methods; with the user delivering one, if not several swift finger jab blows to a target and discharging chakra upon impact. These blows, as is characteristic of the Mantis Fist, boast the strange and somewhat contradicting, fluid, rigid, and somewhat stiff quality common of the style; with this particular employment emphasising on speed and therefore using sharp, somewhat spear-like arm movements with little to no arm-drawback or windup so as to transition from neutral into extended states in mere moments, and then back again. As aforementioned the released lightning chakra forces false signals so as to induce pain onto an opponent, pain that can range from anything between mild to traumatising and incapacitating. However, it is generally the duration and area of contact that the user has had that determines the pain felt by the recipient, the longer or more numerous the case of exposure, the more severe effects will be. The targeted area is also of great consideration as striking vitals, pressure points, or even wounds can also increase severity - thus the focus of this technique on physical speed so that the user can best target areas of interest as quickly and effectively as possible. Needless to say the chakra based applications of this technique can also be administered discreetly, for instance, during a greeting should the user gain fingertip based contact with an enemy then this technique can be used discretely.

Note:
Can only be used 3x
Can only be used once every two turns.
A maximum of four strikes can be delivered per use.
Against enemies of equal or higher rank the pain felt for each momentary contact will be around that of a hairline fracture - producing sharp pangs of pain in an area around the contact site that’s no larger than a ping pong ball. (Doubled if sensitive spots such as the plexus, temple, and other spots with significant nerve bundles). That of a breakage with sharper pangs in a tennis ball size area for those a rank lower, and even more severe pain spread across an area exceeding that of a size 5 football for two ranks or lower. In the case of significantly prolonged contact, the pain is only limited by the users intentions. (Basically if the user manages to remain in contact to continuously sustain this technique for an entire turn or more, at the expense of -30 chakra per turn.)
- In battle, the user can generally only apply momentary contact to an opponent; with extended applications generally being utilised for out of battle (RP) torture based purposes and thus utilised to its full extent at the users discretion. However in battle, should the user manage to main contact for an entire turn or more an enemy will be left at their mercy - in too much pain to properly mold chakra and ultimately left incapacitated by pain.
Physical damage is generally minor, at most inflicting bruises on well toned parts of the body or on an odd occasion fractures on weaker, minor bones. However striking a vital or soft spot could potentially cause dire or even fatal injury. (Eyes and so on, throat, so on.)
- The user can of course experiment with the type of pain expericed (Sharp, dull, throbbing, burning, etc)

Meanwhile, as Lima uses the Surreal Palm technique, Isabella focusings chakra through her feet, consuming the entire pile of corpses with an extremely aggressive strand of yeast, making all of their bodies swell in agruesome matter. The yeast appears black and blood red and from the corpses seven orifices, several tendrils of yeast shoot out towards the incoming weakened seraphic water, absorbing it whole into it's sponge body, filtering the corrosiveness and salinity of the water. As it shoots outwards towards all of the girls, the tendrils appears sharp, infusing not only the yeast disease but also the highly damaging brine water directly into the bloodstream of the girls, creating a sort of dehidration and fatigue inducing effect. The tendrils miss Lima, allowing her too keep pressuring her opponents through close quarters combat.

( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description:User takes advantage of the specific release of mushroom release to create specific species or types of mushrooms to create a chakra-enhanced pre-developed yeast. This yeast can be produced as normal weapons (Arrows, kunai, shuriken, staffs, swords, etc) that can be thrown at the enemy or like walls, pillars, structures, etc that are created either from existing organic matter (wood, grass, leaves, flesh), water/moist or from the users body.The yeast is manifested as a soft, dense, foam/sponge-like structure, whose color varies from user to user. The yeast mature and react differently according to the substance that touches them, this is more noticeable when exposed bone is pierced or pierces through the yeast structures, as they will infect the bone, culminating in the dissolution of exposed bones (ex: Kaguya) into dust, rendering them mushy, then dry, then desintegrating them. While this would simply mean that a normal person would just be sick and weakly, preventing the usage of high level Taijutsu and bursts of speed, for a Kaguya it would mean the loss of their KG for the duration of the disease. It requires 2 turns after infection for the culmination of the symptoms.
*Can be used only once every 2 turns, and only 4 times per battle*

Alone to do her thing, Tia Dalma continued approaching the girls, but suddenly she started laughing. As Lima uses the Surreal Palm and Isabella uses the Mushroom Technique, Tia Dalma is consumed by Lilith, her demonic id. She performs a single handseal, and the world becomes hers. All three girls feel a shared illusion. First, the events of Surreal Palm are augmented going through the same motions, clear to all. Once Lima strikes her fist with the corrosive saliva, that is what indeed happens, Miyu feels both the lightning torment and the corrosion of the fumes. They inflitrate her nose and start messing with her mind, making her weak in the knees as the saliva fumes corrode her entire body. Superficially, her neck and skin start burning up and peel off, but a much deeper corrosion and toxic sickness takes a hold of her, locking all her body. The lightning torment that Lima used would still flare up, causing eletrocution pain combined with the corrosion pain.

The yeast tendrils would appear to be more like box jellyfish tendrils. And instead of shooting straight, they whipped around wildly, multiplying and creating an almost inescapable barrage of wips. Venom exuded from the tendrils, creating an illusionary effect not unlike Haki, heavily infused with irukandji venom. A biological sense of doom spreads all around the girls, freezing them in fear as the tendrils wip their bodies. Miyu was already in unimaginable torture, but the box tendrils would slash her with a cocktail or neurotoxins that made her body feel like it was burning in flames from the inside out. The same sensation would happen to both Mirabelle and Hokusai, the tendrils severing skin to bone, arms from sockets, and fire, just constant fire inside their veins. To which they would be completely vulnerable, not only from the paralyzing effect exuded from the box tendrils, even before touching their bodies, but also because their clothes themselves seemed to have turned into box tendrils, growing and constricting around their limbs, physically preventing motion. If they attempted Surreal Palm to escape the effects, they would find that every single part of the terrain was being manipulated with the power of an enhanced S rank, for a layer of irukandji venom would coat every grain of sand and molecule, preventing any manipulation weaker than it to be materialized anew, let alone actually manipulated. Through her Yin specialty, Full-Body burst of chakra would be revoked from releasing this genjutsu.

Within Lilith's absolute realm, Isabella did not exist. Isabella herself jumped from the pile of corpses, and slowly started walking towards Mirabella, looking straight into her eyes.

(Akuma Id ) - Demonic Id
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +20 all genjutsu
Description: The Demonic Id is the spiritual manifestation of one's basest instincts (Id) within the Kurama clan. Because of their clan's high spiritual affinity, their mental subconscious is vastly more powerful than ordinary shinobi. This results in a monstrous spiritual entity forming within their subconscious. While this spiritual entity grants the user a greater power with their genjutsu, it also struggles with the user for dominance, trying to bring the user to succumb to their darkest desires. With training, Kurama members possess the ability to render this entity of theirs docile while still using making use of the power it grants them to a degree. However, should the user ever wish to access the full strength of their genjutsu, they may willingly let their demonic Id roam unrestricted at the risk of losing all semblance of their former self and letting the Id take over completely. Inside the user, the Id has its own imaginary makeup, consisting of a personality and a visual representation (similar to how Jinchuuriki see their Bijuu) constructed by the user's subconscious. The user and Id are capable of communicating with each other and share in each other's sensations. By default, the demonic Id is passively active granting the user stronger genjutsu (+20 damage) while remaining completely docile under the user's own will power. Should the user let the Id be unrestricted, they may do so without any chakra cost, but at the cost of a move slot. Letting the Id go unrestricted means the user and Id has the potential to take over the user's body as the dominant (and only) personality. With the demonic Id in this active state, the user also activates the Demonic Illusion: Hell on Earth that allows their genjutsu to cause physical damage to their opponents. At any time, the user may abate their Id at the cost of a turn, preventing them from losing control of themselves. However, the user's ability to subdue their subconscious monster hinges on their overall health and how long the Id has been allowed to influence the user.
Note: When passive, the user's offensive/damaging genjutsu gain +20. When active they gain access to the clan's other kekkei genkai techniques.
Note: The user may let the Id go unrestricted for a total of 10 turns, after which point, the user will lose themselves completely to the Id. Having become the Id itself, the user will be completely incapable of using anything other than genjutsu for the duration of their fight or event unless sealed (Evil Sealing Method). They also lose the ability to use 50% of their remaining chakra due to the Id's only using the spiritual half of the user's chakra.
Note: The user may subdue their Id and reset the number of turns they've used it at the cost of a move. However, to re-set the user must go without using genjutsu at all for the number of turns they had the Id active. For example, if the user had the Id active for 5 turns, they must go without using genjutsu for 5 turns. Each turn without genjutsu gives a turn back for the user to use their Id.
Note: Re-setting may only occur once, however, the user may subdue and activate their Id as many times as they are capable.
Note: Should the user's health drop below half, they become incapable of subduing their Id until healed. They may still activate it if it is not, but they will not be able to subdue it after the fact.
Note: If the Id is sealed away (through Evil Sealing Method), the user loses their passive boost to genjutsu as well and unable to use their Id until it is unsealed.

(Magen: Konoyo no Jigoku ) Demonic Illusion: Hell on Earth
Type: Offensive/Supplementary
Rank: S
Range: N/A
Chakra Cost: 10 per turn
Damage: N/A
Description: Hell on Earth is the signature technique of the Kurama clan, which allows them to generate physical/real damage onto their opponents through genjutsu. This technique is passively activated when the user activates their demonic Id. Should the id ever be deactivated, the user loses the ability to apply this technique to their other techniques. As well, any techniques that currently afflict the user will lose this ability. Upon activation, the user's genjutsu will become so strong that the the brains of the victim will begin to react and believe the effects of the user's illusions are real and produce same affects. If a genjutsu creates shows the victim burning in fire, their skin will burn. If it shows the victim being stabbed or cut, then slash and cut wounds will appear on their person. Internal damage such as wounds afflicted to organs, veins, and arteries may generate critical hits, but only after prolonged exposure and only if the jutsu used explicitly states it targets the internal organs (vague arbitrary jutsu where the user may decide what is affected will not count). Because of the nature of this technique, the real life effects that result depend on the type of damage being afflicted. The way an individual is damaged will follow the spiritual rules of damage. For example, for the more superficial attacks such as burning, stabbing, cuts, etc, the genjutsu must be active for an entire turn before the wounds are produced on the victim. For techniques that attack the internal organs and may cause critical damage, the genjutsu must remain in effect for two turns. Since the techniques Hell on Earth are applied to are still genjutsu, the longer the victim is under their influence, the more damage they suffer.
Note: Hell on Earth is applied to all genjutsu once active and damages the target in the same way according to spiritual engagement. However, physical inhibition may also occur in accordance to the health rules.

Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80 ( 100 )
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps
 

Mirai

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Seems you three are quite struggling right now…” Matabi chimed in – the shared sanctuary between her and Mirabelle was one that couldn’t be breached. The Bijuu after sometime being sealed within her had slowly begin to warm up to her; so much so that she didn’t mind lending her chakra whenever she needed it. Of course; this was one of those time as she tried to purge the illusion out prior to this was meet with some sort of mental resistance. This time it wasn’t a problem as Matatbi would nigh immediately break the illusion casted into Mirabelle. The Jinchuriki was grateful for this – as it allowed her to witness what was happening afar more clearly than before. Hokusai was a similar case, but unlike her distant cousin Mirabelle; she was far more in tune with herself. She would resist the nature of the illusion once more; completely ignoring the affects the genjutsu originally place on her. Such a beautiful work of art it was but she sadly lacked any interest in wanting to see more of it. Her mental fortitude was something supreme and was almost unrivaled by any other. Despite this – she was free to react as well as she broke free quite literally at the same time Mirabelle was freed. Though the short coming of all his of course fell on the shoulders of Miyu; whom was the odd one out of the bunch. She lacked any sort of special gift or companion that these two had going for them; but she didn’t stop smiling.

Such an amazing cocktail of flavors…” she said amused by all this but with the ever-approaching Lima coming in to threaten to strike her, it only made things extremely dire of the team. In unison the ladies would strike; first of these being Miyu – as she would forge a single hand seal. This allowed the terrain directly underneath her to form into a spring; pushing her back from the ground and into the air. The spring would be manipulated to then quickly attempt to push Lima back as well – sending her hurdling back a few meters. Miyu wasn’t finished as she created a senbon of sorts made of the same ash but rather than the terrain; she did so from her body.

This would pierce deep into her leg, namely down into the calf muscles. The stimulation from the pain as quite intense; enough to break her from the illusion as she landed about three meters behind the girl other two. “That hurt haha” she said taking some saliva out from her mouth and burning the wound closed. While it didn’t heal it; it would stop any further bleeding from occurring for the time being. However, the battle wasn’t over just yet; as the tendrils of mushroom threatened them still, or at least it seemed so as Hoksuai would at the same time as Miyu’s strike would forge a quick hand seal. This would quite literally erase all the tendrils from existence as a kamui like void would spawn directly on them and rendered them erased.

Thus, rather than doing this; she would quickly string together three hand seals; casting it onto all three of the opposing women. Upon the final seal being made; it seems either of them experienced changes to themselves that differed from one another. Isabella? Those poor crimson eyes she held with bright; started to burn, the veins started to singe as the world around her become obscured in a maelstrom of flames and hatred. The very core feeling the Uchiha loved so much; yet have yet to full thrive from. Such hatred only blinded them; much like she too would be. Lima? Her sensory taste organs would become peppered with a flavor behind her comprehension; one so intense it clogged her clarify. A quite spicy ghost pepper one might add; the sheer caspian like flavor as her world become filled with the burning nature as well. Tia Dalma? Poor old lady experience as warming embrace as the sheer chakra storm burned the very demon dwelling within her mind. This of course didn’t stop them nor kept them from moving – but the sheer nature of the illusion not only blinded them mentally, but it also blinded their unique forms of sensory thus unable to utilize it to pinpoint the location of the ladies of sin. “Alright ladies; time to get serious” she commanded to both girls as they nodded in reply.

(Dakuiton: Sakusei no Mukou ) Dark Vacuity Release: Void of Creation
Rank: D - S (B > C)
Type: Offensive, Defensive, Supplementary
Range: Short-Long Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 - 80 (40)
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra. It should be noted that these effects are outlined for all Dark Vacuity based techniques, requiring the user to post this technique as a reference each time or simply mentioning it at the start of the battle.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.
(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S ( A)
Range: Short - Long
Chakra Cost: 10 - 70 (30)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.
Notes:
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.

Spirituality: The very beings of all Hayabusa are embedded with the Watatsumi Sanjin. Due to such a power, the Hayabusa have a great deal of spiritual energy which makes them more acute and resistant to spiritual based attacks. When confronted with spiritual/mental attacks (with the exception of Yin Release and MS level), the damage and effects are reduced by half and status effects (effects that place restrictions on a victim’s capabilities) would weaken by one rank. Though, when a Hayabusa becomes more skilled they can actively resist the effects of any spiritual based techniques completely at the expense of a move (minus Yin and MS level). Note, this does not make Hayabusa passively immune in any way to techniques like genjutsu or Yamanaka techniques, merely they are more tolerant and capable of resisting mental and spiritual damage from such techniques. They still experience the sensory manipulation of illusions and must actively recognize and break free unless they have the power to resist the technique.
 

Lili-Chwan

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Seems you three are quite struggling right now…” Matabi chimed in – the shared sanctuary between her and Mirabelle was one that couldn’t be breached. The Bijuu after sometime being sealed within her had slowly begin to warm up to her; so much so that she didn’t mind lending her chakra whenever she needed it. Of course; this was one of those time as she tried to purge the illusion out prior to this was meet with some sort of mental resistance. This time it wasn’t a problem as Matatbi would nigh immediately break the illusion casted into Mirabelle. The Jinchuriki was grateful for this – as it allowed her to witness what was happening afar more clearly than before. Hokusai was a similar case, but unlike her distant cousin Mirabelle; she was far more in tune with herself. She would resist the nature of the illusion once more; completely ignoring the affects the genjutsu originally place on her. Such a beautiful work of art it was but she sadly lacked any interest in wanting to see more of it. Her mental fortitude was something supreme and was almost unrivaled by any other. Despite this – she was free to react as well as she broke free quite literally at the same time Mirabelle was freed. Though the short coming of all his of course fell on the shoulders of Miyu; whom was the odd one out of the bunch. She lacked any sort of special gift or companion that these two had going for them; but she didn’t stop smiling.

Such an amazing cocktail of flavors…” she said amused by all this but with the ever-approaching Lima coming in to threaten to strike her, it only made things extremely dire of the team. In unison the ladies would strike; first of these being Miyu – as she would forge a single hand seal. This allowed the terrain directly underneath her to form into a spring; pushing her back from the ground and into the air. The spring would be manipulated to then quickly attempt to push Lima back as well – sending her hurdling back a few meters. Miyu wasn’t finished as she created a senbon of sorts made of the same ash but rather than the terrain; she did so from her body.

This would pierce deep into her leg, namely down into the calf muscles. The stimulation from the pain as quite intense; enough to break her from the illusion as she landed about three meters behind the girl other two. “That hurt haha” she said taking some saliva out from her mouth and burning the wound closed. While it didn’t heal it; it would stop any further bleeding from occurring for the time being. However, the battle wasn’t over just yet; as the tendrils of mushroom threatened them still, or at least it seemed so as Hoksuai would at the same time as Miyu’s strike would forge a quick hand seal. This would quite literally erase all the tendrils from existence as a kamui like void would spawn directly on them and rendered them erased.

Thus, rather than doing this; she would quickly string together three hand seals; casting it onto all three of the opposing women. Upon the final seal being made; it seems either of them experienced changes to themselves that differed from one another. Isabella? Those poor crimson eyes she held with bright; started to burn, the veins started to singe as the world around her become obscured in a maelstrom of flames and hatred. The very core feeling the Uchiha loved so much; yet have yet to full thrive from. Such hatred only blinded them; much like she too would be. Lima? Her sensory taste organs would become peppered with a flavor behind her comprehension; one so intense it clogged her clarify. A quite spicy ghost pepper one might add; the sheer caspian like flavor as her world become filled with the burning nature as well. Tia Dalma? Poor old lady experience as warming embrace as the sheer chakra storm burned the very demon dwelling within her mind. This of course didn’t stop them nor kept them from moving – but the sheer nature of the illusion not only blinded them mentally, but it also blinded their unique forms of sensory thus unable to utilize it to pinpoint the location of the ladies of sin. “Alright ladies; time to get serious” she commanded to both girls as they nodded in reply.

(Dakuiton: Sakusei no Mukou ) Dark Vacuity Release: Void of Creation
Rank: D - S (B > C)
Type: Offensive, Defensive, Supplementary
Range: Short-Long Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 - 80 (40)
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra. It should be noted that these effects are outlined for all Dark Vacuity based techniques, requiring the user to post this technique as a reference each time or simply mentioning it at the start of the battle.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.
(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S ( A)
Range: Short - Long
Chakra Cost: 10 - 70 (30)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.
Notes:
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.

Lima would be hit by the searing taste as she stepped forward to hit Miyu. She understood the genjutsu as it was, an annoying distraction out of desperation, but the provocation was not lost on her. She could taste the fear and helplessness on her opponents prior to her sensory burning to flames. Stepping onto the spring, the dark vacuity pierced into her right foot, the bite of the ionized ash burning her and pushing her backwards. One pain bursts through the other other, relinquishing her mind from the traps of the genjutsu. Finding herself proppelled backwards, she coated her body in Litmus Decay, her flames taking on a form of a much rounder and appeticing dark and pink hue. She spun through the air her decay flames unleashed as pressurized jets of flame that split the air molecules around her into less stable forms ot themselves, adjusting her path into a more controlled way, while also serving to lick both Miyu and Mirabelle each with 2 blasted jets of decay that would severely rot their skin with burning pain ( B rank, 40 damage, each ), as she controlled the backwards push to get closer to Mirabelle.

(Nintaijutsu: Ritomasu Fisuto) Ninja Body Art: Litmus Fist
Type: Supplementary/ Offensive
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn)
Damage: 60
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.

The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.

Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".

Meanwhile, the Demon Lilith feels the severing of her connection with Kalypso Kurama, as the burning of her entire senses is felt through her chakra sensory. She revels in it, though, free from the leash that is this broken up human. But she is the yang to her yin, and it is through Kalypso's training that she finds respite in the torture. Lilith controlls the illusion through her own Surreal Palm mastery, and using her speciality ability, infuses Shattered with the power to layer onto an S rank technique as equal. Her mind shatters, seemingly creating a veil of glass shards that contain the bunring perception of her sensory within the face of each debris. THe illusion itself is unaltered, yet transported into a seemingly different realm, floating around her. She charges towards her target in a burst of speed the shattered pieces of the altered reality following her like a demonic cloak of otherworlds, as she strikes both fists frontwards, shattering the calves, kneecaps and shins of her target completely, having her collapse under her own weight. This exposed her target to the shattered pieces of her previous reality, which shower the enemy with the searing pain of the previous genjutsu, hitting her indiscriminately across her body, spreading infections of fire into her body. She finishes up this motion by striking her target with a rising knee, her right knee, underneath her target's chin, breaking her head and all her upper sensory organs into a cloud of glass, severing her from her senses.

The target of her genjutsu though, is not Mirabelle, but Hokusai. Lilith layers Shattered onto herself, afflicted by the Sensory Genjutsu of Mirabelle's casting, and casts that chaos onto Hokusai instead.

( Shuru-te: Hariade ⋔ Hokori ) Surreal Palm: Infinite Incisions ⋔ Shattered
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 ( +5 per turn active )
Damage Points: 60 (80)
Description: Possibilitates the shattering of the chaotic continuum, and weaves its piercing debris onto a wholesome harmony. The form consists of up to 5 physical motions with a 6th as a finisher, which in turn shatter and pulverize the world around, inside the illusion. Everything breaks down and fragments, and the practitioner guides the weaving dust of the shrapnel of reality through the physical motions. Easiest way to comprehend this illusion is to think of the affected objects, which can be anything, including the whole realm of the illusion itself as a crystallized substance that, when immobile, looks exactly as the original ( the ground, a tree, the sky, the user, the target ) but, when affected, shatters and crashes like glass, even if it retains the same colors and textures, which seemingly shiver and sparkle like multiple diamonds. With this crunched reality, the user is able to wrap the target with blankets of shattered illusions, throw clouds of piercing dust and splintered blades of reality, or even continuously shatter and reform one's body and limbs to make one's physical attacks more unpredictable, etc. After the six motions, the user is free to perform a finisher where the practitioner will place both hands, or even both knees besides the opponent's face and neck and then quickly snap the head around, shattering the neck and spine, disrupting the genjutsu, or simply move on to other attacks, leaving behind a constricted opponent within an illusion.


*Non-Finisher usages leave the target bound for 2 turns before the genjutsu ends. This does not require extra chakra, it's merely lingering genjutsu*
*Each physical strike disrupts the illusion for a fraction of a second, unless it's after the 6 motions, where any fitting physical strike will disrupt the genjutsu as normal*
*shattering your mental realm does not break the illusion because it's an illusionary shattering*
*Can only be used 4 times per battle, and can only be used once every two turns*

Meanwhile, the big guns. Isabella is more than irritated with this display of blantant disrespect. Her opponents, basic wenches, dared to inflict upon her such tainted techniques. She could appreciate the artistry of the latter genjutsu, but she would not allow such behaviour. And so she closed her eyes, and opened them again. Her black tomoe fused into the Accursed Sun, and her Mangekyou Sharingan was in full view of all. At least those that dared look into it. The burning sight flipped onto Mirabelle, switching the genjutsu around with the power of one of the highest and most cruel Doujutsu known to the ninja world. In an instant, Mirabelle's senses burned up, her chakra sensory splitting all around, yet the fiery sensation was freezing could, soul splitting cruel. Her own Blue Fire was consuming her sensory, hitting her with the mental pain of a hell-ice brain freeze. Even Matabi would feel the clutches of the S rank turned MS-ranked Genjutsu onto her own, consuming both MIrabelle and Matabi in a prison of freezing soul fire.

And Isabelle countinue walking, looking straight into the eyes of the Jinchuuriki.

( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
( Bōshi Magen: Kyouten Chiten ) - Demonic Eye Illusion: Heaven And Earth Change
Type: Supplementary
Rank: C-S (S)
Range: Short - Long
Chakra Cost: N/A (equal to the cost of the countered technique) (40)
Damage Points: N/A (equal to the power of the countered technique) (80)
Description: This is a illusion counter where, through the use of their sharingan, a Uchiha can take control over an enemy's Genjutsu and reverse it back into the opponent by taking control of it and releasing oneself at the same time. With 1 Tomoe, it can affect C-Rank and below illusions. With 2 Tomoe, it can affect B-Rank and below illusions. With a 3 Tomoe, it can affect A-Rank and below illusions. With MS, it can affect S-Rank and below illusions and EMS can affect any rank Genjutsu. Note: Can only be used once every two turns.
Note: Does not require eye contact and must be able to cast ( I.e., cannot reverse a Sound Genjutsu without Sound Ninjutsu.
 

Mirai

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Crafty executions – that’s definitely a given but the ladies of sin promised to give them a party now; considering things started to become more heated. In the same instance; as the opposing ladies started to strike some immediate things came to mind. Of course, Hokusai being a sage is capable of sensing the illusion affecting her – but with the previous command of Mirabelle to get more serious; she figured she’d do so. “Throdog uh'eog ot nilgh'ri, mggoka'ai ya” she said in an unknown language to these…mortals. She called out to him; the one who gifted her power beyond comprehension – power that a mere human wouldn’t be able to handle. Drawing in the natural energy from around her not only shattered the chaos in her mind; but it brought her to a level of Divinity above these mere women. She merged with the very essence of this world but also with the raw primal nature of her benefactor. “Ah…it’s been sometime since I ascended into this form…” she said; looking down on the opponent as she was now airborne having freed herself from the illusion. Hokusai, the Vessel of Cthulhu has ascended as a giant imagery of the Alien God King appeared behind her; the menacing grime look in her eyes. “Tell me, old lady, do you truly believe your capable of winning against us? What was the point of all this needless chaos?” Hokusai pierced into the subconscious of Tia Dalma with her telepathic communication.

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While she was airborne; she would dive down towards the opponent with as she manipulated her anatomy to shape into a giant paintbrush like form to crush her underneath it. Mirabelle on the other hand was inflicted with yet another illusion; one she immediately recognized being spun back to her; her natural mastery of Surreal Palm as well as Matatabi detecting the disturbance. “Shall we following suite?” Matatabi questioned; trying to free her from the illusion but no response. Mirabelle would draw upon the power of the Nibi once more; as the chakra flooded into her body and released herself from the illusion but she would shatter the ground underneath herself as she ascends into her version 2 state, as she took become enshrouded in an apparation of the monster cat. Using her sheer speed; she immediately avoided the blast of decay sent by Lima as she rushed afterwards Tia Dalma alongside Hokusai. “Two monsters of legends…!” Miyu said watching her superiors attempt to strike the woman on their own. However, this left her free to do as she pleased considering the nature of the battle right now. Immediately sensing the jet of decay flames approaching her; she would make three hand seals as she slams her hand on the ground. The terrain just in front of her would violently erupt, becoming a giant wave of liquid metal that not only consumed the decay flames but made their way towards Lima and Isabella. She focused her control over the wave to ensure she doesn’t cause any harm to her allies as they deal with Tia Dalma. The inital burst of energy released by Mirabelle's transformation would also aid in any coming techniques as well; though Miyu would reposition herself as she lands safetly away. Hokusai was hopefully able to hit Tia Dalma in time as well.

Upon the creation of the wave she would also infuse an additional amount into the wave via her battery – increasing the potency even more than before. Of course Hokusai did a similar thing; taking additional senjutsu chakra passively from her own battery to allow her to gain more senjutsu chakra. This would be wide enough to block Isabella's line of sight to any of the girls; but also threaten to suffocate and crush them under the molten steel if left unchecked.

( Kanpekinanin Kuchurian Sennin Modo ) Perfect Cthulhuian Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to move/fly at 3x his speed and sense chakra (on the level similar to Eyes of the Gods) and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Madness Induction, allowing them to affect targets of Jonin Rank and lower, and entities such as Summons, Ninken, Aburame Insects, etc up to S-Rank. Lastly, the user gains access to Cthulhu like anatomy, gaining darkened skin and a malleable body with draconic wings capable of flight (ability to use Anatomy of Shapeshifters, Telepathic Communication and other Contract Arts) and other physical feats granted by Sage mode.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Kaibou-gaku no Sheipushifutā) Anatomy of Shapeshifters
Type: Offense, Supplementary, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 to Sustain)
Damage: 20 - 80 (80 + 30= 110)
Description: This technique acts as the outline of Cthulhu and his children's ability to shape their natural body. An intrinsic ability, these summons are capable of manipulating their anatomy to a minor to large degree, ranging from shifting their limbs into powerful physically blunt or sharpen constructs, down to completely mimicking the appearance of humans and animals alike, with them being anything the user desires (within reason, such as not being able to make waves or anything that "detaches" from the summon). These changes can be made for offensive, defensive and supplementary purposes, depending on the needs of the summoner or summons themselves. They can use it to increase or decrease in size though they can only grow x1.5 their original height while also creating limbs they originally didn't have such as wings to fly or tentacles to grab and constrict others. These limbs can grow and reach up to mid-range of Spawn of Cthulhu, while Leviathan and Cthulhu himself can reach up to long rang, with the amount of damage ranging based on the rank applied. D - B Rank can be used at unlimited amounts of times, A rank capable of being used thrice per summon in battle and S rank twice per battle with each having a cool down of two turns before being capable of using it again. These constructs are considered neutral to elemental ninjutsu and multiple can be made in a single use, though the damage splits based on rank applied. Signers of the contract with the ability to access "Sage Mode (Imperfect or Perfect) " can also utilize this on themselves as well due to their similar anatomy, though can only go up to mid-range. While clashing with opposing techniques, these constructs do not cause any damage to the summons themselves, simply being extensions of themselves. However if they are overpowered by opposing techniques, the extensions simply detach and become useless.
(Kamunagara) – Manifestation of Law (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Kamunagara is not itself an ability that is consciously activated or utilised like one would a jutsu. Rather, it is a product of one’s intent, or emotions, influencing their chakra in such a way that it visibly manifests as a pattern or object that hovers behind or around the user. One such example of this is extreme bloodlust or rage, which has been seen before by Naruto and Zabuza, under the influence of the Kyūbi and sheer force of will respectively. The object, pattern or symbol produced is unique to every ninja, and thus it can be considered as a physical manifestation of their will and being. The color produced is dependent on the type of emotion, e.g. anger will produce red, sadness will produce blue, happiness will produce yellow, etc. While the behaviour of chakra in this technique is able to give off specific auras and incite particular sensations in other people, it cannot paralyse or frighten others on the level of something such as Killing Intent. It also cannot physically interact with or cause any kind of injury to an opponent. This ability, functionally, is passive in nature, as it doesn’t require activation or any form of active input from the user, and is entirely cosmetic.
Telepathic Communication (Basic Ability 3#) - The final basic ability of the creatures are their ability to communicate with each other telepathically. This done among the creatures themselves, with the Vessel of the Outer God, allies or even enemies, prying into their minds to speak. This is strictly used for communication purposes, in which they can respond back to the creatures as well. This doesn't require a move slot in order to utilize, simply being cosmetic.
( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Skill
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
(Bisumaton: Kamigami no umi | Bismuth Release: Sea of Gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40 (40 + 10 = 50)
Damage: 20-80 (80 + 20 = 100)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
 

Lili-Chwan

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Crafty executions – that’s definitely a given but the ladies of sin promised to give them a party now; considering things started to become more heated. In the same instance; as the opposing ladies started to strike some immediate things came to mind. Of course, Hokusai being a sage is capable of sensing the illusion affecting her – but with the previous command of Mirabelle to get more serious; she figured she’d do so. “Throdog uh'eog ot nilgh'ri, mggoka'ai ya” she said in an unknown language to these…mortals. She called out to him; the one who gifted her power beyond comprehension – power that a mere human wouldn’t be able to handle. Drawing in the natural energy from around her not only shattered the chaos in her mind; but it brought her to a level of Divinity above these mere women. She merged with the very essence of this world but also with the raw primal nature of her benefactor. “Ah…it’s been sometime since I ascended into this form…” she said; looking down on the opponent as she was now airborne having freed herself from the illusion. Hokusai, the Vessel of Cthulhu has ascended as a giant imagery of the Alien God King appeared behind her; the menacing grime look in her eyes. “Tell me, old lady, do you truly believe your capable of winning against us? What was the point of all this needless chaos?” Hokusai pierced into the subconscious of Tia Dalma with her telepathic communication.

You must be registered for see images
While she was airborne; she would dive down towards the opponent with as she manipulated her anatomy to shape into a giant paintbrush like form to crush her underneath it. Mirabelle on the other hand was inflicted with yet another illusion; one she immediately recognized being spun back to her; her natural mastery of Surreal Palm as well as Matatabi detecting the disturbance. “Shall we following suite?” Matatabi questioned; trying to free her from the illusion but no response. Mirabelle would draw upon the power of the Nibi once more; as the chakra flooded into her body and released herself from the illusion but she would shatter the ground underneath herself as she ascends into her version 2 state, as she took become enshrouded in an apparation of the monster cat. Using her sheer speed; she immediately avoided the blast of decay sent by Lima as she rushed afterwards Tia Dalma alongside Hokusai. “Two monsters of legends…!” Miyu said watching her superiors attempt to strike the woman on their own. However, this left her free to do as she pleased considering the nature of the battle right now. Immediately sensing the jet of decay flames approaching her; she would make three hand seals as she slams her hand on the ground. The terrain just in front of her would violently erupt, becoming a giant wave of liquid metal that not only consumed the decay flames but made their way towards Lima and Isabella. She focused her control over the wave to ensure she doesn’t cause any harm to her allies as they deal with Tia Dalma. The inital burst of energy released by Mirabelle's transformation would also aid in any coming techniques as well; though Miyu would reposition herself as she lands safetly away. Hokusai was hopefully able to hit Tia Dalma in time as well.

Upon the creation of the wave she would also infuse an additional amount into the wave via her battery – increasing the potency even more than before. Of course Hokusai did a similar thing; taking additional senjutsu chakra passively from her own battery to allow her to gain more senjutsu chakra. This would be wide enough to block Isabella's line of sight to any of the girls; but also threaten to suffocate and crush them under the molten steel if left unchecked.

( Kanpekinanin Kuchurian Sennin Modo ) Perfect Cthulhuian Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to move/fly at 3x his speed and sense chakra (on the level similar to Eyes of the Gods) and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Madness Induction, allowing them to affect targets of Jonin Rank and lower, and entities such as Summons, Ninken, Aburame Insects, etc up to S-Rank. Lastly, the user gains access to Cthulhu like anatomy, gaining darkened skin and a malleable body with draconic wings capable of flight (ability to use Anatomy of Shapeshifters, Telepathic Communication and other Contract Arts) and other physical feats granted by Sage mode.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Kaibou-gaku no Sheipushifutā) Anatomy of Shapeshifters
Type: Offense, Supplementary, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (-5 to Sustain)
Damage: 20 - 80 (80 + 30= 110)
Description: This technique acts as the outline of Cthulhu and his children's ability to shape their natural body. An intrinsic ability, these summons are capable of manipulating their anatomy to a minor to large degree, ranging from shifting their limbs into powerful physically blunt or sharpen constructs, down to completely mimicking the appearance of humans and animals alike, with them being anything the user desires (within reason, such as not being able to make waves or anything that "detaches" from the summon). These changes can be made for offensive, defensive and supplementary purposes, depending on the needs of the summoner or summons themselves. They can use it to increase or decrease in size though they can only grow x1.5 their original height while also creating limbs they originally didn't have such as wings to fly or tentacles to grab and constrict others. These limbs can grow and reach up to mid-range of Spawn of Cthulhu, while Leviathan and Cthulhu himself can reach up to long rang, with the amount of damage ranging based on the rank applied. D - B Rank can be used at unlimited amounts of times, A rank capable of being used thrice per summon in battle and S rank twice per battle with each having a cool down of two turns before being capable of using it again. These constructs are considered neutral to elemental ninjutsu and multiple can be made in a single use, though the damage splits based on rank applied. Signers of the contract with the ability to access "Sage Mode (Imperfect or Perfect) " can also utilize this on themselves as well due to their similar anatomy, though can only go up to mid-range. While clashing with opposing techniques, these constructs do not cause any damage to the summons themselves, simply being extensions of themselves. However if they are overpowered by opposing techniques, the extensions simply detach and become useless.
(Kamunagara) – Manifestation of Law (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Kamunagara is not itself an ability that is consciously activated or utilised like one would a jutsu. Rather, it is a product of one’s intent, or emotions, influencing their chakra in such a way that it visibly manifests as a pattern or object that hovers behind or around the user. One such example of this is extreme bloodlust or rage, which has been seen before by Naruto and Zabuza, under the influence of the Kyūbi and sheer force of will respectively. The object, pattern or symbol produced is unique to every ninja, and thus it can be considered as a physical manifestation of their will and being. The color produced is dependent on the type of emotion, e.g. anger will produce red, sadness will produce blue, happiness will produce yellow, etc. While the behaviour of chakra in this technique is able to give off specific auras and incite particular sensations in other people, it cannot paralyse or frighten others on the level of something such as Killing Intent. It also cannot physically interact with or cause any kind of injury to an opponent. This ability, functionally, is passive in nature, as it doesn’t require activation or any form of active input from the user, and is entirely cosmetic.

( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Skill
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
(Bisumaton: Kamigami no umi | Bismuth Release: Sea of Gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40 (40 + 10 = 50)
Damage: 20-80 (80 + 20 = 100)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Taking Mirabelle's previous spot, Lima looks at Lilith and smirks, taking in the situation with as much omnicience as her ally. Focusing Perfume chakra through her Litmus form, Lima creates a corrosive armor of acidic perfume, highly pungent with the scent of tiger lily. Pouncing on Lilith's "opponent" she strikes the Alien merged Hokusai with clawed out hands, blasting the weakened shapeshift (from the Parrot Totem Seal) with the combined power of an S ranked Taijutsu with the A rank acidic perfume Litmus construct. The clawed attack hits Hokusai sideways, first shaking her up, to then guide her already imponent momentum to toss her back to where Lima came from, or Hokusai to uncontrollably slam herself into the ground.

Now, now.. you taste like calamari..

( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

Like a well oiled machine, Lilith herself shifts targets, utilizing Kalypso's Genjutsu mastery to strike Miyu at a longer range and with a stronger illusion than the mundane Genjutsu users. Immediately the Bismuth sea stops in her mind, with a loud bell toll. The bismuth stands ominously still, as the poor Ganmi feels its threat. The second bell strikes, and the sea blasts itself against her, reversing it's path inwards like a massive tsunami of bismuth, with no care for either Mirabelle or Hokusai, that will be put it the wave's path. Through the telepatic link Hokusai created previously, the inner demon replies sarcastically. Through Kalypso's Yin speciality, Lilith revokes the ability to use Full-Body Bursts to release this genjutsu.

You may be increadibily crafty, immortal. But you must have forgotten who attacked us first.

(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
*Affects 1 person per usage*
*In case of the Kurama, the genjutsu is short-ranged*
*Can only be used once every 2 turns*
*Can only be used 3 times*
*Kurama's restrictions only apply when the Inner Demon is activated

Isabella, though, stands calmly through all this. A single streak of blood flows through her cheek, a crimson tear, hailing the arrival of one of the worst techniques in the world. Isabella focuses on Mirabelle's previous dodge, cutting it short by the sudden succession of the Bachihari needles, piercing across her right shoulder and hip, severing both the right arm and right leg completely and escrutiatingly.

Such a pesky little cat... Will you stand still. I'll take care of you.

( Doujutsu: Bachihari ) Eye Technique: Accursed Acunpuncture
Rank: Forbidden Rank
Type:Attack
Range: Short-Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: Isabella's Mangekyo Sharingan's physical ninjutsu is know as Bachihari, the ability to materialize endless and numerous absolute-piercing needles. The jet-black needles of the Bachihari, said pierce the death itself, are materialized at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as Isabella closes her eyes and prepares to use Bachihari, tears of blood flow through her face.
The black needles lack momentum and, contrary to Amateratsu, parasitic abilities, but have a very high physical tangibility, able to pierce through any and all materials, energy or physical alike with enormous ease. Instead of working by igniting the focal point and have it spread, the Bachihari works by creating a fast succession of endless needles, which quickly spread outwards the more time the user focus on a point, thus increasing the affected area to human-length diameter holes in a pair of seconds, as the needles spawn and de-spawn in a fast succession, in a spherical manner around the focal point, directly related to the amount of time the user keeps the focus on a certain point
Though the needles seem unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the needles materialize as a whole or in enough number and length to cause harm. This is related to the short size and pinpoint area of effect of each needle. The needles will always begin to appear in a constricted and superficial area of the target, before that area is spread out and deepen by the materialized mass of needles that follow.
Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Bachihari is used, but that in itself is not enough to dodge or block it, as the target would need to move faster than the user can focus her eye on it. Another thing that has been shown capable of blocking Bachihari are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black needles, as long as it and completely blocks the users line of sight.
Although the black needles spread in a spherical manner, restarting it's growth once the focal point changes, the user may choose to limit the spread, allowing for a more concetrated and deeper effect, sacrificing wide-spreadage of damage.
Note: Requires the user to have his MS active
Note: Can only be used 2 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: Sentient beings experience excruciating pain and damage as if they're being pierced by blazingly hot needles.
 
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Mirai

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It was…almost too good to be true; but it wasn’t a genjutsu…it was all too realistic to be a dream. Hokusai and Miyu both sensed something was wrong immediately; the sheer pressure developing around Mirabelle. Miyu, she tasted something…it was blood? But it wasn’t blood she was familiar with…but alas her mind was once again invaded by an unwelcomed chaos. Mirabelle was struck by the piercing black needles, her eyes widened in that moment when she felt a pinch of some sorts. Then...her eyes glanced over as her arm and leg got ripped from their sockets. “MIRA!” Hokusai yelled to her leader mentally, attempting to rush to her aid but the woman Ex Candy Maker was rushing towards her with the intent of striking her. Completely angered; Hokusai has had enough with this little hussy running up and down the place. Immediately – she would conjure up a powerful technique; one she hardly ever uses anymore but the situation demanded it. Powerful Yang based snakes resembling the Yamata no Orochi came to life shrouding the Hayabusa but with a mental command, the snakes wasted no time in seeking their prey out. They where composed of a mixture of high Yang Energy but also composed of Solar Wind Energy, causing the snakes to shimmer in a vibrant emerald coloration as they seek Lima out. They would block her path; preventing her from getting closer as the snake prompted to bite into her porcelain skin, gripping tightly with their fangs. They violently trashed her about, burning her skin as a result of the infused Solar Wind eating away at her skin on impact but also due to Solar Wind’s unique properties of reflecting light from it – would blind her if she chooses to directly look at the snakes.

Mirabelle who was finally feeling the pain of her arm and legs being severed wasn’t too bothered by these revelations – her current bestial form allowed her to survive and shave off most of the damage (shaved off 40, thus only dealing 80). However, she can’t stay like this either – thus with her still viable limb, she placed it on her chest and immediately surged chakra into her well-being – allowing her severed limbs to regrow as if nothing ever happened but also healing the damage she took off as well. Her newly formed leg and arm would immediately become covered afterwards in the shroud of the Bijuu chakra. “Such a vile technique…it’s a shame you women are our enemies at the end of the day” she said a bit saddened by these revelations. Miyu whom was worried for her leader was too busy dealing with her own problems. The illusion that was placed on her seemingly caused the technique she weaved into existence to suddenly lose control of it. Strange; she thought to herself but the whimsical nature of the girl was always in bright spirits. She “feared” her own technique? What was that weird chiming bell? Her technique stopped?! All these thoughts raced in the Candy Makers mind but alas her determination would never fault her. Immediately; she would tap into her innate mastery over Yin Release – as she immediately forged two dragons into existence utilizing this. The first dragon was made directly in front of her – composed of lightning release and wind release; while the second dragon was formed directly behind (spawned five meters) behind of Isabella, but due to its sheer size it would easily occupy the needed space to reach the opponent in a matter of seconds. The giant dragon behind them was composed of seraphic water release. The dragon in front of her would easily barrel its large body into the wave of bismuth; completely shredding through the element as it approach the front of the opponents while the second approached from the back.

To ensure the dragons power was amped up enough; she would snap her fingers – release a sound wave that instantly shrouded her dragons to increase their strength. Due to the bismuth being composed of her chakra, she would not be affected by the spiritual parasite laying in wait for the first taste of foreign chakra it can get its hands on. Alas, the two dragons aimed to crush the Uchiha under their powerful maw. “Dance of the Dragons!” she said in a gleeful tone. Mirabelle would ease back behind Miyu as she ran on all fours, out the the path of the dragons so that she can be at the flank of Isabella and the others.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) (120 + 20= 140)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii
(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra (120 + 30 = 150)
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

 

Lili-Chwan

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It was…almost too good to be true; but it wasn’t a genjutsu…it was all too realistic to be a dream. Hokusai and Miyu both sensed something was wrong immediately; the sheer pressure developing around Mirabelle. Miyu, she tasted something…it was blood? But it wasn’t blood she was familiar with…but alas her mind was once again invaded by an unwelcomed chaos. Mirabelle was struck by the piercing black needles, her eyes widened in that moment when she felt a pinch of some sorts. Then...her eyes glanced over as her arm and leg got ripped from their sockets. “MIRA!” Hokusai yelled to her leader mentally, attempting to rush to her aid but the woman Ex Candy Maker was rushing towards her with the intent of striking her. Completely angered; Hokusai has had enough with this little hussy running up and down the place. Immediately – she would conjure up a powerful technique; one she hardly ever uses anymore but the situation demanded it. Powerful Yang based snakes resembling the Yamata no Orochi came to life shrouding the Hayabusa but with a mental command, the snakes wasted no time in seeking their prey out. They where composed of a mixture of high Yang Energy but also composed of Solar Wind Energy, causing the snakes to shimmer in a vibrant emerald coloration as they seek Lima out. They would block her path; preventing her from getting closer as the snake prompted to bite into her porcelain skin, gripping tightly with their fangs. They violently trashed her about, burning her skin as a result of the infused Solar Wind eating away at her skin on impact but also due to Solar Wind’s unique properties of reflecting light from it – would blind her if she chooses to directly look at the snakes.

Mirabelle who was finally feeling the pain of her arm and legs being severed wasn’t too bothered by these revelations – her current bestial form allowed her to survive and shave off most of the damage (shaved off 40, thus only dealing 80). However, she can’t stay like this either – thus with her still viable limb, she placed it on her chest and immediately surged chakra into her well-being – allowing her severed limbs to regrow as if nothing ever happened but also healing the damage she took off as well. Her newly formed leg and arm would immediately become covered afterwards in the shroud of the Bijuu chakra. “Such a vile technique…it’s a shame you women are our enemies at the end of the day” she said a bit saddened by these revelations. Miyu whom was worried for her leader was too busy dealing with her own problems. The illusion that was placed on her seemingly caused the technique she weaved into existence to suddenly lose control of it. Strange; she thought to herself but the whimsical nature of the girl was always in bright spirits. She “feared” her own technique? What was that weird chiming bell? Her technique stopped?! All these thoughts raced in the Candy Makers mind but alas her determination would never fault her. Immediately; she would tap into her innate mastery over Yin Release – as she immediately forged two dragons into existence utilizing this. The first dragon was made directly in front of her – composed of lightning release and wind release; while the second dragon was formed directly behind (spawned five meters) behind of Isabella, but due to its sheer size it would easily occupy the needed space to reach the opponent in a matter of seconds. The giant dragon behind them was composed of seraphic water release. The dragon in front of her would easily barrel its large body into the wave of bismuth; completely shredding through the element as it approach the front of the opponents while the second approached from the back.

To ensure the dragons power was amped up enough; she would snap her fingers – release a sound wave that instantly shrouded her dragons to increase their strength. Due to the bismuth being composed of her chakra, she would not be affected by the spiritual parasite laying in wait for the first taste of foreign chakra it can get its hands on. Alas, the two dragons aimed to crush the Uchiha under their powerful maw. “Dance of the Dragons!” she said in a gleeful tone. Mirabelle would ease back behind Miyu as she ran on all fours, out the the path of the dragons so that she can be at the flank of Isabella and the others.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) (120 + 20= 140)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii
(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra (120 + 30 = 150)
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.
It was clear that Bachihari flustered her opponent. Isabella smirked despite the slight pain in her head from the MS usage. Taking full advantage of this moment, mushroom chakra exuded from her body, as a necrotic mass of fungal growth that exploded in a burst of black spores beneath her feet (A rank, 60 damage), propelling her alarmingly fast towards Mirabella, as she is growing her missing limbs. She would engage in close quarter combat, yet the black parasite hid a much more profound energy within, the Yin parasite bursting through the bijuu cloak, as Isabella does a sweaping kick, to insert itself inside the Bijuu and the the Jinchuuriki both. Isabella uses her proximity with MIrabelle to both block her path and put Mirabelle's body between her and the pesky dragons, making it impossible for the dragons to strike her without striking Mirabelle. The sweaping kick is followed with a roundhouse kick that hurls the cat lady against the nearest dragon, for her to suffer the same faith the Candy Maker atempted on her.

(Nintaijutsu: Ritomasu Fisuto) Ninja Body Art: Litmus Fist (Mushroom)
Type: Supplementary/ Offensive
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn) ( 80 )
Damage: 60
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.

The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.

Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

At the same time, as she witnesses the birth of the Yamata no Orochi, Lilith smirks, taking advantage of Hokusai's flustered state to latch a sneaky little genjutsu. Engrossed by her altered state of mind, and pushed by the illusion, Hokusai loses control of the Yang and Solar Wind snakes, as their bodies, encasing Hok's arms, grow denser and inwards, burning and strangling her limbs and rendering them useless. The pain from the jutsu backfiring disrupts Hok's concentration and maintenance of the Yamata no Orochi, as Lima follows through with a blast of Decay flames, black and pink, that completely consume her instead. ( A rank, 60 damage )

(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40 ( 60 )
Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.
*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*
 

Mirai

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The fight continued to rage on with both teams slowly chipping away at one another; namely Mirabelle and Isabelle. The former having taken a pretty nasty blow from the opposing Uchiha’s technique from behand; but next time it won’t be so easily done. The Jinchuriki found herself being rushed after by the crimson eyed demon; something she wasn’t exactly “fond” off. She continued to avoid any sort of eye contact with her; so much so that she needed to somehow get her away. She tapped into the inert power she possessed over her Bijuu; and with an inhale and exhale she would unleash a powerful roar. The sheer pressure of the shockwave would rock the world in front of her; completely leveling the area. Of course; with a timed effort and using Hokusai’s telepathic communication between each girl they managed to coordinate combined efforts once more. This would immediately blast away Isabella with little effort; as the Uchiha’s mushroom technique got pulverized as a result. Despite the yin parasite infecting Mirabelle, it shows that the innate power a Jinchuriki has was not something to be trifled with. The dragon that was chasing from behind would dissipate command; avoiding inflicting Mirabelle with another parasite but the one from before that survived would immediately give chase. Unfortunately, this wasn’t all; Miyu’s ability to utilize genjutsu immediately came back – as she tapped into the power of her clan’s abilities. Due to her closer proximity to Isabella, she was able to inflict an illusion on her before she was blasted away by Mirabelle’s roar.

Within Isabella’s throat, hundreds upon hundreds of little cherry pits start to slowly become ingrained; little by little latching onto her as they crept deeper within. They clawed against the soft pink skin, little roots bursting through the flesh and into the exterior, wrapping around her petite frame. The stems quickly encased her; blinding her but also binding her movements as she’s gagged by the prussic acid leaking from the cherry pits into her mouth. She drowned within her own little cocoon of sweetness; the feeling of happiness washed over innate doom she faced. The blissful taste of red cherries flourished her palette; such sweet and savory tastes of the cherries as her sense of smell was perfumed with cherry essense. Though the Candy Maker made sure she suffered; she loved her opponents dearly as well, so such a warranted death was all she desired to grant her. “Sweet cherry dreams!” she said as the dragon in question immediately approached – aiming to bite down on it’s prey. She also rendered the illusion unbreakable by surging; though it wasn’t much of an issue if pain freed her. In the end; she was happy to be of assistance to the other ladies.

Hokusai herself however was in a bit of a sticky situation; but she was easily able to handle it. Despite Tia’s best attempt at trying to cause Hokusai to fumble her technique – she didn’t account for these creatures having a mind of their own. Now only this; but Hokusai’s innate connection to Wuji made it harder to achieve the effectiveness; as her “Spiritually” acted as a defensive ability against this mental assault. Thus, she exercised her mental control once more; ridding her mind of the illusion once again. The snakes themselves didn’t need to worry, considering their own sentience allowed them to remain on path as intended. With nothing stopping them; they would successfully bite into Lima’s body, as the cosmic solar energy infused into them started to burn her body into nothingness, leaving nothing behind initially (leaving her with only 50 HP left). With that one handled; Hokusai wouldn’t waste any time – as the same time she would make three hand seals. This caused Tia to immediately become surrounded by an array of solar wind bubbles. The immediate appearance of these bubbles would produce enough heat for her to become dehydrated. This would of course lower her movement speed; but also affect her hand seal casting as well. The bubbles would then converge onto her position. With them coming from all directions; there was no escaping them easily as they would burst and unleash a powerful five-meter explosion.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 – 80 (80 + 30 + 30 = 140)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
(Ganmi Genjutsu: Kinomi ⋓ Kinomi ) Taste Illusionary Arts: Tropical Cocktail ⋓ Tutti-Frutti
Type: Supplementary/Offensive
Rank: D-S (S)
Range: Short-Mid
Chakra Points: 10-40 (40)
Damage Points: 20-80 (80)
Description: There was once a time when Tutti-Frutti was the go-to technique that showcased the entirety of Ganmi's personality and Genjutsu expertises. It was used in all ranks of power and complexity because it was the most on-point application of the Ganmi's manipulation. It was the ability to make the opponent perceive food and tastes. The user casts Tutti-Frutti, and is able to change people's perception of themselves and the world around and turn their senses into fruits, and meats and eggs and all sorts of raw to exquisite cuisine. With Tutti-Frutti, one could go from turning the opponent's kunai into chocolate cookies, or make them see their arms shred into ribbons of grilled syrup bacon. It's only limitation is the user's creativity with food. Lima is able to produce any Primary Taste she possesses to encompass this illusion. Nowadays, as Lima's personal genjutsu, it is used to train her clansmen, from the low ranked 'Sils and Buds, to the experienced Paladar, she adjust the input of chakra to fit what she is trying to teach.

Independently of the Flavoron Paladar abilities, this technique can be used three times without waiting 1 turn for the toxins to take effect. Otherwise, the user is required to spend one turn describing a spread of toxins before being able to use this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).
The user can perform this technique once every three turns. S rank can only be used 2 times and A rank 4 times. After using the technique, regardless of rank, 4 times, the user requires 1 handseal to use again. After 8 times, the user requires 2 handseals. Can't be used more than 10 times.

Happiness - The sense of happiness will usually prompt the target to become content, or even attract the target to the object of happiness. It will essentially calm and lure the target, creating a sense of comfort or want for contact. It will usually lessens the target's intention of harming or negatively targeting the target ( with the exception of non harming binding techniques ), and prevents the target from using offensive techniques, while summons won't be able to attack at all, up to a certain extent.
(Taiyofuton: Urano Metoria ) Solar Wind Release: Urano Metria
Type: Offensive, Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 30 = 110
Description: After doing three handseals, the user creates an array of solar wind bubbles all around the opponent (made at least 5 meters away). These bubbles of heat give off such an immense amount of heat that the target will feel it before bubbles of solar wind would hit them, and cause them to sweat profusely. The target starts to feel weaker, affecting the speed of their movement and hand seals by making there body shaky and in need of water. Once formed, the bubbles converge on the target's position - after which explode creating a 5 meter radius explosion. The heat is capable of inflicting a Speed reduction of four base levels to victims of the heat. Additionally techniques that require hand seals require more effort, thus an additional two hand seals are needed per technique.

Note: Can only be used 2 times per battle, and requires 2 turns between use, preventing usage of S rank and above solar wind during this time.
Note: Mentioned effects last two turns; while the user remains immune to the effects and damage created by this technique.
Spirituality: The very beings of all Hayabusa are embedded with the Watatsumi Sanjin. Due to such a power, the Hayabusa have a great deal of spiritual energy which makes them more acute and resistant to spiritual based attacks. When confronted with spiritual/mental attacks (with the exception of Yin Release and MS level), the damage and effects are reduced by half and status effects (effects that place restrictions on a victim’s capabilities) would weaken by one rank. Though, when a Hayabusa becomes more skilled they can actively resist the effects of any spiritual based techniques completely at the expense of a move (minus Yin and MS level). Note, this does not make Hayabusa passively immune in any way to techniques like genjutsu or Yamanaka techniques, merely they are more tolerant and capable of resisting mental and spiritual damage from such techniques. They still experience the sensory manipulation of illusions and must actively recognize and break free unless they have the power to resist the technique.
 
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