[• Sanada Yukimura - Crimson Demon of War •] Vayne VS Loki

Vayne

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Official challenge

Mid range
Terrain: Nara Clan Forest :coffee: Grassy terrain with no water source on a cloudy day.
Reply limit 1D <3 4 Days

I have a whip used as a belt on me, a ninja pouch containing tools[Varios tagged kunias/shuriken, needles, etc], a sword on my left hip, and a war fan placed vertically on my back.
 

Akuma

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Maaan, is Iwa doing this on purpose =_=

Customs are allowed.
Sora Takeuchi in sig.


Sora arrives at the meeting place. Adjusting his cap firmly on his head as he comes to a stop in his walk. The dual swords that are Crimson Demon, are located both on Sora's left hip.

Let's get this done with, i've got some rocks I have to throw off a cliff. If you catch my drift.

Performing two handseals, Sora spews out two large blasts of wind, turning his head to the left and then right with each spit. Each blast nearly instantly transforms into a horse, taking off from Sora's sides. Rapidly running through the air, only a couple inches above ground level, they would naturally aim to ram into the opponent from opposite sides.

(Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40 (-5 per turn)
Damange: 80
Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them.

*Can only be used thrice per battle, and not in consecutive turns.
*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.
*Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.
Not holding back on the speed of his techniques, as the horses materialized fully; Sora would snap his fingers. Doing so would gather large rain clouds above the fields, covering the entire area in rain. His eyesight would not however, he removed from your person.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Depleting the terrain of any brigh light. By filling the clothing on you with water-elemental chakra, Sora causes your clothing to fully retain all water it comes in contact with. Causing the clothing to become heavier and heavier with the never ending rain that keeps falling over you. Making any movement of body parts clad in clothing to become slow. Thus, virtually your entire body. Hidden within the rain, Sora throws a water infused Kunai at your chest, soon after your clothing has been infused with water chakra.

(Gouu no Jutsu) - Heavy Rain Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment
 

Vayne

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Maaan, is Iwa doing this on purpose =_=

Customs are allowed.
Sora Takeuchi in sig.


Sora arrives at the meeting place. Adjusting his cap firmly on his head as he comes to a stop in his walk. The dual swords that are Crimson Demon, are located both on Sora's left hip.

Let's get this done with, i've got some rocks I have to throw off a cliff. If you catch my drift.

Performing two handseals, Sora spews out two large blasts of wind, turning his head to the left and then right with each spit. Each blast nearly instantly transforms into a horse, taking off from Sora's sides. Rapidly running through the air, only a couple inches above ground level, they would naturally aim to ram into the opponent from opposite sides.

(Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40 (-5 per turn)
Damange: 80
Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them.

*Can only be used thrice per battle, and not in consecutive turns.
*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.
*Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.
Not holding back on the speed of his techniques, as the horses materialized fully; Sora would snap his fingers. Doing so would gather large rain clouds above the fields, covering the entire area in rain. His eyesight would not however, he removed from your person.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Depleting the terrain of any brigh light. By filling the clothing on you with water-elemental chakra, Sora causes your clothing to fully retain all water it comes in contact with. Causing the clothing to become heavier and heavier with the never ending rain that keeps falling over you. Making any movement of body parts clad in clothing to become slow. Thus, virtually your entire body. Hidden within the rain, Sora throws a water infused Kunai at your chest, soon after your clothing has been infused with water chakra.

(Gouu no Jutsu) - Heavy Rain Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment
Doing what xD?

As the first blast of wind is released I quickly perform 3 hand seals and expel a meteor sized fireball towards Sora, the main fireball is followed by some smaller ones. The main fireball would be big enough to hit both blasts of wind that would have been transformed into horses. My technique would easily overcome that of Sora's and continue onwards.
(Katon: Suisei Dengeki)- Fire Release: Comet Blitz
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely.
-Usable 2 times per battle
-No A-rank or higher fire jutsu next turn
-Can only be taught by Katonpwnz
However, I would not stop at that. Upon the release of the fireball I would reach with my left hand for the fan on my back and swing it. This leads to the creation of a giant vortex of wind that should swirl around Sora and lift him up into the the sky. Despite the fact that my vision of Sora was blocked due to my fire attack I knew his approximate location. The size of my technique aided the matter even more. Now, the vortex would not simply lift Sora up like a mother would lift her baby, no. It would be violent and harsh. Twisting and turning Sora in any and every direction. This serves multiple purposes. It would not only disorient Sora, it would also prevent him from 'comfortable' movements while also making it harder for Sora to efficiently counter the fire.

But thats not the end of things. Lightning strikes, violently and quickly. Sora would have to deal with fire, wind, and lightning. While I used one hand to swing the fan I used the other to retrieve a tagged kunia. The kunia would be aimed to hit the ground in front of me. It would roughly be at the midpoint between our starting positions.
(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

I consider myself more of a pebble.
 

Akuma

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Doing what xD?

As the first blast of wind is released I quickly perform 3 hand seals and expel a meteor sized fireball towards Sora, the main fireball is followed by some smaller ones. The main fireball would be big enough to hit both blasts of wind that would have been transformed into horses. My technique would easily overcome that of Sora's and continue onwards.
(Katon: Suisei Dengeki)- Fire Release: Comet Blitz
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely.
-Usable 2 times per battle
-No A-rank or higher fire jutsu next turn
-Can only be taught by Katonpwnz
However, I would not stop at that. Upon the release of the fireball I would reach with my left hand for the fan on my back and swing it. This leads to the creation of a giant vortex of wind that should swirl around Sora and lift him up into the the sky. Despite the fact that my vision of Sora was blocked due to my fire attack I knew his approximate location. The size of my technique aided the matter even more. Now, the vortex would not simply lift Sora up like a mother would lift her baby, no. It would be violent and harsh. Twisting and turning Sora in any and every direction. This serves multiple purposes. It would not only disorient Sora, it would also prevent him from 'comfortable' movements while also making it harder for Sora to efficiently counter the fire.

But thats not the end of things. Lightning strikes, violently and quickly. Sora would have to deal with fire, wind, and lightning. While I used one hand to swing the fan I used the other to retrieve a tagged kunia. The kunia would be aimed to hit the ground in front of me. It would roughly be at the midpoint between our starting positions.
(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

I consider myself more of a pebble.
Nvm lol


In the process of expelling the first wind blast, Sora would sense the chakra being condensed then released as a large meteor. Aware of it's rank and magnitute, he stops from performing anything else and bends down to unstrap his weights. In the meanwhile also channeling chakra into his dual swords.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
Dashing forth, directly into the meteor, two orbs of white light radiate from the blades, a single orb is sent at the meteor while the other one remains around Sora's person at all times. In a sudden flick, Sora has removed himself from the previous position unknown to Vayne, and also remove the meteor and the small fireballs from existence (given they are all the same jutsu). If you'd like to make a case about it though, Sora simply channels chakra into his swords, ganting them a saw-like chakra effect and cuts through the small fireballs (rank less I assume) that stand in his way. This only happens if you don't agree on the orb erasing the small ones too. But since they are all the same jutsu and same chakra source/essence, i'd believe it's balid.

(Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends

When infused shark like teeth appear on the edges of the blade that can be spinned like a chainsaw. Even though it can't cut through metal, it can cut through stuff like trees and rocks. Two times per battle it can destroy any C-rank and below basic elemental jutsu's.
^to cut the small fireballs, if you don't agree with my neutralizing them with Celestial Spheres.
The entire process would be fast, faster than what Vayne could possibly react to atleast. Needless to say, the wind jutsu would not happen, or would miss it's target seeing as Sora moved immediately upon seeing the meteor fireball. At the moment of the Comet Blitz jutsu being neutralized by the orb, Sora changes his run to his right and immediately zooms into you from your left. Making it so that he is gone from your frontal view when the Comet jutsu is instantly erased.

Coming in from your left he streches his right palm forward at your head. Without making any contact, you are suddenly blown considerable distance torwards your right by the palm thrust. By using the water molecules in the air to release a shock wave, Sora sends you spinning through the air into the distance. Sent flying with your head agitated and your mind in turmoil, Sora dashes yet more. Catching up with you in an instant he leaps up above your body and streches both legs down into your side/stomach. Crushing you into the ground, possibly fracturing a rib or two.

Hope you don't mind if I get too close.


(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
 

Vayne

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Nvm lol


In the process of expelling the first wind blast, Sora would sense the chakra being condensed then released as a large meteor. Aware of it's rank and magnitute, he stops from performing anything else and bends down to unstrap his weights. In the meanwhile also channeling chakra into his dual swords.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on eachother.
Dashing forth, directly into the meteor, two orbs of white light radiate from the blades, a single orb is sent at the meteor while the other one remains around Sora's person at all times. In a sudden flick, Sora has removed himself from the previous position unknown to Vayne, and also remove the meteor and the small fireballs from existence (given they are all the same jutsu). If you'd like to make a case about it though, Sora simply channels chakra into his swords, ganting them a saw-like chakra effect and cuts through the small fireballs (rank less I assume) that stand in his way. This only happens if you don't agree on the orb erasing the small ones too. But since they are all the same jutsu and same chakra source/essence, i'd believe it's balid.

(Tenkyuu) - Celestial Spheres -
Rank: S
Type: Defensive
Range: Short
Chakra Cost: 40 (+5 each turn)
Damage points: N/A
Description: The user focuses his chakra into Sanada Yukimura which then starts to release the chakra from the blade. The chakra forms two orbs that hover around the user. On command these orbs can destroy an incoming attack, neutralizing it without visible damage.

☛ Can only be used twice per battle
☛ The two orbs can be sacrificied at once to stop one forbidden-rank jutsu
This jutsu works as long as the user wants but he needs to pay +5 chakra each turn and if the two orbs have been sacrificied, the jutsu ends


^to cut the small fireballs, if you don't agree with my neutralizing them with Celestial Spheres.
The entire process would be fast, faster than what Vayne could possibly react to atleast. Needless to say, the wind jutsu would not happen, or would miss it's target seeing as Sora moved immediately upon seeing the meteor fireball. At the moment of the Comet Blitz jutsu being neutralized by the orb, Sora changes his run to his right and immediately zooms into you from your left. Making it so that he is gone from your frontal view when the Comet jutsu is instantly erased.

Coming in from your left he streches his right palm forward at your head. Without making any contact, you are suddenly blown considerable distance torwards your right by the palm thrust. By using the water molecules in the air to release a shock wave, Sora sends you spinning through the air into the distance. Sent flying with your head agitated and your mind in turmoil, Sora dashes yet more. Catching up with you in an instant he leaps up above your body and streches both legs down into your side/stomach. Crushing you into the ground, possibly fracturing a rib or two.

Hope you don't mind if I get too close.


(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.

As the main fire is dealt with I change my plan. Dust rises upwards, latching to your person and slowing down your movement. It did not matter where you were, the entire key field in front of me was used as a medium. Also, instead of reaching for my fan I reach for my whip. The whip would be spun, placing Sora, as a result, in an illusion where I would appear to rest the whip by my side and remain at my place. In reality that would not be the case. I would throw 2 different tagged kunias towards Sora[through usage of my right arm]. I would time the throws so that they do not interrupt the spinning of the whip. One kunia is sent in a straight path aimed to hit Sora in the neck area while the other is sent in an arc pattern. It is aimed to arc and hit Sora in the head. The kunias were not infused with chakra so they would not be sensed by Sora.

I would also move in a counter clockwise arc pattern(whip still spinning and maintaining mid range distance) and throw a third tagged kunia. This kunia, however, was infused with chakra, specifically shadow chakra. It would be aimed to hit Sora's shadow.

The reason for this method of action was simple. I was fully aware of the swords' abilities. As such, I chose to exploit them. I knew that Sora could sense chakra and as a result me. With the illusion, which is probably unexpected due to the swords' ability, Sora is likely to doubt the sensory for a moment[after I move] only then will he be aware of the trick being played. By that time the first kunia would have reached him. If he manages to release himself and stop the first kunia in time the second would come as a surprise, especially since it's from out of sight and I'm running and throwing the third kunia. Furthermore, the first kunia might go completely unnoticed since Sora might be turning his head to keep up with my location, he might not see me, but he can sense and that is the logical thing to do. It would make the transition from defending to attacking swifter and smoother.

During the entire process I was keenly observing Sora, prepared to counter a counter o-o.
(Doton: Bafometto no Omo-Sa) - Earth Style: The Weight of Baphomet
Rank: A
Type: Defensive/Supplementary
Range: Short - Long
Chakra cost: 30
Damage Points: N/A
Description: By manipulating their Earth chakra into the ground below, the user of this jutsu causes small particles of Dust to rise up. The dust particles are microscopic, making it so that they wouldn't be able to deal any damage to the opponent, even if they were to get inside their body through opening such as the nose, ears or even any cuts. Their small size allows them to rise up from below the opponent unnoticed, should they reach and enter the eyes of the opponent, they'd cause minor irritation, acting as a ditraction but dealing no real damage. The real ability of the dust particles comes into play when the user adds more chakra into the dust particles. The dust particles, which would have taken the liberty of settling onto objects and opponents, will begin to rapidly aggregate towards chosen areas while also drastically increasing in weight. This will result in said objects being weighed down drastically, to the point where any sort of complicated movement would be made impossible, with simple movement being able to occur at half the target's speed, appearing to almost be happening in slow motion. The weight added increases over time, with the initial increase making the target ten times heavier than their previous weight, and continiuing to increase drastically as time passes. Thus, within the space of two turns this technique could even seal the movements of those who have insane and, almost immeasurable physical strength; such as the Demonic Statue of the Outer Path. The weight would steadily continue to increase allowing it to easily way down even EIG users. The brilliance of this technique, is that if utilized within Iwagakure, the user can skip the first part of raising dust and simply utilize the earth particles that naturally float within the air of the Land of Earth. Allowing this jutsu to be used at a faster, more stealthy pace.
~ Can only be used three times
~ No Earth jutsu above S-rank in the same turn

(Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
Type: Attack/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
Note: Can only be user twice per battle
Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken
Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)
Note: The genjutsu breaks the moment the whip stops moving.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-
(Kage Mane Shuriken) - Shadow Imitation Shuriken
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy buy throwing and hitting them shadow special blades infused with shadow chakra.
 

Akuma

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As the main fire is dealt with I change my plan. Dust rises upwards, latching to your person and slowing down your movement. It did not matter where you were, the entire key field in front of me was used as a medium. Also, instead of reaching for my fan I reach for my whip. The whip would be spun, placing Sora, as a result, in an illusion where I would appear to rest the whip by my side and remain at my place. In reality that would not be the case. I would throw 2 different tagged kunias towards Sora[through usage of my right arm]. I would time the throws so that they do not interrupt the spinning of the whip. One kunia is sent in a straight path aimed to hit Sora in the neck area while the other is sent in an arc pattern. It is aimed to arc and hit Sora in the head. The kunias were not infused with chakra so they would not be sensed by Sora.

I would also move in a counter clockwise arc pattern(whip still spinning and maintaining mid range distance) and throw a third tagged kunia. This kunia, however, was infused with chakra, specifically shadow chakra. It would be aimed to hit Sora's shadow.

The reason for this method of action was simple. I was fully aware of the swords' abilities. As such, I chose to exploit them. I knew that Sora could sense chakra and as a result me. With the illusion, which is probably unexpected due to the swords' ability, Sora is likely to doubt the sensory for a moment[after I move] only then will he be aware of the trick being played. By that time the first kunia would have reached him. If he manages to release himself and stop the first kunia in time the second would come as a surprise, especially since it's from out of sight and I'm running and throwing the third kunia. Furthermore, the first kunia might go completely unnoticed since Sora might be turning his head to keep up with my location, he might not see me, but he can sense and that is the logical thing to do. It would make the transition from defending to attacking swifter and smoother.

During the entire process I was keenly observing Sora, prepared to counter a counter o-o.
(Doton: Bafometto no Omo-Sa) - Earth Style: The Weight of Baphomet
Rank: A
Type: Defensive/Supplementary
Range: Short - Long
Chakra cost: 30
Damage Points: N/A
Description: By manipulating their Earth chakra into the ground below, the user of this jutsu causes small particles of Dust to rise up. The dust particles are microscopic, making it so that they wouldn't be able to deal any damage to the opponent, even if they were to get inside their body through opening such as the nose, ears or even any cuts. Their small size allows them to rise up from below the opponent unnoticed, should they reach and enter the eyes of the opponent, they'd cause minor irritation, acting as a ditraction but dealing no real damage. The real ability of the dust particles comes into play when the user adds more chakra into the dust particles. The dust particles, which would have taken the liberty of settling onto objects and opponents, will begin to rapidly aggregate towards chosen areas while also drastically increasing in weight. This will result in said objects being weighed down drastically, to the point where any sort of complicated movement would be made impossible, with simple movement being able to occur at half the target's speed, appearing to almost be happening in slow motion. The weight added increases over time, with the initial increase making the target ten times heavier than their previous weight, and continiuing to increase drastically as time passes. Thus, within the space of two turns this technique could even seal the movements of those who have insane and, almost immeasurable physical strength; such as the Demonic Statue of the Outer Path. The weight would steadily continue to increase allowing it to easily way down even EIG users. The brilliance of this technique, is that if utilized within Iwagakure, the user can skip the first part of raising dust and simply utilize the earth particles that naturally float within the air of the Land of Earth. Allowing this jutsu to be used at a faster, more stealthy pace.
~ Can only be used three times
~ No Earth jutsu above S-rank in the same turn

(Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
Type: Attack/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
Note: Can only be user twice per battle
Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken
Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)
Note: The genjutsu breaks the moment the whip stops moving.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-
(Kage Mane Shuriken) - Shadow Imitation Shuriken
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy buy throwing and hitting them shadow special blades infused with shadow chakra.
Aware of the chakra in the ground Sora would come to a stop around eight meters from you, as the earth technique is casted. Placing an illusion on Vayne the moment he stops, rapidly, snakes would rise from beneath the kid. Coiling around his limbs and torso, this would within the illusion prevent him from reaching for his whip, or atleast preventing him from wielding it entirely. Of course, in reality he would be immobilized, thus the same effect would be achieved.

You've no idea how much I dislike dirty tricks..

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
Chaining his techniques, Sora performs three handseals which because of his sword, would be set in the time it takes to perform 1 seal. Channeling his chakra beneath Vayne, packed with Raiton he then sets off a final seal. Countless of 10 inch in length lightning bolts spring up from under you and the area up to 5 meters around your body; resulting in a rain of lightning bolts from below, cladding you in burns and shocks. Ripping through the skin causing lethal damage after several thunderbolts strike through your body. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Meanwhile, a white orb would countinue to float around Sora.

(Raiton: Shinme Kyohaku) Lightning Style: Shooting Stars
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slaming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range.
Note: Can only be used x2 per battle.
Note: The user cannot use other S rank (or high) lightning in the same and next turn.
Note: Must wait a cooldown of 3 turns before using again.
Afterwards, he snaps his fingers. Doing so would gather large rain clouds above the fields, covering the entire area in rain. His eyesight would not however, be removed from your person, and his sensing would be active at all times of course.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Vayne

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Aware of the chakra in the ground Sora would come to a stop around eight meters from you, as the earth technique is casted. Placing an illusion on Vayne the moment he stops, rapidly, snakes would rise from beneath the kid. Coiling around his limbs and torso, this would within the illusion prevent him from reaching for his whip, or atleast preventing him from wielding it entirely. Of course, in reality he would be immobilized, thus the same effect would be achieved.

You've no idea how much I dislike dirty tricks..

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
Chaining his techniques, Sora performs three handseals which because of his sword, would be set in the time it takes to perform 1 seal. Channeling his chakra beneath Vayne, packed with Raiton he then sets off a final seal. Countless of 10 inch in length lightning bolts spring up from under you and the area up to 5 meters around your body; resulting in a rain of lightning bolts from below, cladding you in burns and shocks. Ripping through the skin causing lethal damage after several thunderbolts strike through your body. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Meanwhile, a white orb would countinue to float around Sora.

(Raiton: Shinme Kyohaku) Lightning Style: Shooting Stars
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slaming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range.
Note: Can only be used x2 per battle.
Note: The user cannot use other S rank (or high) lightning in the same and next turn.
Note: Must wait a cooldown of 3 turns before using again.
Afterwards, he snaps his fingers. Doing so would gather large rain clouds above the fields, covering the entire area in rain. His eyesight would not however, be removed from your person, and his sensing would be active at all times of course.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
The lack of a summoning ritual, the silent sudden materialisation, and prior experience in addition to the general sense of things lead to my deduction that I was placed in an illusion. As a result I released myself through focusing wind chakra throughout my body. That same focused chakra is then used to aid my movement. I would move in an arc pattern, clockwise, and I would throw a tagged kunai towards you. The kunai would be infused with some of my chakra. It would be aimed to hit you in the chest area. My movement would be accelerated by propulsions of wind. With each propulsion an afterimage appears though its somewhat you know, 'useless'. If you were to continue with the lightning your attack would miss due to my change in location at a fast rate. In regards to the path I follow I would move in the previously mentioned arc while increasing the distance to borderline mid range. I would stop when I approximately towards your right/back side. Once there I would throw a tagged kunai. The kunai would be thrown skywards, its range dramatically increased with a wind propulsion from my left elbow.

With one hand seal the first kunai I sent would multiply. 70 copies would be made. They would form rows. Each containing 10 kunais. There would be 7 rows. The first row stick directly into the ground in front of you. The second row starts towards your feet, from there on, in an upwards sense the rows are distanced by 0.4 meters. By the time the kunia multiplies it would be less than half a meter away from you.

We're something of a dirt village.

During my entire movement I would keep my eyes on you.

Kyu Doragon Jutsu: Burakku Orijin Arashi | Nine Arts Dragon: Black Origin Tempest
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: The user concentrates his wind chakra and focuses the chakra into every point of their body. The user can then cause the wind chakra to surge outwards suddenly, to propel the user towards the opponent. However, unlike other jutsu of the style, the wind surges multiple times. With each propulsion by the wind, the user accelerates. These accelerations, and the constant propulsions cause the opponent to see afterimages of the user appearing behind him. These can be mistaken for shadow clones, and makes it difficult to find the user's actual positioning. The user when he reaches the opponent, will then deliver a powerful uppercut at the opponent. As the uppercut happens, the user causes a sudden burst of wind chakra emanating from the bottom of the user's elbow. This causes the uppercut to do much more damage than normal to the opponent.
Notes:
- Can only be used three times per-match
- Have to wait a turn before use again
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 

Akuma

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The lack of a summoning ritual, the silent sudden materialisation, and prior experience in addition to the general sense of things lead to my deduction that I was placed in an illusion. As a result I released myself through focusing wind chakra throughout my body. That same focused chakra is then used to aid my movement. I would move in an arc pattern, clockwise, and I would throw a tagged kunai towards you. The kunai would be infused with some of my chakra. It would be aimed to hit you in the chest area. My movement would be accelerated by propulsions of wind. With each propulsion an afterimage appears though its somewhat you know, 'useless'. If you were to continue with the lightning your attack would miss due to my change in location at a fast rate. In regards to the path I follow I would move in the previously mentioned arc while increasing the distance to borderline mid range. I would stop when I approximately towards your right/back side. Once there I would throw a tagged kunai. The kunai would be thrown skywards, its range dramatically increased with a wind propulsion from my left elbow.

With one hand seal the first kunai I sent would multiply. 70 copies would be made. They would form rows. Each containing 10 kunais. There would be 7 rows. The first row stick directly into the ground in front of you. The second row starts towards your feet, from there on, in an upwards sense the rows are distanced by 0.4 meters. By the time the kunia multiplies it would be less than half a meter away from you.

We're something of a dirt village.

During my entire movement I would keep my eyes on you.

Kyu Doragon Jutsu: Burakku Orijin Arashi | Nine Arts Dragon: Black Origin Tempest
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: The user concentrates his wind chakra and focuses the chakra into every point of their body. The user can then cause the wind chakra to surge outwards suddenly, to propel the user towards the opponent. However, unlike other jutsu of the style, the wind surges multiple times. With each propulsion by the wind, the user accelerates. These accelerations, and the constant propulsions cause the opponent to see afterimages of the user appearing behind him. These can be mistaken for shadow clones, and makes it difficult to find the user's actual positioning. The user when he reaches the opponent, will then deliver a powerful uppercut at the opponent. As the uppercut happens, the user causes a sudden burst of wind chakra emanating from the bottom of the user's elbow. This causes the uppercut to do much more damage than normal to the opponent.
Notes:
- Can only be used three times per-match
- Have to wait a turn before use again
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
So LoK says it's meant to last a few turns only (the earth jutsu). Assuming it's 3, we can count from that.


The wind chakra packed around Vayne's body would naturally be within Sora's knowledge. His sudden change of locations was no surprise, and although fast, Sora was able to keep up with the slow moving (in his view) target. He counters the first kunai with a chakra infused one of his own. Sending it to clash and bounce off your kunai to the side, away from him.

With a slothful expression, Sora turns his body around to face you as you move and locate yourself to his far right side. Although now you'd be face to face. When you throw yet again another kunai, he performs a handseal while gathering Fuuton chakra in his lungs. Exhaling a huge blast of wind that levels anything in its path, including the kunai(s). This large wind blast moves in tremendous speed, dwarfing Vayne within a moment's notice.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Performing three handseals at a fast speed (3 for 1) after firing Atsugai, Fuuton chakra is focused into the air five meters to Sora's right. Generating a large amount of wind, the wind would rapidly compress itself into the shape of a large dog-like beast composed solely of wind. Giving off a beastly form, his height is twice as large than us. While his total body length ranges up to five meters. Upon being materialized, Soyokaze is already dashing fiercely from your left, spreading in an far arc to avoid any potential techniques sent at Sora from the former's line of sight (by moving to the far side while still turning torwards you, he will avoid for example, widespread fire jutsu aimed at the wind blast). Aiming to wave it's right claw at your side the 3 foot long claws would with ease carve into your body and potentially kill you as you're sent crashing to the opposite side. This tracks you regardless of your location, so long as you're alive. Meanwhile, once Soyokaze ha been made, Sora keeps up his awareness, as the white orb remains around him. He tucks into his pouch, grasping a kunai which he infused with wind chakra before hurling it at your chest within your current location at the time of throwing it.

I don't disagree with that. *smirk* You slowed me down with this earth technique, however petty it may be. And you still keep your distance, what valor does Iwagakure indulge into the young minds.

(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.
 

Vayne

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So LoK says it's meant to last a few turns only (the earth jutsu). Assuming it's 3, we can count from that.


The wind chakra packed around Vayne's body would naturally be within Sora's knowledge. His sudden change of locations was no surprise, and although fast, Sora was able to keep up with the slow moving (in his view) target. He counters the first kunai with a chakra infused one of his own. Sending it to clash and bounce off your kunai to the side, away from him.

With a slothful expression, Sora turns his body around to face you as you move and locate yourself to his far right side. Although now you'd be face to face. When you throw yet again another kunai, he performs a handseal while gathering Fuuton chakra in his lungs. Exhaling a huge blast of wind that levels anything in its path, including the kunai(s). This large wind blast moves in tremendous speed, dwarfing Vayne within a moment's notice.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Performing three handseals at a fast speed (3 for 1) after firing Atsugai, Fuuton chakra is focused into the air five meters to Sora's right. Generating a large amount of wind, the wind would rapidly compress itself into the shape of a large dog-like beast composed solely of wind. Giving off a beastly form, his height is twice as large than us. While his total body length ranges up to five meters. Upon being materialized, Soyokaze is already dashing fiercely from your left, spreading in an far arc to avoid any potential techniques sent at Sora from the former's line of sight (by moving to the far side while still turning torwards you, he will avoid for example, widespread fire jutsu aimed at the wind blast). Aiming to wave it's right claw at your side the 3 foot long claws would with ease carve into your body and potentially kill you as you're sent crashing to the opposite side. This tracks you regardless of your location, so long as you're alive. Meanwhile, once Soyokaze ha been made, Sora keeps up his awareness, as the white orb remains around him. He tucks into his pouch, grasping a kunai which he infused with wind chakra before hurling it at your chest within your current location at the time of throwing it.

I don't disagree with that. *smirk* You slowed me down with this earth technique, however petty it may be. And you still keep your distance, what valor does Iwagakure indulge into the young minds.

(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.
I would summon Manda. The slithery creature would be sideways in your perspective. I would be on top of it, specifically around his middle area. The purple being would swing its tail towards Sora's location. The first wind attack sent would be useless, as will the second wind attack if it is continued.(I believe you'll be half way through performing the technique.) I would perform two hand seals and turn the area you're on and 5 meters around you into a swamp. The interval between Manda's tail fling and the creation of the swamp is small. I would then cause it to rain.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Akuma

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I would summon Manda. The slithery creature would be sideways in your perspective. I would be on top of it, specifically around his middle area. The purple being would swing its tail towards Sora's location. The first wind attack sent would be useless, as will the second wind attack if it is continued.(I believe you'll be half way through performing the technique.) I would perform two hand seals and turn the area you're on and 5 meters around you into a swamp. The interval between Manda's tail fling and the creation of the swamp is small. I would then cause it to rain.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Soyokaze would be formed and ran torwards you as the wind blast would effortlessly be stopped by the colossal snake. In the midst of Soyokaze's flight where it would ram into Manda's body, at the point of impact it actually tranforms into a gale of wind. Normally that would happen as well, given the wind blast turned into a simply gust as it failed to do damage, however Soyokaze would turn into gale on purpose. It's speed, would be fast (39 speed, since it moves 25% faster than my base, which is 33 atm). Faster than you would react to, even if you could sense wind mixed in the air.
While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, placing itself in an instant behind you and manifesting it's left claw out of thin air, it carves it's wind claws deep into your back. Sending you to crush off Manda's body, bleeding out. Without any control over yourself, your power over Manda would weaken, and it would probably turn on you're weakened state.

Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk - Reference
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.
Of course, Soyokaze's actions would be isolated from Sora's own situation. Sensing the chakra beneath his feet all gathered up, he releases a large whirlwind at the ground infront of him. At such angle that he would be launched diagonally backwards. Always from the swamp and avoiding the tail swing (if it still does it) while land at long range. In mid flight, Sora does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the large snake and you by extension. Sora begins running through his right in an arc to your side at very high speeds as the earth technique begins to fade. Of course, he stops mid range infront of Manda's head, your left (around 15 meters from you). The white orb still around him.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.
 

Vayne

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Soyokaze would be formed and ran torwards you as the wind blast would effortlessly be stopped by the colossal snake. In the midst of Soyokaze's flight where it would ram into Manda's body, at the point of impact it actually tranforms into a gale of wind. Normally that would happen as well, given the wind blast turned into a simply gust as it failed to do damage, however Soyokaze would turn into gale on purpose. It's speed, would be fast (39 speed, since it moves 25% faster than my base, which is 33 atm). Faster than you would react to, even if you could sense wind mixed in the air.
While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, placing itself in an instant behind you and manifesting it's left claw out of thin air, it carves it's wind claws deep into your back. Sending you to crush off Manda's body, bleeding out. Without any control over yourself, your power over Manda would weaken, and it would probably turn on you're weakened state.

Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk - Reference
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.
Of course, Soyokaze's actions would be isolated from Sora's own situation. Sensing the chakra beneath his feet all gathered up, he releases a large whirlwind at the ground infront of him. At such angle that he would be launched diagonally backwards. Always from the swamp and avoiding the tail swing (if it still does it) while land at long range. In mid flight, Sora does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the large snake and you by extension. Sora begins running through his right in an arc to your side at very high speeds as the earth technique begins to fade. Of course, he stops mid range infront of Manda's head, your left (around 15 meters from you). The white orb still around him.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.
As agreed, blunt damage and disorientation on your end, A rank wind wall on my end.
Despite being sensed I had little time to react, the wind beast came and alongside it pain rode. Though the pain was momentary. Upon contact I was engulfed in flames, the flames would overcome the wind beast, killing it in the process. The action is followed by the creation of three clones. Meanwhile, Manda's tail would continue to follow the man. Manda would rotate, on its place, in order to facilitate the action. The weakened wind walls would be taken care of by Manda's body. In regards to the clones, one would be running towards wherever Sora is, sensing Sora through the rain, the clone would be aiming to jump from atop Manda and descend upon Sora. The second clone would get down from Manda and remain at its side.(He would not be in the 'circle' created from Manda's rotation.) The third clone would remain next to me. Furthermore, the 2 clones that moved, each of them took 2 tagged kunais. The kunais are on their waists.

(Bodi-en no Jutsu) Ninjutsu: Body Flame Technique
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
This technique is used in a similar way to the Body Flicker Technique. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly, masking the users own high speed movement. In essence, the technique is simply an elemental variation of Body Flicker technique and thereby follows the same restrictions and possible uses.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

Akuma

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As agreed, blunt damage and disorientation on your end, A rank wind wall on my end.
Despite being sensed I had little time to react, the wind beast came and alongside it pain rode. Though the pain was momentary. Upon contact I was engulfed in flames, the flames would overcome the wind beast, killing it in the process. The action is followed by the creation of three clones. Meanwhile, Manda's tail would continue to follow the man. Manda would rotate, on its place, in order to facilitate the action. The weakened wind walls would be taken care of by Manda's body. In regards to the clones, one would be running towards wherever Sora is, sensing Sora through the rain, the clone would be aiming to jump from atop Manda and descend upon Sora. The second clone would get down from Manda and remain at its side.(He would not be in the 'circle' created from Manda's rotation.) The third clone would remain next to me. Furthermore, the 2 clones that moved, each of them took 2 tagged kunais. The kunais are on their waists.

(Bodi-en no Jutsu) Ninjutsu: Body Flame Technique
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
This technique is used in a similar way to the Body Flicker Technique. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly, masking the users own high speed movement. In essence, the technique is simply an elemental variation of Body Flicker technique and thereby follows the same restrictions and possible uses.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
As agreed, a claw wound on your back, bleeding, and Soyokaze is not stopped by Body Flame Flicker.


Upon escaping the full grasp of Soyokaze, the beast would not rest without putting up a final fight. When your body manifests itself merely six meters to his side, the wind hound without any warning sends off it's entire mass and body in the form of a large wave of slicing winds;Effectively activating it's strongest ability, Final Howl. Given the small distance between you and Soyokaze, it would catch you off guard with it's might.

(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk - Reference
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.

>> Final Howl does not cost as a move slot. Only gale form and chakra blades (last two restrictions).
Sent back a fair distance, Sora shifts his eyes forth even so the tail still on his tracks, not to mention sensing the snake's chaka. Raiton chakra would quickly be pushed into his dominant palm as he came down. Composed into a Chidori he lifted his hand forward at the so close tail. Unleashing a massive 120º blast of lightning that spreads from his hand outwards and forward towards the snake, it would easily rip through the tail as it makes it's way to the full body of the snake, including Vayne.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
As the blast was released, Sora tucks into his pouch and grabs a kunai, tied with a flash bomb. He throws it high into the air at Vayne. Aiming to reach certain height and come down like an arc torwards the target, in the process of throwing the kunai Sora performs a set of seals; doing so multiplies the weapon into a thousand copies, each one packed with a flash bomb.
All the flash bombs set off in mid flight, creating an entire sky of bright light, completely erasing any vision Vayne may have, as he is stabbed and cut by the countless Kunai raining down upon him. The white orb of defense would still surround Sora.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
He makes a couple of seals, and stops every rain drop on the spot. Letting them fall then after, the last drops fall to the ground and it rains no longer. Walking to his left he begins to aproach.

(Shuushi Ame) - Stop Rain
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This technique defines the users chakra control and for tactical measures for other techniques. The user creates the necessary handseals and every rain drop stops in mid air or wherever they are.
 

Vayne

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As agreed, a claw wound on your back, bleeding, and Soyokaze is not stopped by Body Flame Flicker.


Upon escaping the full grasp of Soyokaze, the beast would not rest without putting up a final fight. When your body manifests itself merely six meters to his side, the wind hound without any warning sends off it's entire mass and body in the form of a large wave of slicing winds;Effectively activating it's strongest ability, Final Howl. Given the small distance between you and Soyokaze, it would catch you off guard with it's might.

(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk - Reference
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cooldown before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.

>> Final Howl does not cost as a move slot. Only gale form and chakra blades (last two restrictions).
Sent back a fair distance, Sora shifts his eyes forth even so the tail still on his tracks, not to mention sensing the snake's chaka. Raiton chakra would quickly be pushed into his dominant palm as he came down. Composed into a Chidori he lifted his hand forward at the so close tail. Unleashing a massive 120º blast of lightning that spreads from his hand outwards and forward towards the snake, it would easily rip through the tail as it makes it's way to the full body of the snake, including Vayne.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
As the blast was released, Sora tucks into his pouch and grabs a kunai, tied with a flash bomb. He throws it high into the air at Vayne. Aiming to reach certain height and come down like an arc torwards the target, in the process of throwing the kunai Sora performs a set of seals; doing so multiplies the weapon into a thousand copies, each one packed with a flash bomb.
All the flash bombs set off in mid flight, creating an entire sky of bright light, completely erasing any vision Vayne may have, as he is stabbed and cut by the countless Kunai raining down upon him. The white orb of defense would still surround Sora.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
He makes a couple of seals, and stops every rain drop on the spot. Letting them fall then after, the last drops fall to the ground and it rains no longer. Walking to his left he begins to aproach.

(Shuushi Ame) - Stop Rain
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This technique defines the users chakra control and for tactical measures for other techniques. The user creates the necessary handseals and every rain drop stops in mid air or wherever they are.
A clone was lost, such a waste. I created three clones, unfortunately, or perhaps fortunately, one clone took the wind beasts final attack(created in the wind beast path), dispersing as a result. Two clones remained alongside me. Manda would take the lightning attack, shed it's skin, and in that process burrow underground. With Manda going underground my clones and I would be lowered back to the ground. Each one of us would have went in a direction, one moves slightly forwards while the second and I would have went left and right, respectively. The three of us would be forming a equilateral triangle of mid range distance. Anyways, while Manda was taking the attack one clone(the one that ends up in the front) would have performed the ram hand seal and created 5 tornadoes. The tornadoes would be sent towards Sora. The kunai(s) would be hit by the tornadoes, foiling Sora's plans as a result. Manda would be moving in the earth beneath Sora. Sora would be mid range from the clone at the front, and long range from the second clone and I.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Kyodaija Kawarimi) Snake Body Replacement
Rank: B
Type: Supplementary
Range: Short-mid
Chakra cost: 20
Damage points: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.
Note: can only be used by Snake summons
( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.
 

Akuma

Kage in the Making 👑
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A clone was lost, such a waste. I created three clones, unfortunately, or perhaps fortunately, one clone took the wind beasts final attack(created in the wind beast path), dispersing as a result. Two clones remained alongside me. Manda would take the lightning attack, shed it's skin, and in that process burrow underground. With Manda going underground my clones and I would be lowered back to the ground. Each one of us would have went in a direction, one moves slightly forwards while the second and I would have went left and right, respectively. The three of us would be forming a equilateral triangle of mid range distance. Anyways, while Manda was taking the attack one clone(the one that ends up in the front) would have performed the ram hand seal and created 5 tornadoes. The tornadoes would be sent towards Sora. The kunai(s) would be hit by the tornadoes, foiling Sora's plans as a result. Manda would be moving in the earth beneath Sora. Sora would be mid range from the clone at the front, and long range from the second clone and I.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Kyodaija Kawarimi) Snake Body Replacement
Rank: B
Type: Supplementary
Range: Short-mid
Chakra cost: 20
Damage points: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.
Note: can only be used by Snake summons
( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.
..... ;-;
 

Akuma

Kage in the Making 👑
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With the admitting defeat over vms, this is over. Vayne is hit by the techniques. Thanks for the fight Vayne, for the most of it I enjoyed it. ^^
 
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