[CSC] ††† Hooded Pitohuis †††

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Pitohui Kuchyose: Arwin - Pitohui Summoning: Arwin

Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Arwin in a cloud of white smoke. Arwin is a large Hooded Pitohui(as large as Sasuke's hawk), elegant and beautiful but she still remains one of the most foulest among her specie. She is fast and has fluid and excellent manouvreability in mid-air and is able to navigate through dense clouds and fogy condition. She is with inteligence and she is as smart as Minato being able to access every battle situation with ease and come up with a counter very quickly. She can communicate with her summoner through Pitohuian Language which only the summoner or any body who signed the contract can understand.
Abilities:
-Arwin even as she is of moderate size compared to other hooded Pitohuis, posseses a very high content of neurotoxin in which a single scratch from her claws, beak, tail and wings would cause brief localized paralysis.
-She secretes odours to which anyone apart from the summoner that gets into short range of her would begin to feel tingling sensation all over themselves which is quite distracting and somewhat painful.
-She is able to mold chakra and she is good at it where she can use "Suiton" techniques upto A-ranks. This, she can spew directly from her mouth or form by flapping her wings.(she needs no water source as she can produce a voluminous water from her mouth, except in extreme cases where a very large water source
is needed)
-She can also use Pitohui Arts, A set of arts that are taught to every capable pitohuis in the training mangroves of Modakeke by the elder sage of the Hooded pitohuis "Majele". (Pitohui arts would be submited separately)
NOTE
++Can only be summoned once
++Lasts 4 turns for each time summoned
++Can only be summoned when there are not more than one other hooded pitohui summoned.
++Can use water upto A-rank which would also take a spot in the 3 move slot of then summoner
++Hooded Pitohui summon can only be taught by Priest

Arwin is a very powerful Pitohui that keeps enemy away from you as anyone except from you within short range of her would be in a mess.
Analyse her and tell me how she could be advantageous to you in battle or rp.
 

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Arwin is a large Hooded Pitohui(as large as Sasuke's hawk), elegant and beautiful but she still remains one of the most foulest among her specie. She is fast and has fluid and excellent manouvreability in mid-air and is able to navigate through dense clouds and fogy condition. She is with inteligence and she is as smart as Minato being able to access every battle situation with ease and come up with a counter very quickly.
She secretes an odour foul to human body that causes a tingling sensation which makes them uneasy.
This is very useful as a trap for those who would endeavour to come closer in battle. Her versality in Suiton would be helpful in combos.
 

21 Savage

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For example, Arwin could use the B ranked Gushing water imprisonment while I perform a lightning technique, fast and swiftly to eletrocute yet Eliminate our for. Simply put
 

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For example, Arwin could use the B ranked Gushing water imprisonment while I perform a lightning technique, fast and swiftly to eletrocute yet Eliminate our for. Simply put
Pitohui Kuchyosei: Dada Kyou Ige - Pitohui Summoning: Dada and Ige
Rank: C
Type: Sup
Range: Short
Chakra: 15
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Dada & Ige in a cloud of white smoke.
Dada & Ige are a set of twin hooded pitohuis that are summoned on both shoulders of the summoner facing opposites sides(Dada on the right shoulder facing front while Ige on the left shoulder facing back).
Their appearances are that with moderately large wings, long sharp claws that contains no toxins, strong beaks with great amount of toxins, beautiful laced colors and as elegant as they are, they are cunning and also foul. Their sizes are that of a generic falcon and they are able to stay on the summoner's shoulder even during complex movement without falling off.
Abilities:
-They can't speak but can have a two-way telepathic communication with their summoner which thus gives the summoner a 360 field of vision due to their placement and focus.
-They can not use Pitohui arts
-They can spit continously a stream of 6inches chakra needles defiled with toxins able to contaminate the victim's blood and cause short term paralysis, death may occur if the victim recieves large quantity of the neurotoxins(meaning having more than 10 needles piercing him). Counts as a C-Rank Jutsu, Short Range, and a jutsu slot.
-They are a bit of jesters, cracking jokes with their summoner even during intense battle situations.
-Restrictions-
-Can only be summoned once
-Can only be summoned if there are not more than 2 Hooded Pitohui on the battle field
-Stay on the field for only four turns.

Simple summonings. Okay tell me about them and their abilities
 

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Pitohui Kuchyosei: Dada Kyou Ige - Pitohui Summoning: Dada and Ige
Rank: C
Type: Sup
Range: Short
Chakra: 15
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Dada & Ige in a cloud of white smoke.
Dada & Ige are a set of twin hooded pitohuis that are summoned on both shoulders of the summoner facing opposites sides(Dada on the right shoulder facing front while Ige on the left shoulder facing back).
Their appearances are that with moderately large wings, long sharp claws that contains no toxins, strong beaks with great amount of toxins, beautiful laced colors and as elegant as they are, they are cunning and also foul. Their sizes are that of a generic falcon and they are able to stay on the summoner's shoulder even during complex movement without falling off.
Abilities:
-They can't speak but can have a two-way telepathic communication with their summoner which thus gives the summoner a 360 field of vision due to their placement and focus.
-They can not use Pitohui arts
-They can spit continously a stream of 6inches chakra needles defiled with toxins able to contaminate the victim's blood and cause short term paralysis, death may occur if the victim recieves large quantity of the neurotoxins(meaning having more than 10 needles piercing him). Counts as a C-Rank Jutsu, Short Range, and a jutsu slot.
-They are a bit of jesters, cracking jokes with their summoner even during intense battle situations.
-Restrictions-
-Can only be summoned once
-Can only be summoned if there are not more than 2 Hooded Pitohui on the battle field
-Stay on the field for only four turns.

Simple summonings. Okay tell me about them and their abilities
I have learnt this -_-
 

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Pitohui Kuchyosei: Dada Kyou Ige - Pitohui Summoning: Dada and Ige
Rank: C
Type: Sup
Range: Short
Chakra: 15
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Dada & Ige in a cloud of white smoke.
Dada & Ige are a set of twin hooded pitohuis that are summoned on both shoulders of the summoner facing opposites sides(Dada on the right shoulder facing front while Ige on the left shoulder facing back).
Their appearances are that with moderately large wings, long sharp claws that contains no toxins, strong beaks with great amount of toxins, beautiful laced colors and as elegant as they are, they are cunning and also foul. Their sizes are that of a generic falcon and they are able to stay on the summoner's shoulder even during complex movement without falling off.
Abilities:
-They can't speak but can have a two-way telepathic communication with their summoner which thus gives the summoner a 360 field of vision due to their placement and focus.
-They can not use Pitohui arts
-They can spit continously a stream of 6inches chakra needles defiled with toxins able to contaminate the victim's blood and cause short term paralysis, death may occur if the victim recieves large quantity of the neurotoxins(meaning having more than 10 needles piercing him). Counts as a C-Rank Jutsu, Short Range, and a jutsu slot.
-They are a bit of jesters, cracking jokes with their summoner even during intense battle situations.
-Restrictions-
-Can only be summoned once
-Can only be summoned if there are not more than 2 Hooded Pitohui on the battle field
-Stay on the field for only four turns.

Simple summonings. Okay tell me about them and their abilities
I have learnt this -_-
 

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Have you met Seth?


Pitohui Kuchyose: Seth - Pitohui Summoning: Seth

Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes
the neccesary handseals then presses their palm on the
ground or clap both hands together to summon Seth in a
cloud of white smoke.
Seth is a soldier, stoic though not fearsome because of his
color. As big as Sasuke's Eagle, He is rare in terms of
appearance amongst other Pitohuis as his entire self is clad
in white feathers, although rumor has it that the whiteness
is because Seth is pure and is almost with no toxins except
for his claws and beak which a scratch could cause
paralysis and that Seth is the essence of lightning. He has
excellent manouvreability in mid-air and can communicate
to the summoner or other Pitohuis through Pitohuian
language though he rarely speaks except when it matters.
Abilities:
-He can use Pitohui Arts
-Seth is a lightning specialist and 1x per battle, he can turn
himself completely into lightning though still taking his
normal shape thus becoming intangible to physical things
and immune to lightning but vulnerable to wind via
elemental strenghts and weaknesses. Also he can move
faster while in this form. However, he is not able to attack
or convey the summoner in this form as he is intangible
and touching him could cause electrical shock and total
paralysis. This counts as a move and last only for 2 turns or
when he abruptly turns back to tangible.
-1x per turn he can generate a flush of blinding white light
that covers the whole terrain and even blinds the
summoner. However, he can choose to propagate the
harmless but blinding light into one direction like a beam.
-Seth is immune to A-rank and below lightning but in
defense to other elements, he would discharge a focused
omnidirection lightning surge(S-rank) up to short range
around him, though he can only use this 1x per turn and
counts as a move from the user's jutsu slot.
-1x every 2 turns, he can flap his wings to release in a
widespread, hundreds of miniature golden(lightning)
pitohuis that paralyses to the touch, this is A-rank and
counts as a move.
NOTE
++Can only be summoned 1x
++Lasts 4 turns
++Hooded Pitohui can only be taught by Priest
++All of his abilities counts as moves from the users move
count


Okay analyse.
 

21 Savage

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After reading this I think its still the best. The cosmetic features creates a soothing mental picture in my mind like a phoenix of some sort. Seth is a pure breed possessing no form of toxin except the ones present in his claws and beak - a scratch of either causes paralysis. He's of the Lightning affinity being well versed in the art well.
As big and tall as Sasuke's eagle, Seth has an ability which allows him to turn into lightning completely making him faster and deadlier.
He can also release a white blinding light capable of temporary blindness or concentrate said light into a beam.
Being immune to A rank and below Lightning techniques substitutes for his ability to discharge an omnidirectional surge of lightning of short range worth S rank strength to paralyse enemies within range.
Crowning it all is his ability to flap his wings and release miniature golden pithouis in lightning form reaching hundreds.
I can't help but say its a decent summon, and a masterpiece at that.
 

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Pitohui Kuchyose: Pitohui Jotei, Majele - Pitohui Summoning: Pitohui Empress, Majele
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A(+20 to summoner)
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Majele in a cloud of purple smoke.
A magnificent feat, Majele would stand equal is size against the likes of Gamabunta. Although She doesn't want it seem that way, but she is true Elegance clad in interwoven magnificence, colors that are beautifully interlaced on her feathers and She is very proud. She does not like to be controlled or rather can't be control and only fights at her own free will and in dire circumstances when summoned into the terrain, and if she likes she would reverse summon herself back to Modakeke.
Abilities
-Majele is also as foul as her descendants, though the foulest pitohui ever lived. Like "Arwin", she passively secretes a foul odour which linger short range of her and anybody apart from the summoner and other pitohuis within short range of her becomes itchy as the odour is a light neurotoxin only able to cause the body to be itchy and cause mild distraction. This makes the ninja victim unable to use techniques that requires utmost focus like Genjutsu and Fuinjutsu(S-rank and above)
-1x Per battle, Majele is able to spew a massive amount of purple colored neurotoxin gas(A-rank)that spreads sporadically and engulf the whole terrain in a matter of seconds(moves and spread at the same speed a generic wind jutsu would). The neurotoxin gas is extremely noxious and a simple inhalation would cause paralysis and numbness of the whole body for one turn while a heavy dose(staying in the fume for 2 turns) causes the victim to pass out. However this counts as a move and the gas last only for 2 turns then it diffuses.
-She can use Pitohui Arts
NOTE
++Summoning takes a toll on the summoner and makes him nose-bleed and unable to perform any summonings for two turns afterwards.
++No other pitohui must be on field
++Majele is immune to C-rank and below attacks
++Last for 4 turns
++Can only be summoned 1x
++Summoner can't use Ninjutsu above S-rank the turn she is summoned.
++Must be taught by Priest.

Majele (Poison) is a boss summon of the Pithoui which stands at the height of Gamabunta. Her feathers are beautifully embroidered with interlaced colors. Being the best Pithoui she is full of pride such that she could choose to reverse summon herself if a signer summons her in a battle. She doesn't like to be controlled or rather that she can't be controlled.
She is saddled with the feat "foulest Pithoui ever lived" because of one of her abilities that allows her secrete a foul odour that lingers in short range. She can perform Pithoui arts and spew an A-rank neurotoxic gas that spreads like a normal wind tech which would cause paralysis and numbness
 

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Pitohui Kuchyosei: Owanbe - Pitohui
Summoning: Owambe
Hide
Type: Suplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user smears blood on the
Hooded Pitohui tattoo, claps or slams his hand
on a surface to summon Owambe. Owambe is
a very small pitohui, size of small akamaru
and can be carried on the summoners head.
She has no power whatsoever nor can she
use any ninjutsu by herself. However with
her on the field of play, every other hooded
pitohui in Modakeke, has a special link to her
that makes it so that with her on the field,
their morale and will to protect her and her
summoner becomes tripled thus they develop
an extra saturation of toxin on their entity.
This makes them instead of appearing an
disappearing in a cloud of smoke, the cloud
of smoke is replaced by a cloud of purple
neurotoxin gas. The potency of the cloud of
toxin is B-rank for any hooded pitohui that is
summoned or sent back, Though other
distinguishing affects may be noticed; If the
hooded pitohui summoned while Owanbe is on
the field is B-rank, A-rank, S-rank or even
D-rank, the level of damage the neurotoxin
does to anyone apart from the summoner
and Owambe would be equivalent to B-rank
damage. However, the distinguishing affects
does not add to the damage, albeit only
adding taste and longetivity to the condition.
B-rank summoning: Paralysis for 2 turns, A-
rank: Paralysis for 3 turns: S-rank
summoning: Paralysis for 3 turns with
extremely itchy skin + slight respiratory
problems.
NOTE: Owambe can only be summoned once
and can be on the battle field for 4 turns
max.
NOTE: Once summoned though, only one other
Pitohui can be in play at a time while she is
on the field.

Owambe is like the baby of the bunch which everyone tries to protect from harm. Strategically speaking, she's more of a supplementary summon to others as they get damage boosts and morale boosts 'cos of her presence.
"She needs to be updated tho.."
 

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Pitohui Geijutsu: Hane Engi - Pitohui Arts: Feathery Omen
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Point: 60
Description: A Hooded pitohui hums a moderately slow tune which instantly puts anyone who hears it except the summoner
and other pitohui summons, into a malicious illusion where large feathers grow all over the body
of the opponent causing great pain as instead of normal thin hair occupying the sweat pores,
they are critically expanded and strained with the growth of the large feathers from each of
the pores making blood to ooze out painfully from the pores. This restricts the opponent movement and also the opponent may collapse from mental stress is he doesn't release the illusion in 2 turns.
Note
++Useable 3 times per match
++No other Pitohui Art in the same turn or next
++No A-rank and above genjutsu in the same turn or next
++Can only be used by Hooded Pitohuis
++Must be taught by Priest.
This technique is capable of being utilized by any Pithoui present on the field. A rather effect illusion where the Pithoui hums a slow tune inducing the target into an illusion where feathers grow all over the target's body filling their sweat pores with feathers which proceeds to cause blood to ooze out causing unimaginable pain and distress. Its a paralysing type illusion to keep the opponent at bay for the meantime.
Questions:
1. Does this count towards the user's three move slot 'cos I see no rule stating that?
2. The Illusion induces allies too?
 

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Yea, it counts.
Nope. You determine those the illusion affects.


Next.
Pitohui Geijutsu: Pitohui Kawarimi - Pitohui Arts: Pitohui Substitution Technique
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After taking a brunt of an attack, A hooded Pithoui would substitute himself with feathers shaped inform of a Pithoui which soon burst releasing purple colored neuron-toxin gas into the surrounding atmosphere(Short-range). Anyone that inhales the toxin friend or foe, suffers mild muscle paralysis and numbness for one turn. The hooded Pithoui himself upon substituting himself would have taken flight at extreme speed and would be mid-air making it look like it appeared in mid-air.
-Can only be used by Hooded Pithoui
-Can only be used 1x and counts as a substitution as per the substitution restrictions.
-Must be taught by Priest.
An advanced form of one of the basic ninja skills. After taking damage from an attack (regardless of rank I suppose), the Pithoui moves at high speeds away from its previous location into the air while putting a feathery caricature of its shape which bursts releasing their trade mark poisonous neuron toxins that if inhaled by friend or foe would suffer muscle paralysis and numbness for one full turn.
 

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Posting here.

Ready to sign the contract.
So this is you signing the contact and learning all summons and cjs bound to them for 9500 kumi

Added you name to the contract. Read through them and ask questions if any.


Summoning Animal
Hooded Pitohui(Pitohui dichrous)
Scroll Owner
Priest
Other Users who have signed contract
Thaal Sinestro
Lytes
Magic
Summoning Boss if existing
N/A
Other Summoning Animals tied to contract
Arwin
Kullio
Dada & Ige
Seth
Owambe
Atukpa
Owokembe Rebi Ija
Description and Background
Origin

Hooded Pituhois live and Originates from the tropical rainforests and jungles of Modakeke from the lower forests to sea level located Northeast of KIri .
General Description
Hooded Pitohui, members of the family Corvidae(crows, ravens, jays, etc.), are beautiful passerines, i.e., songbirds. Their wing, head, and tail feathers are black and their back and belly feathers orange. They have black legs ending in sharp claws and a black beak that is strong and sharp. Male and female birds have the same coloration. When threatened, these birds erect their head feathers to form a crest.
Their sizes varies from younglings to Adult birds. Some averaging sizes of a normal raven bird while others are as big as peins bird. Hooded Pitohuis are omnivorous, feeding on variety of berries and insects. This species were the first documented
poisonous birds. The poisons found in the birds' skin and feathers, A neurotoxin called homobatrachotoxin which for the most part, cause numbness and tingling, sneezing and other minor symptoms when touched. Serious side effects such as paralysis and death would occur if you came in contact with a
higher quantity of this poison. They acquire its poison from part of its food, the Choresine beetles. the exact same poison that is found in the slightly more famous “Poison Dart Frogs”.



Pitohui Arts
Pitohui Geijutsu: Hane Engi - Pitohui Arts: Feathery Omen
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Point: 60
Description: A Hooded pitohui hums a moderately slow tune which instantly puts anyone who hears it except the summoner and other pitohui summons, into a malicious illusion where large feathers grow all over the body of the opponent causing great pain as instead of normal thin hair occupying the sweat pores, they are critically expanded and strained with the growth of the large feathers from each of the pores making blood to ooze out painfully from the pores. This restricts the opponent
movement and also the opponent may collapse from mental stress is he doesn't release the illusion in 2 turns.
Note
++Useable 3 times per match
++No other Pitohui Art in the same turn or next
++No A-rank and above genjutsu in the same turn or next
++Can only be used by Hooded Pitohuis
++Must be taught by Priest
Pitohui Geijutsu: Pitohui Kawarimi - Pitohui Arts: Pitohui Substitution Technique
Type: Sup
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: After taking a brunt of an attack, A hooded pitohui would subsitute himself with feathers shaped inform of a pitohui which soon burst releasing purple colored neuro-toxin gas into the surrounding atmosphere(Short-range). Anyone that inhales the toxin friend or foe, suffers mild muscle paralysis and numbness for one turn. The hooded pitohui himself upon subtituting himself would have taken flight at extreme speed and would be mid-air making it look like it appeared in mid-air.
-Can only be used by Hooded Pitohuis
-Can only be used 1x and counts as a substitution as per the substitution restrictions.
-Must be taught by Priest
Pitohui Arts: Lost Religion - Pitohui Geijutsu: Senshukyo
Rank: A
Type: Sup
Range: Short
Chakra: 30(-10 per turn)
Damage: 60
Description: While the user is airborne, he claps and summons from Modakeke, a large purple Pitohui feather(size of a surfboard) under himself. The feather is able to hover in mid air and able to move in any direction at a time at kage speed. Though the feather can only keep floating if the user keeps fueling it with chakra. However this make the user unable to use non-elemental ninjutsu above S-rank while he's fueling it. Also while fueling it, the user can only use 2 other move per turn. When the user wills it, he is able to make it so that the large feather shoot out smaller quills from all sides except the area that conveys him. The quills are like senbons and contains toxins that causes total paralaysis. Getting struck by upto 5 of the quills will inject enough neurotoxins that can cause heart failure.
NOTE
-Last 3 turns
-Usable 2x per battle
-No ninjutsu above S-rank while active
-only 2 moves per turn while active
-The user needs to be standing on it to fuel it.
- The user can't use Pitohui Arts the next turn after this ends.

Pitohui Arts: Death is Bliss - Pitohui Geijutsu: Shikichi
Rank: A
Type: Offensive
Range: Short-Mid
Chakra: 30Damage: 60
Description: A very advanced genjutsu of the pitohui, tagged as one of their most powerful techniques though a brother technique to "feathery omen". A hooded pitohui would begin to hume a rather sweet and fast tune making anyone apart from the summoner and other pitohui who hear it, be draged into a malicious illusion. Their limbs begin to swell/bulge and then burst into a plume of feathers and purple neurotoxin gas while they themselves in their amputated form, float above the ground. Overwhelmed in the purple gas, their body begin to spasm due to the poison from the toxins, vibrating at intervals, their vision become blurred and they see hundreds of after-images of everything. The feathers however, converges behind him and forms into a very large hooded pitohui. The large pitohui figure swallows the target and suffocates him in its stomach. The mind however interpetes the situation in the genjutsu to be true thus makes the target surfer immense mental stress from the genjutsu. Outside the illusion, the target is just standing there, unable to use their four limbs. If the huge pitohui however succesully swallows the target in the genjutsu, the target would pass out at the end of the turn the genjutsu is cast due to mental exhaustion and the thought that they are unable to breathe and are suffocating due to them being swallowed by the pitohui that appear behind them. This means if the target is not succesfully swallowed in the genjutsu, he won't pass out.
-While the pitohui humes the song, he can't perform any other pitohui arts.
-No genjutsu can be used by the summoner in the same turn
-Last for 2 turns
-Usable 2x per battle with 2 turn rest inbetween usage.

Pitohui Geijutsu: Iyemoja no hōyō - Pitohui Arts: Embrace of Iyemoja
Type: Defense/Offense
Rank: S
Range: Close
Chakra: 40
Damage: 80
Description: The user claps, summons from Modakeke and clad his entire body in pitohui feathers. This feathers are light though thick as steel and able to tank B-rank and below techniques without notable effect though can be canceled out completely by A-rank elemental attack which would prompt the feathers to poof back to Modakeke. However their beauty lies in their complete immunity to pure taijutsu and in their own counter attack. If for example, an opponent tries to punch the user the feather can open up and form hard scales able to shave, pierce and impale the target's hands and because they are cursed with neurotoxins, they discharge mild toxins into the open wound of the target causing paralysis. More potent and lethal dose of toxins can be administered through a direct hit from the user's attack while wearing the feathers. The damage that would be recieved from this goes beyond total body paralysis as the target is prone to blood poisoning which could lead to neuro disfunction and cause the target to be unable to mold A-rank jutsus and above for 2 turns.
NOTE: Although the user still would be pushed by the force of the attack even if he receives no damage from them.
NOTE: Usable once per battle
NOTE: Last 4 turns
NOTE: No forbidden rank Ninjutsu(pure) while wearing the feathers.


Pitohui Summons
Pitohui Kuchyose: Arwin - Pitohui Summoning: Arwin
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Arwin in a cloud of white smoke. Arwin is a large Hooded Pitohui(as large as Sasuke's hawk), elegant and beautiful but she still remains one of the most foulest among her specie. She is fast and has fluid and excellent manouvreability in mid-air and is able to navigate through dense clouds and fogy condition. She is with inteligence and she is as smart as Minato being able to access every battle situation with ease and come up with a counter very quickly. She can communicate with her summoner through Pitohuian Language which only the summoner or any body who signed the contract can understand.
Abilities:
-Arwin even as she is of moderate size compared to other hooded Pitohuis, posseses a very high content of neurotoxin in which a single scratch from her claws, beak, tail and wings would cause brief localized paralysis.
-She secretes odours to which anyone apart from the summoner that gets into short range of her would begin to feel tingling sensation all over themselves which is quite distracting and somewhat painful.
-She is able to mold chakra and she is good at it where she can use "Suiton" techniques upto A-ranks. This, she can spew directly from her mouth or form by flapping her wings.(she needs no water source as she can produce a voluminous water from her mouth, except in extreme cases where a very large water source is needed)
-She can also use Pitohui Arts, A set of arts that are taught to every capable pitohuis in the training mangroves of Modakeke by the elder sage of the Hooded pitohuis "Majele". (Pitohui arts would be submited separately)
NOTE
++Can only be summoned once
++Lasts 4 turns for each time summoned
++Can only be summoned when there are not more than one other hooded pitohui summoned.
++Can use water upto A-rank which would also take a spot in the 3 move slot of the summoner
++Hooded Pitohui summon can only be taught by Priest
Pitohui Kuchyose: Kullio - Pitohui Summoning: Kullio
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kullio is a personal summoning of Priest who during their young age, train together and play together in the mountains of Modakeke. As Priest grow, so did Kullio and even both can't be separated except when one dies. Even Priest can't release Kullio as a summoning with his own free will except he wants to go himself.
Kullio was once a small messenger Hooded Pitohui with the size of ak dog. However as he grew, he became more though his size did not change. He wears a light blue armor on his back and a "Sacred" inscription on his head band tied around his neck showing their loyalty to Priest. However he is but with very large and light feathers even he as a whole is a very rare one among his species being enormously lightweighted which naturally grants him immense speed (twice that of a Kage rank bio). He can communicate with his summoner and through Pitohuian Language.
Abilities:
♦Kullio is also known as the store keeper being very skilled with sealing art using its body(stomach) and can store very large amount of items in his body by swallowing them though this does not in anyway increase his weight albeit his prowess in Fūinjutsu. Anything he swallows is frozen in time and can only escape using space time or if he releases them himself through regorgitation. The summoner can aswell hide inside Kullio and while inside, his chakra signature is completely hidden from the outside world.
♦Kullio is a master of Fūinjutsu, able to use Fuinjutsu upto S-rank that the user knows. Those that require handseals would require a gesture from his hood.
♦He also has some amount of neurotoxins though not enough to kill but can cause paralysis. Paralysis from his neurotoxin only lasts for 2 turns and takes one turn to be fully induced.
♦He can't be ridden as he's small(like Akamaru) and very light but can perch on its summoner's head without any stress/load on the summoner or hide within his cassock/clothings.
Note:
† Except for the summoner that can hide in Kullio while he's alive and sound, Kullio can only swallow/seal opponent that are weak and at the brink of death, depleted of chakra, paralized/passed out and thus can not swallow opponent that are well and able to fight. Except for the user, those that are swallowed would have their chakra drained into Kullio's infinite sealing space.
† Swallowing and regorgitaion sealing counts as a move each and cannot be used on techniques. The swallowing sealing itself is A-rank.
† Has a one-turn cooldown on using S-rank Fūinjutsu.
† Last 4 turns on the field and can be summoned once.

Pitohui Kuchyosei: Dada Kyou Ige - Pitohui Summoning: Dada and Ige
Rank: C
Type: Sup
Range: Short
Chakra: 15
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Dada & Ige in a cloud of white smoke. Dada & Ige are a set of twin hooded pitohuis that are summoned on both shoulders of the summoner facing opposites sides(Dada on the right shoulder facing front while Ige on the left shoulder facing back).
Their appearances are that with moderately large wings, long sharp claws that contains no toxins, strong beaks with great amount of toxins, beautiful laced colors and as elegant as they are, they are cunning and also foul. Their sizes are that of a generic falcon and they are able to stay on the summoner's shoulder even during complex movement without falling off.
Abilities:
-They can't speak but can have a two-way telepathic communication with their summoner which thus gives the summoner a 360 field of vision due to their placement and focus.
-They can not use Pitohui arts
-They can spit continously a stream of 6inches chakra needles defiled with toxins able to contaminate the victim's blood and cause short term paralysis, death may occur if the victim recieves large quantity of the neurotoxins(meaning having more than 10 needles piercing him). Counts as a C-Rank Jutsu, Short Range, and a jutsu slot.
-They are a bit of jesters, cracking jokes with their summoner even during intense battle situations.
-Restrictions-
-Can only be summoned once
-Can only be summoned if there are not more than 2 Hooded Pitohui on the battle field
-Stay on the field for only four turns.
Pitohui Kuchyose: Seth - Pitohui Summoning: Seth
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Seth in a cloud of white smoke.
Seth is a soldier, stoic though not fearsome because of his color. As big as Sasuke's Eagle, He is rare in terms of appearance amongst other Pitohuis as his entire self is clad in white feathers, although rumor has it that the whiteness is because Seth is pure and is almost with no toxins except for his claws and beak which a scratch could cause paralysis and that Seth is the essence of lightning. He has excellent manouvreability in mid-air and can communicate to the summoner or other Pitohuis through Pitohuian language though he rarely speaks except when it matters.
Abilities:
-He can use Pitohui Arts
-Seth is a lightning specialist and 1x per battle, he can turn himself completely into lightning though still taking his normal shape thus becoming intangible to physical things and immune to lightning but vulnerable to wind via elemental strenghts and weaknesses. Also he can move faster while in this form. However, he is not able to attack or convey the summoner in this form as he is intangible and touching him could cause electrical shock and total paralysis. This counts as a move and last only for 2 turns or when he abruptly turns back to tangible.
-1x per turn he can generate a flush of blinding white light that covers the whole terrain and even blinds the summoner. However, he can choose to propagate the harmless but blinding light into one direction like a beam.
-Seth is immune to A-rank and below lightning but in defense to other elements, he would discharge a focused omnidirection lightning surge(S-rank) up to short range around him, though he can only use this 1x per turn and counts as a move from the user's jutsu slot.
-1x every 2 turns, he can flap his wings to release in a widespread, hundreds of miniature golden(lightning) pitohuis that paralyses to the touch, this is A-rank and counts as a move.
NOTE
++Can only be summoned 1x
++Lasts 4 turns
++Hooded Pitohui can only be taught by Priest
++All of his abilities counts as moves from the users move count
Pitohui Kuchyosei: Owanbe - Pitohui Summoning: Owambe
Type: Suplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user smears blood on the Hooded Pitohui tattoo, claps or slams his hand on a surface to summon Owambe. Owambe is a very small pitohui, size of small akamaru and can be carried on the summoners head. She has no power whatsoever nor can she use any ninjutsu by herself. However with her on the field of play, every other hooded pitohui in Modakeke, has a special link to her that makes it so that with her on the field, their morale and will to protect her and her summoner becomes tripled thus they develop an extra saturation of toxin on their entity. This makes them instead of appearing an disappearing in a cloud of smoke, the cloud of smoke is replaced by a cloud of purple neurotoxin gas. The potency of the cloud of toxin is B-rank for any hooded pitohui that is summoned or sent back, Though other distinguishing affects may be noticed; If the hooded pitohui summoned while Owanbe is on the field is B-rank, A-rank, S-rank or even D-rank, the level of damage the neurotoxin does to anyone apart from the summoner and Owambe would be equivalent to B-rank damage. However, the distinguishing affects does not add to the damage, albeit only adding taste and longetivity to the condition. B-rank summoning: Paralysis for 2 turns, A-rank: Paralysis for 3 turns: S-rank summoning: Paralysis for 3 turns with extremely itchy skin + slight respiratory problems.
NOTE: Owambe can only be summoned once and can be on the battle field for 4 turns max.
NOTE: Once summoned though, only one other Pitohui can be in play at a time while she is on the field
Pitohui Kuchiyosei: Atukpa - Pitohui Summoning: Atukpa
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A(80 for physical attack)
Description: The user swipes blood upon the Pitohui summoning tattoo or uses the traditional summoning rites to summon Atukpa.
Atukpa is a moderately sized hooded pitohui with a size only 4x of that of his summoner. Apparently he can communicate with his summoner and other Pitohui's telepatically and only able to convey(carry) his summoner and non other. Atukpa is quite arrogant, though this is due to him being strong and special in his own way and he always see himself as the strongest. Atukpa is ferocious when he attacks physically using his claws and beak. Even the hooded tendril on his head which he can extend up to short range, packs a punch. His body is entirely black with hazy smoke always oozing out of his body. The smoke covers short range around him, apparently making everyone around him unable to see due to this smoke though this would not affect doujutsu users. Atukpa however, is able to see through the smoke easily. Like any other Pitohui, Atukpa is also cursed with potent amount of neuro-toxins which through the smoke exhuming from him, mild dosage of neurotoxins from his feather would mix with the smoke subtly affecting those in the smoke(except the user) causing their body to be itchy, distracting them from focusing much thus they are unable to use or sustain complex chakra control techniques like space time techniques and genjutsu. This is a slightly powerful form of as it does not poison but irritates and itches the skin and it only occurs when one is within the smoke. Should the enemy removes himself from the smoke vicinity, he won't feel the effect again.

Abilities
Atukpa is a fire specialist, able to user any fire technique the user knows. However due to the smoke always surrounding him, his fire techniques appears black in color except if the fire technique he uses is not originating from him. Due to his latent fire speciality and due his body all tempered and constantly exhuming strong heat signatures, Atukpa is not affected by A-rank and below fire techniques. His fire speciality allows him to be able to, just like the hozuki's water transformation but not totally, transform his entire feathers completely to fire(black in color) or ash albeit still having his body within the fire. In this form however, he won't be able to convey the user as the user would be affected by his nature. This ability is S-rank and can only be used once.
Once per battle, Atukpa can release a very large amount of ash(A-rank) that covers mid-range in a second. He can either release this omni-directionally or in a direction up to mid-range. This ash however does not cause immediate damage to anyone surrounded by it like the "Ash Pile Burning" Tech but what this does is it ignites any matter that are prone to flame except flesh. The ash serves as a conductor, igniting them and the flames are able to cause severe burns.
Atukpa's final ability is his ability to release hundreds of miniature black pitohuis made of fire(black) or hot ash. All of the miniature pitohuis amounting to S-rank in power.

Restriction
Can only be summoned once per battle
Lasts 4 turns
Every ability of Atukpa apart from passives, counts as a move from the user's move slots.


Pitohui Kuchyosei: Owokembe Rebi Ija - Pitohui Summoning: Owokembe Rebi Ija
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: O.R.I is a hooded pitohui that stands six feet tall, slender and stronger than she looks, being able to without much effort, split a large rocks in half with a single swing of her sword. She's a samurai, reserved and would not talk much except the information she needs to convey is vital. She is don is a white kimono while bearing two white swords.

O.R.I's abilities stems from her brute strength, agility and speed. She is unable to mold conventional elemental techniques but she makes up for it with her speed and close combat abilities. She's a weapon specialist, able to use only standard kenjutsu and samurai kenjutsu up to S-ranks. Her slim body build makes it possible for her to traverse from one point to another at 1.5x the speed of normal kage, either through flight. Her swords are very durable and quite lethal, being able to cut through A-rank solid objects at the expense of a move. Like every other Pitohui, O.R.I is foul and her claws and beaks contains neurotoxins that a simple scratch would induce total paralysis.
NOTE
Can only be summoned 1x
Last 4 turns




Tattoo

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