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<p>[QUOTE="WastedMonkey, post: 10237945, member: 76288"]</p><p><strong>Water</strong></p><p></p><p>(Mizu no sutairu: Sutikkīshawā) Water Release: Sticky Shower </p><p>Type: Attack</p><p>Rank: S</p><p>Range Short-Long </p><p>Chakra Cost: 40</p><p>Damage Points: 70 (+10 if used with lightning)</p><p>Description: The user, after one handseal launches a large ball of sticky water, from their mouth. The ball then explodes from the back of the ball (side facing the user) causing it to shower the opponent with sticky water projectiles at a high velocity from all directions, injuring and making them immobile. Can be used with a lightning jutsu to make it electrified. </p><p>- Can only use 3 times per battle</p><p>- No S-rank water technique the next turn</p><p></p><p>(Suiton: Heisha Sattou) Water Style: Chariot Rush</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.</p><p></p><p>Notes:</p><p>- No water source required</p><p>- Usable once per battle</p><p>- Unable to use another "Water Style" in same turn</p><p></p><p>(Suiton: Kawa sono Suijin) Water Release: Shell of the Water God</p><p></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user preforms a series of hand seals and causes a sphere of water to form around either themselves or the opponent. The sphere of water is hollow so the person is just surrounded by the water, not actually in it. The water then spins rapidly preventing the person inside of it from exiting. This can be used to protect the user form incoming attacks, or to imprison the enemy in an inescapable sphere of water (meaning they can't just walk their way out of it but instead must use an appropriate jutsu to force their way out). Then with a single hand seal the user can cause the water to violently collapse on itself crushing whoever is inside.</p><p>~Can only be used twice per battle.</p><p>~Requires a water source. </p><p></p><p>(Suiton: Aoriika) Water Style: Kracken</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.</p><p></p><p>Notes:</p><p>- Only usable with a water source</p><p>- Usable once per battle</p><p>- Lasts one turn</p><p>- The Kraken and his tentacles do not reform when hit/cut</p><p>- Unable to use another "Water Style" in same turn</p><p></p><p>(Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash</p><p>Type:Attack</p><p>Rank:A</p><p>Range:Short/Mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.</p><p>*Can only be Used/Taught by -Blizzard-*</p><p></p><p>(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix</p><p>Rank: A</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. </p><p>Note: Can only block ninja tools and up to B rank fire.</p><p>Note: Can only be used 3 times a battle.</p><p></p><p>(Suiton: Sansui sōchi)- Sprinkler System</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short/Med</p><p>Chakra cost: 25</p><p>Damage Points: N/A</p><p>Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank.</p><p>*Note: Can only be used on a battlefield that has no water present</p><p>*Note: Water lasts for 5 turns; usable twice per battle</p><p></p><p>(Suiton: Mizurappa Shippuu) - Water Release: Violent Water Wave Hurricane</p><p>Type: Attack</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 30</p><p>Description: Water gushes out from the mouth like a waterfall and is manipulated to form a small water hurricane that surrounds the user, washing away the enemy at close quarters.</p><p>Restrictions: Usable only once per battle.</p><p></p><p>(Suiton: Mizu Handou) – Water Style: Hydro Kick</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.</p><p>Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.</p><p></p><p>[ Suiton : Kawariyaku Name] - Water Release : Double Wave</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short- Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.</p><p>- Can only be used 2 times per battle</p><p>- Can't use any water technique at the same turn</p><p>- Can only use up to b rank water techniques at the next turn.</p><p>- Requires large water source.</p><p></p><p>(Suiton: Mizu Sumai) � Water Release: Water house</p><p>Rank: A</p><p>Type: Defense</p><p>Range: Short-mid</p><p>Chakra Cost: 30</p><p>Damage Points: -</p><p>Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him)</p><p>Note: Requires a water source</p><p>Note: Can only be used 4 times.</p><p>Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.</p><p></p><p>Suiton: Issen Mizu Jinsoku Renda | Water Release: 1000 Water Swift Barrage </p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90 (-25 to user)</p><p>Description: The user gathers a massive amount of suiton chakra as they weave 5 hand seals. The user the extends both of their hands out and releases a stream of 1000 small (kunai sized) swifts made of pure water chakra that fly out of their hands in rapid succession. The swifts fly out of the users hands not all at once, but in rapid succession until as they fly forwards and spread out to cover a wide range. Due to the huge amount of swifts, the user doesn't control them individually as they barrel forwards at various angles until there are no more. This jutsu puts a tremendous strain on the user and and leaves him weakened and exhausted after using the technique. </p><p>-Only Uchiha Jinchuuriki can teach</p><p>-Must have water mastery and have signed Swift contract to use</p><p>-Usable 1 times per battle</p><p>-No suiton jutsu for 3 turns after using </p><p>-Due to the chakra strain on the user can only use 2 techniques in the turn its performed</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=298963">learned here</a></p><p>[/QUOTE]</p>
[QUOTE="WastedMonkey, post: 10237945, member: 76288"] [b]Water[/b] (Mizu no sutairu: Sutikkīshawā) Water Release: Sticky Shower Type: Attack Rank: S Range Short-Long Chakra Cost: 40 Damage Points: 70 (+10 if used with lightning) Description: The user, after one handseal launches a large ball of sticky water, from their mouth. The ball then explodes from the back of the ball (side facing the user) causing it to shower the opponent with sticky water projectiles at a high velocity from all directions, injuring and making them immobile. Can be used with a lightning jutsu to make it electrified. - Can only use 3 times per battle - No S-rank water technique the next turn (Suiton: Heisha Sattou) Water Style: Chariot Rush Rank: A Type: Attack Range: Short - Long Chakra cost: 30 Damage Points: 60 Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries. Notes: - No water source required - Usable once per battle - Unable to use another "Water Style" in same turn (Suiton: Kawa sono Suijin) Water Release: Shell of the Water God Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: The user preforms a series of hand seals and causes a sphere of water to form around either themselves or the opponent. The sphere of water is hollow so the person is just surrounded by the water, not actually in it. The water then spins rapidly preventing the person inside of it from exiting. This can be used to protect the user form incoming attacks, or to imprison the enemy in an inescapable sphere of water (meaning they can't just walk their way out of it but instead must use an appropriate jutsu to force their way out). Then with a single hand seal the user can cause the water to violently collapse on itself crushing whoever is inside. ~Can only be used twice per battle. ~Requires a water source. (Suiton: Aoriika) Water Style: Kracken Rank: S Type: Attack Range: Short - Mid Chakra cost: 40 Damage Points: 80 Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion. Notes: - Only usable with a water source - Usable once per battle - Lasts one turn - The Kraken and his tentacles do not reform when hit/cut - Unable to use another "Water Style" in same turn (Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash Type:Attack Rank:A Range:Short/Mid Chakra Cost:30 Damage Points:60 Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent. *Can only be Used/Taught by -Blizzard-* (Suiton: Mizu fenikkusu) - Water Style: Water Phoenix Rank: A Type: Attack/Defence/Supplementary Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. Note: Can only block ninja tools and up to B rank fire. Note: Can only be used 3 times a battle. (Suiton: Sansui sōchi)- Sprinkler System Rank: B Type: Supplementary Range: Short/Med Chakra cost: 25 Damage Points: N/A Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank. *Note: Can only be used on a battlefield that has no water present *Note: Water lasts for 5 turns; usable twice per battle (Suiton: Mizurappa Shippuu) - Water Release: Violent Water Wave Hurricane Type: Attack Rank: C Range: Short Chakra Cost: 20 Damage Points: 30 Description: Water gushes out from the mouth like a waterfall and is manipulated to form a small water hurricane that surrounds the user, washing away the enemy at close quarters. Restrictions: Usable only once per battle. (Suiton: Mizu Handou) – Water Style: Hydro Kick Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 25 Damage Points: N/A Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser. Note: Can only be used five times per battles due to the stress it poses on the ankle of the user. [ Suiton : Kawariyaku Name] - Water Release : Double Wave Type: Attack Rank: S Range: Short- Mid Chakra Cost: 40 Damage Points: 80 Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements. - Can only be used 2 times per battle - Can't use any water technique at the same turn - Can only use up to b rank water techniques at the next turn. - Requires large water source. (Suiton: Mizu Sumai) � Water Release: Water house Rank: A Type: Defense Range: Short-mid Chakra Cost: 30 Damage Points: - Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him) Note: Requires a water source Note: Can only be used 4 times. Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with. Suiton: Issen Mizu Jinsoku Renda | Water Release: 1000 Water Swift Barrage Type: Attack Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Points: 90 (-25 to user) Description: The user gathers a massive amount of suiton chakra as they weave 5 hand seals. The user the extends both of their hands out and releases a stream of 1000 small (kunai sized) swifts made of pure water chakra that fly out of their hands in rapid succession. The swifts fly out of the users hands not all at once, but in rapid succession until as they fly forwards and spread out to cover a wide range. Due to the huge amount of swifts, the user doesn't control them individually as they barrel forwards at various angles until there are no more. This jutsu puts a tremendous strain on the user and and leaves him weakened and exhausted after using the technique. -Only Uchiha Jinchuuriki can teach -Must have water mastery and have signed Swift contract to use -Usable 1 times per battle -No suiton jutsu for 3 turns after using -Due to the chakra strain on the user can only use 2 techniques in the turn its performed [URL="http://narutobase.net/forums/showthread.php?t=298963"]learned here[/URL] [/QUOTE]
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