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<p>[QUOTE="WastedMonkey, post: 10237934, member: 76288"]</p><p><strong>Earth</strong></p><p></p><p>(Doton: Tochi Kyojin) - Earth Release: Earth Behemoth</p><p>Type: Attack</p><p>Rank: S</p><p>Range Short-Mid </p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent.</p><p></p><p>Note: Can be used only once per battle.</p><p>Note: Last on the field until destroyed.</p><p>Note: Spear like projectiles are A-rank Doton Jutsu.</p><p>Note: It cannot move around the field.</p><p>Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).</p><p>Note: No Doton jutsu while still on the field.</p><p>Note: Can only be use/taught by WastedMonkey.</p><p></p><p>(Doton: Biggu Tou) - Earth Style : Big Tower</p><p>Rank: B</p><p>Type: Defense</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The earth user perform hand signs and pull out a cylindrical tower of earth from beneath the legs of user of radius 5m and height 10m.</p><p>Note: ~Can only be used 4 times per battle.</p><p>~Can only be taught by Enzup.</p><p></p><p>(Doton: Koudo Hibi) - Earth Style : Earth Crack</p><p>Rank: A</p><p>Type: Offense/Defense</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..</p><p>Note: ~Can only be used 3 times per battle.</p><p>~Can only be taught by Enzup.</p><p></p><p>(Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack</p><p>Type: Offense/Defense</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.</p><p>Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack"~</p><p>~Can only be used 3 times per battle.</p><p>~Can only be taught by Enzup.</p><p></p><p>(Doton: Atakku Tou) - Earth Style: Attacking Tower</p><p>Type: Offense</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user puts his hands on earth and pulls out a small cylindrical tower of height 2m and diameter 1m from beneath the legs of user, with a thick layer of gravel on it. Tower starts spinning very fast on its own axis by throwing earth needles from the curved part of the tower from each point rapidly. Although the tower is spinning but the user sitting on it does not spin because he is sitting on layer of gravel, which is spinning counterclockwise, which nullifies the rotation. The throwing of needles will not stop untill user's hand are on tower.</p><p>Note: ~Can only be used 3 times per battle~</p><p>~Last up to one full turn.</p><p>~Can only be taught by Enzup. </p><p></p><p>(Doton: Tsuchi Musha) -Earth Style: Earth Marauders</p><p>Type: Attack/Defense/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.</p><p></p><p>Notes:</p><p>- Only one Marauder is able to be used at a time.</p><p>- They last on field until destroyed.</p><p>- Unable to use Doton technique in same move they are created.</p><p>- Unable to reform after begin destroyed.</p><p>- Usable once per battle.</p><p></p><p>(Doton: sakasa setsudanki) earth release: reverse guillotine</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: after preforming three handseals earth will form around your opponents legs (it swirls around there legs in a simular way as gaaras sand coffin tech) keeping him in place while a large guillotine comes up from the ground slicing them in this form the guillotine will come up between the legs cutting from straight up the middle . this can also be done with a single handseal without the ground locking them in place the blade can only come straight up out of the ground the vertical cannot be at a angle.</p><p>-can only use twice per match</p><p>-cant use another earth jutsu for this turn or your next 2 turns</p><p></p><p>(Doton: oshi sacchi) Earth Release: Pressure Sensing</p><p>Rank: C</p><p>Type: Supplementary/Defense</p><p>Range: Short-long</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.</p><p>-User must make contact with the ground while using this jutsu.</p><p></p><p>(Doton: Kuroi Kurohyou) - Earth release: Black Panthers</p><p>Rank: S</p><p>Type: Attack</p><p>Range:Short-long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.</p><p>Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.</p><p>Note: Can only be used 2 times.</p><p>Note: Panthers must be destroyed with an approperate jutsu.</p><p>Note: Panthers disperse after 3 turns if they are not destroyed.</p><p>Note: No S-rank Earth jutsus next turn.</p><p>Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.</p><p></p><p>[Doton : Kichigai Gurando] - Earth Release : Mad Ground</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Rank: S-Rank</p><p>Chakra Cost:40</p><p>Damage Points: 80</p><p>Description: The user gather great amount of his doton chakra , then he channel it onto his hands , slamming his hands on the ground and focus it onto the ground that surround the opponent , and then he make from the surrounding ground 10 sharks that surround the opponent from all sides and angels and then he direct it towards the opponen</p><p>- Can only be used 2 times.</p><p>- Must master Doton.</p><p>- Can't use any Doton jutsu at the same turn.</p><p>- Can't use Doton jutsu higher than b rank for the next turn.</p><p>- Must take the permission from -Kamishiro- to use it.</p><p></p><p>(Doton: tsuchi kurasuto no jutsu) ‡ Earth release: earth crust restriction technqiue</p><p>Type: Offensive/Supplementary</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques.</p><p>‡ Can only be used thrice a battle</p><p></p><p><span style="font-size: 9px"><a href="http://www.narutobase.net/forums/showthread.php?t=296249&p=9689872&posted=1#post9689872">link</a></span></p><p></p><p>Doton: mimi puragu ) Earth Style : Ear Plugs</p><p>Rank: B</p><p>Type: Supplementay</p><p>Chakra: 25</p><p>Damage: N/A</p><p>Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=303621">Learned Here</a></span></p><p>[/QUOTE]</p>
[QUOTE="WastedMonkey, post: 10237934, member: 76288"] [b]Earth[/b] (Doton: Tochi Kyojin) - Earth Release: Earth Behemoth Type: Attack Rank: S Range Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent. Note: Can be used only once per battle. Note: Last on the field until destroyed. Note: Spear like projectiles are A-rank Doton Jutsu. Note: It cannot move around the field. Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move). Note: No Doton jutsu while still on the field. Note: Can only be use/taught by WastedMonkey. (Doton: Biggu Tou) - Earth Style : Big Tower Rank: B Type: Defense Range: Short Chakra Cost: 20 Damage Points: N/A Description: The earth user perform hand signs and pull out a cylindrical tower of earth from beneath the legs of user of radius 5m and height 10m. Note: ~Can only be used 4 times per battle. ~Can only be taught by Enzup. (Doton: Koudo Hibi) - Earth Style : Earth Crack Rank: A Type: Offense/Defense Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch.. Note: ~Can only be used 3 times per battle. ~Can only be taught by Enzup. (Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack Type: Offense/Defense Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack. Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack"~ ~Can only be used 3 times per battle. ~Can only be taught by Enzup. (Doton: Atakku Tou) - Earth Style: Attacking Tower Type: Offense Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user puts his hands on earth and pulls out a small cylindrical tower of height 2m and diameter 1m from beneath the legs of user, with a thick layer of gravel on it. Tower starts spinning very fast on its own axis by throwing earth needles from the curved part of the tower from each point rapidly. Although the tower is spinning but the user sitting on it does not spin because he is sitting on layer of gravel, which is spinning counterclockwise, which nullifies the rotation. The throwing of needles will not stop untill user's hand are on tower. Note: ~Can only be used 3 times per battle~ ~Last up to one full turn. ~Can only be taught by Enzup. (Doton: Tsuchi Musha) -Earth Style: Earth Marauders Type: Attack/Defense/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind. Notes: - Only one Marauder is able to be used at a time. - They last on field until destroyed. - Unable to use Doton technique in same move they are created. - Unable to reform after begin destroyed. - Usable once per battle. (Doton: sakasa setsudanki) earth release: reverse guillotine Type: Attack Rank: S Range: Short-Mid Chakra cost: 40 Damage Points: 80 Description: after preforming three handseals earth will form around your opponents legs (it swirls around there legs in a simular way as gaaras sand coffin tech) keeping him in place while a large guillotine comes up from the ground slicing them in this form the guillotine will come up between the legs cutting from straight up the middle . this can also be done with a single handseal without the ground locking them in place the blade can only come straight up out of the ground the vertical cannot be at a angle. -can only use twice per match -cant use another earth jutsu for this turn or your next 2 turns (Doton: oshi sacchi) Earth Release: Pressure Sensing Rank: C Type: Supplementary/Defense Range: Short-long Chakra cost: 20 Damage Points: N/A Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground. -User must make contact with the ground while using this jutsu. (Doton: Kuroi Kurohyou) - Earth release: Black Panthers Rank: S Type: Attack Range:Short-long Chakra Cost: 40 Damage Points: 80 Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her. Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with. Note: Can only be used 2 times. Note: Panthers must be destroyed with an approperate jutsu. Note: Panthers disperse after 3 turns if they are not destroyed. Note: No S-rank Earth jutsus next turn. Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground. [Doton : Kichigai Gurando] - Earth Release : Mad Ground Type: Attack Range: Short-Mid Rank: S-Rank Chakra Cost:40 Damage Points: 80 Description: The user gather great amount of his doton chakra , then he channel it onto his hands , slamming his hands on the ground and focus it onto the ground that surround the opponent , and then he make from the surrounding ground 10 sharks that surround the opponent from all sides and angels and then he direct it towards the opponen - Can only be used 2 times. - Must master Doton. - Can't use any Doton jutsu at the same turn. - Can't use Doton jutsu higher than b rank for the next turn. - Must take the permission from -Kamishiro- to use it. (Doton: tsuchi kurasuto no jutsu) ‡ Earth release: earth crust restriction technqiue Type: Offensive/Supplementary Rank: A-rank Range: Short-Long Chakra: 30 Damage: N/A Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques. ‡ Can only be used thrice a battle [size=1][URL="http://www.narutobase.net/forums/showthread.php?t=296249&p=9689872&posted=1#post9689872"]link[/URL][/size] Doton: mimi puragu ) Earth Style : Ear Plugs Rank: B Type: Supplementay Chakra: 25 Damage: N/A Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ). [SIZE=1][URL="http://narutobase.net/forums/showthread.php?t=303621"]Learned Here[/URL][/SIZE] [/QUOTE]
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