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<p>[QUOTE="Vroqrak, post: 22122398, member: 90213"]</p><p>Clan Techs</p><p></p><p>( Tenshi: Beru o Koete) - Tenshi: Beyond the Veil</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra: 20 - 40</p><p>Damage: 40 - 80</p><p>Description: Beyond the veil is an ability granted thanks to the spirit the user has contained within the seed in their body. beyond the veil refers to a special, glowing, malleable energy reminiscent of Chakra Creation Tools that the user can manipulate from their body. Uniquely this energy can only be accessed by expending tenshi energy in place of the users normal chakra pool, because of this energy usage the technique behaves following the unique interaction mentioned in the clan submission. Due to the nature of this ability, it is neutral to other forms of chakra with the exception of spiritual techniques and entities, gaining the equivalent of an elemental superiority ( +1 rank increase/+20 damage) over techniques that are spiritual such as Yin techniques or Nara techniques along with being unable to place spiritual tethers on. Depending on the users allegiance within the clan, this technique will change in it's aesthetic nature with disciples of the solari producing a myriad of colours and hues, generally angled towards bright and vibrant colours like reds, oranges and golden hues. Opposite to them those in the lunari will produce more subdued colours such as blues, purples and silver hues.</p><p>Note: Aspirant rank and below members have a more simplistic use of the energy, being restricted to A rank and below and only being able to use colorations of white and black, for Solari and Lunari respectively.</p><p>Note: Tenshi energy exists in a highly energized state, most comparable to lightning release and as such it travels at the speed of said element, when infused into other techniques through the Avatar state it augments their speed to match this.</p><p>Note: S ranked usages incur a two turn cooldown after usage, while A rank has a one turn cooldown. S ranks can only be used 5 times.</p><p>Note: As outlined in the clan submission, the damage inflicted by Tenshi energy is purely spiritual in nature.</p><p></p><p>( Tenshi: Seishin-tekina tōitsu) - Tenshi: Spiritual Unity</p><p>Type: Mode</p><p>Rank: S - Forbidden</p><p>Range: Short</p><p>Chakra: 60 (-10/30 per turn)</p><p>Damage: N/A</p><p>Description: Spiritual Unity is an ability granted to the wraith clan, by combining their own chakra with Tenshi energy contained within the seed they can manifest their spiritual companion in a much more substantial way. Due to the nature of bringing a spirit to bear in such a way, the transformation takes time to stabilize regardless of ones experience in the clan. During this stabilization period, the benefits of the mode are lessened. Depending on ones allegiance in the clan, the mode will take on a different appearance visually, with those of the Solari taking on a brighter appearance and those of the Lunari taking on a darker one generally, small alterations are also acceptable similar to the cursed mark transformation, things like a glowing aura, or eyes. Alterations in height or muscle mass within reason are also acceptable, provided it doesn't exceed human parameters. This ability triggers what is considered the avatar state within the clan submission and constitutes a full body surge.</p><p>Stage 1: Turn one is the lowest level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +20. The user gains a doubled speed boost as well as tracking. Additionally they receive durability capable of reducing 5 damage from physical techniques and 10 shaving from spiritual based techniques. Stage One burns 10 Tenshi chakra per turn it is active and lasts up to 6 turns.</p><p>Stage 2: Stage 2 is a full 100% spiritual pairing and is the final level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +30. The user gains a 3 times speed boost and tracking as well as a durability capable of reducing 10 from physical damage and 15 from spiritual. The Stage 2 transformation lasts only 4 turns at which the user burns through an accelerated rate of Clan Chakra. While in this Mode, the user can manipulate spiritual chakra in both the Physical World as well as in the Spiritual World that the user is able to move between. As such the user can create Clan techniques within the spiritual world, and similar to themselves moving in and out between Worlds, can also phase the Clan Techniques. This still follows spawning rules, in that the user cannot create any clan techniques within 5m of an opponent unless the user is also within 5m.</p><p>Note: Due to the presence of the spirit being manifested the user rejects any foreign chakra that enters their system during this transformation equal to the chakra cost each turn, this effect is even more potent in the case of external spiritual energy, rejecting an additional ten as though it had rank advantage.</p><p>Note: While active in Stage 2, the user can only use 2 other moves per turn, in order to keep the move active.</p><p>Note: After the first usage of Stage 2 ends, the user will be exhausted being unable to perform jutsu above A rank for two turns while taking 10 spiritual damage per turn for the same time that cannot be mitigated. After the second usage ends these drawbacks will be considerably worse, preventing the user from performing jutsu above A rank for four turns and they will take 10 damage a turn for three turns, this damage is spiritual and can not be mitigated by any means.</p><p>[/QUOTE]</p>
[QUOTE="Vroqrak, post: 22122398, member: 90213"] Clan Techs ( Tenshi: Beru o Koete) - Tenshi: Beyond the Veil Type: Offensive/Defensive/Supplementary Rank: B - S Range: Short - Long Chakra: 20 - 40 Damage: 40 - 80 Description: Beyond the veil is an ability granted thanks to the spirit the user has contained within the seed in their body. beyond the veil refers to a special, glowing, malleable energy reminiscent of Chakra Creation Tools that the user can manipulate from their body. Uniquely this energy can only be accessed by expending tenshi energy in place of the users normal chakra pool, because of this energy usage the technique behaves following the unique interaction mentioned in the clan submission. Due to the nature of this ability, it is neutral to other forms of chakra with the exception of spiritual techniques and entities, gaining the equivalent of an elemental superiority ( +1 rank increase/+20 damage) over techniques that are spiritual such as Yin techniques or Nara techniques along with being unable to place spiritual tethers on. Depending on the users allegiance within the clan, this technique will change in it's aesthetic nature with disciples of the solari producing a myriad of colours and hues, generally angled towards bright and vibrant colours like reds, oranges and golden hues. Opposite to them those in the lunari will produce more subdued colours such as blues, purples and silver hues. Note: Aspirant rank and below members have a more simplistic use of the energy, being restricted to A rank and below and only being able to use colorations of white and black, for Solari and Lunari respectively. Note: Tenshi energy exists in a highly energized state, most comparable to lightning release and as such it travels at the speed of said element, when infused into other techniques through the Avatar state it augments their speed to match this. Note: S ranked usages incur a two turn cooldown after usage, while A rank has a one turn cooldown. S ranks can only be used 5 times. Note: As outlined in the clan submission, the damage inflicted by Tenshi energy is purely spiritual in nature. ( Tenshi: Seishin-tekina tōitsu) - Tenshi: Spiritual Unity Type: Mode Rank: S - Forbidden Range: Short Chakra: 60 (-10/30 per turn) Damage: N/A Description: Spiritual Unity is an ability granted to the wraith clan, by combining their own chakra with Tenshi energy contained within the seed they can manifest their spiritual companion in a much more substantial way. Due to the nature of bringing a spirit to bear in such a way, the transformation takes time to stabilize regardless of ones experience in the clan. During this stabilization period, the benefits of the mode are lessened. Depending on ones allegiance in the clan, the mode will take on a different appearance visually, with those of the Solari taking on a brighter appearance and those of the Lunari taking on a darker one generally, small alterations are also acceptable similar to the cursed mark transformation, things like a glowing aura, or eyes. Alterations in height or muscle mass within reason are also acceptable, provided it doesn't exceed human parameters. This ability triggers what is considered the avatar state within the clan submission and constitutes a full body surge. Stage 1: Turn one is the lowest level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +20. The user gains a doubled speed boost as well as tracking. Additionally they receive durability capable of reducing 5 damage from physical techniques and 10 shaving from spiritual based techniques. Stage One burns 10 Tenshi chakra per turn it is active and lasts up to 6 turns. Stage 2: Stage 2 is a full 100% spiritual pairing and is the final level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +30. The user gains a 3 times speed boost and tracking as well as a durability capable of reducing 10 from physical damage and 15 from spiritual. The Stage 2 transformation lasts only 4 turns at which the user burns through an accelerated rate of Clan Chakra. While in this Mode, the user can manipulate spiritual chakra in both the Physical World as well as in the Spiritual World that the user is able to move between. As such the user can create Clan techniques within the spiritual world, and similar to themselves moving in and out between Worlds, can also phase the Clan Techniques. This still follows spawning rules, in that the user cannot create any clan techniques within 5m of an opponent unless the user is also within 5m. Note: Due to the presence of the spirit being manifested the user rejects any foreign chakra that enters their system during this transformation equal to the chakra cost each turn, this effect is even more potent in the case of external spiritual energy, rejecting an additional ten as though it had rank advantage. Note: While active in Stage 2, the user can only use 2 other moves per turn, in order to keep the move active. Note: After the first usage of Stage 2 ends, the user will be exhausted being unable to perform jutsu above A rank for two turns while taking 10 spiritual damage per turn for the same time that cannot be mitigated. After the second usage ends these drawbacks will be considerably worse, preventing the user from performing jutsu above A rank for four turns and they will take 10 damage a turn for three turns, this damage is spiritual and can not be mitigated by any means. [/QUOTE]
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