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<p>[QUOTE="Skorm, post: 21770964, member: 253471"]</p><p style="text-align: center"><a href="https://animebase.me/threads/custom-element-bureau.764498/#post-21862012"><img src="http://i.imgur.com/yN6qKto.png" data-url="http://i.imgur.com/yN6qKto.png" class="bbImage " style="" alt="" title="" /></a></p><p></p><p>Created[6]</p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-4#post-21931063">1.</a> <strong>(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: D-S</p><p>Range: Short-Long</p><p>Chakra: 10-40</p><p>Damage: 20-80</p><p>Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; <em>Hare - Ox</em>. S-rank variation requires three handseals; <em>Hare - Ox - Rabbit - </em>and can be used up to 3 times per battle.</p><p></p><p>Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.</p><p>Note: A rank version can be used 4 times per battle, S rank 3.</p><p>Note: No Bismuth Above A-rank after using S-rank version.</p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21894156">2.</a> <strong>(Bisumaton: Jigokunomokujiroku | Bismuth release: Apocalypse Now)</strong></p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Mid-Long</p><p>Chakra: 50</p><p>Damage: 90(-10 to user)</p><p>Description: One of the most devastating techniques in the arsenal of liquid bismuth but a rather simple technique in itself. The user will form 5 handseals; <em>Monkey - Horse - Serpent - Ram - Bird</em>. As the last sign(Bird) forms, they will stomp the ground and channel a massive amount of liquid bismuth into it. The ground will then evaporate and explode rapidly in all directions while a huge stream of liquid bismuth will flow straight upwards and spread all across the battlefield like a huge fountain of hell. The amount of chakra it takes to create the technique takes a toll on the user and will thus leave them slightly damaged by a chakra recoil. They will also not be able to use any other liquid bismuth techniques for 3 turns. The remains of the liquid bismuth of the initial technique will remain on the battlefield, dormant like a huge molten graveyard. The spread of the torrent can reach up to 15 meters in the air and spread out in a diameter of 25 meters. The user will of course direct the torrent away from themselves and either let it hit everything or direct it to a specific target. This technique can only be used once per battle.</p><p></p><p>Note: Usable once per battle.</p><p>Note: No Bisumaton techniques the following three turns and no techniques above S-rank of the elements composing Bismuth during the same time.</p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-3#post-21915642">3</a>. (<strong>Bisumaton: Baiojeneshisu | Bismuth release: Abiogenesis)</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S-rank</p><p>Range: Short-mid</p><p>Chakra: 40(-20/turn)</p><p>Damage: 80(on touch)</p><p>Description: Abiogenesis is an advanced application of the Bisumaton release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into liquid bismuth while still maintaining their original size they become heavy and slow but also very warm and squishy. This is an extremely good counter for taijutsu but also for evading other elemental techniques too. The user will become movable but halves their speed due to the density of the element they are now the form of. While in this stage the user can only perform bismuth/earth/fire techniques. Due to the liquid state of the bismuth the user can take shapes that aren't humanoid, for example they can stretch themselves outwards up to mid-range. On touch the user will burn anything it comes in contact with and cause 80 damage.</p><p></p><p>Note: Usable twice per battle, lasting up to three turns per use.</p><p>Note: No A rank and above Bisumaton and no S rank and above Fire/Earth techniques after usage.</p><p>Note: Can only be taught by Skorm.</p><p></p><p>4. <strong>(Bisumaton: Ōame | Bismuth release: Heavy Rain)</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra: 40(-20/turn)</p><p>Damage: 80/turn</p><p>Description: The user performs three handseals and ignites the skies by channeling bisumaton chakra into the skies above them. Standard sized droplets of molten bismuth will start to rain down on the field from Mid-Long range of where the user is, and the user cannot adjust the size or location of the droplets. This can be done with or without sourceless materializing although if the user does not have that specialty they will need to form a gigantic pillar of molten bismuth that they stretch out from behind them and let go as it reaches the skies and expands into a barrage of rain. The only real advantage the user gets if they possess the sourceless materializing is the element of surprise. While this technique is ongoing, the user is limited in terms of that they can perform. This limits them to only using fire, wind and earth as well as KGs/AEs/CEs based on either one of those elements. Regular skills are not affected although no forbidden techniques. Each droplet of the rain causes extreme pain and will sink through the skin, flesh and bones through any limb or body it hits until it has passed through. Each drop falls faster than that of regular rain as bismuth is by far heavier and denser making the technique almost unavoidable, but it is still possible for the user to catch sight of the rain long before it actually makes contact with them. The user can only use the bismuth to form techniques from the bismuth or to create more bisumaton techniques only once the bismuth has hit the ground. This technique can only be used twice per battle and can stay on the field for two turns while it requires a two-turn cool-down. The user can only use two other moves while this is active.</p><p></p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-6#post-21955284">5</a>. <strong>(Bisumaton/Fūinjutsu: Mākuobuinfamī | Bismuth/Sealing arts: Mark of Infamy)</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This technique is based on sealing tags capability of storing chakra and apply it wherever it is placed through tags. The user places a tag on any solid object that is within their reach. This tag is infused with huge quantities of liquid bismuth. When the seal is placed on a specific solid object(could be on anything), the user then performs a seal to act as the trigger. This activates the seal and tranforms the interior of the object that the seal is places on and replaces it with liquid bismuth, however, the exterior of the affected object remains the same. This is a perfect deception technique that can very well be placed on the ground, activated, and as soon as someone steps on the surface it will burst and entrap their feet in hot bismuth. The tag contains enough bismuth to affect objects that are 10 meters long. If used on a human, their entire interior will graduately start to become heavier and they will feel extreme pain as the liquid bismuth starts to spread inside of them. If the seal is not removed within two turns after its activated it will kill the target. The seal can be placed on enemy tools or weapons to destroy them from the inside. The seal itself is A rank but the quantities of bismuth stored in the seal and the damage it seals is S rank. Only four seals can be used per battle and once it has been placed, the user cannot use bismuth techniques above A rank until one turn after the seal has been activated.</p><p></p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-9#post-22058968">6</a>. <strong>(Bisumaton: Shakunetsu no Aibu | Bismuth Release: Scorching Caress)</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Scorching Caress is an infusion technique designed in order to amplify the nature of other techniques. Namely the addition of molten bismuth into other solid material and or into liquids. The user will forge a sole hand seal while in the process of making another technique (aka done in the same timeframe). Once this is triggered, the original technique – which this applies namely to solid elements such as earth/earth-based CE/AE that normally melts under the sheer heat of molten bismuth. The additional infusion of chakra therefore causes the solid material to melt down, becoming an amalgamation of the element and liquid bismuth however in the case of liquids, it instead superheats the liquid in question by infusing a mass amount bismuth into it. This in turn allows the technique to operate as it was originally intended to do but with some key differences, the first is technique now its mixed with the bismuth (in the case of solids), though it doesn’t gain its strength and weaknesses, nor can the Bismuth within the targeted technique(s) be manipulated by the user in any way, and also an increased in potency.This potency is namely an increase in the techniques defensive and offensive capabilities, alas offensive techniques gain an additional increase in rank by +1 for A rank and below techniques, while S rank and above gain a +20 DMG increase. Defensive techniques gain the same type of boons however in the case of S ranks, it gains the ability to defend against techniques one rank higher than normal instead. It also comes at sustained cost of 10 chakra points per turn in order to keep the applied technique in its molten state. This technique can only be used four times per battle, with a two turn cooldown between uses.</p><p>[/QUOTE]</p>
[QUOTE="Skorm, post: 21770964, member: 253471"] [CENTER][URL='https://animebase.me/threads/custom-element-bureau.764498/#post-21862012'][IMG]http://i.imgur.com/yN6qKto.png[/IMG][/URL][/CENTER] Created[6] [URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-4#post-21931063']1.[/URL] [B](Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)[/B] Type: Offensive/Defensive/Supplementary Rank: D-S Range: Short-Long Chakra: 10-40 Damage: 20-80 Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; [I]Hare - Ox[/I]. S-rank variation requires three handseals; [I]Hare - Ox - Rabbit - [/I]and can be used up to 3 times per battle. Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals. Note: A rank version can be used 4 times per battle, S rank 3. Note: No Bismuth Above A-rank after using S-rank version. [URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21894156']2.[/URL] [B](Bisumaton: Jigokunomokujiroku | Bismuth release: Apocalypse Now)[/B] Type: Offensive Rank: Forbidden Range: Mid-Long Chakra: 50 Damage: 90(-10 to user) Description: One of the most devastating techniques in the arsenal of liquid bismuth but a rather simple technique in itself. The user will form 5 handseals; [I]Monkey - Horse - Serpent - Ram - Bird[/I]. As the last sign(Bird) forms, they will stomp the ground and channel a massive amount of liquid bismuth into it. The ground will then evaporate and explode rapidly in all directions while a huge stream of liquid bismuth will flow straight upwards and spread all across the battlefield like a huge fountain of hell. The amount of chakra it takes to create the technique takes a toll on the user and will thus leave them slightly damaged by a chakra recoil. They will also not be able to use any other liquid bismuth techniques for 3 turns. The remains of the liquid bismuth of the initial technique will remain on the battlefield, dormant like a huge molten graveyard. The spread of the torrent can reach up to 15 meters in the air and spread out in a diameter of 25 meters. The user will of course direct the torrent away from themselves and either let it hit everything or direct it to a specific target. This technique can only be used once per battle. Note: Usable once per battle. Note: No Bisumaton techniques the following three turns and no techniques above S-rank of the elements composing Bismuth during the same time. [URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-3#post-21915642']3[/URL]. ([B]Bisumaton: Baiojeneshisu | Bismuth release: Abiogenesis)[/B] Type: Offensive/Defensive/Supplementary Rank: S-rank Range: Short-mid Chakra: 40(-20/turn) Damage: 80(on touch) Description: Abiogenesis is an advanced application of the Bisumaton release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into liquid bismuth while still maintaining their original size they become heavy and slow but also very warm and squishy. This is an extremely good counter for taijutsu but also for evading other elemental techniques too. The user will become movable but halves their speed due to the density of the element they are now the form of. While in this stage the user can only perform bismuth/earth/fire techniques. Due to the liquid state of the bismuth the user can take shapes that aren't humanoid, for example they can stretch themselves outwards up to mid-range. On touch the user will burn anything it comes in contact with and cause 80 damage. Note: Usable twice per battle, lasting up to three turns per use. Note: No A rank and above Bisumaton and no S rank and above Fire/Earth techniques after usage. Note: Can only be taught by Skorm. 4. [B](Bisumaton: Ōame | Bismuth release: Heavy Rain)[/B] Type: Offensive/Supplementary Rank: S Range: Mid-Long Chakra: 40(-20/turn) Damage: 80/turn Description: The user performs three handseals and ignites the skies by channeling bisumaton chakra into the skies above them. Standard sized droplets of molten bismuth will start to rain down on the field from Mid-Long range of where the user is, and the user cannot adjust the size or location of the droplets. This can be done with or without sourceless materializing although if the user does not have that specialty they will need to form a gigantic pillar of molten bismuth that they stretch out from behind them and let go as it reaches the skies and expands into a barrage of rain. The only real advantage the user gets if they possess the sourceless materializing is the element of surprise. While this technique is ongoing, the user is limited in terms of that they can perform. This limits them to only using fire, wind and earth as well as KGs/AEs/CEs based on either one of those elements. Regular skills are not affected although no forbidden techniques. Each droplet of the rain causes extreme pain and will sink through the skin, flesh and bones through any limb or body it hits until it has passed through. Each drop falls faster than that of regular rain as bismuth is by far heavier and denser making the technique almost unavoidable, but it is still possible for the user to catch sight of the rain long before it actually makes contact with them. The user can only use the bismuth to form techniques from the bismuth or to create more bisumaton techniques only once the bismuth has hit the ground. This technique can only be used twice per battle and can stay on the field for two turns while it requires a two-turn cool-down. The user can only use two other moves while this is active. Note: Can only be taught by Skorm. [URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-6#post-21955284']5[/URL]. [B](Bisumaton/Fūinjutsu: Mākuobuinfamī | Bismuth/Sealing arts: Mark of Infamy)[/B] Type: Offensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: This technique is based on sealing tags capability of storing chakra and apply it wherever it is placed through tags. The user places a tag on any solid object that is within their reach. This tag is infused with huge quantities of liquid bismuth. When the seal is placed on a specific solid object(could be on anything), the user then performs a seal to act as the trigger. This activates the seal and tranforms the interior of the object that the seal is places on and replaces it with liquid bismuth, however, the exterior of the affected object remains the same. This is a perfect deception technique that can very well be placed on the ground, activated, and as soon as someone steps on the surface it will burst and entrap their feet in hot bismuth. The tag contains enough bismuth to affect objects that are 10 meters long. If used on a human, their entire interior will graduately start to become heavier and they will feel extreme pain as the liquid bismuth starts to spread inside of them. If the seal is not removed within two turns after its activated it will kill the target. The seal can be placed on enemy tools or weapons to destroy them from the inside. The seal itself is A rank but the quantities of bismuth stored in the seal and the damage it seals is S rank. Only four seals can be used per battle and once it has been placed, the user cannot use bismuth techniques above A rank until one turn after the seal has been activated. Note: Can only be taught by Skorm. [URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-9#post-22058968']6[/URL]. [B](Bisumaton: Shakunetsu no Aibu | Bismuth Release: Scorching Caress)[/B] Type: Supplementary Rank: B Range: N/A Chakra: 20 Damage: N/A Description: Scorching Caress is an infusion technique designed in order to amplify the nature of other techniques. Namely the addition of molten bismuth into other solid material and or into liquids. The user will forge a sole hand seal while in the process of making another technique (aka done in the same timeframe). Once this is triggered, the original technique – which this applies namely to solid elements such as earth/earth-based CE/AE that normally melts under the sheer heat of molten bismuth. The additional infusion of chakra therefore causes the solid material to melt down, becoming an amalgamation of the element and liquid bismuth however in the case of liquids, it instead superheats the liquid in question by infusing a mass amount bismuth into it. This in turn allows the technique to operate as it was originally intended to do but with some key differences, the first is technique now its mixed with the bismuth (in the case of solids), though it doesn’t gain its strength and weaknesses, nor can the Bismuth within the targeted technique(s) be manipulated by the user in any way, and also an increased in potency.This potency is namely an increase in the techniques defensive and offensive capabilities, alas offensive techniques gain an additional increase in rank by +1 for A rank and below techniques, while S rank and above gain a +20 DMG increase. Defensive techniques gain the same type of boons however in the case of S ranks, it gains the ability to defend against techniques one rank higher than normal instead. It also comes at sustained cost of 10 chakra points per turn in order to keep the applied technique in its molten state. This technique can only be used four times per battle, with a two turn cooldown between uses. [/QUOTE]
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