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<p>[QUOTE="Skorm, post: 21599933, member: 253471"]</p><p style="text-align: center"><img src="https://i.imgur.com/9OAsaMv.png" data-url="https://i.imgur.com/9OAsaMv.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>Taught[...]</p><p></p><p>Created[14]</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=75&p=21580208&viewfull=1#post21580208">1.</a> <strong>(Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger</strong></p><p>Type: Offensive</p><p>Rank: C</p><p>Range: Short-Mid range</p><p>Chakra: 15</p><p>Damage: 30</p><p>Description: The user performs the tiger handseal and summons 5 typhoons. One to the right, one to the left, one behind and one infront. The last typhoon will be summoned under the target(no delay), carrying them upwards. Unlike the Pirouette jutsu, the typhoon that lifts up the user will not have a floor on its top rotating counter-wise to the typhoon itself. This means the user will spin around in high speeds, creating nausea and lack of coordination. While this happens, the other four typhoons will come closer to the target, ultimately to hit it in all four directions at the same time. The target is then left lifeless as they fall back to the ground, heavily damaged by the fall, the typhoons and the nausea.</p><p></p><p>Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=77&p=21639136&viewfull=1#post21639136">2.</a> <strong>(Taiton: Kuroi Kaze Bunshin) Typhoon Style: Black Wind Clone</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: The user summons up to four shadow-clones that are made up by taiton chakra. These clones shares the same characteristics of the release form itself and thus are resistant to most physical attacks and kinetic energy as taiton is an energy itself. As a clone, they can perform any and all typhoon release jutsus the user knows + the basic wind element. As the jutsu itself is of B-rank, anything that B-rank taiton can handle, these clones can handle. Another unique feature to these clones are that they can turn invisible(passively) due to being made by the advanced element based on wind. Wind can refract light and make it unable for anyone to see the clones unless chakra sensing or dojutsu is used.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=77&p=21639136&viewfull=1#post21639136">3.</a> <strong>(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40(+20 to suiton techniques)</p><p>Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.</p><p></p><p>Note: Requires water source or a conjunction with another water jutsu.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=77&p=21639136&viewfull=1#post21639136">4.</a> <strong>(Taiton: In'ei) Typhoon Style: Shadestep</strong></p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: B</p><p>Range: Short-Mid(travel)</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: The user will gather up typhoon chakra throughout their entire body and take the shape of their release. Their body will become dark wind and thus making the user invulnerable towards physical attacks and lightning whilst neutral to B-rank wind/fire. When the user move they will leave a trace of dark wind that takes the shape of the user, creating a trail of the users chakra shaped as a series of bodies to appear as they run. This will confuse the opponent</p><p>and make them wonder where user is. At this state however, the user cannot perform ninjutsu until they solidify, but due to the fact the user becomes relatively weight-less they become fast(1.5x faster). As wind, the user will be able to refract light, making them invisible to the naked eye.</p><p></p><p>Note: Can only be used 4 times per battle.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21750598&viewfull=1#post21750598">5.</a> <strong>(Taiton: Kōri no Taifū) Typhoon Style: Ice Typhoon</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40 (-10/turn)</p><p>Damage: 80</p><p>Description: The user will summon a huge typhoon from a large water source after performing three hand seals and use the freezing capabilities of wind to create microscopic ice patterns in the air that it affects. The typhoon will have a temperature of -50 degrees and being caught inside the storm will result in death within two turns. The first turn will result in major frostbite. The ice particles that are wrapped up in the typhoon will also create cutting wounds, along with any debris that is caught inside of it. As the temperature is so dropped, everything will move much slower and running speeds are directly affected by the cold. This results in everyone caught in the storm is limited to walking-speed at max while they will try to counter it. The user themselves are in the eye of the storm, unaffected by the cold and cutting forces of the ice typhoon. They can maintain the typhoon for 3 turns but in the same instance are unable to utilise any ninjutsu other than typhoon and wind as the ice typhoon is taking a large toll to maintain. In the storm, elemental jutsu is also affected by the cold. Water techniques will freeze instantly and lightning techniques are just nullified of the winds intensity. The ice typhoon requires a watersource before use or can be used in conjunction with a large-scale water jutsu. All effects of the ice typhoon are nullified in the eye of the storm, regardless of if you're the user of the technique or not.</p><p></p><p>Note: Can only be used twice per battle.</p><p>Note: Lasts a maximum of 4 turns per use</p><p>Note: Requires a cooldown of 2 turns per use.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21737277&viewfull=1#post21737277">6.</a> <strong>(Taiton: Supirittoabatā) Typhoon Style: Spirit Avatar</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40(-10/turn)</p><p>Damage: N/A</p><p>Description: Spirit Avatar is a technique that is influenced on the black wind clone technique but instead of summoning clones, an avatar of typhoon release is summoned on the field. The user performs a sequence of three handseals and creates the entity. The spirit may vary in size stretching down to the size of a stone golem. Being made by the typhoon release itself, the spirit avatar can tank anything that S rank typhoon release can tank. Albeit being very similar to the black wind clones, the avatar spirit has a very unique feature except its size variation and strength and that is that it can inhabit the user by merging with their body or that of a summoning they control. This will coat the affected body with the chakra the avatar spirit is made by and while at the same time giving the affected body the same resistance as the spirit avatar, also being controlled by the user of the technique. In combat, the avatar spirit may perform all wind/typhoon techniques based on wind and even custom fighting styles based on wind that the user knows up to A-rank. The spirit avatar may also coat material matter as well, such as swords and other objects will which give the said object the strengths of the spirit avatar (S-ranked typhoon chakra).</p><p></p><p>Note: Usable twice per battle, lasting four turns.</p><p>Note: Must have completed the typhoon release up to S rank.</p><p>Note: No Typhoon release A-rank and above can be used for the following turn after each usage expiration.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=84&p=21764766&viewfull=1#post21764766">7.</a> <strong>(Taiton: Aeronaut) Typhoon Style: Aeronaut</strong></p><p>Type: Defensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40(-10/turn)</p><p>Damage: N/A</p><p>Description: The user will focus their typhoon chakra to create an invisible barrier around them made out of pure typhoon chakra. The barrier is shaped around the user and is 1mm thick but extremely dense. The purpose of the barrier is to create an absolute defence against mainly earth and lightning techniques while also being able to withstand anything that S ranked typhoon chakra can. The biggest downside with the barrier is that the user cannot perform elemental ninjutsu other than wind and typhoon although regular ninjutsu, genjutsu and non-elemental ninjutsu is not affected. Another feature is that the barrier can make the user freely fly through the air. This, however has proven to be very difficult and requires extra focus and restricts the user from performing ninjutsu overall. The point of the "flight mode" is to avoid ground-based techniques, out-live a very dangerous mode or just retreat from a battle. Unlike other techniques that let's the user fly, the Aeronout doesn't make the user necessarily light himself/herself but removes air-resistance and uses the typhoon chakra to propeller themselves upwards or other directions. When the user is back on the ground, they are retaining their abilities to use wind/typhoon or other non-elemental ninjutsu while keeping the Aeronout active. The Aeronaut can be released at any time, even high up in the air. There is no limit to how high the user can fly but they will eventually start to freeze if going too high up or if they run out of chakra they will just fall to their death(probably).</p><p></p><p>Note: Can only be used twice per battle.</p><p>Note: Lasts a maximum of 4 turns per use</p><p>Note: Requires a cooldown of 2 turns per use.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21780001&viewfull=1#post21780001">8.</a> <strong>(Taiton: Harikēn no Michi) Typhoon Style: Hurricane's Path</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30(-10/turn)</p><p>Damage: N/A(+20 to kenjutsu/bukijutsu)</p><p>Description: The user will focus their typhoon chakra to create a barrier around any physical object that they touch. This barrier will make the object air-resistant and will get very much lighter because of it, while able to withstand anything that A-rank typhoon chakra can withstand. It can be used to coat weapons, kunais or other structures around the user to give it these properties. When used on blunt weapons or swords, their strength is increased and kenjutsu techniques gains an additional +20 damage due to the fact the weapon becomes so much lighter and easier to handle. The user cannot coat themselves with the technique though.</p><p></p><p>Note: Can only be used thrice per battle.</p><p>Note: Lasts a maximum of 4 turns per use</p><p>Note: Requires a cooldown of 2 turns per use.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=86&p=21792605&viewfull=1#post21792605">9.</a> <strong>(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade</strong></p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: A-S</p><p>Range: Short-Long</p><p>Chakra: 30-40(-10/turn)</p><p>Damage: 60-80</p><p>Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.</p><p></p><p>Note: A-variation can be used 4 times, S-variation 2 times per battle.</p><p>Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.</p><p>Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=89&p=21814564&viewfull=1#post21814564">10.</a> <strong>(Taiton/Fūinjutsu: Purometeusu) Typhoon/Sealing Arts: Prometheus</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60(per tag)</p><p>Description: Prometheus is a pair of tags that works in conjunction with each other. One seal is always active on the user and must therefore be stated in the bio. This seal has the kanji "プ" - Pro inscribed to it and must be placed inside one of the users hands, like a dark mark. This seal will work with up to three other seals that the user carries with them in person. These three seals can be placed anywhere. The trick is that the user will then create either a pushing torrent of typhoon chakra or a suction vortex in their other hand and then press it towards the other hand with the sealing tag applied to it. This chakra will then be transferred into the other remotely placed seals and the typhoon chakra will be blasted out of those tags that are marked with the kanji "メ" - Metheus. Since there are two applications of this technique, a suction and a pushing the suction type lets the user control a remote vacuum cleaner and suck up anything up to mid-range from the remote tag and ultimately seal it inside of the tag like a fuin fuda technique. Anything with a mass is affected and the force is of A rank. The same deal is for the other application, only this time it pushes anything with a mass away from the sealing tag with A ranked typhoon force. These tags can be placed right next to each other or up to long-range away from each other. However, they corresponds to the same applied function of the torrent. Meaning one tag cannot use suction force while the other uses push. Each tag will be destroyed after been used twice but the user may replenish the tags for another battle. The user becomes unable to use fuinjutsu and typhoon techniques above A rank while using the technique. Nor can they use elemental techniques besides wind and typhoon while using this technique. Each seal can be used twice per battle and all three seals can be laid out in the same time-frame albeit only with short-range from eachother. If the user wants to spread out the tags in a more strategic manner they need to do so within multiple time-frames.</p><p></p><p>Note: Needs completion of regular Fuinjutsu.</p><p>Note: Needs completion of regular Typhoon.</p><p>Note: Each tag can only be used twice per battle, but after that they can be renewed by the user for another battle.</p><p>Note: User becomes unable to use fuinjutsu and typhoon technique above A rank while using this technique.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=90&p=21821725&viewfull=1#post21821725">11.</a> <strong>(Taiton/Katon: Yōgan no Arashi) Typhoon/Fire Arts: Lava Storm</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80(+20 due to Katon)</p><p>Description: The Lava storm is a pretty simple technique and extremely lethal. Through a clever twist using the typhoon chakra in a very specific way, the user will slam their hands on the ground, channeling the typhoon chakra through it. From there it will dig itself deep underground shaking the ground until it finally erupts and shreds the ground underneath the target like a huge power-drill. The strength of the wind is so massive that the debris it will carry with it will grind itself together. In use of another Katon technique that the user knows, or ally they can combine that fire technique with the storm to melt the rocks and debris that are trapped inside the storm. This results in the magnificent Lava Storm. The wind itself will not combust no matter how strong the fire chakra is due to the elemental strength of the black winds itself being neutral towards fire unlike regular wind. Like most typhoon ninjutsu the user can continuously channel chakra into the storm to feed it with fuel, making it last longer. No chakra sensory or dojutsu will be able to see or detect anything that is inside the storm as it is filled with chakra raving all over the place. This also goes for the user, leaving them unable to see or detect their target unless use of other sensory.</p><p></p><p>Note: Can only be used twice per battle.</p><p>Note: Lasts a maximum of 2 turns per use</p><p>Note: Requires a cool-down of turns per use.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=91&p=21829670&viewfull=1#post21829670">12.</a> <strong>(Taiton: Datsuraku) Typhoon Arts: Shedding</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Shedding is a form to amplify the destructive capabilities of the typhoon release. The user will have released any type of defensive, supplementary or offensive typhoon technique and add two hand-seals to have an ongoing storm shed itself by creating semi storms that spread outwards in a desired trajectory. These shedded storms correspond to the quantity of semi-storms and the initial storm. It follows the normal splitting rules upon use, while weakening the initial storm.</p><p>Note: Needs completion of Typhoon and have an active storm released beforehand.</p><p></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?p=21836026#post21836026">13.</a> <strong>(Taiton: Āsubakyūmu) Typhoon Arts: Earth Vacuum</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra: 30(-10/turn)</p><p>Damage: 60</p><p>Description: The user will form two handseals and stomp the ground or slam their hands on the ground and channel typhoon chakra into it. The typhoon will then dig itself downwards and cover up a desired perimeter around a target. Using typhoons suction capabilities, the chakra will then dig itself inwards and shred all surrounding earth to smithereens. This will create a large hole under the target where the winds are raging on. It's a perfect counter for swamps, lakes or other environmental enhancing techniques as everything on the surface will be dragged down and cut to shreds. The user can also let the storm rage on for more than one turn by fueling the pit with more typhoon chakra up to three turns. They lose the ability to use any other elements than typhoon while doing so unless possessing Y/Y.</p><p></p><p>Note: Can only be used 3 times per battle.</p><p>Note: Lasts a maximum of 3 turns per use.</p><p>Note: Once this technique expires, the user is unable to use Typhoon Release techniques above A-Rank for a single turn</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-2#post-21857145">14.</a> <strong>(Taiton/Katon: Asshusutomu) - Typhoon/Fire Arts: Ash Storm</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra cost: 40/turn</p><p>Damage points: 80(+20/if used with fire)</p><p>Description: The ash storm is a combination technique where the user will conjure up a huge typhoon and then fill it with explosive and burning hot ash either after they create the typhoon or along with a companion who can use the fire release. Starting off </p><p>the user will start by making three handseals;</p><p>Dragon - Ox - Boar</p><p>This will create the ash wind that is fueled by typhoon and fire(in ash format) that the user or an ally with spew out into the storm. If the user does it by themselves it will take up two moveslots, but if using an ally to create the ash it takes one.The technique create the ash typhoon which the user will have total control over and like the ice typhoon and lava typhoon it is contains enough mishmash of chakra signatures that it negates dojutsu users ability to see through it. The ash is burning hot and will give 1st degree burns on anything that comes in contact with the wind. The ash is also explosive, as previously mentioned, and can be ignited anytime if the user produces a special handseal. This explosion will consume the entire storm and anything inside of it will explode.</p><p></p><p>Note: Can only be used twice per battle.</p><p>Note: Lasts a maximum of 2 turns per use</p><p>Note: Requires a cooldown of 2 turns per use.</p><p>Note: Can only be taught by Skorm.</p><p style="text-align: center"></p><p>[/QUOTE]</p>
[QUOTE="Skorm, post: 21599933, member: 253471"] [CENTER][IMG]https://i.imgur.com/9OAsaMv.png[/IMG][/CENTER] Taught[...] Created[14] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=75&p=21580208&viewfull=1#post21580208']1.[/URL] [B](Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger[/B] Type: Offensive Rank: C Range: Short-Mid range Chakra: 15 Damage: 30 Description: The user performs the tiger handseal and summons 5 typhoons. One to the right, one to the left, one behind and one infront. The last typhoon will be summoned under the target(no delay), carrying them upwards. Unlike the Pirouette jutsu, the typhoon that lifts up the user will not have a floor on its top rotating counter-wise to the typhoon itself. This means the user will spin around in high speeds, creating nausea and lack of coordination. While this happens, the other four typhoons will come closer to the target, ultimately to hit it in all four directions at the same time. The target is then left lifeless as they fall back to the ground, heavily damaged by the fall, the typhoons and the nausea. Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus. Note: Can only be taught by Skorm. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=77&p=21639136&viewfull=1#post21639136']2.[/URL] [B](Taiton: Kuroi Kaze Bunshin) Typhoon Style: Black Wind Clone[/B] Type: Supplementary Rank: B Range: N/A Chakra: 20 Damage: N/A Description: The user summons up to four shadow-clones that are made up by taiton chakra. These clones shares the same characteristics of the release form itself and thus are resistant to most physical attacks and kinetic energy as taiton is an energy itself. As a clone, they can perform any and all typhoon release jutsus the user knows + the basic wind element. As the jutsu itself is of B-rank, anything that B-rank taiton can handle, these clones can handle. Another unique feature to these clones are that they can turn invisible(passively) due to being made by the advanced element based on wind. Wind can refract light and make it unable for anyone to see the clones unless chakra sensing or dojutsu is used. Note: Can only be taught by Skorm. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=77&p=21639136&viewfull=1#post21639136']3.[/URL] [B](Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon[/B] Type: Offensive Rank: B Range: Short-Mid Chakra: 20 Damage: 40(+20 to suiton techniques) Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it. Note: Requires water source or a conjunction with another water jutsu. Note: Can only be taught by Skorm. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=77&p=21639136&viewfull=1#post21639136']4.[/URL] [B](Taiton: In'ei) Typhoon Style: Shadestep[/B] Type: Supplementary/Defensive/Offensive Rank: B Range: Short-Mid(travel) Chakra: 20 Damage: N/A Description: The user will gather up typhoon chakra throughout their entire body and take the shape of their release. Their body will become dark wind and thus making the user invulnerable towards physical attacks and lightning whilst neutral to B-rank wind/fire. When the user move they will leave a trace of dark wind that takes the shape of the user, creating a trail of the users chakra shaped as a series of bodies to appear as they run. This will confuse the opponent and make them wonder where user is. At this state however, the user cannot perform ninjutsu until they solidify, but due to the fact the user becomes relatively weight-less they become fast(1.5x faster). As wind, the user will be able to refract light, making them invisible to the naked eye. Note: Can only be used 4 times per battle. Note: Can only be taught by Skorm. [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21750598&viewfull=1#post21750598']5.[/URL] [B](Taiton: Kōri no Taifū) Typhoon Style: Ice Typhoon[/B] Type: Offensive/Supplementary Rank: S Range: Short-Long Chakra: 40 (-10/turn) Damage: 80 Description: The user will summon a huge typhoon from a large water source after performing three hand seals and use the freezing capabilities of wind to create microscopic ice patterns in the air that it affects. The typhoon will have a temperature of -50 degrees and being caught inside the storm will result in death within two turns. The first turn will result in major frostbite. The ice particles that are wrapped up in the typhoon will also create cutting wounds, along with any debris that is caught inside of it. As the temperature is so dropped, everything will move much slower and running speeds are directly affected by the cold. This results in everyone caught in the storm is limited to walking-speed at max while they will try to counter it. The user themselves are in the eye of the storm, unaffected by the cold and cutting forces of the ice typhoon. They can maintain the typhoon for 3 turns but in the same instance are unable to utilise any ninjutsu other than typhoon and wind as the ice typhoon is taking a large toll to maintain. In the storm, elemental jutsu is also affected by the cold. Water techniques will freeze instantly and lightning techniques are just nullified of the winds intensity. The ice typhoon requires a watersource before use or can be used in conjunction with a large-scale water jutsu. All effects of the ice typhoon are nullified in the eye of the storm, regardless of if you're the user of the technique or not. Note: Can only be used twice per battle. Note: Lasts a maximum of 4 turns per use Note: Requires a cooldown of 2 turns per use. Note: Can only be taught by Skorm. [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21737277&viewfull=1#post21737277']6.[/URL] [B](Taiton: Supirittoabatā) Typhoon Style: Spirit Avatar[/B] Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40(-10/turn) Damage: N/A Description: Spirit Avatar is a technique that is influenced on the black wind clone technique but instead of summoning clones, an avatar of typhoon release is summoned on the field. The user performs a sequence of three handseals and creates the entity. The spirit may vary in size stretching down to the size of a stone golem. Being made by the typhoon release itself, the spirit avatar can tank anything that S rank typhoon release can tank. Albeit being very similar to the black wind clones, the avatar spirit has a very unique feature except its size variation and strength and that is that it can inhabit the user by merging with their body or that of a summoning they control. This will coat the affected body with the chakra the avatar spirit is made by and while at the same time giving the affected body the same resistance as the spirit avatar, also being controlled by the user of the technique. In combat, the avatar spirit may perform all wind/typhoon techniques based on wind and even custom fighting styles based on wind that the user knows up to A-rank. The spirit avatar may also coat material matter as well, such as swords and other objects will which give the said object the strengths of the spirit avatar (S-ranked typhoon chakra). Note: Usable twice per battle, lasting four turns. Note: Must have completed the typhoon release up to S rank. Note: No Typhoon release A-rank and above can be used for the following turn after each usage expiration. Note: Can only be taught by Skorm. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=84&p=21764766&viewfull=1#post21764766']7.[/URL] [B](Taiton: Aeronaut) Typhoon Style: Aeronaut[/B] Type: Defensive Rank: S Range: Short - Long Chakra: 40(-10/turn) Damage: N/A Description: The user will focus their typhoon chakra to create an invisible barrier around them made out of pure typhoon chakra. The barrier is shaped around the user and is 1mm thick but extremely dense. The purpose of the barrier is to create an absolute defence against mainly earth and lightning techniques while also being able to withstand anything that S ranked typhoon chakra can. The biggest downside with the barrier is that the user cannot perform elemental ninjutsu other than wind and typhoon although regular ninjutsu, genjutsu and non-elemental ninjutsu is not affected. Another feature is that the barrier can make the user freely fly through the air. This, however has proven to be very difficult and requires extra focus and restricts the user from performing ninjutsu overall. The point of the "flight mode" is to avoid ground-based techniques, out-live a very dangerous mode or just retreat from a battle. Unlike other techniques that let's the user fly, the Aeronout doesn't make the user necessarily light himself/herself but removes air-resistance and uses the typhoon chakra to propeller themselves upwards or other directions. When the user is back on the ground, they are retaining their abilities to use wind/typhoon or other non-elemental ninjutsu while keeping the Aeronout active. The Aeronaut can be released at any time, even high up in the air. There is no limit to how high the user can fly but they will eventually start to freeze if going too high up or if they run out of chakra they will just fall to their death(probably). Note: Can only be used twice per battle. Note: Lasts a maximum of 4 turns per use Note: Requires a cooldown of 2 turns per use. Note: Can only be taught by Skorm. [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21780001&viewfull=1#post21780001']8.[/URL] [B](Taiton: Harikēn no Michi) Typhoon Style: Hurricane's Path[/B] Type: Supplementary Rank: A Range: Short Chakra: 30(-10/turn) Damage: N/A(+20 to kenjutsu/bukijutsu) Description: The user will focus their typhoon chakra to create a barrier around any physical object that they touch. This barrier will make the object air-resistant and will get very much lighter because of it, while able to withstand anything that A-rank typhoon chakra can withstand. It can be used to coat weapons, kunais or other structures around the user to give it these properties. When used on blunt weapons or swords, their strength is increased and kenjutsu techniques gains an additional +20 damage due to the fact the weapon becomes so much lighter and easier to handle. The user cannot coat themselves with the technique though. Note: Can only be used thrice per battle. Note: Lasts a maximum of 4 turns per use Note: Requires a cooldown of 2 turns per use. Note: Can only be taught by Skorm. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=86&p=21792605&viewfull=1#post21792605']9.[/URL] [B](Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade[/B] Type: Supplementary/Defensive/Offensive Rank: A-S Range: Short-Long Chakra: 30-40(-10/turn) Damage: 60-80 Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra. Note: A-variation can be used 4 times, S-variation 2 times per battle. Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use. Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going. Note: Can only be taught by Skorm. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=89&p=21814564&viewfull=1#post21814564']10.[/URL] [B](Taiton/Fūinjutsu: Purometeusu) Typhoon/Sealing Arts: Prometheus[/B] Type: Supplementary/Offensive/Defensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60(per tag) Description: Prometheus is a pair of tags that works in conjunction with each other. One seal is always active on the user and must therefore be stated in the bio. This seal has the kanji "プ" - Pro inscribed to it and must be placed inside one of the users hands, like a dark mark. This seal will work with up to three other seals that the user carries with them in person. These three seals can be placed anywhere. The trick is that the user will then create either a pushing torrent of typhoon chakra or a suction vortex in their other hand and then press it towards the other hand with the sealing tag applied to it. This chakra will then be transferred into the other remotely placed seals and the typhoon chakra will be blasted out of those tags that are marked with the kanji "メ" - Metheus. Since there are two applications of this technique, a suction and a pushing the suction type lets the user control a remote vacuum cleaner and suck up anything up to mid-range from the remote tag and ultimately seal it inside of the tag like a fuin fuda technique. Anything with a mass is affected and the force is of A rank. The same deal is for the other application, only this time it pushes anything with a mass away from the sealing tag with A ranked typhoon force. These tags can be placed right next to each other or up to long-range away from each other. However, they corresponds to the same applied function of the torrent. Meaning one tag cannot use suction force while the other uses push. Each tag will be destroyed after been used twice but the user may replenish the tags for another battle. The user becomes unable to use fuinjutsu and typhoon techniques above A rank while using the technique. Nor can they use elemental techniques besides wind and typhoon while using this technique. Each seal can be used twice per battle and all three seals can be laid out in the same time-frame albeit only with short-range from eachother. If the user wants to spread out the tags in a more strategic manner they need to do so within multiple time-frames. Note: Needs completion of regular Fuinjutsu. Note: Needs completion of regular Typhoon. Note: Each tag can only be used twice per battle, but after that they can be renewed by the user for another battle. Note: User becomes unable to use fuinjutsu and typhoon technique above A rank while using this technique. Note: Can only be taught by Skorm. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=90&p=21821725&viewfull=1#post21821725']11.[/URL] [B](Taiton/Katon: Yōgan no Arashi) Typhoon/Fire Arts: Lava Storm[/B] Type: Supplementary/Offensive/Defensive Rank: S Range: Short-Long Chakra: 40 Damage: 80(+20 due to Katon) Description: The Lava storm is a pretty simple technique and extremely lethal. Through a clever twist using the typhoon chakra in a very specific way, the user will slam their hands on the ground, channeling the typhoon chakra through it. From there it will dig itself deep underground shaking the ground until it finally erupts and shreds the ground underneath the target like a huge power-drill. The strength of the wind is so massive that the debris it will carry with it will grind itself together. In use of another Katon technique that the user knows, or ally they can combine that fire technique with the storm to melt the rocks and debris that are trapped inside the storm. This results in the magnificent Lava Storm. The wind itself will not combust no matter how strong the fire chakra is due to the elemental strength of the black winds itself being neutral towards fire unlike regular wind. Like most typhoon ninjutsu the user can continuously channel chakra into the storm to feed it with fuel, making it last longer. No chakra sensory or dojutsu will be able to see or detect anything that is inside the storm as it is filled with chakra raving all over the place. This also goes for the user, leaving them unable to see or detect their target unless use of other sensory. Note: Can only be used twice per battle. Note: Lasts a maximum of 2 turns per use Note: Requires a cool-down of turns per use. Note: Can only be taught by Skorm. [URL='https://narutobase.net/forums/showthread.php?t=711213&page=91&p=21829670&viewfull=1#post21829670']12.[/URL] [B](Taiton: Datsuraku) Typhoon Arts: Shedding[/B] Type: Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: Shedding is a form to amplify the destructive capabilities of the typhoon release. The user will have released any type of defensive, supplementary or offensive typhoon technique and add two hand-seals to have an ongoing storm shed itself by creating semi storms that spread outwards in a desired trajectory. These shedded storms correspond to the quantity of semi-storms and the initial storm. It follows the normal splitting rules upon use, while weakening the initial storm. Note: Needs completion of Typhoon and have an active storm released beforehand. [URL='https://narutobase.net/forums/showthread.php?p=21836026#post21836026']13.[/URL] [B](Taiton: Āsubakyūmu) Typhoon Arts: Earth Vacuum[/B] Type: Supplementary/Offensive/Defensive Rank: A-rank Range: Short-Long Chakra: 30(-10/turn) Damage: 60 Description: The user will form two handseals and stomp the ground or slam their hands on the ground and channel typhoon chakra into it. The typhoon will then dig itself downwards and cover up a desired perimeter around a target. Using typhoons suction capabilities, the chakra will then dig itself inwards and shred all surrounding earth to smithereens. This will create a large hole under the target where the winds are raging on. It's a perfect counter for swamps, lakes or other environmental enhancing techniques as everything on the surface will be dragged down and cut to shreds. The user can also let the storm rage on for more than one turn by fueling the pit with more typhoon chakra up to three turns. They lose the ability to use any other elements than typhoon while doing so unless possessing Y/Y. Note: Can only be used 3 times per battle. Note: Lasts a maximum of 3 turns per use. Note: Once this technique expires, the user is unable to use Typhoon Release techniques above A-Rank for a single turn Note: Can only be taught by Skorm. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-2#post-21857145']14.[/URL] [B](Taiton/Katon: Asshusutomu) - Typhoon/Fire Arts: Ash Storm[/B] Type: Offensive Rank: S Range: Mid-Long Chakra cost: 40/turn Damage points: 80(+20/if used with fire) Description: The ash storm is a combination technique where the user will conjure up a huge typhoon and then fill it with explosive and burning hot ash either after they create the typhoon or along with a companion who can use the fire release. Starting off the user will start by making three handseals; Dragon - Ox - Boar This will create the ash wind that is fueled by typhoon and fire(in ash format) that the user or an ally with spew out into the storm. If the user does it by themselves it will take up two moveslots, but if using an ally to create the ash it takes one.The technique create the ash typhoon which the user will have total control over and like the ice typhoon and lava typhoon it is contains enough mishmash of chakra signatures that it negates dojutsu users ability to see through it. The ash is burning hot and will give 1st degree burns on anything that comes in contact with the wind. The ash is also explosive, as previously mentioned, and can be ignited anytime if the user produces a special handseal. This explosion will consume the entire storm and anything inside of it will explode. Note: Can only be used twice per battle. Note: Lasts a maximum of 2 turns per use Note: Requires a cooldown of 2 turns per use. Note: Can only be taught by Skorm. [CENTER][/CENTER] [/QUOTE]
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