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<p>[QUOTE="Skorm, post: 21599923, member: 253471"]</p><p style="text-align: center"><img src="https://i.imgur.com/Ul9SyCh.png" data-url="https://i.imgur.com/Ul9SyCh.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>Taught[15]</p><p><a href="https://narutobase.net/forums/showthread.php?t=753831&p=21686416&viewfull=1#post21686416">1.</a> <strong>Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion</strong></p><p>Type: Offensive</p><p>Rank: A rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: (Technique dependant)</p><p>Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.</p><p>*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)</p><p>Restrictions:</p><p>Can only be used 3 times per battle</p><p>Jutsu Follows Dark release's absorption rules</p><p>Can only be Taught by Delta</p><p></p><p><a href="https://animebase.me/threads/skorm.772025/#post-21983742">2.</a><strong> (Meiton: Oni Kasai) Dark release: Demon's Fire</strong></p><p>Type: Offensive/Defensive</p><p>Rank: S-rank</p><p>Range: Short/mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:</p><p>The user performs Tiger → Goat→ Dog → Horse hand seals, then by releasing their dark chakra, the user (up to 5 metres around the user) is surrounded by blue flames that absorbs the chakra of anyone who touches it.</p><p>Note: Can only be used once per match.</p><p>Note: Can only be taught by Nathan.</p><p></p><p><a href="https://animebase.me/threads/skorm.772025/#post-21983742">3.</a><strong> (Meiton: Ura — Gakudan) Dark Release: Palm — Orchestra</strong></p><p>Type: Offensive</p><p>Rank: S-rank</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:</p><p>After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user attacks with a surprisingly powerful set of palm strikes, each of which delivers a miniature bursting shockwave of dark-natured chakra. Each attack avoids the chest up until the final blow which packs a larger amount of force than the rest in order to knock the opponent back a fair distance. After which the user discharges a flurry of condensed beams of chakra which all aim for previously damaged points on the target before colliding in a collective explosion upon impact.</p><p>Notes:</p><p>- Must have used Dark Release: Inhaling Maw before use.</p><p>- Can only be used twice per-match.</p><p>- Can only be taught by Nathan.</p><p></p><p><a href="https://animebase.me/threads/skorm.772025/#post-21983742">4.</a> <strong>(Meiton: Ura — Koten) Dark Release: Palm — Solo</strong></p><p>Type: Offensive</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user discharges a quick burst of dark-natured chakra in a shockwave in order to knock their opponent back a large distance. The point of impact acts as a "marker" by leaving behind residual chakra on the target. From there the user builds up chakra in their hand and fires a five by five feet beam of energy from the Dark Release marking on their palm, using the earlier marker in order to hit the exact same spot at range.</p><p>Notes:</p><p>- Must have used Dark Release: Inhaling Maw before use.</p><p>- Can only be used twice per-match.</p><p>- Shock-wave doesn't cause damage as it's only a marker.</p><p>- If the opponent gets out of the short range the beam won't work.</p><p>- Can only be taught by Nathan.</p><p></p><p><a href="https://animebase.me/threads/skorm.772025/#post-21983742">5.</a> <strong>(Meiton: Mune Kurikaeshi Jajjimento) Dark Release: Pillar of Judgement</strong></p><p>Type: Offensive</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>The most powerful of Castiel's dark release techniques, after using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique. The user moves his hands around in a semi-circle before positioning his hands on top of one other. One hand has two fingers pointing down while the other has two fingers pointing up. He then releases a torrent of dark energy from his palm (that has the diamonds on it) that will travel around the users body this torrent of dark chakra is formed around the user like a tube, a vertical tube. This tube doesn't touch the users body it's one meter away from the users body so he doesn't take any damage, if the opponent is within range of this technique they will receive massive damage.</p><p>Spoiler</p><p>Notes:</p><p>- Must use Dark release: Inhaling Maw before the use of this technique.</p><p>- Can only be used three times per-match.</p><p>- Have to wait two turns before the use of this technique again.</p><p>- Can only be taught by Nathan.</p><p></p><p><a href="https://animebase.me/threads/skorm.772025/#post-21983742">6.</a> <strong>(Meiton Kemuri) Dark Release: Dark Smoke</strong></p><p>Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Mid</p><p>Chakra: 30</p><p>Damage: -</p><p>Description: The user preforms three hand seals, and then gathers up dark chakra into there mouth. Then they blow out a thick purple smoke like fog that has such force that it can down medium to large trees within it's path. This technique also drains the chakra of whoever is caught into it. The smoke like fog is so dense that only very high ranked wind techniques are able to blow it away. The fog drains enough chakra that the victim is only able to use A-rank and below techniques.</p><p>Note: Takes the fog one turn to form.</p><p>Note: The fog lasts for 3 turns once formed.</p><p>Note: Can only be used 3 times per match.</p><p>Note: S-rank wind techniques are the only techniques able to blow away the smoke like fog.</p><p>Note: Person trapped in the fog can only use A-rank and below techniques for two turns.</p><p>Note: Can only be taught by Nathan.</p><p></p><p><a href="https://animebase.me/threads/skorm.772025/#post-21983742">7.</a> <strong>(Meiton: Kasai Butoukai) - Dark Release: Fire Ball</strong></p><p>Type: Offensive</p><p>Rank: A-rank</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This technique grants the user the ability to enhance his own Fire Release jutsu by absorbing his own jutsu and then being expelled through the lower square of the mark with augmented temperature. The flames of fire release jutsu can turn blue do to it's augmented heat. By using this method, the users fireball increases by one rank, though if used on a S-rank fireball per say, it will only gain a +10 damage boost</p><p>Notes:</p><p>- Must have used a fire release technique before you can use this technique.</p><p>- Can only used 2 times per match.</p><p>- Can only be taught by Nathan.</p><p></p><p><a href="https://animebase.me/threads/skorm.772025/#post-21983742">8.</a> <strong>(Meiton: Gōsuto Hanabi) Dark Release: Ghastly Fireworks</strong></p><p>Type: Offensive</p><p>Rank: A-rank</p><p>Range: Short to Mid range</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>After the absorbing the enemy's energy based technique using Dark Release: Inhaling Maw the user will mold the chakra from Inhaling Maw into their left arm, then user extends their arm forward and releases ghosts from a sphere in his/her left wrist. They seem to follow a set and guided path and they differentiate from it but they can cause enough damage to an opponent by slamming and leaving deep burning marks onto there stomach. The ghosts the user fires are only small (about two feet wide and five feet long) and shoots what seems to be an endless wave of Dark Fireworks.</p><p>Spoiler</p><p>Note: Must have used Dark Release: Inhaling Maw before use.</p><p>Note: Can only be taught by Nathan.</p><p>Note: Can only be used 3 times per battle.</p><p></p><p><a href="https://animebase.me/threads/skorm.772025/#post-21983742">9.</a> <strong>(Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb</strong></p><p>Type: Offensive</p><p>Rank: S-rank</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.</p><p>Notes:</p><p>- Can only be used twice per-match.</p><p>- Must have used Dark Release: Inhaling Maw before use.</p><p>- Have to wait two turns before you can use it again.</p><p>- The target once trapped inside the orb can only use A-rank and below water and earth techniques.</p><p>- Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.</p><p>- The user can only have the orb active for a max of two turns.</p><p>- Can only be taught by Nathan.</p><p></p><p><a href="https://animebase.me/threads/skorm.772025/#post-21983742">10.</a> <strong>(Meiton: Sekai Wa Bunkatsu) Dark Release: Worlds Split</strong></p><p>Type: Offensive</p><p>Rank: A-rank</p><p>Range: Mid-range</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>After the use of Dark Release: Inhaling Maw the user concentrates a large amount of their dark chakra into the palm of their hand, the user can generate a dark force that will darkened their hand, after doing the hand seals Goat → Dog the user will simply wave his arm; and the dark release chakra is release from the users upper square on their hand and released in straight line to create large-scale explosions (the scale of said explosion has the power to send two full grown people flying) in a linear pattern.</p><p>Spoiler</p><p>Notes:</p><p>- Can only be use twice per-match.</p><p>- Must have used Dark Release: Inhaling Maw before use.</p><p>- The explosions only go up to a mid-range radius.</p><p>- Can only be taught by Nathan.</p><p></p><p><a href="https://animebase.me/threads/customs-with-nk.782353/#post-22115874">11</a>. <strong>(Fuuin/Meiton: Goten no Kuro) - Sealing/Dark Release: The Black Court</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30 (+100 chakra per turn)</p><p>Damage: N/A</p><p>Description: The user will place their hand above or across from one of their dark marks and simultaneously release all of the chakra contained within it while generating a colored barrier on their hand to absorb the chakra into it. The chakra will be released in it's raw and unmolded form, after it's been broken down by being absorbed, allowing the user to safely absorb the chakra of previously harmful energies without incurring any adverse affects. The barrier will transport the chakra directly into the user's body similar to canon techniques such as Multiple Infinite Embraces, adding it to their own supply. In effect, this will take chakra stored in any of the user's dark marks, originals or replicas, and transfer it to the user's body. Regardless of what dark mark this ability is applied to, it's effect will extend to all of them as they're all interconnected by portals (i.e. absorbing from one mark allows access to up to 100 chakra per turn of the chakra taken in by any and all other marks). The user can limit how much chakra is transferred or simply absorb all of what's been stored over the course of turns.</p><p></p><p>Note: Can only be used four times per battle, each use lasting up to 3 turns and preventing additional use for the same amount of time as well as no S rank and higher Fuuinjutsu that same turn and no Forbidden ranked Dark techs.</p><p></p><p><a href="https://animebase.me/threads/customs-with-nk.782353/#post-22115871">12</a>. <strong>(Fuuin/Meiton: Kishou no Nai) - Sealing/Dark Release: Insignia of the Fallen</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: Through his knowledge of Fuuinjutsu and Dark Release, the user will create replicas of the dark marks on anything they touch or are already in contact with (e.g. their clothes) without moving. For example, these marks could be applied to a handheld weapon in the user’s grasp or to the soles of the user’s shoes. The dark marks will work exactly the same way as the originals and the user will be capable of using all types of Dark Release techniques from them. The marks can be activated remotely and so the user could throw a kunai with a dark mark applied towards the opponent then activate a technique like 'Inhaling Maw' from a distance. The user will still have to abide by all of the restrictions and limitations of the technique when used in this way. For example, the mark will have to be within short-range of a technique/attack to perform certain absorption-type techniques. As dark marks are essentially "portals" to a separate space/dimension that can contain a virtually infinite amount of energy/chakra, techniques absorbed by these replica marks will enable the user's main body to use release-type techniques. Following this same logic, the user can use release-type technique from any of these replica dark marks after one of them or one of the originals performs an absorption.</p><p></p><p>Note: Can create up to two dark marks per use and have up to four dark marks active at a time</p><p>Note: Can only be used five times per battle and must be within mid range of these seals for them to work.</p><p></p><p><a href="https://animebase.me/threads/darker.782966/#post-22121836">13.</a><strong> (Meiton : Kyūnyū gurin) - Dark Release : Inhaling Grin</strong></p><p>Type: Defensive / Offensive</p><p>Rank: B (A)</p><p>Range: Short</p><p>Chakra Cost: 20 (-10 per turn)(-40 to enemy per hit)</p><p>Damage Points: 40 (60)</p><p>Description:</p><p>The user activates their dark mark whilst holding a Close Combat Weapon, usually a sword (alternatives like spears and axes can be used); the blade of the sword goes a very dark purple as it radiates with Dark Chakra and then becomes self sustaining. The user can then use their blade to slash through oncoming elements or when clashing with another weapon absorb elements channeled through the blade (according to strengths and weaknesses) to absorb the spiritual and physical energies of it, this is essentially the Swordmaster's Inhaling Maw alternative except if the blade also makes contact with the opponent it saps some of his chakra directly like (Meiton: Dassui Fureru) Dark Release: Draining Touch. When the chakra is absorbed by the blade it is channelled straight into the user's palms so that Dark release techniques can be used, the blade will be ready to be used once again.</p><p></p><p>A-Rank : After absorbing a jutsu the user can throw it back straight after absorption, The Dark radiating through the blade will be immediately converted into blue flames after absorption expelled as a wave of Blue flames in the shape of a crescent setting anything it touches alight. Since Dark release amplifies the chakra absorbed the Blue flames will be more powerful as usual. This has a two turn cooldown.</p><p></p><p>- Dark Coating around Blade lasts for 5 turns unless chakra is absorbed through it, then the cooldown will reset.</p><p>- Has the same absorption power as B-Rank Inhaling Maw</p><p>- Can only be taught by LonelyAssassin </p><p></p><p><a href="https://animebase.me/threads/darker.782966/#post-22121836">14.</a> <strong>(Meiton : Aku no shōkan) - Dark Release : Evil Summoning</strong></p><p>Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra Cost: 30 (+10 Print Activation)</p><p>Damage Points: N/A (+60 Damage Disperse Explosion)</p><p>Description:</p><p>The User when performing the Summoning Technique or when wiping blood on their Summon Tattoo will also wipe a bit of blood on their Dark Mark and THEN slam their hands on the ground. The User uses this in conjunction with a summon, both chakra costs will be used to summon the animal/creature but it will be counted as one whole move out of three. The summon will appear inside a target technique or right before it, usually a Lightning, Fire or Wind one - however when summoning they will be surrounded by a Dark shroud that will absorb the technique they are summoned in and basically replace it. It can be used as a way of counterattacking and surprising considering they would literally seem to appear from the opponent's Jutsu.</p><p></p><p>The Absorbed Dark will Make a Print Similar to that of the User's Dark Tattoo on the Summon's Back. This allows for a multitude of things that can happen, however only one of the following may be chosen:</p><p></p><p>- If the user and the summon were to be in close proximity the user could place their hand on said Print and absorb the chakra into their own mark to fuel for later Dark Release Techniques.</p><p></p><p>- Or the user can activate the Dark Mark which will grow larger and basically seem the consume the Summon, it will look like it is covered in one big purple void. Giving it a Demonic Appearance. However this will allow the user to perform Dark Release Techniques through the Summon, using it's own chakra as the source the user will be able to perform any Dark Techniques they know. However if this is used the user cannot use Dark Release Techniques in the same turn that the Summon does. This lasts for however long the Summon has left on the Field.</p><p></p><p>- Can absorb against S-Rank Wind, Fire, Lightning. B-Rank water. No effect on Earth.</p><p>- Must know Dark Release</p><p>- Must by taught by LonelyAssassin</p><p>- One of the Three Options above Costs a Turn, and only one can be chosen</p><p>- Can only be used four times</p><p></p><p><a href="https://animebase.me/threads/darker.782966/#post-22121836">15</a>.<strong> (Meiton : Otakebi) - Dark Release : Warcry</strong></p><p>Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (+20 per usage)</p><p>Damage Points: N/A</p><p>Description:</p><p>The User expels a intangible instant pulse of Dark chakra which covers the whole field and does no damage whatsoever; all this pulse does it imbue dark chakra into weapons and tool all over the battlefield with dormant Dark chakra - basically cosmetic. The Dark Chakra only becomes one with all of the user's projectiles on their person and on the battlefield and ONLY on the opponent's tools when they've been used and discarded - for example thrown shuriken or a sword they have stabbed into the ground and let go of. As long as the tool has no foreign chakra coating/imbued in it then it can be infused or ISN'T on the opponent's person.These projectiles can be activated as soon as they pulse has made contact with them and all they simply do is absorb large amounts of chakra, capable of taking down large scale techniques depending on the amount of projectiles that are used and of cause Dark Release's Elemental Strengths and Weaknesses. This Dormant Dark Chakra within the tools gives them an edge over ordinary tools, if a Warcry imbued kunai were to go against a normal kunai then it'd be beaten for example; also to this if it were to go against an ordinary kunai with explosive tag the dark chakra would make the tag useless and wouldn't explode as intended. Warcry Imbued Tools can still have other chakra channeled through them, allowing them flexible use as the dark chakra remains dormant until the user gives the go ahead.</p><p></p><p>Using one of the user's moves they can fuel the chakra of the warcry imbued tools by specifically focusing extra chakra into it causing them to be powered by it. This tool or number of tools unleashes it's true potential, around said object a vortex is created which can absorb an intended technique or techniques (According to Dark Release Absorption Strengths and Weaknesses) from those points within a short range, giving the dark user a better range for their defenses. Another thing with these cards is that they cannot be destroyed as collateral damage, say for example an explosion sweeps the area, the tools would still be usable afterwards for they are just debris and would be blown away with the explosion or force; they'd still be there just not in their original locations. If a technique is being used on a tool and it were to suffer being defeated, the tool and dark chakra would still be there this allows a defensive/counter mechanism to come into play and will occur straight after a defeat if the user so wishes then the dark chakra will activate and cause an absorption effect against the oncoming technique (still takes the chakra and turn up).</p><p></p><p>- Can only be used three times</p><p>- 5 Turn Cool Down</p><p>- No A-Rank Dark Release in the Same Turn as initial activation</p><p>- Can only absorb from a tool(s) once per turn, no dark release A-Rank and above on the same turn.</p><p>- If multiple tools are selected then the power is split between them.</p><p>- Absorption/Vortex ability takes a slot in the time frame.</p><p>- Must be taught by LonelyAssassin </p><p></p><p>Created[4]</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21780001&viewfull=1#post21780001">1.</a> <strong>(Meiton: Kurōbāfīrudo) Dark Arts: Cloverfield</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40(-10/turn)</p><p>Damage: 80</p><p>Description: A dark technique that utilises stored chakra in the users dark mark after having absorbed a technique of equal strength. The user will then press their hand(s) against a surface of an object, could be the ground, a summon, a person, a sword etc and coats it with 1 mm thick dark chakra. The coating itself will retain the visuals of regular dark chakra. If a coated object is touched by foreign chakra or physical touch(not the user of the technique's) it will explode with dark chakra and blast it away like a bomb. This is very useful to coat rocks or swords or even clones to make them into walking bombs of dark chakra. Covering the ground can also be done by slamming the dark mark on the surface and extend it to a large field of dark chakra that will work as a minefield. Albeit not being able to trigger the explosion itself by mistake, the user of the technique is by no means resistant to the technique itself and will have to use it with extreme precaution. Each blast will cover up to short-range but the reach of the technique is mid-range. The coating will remain intact til detonated or destroyed but costs 10 chakra per turn to maintain.</p><p></p><p>Note: Can only be used twice per battle with a 3 turn cool-down.</p><p>Note: Must have absorbed a technique of equal strength before-hand.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-3#post-21862170">2.</a> <strong>(Meiton/Raiton: Ordnitaulin) -</strong> <strong>Dark/Lightning Arts: Ordnitaulin </strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Ordnitaulin is an advanced application of dark and lightning release where the user needs to use both of the releases in a fast succession of the other. The user begins by making 4 handseals and creating an immense omni-directional blast of lightning that is designed to paralyse anyone it makes contact with, stretching out up to mid-range from the user. The user will then place their palms with the dark marks on said target and use the lightning current that remains inside of them to absorb it into dark chakra, directly piercing them from inside out with powerful dark chakra.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: No dark release technique A rank and above for one turn</p><p>Note: Can only be taught by Skorm</p><p>Note: Counts as 2 out of 3 Jutsu per turn.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-7#post-21903290">3</a>. <strong>(Meiton: Desuabatā) - Dark Arts: Death Avatar</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40(-10/turn)</p><p>Damage: N/A</p><p>Description: Death Avatar is a technique that is influenced on the dark clone technique but instead of summoning clones, an avatar of darkness issummoned on the field. The user performs a sequence of three handseals and creates the entity. The death avatar may vary in size stretching down from human size to that of a large vampire squid. Being made by the dark release itself, the death avatar can tank anything that S rank dark release can tank. Albeit being very similar to the dark clones, the death avatar has a very unique feature except its size variation and strength and that is that it can inhabit a summoning (Animal Contracts only) by merging with a summoning they control. This will coat the affected body with the chakra the death avatar is made by and while at the same time giving the affected body the same resistance as the death avatar, also being controlled by the user of the technique. In combat, the death avatar may perform all dark techniquesand even custom fighting styles based on dark release that the user knows up to A-rank. The death avatar may also coat material matter as well, such as swords and other objects will which give the said object the strengths of the death avatar (S-ranked dark chakra). Once used as a coating, Death Avatar loses the ability to use techniques. Due to this being a sustaining technique, The user may only use Dark Release, Fire, Lightning and non-elemental ninjutsu as long as Death Avatar is on the field. The creation of the death avatar requires absorption of an S-ranked technique through the users dark marks.</p><p></p><p>Note: Usable twice per battle, lasting four turns.</p><p>Note: Must have completed the dark release up to S rank.</p><p>Note: No dark release A-rank and above can be used for the following turn after each usage expiration.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-21#post-22014918">4</a>. <strong>(Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 70</p><p>Damage: 140</p><p>Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle.</p><p></p><p>Note: When the user has performed the release version of this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dark release techniques above A-rank. This applies for both times the release version is used.</p><p>Note: In the same turn the user uses the absorption function, they cannot use any other dark release techniques.</p><p>Note: The release form of the technique can only be used twice per battle, with a two turn-cooldown.</p><p>Note: The absorption form can be used 4 times per battle, with a two-turn cooldown.</p><p>Note: After usage, the user must wait two turns to use again for the absorption part and 4 for the release part.</p><p>[/QUOTE]</p>
[QUOTE="Skorm, post: 21599923, member: 253471"] [CENTER][IMG]https://i.imgur.com/Ul9SyCh.png[/IMG][/CENTER] Taught[15] [URL='https://narutobase.net/forums/showthread.php?t=753831&p=21686416&viewfull=1#post21686416']1.[/URL] [B]Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion[/B] Type: Offensive Rank: A rank Range: Short-Long Chakra: 30 Damage: (Technique dependant) Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react. *Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank) Restrictions: Can only be used 3 times per battle Jutsu Follows Dark release's absorption rules Can only be Taught by Delta [URL='https://animebase.me/threads/skorm.772025/#post-21983742']2.[/URL][B] (Meiton: Oni Kasai) Dark release: Demon's Fire[/B] Type: Offensive/Defensive Rank: S-rank Range: Short/mid Chakra: 40 Damage: 80 Description: The user performs Tiger → Goat→ Dog → Horse hand seals, then by releasing their dark chakra, the user (up to 5 metres around the user) is surrounded by blue flames that absorbs the chakra of anyone who touches it. Note: Can only be used once per match. Note: Can only be taught by Nathan. [URL='https://animebase.me/threads/skorm.772025/#post-21983742']3.[/URL][B] (Meiton: Ura — Gakudan) Dark Release: Palm — Orchestra[/B] Type: Offensive Rank: S-rank Range: Short Chakra: 40 Damage: 80 Description: After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user attacks with a surprisingly powerful set of palm strikes, each of which delivers a miniature bursting shockwave of dark-natured chakra. Each attack avoids the chest up until the final blow which packs a larger amount of force than the rest in order to knock the opponent back a fair distance. After which the user discharges a flurry of condensed beams of chakra which all aim for previously damaged points on the target before colliding in a collective explosion upon impact. Notes: - Must have used Dark Release: Inhaling Maw before use. - Can only be used twice per-match. - Can only be taught by Nathan. [URL='https://animebase.me/threads/skorm.772025/#post-21983742']4.[/URL] [B](Meiton: Ura — Koten) Dark Release: Palm — Solo[/B] Type: Offensive Rank: A-rank Range: Short Chakra: 30 Damage: 60 Description: After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user discharges a quick burst of dark-natured chakra in a shockwave in order to knock their opponent back a large distance. The point of impact acts as a "marker" by leaving behind residual chakra on the target. From there the user builds up chakra in their hand and fires a five by five feet beam of energy from the Dark Release marking on their palm, using the earlier marker in order to hit the exact same spot at range. Notes: - Must have used Dark Release: Inhaling Maw before use. - Can only be used twice per-match. - Shock-wave doesn't cause damage as it's only a marker. - If the opponent gets out of the short range the beam won't work. - Can only be taught by Nathan. [URL='https://animebase.me/threads/skorm.772025/#post-21983742']5.[/URL] [B](Meiton: Mune Kurikaeshi Jajjimento) Dark Release: Pillar of Judgement[/B] Type: Offensive Rank: A-rank Range: Short Chakra: 30 Damage: 60 Description: The most powerful of Castiel's dark release techniques, after using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique. The user moves his hands around in a semi-circle before positioning his hands on top of one other. One hand has two fingers pointing down while the other has two fingers pointing up. He then releases a torrent of dark energy from his palm (that has the diamonds on it) that will travel around the users body this torrent of dark chakra is formed around the user like a tube, a vertical tube. This tube doesn't touch the users body it's one meter away from the users body so he doesn't take any damage, if the opponent is within range of this technique they will receive massive damage. Spoiler Notes: - Must use Dark release: Inhaling Maw before the use of this technique. - Can only be used three times per-match. - Have to wait two turns before the use of this technique again. - Can only be taught by Nathan. [URL='https://animebase.me/threads/skorm.772025/#post-21983742']6.[/URL] [B](Meiton Kemuri) Dark Release: Dark Smoke[/B] Type: Supplementary Rank: A-rank Range: Mid Chakra: 30 Damage: - Description: The user preforms three hand seals, and then gathers up dark chakra into there mouth. Then they blow out a thick purple smoke like fog that has such force that it can down medium to large trees within it's path. This technique also drains the chakra of whoever is caught into it. The smoke like fog is so dense that only very high ranked wind techniques are able to blow it away. The fog drains enough chakra that the victim is only able to use A-rank and below techniques. Note: Takes the fog one turn to form. Note: The fog lasts for 3 turns once formed. Note: Can only be used 3 times per match. Note: S-rank wind techniques are the only techniques able to blow away the smoke like fog. Note: Person trapped in the fog can only use A-rank and below techniques for two turns. Note: Can only be taught by Nathan. [URL='https://animebase.me/threads/skorm.772025/#post-21983742']7.[/URL] [B](Meiton: Kasai Butoukai) - Dark Release: Fire Ball[/B] Type: Offensive Rank: A-rank Range: Short - Long Chakra: 30 Damage: 60 Description: This technique grants the user the ability to enhance his own Fire Release jutsu by absorbing his own jutsu and then being expelled through the lower square of the mark with augmented temperature. The flames of fire release jutsu can turn blue do to it's augmented heat. By using this method, the users fireball increases by one rank, though if used on a S-rank fireball per say, it will only gain a +10 damage boost Notes: - Must have used a fire release technique before you can use this technique. - Can only used 2 times per match. - Can only be taught by Nathan. [URL='https://animebase.me/threads/skorm.772025/#post-21983742']8.[/URL] [B](Meiton: Gōsuto Hanabi) Dark Release: Ghastly Fireworks[/B] Type: Offensive Rank: A-rank Range: Short to Mid range Chakra: 30 Damage: 60 Description: After the absorbing the enemy's energy based technique using Dark Release: Inhaling Maw the user will mold the chakra from Inhaling Maw into their left arm, then user extends their arm forward and releases ghosts from a sphere in his/her left wrist. They seem to follow a set and guided path and they differentiate from it but they can cause enough damage to an opponent by slamming and leaving deep burning marks onto there stomach. The ghosts the user fires are only small (about two feet wide and five feet long) and shoots what seems to be an endless wave of Dark Fireworks. Spoiler Note: Must have used Dark Release: Inhaling Maw before use. Note: Can only be taught by Nathan. Note: Can only be used 3 times per battle. [URL='https://animebase.me/threads/skorm.772025/#post-21983742']9.[/URL] [B](Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb[/B] Type: Offensive Rank: S-rank Range: Short - Mid Chakra: 30 Damage: 60 Description: After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb. Notes: - Can only be used twice per-match. - Must have used Dark Release: Inhaling Maw before use. - Have to wait two turns before you can use it again. - The target once trapped inside the orb can only use A-rank and below water and earth techniques. - Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb. - The user can only have the orb active for a max of two turns. - Can only be taught by Nathan. [URL='https://animebase.me/threads/skorm.772025/#post-21983742']10.[/URL] [B](Meiton: Sekai Wa Bunkatsu) Dark Release: Worlds Split[/B] Type: Offensive Rank: A-rank Range: Mid-range Chakra: 30 Damage: 60 Description: After the use of Dark Release: Inhaling Maw the user concentrates a large amount of their dark chakra into the palm of their hand, the user can generate a dark force that will darkened their hand, after doing the hand seals Goat → Dog the user will simply wave his arm; and the dark release chakra is release from the users upper square on their hand and released in straight line to create large-scale explosions (the scale of said explosion has the power to send two full grown people flying) in a linear pattern. Spoiler Notes: - Can only be use twice per-match. - Must have used Dark Release: Inhaling Maw before use. - The explosions only go up to a mid-range radius. - Can only be taught by Nathan. [URL='https://animebase.me/threads/customs-with-nk.782353/#post-22115874']11[/URL]. [B](Fuuin/Meiton: Goten no Kuro) - Sealing/Dark Release: The Black Court[/B] Type: Supplementary Rank: A Range: N/A Chakra: 30 (+100 chakra per turn) Damage: N/A Description: The user will place their hand above or across from one of their dark marks and simultaneously release all of the chakra contained within it while generating a colored barrier on their hand to absorb the chakra into it. The chakra will be released in it's raw and unmolded form, after it's been broken down by being absorbed, allowing the user to safely absorb the chakra of previously harmful energies without incurring any adverse affects. The barrier will transport the chakra directly into the user's body similar to canon techniques such as Multiple Infinite Embraces, adding it to their own supply. In effect, this will take chakra stored in any of the user's dark marks, originals or replicas, and transfer it to the user's body. Regardless of what dark mark this ability is applied to, it's effect will extend to all of them as they're all interconnected by portals (i.e. absorbing from one mark allows access to up to 100 chakra per turn of the chakra taken in by any and all other marks). The user can limit how much chakra is transferred or simply absorb all of what's been stored over the course of turns. Note: Can only be used four times per battle, each use lasting up to 3 turns and preventing additional use for the same amount of time as well as no S rank and higher Fuuinjutsu that same turn and no Forbidden ranked Dark techs. [URL='https://animebase.me/threads/customs-with-nk.782353/#post-22115871']12[/URL]. [B](Fuuin/Meiton: Kishou no Nai) - Sealing/Dark Release: Insignia of the Fallen[/B] Type: Supplementary Rank: B Range: Short - Mid Chakra Cost: 20 Damage Points: N/A Description: Through his knowledge of Fuuinjutsu and Dark Release, the user will create replicas of the dark marks on anything they touch or are already in contact with (e.g. their clothes) without moving. For example, these marks could be applied to a handheld weapon in the user’s grasp or to the soles of the user’s shoes. The dark marks will work exactly the same way as the originals and the user will be capable of using all types of Dark Release techniques from them. The marks can be activated remotely and so the user could throw a kunai with a dark mark applied towards the opponent then activate a technique like 'Inhaling Maw' from a distance. The user will still have to abide by all of the restrictions and limitations of the technique when used in this way. For example, the mark will have to be within short-range of a technique/attack to perform certain absorption-type techniques. As dark marks are essentially "portals" to a separate space/dimension that can contain a virtually infinite amount of energy/chakra, techniques absorbed by these replica marks will enable the user's main body to use release-type techniques. Following this same logic, the user can use release-type technique from any of these replica dark marks after one of them or one of the originals performs an absorption. Note: Can create up to two dark marks per use and have up to four dark marks active at a time Note: Can only be used five times per battle and must be within mid range of these seals for them to work. [URL='https://animebase.me/threads/darker.782966/#post-22121836']13.[/URL][B] (Meiton : Kyūnyū gurin) - Dark Release : Inhaling Grin[/B] Type: Defensive / Offensive Rank: B (A) Range: Short Chakra Cost: 20 (-10 per turn)(-40 to enemy per hit) Damage Points: 40 (60) Description: The user activates their dark mark whilst holding a Close Combat Weapon, usually a sword (alternatives like spears and axes can be used); the blade of the sword goes a very dark purple as it radiates with Dark Chakra and then becomes self sustaining. The user can then use their blade to slash through oncoming elements or when clashing with another weapon absorb elements channeled through the blade (according to strengths and weaknesses) to absorb the spiritual and physical energies of it, this is essentially the Swordmaster's Inhaling Maw alternative except if the blade also makes contact with the opponent it saps some of his chakra directly like (Meiton: Dassui Fureru) Dark Release: Draining Touch. When the chakra is absorbed by the blade it is channelled straight into the user's palms so that Dark release techniques can be used, the blade will be ready to be used once again. A-Rank : After absorbing a jutsu the user can throw it back straight after absorption, The Dark radiating through the blade will be immediately converted into blue flames after absorption expelled as a wave of Blue flames in the shape of a crescent setting anything it touches alight. Since Dark release amplifies the chakra absorbed the Blue flames will be more powerful as usual. This has a two turn cooldown. - Dark Coating around Blade lasts for 5 turns unless chakra is absorbed through it, then the cooldown will reset. - Has the same absorption power as B-Rank Inhaling Maw - Can only be taught by LonelyAssassin [URL='https://animebase.me/threads/darker.782966/#post-22121836']14.[/URL] [B](Meiton : Aku no shōkan) - Dark Release : Evil Summoning[/B] Type: Supplementary/Defensive Rank: A Range: Short/Long Chakra Cost: 30 (+10 Print Activation) Damage Points: N/A (+60 Damage Disperse Explosion) Description: The User when performing the Summoning Technique or when wiping blood on their Summon Tattoo will also wipe a bit of blood on their Dark Mark and THEN slam their hands on the ground. The User uses this in conjunction with a summon, both chakra costs will be used to summon the animal/creature but it will be counted as one whole move out of three. The summon will appear inside a target technique or right before it, usually a Lightning, Fire or Wind one - however when summoning they will be surrounded by a Dark shroud that will absorb the technique they are summoned in and basically replace it. It can be used as a way of counterattacking and surprising considering they would literally seem to appear from the opponent's Jutsu. The Absorbed Dark will Make a Print Similar to that of the User's Dark Tattoo on the Summon's Back. This allows for a multitude of things that can happen, however only one of the following may be chosen: - If the user and the summon were to be in close proximity the user could place their hand on said Print and absorb the chakra into their own mark to fuel for later Dark Release Techniques. - Or the user can activate the Dark Mark which will grow larger and basically seem the consume the Summon, it will look like it is covered in one big purple void. Giving it a Demonic Appearance. However this will allow the user to perform Dark Release Techniques through the Summon, using it's own chakra as the source the user will be able to perform any Dark Techniques they know. However if this is used the user cannot use Dark Release Techniques in the same turn that the Summon does. This lasts for however long the Summon has left on the Field. - Can absorb against S-Rank Wind, Fire, Lightning. B-Rank water. No effect on Earth. - Must know Dark Release - Must by taught by LonelyAssassin - One of the Three Options above Costs a Turn, and only one can be chosen - Can only be used four times [URL='https://animebase.me/threads/darker.782966/#post-22121836']15[/URL].[B] (Meiton : Otakebi) - Dark Release : Warcry[/B] Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 (+20 per usage) Damage Points: N/A Description: The User expels a intangible instant pulse of Dark chakra which covers the whole field and does no damage whatsoever; all this pulse does it imbue dark chakra into weapons and tool all over the battlefield with dormant Dark chakra - basically cosmetic. The Dark Chakra only becomes one with all of the user's projectiles on their person and on the battlefield and ONLY on the opponent's tools when they've been used and discarded - for example thrown shuriken or a sword they have stabbed into the ground and let go of. As long as the tool has no foreign chakra coating/imbued in it then it can be infused or ISN'T on the opponent's person.These projectiles can be activated as soon as they pulse has made contact with them and all they simply do is absorb large amounts of chakra, capable of taking down large scale techniques depending on the amount of projectiles that are used and of cause Dark Release's Elemental Strengths and Weaknesses. This Dormant Dark Chakra within the tools gives them an edge over ordinary tools, if a Warcry imbued kunai were to go against a normal kunai then it'd be beaten for example; also to this if it were to go against an ordinary kunai with explosive tag the dark chakra would make the tag useless and wouldn't explode as intended. Warcry Imbued Tools can still have other chakra channeled through them, allowing them flexible use as the dark chakra remains dormant until the user gives the go ahead. Using one of the user's moves they can fuel the chakra of the warcry imbued tools by specifically focusing extra chakra into it causing them to be powered by it. This tool or number of tools unleashes it's true potential, around said object a vortex is created which can absorb an intended technique or techniques (According to Dark Release Absorption Strengths and Weaknesses) from those points within a short range, giving the dark user a better range for their defenses. Another thing with these cards is that they cannot be destroyed as collateral damage, say for example an explosion sweeps the area, the tools would still be usable afterwards for they are just debris and would be blown away with the explosion or force; they'd still be there just not in their original locations. If a technique is being used on a tool and it were to suffer being defeated, the tool and dark chakra would still be there this allows a defensive/counter mechanism to come into play and will occur straight after a defeat if the user so wishes then the dark chakra will activate and cause an absorption effect against the oncoming technique (still takes the chakra and turn up). - Can only be used three times - 5 Turn Cool Down - No A-Rank Dark Release in the Same Turn as initial activation - Can only absorb from a tool(s) once per turn, no dark release A-Rank and above on the same turn. - If multiple tools are selected then the power is split between them. - Absorption/Vortex ability takes a slot in the time frame. - Must be taught by LonelyAssassin Created[4] [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21780001&viewfull=1#post21780001']1.[/URL] [B](Meiton: Kurōbāfīrudo) Dark Arts: Cloverfield[/B] Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra: 40(-10/turn) Damage: 80 Description: A dark technique that utilises stored chakra in the users dark mark after having absorbed a technique of equal strength. The user will then press their hand(s) against a surface of an object, could be the ground, a summon, a person, a sword etc and coats it with 1 mm thick dark chakra. The coating itself will retain the visuals of regular dark chakra. If a coated object is touched by foreign chakra or physical touch(not the user of the technique's) it will explode with dark chakra and blast it away like a bomb. This is very useful to coat rocks or swords or even clones to make them into walking bombs of dark chakra. Covering the ground can also be done by slamming the dark mark on the surface and extend it to a large field of dark chakra that will work as a minefield. Albeit not being able to trigger the explosion itself by mistake, the user of the technique is by no means resistant to the technique itself and will have to use it with extreme precaution. Each blast will cover up to short-range but the reach of the technique is mid-range. The coating will remain intact til detonated or destroyed but costs 10 chakra per turn to maintain. Note: Can only be used twice per battle with a 3 turn cool-down. Note: Must have absorbed a technique of equal strength before-hand. Note: Can only be taught by Skorm. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-3#post-21862170']2.[/URL] [B](Meiton/Raiton: Ordnitaulin) -[/B] [B]Dark/Lightning Arts: Ordnitaulin [/B] Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: Ordnitaulin is an advanced application of dark and lightning release where the user needs to use both of the releases in a fast succession of the other. The user begins by making 4 handseals and creating an immense omni-directional blast of lightning that is designed to paralyse anyone it makes contact with, stretching out up to mid-range from the user. The user will then place their palms with the dark marks on said target and use the lightning current that remains inside of them to absorb it into dark chakra, directly piercing them from inside out with powerful dark chakra. Note: Can only be used twice per battle Note: No dark release technique A rank and above for one turn Note: Can only be taught by Skorm Note: Counts as 2 out of 3 Jutsu per turn. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-7#post-21903290']3[/URL]. [B](Meiton: Desuabatā) - Dark Arts: Death Avatar[/B] Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40(-10/turn) Damage: N/A Description: Death Avatar is a technique that is influenced on the dark clone technique but instead of summoning clones, an avatar of darkness issummoned on the field. The user performs a sequence of three handseals and creates the entity. The death avatar may vary in size stretching down from human size to that of a large vampire squid. Being made by the dark release itself, the death avatar can tank anything that S rank dark release can tank. Albeit being very similar to the dark clones, the death avatar has a very unique feature except its size variation and strength and that is that it can inhabit a summoning (Animal Contracts only) by merging with a summoning they control. This will coat the affected body with the chakra the death avatar is made by and while at the same time giving the affected body the same resistance as the death avatar, also being controlled by the user of the technique. In combat, the death avatar may perform all dark techniquesand even custom fighting styles based on dark release that the user knows up to A-rank. The death avatar may also coat material matter as well, such as swords and other objects will which give the said object the strengths of the death avatar (S-ranked dark chakra). Once used as a coating, Death Avatar loses the ability to use techniques. Due to this being a sustaining technique, The user may only use Dark Release, Fire, Lightning and non-elemental ninjutsu as long as Death Avatar is on the field. The creation of the death avatar requires absorption of an S-ranked technique through the users dark marks. Note: Usable twice per battle, lasting four turns. Note: Must have completed the dark release up to S rank. Note: No dark release A-rank and above can be used for the following turn after each usage expiration. Note: Can only be taught by Skorm. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-21#post-22014918']4[/URL]. [B](Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)[/B] Type: Supplementary Rank: S Range: Short-Long Chakra: 70 Damage: 140 Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle. Note: When the user has performed the release version of this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dark release techniques above A-rank. This applies for both times the release version is used. Note: In the same turn the user uses the absorption function, they cannot use any other dark release techniques. Note: The release form of the technique can only be used twice per battle, with a two turn-cooldown. Note: The absorption form can be used 4 times per battle, with a two-turn cooldown. Note: After usage, the user must wait two turns to use again for the absorption part and 4 for the release part. [/QUOTE]
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