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<p>[QUOTE="Emperor, post: 6396132, member: 11428"]</p><p style="text-align: center"><img src="http://www.1001freefonts.com/image.php?text=Water%20Element&font=RustickCapitals" data-url="http://www.1001freefonts.com/image.php?text=Water%20Element&font=RustickCapitals" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong><span style="color: Purple">20.</span></strong> <strong>(Suiton: Kiri Bunshin) Water Release: Mist Clone</strong></p><p>[spoiler]* Rank: S</p><p>* Type: Supplementary</p><p>* Range: N/A</p><p>* Chakra Cost: 40</p><p>* Damage Points: N/A</p><p>* Description: *This technique can only be performed while "Hidden Mist" is active* The user makes a clone out of the mist in the area. This clone is able to use water techniques of the user up to A rank and can merge with the mist to conceal itself and gain the element of surprise. The user may determine how much chakra to give to a clone and a clone can only use up to the amount of chakra given. If the opponent disperses the mist (blows it away or removes it somehow) the clone can be dispersed to reform the mist. The clones are as flexible as the mist so standard attacks can pass right through them but also maintain their form if the mist is removed. Mist Clones can use any jutsu that utilizes the formation or manipulation of mist through themselves, even if mist is not present though this destroys the clone.</p><p>*Only 2 clones are able to be maintained at once, 40 initial chakra each plus the amount donated by the user.*</p><p>*Clones can not use any form of Kekkei Genkai*[/spoiler]</p><p></p><p><strong><span style="color: Purple">21.</span></strong> <strong>(Suiton: Kaitodoki Akegataen'you) Water Release: Emperor's Wrath: Oceanic Dawn</strong></p><p>[spoiler]Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>The user forces their chakra into a water source and causes it to rise up like a gigantic wave that then brutally slams down on the opponent. This water then turns into a whirlpool while the opponent is caught in it, and slashes away at their body. Finally, the water rises up as a waterspout, again slashing at them, lifting the opponent high in the air, before slamming them back down into the ground as a wave. The opponent cannot use Suiton Jutsus using this Water while the attack is taking place due to the fact that the user's chakra is merged with it completely. Also, the immense pressure of so much gathered water slows the opponent down.</p><p>Notes:</p><p>1. Requires a water source</p><p>2.User takes 50 damage</p><p>3.User cannot use Water Release Jutsus next turn</p><p>4. User cannot use Wood/Ice Release jutsus, or Doujutsus next turn.</p><p>5.User can use this technique only once; any more usages, and the user dies. [/spoiler]</p><p></p><p><strong><span style="color: Purple">22.</span></strong> <strong>( Suiton: Genkan no Ryuchijo ) ɸ Water Release: Police Cell of the Intense Cold</strong></p><p>[SPOILER]Rank: Forbidden</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra cost: 50</p><p>Damage Points: N/A</p><p></p><p>A useful and powerful ( if somewhat limited in usability ) restraining technique, it is considered to be one of the more powerful restraining techniques ever created. When the opponent is standing on a watersource, the user forms eight handseals, and large bars of water erupt from around him, meeting above him and thus trapping him in a tightly-knit cage of water. The water that the cage is composed of ( and the floor of the cage ) spins with unfailing consistence, and that combined with the strength created from having large amounts of water compressed into the bars gives the cage a massive strength, allowing it to withstand any physical blow or wind and weaker earth techniques. Obviously, being composed of water, the cage is resistant to fire. Since the cage is on a watersource, it is inadvisable to use lightning from inside the cage, as when it hits the bars of the cage it will cause a short-circuit that shocks the person inside it, as well as anyone on the watersource. The rotating water of the cage's floor also de-stabilizes an opponent, and prevents summonings from taking place, due to the water not providing stable surface for the summon seals to appear.</p><p>Furthermore, if anything dense enough to break the bars hits the cage, as soon as it passes out the bars instantly snap back into place.</p><p>[SPOILER]</p><p>The technique does possess some inherent weaknesses and restrictions -</p><p style="margin-left: 20px"> • This technique may be used only once per battle.</p> <p style="margin-left: 20px">• The opponent must be standing on a watersource. The cage cannot be formed otherwise.</p> <p style="margin-left: 20px">• There is a simple way to escape the technique, however. If the opponent encases himself in S-ranked or above dense substances, such as earth, rock, a metal, etc. then he can freely walk out of the bars of the cage without being hurt.</p> <p style="margin-left: 20px">• No Water element techniques for the next two turns.</p><p>[/SPOILER][/SPOILER]</p><p></p><p><strong><span style="color: Purple">23.</span></strong> <strong>( Taitaneki: Shuren no Yuenkai Oceanus ) ɸ Titanomachy: Convergence of Oceanus' World-Ocean</strong></p><p>[SPOILER]Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra cost: 50 ( +10 per turn )</p><p>Damage Points: 90</p><p></p><p>One of the strongest water-based techniques in existence, the use of this technique brings back memories of the horrific times when Oceanus' wrath was unleashed on unsuspecting wayfarers. The user of this technique forms twenty-four handseals, and throws his hands into the air.Depending on the battlefield conditions, there is some time between activation of the technique and its effects being visible, which, under normal conditions, makes it look as if the technique failed without doing anything.</p><p>However, what is actually happening is that the moisture in the air is being drawn toward a high altitude of the sky, where it begins forming into a gigantic crab made of water, easily half the size of a boss summon. Similarly, the groundwater is being drawn into a low level underground, where it forms into a gigantic snake made of water, matching the size of Manda.</p><p>After the required time has elapsed ( look at the Spoiler for an explanation on the time taken for the jutsu ) the crab, now fully formed, crashes downward from the heavens. It's friction as it descends causes minute electrical sparks, giving the crab a double-element attribute, however the lightning is not more than C-Rank. The crab crashes down with violent force on the opponent, its speed and size meaning it cannot be dodged except by faster fighters. Should the crab connect with the opponent, it will crush him under its massive weight while simultaneously electrocuting him moderately. If the crab lands without crushing the opponent under it, it will remain on the battlefield and take to attacking him with its large and sharp claws. Should the crab be destroyed during its descent, the water it is composed of will rain down on the area the opponent is in, shocking him moderately if it connects.</p><p>Meanwhile, the serpent, now built under the ground, explodes from the ground under the opponent ( as long as the user knows his whereabouts ), either before or after the descent of the crab and aims to crush him in its jaws. Should it fail, it will remain on the battlefield, and take to attacking him with its massive tail or fangs. If it is destroyed, the water it is composed of will settle on the ground like a large lake.</p><p>Even though the crab and snake are large-sized, they move around with the speed of a Jounin.</p><p>[SPOILER]</p><p>The technique does possess some inherent weaknesses and restrictions -</p><p style="margin-left: 20px"> • This technique may be used only once per battle.</p> <p style="margin-left: 20px">• The time element works this way - In normal battle conditions, the crab and snake form and attack only during the user's next turn. In conditions where the opponent is standing on a large watersource and there is high humidity, the crab and snake will form during the same turn. </p> <p style="margin-left: 20px">• During the time the crab and snake are forming, neither the opponent nor the user will be able to use the moisture in the air or groundwater, though watersources are still open for use. The fact that he might not be able to use groundwater or moisture if he tries may alert the opponent that something is going on, though he will still wonder what exactly is.</p> <p style="margin-left: 20px">• The presence and formation of the crab and snake will be unknown until they attack to people who do not possess Dojutsu and cannot sense chakra.</p> <p style="margin-left: 20px">• If the crab and snake both have failed in their attacks and remain on the battlefield, for the duration that they are, the user cannot use any Water Release techniques.</p> <p style="margin-left: 20px">• After the crab and snake have dissipated, the user cannot use any Water Release above B-Rank for the next two turns.</p> <p style="margin-left: 20px">• If the crab and snake attack during the next turn, then the user can only use two moves that turn.</p> <p style="margin-left: 20px"></p><p>[/SPOILER][/SPOILER]</p><p></p><p><strong><span style="color: Purple">24.</span></strong> <strong>( 主 Kamiumi 主 Hisureiya 主 Kaiyo no Ketsuchoryu 主 ) 主 God Creation Myth 主 Fireslayer 主 Blood Tide of the Ocean 主 </strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 50 (+10 per turn )</p><p>Damage: 90</p><p>Description:</p><p>The use of this technique dips his hand into a water source, and withdraws it. As he withdraws it, a dark blue shimmering blade of highly compressed mist forms in his hand, the mist being formed from the water of the water source. There is so much mist compressed in such a small area, that the blade looks nearly as if it were made of solid blue metal.</p><p>The blade can thus be used much as a normal katana would, and is much sharper, allowing it to cut through B-ranked techniques and below with ease - depending of course on whether or not they have a form ( and are not formless, like lightning or wind ).</p><p>However, the true power of this technique lies in its ability to combat fire. With each slash of the sword, a large amount of cool, dense mist is released in the area of the slash, effectively stopping any and all fire and heat from entering the area. There are however, restrictions to what ranks of various fire elements can be stopped; see the end of the technique for details. The mist is so dense it actually looks like a flow of water has been released. As it is mist, however, on contact with fire, it not only quenches the heat but recondenses quickly on evaporation due to the presence of other mist particles and repeatedly retards any fire in that area.</p><p>With this technique activated, the user can merely slash at an incoming fire technique to harmlessly disperse it. Even if the incoming technique attacks from different directions, slashing around the area of the user prevents the fire from encroaching into it.</p><p>With the Blood Tide of the Ocean in hand, the user cannot use any water techniques at all while he holds it, severely limiting his offensive abilities with water to only short-range slashes. Also, the sword is incapable of warding off advanced fire elements ( SunFire, White Fire, etc. ) beyond A-rank repeatedly, and disperses after defending against one advanced fire technique of a higher rank. The sword can block an unlimited number of S-rank and below normal fire techniques but only two Forbidden rank fire techniques before it disperses; it can block an unlimited number of A-rank and below advanced fire techniques but only one above that; and since Scorch evaporates water, it cannot defend against even B-rank techniques of Scorch. Furthermore, it can only be created once, and can be destroyed by a sufficiently powerful earth technique. Also, while the sword is in hand, the user cannot release the EIG, summon or go to Sage Mode, as all these activities cause a sudden large-scale fluctuation in the user's chakra that disrupts the sword. The user's body comes under severe stress, leaving him in pain and unable to perform Taijutsu above B-Rank for three turns after the sword is destroyed or disperses. The sword can only be wielded for 4 turns max, before dispersing.[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Emperor, post: 6396132, member: 11428"] [CENTER][IMG]http://www.1001freefonts.com/image.php?text=Water%20Element&font=RustickCapitals[/IMG][/CENTER] [B][COLOR="Purple"]20.[/COLOR][/B] [B](Suiton: Kiri Bunshin) Water Release: Mist Clone[/B] [spoiler]* Rank: S * Type: Supplementary * Range: N/A * Chakra Cost: 40 * Damage Points: N/A * Description: *This technique can only be performed while "Hidden Mist" is active* The user makes a clone out of the mist in the area. This clone is able to use water techniques of the user up to A rank and can merge with the mist to conceal itself and gain the element of surprise. The user may determine how much chakra to give to a clone and a clone can only use up to the amount of chakra given. If the opponent disperses the mist (blows it away or removes it somehow) the clone can be dispersed to reform the mist. The clones are as flexible as the mist so standard attacks can pass right through them but also maintain their form if the mist is removed. Mist Clones can use any jutsu that utilizes the formation or manipulation of mist through themselves, even if mist is not present though this destroys the clone. *Only 2 clones are able to be maintained at once, 40 initial chakra each plus the amount donated by the user.* *Clones can not use any form of Kekkei Genkai*[/spoiler] [B][COLOR="Purple"]21.[/COLOR][/B] [B](Suiton: Kaitodoki Akegataen'you) Water Release: Emperor's Wrath: Oceanic Dawn[/B] [spoiler]Rank: Forbidden Type: Offensive Range: Short-Long Chakra Cost: 50 Damage Points: 90 The user forces their chakra into a water source and causes it to rise up like a gigantic wave that then brutally slams down on the opponent. This water then turns into a whirlpool while the opponent is caught in it, and slashes away at their body. Finally, the water rises up as a waterspout, again slashing at them, lifting the opponent high in the air, before slamming them back down into the ground as a wave. The opponent cannot use Suiton Jutsus using this Water while the attack is taking place due to the fact that the user's chakra is merged with it completely. Also, the immense pressure of so much gathered water slows the opponent down. Notes: 1. Requires a water source 2.User takes 50 damage 3.User cannot use Water Release Jutsus next turn 4. User cannot use Wood/Ice Release jutsus, or Doujutsus next turn. 5.User can use this technique only once; any more usages, and the user dies. [/spoiler] [B][COLOR="Purple"]22.[/COLOR][/B] [B]( Suiton: Genkan no Ryuchijo ) ɸ Water Release: Police Cell of the Intense Cold[/B] [SPOILER]Rank: Forbidden Type: Supplementary Range: Short-Long Chakra cost: 50 Damage Points: N/A A useful and powerful ( if somewhat limited in usability ) restraining technique, it is considered to be one of the more powerful restraining techniques ever created. When the opponent is standing on a watersource, the user forms eight handseals, and large bars of water erupt from around him, meeting above him and thus trapping him in a tightly-knit cage of water. The water that the cage is composed of ( and the floor of the cage ) spins with unfailing consistence, and that combined with the strength created from having large amounts of water compressed into the bars gives the cage a massive strength, allowing it to withstand any physical blow or wind and weaker earth techniques. Obviously, being composed of water, the cage is resistant to fire. Since the cage is on a watersource, it is inadvisable to use lightning from inside the cage, as when it hits the bars of the cage it will cause a short-circuit that shocks the person inside it, as well as anyone on the watersource. The rotating water of the cage's floor also de-stabilizes an opponent, and prevents summonings from taking place, due to the water not providing stable surface for the summon seals to appear. Furthermore, if anything dense enough to break the bars hits the cage, as soon as it passes out the bars instantly snap back into place. [SPOILER] The technique does possess some inherent weaknesses and restrictions - [INDENT] • This technique may be used only once per battle. • The opponent must be standing on a watersource. The cage cannot be formed otherwise. • There is a simple way to escape the technique, however. If the opponent encases himself in S-ranked or above dense substances, such as earth, rock, a metal, etc. then he can freely walk out of the bars of the cage without being hurt. • No Water element techniques for the next two turns.[/INDENT] [/SPOILER][/SPOILER] [B][COLOR="Purple"]23.[/COLOR][/B] [B]( Taitaneki: Shuren no Yuenkai Oceanus ) ɸ Titanomachy: Convergence of Oceanus' World-Ocean[/B] [SPOILER]Rank: Forbidden Type: Offensive Range: Short-Long Chakra cost: 50 ( +10 per turn ) Damage Points: 90 One of the strongest water-based techniques in existence, the use of this technique brings back memories of the horrific times when Oceanus' wrath was unleashed on unsuspecting wayfarers. The user of this technique forms twenty-four handseals, and throws his hands into the air.Depending on the battlefield conditions, there is some time between activation of the technique and its effects being visible, which, under normal conditions, makes it look as if the technique failed without doing anything. However, what is actually happening is that the moisture in the air is being drawn toward a high altitude of the sky, where it begins forming into a gigantic crab made of water, easily half the size of a boss summon. Similarly, the groundwater is being drawn into a low level underground, where it forms into a gigantic snake made of water, matching the size of Manda. After the required time has elapsed ( look at the Spoiler for an explanation on the time taken for the jutsu ) the crab, now fully formed, crashes downward from the heavens. It's friction as it descends causes minute electrical sparks, giving the crab a double-element attribute, however the lightning is not more than C-Rank. The crab crashes down with violent force on the opponent, its speed and size meaning it cannot be dodged except by faster fighters. Should the crab connect with the opponent, it will crush him under its massive weight while simultaneously electrocuting him moderately. If the crab lands without crushing the opponent under it, it will remain on the battlefield and take to attacking him with its large and sharp claws. Should the crab be destroyed during its descent, the water it is composed of will rain down on the area the opponent is in, shocking him moderately if it connects. Meanwhile, the serpent, now built under the ground, explodes from the ground under the opponent ( as long as the user knows his whereabouts ), either before or after the descent of the crab and aims to crush him in its jaws. Should it fail, it will remain on the battlefield, and take to attacking him with its massive tail or fangs. If it is destroyed, the water it is composed of will settle on the ground like a large lake. Even though the crab and snake are large-sized, they move around with the speed of a Jounin. [SPOILER] The technique does possess some inherent weaknesses and restrictions - [INDENT] • This technique may be used only once per battle. • The time element works this way - In normal battle conditions, the crab and snake form and attack only during the user's next turn. In conditions where the opponent is standing on a large watersource and there is high humidity, the crab and snake will form during the same turn. • During the time the crab and snake are forming, neither the opponent nor the user will be able to use the moisture in the air or groundwater, though watersources are still open for use. The fact that he might not be able to use groundwater or moisture if he tries may alert the opponent that something is going on, though he will still wonder what exactly is. • The presence and formation of the crab and snake will be unknown until they attack to people who do not possess Dojutsu and cannot sense chakra. • If the crab and snake both have failed in their attacks and remain on the battlefield, for the duration that they are, the user cannot use any Water Release techniques. • After the crab and snake have dissipated, the user cannot use any Water Release above B-Rank for the next two turns. • If the crab and snake attack during the next turn, then the user can only use two moves that turn. [/INDENT] [/SPOILER][/SPOILER] [B][COLOR="Purple"]24.[/COLOR][/B] [B]( 主 Kamiumi 主 Hisureiya 主 Kaiyo no Ketsuchoryu 主 ) 主 God Creation Myth 主 Fireslayer 主 Blood Tide of the Ocean 主 [/B] [SPOILER]Type: Offensive/Defensive Rank: Forbidden Range: Short Chakra: 50 (+10 per turn ) Damage: 90 Description: The use of this technique dips his hand into a water source, and withdraws it. As he withdraws it, a dark blue shimmering blade of highly compressed mist forms in his hand, the mist being formed from the water of the water source. There is so much mist compressed in such a small area, that the blade looks nearly as if it were made of solid blue metal. The blade can thus be used much as a normal katana would, and is much sharper, allowing it to cut through B-ranked techniques and below with ease - depending of course on whether or not they have a form ( and are not formless, like lightning or wind ). However, the true power of this technique lies in its ability to combat fire. With each slash of the sword, a large amount of cool, dense mist is released in the area of the slash, effectively stopping any and all fire and heat from entering the area. There are however, restrictions to what ranks of various fire elements can be stopped; see the end of the technique for details. The mist is so dense it actually looks like a flow of water has been released. As it is mist, however, on contact with fire, it not only quenches the heat but recondenses quickly on evaporation due to the presence of other mist particles and repeatedly retards any fire in that area. With this technique activated, the user can merely slash at an incoming fire technique to harmlessly disperse it. Even if the incoming technique attacks from different directions, slashing around the area of the user prevents the fire from encroaching into it. With the Blood Tide of the Ocean in hand, the user cannot use any water techniques at all while he holds it, severely limiting his offensive abilities with water to only short-range slashes. Also, the sword is incapable of warding off advanced fire elements ( SunFire, White Fire, etc. ) beyond A-rank repeatedly, and disperses after defending against one advanced fire technique of a higher rank. The sword can block an unlimited number of S-rank and below normal fire techniques but only two Forbidden rank fire techniques before it disperses; it can block an unlimited number of A-rank and below advanced fire techniques but only one above that; and since Scorch evaporates water, it cannot defend against even B-rank techniques of Scorch. Furthermore, it can only be created once, and can be destroyed by a sufficiently powerful earth technique. Also, while the sword is in hand, the user cannot release the EIG, summon or go to Sage Mode, as all these activities cause a sudden large-scale fluctuation in the user's chakra that disrupts the sword. The user's body comes under severe stress, leaving him in pain and unable to perform Taijutsu above B-Rank for three turns after the sword is destroyed or disperses. The sword can only be wielded for 4 turns max, before dispersing.[/SPOILER] [/QUOTE]
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