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  1. Keotsu

    [Mode] Atavistic Flame

    Yeah, the good one. 6x Missing Health as "mana", 40 universal DR, Life Sensing, x3 and Tracking, +30 AF Damage, and 40 HP regen per turn. Even for a normal Jonin using this at half health (80 missing HP) means you have a pool of 480 "mana". That gives you a ton of ability to maintain the...
  2. Keotsu

    [Mode] Atavistic Flame

    Alright, here we go. This is like Delayed Blast Fireball from DND; this sends a small mote of fire out which then explodes. The size of this thing is huge: 40 meters in diameter is no small space. But even then, you can make yourself - and allies - immune to it, so its great if you're...
  3. Keotsu

    [Mode] Atavistic Flame

    Oh, the bit about shape manipulation is spectacular to hear. Now, these are amazing - I was very excited when I saw these in the technique lists, especially as, as a T3 bio with no Doujutsu or comparable boost, massive boosts like this help close the gap outside of WtS. Ancient Insight takes...
  4. Keotsu

    [Mode] Atavistic Flame

    Ah, I actually forgot about the effective chakra! Good call. Pretty straight forward. Seems like it comes from you body, so still no flaming swords here. Though, in regards to that and what I mentioned earlier, about how much is the extent we can apply shape manipulation with this? Also...
  5. Keotsu

    [Mode] Atavistic Flame

    Okay, so the things that stick out to me are: Master Atavistic Flame techniques can proceed to a higher rank than Initiate Atavistic Flame techniques. There is a greater degree of complexity allowed in Master techniques, such as complex shape manipulation. Master techniques are the foundation...
  6. Keotsu

    [Mode] Atavistic Flame

    So, now that I've purchased it, I'm ready to move on to Master Atavistic Flame!
  7. Keotsu

    [Mode] Atavistic Flame

    One more general question, as I was a bit confused. Say I had a move in a turn that looked like this: (Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle Type: Offensive, Defensive, Supplementary Rank: C – A (A) Range: Short – Mid Chakra: N/A Damage: 30 – 60 Description...
  8. Keotsu

    [Mode] Atavistic Flame

    Okay, so lets take a look at this: The "mana" pool for this increases as you're missing more health, according to the value = - (Current Health - Max Health) * 4.5. There is no turn limit to the mode, rather, lasting until the mana is expended. You gain a Universal Damage Resistance of 20...
  9. Keotsu

    [Mode] Atavistic Flame

    Dying Embers is pretty straight forward. Your next three AF techniques regen at double the value per turn, but then you cant regenerate after those techniques are used (though their corresponding regen is fine). Since the duration is tied to three AF usages, its best to space them out in this...
  10. Keotsu

    [Mode] Atavistic Flame

    Thanks for clearing that up! Alright, so for Inner Fire, we can see that it takes both moveslot to activate, and it appears to need a full-turn of attainment before it takes affect. You have to remain stationary, and can't use chakra either. Definitely not something I'd see used in combat...
  11. Keotsu

    [Mode] Atavistic Flame

    I took a read through the thread for a bit, and its definitely got a lot of good information. I'll refer back to it as we go, for sure. Only one question: Since AF is cast from HP, but you regen the HP over time, can AF cause you to "KO"? Do you simply go down for a turn, and then regenerate...
  12. Keotsu

    [Mode] Atavistic Flame

    Okay, so let's see. To my knowledge, AF was revealed in the NW to be a power innate to humanity - this is different from Chakra, which came about from the consumption of the Chakra Fruit; this is something humanity has always been able to do, but was lost to time. Given, from what I understand...
  13. Keotsu

    [Mode] Atavistic Flame

    So far, just the Initiate level stuff. Thank you.
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