Players involved: Alternative
Mission Rank: A
Story elements chosen:
Relevant mission links:
Mission Rank: A
Story elements chosen:
- Find and gather ore to forge a God-slaying Tool (3)
- Fight someone stronger than yourself (4)
Relevant mission links:
- https://animebase.me/threads/the-threshold-093.755911/page-8#post-22131265
- https://animebase.me/threads/tsuchi-heihō-103.756116/page-11#post-22131266
Mission Passed.
Mission does not qualify for God-Slaying Tool mission criteria. So comes the unfortunate news that must be broken: All GST tier 1 missions must be B-rank; no higher or lower than. I realize it may not explicitly declare anywhere that it cannot be, but neither does it say you can, and it very plainly and clearly states when assigned these tasks that you must "go and complete 3 B-Rank missions in X location(s) to gather the materials, then return." Because of this, unfortunately this mission cannot qualify for your third and final GST mission. Additionally, even if this were not a conflict, I've noticed a pattern between this mission and your last, wherein you just "conveniently" get the material you are meant to "find and gather" rather than doing just that: finding it and gathering it. By and large, this mission is almost entirely dedicated to the A-rank element chosen, while the B-rank element is reflected pretty much exclusively in your closing post, which by itself wouldn't be enough for a B-rank alone. When writing multi-element missions, you need to be careful not to leave too much of a disparity between them that it begins to border on relevance questionability, relating to why the element is even present at all instead of just being apart of the other(s). When you go to redo your third mission, I'd personally recommend trying an approach that indicates you are after the ore and that carries with each decision and action you take throughout the entire mission. You can absolutely just continue on from here and go to the area you were headed to originally before getting cut off by the Arali in this mission so that you can harvest the third amount you need that way. If you want to include a battle as part of the process like this one, then have the opponent be carrying or guarding the material you're after. Your character knows this, you've identified this in a process of investigation and situational analysis, and now you're trying to get it from them, which ties together the reason for why you're engaging them at all in the first place, and correlates it to your chosen element, rather than it feeling like two separate points. Great writing and story building, but unfortunately these two key issues are conflicting with your ability to claim this for your quota.
No Artefact was Awarded. (82)
Mission does not qualify for God-Slaying Tool mission criteria. So comes the unfortunate news that must be broken: All GST tier 1 missions must be B-rank; no higher or lower than. I realize it may not explicitly declare anywhere that it cannot be, but neither does it say you can, and it very plainly and clearly states when assigned these tasks that you must "go and complete 3 B-Rank missions in X location(s) to gather the materials, then return." Because of this, unfortunately this mission cannot qualify for your third and final GST mission. Additionally, even if this were not a conflict, I've noticed a pattern between this mission and your last, wherein you just "conveniently" get the material you are meant to "find and gather" rather than doing just that: finding it and gathering it. By and large, this mission is almost entirely dedicated to the A-rank element chosen, while the B-rank element is reflected pretty much exclusively in your closing post, which by itself wouldn't be enough for a B-rank alone. When writing multi-element missions, you need to be careful not to leave too much of a disparity between them that it begins to border on relevance questionability, relating to why the element is even present at all instead of just being apart of the other(s). When you go to redo your third mission, I'd personally recommend trying an approach that indicates you are after the ore and that carries with each decision and action you take throughout the entire mission. You can absolutely just continue on from here and go to the area you were headed to originally before getting cut off by the Arali in this mission so that you can harvest the third amount you need that way. If you want to include a battle as part of the process like this one, then have the opponent be carrying or guarding the material you're after. Your character knows this, you've identified this in a process of investigation and situational analysis, and now you're trying to get it from them, which ties together the reason for why you're engaging them at all in the first place, and correlates it to your chosen element, rather than it feeling like two separate points. Great writing and story building, but unfortunately these two key issues are conflicting with your ability to claim this for your quota.
No Artefact was Awarded. (82)
Checked by Red-Robin
Last edited by a moderator: