[Closed] Yin Enthusiasts

Alyx

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Official Battle, No Stealing
Terrain:
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Ten Meters Apart on the Bridge - Water Source Eight Meters below us.

I'll be utilizing Mirabelle Ganmi in signature. Post your bio and I'll start things off.
Attire:
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Alyx

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Hmm…this isn’t the one she requested to meet here and fight. Mirabelle sensed the chakra of an unfamiliar individual as he strolled onto the suspended bridge. She was displeased, she wanted to fight the one known as DIO. However this one’s aura seemed to rival his own; prompting the Candy Maker to simply smirk. "Guess I’ll let you keep my company instead…do make sure to keep me well entertained!" she said to her audience member. She passively began to release a pheromone into the surrounding terrain – as it swiftly began to gather near Pucci and herself, it seemed similar to that of heat waves but it reality it was something entirely different than one might expect.

With a swiftly and effortless attempt at and execution – Mirabelle silently surged her lightning chakra into the surface of the bridge. This immediately caused a lone spike composed of lightning to form directly behind of Pucci to pierce into his skull. She wasn’t done however as she lightning was released; she would reach into her tool pouch on her waist; retrieving a medical pill and consuming it. This flooded her body, cause a large plethora of chakra to be added into her system. She simply continued to observe her target – silently lamenting on her choice of actions (which all occurred at once). Her high chakra absorbing potency caused her to drain -30 from her opponent but he also did the same to her (unknown to her ofc).

Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui)
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60 (+ 15 = 75)
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

HP: 160
Chakra: 1600 x 2 = 3200 – 30 – 30 = 3140
 

Punk Hazard

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Hmm…this isn’t the one she requested to meet here and fight. Mirabelle sensed the chakra of an unfamiliar individual as he strolled onto the suspended bridge. She was displeased, she wanted to fight the one known as DIO. However this one’s aura seemed to rival his own; prompting the Candy Maker to simply smirk. "Guess I’ll let you keep my company instead…do make sure to keep me well entertained!" she said to her audience member. She passively began to release a pheromone into the surrounding terrain – as it swiftly began to gather near Pucci and herself, it seemed similar to that of heat waves but it reality it was something entirely different than one might expect.

With a swiftly and effortless attempt at and execution – Mirabelle silently surged her lightning chakra into the surface of the bridge. This immediately caused a lone spike composed of lightning to form directly behind of Pucci to pierce into his skull. She wasn’t done however as she lightning was released; she would reach into her tool pouch on her waist; retrieving a medical pill and consuming it. This flooded her body, cause a large plethora of chakra to be added into her system. She simply continued to observe her target – silently lamenting on her choice of actions (which all occurred at once). Her high chakra absorbing potency caused her to drain -30 from her opponent but he also did the same to her (unknown to her ofc).

Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui)
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60 (+ 15 = 75)
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

HP: 160
Chakra: 1600 x 2 = 3200 – 30 – 30 = 3140
Pucci greeted Mirabelle with a cold stare, looking upon her with seemingly no effort on his part to hide his judgement, and subsequent contempt. He stood ten meters from her, his right hand on his hip as the fingers of his left hand gently rubbed against the side of his jaw. His waist sat crooked, jutting to his right as his upper body seemed to lean to the right, an entirely impractical pose, though he didn't seem to mind it. "From the way she's dressed...Yes, surely, she has the soul of a sinner. A would-be assassin of DIO. She'll make a fine contribution."

Pucci's thoughts were interrupted Mirabelle stomping on the ground. Pucci quickly realized the stomp was a precursor, his spatial sensory picking up on the rapid manifestation of an object behind him. The lightning shot forward, triggering the band on Pucci's wrist upon entering his close quarters. Blinking and alarming, another alert to the spike behind him, the Mayer's Band erected a barrier around Pucci, absorbing the lightning spike.

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer s Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

The lightning vanishing into the band, Pucci channeled his chakra into the ground, forming multiple handseals. The ground ahead of Pucci would violently shake, several sections of the soil contorting upwards into the shape of several canines. The canines were manipulated to dive towards Mirabelle from multiple angles, the additional handseals covering it in a layer of concentrated space to add to their power.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.

Kūkan Mahō: Kami no honshitsu| Spatial magic: Divine Essence
Type: Supplementary/Attack/Defense
Rank: C-S(A)
Range: Short-mid
Chakra:15-40
Damage: 30-80(60)
Description:
Through spatial manipulation the Noah collapses space around a focal point to create a construct of immense spatial density. The enormous concentration of density deposits a physical “essence” that evokes physical effects despite no physical entities being present. Fundamentally the space becomes filled with space and thus prevents other entities from passing through like they normally would with respect to rank. Being composed entirely of space, the effects of this spatial condensation are visually imperceptible naturally unless by spatial sensory or chakra sensory. The technique can be applied in two ways. First, the spatial manipulation can be anchored to an object. In this case it can be used to shroud an entity partially or completely thus acting like an aura and moving with the object. This supplements the objects physical qualities adding strength to Jutsu to make them stronger. The second application involves using the condensed space on its own. Here as space is condensed shape manipulation is applied to give the condensed product a preferred shape. This can range from a simple wall to giant spikes. Whatever the case the final product is anchored to the location it was created in and remains for up to three turns before diffusing away.
- C rank usage requires one handseal and each rank gains +1 handseal as the rank increases
- A-rank and above can be used 3 times only. B-rank usage requires a 2 turn cooldown in-between uses except for Generals and higher who require only a single turn cooldown.
- S-ranked spatial creations must always originate from the Noah’s immediate vicinity (short range) but can extend to mid-range.
- Cloaking items can only be done via techniques. Meaning this cant be used on a freeform kunais but if a kunai is used in the form of a technique then this technique still applies simply by adding an additional handseal to said technique

"What use would I have with the company of a woman like you?"
 

Alyx

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As quickly as her lightning formed, as quickly as it goes. Some sort of barrier had awakened surrounding the individual – prompting her to believe he was quite adapt at sealing techniques. Mirabelle slightly adjusted her view of him. She would continue to perfume the area with said pheromones as the continue to guide it towards the individual – noting as she sensed the earth based chakra being forged into the bridge. She would simply form a set of four hand seals as the canines came charging towards her – jumping backwards as she made them. After the final seal, she would also snap her fingers on her left hand; releasing a giant wave of her saliva as she infused it with chakra. It was rivaling the size of the canines themselves. She would apply the toxire paladar passive into the saliva; allowing it to become neutral to the earth element in the process – immediately melting away at the canines. The saliva would prove to easily overwhelm it and proceeded to even melt the metal of the bridge; sending Pucci down into the waters below. The candy maker simply landed back behind on the bridge as well with what was left suspended.

The snap of her fingers earlier proved an extra boon of power to the waves as well to overcome the potent nature of the enemy attacks. One thing she didn’t noted was the chakra formed around the creature – she wouldn’t quite tell what it was but she kept it in mind. “You was saying something ? Didn’t really hear you!” she shouted down to the man below.

(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii
(Tsuba Kijutsu: Myousake ⋓ Meiwain ) Black Tongue Arts: Dark Licorish ⋓ Nectar
Type: Supplementary,Offensive, Defensive
Rank: N/A /(E – S)
Range: N/A /(Short – Long)
Chakra Cost : +10 chakra for each water technique/(5 – 40)
Damage Points: N/A /( 10 – 80) (80 + 15 + 20 = 115)
Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For Ganmi lacking a water affinity or for those who do have it, this technique can be merely used a basic creation technique for the clan; ranging from forming the saliva into constructs, projectiles, tools to wield on hand like swords, kunai or even blasst of saliva, that can take the form of a thin stream or a scattered splash and can only be used up to A rank. This is the active portion of the this technique, requiring the needed amount of chakra to manipulate the saliva, thus dealing damage based on the rank of the technique. The creation method of this technique is only limited to the user’s own imagination. Adapted defensive/supplementary techniques gain offensive properties due to the corrosive nature of the saliva if applicable and logical, dealing damage equivalent to its rank. Ganmi with Water affinity will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires. S rank version of active ability can only be thrice per battle and A can only be used 4 times, requiring a cool down of two turns before being able to be used again while leaving the user unable to use Black Tongue Arts above B rank in the same or next turn. B rank requires one hand seal, A rank requires 3 and S rank requires four.

Toxire Paladar - Specialized in Saliva Manipulation, it achieves a more powerful saliva. Once every three turns, it is able to ignore the weakness of the Saliva ( Earth ), becoming neutral to it. Along with that ability, their saliva's stench can be used to physically stun an opponent short range for the user's mouth ( less than 2 meters ), sickening them into submission, this counts as a jutsu and can only affect enemies 2 ranks lower than the user. They have access to the ultimate Saliva Manipulation Technique.
HP: 160
Chakra: 3140 - 30 (Yin Drain) - 40 - 20 = 3050
 

Punk Hazard

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The bridge gave way under the corrosive power of Mirabelle's saliva, melting portions of the bridge towards the water below. The priest would weave the Dragon handseal as he summoned forth two of his Steel Balls. Pucci would release the Steel Balls towards the wave of saliva, the Spin surrounding them imbued with Elemental chakra. Now changed to Wind Release, the Spin would have their power increased greatly, expanding outwards upon clashing with the saliva. The increased power, granted by Pucci's Five-Colored Barrier, would allow the Spin to absorb the saliva despite its power, reducing back to surround the Steel Balls and sparing the rest of the bridge(and by extension Pucci) from a rather nasty fate. The Balls would continue onward toward Mirabelle, the Spin once again expanding as it would release the power of her own saliva back towards her, the two combining to create a maelstrom of destructive force.

(Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers
Type: Supplementary
Rank: A
Range: Short-Long (depends on the range of the barrier)
Chakra: 30
Damage: 60
Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks.

Note: Can only be used three times per battle
Note: Technique lasts as long as the barrier it is induced into lasts
Note: Can only be used on A-Ranks and below and no Fuuin for two turns

(Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive
Type: Defensive
Rank: A(S)
Range: Short-Mid
Chakra: 30(40)
Damage: 60(80)
Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.

Note: Can only be used three times per battle, requiring a one turn cooldown
Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns
Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn

"The divine Word has made your place clear, woman. 'I do not permit a woman to teach or to assume authority over a man; she must be quiet.' I smite you, here, in the name of the Lord. Rest your soul well, knowing you've been made a contribution towards Heaven."
 

Alyx

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Watching her technique once again be absorbed – Mirabelle became slightly annoyed by it but it did seem like the individual was more than prepared for situations such as this. She silently lamented on her options as the steel ball came swiftly approaching her location to which she simply ran towards the end of the bridge – using her chakra into her body to shift her weight for a near instant. She released energy back into the ground and with a stomp of her foot she immediately moved twice her speed as she flew over the edge of the bridge and onto the water down below. The steel ball would miss it’s mark, leaving her largely unharmed for the most part as even if the saliva was to be released, she would be immune to the damage it produced as it was naturally her own resistance that provided it but in this case, she wasn’t sure how to react to it. She never stopped releasing the phereomones – as she waited for a moment to utilize it but chances are it wasn’t about to come. “Arrogant prick…” she said in response to his words.

She would simply release a large burst of sound waves guided to where Pucci was on the bridge – aimed to pierece through the steel ; striking him in the process. She would also take an explosive tag from her pouch – infusing her sound chakra into it and threw it at the same location.

(Rinyūaru Tekondō: Bo-Bup) | Renewal Taekwondo: Way of Walking
Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Mid
Chakra:
10/ 20/ 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount for a brief instant, in relation to the amount of energy they wish to generate, using the basic principles of the Fighting Style. The user then directs this energy, using one of their legs, into the other leg, and expends it in order to “kick” or "push" off the ground with a tremendous amount of force, propelling the user at high speeds in a single, linear direction. It would require the Tracking Capabilities of a 2 Tomoe Sharingan or Higher to track this movement. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 10m.
A-Rank:
Weight Manipulation costs 30 Chakra, and allows the user to travel up to 15m.

Note: This technique cannot be performed consecutively within the same turn.
Note: The A-Rank usage of this technique can be used a max of 4 times per battle. Additionally after the A-Rank version of this Jutsu is used, this technique cannot be used for 2 turns.
(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (+ 15 = 95)
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
(Ototon: Banshī no sensō Kurai) - Sound Release: Banshee's War Cry
Type: Offensive | Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+ 15 + 20 = 75)
Description: The user infuses any object capable of exploding, detonating, etc, or able to create an exploding sound with a coating of sound chakra. Objects coated by this technique gain a distinct sound that is easily heard. Once contact is made with another object (such as an opponent's technique, a landmark, etc) the infused object would explode like normal (unless it's an object that requires no physical contact to create an explosive sound, such as an explosive tag or smoke bomb). However, the infusion of sound amplifies the sound waves released in order to produce a screeching sound that can affect those who hear it. The effects created by the amplified sound waves vary by distance. If the target is within short range of an explosion they will experience deafness and moderate disorientation for two turns. If the target is within mid-range of the explosion they will experience deafness and have a mild headache for a single turn. If the target is long range from the explosion, there are no adverse effects. The user is capable of negating these adverse effects by coating his own ears within sound chakra. This will effect all targets within range of the explosion, with the exception of the user.
Notes & Restrcitions:
Note: Can only be used four times, however, it cannot be used consecutively.
Note: Can only be taught by EdwardSama

HP: 160
Chakra: 3050 - 30 (Yin Drain) - 20 - 40 - 20 = 2970
 
Last edited:

Punk Hazard

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The Steel Balls missed their mark, Mirabelle disappearing in the blink of an eye as she propelled herself to the water below the bridge. The movement, however, would be immediately known to Pucci, his Spatial Tuning allowing him to track her maneuver with pinpoint accuracy as she descended down towards the water. "Do you know how many moves?" Pucci called out to Mirabelle. Utilizing the true power of the Five-Colored Barrier, Pucci would change the trajectory of the Steel Balls, splitting them apart and sending them flying towards the left and right, curving around the bridge and into the water below. "How many moves behind you are, that is."

(Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers(Reference)
Type: Supplementary
Rank: A
Range: Short-Long (depends on the range of the barrier)
Chakra: 30
Damage: 60
Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks.

Note: Can only be used three times per battle
Note: Technique lasts as long as the barrier it is induced into lasts
Note: Can only be used on A-Ranks and below and no Fuuin for two turns

(Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive(Reference)
Type: Defensive
Rank: A(S)
Range: Short-Mid
Chakra: 30(40)
Damage: 60(80)
Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.

Note: Can only be used three times per battle, requiring a one turn cooldown
Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns
Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn

The two Steel Balls plunging a few meters deep in the water, Pucci would respond to Mirabelle's follow-up assault, condensing space around himself. The pocket of space would allow Pucci to rocket from his position, moving in a trajectory that would take him out of the path of the dual sound attacks. Pucci's trajectory, from Mirabelle's POV should she perceive it, would be a leftwards curve, darting down towards the water and away from the attacks as he circled around to get behind her, stopping 6 meters away. With a wave of his hand, Pucci would cause the two Steel Balls to burst from the water, having them circle around under Mirabelle, triggering their attack once more.

(Kūkan Mahō : Shī Mūn ) Spatial Magic: C-Moon
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will form four handseals, taking control of the space in order to create pocket of highly condensed space around them. This pocket of space rapidly rotates around the user, combining Spatial Displacement and Spatial Collapse in order to produce a technique of immense power. The pocket of space that consists C-Moon is separate from the space around it and the user, and produces a visual distortion around the user that causes them to appear as though they've become ethereal, almost like they were made of steam(a purely cosmetic effect). C-Moon is capable of being used for both transportation and offense. In the case of the former, whenever the user moves, C-Moon causes the space around the user to be moved, achieved through unfolding the space in the direction the user wishes to travel in, absorbing it and re-folding it in the opposite direction. This effectively displaces the space the user wishes to travel in, reducing the space in the direction they wish to travel in and increasing space in the opposite direction in order to reach their destination faster. This essentially facilitates faster movement by exponentially decreasing the space that the user must cover to perform an action. In the event of linear or non linear movement, this allows the user to move as though they were moving at 2x their regular speed, Offensively, the user is able to use the pocket of space around them as a weapon. While this pocket of space is typically inert against other physical objects, the user can condense this space to act more like a physical barrier, using the increasing shift in density to enhance their blows. The user can condense the pocket at a focal point, such as their fist or leg, to deal powerful melee strikes that can do blunt or slicing damage depending on the shape the user chooses. The user can also condense the entire of the pocket to act as a shield for their body towards opposing techniques of the same rank or below.

Note: No Spatial Magic techniques above A-rank may be activated during C-Moon
Note: Condensing C-Moon to act as a shield or to attack costs a moveslot but is passive in activation
Note: Generals and above are capable of activating C-Moon twice per battle, while lower ranked members can only activate C-Moon once per battle
Note: During first usage, C-Moon lasts for four turns; during second usage, C-Moon lasts for three turns
Note: Second usage requires a three-turn cooldown before it can be activated
Note: Once every 2 turns, C-Moon may be used to dodge an enemy technique within reason
Note: Due to the pocket of space that is C-Moon existing separate from the space around it, the increased speed effect is only applicable to entities within C-Moon(i.e., the user/his body itself).
 

Alyx

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Hehe…I can say the same thing” Mirabelle said in response as she noted the man having appeared six meters behind of her position; she immediately followed up with surging her Yin chakra mixed with Lightning and Water to form around her spinning at high speeds. This provides a stable defense to destroy the Steel Balls but even the saliva being unsealed to be reduced into nothingness as the dragon’s body mercilessly rips it to shreds. Having the parasite attached to it also weakened the Steel Ball’s power by one rank and attaching spiritually to Pucci. Once the attack was dealt with – the giant dragon eased it’s rotation around Mirabelle’s body as it stood behind it’s creator. What is it that you want from me? You’re just being cryptic now…and I don’t like that at all. Also, who are you?” she said towards the Priest like individual.

Among all this, she still continued to release the pheromones into the air. It was annoying her but it was mandatory if she needed to utilize her clan arts effectively. She simply waited for Pucci to reply while also removing a basic whip from her tool pouch and holding it in her left hand.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) + 15 = 135
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
HP: 160
Chakra: 2970 - 30 (Passive Drain) - 150 = 2,790
 
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Punk Hazard

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"Something's amiss." Pucci recognized the dragons the moment they formed, his senses attuned to the high ratio of spiritual energy that forged them. Anticipating the effects to come, he already formed his response by the time he had actually sensed the parasite latch to his chakra. Weaving a handseal, he called forth a spiritual entity of his own, manifesting the Stand Soft and Wet besides himself. Pucci would have the Stand reach into the space around him, touching him on the shoulder with its palm and extracting the properties of the Hungry Ghost from his system, replenishing him to his full, unabated power. "1...2...3...5...7..."

(Inton: Soffuto Ando Wetto) Yin Release: Soft and Wet
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 50
Damage: 90
Description: Soft & Wet is a humanoid Stand of a streamlined, robotic form, light in color and of similar height and build to the user. Soft and Wet is a physically formidable Stand, capable of dealing tremendous damage through its physical blows. Like most Stands, Soft and Wet carries a special ability; upon making contact with other inanimate objects or living beings, Soft and Wet is capable of "stealing" one of its properties for itself. This effect is accomplished through using Yin Release's ability to alter the properties of other objects, allowing Soft and Wet to transform that object into a near-identical form, simply lacking the chosen property. This can also be done while clashing with other techniques, so long as Soft and Wet survives the encounter. Upon doing so, Soft and Wet will memorize the "stolen" property, allowing it to transfer that property to something else upon touching it through the same transformation process. Soft and Wet is not capable of stealing properties such as "life" or "chakra," simply being able to remove physical properties and transfer it to another object (examples of these include but are not limited to enhanced strength, speed, durabilities, or similar physical properties in targeted people).

Note: Soft and Wet can only be used three times per battle, lasting for three turns per usage.
Note: Soft and Wet carries a three-turn cooldown between usages, and can only steal a property from something once per turn.
Note: No other Stand may be on the field at the same time as this one.

"What do I want?" Pucci took a few steps forward, Soft and Wet floating beside him, his hand on his hip. "I desire what every soul does. The ushering in of Heaven. DIO was right," Pucci exclaimed, mutter the final words. "The souls of sinners do carry the most power. What a magnificent offering you'll make." As he spoke, Pucci trailed a small circle around Mirabelle, remaining 6 meters away. He would manifest two dragons of his own, forged together through Sea Prism and Lighting, that would encircle him in an intersecting pattern. "Shall you be the one to strike first? Or perhaps you've found the answer to my question?"

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Spoiler
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.[/SPOILER]

HP: 200

Chakra remaining: 2,250
 

Alyx

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Simply remaining silent, Mirabelle sensed the creation of some sort of spiritual entity on the person of Pucci but also with her normal taste sensory she can make out it’s Yin origin. Mirabelle silently heard him mention the name “DIO”. So he was indeed connected to the infamous man; which prompts her to finally respond to her question.” What do I want? To show the world what exactly and how powerful a member of the Ganmi is capable of being. Hope you don’t mind being my catalyst.” she said – placing her hands together to weave a single hand sea and controlling the pheromones he breathed in all this time. Having generated the pheromones from before for quite some time allowed the Ganmi the ability to send his mind into nothing more than chaos. His own creation, it’s hand reared back and forcefully struck into the back of Pucci. It was a swift and easy betrayal, having one’s own familiar turn against you. It’s body was infused with the flames; striking directly into his heart with such a piercing blow - the bright red flames fueling his hatred over it even more. How does it feel? The rage that is allured into thy heart…this was true anger, Pucci would come to hate his own creature, for it turned against him not matter what occurs in the end. There was also a minor taste of sourness in Pucci's palate.

Mirabelle, simply infused her fire nature into the illusion – allowing for it to be turned into that of an elemental illusion – though she wouldn’t end her reign here as she followed up into it by having her dragon now dive into the opponent; swallowing whole as a result. She would also toss several (six to be exact) explosive tags towards her opponent. Alongside her mastery of Yin Release – she would render the method of pain being unbreakable towards her illusion, as well as the emotion prevented the use of any techniques with the tags “Defensive” or “Supplementary”.

( Ganmi Genjutsu: Kyoushokora ⋓ Koumenzaifu ) Taste Illusionary Arts: Chocolate Pleasure ⋓ Indulgence
Type: Supplementary/Offensive
Rank: D-S (S + 1 Rank = F Rank)
Range: Short-Mid
Chakra Points: 10-40 (40 + 10 = 50)
Damage Points: 20-80 (90)
Description: Indulgence is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive themselves, based on the 5 basic senses, similar to The Voodoo of the Headless Chicken.They fall under one of 5 category:
  • Anger: The changes done to himself will be perceived negatively. This is usually meant to create a decoy of focus that change or body part, and make the target want to destroy it. Ex: Create a reptile skin on someone's hands which will make them want to destroy it, and, with it, the hand itself.
    • Disgust: This is meant to guide the target away from the change. The user will not want to use the body part or focus on it. Ex: Create blisters on someone's hand, preventing them from wanting to use the to make handseals or hand gestures.

    • Fear: This is meant to paralyze or make a person suspect of the changed body part. The object of the illusion will cause great fear upon the target. Ex: Turn their feet into demons that will scare the target into paralysis.

    • Happiness: This is meant to calm and attract the target to the terrain feature. This could attract someone into it, or guide them in this way. Ex: Make someone's hands into a strawberry cheesecake, so yummy, making them want to eat their hands.

    • Sadness: This is meant to remove the will of the opponent into doing anything. The body part will elicit more extreme of either defend from it or attack it. Ex: The user's eyes are blind, what's the point of even seeing or doing anything?
It does not change how the targets see other people, animals, or even the terrain only creates or alters body parts, and techniques used by the target. The Secondary Taste allows the user to alter the way the opponents feel about themselves and their techniques, or how certain parts or his techniques make them feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage, being constricted or even cut, by altering the body directly or by using the opponent's techniques against him, within the illusion. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the target, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, the opponent appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong.

The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.
Anger - The sense of anger will usually prompt the target to react, normally negatively, against the object of anger. This can be used to make the target focus on something, by making it the object of anger. Anger is usually accompanied with the need to get rid or destroy the object of anger. Anger will remove the ability to perform complex mind techniques, such as Genjutsu, and incite the target to utilize offensive techniques (by preventing Supplementary and Defense) up to a certain extent.
(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50 +10 = 60)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

HP: 160
Chakra: 2,790 - 30 (Yin Drain) - 50 - 60 = 2650
 
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Alyx

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Watching her adversary fall to her illusion, Mirabelle’s dragon proceeded to devour his body. It would drag him down into the ocean depths. Once deep enough the dragon would disperse; leaving him to drown at the bottom. She bowed in respects to her opponent, before poofing away in smoke to parts unknown.

GG.
 
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