[Witchwood Arena] Rhaenys vs Karna

Zatanna

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Coming from: https://animebase.me/threads/witchwood-arena-208-venom-vs-goodra.763456/post-21858642

Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

Karna would spot his opponent immediately upon entering the arena. Ofc, Snake who is 5 meters to his left would too due to shared vision. The duo would begin their offense at the same time. Karna would simply reach forward as if he was attempting to grab the woman as she is pulled off her feet immediately coming towards Karna in a small arc to his left. The woman wouldn't know where she is going due to the pull positioning her body (the pull would flip u upside down having you come towards us back first with your head pointing down) in a bad way.

As you're arcing around eventually coming to Karna, you would be heading straight to Snake. Right as the pull is initiated Snake would dash towards the woman with a chidori in hand. With a thrust of his left hand, he would have a large blast of lightning hit the woman from the back. Hopefully ending this as soon as it started.

Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active

Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

2000 - 40 - 40 - 5
Official challenge to @Zatanna
Pre Active:
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura, Momoshiki, or Tsunade bios.
Note: Once activated, lasts the entire battle.


Rhaenys was in mid thought as she was caught off guard, a challenger trying to use a sneak attack to get the best of her. Annoyed slightly, she was used to blind sided attacks as she was thrown upside down, but as a plan quickly formulated in her head, she took advantage of this predicament.
Surging the chakra all over her body, She increased her weight 100 times more than normal, which might not have stopped the gravitational pull towards her opponent but it would be enough to drop her to the ground as she would be draggeed towards him. Except as she fell to the ground she threw her fist into the dirt, causing a large omni-directional shockwave that would ripple through the arena reverberating up the walls, and throwing her opponents back into the walls as well. Picking herself up and dusting herself off, she would form the release seal as the mark on her head spread out, chakra surging back into her body.Looking towards the man with a cold intent gaze, she waited for his next move.

. . .

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique

Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

(1000m Panchi) 100m Punch

Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+20+40=140
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

(Byakugō no In) White Strength Seal

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Byakugō no In is a powerful sealing technique used by Tsunade and later taught to Sakura. By storing chakra over a period of time, the user creates a seal on their forehead which keeps the chakra undisturbed for future use. Once the seal is formed and is fully filled, the users already impressive chakra control allows them to fully access their chakra and as such produce a greater physical strength or perform techniques without any wasted stamina or chakra. The effort to fuel the chakra into the seal is such that when it finally becomes full, the user can re direct his focus and his chakra to his body once more, taking full advantage of it and its own chakra control. To release the seal, one uses the command Infūin: Kai (White Seal: Release), pumping the stored chakra back into the body, greatly increasing chakra flow. The release command will open the seal and allow the stored chakra to pump back into her body. The seal has two levels of release which enable the use of specific techniques unique to Tsunade:

-Level 1: User partially opens the seal, which makes the markings of the White Seal spread around her face. The Chakra that flows from the Seal (adding 500 chakra points) powers Tsunade's physical abilities, increasing her already chakra enhanced enormous strength to monstrous levels, adding another +15 to her Taijutsu. Her medical techniques are boosted in both speed and effectiveness (heals twice as much, twice as fast). This level enables her the ability to use (Sōzō Saisei) Creation Rebirth on herself or on others through Katsuyu.

-Level 2: After releasing Level 1 of the White Seal, the user forces the seal to open completely. Upon release, the markings of the white seal spread around Tsunade's body. This level unleashes the full chakra contained in the White Seal (adding 1000 chakra points), boosting her physical abilities, strength and power to unimaginable levels. Her Taijutsu gains another additional +25 boost in damage and her medical techniques gain a tremendous boost in speed and effectiveness (adds twice as much healing as before, twice as fast). This level enables her the ability to use the (Byakugō no Jutsu) Strength of a Hundred Technique on her self or through Katsuyu on others.

Note: Can only be used by Tsunade and Sakura Bios
Note: Level 1 lasts for 7 turns, Level 2 lasts for 5 turns
Note: Because Sakura is younger and doesn't need to spend chakra from the seal to keep her body young, she can more effectively use the chakra of the seal and gains and additional +10 to Taijutsu for each level.
Note: Each level can only be used once and each count as a move
Note: After the release of the White Seal and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns she cannot use healing techniques nor mold chakra above A-rank.
 

Venom

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You can't activate that White Strength Seal yet btw. A week outside battle you need. U been out that battle with Vegeta hours lol

_______

A sudden increase in weight caused Karna's opponent to fall to the ground in conjunction to a powerful punch like before in their previous duel. Karna would cease the gravity pull immediately, instead he would activate his rocket boots to fly up and forward diagonally off the ground to avoid to the ground wave traveling from the punch. While going up, Snake would stop in his dash and retreat backwards and jump at the right time to grab on to Karna's mechanical arm for a quick lift. Never taking his eyes off the opponent, he would continue with his Lightning technique. He simply held the chidori on hand momentarily. Then firing it off from a airborne position. Karna would continue to fly at full speed into the sky until he was 9m up. With the barrier's top 6m up more. The extra space wasn't neccessary for he had avoided the range of the punch's might from the moment he took Snake to go up. The ground's sinking crater was still a couple meters away.

Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -15 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 

Zatanna

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Just letting you know its fine.
Activated 22nd oct here: https://animebase.me/threads/witchwood-arena-208.757248/post-21844417 (1 day)
Came back on 1st Nov here: https://animebase.me/threads/witchwood-arena-208.757248/post-21850095 (2 days)
Fought jay and came back one 2nd: https://animebase.me/threads/witchwood-arena-208.757248/post-21851384 (3 days)
Challenged by Vegeta on 4th: https://animebase.me/threads/witchwood-arena-208.757248/post-21852846 (5 days)
Came back on 6th, challenged by teno: https://animebase.me/threads/witchwood-arena-208.757248/post-21855137(6 days)
Accepted and started fight with teno on 7th: (https://animebase.me/threads/witchwood-arena-208.757248/post-21855358) 7 days.




As her opponent fires up his chakra boots and escapes, Rhaenys is able to activate her mode thankfully, powering up. The chakra flowed through her as it refreshed her energy, the strength increasing from the seal flowing. Weighed down by the earth, she could hear the crackling from her opponents undead lightning based chakra attack. Gathering chakra up into her fist, she would punch it down, the chakra spreading out through the arena, discharging as an explosion carried upwards igniting above the ground the shockwave flying up and engulfing not only her opponent but his edo body as well.

With another seal, her medical prowess is shown as she activates one of the special healing techniques she had learned and perfected from her years of chakra control.



Type: Offensive/Defensive
Rank: B/S (B)
Range: Short-Long
Chakra: 20/40 (20+25=45-10=35)
Damage: 40/80 (40+20+25+25+40=150)
Description:
Based along the usage of the shock wave, the user will channel chakra into their fists as they strike the ground creating a large shock wave that erupts ripping up the ground creating cracks and crevasses up to long range. As the user strikes the ground they will release the chakra creating a depth charge like effect where the chakra will be channelled running underground through the cracks and upturned earth towards the opponent. Then the chakra will detonate creating a large explosion creating a pillar up to mid range in the air.
Notes:
B rank can be used 4 times with a 1 turn cooldown inbetween each usage.
B rank can only reach up to mid range
S rank can only be used 2 times with a 2 turn cooldown inbetween each useage and nothing S rank or above the following turn.
Can only be used by Sakura bios

( Sōzō Saisei ) Creation Rebirth

Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 per turn) (50-15=35)
Damage: N/A (can repair up to 300 health points per turn)
Description: The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, Tsunade, it is one of the two ultimate regeneration technique. By releasing the first level of her White Strength Seal, she stimulates the body's proteins to increase cell division reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as the user has chakra and is conscious it is impossible for her to die by any means, which means that as such she gains a form of "immortality" throughout the duration of the technique. However, a body's cells can only split a certain number of times in a lifetime, and by speeding up this process, Tsunade is basically shortening her natural lifespan. Also, the user must control the technique consciously, willing it to happen and controlling every aspect of the healing, taking a great deal of concentration and chakra control to keep active.
Note: Can only be used by Tsunade and Sakura bios after the release of Level 1 of the White Strength Seal
Note: Usable only once and lasts a maximum of 6 turns
Note: The user can use it through Katsuyu on allies, healing them 200 points per turn
 

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The time period between those post are not 24hrs. 24hrs is a day. When u posted in the RP thread (the timer starts the each time) u entered another fight within hrs later. So it hasn't been a week yet, sorry.

_____________
Both watch as you pound your fist towards the ground once more. The duo would immediately react by performing a simultaneous act. Karna would extend out his real arms to release a strong (Ōkibo) shockwave at the same time Snake places u in a paralyzing gen where snakes come forth from the cracked up ground. They seemingly came out of the cracks as ur fist made contact with it to bind and constrict u in place on the ground as a wave hits u from above with speed and power. This dual attack would hit u right after ur punch. Leaving u no time to perform another technique. Fortunately for Snake due to the space (mechanical arms holding him. Basically hugging him. No home) he occupied with Karna, he was safe from the shockwave.

Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

1915 - 5 - 5 (2 turns rinnegan) - 15 - 15 - 80
 

Zatanna

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The time period between those post are not 24hrs. 24hrs is a day. When u posted in the RP thread (the timer starts the each time) u entered another fight within hrs later. So it hasn't been a week yet, sorry.

_____________
Both watch as you pound your fist towards the ground once more. The duo would immediately react by performing a simultaneous act. Karna would extend out his real arms to release a strong (Ōkibo) shockwave at the same time Snake places u in a paralyzing gen where snakes come forth from the cracked up ground. They seemingly came out of the cracks as ur fist made contact with it to bind and constrict u in place on the ground as a wave hits u from above with speed and power. This dual attack would hit u right after ur punch. Leaving u no time to perform another technique. Fortunately for Snake due to the space (mechanical arms holding him. Basically hugging him. No home) he occupied with Karna, he was safe from the shockwave.

Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

1915 - 5 - 5 (2 turns rinnegan) - 15 - 15 - 80

With her seal activated, her opponent seemed to push the very air around him away, throwing his edo body that was hanging on for dear life crushing in the the ground below him. With a brief moment, Rhaenys would activate the secret healing technique that she had mastered, as her body was pushed crushed against the wall from the sheer force of the technique. Thankfully, due to her attack previously, it would have significantly reduced the incoming force of the technique (by 30 damage points reducing the overall damage down to 130), only severely harming her. Her skin was healing almost instantly as it wound itself back together, the scrapes and bruises and cuts healing over, causing her to go back to full health. Replying with a vicious attack of her own, Rhaenys would charge lightning around her increasing her body's speed, rushing towards her opponent, as he regained his composure after such a massive attack. Jumping upwards from under him, Rhaenys grabbed onto him and pildrove him straight down into the ground causing a massive crater to appear in the arena.

( Sōzō Saisei ) Creation Rebirth

Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 per turn)
Damage: N/A (can repair up to 300 health points per turn)
Description: The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, Tsunade, it is one of the two ultimate regeneration technique. By releasing the first level of her White Strength Seal, she stimulates the body's proteins to increase cell division reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as the user has chakra and is conscious it is impossible for her to die by any means, which means that as such she gains a form of "immortality" throughout the duration of the technique. However, a body's cells can only split a certain number of times in a lifetime, and by speeding up this process, Tsunade is basically shortening her natural lifespan. Also, the user must control the technique consciously, willing it to happen and controlling every aspect of the healing, taking a great deal of concentration and chakra control to keep active.
Note: Can only be used by Tsunade and Sakura bios after the release of Level 1 of the White Strength Seal
Note: Usable only once and lasts a maximum of 6 turns
Note: The user can use it through Katsuyu on allies, healing them 200 points per turn
( Banrai Itoguruma ) - Heavy Thunder Spinning Wheel
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 40+25=65-15=50
Damage points: 80+20+25+25=150
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.
 

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With her seal activated, her opponent seemed to push the very air around him away, throwing his edo body that was hanging on for dear life crushing in the the ground below him. With a brief moment, Rhaenys would activate the secret healing technique that she had mastered, as her body was pushed crushed against the wall from the sheer force of the technique. Thankfully, due to her attack previously, it would have significantly reduced the incoming force of the technique (by 30 damage points reducing the overall damage down to 130), only severely harming her. Her skin was healing almost instantly as it wound itself back together, the scrapes and bruises and cuts healing over, causing her to go back to full health. Replying with a vicious attack of her own, Rhaenys would charge lightning around her increasing her body's speed, rushing towards her opponent, as he regained his composure after such a massive attack. Jumping upwards from under him, Rhaenys grabbed onto him and pildrove him straight down into the ground causing a massive crater to appear in the arena.

( Sōzō Saisei ) Creation Rebirth

Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 per turn)
Damage: N/A (can repair up to 300 health points per turn)
Description: The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, Tsunade, it is one of the two ultimate regeneration technique. By releasing the first level of her White Strength Seal, she stimulates the body's proteins to increase cell division reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as the user has chakra and is conscious it is impossible for her to die by any means, which means that as such she gains a form of "immortality" throughout the duration of the technique. However, a body's cells can only split a certain number of times in a lifetime, and by speeding up this process, Tsunade is basically shortening her natural lifespan. Also, the user must control the technique consciously, willing it to happen and controlling every aspect of the healing, taking a great deal of concentration and chakra control to keep active.
Note: Can only be used by Tsunade and Sakura bios after the release of Level 1 of the White Strength Seal
Note: Usable only once and lasts a maximum of 6 turns
Note: The user can use it through Katsuyu on allies, healing them 200 points per turn
( Banrai Itoguruma ) - Heavy Thunder Spinning Wheel
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 40+25=65-15=50
Damage points: 80+20+25+25=150
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.
Sorry B, SR doesnt get reduce in dmg like that. I'll vm u
 

Drackos

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Getting a large scale Shinra Tensei dropped on your head is always rough since there aren't a whole lot of ways to counter the ability. Your defense Zatanna heavily relied on reducing the damage of Shinra Tensei, which is just impossible. Shinra Tensei, and other abilities in the Deva Path, are "absolute." It means that they don't really interact with other techniques in the RP like they normally would. In fact, they aren't made of chakra at all. Shinra Tensei is just gravity. That's it. It's why Deva Path (and Tenseigan customs by extension) aren't allowed. So the argument that you can cause an explosion close, or equal (or even superior), in damage to weaken Shinra Tensei falls flat. You're not interacting with anything. There's nothing there to interact with, clash with, etc. It's literally just the absolute force of gravity.

So with that established, you're getting slammed by 160 damage. That's the same as your maximum HP pool. So the second half of your argument also falls flat. The damage isn't caused by being thrown against the ground and rolled, then hitting a wall. In fact, that's extra damage on top of getting bodied by a big wave of gravity. You're gonna eat the damage from the gravity that's slamming into you.

All the gifs you showed are also not really viable to prove your point. You show two small scale Shinra Tensei and one medium scale. None of these are directly lethal. It's why Kakashi kept his Chidori going, because he retained consciousness despite being launched by a small scale. Same goes for Naruto. But a large scale Shinra Tensei is going to kill you, and in this case in the NW knock you out since you have 160 HP.

Venom wins.
 
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