hey how long did it take to get ur bio approved?Re: All out battle - OPEN
Kurapika bio in sig.
I'm not exactly 'experienced', but I think I can put up a good fight. ^^
Kurapika bio in sig.
I'm not exactly 'experienced', but I think I can put up a good fight. ^^
Kurapika: I'm clueless, but he doesn't look like he's the type that lives for long._______________________The music starts playing asYou must be registered for see linksenter the battle ground.
I come with:
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: A sword that has been passed down through Yuki clan for ages. It was broken before, in the war where the Yuki Clan almost became extinct. The sword is said to be made out of the heart of a special meteor that fell in the village. The meteor was as cold as ice, and had all the properties of ice. The Yuki Clan took the meteor, and forged a sword out of the core of this heavenly rock. As the sword was formed, it gleamed heavily and continued to send out a soft blue light. The user of this sword gets a +5 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Of course not the wielder, considering it must be one of the Yuki Clan to wield this. The sword also comes with a most secret technique. Once per battle, the user can channel Hyouton chakra through the sword and let a spear extend from it, up till mid range (much like Chidori Eiso). The second way to channel Hyouton chakra through it gives the user the ability to send out a wave of ice from the tip of the sword. (The same as Hitsugaya when he swings his sword in Bleach) This wave can be used as a shield from incoming jutsus.
Note: The spear is formed as rapidly as Chidori Eiso, but can only be used once per battle.
Note: The "Wave of Ice" can only be used twice and defend up to A-rank attacks.
Note: The "Wave of Ice" counts as on of the 3 jutsus used per turn.
Note: Only one of the Yuki clan can wear this sword (especially Wesobi)
*
And who would that stranger be? Eh, nevermind...
I begin by condense the moisture around you into water that sticks to you like a glue making you unable to move.*
(Suiton: Uruoi Kondensa) Water Style: Moisture Condenser
Type: Supplementary
Rank: A
Chakra cost: 30
Damage: None
Description: The user condenses the moisture in the air around the opponent and makes the moisture around the opponent into water and makes it stick onto them, the water will have a thick syrup-like feeling to it, the water will cover the opponents entire body not allowing them to move. It requires alot of chakra to maintain the waters condensed thick-syrup like form so it only lasts one turn and the user will only be able to use one other jutsu on the same turn this jutsu is used in, after that turn is over the water will evaporate.
~Can only be used 2 times per battle.
*Then, using my KG, with a single hand seal, I make the water to freeze almost instantly, freezing you to death while you are trapped and can't do anything. I specialize in ice and with my sword this is done even faster and it's stronger.*
(Hyouton: touketsu souhou) Ice Release: Frozen Touch
Rank-S
Range-Short/Mid
Type-Supplementary
Chakra-40
Damage-N/A
Description-
After making one sign the user focuses his chakra into the air around a water source, causing it to almost instantly freeze by dropping the temperature inside of the molecules of the surrounding air causing the heat in the water to be pulled out of the water and into the air by conduction(much like the formation of demonic ice mirrors)
*Can Only Be used By Ice Users*
*Can Only Be Used Three Times*
*As you release your fire it will only destroy the part of the water that is infront of you, correct me if I'm wrong but I am pretty sure a blast of fire can't destroy fully a huge body of water that is all around you, plus fire is weak against water so I am pretty sure of that. The fire will class directly with some of the water weakening the fire by great deal like B or C rank (ususally A rank water vs S rank fire cancel each other out but considering it doesnt clashes with the whole water it will continue at me). The fire would of course prevent me from continuing the ice technique while the water will slow you down up to some degree due to it's stickiness, of course you wouldn't be completely paralized just a bit slower. This being said at the moment I see the fire and the huge mist steam surrounding you (due to fire clashing with water) I release a huge amount of water into the immeidate vicinity, creating a "pulse" of water that releases 3 huge waves of water much bigger than your weakened fire. The water overcomes it very easily and continues at you while you are about to perform the clones. Your movements will be slower but I guess you will be able to perform them in time to defend, though the water will come a second later at you all, interupting your last technique and rendering your clone's ninja weapons that they are throwing at me usless.*Kurapika: I'm clueless, but he doesn't look like he's the type that lives for long.
As the humidity in the air starts to increase, Kurapika starts to feel extremely irritated by the slight difficulty it causes to his breathing, and also concludes that the increase must be caused by his opponent.
Having given it a split second of thought, he decides to dry the air around him by breathing out an enormous stream of fire that extends towards you and dries the air from its heat. I believe the fire can be made to reach you due to it not directly clashing with a mass of water. However, if you think otherwise, I will submit to it.
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
While the flames are still present within the battlefield, Kurapika decides to take advantage of the broken line of sight and creates two clones that instantly start running towards you in a two opposing arcs paths, making the distance between them reach 10 meters midway and decrease as they get closer to you.Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
The moment they started running, the clone to my right sends two kunai directly at you as the one on the left throws two explosive kunai up in the air to fall on you from above simultaneously with the ones thrown before.
(Doton: KageBunshin no Jutsu) – Earth Release: Shadow Clone Technique
Right after the clones have been made, I create a swamp underneath your feet. This is done to either distract you from countering the kunai when your attention is focused on the swamp, or the other way around.Rank: B
Type: Supplementary
Range: Short
Chakra cost: 25
Damage points: N/A
Description: This technique creates a shadow clone made of mud of the user. Since its made of mud, it can continue to reform and mould itself back to its original shape. After reverting to mud, it can hold the opponent in place. The user can create upto three clones. They can also use up to C rank earth techniques.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
I responded under the notion that there wasn't a considerable mass of water for the fire to clash with in the first place, but rather humidity/moisture from the air gathering on me to form a sticky cover that restricts my movements. In my counter, I release a huge stream of air, perhaps the biggest seen in the series so far, not to clash with any water, but to stop your technique before my movement is fully restricted by drying the air with the fire, leaving no moisture to stick on me.*As you release your fire it will only destroy the part of the water that is infront of you, correct me if I'm wrong but I am pretty sure a blast of fire can't destroy fully a huge body of water that is all around you, plus fire is weak against water so I am pretty sure of that. The fire will class directly with some of the water weakening the fire by great deal like B or C rank (ususally A rank water vs S rank fire cancel each other out but considering it doesnt clashes with the whole water it will continue at me). The fire would of course prevent me from continuing the ice technique while the water will slow you down up to some degree due to it's stickiness, of course you wouldn't be completely paralized just a bit slower. This being said at the moment I see the fire and the huge mist steam surrounding you (due to fire clashing with water) I release a huge amount of water into the immeidate vicinity, creating a "pulse" of water that releases 3 huge waves of water much bigger than your weakened fire. The water overcomes it very easily and continues at you while you are about to perform the clones. Your movements will be slower but I guess you will be able to perform them in time to defend, though the water will come a second later at you all, interupting your last technique and rendering your clone's ninja weapons that they are throwing at me usless.*
Naiagara no Mizu | The Waters of Niagara
Rank: A
Type: Defensive/Supplementary/Offensive
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: The user claps his hands together while releasing a large amount of water chakra into the immediate vicinity; this causes a great body of water to materialize out of nowhere. The water materializes in three large waves that appear in a very quick succession right after each other. The materialized water appears very close to the user, and all the waves are, even upon materialization, pushing outwards with great force. This can be compared to a pulse of water that is pushed outwards.
-Can only be used 3 times per battle.
-Once the water is sent toward a target, it's impossible to change its direction.
-This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave.
-Can only be taught by Zero Kelvin.
*I then procide by performing the shadow clone jutsu, creating 4 shadow clones called War, Famine, Pesilence and Death. War immediately throws me backwards from your position back to long range while Famine does the same to Pestilence, so now me and Pestilence are back to long range from you while Famine and Death are middle range from you. At the same time as we are being thrown, Death unrolls a scroll and summons a huge amount of orbs filled with lightning. The orbs surround him and you aswell, only leaving me and Pestilence out of the circle of orbs. Should you destroy them or pass that line, well you know what happens if you've watched Fairy tail. At the same time I start gathering my chakra for my next technique.*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace
Rank: A
Type: Offensive/Defensive/Supplementary
Range: All
Chakra cost: 30
Damage Points: 60
Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy.
Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot)
Note: Can only be used once per battle.
Note: The orbs last for 4 turns.
Note: The orbs can be placed around a whole village.
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This is how the technique looks.
*Upon the clones are being created we see the huge fire blocking our water so at that very moment famine decides to take advantage of that and summons a swamp of highly explosive nad flammable oil beneath you and as soon as it appears it makes contact with the fire creating a huge explosion all around you.I responded under the notion that there wasn't a considerable mass of water for the fire to clash with in the first place, but rather humidity/moisture from the air gathering on me to form a sticky cover that restricts my movements. In my counter, I release a huge stream of air, perhaps the biggest seen in the series so far, not to clash with any water, but to stop your technique before my movement is fully restricted by drying the air with the fire, leaving no moisture to stick on me.
Either way, I'll continue as if my fire jutsu gets as severely weakened as you described. Just excuse me because I have no other choice but to interrupt your move from its start.
_________________________________________________________
As I slowly stop breathing out the stream of fire, having planned to make clones while the fire is still present after I'm done, I notice a huge cloud of steam forming from the furthest end of the stream, which leads me to conclude that the stream of fire has been interrupted with a suiton jutsu, and because of the rapid speed it was demolished in, I figure out that the amount of water must be overwhelming.
Not being able to see anything due to the steam, I decide to do the quickest possible thing I can, so Instead of launching a different attack, I continue my first one for a second time and breath out the giant stream once more. This results in huge amounts of steam forming, too thick for any level of visibility to be available.
I'm assuming our jutsu cancel each other out even though your waves did clash with the first stream, it just seems more realistic this way.
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
While the mist envelopes around us, surrounding both you and I from all directions, I create an opening in the sky which pours an extremely sticky mud on your last known location. This jutsu is performed right after the stream of fire, leaving you only time to perform one jutsu of your own, and will surely reach you before your clone can throw you.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
And just in case the mud had missed you somehow, I slam my hands to the ground and send bolts of lightning racing towards the point where you were stands, as they reach the mud, they split up to go around it and reach out to long range.
(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.