[CJ Lesson] Vision || Wesobi

Vision

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*pops up*

Go to my cj thread and tell me what you want to learn. 2 jutsus a time.
Alrighty O__O

Katon: Ningyo no nenshō| Fire Release: Burning of the Mermaid
Type: Offensive/Defensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Chakra Damage: 80
Description: A jutsu that lives up to its rank and is quite complex. The user starts out by creating a dense sphere of fire in his hand, a bit bigger than his own fist. It is basically a sphere of fire, that has a highly compressed amound of fire chakra inside. The user then hurls the orb out at an incoming water attack, or directly at the opponent. When thrown at a water based attack, the user does the Tiger hand seal when the fire is about the hit the water, and the orb releases all of its power. Due to the sheer force, and sudden outburst, the water is blown back at the opponent, but instead of normal water, is boiling due to the fire that has heated it. The sent back water loses one rank in power and is thrown back in the form of an unfocused burst of steam, half the size of the initial water technique, although gaining the ability to scald and burn whatever it touches. If sent at the opponent directly, the user can create a massive wall of fire that goes towards the opponent once releasing the chakra and fire in the orb.
Note: Can only be taught by Wesobi
Note: Can only be used twice
Note: Can only send back up to A-rank water
Note: Can only use up to S-rank techniques in the same and next turn
Note: Must wait at least 3 turns before using this jutsu again


Fuuton: Kishi no Jōdan | Jest of the Knight
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 20
Chakra Damage: 40
Description: The uses focuses his wind chakra to the left, behind and to the right of the opponent, and also infront of himself creating 4 small spheres of hissing wind at each location, about mid range from the target. He then sends the one infront of him at the opponent. While the opponent is busy defending from it, he can manipulate the other ones to strike the opponent from all sides.
Note: Can only be taught by Wesobi

These first O__O
 

Wesobi

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First one is simply a ball of compressed fire. Send it at any wave of water up to A-rank, to send it back at the opponent and pretty much send it back at them as super hot water. Or, do the hand seal and release it and make a wall of fire that flies at your opponent. So it's good against up to A-rank water, and up to F-rank wind!

Second one, focus chakra on 4 spots. 3 around the opponent, 1 in front of you. Send the orbs at your opponent, as many at a time as you want, but remember while the orbs are up, you can't use other jutsus, since it requires you to focus your chakra. You can send them at once and then use another technique.
 

Vision

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understood the first one.

second one. Orbs form instantly long as I focus on an area of 4 points? and what if the opponent moves? do the follow and remain boxing them in? or do i control it to move with the opponent?
 

Wesobi

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it is actually a technique meant for a stationary opponent, and if he moves it's stupid, since he moves closer towards one of the orbs, meaning you can hit him even more easily. If he moves however, and you haven't launched the orbs yet, you can send the orbs towards him as he moves, meaning even if he moves, he still needs to watch out, as you have 4 orbs at your desposal
 

Vision

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it is actually a technique meant for a stationary opponent, and if he moves it's stupid, since he moves closer towards one of the orbs, meaning you can hit him even more easily. If he moves however, and you haven't launched the orbs yet, you can send the orbs towards him as he moves, meaning even if he moves, he still needs to watch out, as you have 4 orbs at your desposal
Got it >__O


Next are these
Fuuton: Ketsugō-tai Sōseiji No Setsuna | Wind Style: Juncture of the Siamese Twin
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user punch forward and release a blast of Wind. While the blast of wind travels towards the opponent, the user performs the Horse hand seal, and the wind splits up in two, and then comes back together, letting it avoid any incoming jutsu that would block it. This, however is a double edged blade as it requires impeccable timing so that the user does not get hit by the attack that was sent out to block it in the first place.
Note: Can only be taught by Wesobi
Note: The user can either split the wind in the turn used or in his next turn, if the wind has not hit the opponent yet or if he has enough time to split it
Note: Can only be used twice
Note: Each individual blade of wind is A-rank, and the moment at which they once again combine forms the technique's S-rank power.
Note: Can not use above S-rank in the same turn, nor can the user use wind in the same turn or the next.

Raiton: Ketsugō-tai Sōseiji No Setsuna | Lightning Style: Juncture of the Siamese Twin
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user punch forward and release a blast of lightning. While the blast of lightning travels towards the opponent, the user performs the Horse hand seal, and the lightning splits up in two, and then comes back together, letting it avoid any incoming jutsu that would block it. This, however is a double edged blade as it requires impeccable timing so that the user does not get hit by the attack that was sent out to block it in the first place.
Note: Can only be taught by Wesobi
Note: The user can either split the lightning in the turn used or in his next turn, if the lightning has not hit the opponent yet or if he has enough time to split it
Note: Can only be used twice
Note: Each individual bolt of lightning is A-rank, and the moment at which they once again combine forms the technique's S-rank power.
Note: Can not use above S-rank in the same turn, nor can the user use lightning in the same turn or the next.
 

Wesobi

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Both are relatively easy in concept, and are similar except that they are of a different element.

Now, you perform it and can split the jutsu up at any time. The point of this jutsu is to split it up when the opponent sends a technique to counter it. The drawback is that you shouldn't use this technique if you're alone. Having a clone or another person with you is almost a requirement to use this one.

Any questions?
 

Vision

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Both are relatively easy in concept, and are similar except that they are of a different element.

Now, you perform it and can split the jutsu up at any time. The point of this jutsu is to split it up when the opponent sends a technique to counter it. The drawback is that you shouldn't use this technique if you're alone. Having a clone or another person with you is almost a requirement to use this one.

Any questions?
Negative sensei :cool:

next please :)
Katon: Boushi Kuruma | Fire Element: Spinning wheel
Rank: S
Type: Offensive/Defensive
Range: Short-mid
Chakra Cost: 40
Damange Points: 80
Description: The user will jump into mid-air and do 360° degree turn. While turning, he shoots two focussed amounts of Katon chakra out of his feet, sending two fireballs at the opponent. The first fireball is before the actual turn and the second one is made after the 360 ° turn (the user will do a sweeping motion with his foot while turning, and shoot out the second fireball at the end of the 360° turn.)
Note: Can only be taught by Wesobi
Note: The combined power of the two fireballs is the S-rank power, not separate.
Note: Can't use S-rank and above Fire jutsu for the next turn.
Note: Can only be used once

Suiton: Kyousei Ookami | Water Release: Great Wolf
Rank: A
Type: Offense/Defence
Range: Short-Long
Chakra Cost: 30
Damage Point: 60
Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack.
Note: Can only be taught by Wesobi.
Note: Can only be used 2 times per battle.
Note: The user can’t use any Water-based Jutsu the next turn or during the same turn.
Note: Requires a water source.
 
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