Gaara teaches -Logic-

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-Logic-

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Now, here are some things i will want you to fill out, and i will correct you if your wrong

-Combination with other element techniques

-Strengths

-Weaknesses & downside of the technique.

We will begin with a very basic technique.

( Ryu Kaen Bakufuu ) - Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user shoots balls of fire at the opponent.

1.) Combination with other elements:

(Fūton: Dai Kamaitachi) - Wind Style: Great Cutting Whirlwind
Type:Attack
Rank: B
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: A bigger version of the cutting whirlwind.

2.) Strengths: Hot, causes explosive damage.

3.) Very low rank, can be dodged, or countered with d rank water.

I begin by charging my fire chakra towards my throat and then using precise shape manipulation I proceed to create it into a shape of a ball and release it from my mouth.
 

XZA

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Good!

the same thing with these two jutsu...

( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent.

( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

Now then, *takes shuriken from my pouch and throws them at you*

I want you to wrap them in a layer of fire chakra and then throw them at me, simple enough right?

( Kaen Shuriken Ranbu ) - Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken at the enemy and then inflames them with fire to cause extra damage.
 

XZA

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Good!

the same thing with these two jutsu...

( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent.

( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

Now then, *takes shuriken from my pouch and throws them at you*

I want you to wrap them in a layer of fire chakra and then throw them at me, simple enough right?

( Kaen Shuriken Ranbu ) - Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken at the enemy and then inflames them with fire to cause extra damage.
 

-Logic-

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Good!

the same thing with these two jutsu...

( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent.

I concentrate my katon chakra and exhale it to release a small but powerful flame of fire.

1.) Any wind jutsu. I.E the fuuton jutsu "kaze no yaiba"

2.) It's small, so it can be used to affect specific parts of the body.

3.) Pretty weak, can be dodged easily and countered with d rank wind.

( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

I concentrate my katon chakra and exhale it to release a small fireball which on contact can cause some explosive damage.

1.) Any wind jutsu. I.E the fuuton jutsu "kaze no yaiba"

2.) It's small so I guess it wouldn't take too long to execute.

3.) Pretty weak, can be dodged easily and countered with d rank wind.

Now then, *takes shuriken from my pouch and throws them at you*

I want you to wrap them in a layer of fire chakra and then throw them at me, simple enough right?

( Kaen Shuriken Ranbu ) - Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken at the enemy and then inflames them with fire to cause extra damage.

I throw several shurikens to begin with and throw them at the enemy, which I then coat in my Katon chakra to cause extra damage.

1.) Any fuuton jutsu, hmm, scythe weasel technique perhaps.

2.) Because the shurikens are coated with Katon chakra they're much more dangerous and powerful.

3.) very low rank, can be dodged easily, and countered with d rank fuuton jutsu. ^^
 

XZA

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( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.

( Katon: Sanshōuo no Kaen ) - Fire Release: Flame of the Salamander
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: Kankurō manipulates his puppet Salamander to release a huge burst of fire from a compartment within its mouth at the opponent.
Note: Can only be used by Kankurō

( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.

( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.

( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with a suitable wind technique to release a massive inferno.

( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.

( Katon: Endan ) – Fire Release: Flame Bullet
Rank: C
Type: Offensive
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: This technique is performed by the user gathering oil in their mouth, which is created by their chakra, and then they spit it out igniting it after performing six handseals. This causes a simple flame bullet to shoot at the enemy.
Note: Must know Toad summoning contract to use.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making one handseal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.
 

-Logic-

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( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.

1.) Jutsu to use with; Any wind jutsu.

2.) Strength: it's capable of making the target collapse and it requires no handseals. :D

3.) Weaknesses: Easily dodged, is only short range, and can be countered with Suiton techs.

(Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.

1.) Jutsu to use with; Any wind jutsu.

2.) Strength: It's rather large and it is capable of incinerating most of the things within range of it.

3.) Weaknesses: Easily dodged, is only short range, and can be countered with Suiton techs.

(Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.

1.) Jutsu to use with; Any wind jutsu.

2.) Strength: Can be used for protection and can burn annoying objects which are thrown at him.

3.) Weaknesses: Easily dodged, is only short range, and can be countered with Suiton techs. Not to mention you require a lighter.

( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with a suitable wind technique to release a massive inferno.

1.) Jutsu to use with; Any wind jutsu.

2.) Strength: Can travel to mid range. It can also be manipulated into several forms. Requires only a single handseal.

3.) Weaknesses: Easily dodged, and can be countered with Suiton techs.

( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.

1.) Jutsu to use with; Any wind jutsu.

2.) Strength: Can be used, in a sense, like a projectile. Is quite fast.

3.) Weaknesses: Easily dodged, and can be countered with Suiton techs. It also requires 4 handseals.

( Katon: Endan ) – Fire Release: Flame Bullet
Rank: C
Type: Offensive
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: This technique is performed by the user gathering oil in their mouth, which is created by their chakra, and then they spit it out igniting it after performing six handseals. This causes a simple flame bullet to shoot at the enemy.
Note: Must know Toad summoning contract to use.

1.) Jutsu to use with; Any wind jutsu.

2.) Strength: Quick, and releases a powerful bullet of fire.

3.) Weaknesses: Easily dodged, and can be countered with Suiton techs. Requires 6 handseals.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making one handseal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

1.) Jutsu to use with; Any wind jutsu.

2.) Strength: Requires but a single handseal. Is rather powerful.

3.) Weaknesses: Easily dodged, and can be countered with Suiton techs. Can also be used in conjunction with a doton jutsu creating a devastating combo.

( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

1.) Jutsu to use with; Any wind jutsu.

2.) Strength: Creates a volley of small fireballs = more potential to do damage and make contact. They're also sent in an unpredictable manner and are also extremely hard to dodge.

3.) Weaknesses: Easily dodged, is only short range, and can be countered with Suiton techs. Requires 5 handseals.

( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

1.) Jutsu to use with; Any wind jutsu.

2.) Strength: Requires no handseals. Burns them doing moderate damage.

3.) Weaknesses: Easily dodged, and can be countered with Suiton techs.
 

XZA

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( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated into a genuine-looking dragon. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.

( Katon: Dai Endan ) – Fire Release: Big Flame Bullet
Rank: B
Type: Offensive
Range: Short – Mid
Chakra Cost: 20
Damage points: 40
Description: This technique is an altered version of Flame bullet using Senjutsu. The user fills their mouth cavity with oil, created inside the body using Senjutsu chakra. The user then spits out the oil and at the same time igniting the oil creating a giant flame equivalent to ten normal-sized flame bullets.
Note: Can only be used in Sage mode.

( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

( Katon: Onidōrō ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing several fire ghosts that are like heads with horns and yellow eyes that then attack the target/s in a swarm.

( Kaen Rendan ) - Flame Combo
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: Sasori shoots a barrage of fireballs from the flamethrowers on the palms of his puppet body.
Note: Can only be used by Sasori

( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner. The target is then incinerated as the flames erupt upwards.

( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.
 

-Logic-

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( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated into a genuine-looking dragon. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: They're divided into different sides therefore harder to dodge. It is also capable of turning the enemy into ash in a matter of seconds.

3.) Weaknesses: Not too hard to dodge, and can be countered with Suiton techs. Requires a few handseals.


( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Shoots multiple shots therefore it is more likely to make contact. Also causes moderate explosive damage.

3.) Weaknesses: Not too hard to dodge, and can be countered with Suiton techs. Requires a few handseals.


( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Very large, and very powerful. Requires no handseals, I think.

3.) Weaknesses: It's fired in a linear manner and therefore it's much easier to dodge. Can also be countered with Suiton techs.


( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Only requires two handseals. Is meteor sized, and causes a massive explosion on impact.

3.) Weaknesses: Again, it's fired in a linear manner = easily dodged, and can be countered with Suiton techs. Requires a few handseals.

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Shoots out three giant bullets of fire which are hard to dodge and are extremely large. They also erupt into a geyser of flame afterwards.

3.) Weaknesses: Easily countered with Suiton techs.

( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Extremely large, stays there like a could. It can cause a huge and violent explosion.

3.) Weaknesses: Can be blown away before it ignites.


( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Shoots multiple fireballs and therefore has a higher potential to make contact with the enemy. It also only requires one hand seal.

3.) Weaknesses: C rank water can counter.


( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Many shurikes are thrown and therefore they have a higher potential to make contact with the enemy. It is also capable of inflicting severe burns upon direct contact. Due to the flames that surround then, they'll even continue to burn after impact.

3.) Weaknesses: Can be countered with Suiton techs.

( Katon: Onidōrō ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing several fire ghosts that are like heads with horns and yellow eyes that then attack the target/s in a swarm.

1.) Jutsu to use with; Any wind jutsu. Maybe even a raiton jutsu to cause a violent combo. :zonder:

2.) Strengths: Is released quickly, and attacks the target in a swarm./

3.) Weaknesses: Can be dodged through various means. Can also be countered with Suiton techs.


( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

1.) Jutsu to use with; Any wind jutsu. Maybe even a raiton jutsu to cause a violent combo. :zonder:

2.) Strengths: Is released quickly, and erupts into several pillars which inflicts moderate damage, therefore, a higher potential of making contact.

3.) Weaknesses: Can be dodged through various means. Can also be countered with Suiton techs.

( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner. The target is then incinerated as the flames erupt upwards.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Doesn't require too many handseals. Is used quickly, and cause moderate damage.

3.) Weaknesses: One can throw a jutsu like Chidori Eiso for example while they're mid air which would be troublesome. They can be countered with Suiton techs.


( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: It effectively traps and attacks them at the same time, forcing them into another attack.

3.) Weaknesses: Surrounding yourself with water for example would defeat it. It can also be countered with Suiton techs. Requires a few handseals.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.


1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Requires no handseals.

3.) Weaknesses: Easily dodged, because it's linear in it's approach; And can be countered with Suiton techs.
 

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(Katon: Gamayu Endan) - Fire Release: Toad Oil Flame Bomb
Rank: A
Type: Offense
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: This jutsu is used in conjunction with Toad Oil Bullet to launch a streaming fireball toward the opponent after performing the following hand seals Snake → Ram → Monkey → Boar → Horse → Tiger. This jutsu can cover a huge area with fire.

(Katon: Shageki Bisuketto) – Fire Release: Firing Biscuit technique
Rank: A
Type: Offensive, supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Dragon → Boar the user then creates powerful flames inside the giant oven created by Lightning Release: Sixteen pillar bind, cooking the opponent until their burnt. Its normally used together with Earth Release: Mud fall to harden the mud covering the enemy, immobilizing them.
Note: Can only be used in the collaboration of Lightning Release: Sixteen Pillar Bind and Earth Release: Mud Fall

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.

(Katon: Kaen Rappu) - Fire Release: Flame Wrap
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: With a simple thought and gesture of the Bashōsen the user can unleash an enormous wave of intense flames at their intended target, which follows the prior motion of the fan.
Note: Can only be used by Kinkaku or Ginkaku or Tenten bio with the use of Bashōsen.

(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire

(Katon: Nezumi Kedama) - Fire Release: Rat Hair Ball
Rank: A
Type: Offensive
Range: Mid - Long
Chakra cost: 30
Damage points: 60
Description: The user exhales a small orb of chakra that quickly assumes the shape of rat engulfed in flames, which then proceeds to shed a substantial number of even smaller fireballs, which act like guided-missiles and pursue the intended targets with considerable speed. When these projectiles eventually collide with an object, they do so with explosive force.
Note: Can only be used by Yugito

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.





Do the none character restricted one
 

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(Katon: Gamayu Endan) - Fire Release: Toad Oil Flame Bomb
Rank: A
Type: Offense
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: This jutsu is used in conjunction with Toad Oil Bullet to launch a streaming fireball toward the opponent after performing the following hand seals Snake → Ram → Monkey → Boar → Horse → Tiger. This jutsu can cover a huge area with fire.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Covers a huge area and is extremely powerful.

3.) Weaknesses: Requires lots of handseals.

(Katon: Shageki Bisuketto) – Fire Release: Firing Biscuit technique
Rank: A
Type: Offensive, supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Dragon → Boar the user then creates powerful flames inside the giant oven created by Lightning Release: Sixteen pillar bind, cooking the opponent until their burnt. Its normally used together with Earth Release: Mud fall to harden the mud covering the enemy, immobilizing them.
Note: Can only be used in the collaboration of Lightning Release: Sixteen Pillar Bind and Earth Release: Mud Fall.

1.) Jutsu to use with; Sixteen pillar bind and mud fall.

2.) Strengths: Causes lots of damage. Only 3 handseals.

3.) Weaknesses: One can go underground to counter it.

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

1.) Jutsu to use with; Any wind jutsu; pressure damage.

2.) Strengths: Extremely extremely powerful and can cover such a wide area it's much harder to evade.

3.) Weaknesses: A rank water.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.

1.) Jutsu to use with; A doton jutsu.

2.) Strengths: Only requires a single handseal to erupt and it turns to lava - extremely hot and dangerous.

3.) Weaknesses: Can be evaded with many jutsu.

(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Requires no handseals.

3.) Weaknesses: B rank water.


(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

1.) Jutsu to use with; Any wind jutsu, maybe even a lighting technique to augment it's power. :zonder:

2.) Strengths: It's very large; and has exceptionally large destructive capabilities indeed.

3.) Weaknesses: B rank water be a troll. :cool:
 

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Find the S-rank fire and AACT O_O
 

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(Katon: Goen Rasengan) - Fire Style: Flame Rasengan
Rank: S
Type: Offense
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user creates a normal Rasengan and covers it in flaming fire chakra. They then hit the opponent, causing a blazing maelstrom of fire, burning them and their surroundings.

~Doesn't have Rasengan~ xD

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: No hanseals required.

3.) Weaknesses: A rank water.

(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Requires no handseals. Causes lots of explosive damage.

3.) Weaknesses: A rank water.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.

1.) Jutsu to use with; Not many jutsu can be used at the same time with this... >_<

2.) Strengths: Requires no handseals.

3.) Weaknesses: A rank water.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

1.) Jutsu to use with; Any wind jutsu. Pressure damage + this = boner LOL.

2.) Strengths: Requires no handseals. Extremely powerful and extremely large.

3.) Weaknesses: A rank water.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.

1.) Jutsu to use with; Any wind jutsu. Again; pressure damage + this = smexy

2.) Strengths: Requires no handseals. Extremely extremely large; and can be executed quickly.

3.) Weaknesses: A rank water.

(Katon: Rakka Sanran Kasai) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

1.) Jutsu to use with; Any wind jutsu. Perhaps a lighting one. :zonder:

2.) Strengths: Requires no handseals.

3.) Weaknesses: D rank water.

(Katon: Kitsunebi) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Requires no handseals. Can cause plenty of damage from burns.

3.) Weaknesses: D rank water.

(Katon: Honoo no Heki) Fire Release: Flame Wall
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

1.) Jutsu to use with; To use a lighting jutsu with this would be excellente!

2.) Strengths: Requires no handseals. Can also protect you from incoming attacks.

3.) Weaknesses: If someone uses a wind jutsu it could make the fire too big and end up burning you! :( C rank water also counters.

(Katon: Hinotama no Mai) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Requires no handseals.

3.) Weaknesses: C rank water. Not really a weakness; but it requires a sword.

(Katon: Yūgana Honoo) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra releasing a flamethrower that shoots at the opponent and then lifts them into the air in a column of intense heat. Sasori can replicate this technique through the usage of his fire launcher.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Requires no handseals. Releases a column of intense heat.

3.) Weaknesses: C rank water.

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

1.) Jutsu to use with; Any wind jutsu. Perhaps one could even surround the fire with a jutsu like nagashi to increase it's raw power.

2.) Strengths: Requires no handseals. Excellent for defensive purposes.

3.) Weaknesses: B rank water.

(Katon Renkeijutsu: Karura) - Fire Release Co-Operation Technique: Garuda
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing the Shadow Clone Technique and creating two shadow clones and then by performing the required sequence of hand seals Dog → Rat → Tiger and the user and the two shadow clones release a long flame of intense fire from their mouths which combine to form a flaming dragon.
Note: Requires 2 shadow clones before use.

1.) Jutsu to use with; Any wind jutsu.

2.) Strengths: Releases a long and an intense flame from their mouth!

3.) Weaknesses: B rank water. Requires 2 shadow clones.


>>>>>>><<<<<<<<<<<

Thanks a lot for this good sir; and the last doton technique I learned was mud wolves. :D
 
Last edited:

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Find all do the rest of B-A rank Doton O_O
 

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~B rank~

(Doton: Doro Ookami) - Earth Release: Mud Wolves
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20 (+10 per reformed wolf)
Damage points: 10 damage per wolf attack
Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target/s. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
Note: Takes one turn to set the trap up and wolves only last two turns

1.) Jutsu to use with; world shaking

2.) Strengths: Traps the enemy. The wolves can reform.

3.) Weaknesses: Takes one turn to set the trap up.

(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.

1.) Jutsu to use with; A taijutsu technique to deal more damage.

2.) Strengths: You're much more resistant to attacks.

3.) Weaknesses: Slows you down.

(Doton Kekkai: Dorō Dōmu) - Earth Style Barrier: Earth Prison of Magnificent Nothingness
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20 (+10 chakra each turn the opponent is inside the dome)
Damage Points: N/A
Description: After striking the ground with their hands, the user overturns the earth, causing it to rise up around his opponent(s). Then, by placing his/her hands against the dome, the user is able to drain out the chakra from the people trapped inside and absorb it into their own body. At the same time, the user will use their own chakra to spread throughout the dome. This allows the user to repair any damage their opponent(s) manage to inflict on the inside.

1.) Jutsu to use with; trap them in the dome and then use swamp of ze undahworld.

2.) Strengths: Traps the enemy. Heals you.

3.) Weaknesses: C rank raiton.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

1.) Jutsu to use with; chidori eiso.

2.) Strengths: +10 to physical attacks and makes you more powerful.

3.) Weaknesses: You become vulnerable to lighting based techniques.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.

1.) Jutsu to use with; swamp of the ze undahworld.

2.) Strengths: Very quick to execute.

3.) Weaknesses: Can be dodged/countered with c rank raiton.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

1.) Jutsu to use with; sixteen pillar bind and firing biscuit technique.

2.) Strengths: Traps the enemy. Covers them (the enemy).

3.) Weaknesses: C rank raiton, can be dodged easily.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

1.) Jutsu to use with; exploding flame crater. ;)

2.) Strengths: is executed quickly and traps the enemy.

3.) Weaknesses: Easy to dodge, and one can go underground as the dome lands on top of him.

(Doton: KageBunshin no Jutsu) – Earth Release: Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 25
Damage points: N/A
Description: This technique creates a shadow clone made of mud of the user. Since its made of mud, it can continue to reform and mould itself back to its original shape. After reverting to mud, it can hold the opponent in place. The user can create upto three clones. They can also use up to C rank earth techniques.

1.) Jutsu to use with; / (this one isn't one that can be used in an elemental combo)

2.) Strengths: Continues to reform.

3.) Weaknesses: Can ONLY use up to C rank doton techniques.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.

1.) Jutsu to use with; chidori eiso (as they're legs are trapped, you chidori eiso them in the face xd)

2.) Strengths: Is very fast; "Instantly".

3.) Weaknesses: Lots of handseals.

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.

1.) Jutsu to use with; a strong fire jutsu to make the earth into lava and burn them while they're trapped.

2.) Strengths: Traps the enemy. Leaves an opening to damage the enemy.

3.) Weaknesses: C rank raiton, or going undergroud before the technique is completed.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

1.) Jutsu to use with; a strong fire jutsu. To create lava and burn them while they're being sucked in.

2.) Strengths: Only costs a single handseal.

3.) Weaknesses: C rank raiton or nagashi will stop it.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

1.) Jutsu to use with; stand on top of the rampart and use genjutsu.

2.) Strengths: Only a single handseal required.

3.) Weaknesses: One can simply jump off this rampart if it's used on them.

(Doton: Doryō Dango) - Earth Release: Earth Mausoleum Dumping
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user With chakra work and superhuman strength, lifts up the very surface of the Earth. The lump of earth is gigantic and, the destructive power is obvious, but even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled it at his opponent, flattening everything in its path.

1.) Jutsu to use with; world shaking.

2.) Strengths: Extremely powerful and devastating.

3.) Weaknesses: C rank raiton destroys it. LOL.

(Doton: Doryuheki) - Earth Release: Earth Style Wall Jutsu
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the Tiger → Hare → Boar → Dog and then creates a solid wall of earth as a form of defence. Chakra is either converted to earth within the body and then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water. Hizuren Sarutobi spits mud from his mouth to perform the jutsu whilst Kakashi creates a wall composed of bulldog sculptures to box-in Pain.

1.) Jutsu to use with; / (cannot be used with other jutsu in an elemental combo)

2.) Strengths: Instantly rises up.

3.) Weaknesses: Even though it instantly rises up the handseals for it could cost you dearly. :ice:

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

1.) Jutsu to use with; /

2.) Strengths: One goes undetected when using this jutsu.

3.) Weaknesses: Can only blend through B rank and below Earth Techniques.

(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

1.) Jutsu to use with; world shaking ^^

2.) Strengths: Requires but a single handseal.

3.) Weaknesses: C rank raiton laughs in the face of this jutsu. xDD

(Doton: Iwayado Kuzushi) - Earth Style: Rock Lodging Destruction
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the required hand seals Tiger → Rat → Snake and they then causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave to kill them all at once.

1.) Jutsu to use with; swamp of the underworld.

2.) Strengths: Capable of destroying an entire cave.

3.) Weaknesses: one can go underground to avoid this jutsu easily.

(Doton: Yōdo Ranfunka no Jutsu) - Earth Release: Molten Earth Wild Eruption Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will send chunks of rock at the opponent and then using a fire style technique and cause them to explode on contact with the enemy.

1.) Jutsu to use with; A raiton jutsu like chidori eiso when the rocks explode to do extra damage.

2.) Strengths: Lots of explosive damage.

3.) Weaknesses: Easily dodged.


(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.

1.) Jutsu to use with; Sixteen pillar bind (raiton jutsu)

2.) Strengths: Shocks any and all targets in it's vicinity.

3.) Weaknesses: Is only short range for the electric bolts.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.

1.) Jutsu to use with; earth stone spikes

2.) Strengths: Is an offensive and defensive technique at the same time. Is short and long range. ^^

3.) Weaknesses: C rank raiton easily destroys it.

(Doton: Tetsu Keimusho no Jutsu) - Earth Release: Iron Prison Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After first performing the required hand seals Ram → Dog → Rat the user then places their hand on the ground and causing a circular arena to surrend the user with a total distane of 15 meters away from the user and the walls standing up to 4 meters high. If these walls are damaged in any way, they disappear in a puff of smoke.

1.) Jutsu to use with; genjutsu perhaps?

2.) Strengths: Is only 3 handseals long.

3.) Weaknesses: they disappear in a puff of smoke.

~A rank~

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle

1.) Jutsu to use with; swamp of the underworld.

2.) Strengths: Can change ANY earth based feature on the battlefield.

3.) Weaknesses: Can only be used once per battle.

(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.

1.) Jutsu to use with; / (again, isn't the type of jutsu that can be used in conjunction with another jutsu; elemental wise at least) ^^

2.) Strengths: Large, lots of stamina and strength.

3.) Weaknesses: B rank raiton rapes it. xD

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

1.) Jutsu to use with; katon: gouka messhitsu (the one madara used) to make the earth into lava.

2.) Strengths: Only two handseals, and is extremely large.

3.) Weaknesses: Can be avoided easily with a jutsu like earth rampart for example. ^^

(Doton: Dōka Sabaku Sōsō) - Earth Release: Assimilated Sand Waterfall Funeral
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After the user performs assimilated sand binding coffin the user uses the coffin to constrict the target and then crush the target to death.
Note: Must use Assimilated Sand Bind Coffin beforehand.

1.) Jutsu to use with; sand bind coffin

2.) Strengths: Crushes the enemy to death.

3.) Weaknesses: Requires a jutsu to be used before it.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

1.) Jutsu to use with; strong fire or raiton jutsu.

2.) Strengths: Only 3 handseals. Can engulf the enemy.

3.) Weaknesses: B rank raiton be a troll. :cool:

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.

1.) Jutsu to use with; strong raiton or fire jutsu.

2.) Strengths: No handseals required.

3.) Weaknesses: B rank raiton/can be avoided easily.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

1.) Jutsu to use with; genjutsu, and while they're trapped, use this.

2.) Strengths: No handseals. Large enough to impale a summoning.

3.) Weaknesses: B rank raiton/nagashi.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

1.) Jutsu to use with; /

2.) Strengths: Can avoid attacks, and is a relatively large scale technique.

3.) Weaknesses: a b rank raiton technique will destroy it.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

1.) Jutsu to use with; a taijutsu move since this technique increases one's physical power.

2.) Strengths: Only a single handseal is required.

3.) Weaknesses: You become much slower. B rank raiton.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.

1.) Jutsu to use with; after using this jutsu use a jutsu which requires fast speeds. Since with this jutsu you're much faster and more capable of performing a jutsu which requires fast speeds. ^^

2.) Strengths: Increases one's speed.

3.) Weaknesses: Decreases one's physical power.

(Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles
Rank: A
Type: Defensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.

1.) Jutsu to use with; S rank fire to make this into a massive shit storm of lava! xd

2.) Strengths: Only 2 handseals required.

3.) Weaknesses: Requires at least 3 shadow clones.

~S rank~

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

1.) Jutsu to use with; d rank earth pillar jutsu to push them towards the dragon

2.) Strengths: Only 4 handseals required.

3.) Weaknesses: A rank raiton.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.

1.) Jutsu to use with; Once it's erupted and they're in the air, use an S rank fire jutsu to burn them.

2.) Strengths: Monstrously powerful.

3.) Weaknesses: A rank raiton.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

1.) Jutsu to use with; Once they're trapped in between use the jutsu which creates a tunnel of lava and burn them.

2.) Strengths: No handseals required. Same size as the Gedo Statue.

3.) Weaknesses: Can only be used once. A rank raiton.

(Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

1.) Jutsu to use with; a taijutsu move since this technique increases one's physical power.

2.) Strengths: No handseals required.

3.) Weaknesses: you're more susceptible to raiton jutsu as a result of using doton chakra.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

1.) Jutsu to use with; as the golem is about to punch them, create an earth pillar to push them into it.

2.) Strengths: No handseals needed.

3.) Weaknesses: A rank raiton takes it.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

1.) Jutsu to use with; A jutsu which requires good speed since this technique makes you immensely fast.

2.) Strengths: Drastically decreases the weight of an incoming object so it does little to no damage.

3.) Weaknesses: Effects only last for one turn.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

1.) Jutsu to use with; a taijutsu move since this technique increases one's physical power.

2.) Strengths: No handseals needed.

3.) Weaknesses: The effects only lasts for one turn.

~AACT~

(Doton: Iwa Rendan) - Earth Release: Rock Barrage
Rank: D
Type: Offensive
Range: Short – Mid
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra into their arm and then release their chakra creating a ring of rocks that are then flung at the opponent.

1.) Jutsu to use with; a pillar of earth to knock them into the ring of rocks.

2.) Strengths: No handseals needed.

3.) Weaknesses: d rank raiton.

(Doton: Jimen Bunretsu no Jutsu) - Earth Release: Ground Splitting Technique
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After forming the necessary hand seals Rabbit → Boar → Rat → Horse → Tiger , the user slams their hands into the ground which causes the earth to erupt below their target's feet. This technique can also effectively create barricades that would take quite some time for a regular person to surmount.

1.) Jutsu to use with; after making them fall over one can use swamp of the underworld making escape near-impossiburu!

2.) Strengths: A considerable amount of handseals are required.

3.) Weaknesses: C rank raiton/can be avoided easily.
 
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XZA

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Onto water o^o

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: Gamabunta will gather water in his mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked.
Note: Must know Toad summoning contract to use.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

(Suiton: Gōsuiwan no Jutsu) - Water Release: Great Water Arm Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: By putting the Hydration Technique into practical use, the muscles in the user's arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the his arm. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Note: Must use Hydration Technique before hand and have a Suigetsu or Mangetsu Biography

(Suiton: Kyūryū: Suika no Jutsu) - Torrent: Water Transformation Technique
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After performing the snake hand seal suigetsu transforms into a wave of water by his unique ability to turn his body into this very element. Then he manipulates the water wave to crash into his opponent, , immediately following it up by rushing behind him only to finish with a powerful slash while he’s offguard. This is all done by reforming the top half of his body back into a solid form. Whilst doing this technique, the user is subsequently weakened against lightning based techniques.
Note: Must have a suigetsu bio to use.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

(Suiton: Dekishi Mizu Burobu no Jutsu) - Water Release: Drowning Water Blob Technique
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: After liquefying a portion of their body, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either: render the victim unconscious or ultimately kill them, if the suffocation is sustained.
Note: Can only be used by members of the Hozuki clan.

(Suiton: Mizu Shibo no Jutsu) - Water Release: Water Entrapment Technique
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Through the use of the Hydrification technique, the user releases water from his hand towards the target that then binds them in a prison of water and restricting their movements.
Note: Can only be used by a member of the Hozuki clan.

(Suiton: Mizu Kendan) - Water Release: Water Blade Bullet
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Suigetsu will concentrate his water chakra into Kubikiribōchōand then releasing it around the sword he will then shoot it towards his opponent.
Note: Can only be used by Suigetsu.

(Suiton: Mizu Hikōdan) - Water Release: Water Flight Bullet
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Kisame whilst fused with samehade and in his water orb will travel in the orb at fast speeds directly into the opponent.
Note: Can only be used by Kisame whilst fused with samehada

(Suiton: Akuma no Kikan) - Water Release: Return of the Devil
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: Suigetsu first uses his Water Release: Water Dragon Bullet Technique on the opponent, damaging them and leaving them in the air. He then strikes them down, crashing the opponent onto the ground with his Kubikiribōchō.
Note: Can only be used by Suigetsu

(Suiton: Hōmatsu no Jutsu) Water Release: Bubble Boom Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: After Utakata blows dozens of bubbles they make their way toward opponents. If they make contact with anything they explode. Utakata can make them explode with a simple snap of his fingers.
Note: Can only be used by Utakata.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.

Dew it :|
 

-Logic-

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Onto water o^o

~B ranks~

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

1.) Jutsu to use with: any raiton jutsu.

2.) Strengths: only 3 handseals. No water source needed.

3.) Weaknesses: C rank earth be a troll. :cool:

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

1.) Jutsu to use with: any raiton jutsu.

2.) Strengths: Deals lots of damage.

3.) Weaknesses: 10 billion handseals. lmao. Also needs a water source.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

1.) Jutsu to use with: any raiton jutsu.

2.) Strengths: Only 1 handseal required.

3.) Weaknesses: C rank earth be a troll. :cool:

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

1.) Jutsu to use with: any raiton jutsu.

2.) Strengths: Only 1 handseal required.

3.) Weaknesses: C rank earth be a troll. :cool:

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

1.) Jutsu to use with: any raiton jutsu.

2.) Strengths: Is short and long range.

3.) Weaknesses: C rank earth be a troll. :cool: Requires 5 handseals.


(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

1.) Jutsu to use with: any raiton jutsu.

2.) Strengths: can summon 3 sharks at once rather than one at once and can cause severe internal injuries.

3.) Weaknesses: C rank earth be a troll. :cool: Requires a water source.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

1.) Jutsu to use with: any raiton jutsu.

2.) Strengths: NO handseals required. No water source required.

3.) Weaknesses: C rank earth be a troll. :cool:

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

1.) Jutsu to use with: any raiton jutsu / lava release: quicklime congealing technique.

2.) Strengths: Only 3 handseals required.

3.) Weaknesses: C rank earth be a troll. :cool:

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

1.) Jutsu to use with: any raiton jutsu.

2.) Strengths: Only 1 handseal required. Executed quickly.

3.) Weaknesses: C rank earth be a troll. :cool: Needs to be summoned 10 meters above the opponent to have any real effect.

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

1.) Jutsu to use with: /

2.) Strengths: No handseals required.

3.) Weaknesses: sensory and dojutsu users can find the enemy EASILY within the water source.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

1.) Jutsu to use with: any raiton jutsu.

2.) Strengths: Only 1 handseal required.

3.) Weaknesses: C rank earth be a troll. :cool: one can use a flying summon to avoid it, or simply use chakra and walk on the water.

(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

1.) Jutsu to use with: any raiton jutsu.*

2.) Strengths: No handseals needed.

3.) Weaknesses: C rank earth be a troll. :cool: Requires a water source.


(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.

1.) Jutsu to use with: the raiton jutsu which is b ranked which makes lightning fall from atop + this jutsu = devastating combo.

2.) Strengths: Only 1 handseal required.

3.) Weaknesses: C rank earth be a troll. :cool: / can go underground.

----------------

Thanks gaara. :D
 

Migualon J.J.

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stop right here, i am gonna post this in Sensei HQ just so you know guys
 

Scorps

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Closed for moderation. Gaara contact me please.
 
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