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Himura Kenshin
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'Basic Information'
Name: 緋村 剣心, Himura Kenshin
Nickname: Kenny
Gender: Male
Age: 28
Clan:
Looks
Of small, slender build and with a youthful, feminine visage, Himura Kenshin cuts quite a different figure than would be expected of the legendary Hitokiri Battōsai and his appearance belies his twenty-eight years of age, making him look roughly ten years younger, but he is easily recognized by his infamous distinguishing features: mid-back length red hair tied in a thick ponytail and a cross-shaped sword scar on his left cheek.
Kenshin's hair is thick and abundant, with all of the shorter frontal hairs falling across his face as bangs rather than being in the ponytail at the nape of his neck. During the revolution, Kenshin wore his ponytail higher and at the end of the series, he has cut the ponytail entirely and wears his hair evenly at about chin length. Kenshin's eyes, too, are unusual, being a deep violet. In the anime series, when Kenshin's eyes change to reflect his psychological reversion to Hitokiri Battōsai, their color shifts from violet to gold.
Kenshin's cross-shaped scar actually consists of two separate scars - a long one running diagonally down his face from just below the outer corner of his left eye to just above his chin and a slightly shorter scar running diagonally across it in the other direction from just to the left of the bridge of his nose to his left jawbone. In a redesign for the kanzenban, Kenshin's scar has been altered so that the lateral scar is longer, stretching across his nose to just below the inner corner of his right eye.
Kenshin dresses simply, wearing a plain men's kimono of cheap, worn cloth with a white umanori hakama, zori and white tabi. In the anime series, Kenshin's kimono is almost always a soft red like burgundy, but in the manga, he alternates between this, a bolder red, purple and deep blue.
Personality
Soft-spoken, serene and humble, Himura Kenshin's usual demeanor suits his effeminate appearance perfectly. Always willing to put others before himself, both in terms of well-being and social standing, Kenshin usually refers to others with the noble honorific of "-dono" while nearly always speaking of himself with the particularly humble pronoun "sessha" (translated by Viz as "this one") and ending his phrases with the formal verb "de gozaru" (translated by Media Blasters as phrases like "that it is" or "that I am"). He carries himself with an air of amicable temperance, politely conversing with the people he encounters and freely giving his meager services to those who need a hand. Kenshin doesn't hesitate to put himself in the path of harm to shield those around him and often attempts to diffuse contentious situations with soft, calming words and a somewhat clownish personality involving feigned clumsiness and his trademark interjection "oro" (a unique pronunciation of "ara"). These traits lead those unfamiliar with Kenshin to view him as ineffectual or easily exploitable, but more perceptive people become aware in short order that his gift for placatory eloquence and veiled redirection of disagreeable situations suggest a deep wisdom belied by his youthful, unassuming visage.
Tormented by his past as a hitokiri, Kenshin has developed an acute appreciation for life and has taken a vow in his heart to never again kill another person and to do everything within his power to protect people from being killed. This vow is the defining characteristic of Kenshin's personality and the primary motivation for his transition into a rurouni. Despite this, however, he holds his own existence cheap and carries in his heart a grievous guilt that prevents him from becoming emotionally close to the people around him and compels him to a life of humble service and selfless personal sacrifice. Even with his prodigious skill as a prolific swordsman, Kenshin refrains from wielding his great combat strength for his own sake, drawing his sword only for the well-being of others when words fail to appease. Though unwilling to simply be killed by unrelated attackers, Kenshin freely accepts that any grudges against his past self are well-deserved; he remembers the face of every person he has wronged as the Hitokiri Battōsai and will face their hatred or judgment without complaint, believing that he does not deserve the same happiness as others. Spending much of his alone time in quiet contemplation of his past misdeeds and future retribution, Kenshin often ponders what the right path toward redemption is and laments each life lost due to his weakness. As such, he has a tendency toward trying to solve problems all by himself and alienating his would-be allies with secrecy so as to keep them from becoming involved in his risky endeavors. Having lived his own life carrying heavy regrets, Kenshin is reluctant to judge others for their personal actions, beliefs or mistakes and always offers hopeful encouragement so that those who have stumbled onto the wrong path might redeem themselves in the future. However, when forced to draw his sword against those who abuse their power and undervalue the lives of others, Kenshin's calm temperament gives way to a marked intensity capable of intimidating even other skilled swordsmen and can go so far as to become a powerful fury, despite his compulsion toward diplomacy.
But when his strength as a rurouni is insufficient to defend against a particularly threatening foe, Kenshin's restraint falters and his personality reverts to that of his days as the Hitokiri Battōsai. He immediately abandons his serene humility, reverting from sessha to the more abrasive pronoun "ore" while dropping de gozaru and oro from his speech. Kenshin's normally warm nature becomes cold and distant, allowing him to contemplate taking the life of his opponent and even make vicious, bloodthirsty threats. This side of his personality is one that Kenshin struggles to suppress despite the fact that it keeps emerging when he is under great stress and in need of extra strength. His greatest fear is that, one day, he will return to his former self and become a hitokiri once more.
As time passes, however, Kenshin learns to trust the people around him with the truth about himself as well as with some of the burden he bears, understanding that his life, too, is a human one and that his friends and allies would suffer greatly if he were to die.
Name: 緋村 剣心, Himura Kenshin
Nickname: Kenny
Gender: Male
Age: 28
Clan:
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YukiLooks
Of small, slender build and with a youthful, feminine visage, Himura Kenshin cuts quite a different figure than would be expected of the legendary Hitokiri Battōsai and his appearance belies his twenty-eight years of age, making him look roughly ten years younger, but he is easily recognized by his infamous distinguishing features: mid-back length red hair tied in a thick ponytail and a cross-shaped sword scar on his left cheek.Kenshin's hair is thick and abundant, with all of the shorter frontal hairs falling across his face as bangs rather than being in the ponytail at the nape of his neck. During the revolution, Kenshin wore his ponytail higher and at the end of the series, he has cut the ponytail entirely and wears his hair evenly at about chin length. Kenshin's eyes, too, are unusual, being a deep violet. In the anime series, when Kenshin's eyes change to reflect his psychological reversion to Hitokiri Battōsai, their color shifts from violet to gold.
Kenshin's cross-shaped scar actually consists of two separate scars - a long one running diagonally down his face from just below the outer corner of his left eye to just above his chin and a slightly shorter scar running diagonally across it in the other direction from just to the left of the bridge of his nose to his left jawbone. In a redesign for the kanzenban, Kenshin's scar has been altered so that the lateral scar is longer, stretching across his nose to just below the inner corner of his right eye.
Kenshin dresses simply, wearing a plain men's kimono of cheap, worn cloth with a white umanori hakama, zori and white tabi. In the anime series, Kenshin's kimono is almost always a soft red like burgundy, but in the manga, he alternates between this, a bolder red, purple and deep blue.
Personality
Soft-spoken, serene and humble, Himura Kenshin's usual demeanor suits his effeminate appearance perfectly. Always willing to put others before himself, both in terms of well-being and social standing, Kenshin usually refers to others with the noble honorific of "-dono" while nearly always speaking of himself with the particularly humble pronoun "sessha" (translated by Viz as "this one") and ending his phrases with the formal verb "de gozaru" (translated by Media Blasters as phrases like "that it is" or "that I am"). He carries himself with an air of amicable temperance, politely conversing with the people he encounters and freely giving his meager services to those who need a hand. Kenshin doesn't hesitate to put himself in the path of harm to shield those around him and often attempts to diffuse contentious situations with soft, calming words and a somewhat clownish personality involving feigned clumsiness and his trademark interjection "oro" (a unique pronunciation of "ara"). These traits lead those unfamiliar with Kenshin to view him as ineffectual or easily exploitable, but more perceptive people become aware in short order that his gift for placatory eloquence and veiled redirection of disagreeable situations suggest a deep wisdom belied by his youthful, unassuming visage.
Tormented by his past as a hitokiri, Kenshin has developed an acute appreciation for life and has taken a vow in his heart to never again kill another person and to do everything within his power to protect people from being killed. This vow is the defining characteristic of Kenshin's personality and the primary motivation for his transition into a rurouni. Despite this, however, he holds his own existence cheap and carries in his heart a grievous guilt that prevents him from becoming emotionally close to the people around him and compels him to a life of humble service and selfless personal sacrifice. Even with his prodigious skill as a prolific swordsman, Kenshin refrains from wielding his great combat strength for his own sake, drawing his sword only for the well-being of others when words fail to appease. Though unwilling to simply be killed by unrelated attackers, Kenshin freely accepts that any grudges against his past self are well-deserved; he remembers the face of every person he has wronged as the Hitokiri Battōsai and will face their hatred or judgment without complaint, believing that he does not deserve the same happiness as others. Spending much of his alone time in quiet contemplation of his past misdeeds and future retribution, Kenshin often ponders what the right path toward redemption is and laments each life lost due to his weakness. As such, he has a tendency toward trying to solve problems all by himself and alienating his would-be allies with secrecy so as to keep them from becoming involved in his risky endeavors. Having lived his own life carrying heavy regrets, Kenshin is reluctant to judge others for their personal actions, beliefs or mistakes and always offers hopeful encouragement so that those who have stumbled onto the wrong path might redeem themselves in the future. However, when forced to draw his sword against those who abuse their power and undervalue the lives of others, Kenshin's calm temperament gives way to a marked intensity capable of intimidating even other skilled swordsmen and can go so far as to become a powerful fury, despite his compulsion toward diplomacy.
But when his strength as a rurouni is insufficient to defend against a particularly threatening foe, Kenshin's restraint falters and his personality reverts to that of his days as the Hitokiri Battōsai. He immediately abandons his serene humility, reverting from sessha to the more abrasive pronoun "ore" while dropping de gozaru and oro from his speech. Kenshin's normally warm nature becomes cold and distant, allowing him to contemplate taking the life of his opponent and even make vicious, bloodthirsty threats. This side of his personality is one that Kenshin struggles to suppress despite the fact that it keeps emerging when he is under great stress and in need of extra strength. His greatest fear is that, one day, he will return to his former self and become a hitokiri once more.
As time passes, however, Kenshin learns to trust the people around him with the truth about himself as well as with some of the burden he bears, understanding that his life, too, is a human one and that his friends and allies would suffer greatly if he were to die.
'Village Information'
Village of Birth:
Village of Alliance:
Village of Birth:
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KonohagakureVillage of Alliance:
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Kumogakure'Rank//Chakra Information'
'Rank//Chakra Information'
Ninja Rank: Kage
Specialty:
Genjutsu
Champloo Kendo
Coy Fish Summoning
Toad summoning
Elements:
Your ninjutsu:
Ninjutsu-Mastered
Genjutsu-Mastered
Taijutsu-Mastered
Katio Taijutsu- In Progress
Medical Ninjutsu- In Progress
Kenshin's Jutsu
Ninja Rank: Kage

Specialty:
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Fire Release
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Water Release Genjutsu
Champloo Kendo
Coy Fish Summoning
Toad summoning
Elements:
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Fire Release-Mastered
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Water Release-Mastered
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Lightning Release-Mastered
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Earth Release-Mastered
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Wind Release-Mastered
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Ice Release-Requires training Your ninjutsu:
Ninjutsu-Mastered
Genjutsu-Mastered
Taijutsu-Mastered
Katio Taijutsu- In Progress
Medical Ninjutsu- In Progress
Kenshin's Jutsu
Katon Release Techniques
Suiton Release Techniques
Raiton Release Techinques
Custom Weapon
Illusion Techniques
Taijutsu Techniques
(Katonrirīsu:-Hi koi no sakana) Katon Release: Fire Coy Fish
Type: Attack
Rank:S
Range: Short-Long
Chakra Cost: 40
Damage Points:80
Description: The User will do one Handsign and and spit a Giant Coy Fish Fire Ball at there oppoent .. The coy fish itself is about 10 times the users size and covers a very large area
*Note: Can only be taught by -Itachi-
*Note: Can't use any S-Ranked fire tech's for one turn after using this
*Note: Can only Be used twice a battle
Type: Attack
Rank:S
Range: Short-Long
Chakra Cost: 40
Damage Points:80
Description: The User will do one Handsign and and spit a Giant Coy Fish Fire Ball at there oppoent .. The coy fish itself is about 10 times the users size and covers a very large area
*Note: Can only be taught by -Itachi-
*Note: Can't use any S-Ranked fire tech's for one turn after using this
*Note: Can only Be used twice a battle
Suiton Release Techniques
(Suiton rirīsu:-Sui koi no sakana)Suiton Release: Water Coy Fish
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will do one handsign and a spit out a giant shaped coy Fish Wtaer Sphere at there opponent The Coy Fish is about 10x's the users Size
*Note: Can only be used by -Itachi-
*Note: The user can not use any S-Ranked Water Tech for one turn after using this
*Note: Can only be used Twice a Battle
(Mizu no hōshutsu: Shōtotsu suru miu no kabe)Water Release Colliding Water Wall
Type: Defense/ Attack
Rank:S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The User Will do One Handseal and make three spinning Water Vortex that c protective wall. The user can eitherUse the wall to defend againist attacks or have the gia drown them
Note: Can only Be used by -Itachi-Unless taught
Note: Can only be used Three time per Battle
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will do one handsign and a spit out a giant shaped coy Fish Wtaer Sphere at there opponent The Coy Fish is about 10x's the users Size
*Note: Can only be used by -Itachi-
*Note: The user can not use any S-Ranked Water Tech for one turn after using this
*Note: Can only be used Twice a Battle
(Mizu no hōshutsu: Shōtotsu suru miu no kabe)Water Release Colliding Water Wall
Type: Defense/ Attack
Rank:S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The User Will do One Handseal and make three spinning Water Vortex that c protective wall. The user can eitherUse the wall to defend againist attacks or have the gia drown them
Note: Can only Be used by -Itachi-Unless taught
Note: Can only be used Three time per Battle
Raiton Release Techinques
(Raitoningurirīsu: Raitoningukoifisshu)Raiton: Lightining Coy Fish)
Type: Attack
Rank:S
Range: Short-Long
Chakra Cost: 40
Damage Points:80
Description: The user will release their Raiton Chakra into the air and use shape manuplation to shape the Ligthening to look like a Giant Coy Fish. the user will the direct the coy fish at his opponent.The Coy Fish itself is about 20 times the size of user so it covers a very large area
*Note: Can only be used by -Itachi-unless taught by -Itachi-
*Note: Cant use anymore S ranked Lightening for the Next turn after the jutsu is completed
*Note: The jutsu can be used three times a Battle
Type: Attack
Rank:S
Range: Short-Long
Chakra Cost: 40
Damage Points:80
Description: The user will release their Raiton Chakra into the air and use shape manuplation to shape the Ligthening to look like a Giant Coy Fish. the user will the direct the coy fish at his opponent.The Coy Fish itself is about 20 times the size of user so it covers a very large area
*Note: Can only be used by -Itachi-unless taught by -Itachi-
*Note: Cant use anymore S ranked Lightening for the Next turn after the jutsu is completed
*Note: The jutsu can be used three times a Battle
Custom Weapon
(Naitomeaburēdo)Nightmare Blade
Rank:S
Type: Attack/ Defense
Range: Short
Chakra Cost:N/A ( 40 when used with Raiton and 40 when used with Doton)
Damage Points:N/A(60 WHENUSED WITH CHAKRA)
Description: The Nightmare Blade is a blade that was made by -Itachi-himself th sword is about 4 feet long and about 4 Inches wide.. Nightmare can be infused w Raiton or doton chakra when used with Doton chakra it gives Nightmare a extra l of thickness which make its almost impossible to break.. the user can also infuse nightmare with raiton to increase its speed and cutting ability when used with Do the length and reach stays the same but when used with raitonnightmare can re 4 more feet
note:Nightmare can only be used by -Itachi-
note:When infused with chakra it stay infused for 3 turns and the user then must 2 turns to infuse his blade with chakra again
Rank:S
Type: Attack/ Defense
Range: Short
Chakra Cost:N/A ( 40 when used with Raiton and 40 when used with Doton)
Damage Points:N/A(60 WHENUSED WITH CHAKRA)
Description: The Nightmare Blade is a blade that was made by -Itachi-himself th sword is about 4 feet long and about 4 Inches wide.. Nightmare can be infused w Raiton or doton chakra when used with Doton chakra it gives Nightmare a extra l of thickness which make its almost impossible to break.. the user can also infuse nightmare with raiton to increase its speed and cutting ability when used with Do the length and reach stays the same but when used with raitonnightmare can re 4 more feet
note:Nightmare can only be used by -Itachi-
note:When infused with chakra it stay infused for 3 turns and the user then must 2 turns to infuse his blade with chakra again
Illusion Techniques
(Genjutsu:-Hi no yoru) Genjutsu: A Night Of Fire
Type: Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user cast a genjutsu on his oppent That make the oppent see themselves alone in a dark space with nothing around them but some trees and as the oppent satnds there the ground and trees around him catch on fire and spread until the flames reach the
oppent making him believes hes burning alive
*Note: Can Only Be Used by -Itachi -Unless tought by -Itachi-
*Note: After the use of this Genjutsu the User can no longer use Genjutsu for the rest of the fight
*After Using this Genjutsu the user can not uses Any S ranked tech for the rest of the match *Note: Can Only use once a battle
*Note: Can only Be Used by Uchiha Bios
*Note: Jutsu Does Damage to user due to the strain it takes on the user to pull of the Jutsu
(Genjutsu: Surīpīhorou)Genjutsu: Sleepy Hollow
Type: Attack
Rank: S
Range:Short/Long
Chakra Cost:40
Damage Points:80
Description:The user looks into his oppents eyes and puts him in a Genjutsu to where his oppent believes he ended up in a brokenn down town and while the oppent is walking throught the town trying to find away out a headless horsemen rides up behind him and takes a sword and cuts the oppents head off the oppent will pass out due to the fact he believes he just got his head cut off
*Note:Can only be used by -Itachi -unless tought and can only be tought by -Itachi-
*Note: After using this Genjutsu the user can no longer use genjutsu for the rest of the fight
*Note:After the use of this Genjutsu the user can not use S ranked jutsu for thr rest of the battle
*Note: Can only be used once a battle *Note: Can only be used by Uchiha Bios
*Note: This Genjutsu Does Damage to the User due to the strain the jutsu takes to pull off
Type: Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user cast a genjutsu on his oppent That make the oppent see themselves alone in a dark space with nothing around them but some trees and as the oppent satnds there the ground and trees around him catch on fire and spread until the flames reach the
oppent making him believes hes burning alive
*Note: Can Only Be Used by -Itachi -Unless tought by -Itachi-
*Note: After the use of this Genjutsu the User can no longer use Genjutsu for the rest of the fight
*After Using this Genjutsu the user can not uses Any S ranked tech for the rest of the match *Note: Can Only use once a battle
*Note: Can only Be Used by Uchiha Bios
*Note: Jutsu Does Damage to user due to the strain it takes on the user to pull of the Jutsu
(Genjutsu: Surīpīhorou)Genjutsu: Sleepy Hollow
Type: Attack
Rank: S
Range:Short/Long
Chakra Cost:40
Damage Points:80
Description:The user looks into his oppents eyes and puts him in a Genjutsu to where his oppent believes he ended up in a brokenn down town and while the oppent is walking throught the town trying to find away out a headless horsemen rides up behind him and takes a sword and cuts the oppents head off the oppent will pass out due to the fact he believes he just got his head cut off
*Note:Can only be used by -Itachi -unless tought and can only be tought by -Itachi-
*Note: After using this Genjutsu the user can no longer use genjutsu for the rest of the fight
*Note:After the use of this Genjutsu the user can not use S ranked jutsu for thr rest of the battle
*Note: Can only be used once a battle *Note: Can only be used by Uchiha Bios
*Note: This Genjutsu Does Damage to the User due to the strain the jutsu takes to pull off
Taijutsu Techniques
Chanpurū kendō: Bōshi heddokikku: Champloo Kendo-Spinning Head Kick
Type: Attack
Range: Short
Rank: B
Chakra Cost: 0
Damage Points: 40
Description: The userr will get into a low stanceand put their hands on the ground as the place their hands on the ground the with set their head down and sticktheir legs out and spin on their head repeatly kicking their opponent
Restrictions
* can only be Tough by a Champloo Kendo Master
* can only be used 4 times a Battle
* Leave User open to attacks greatly
Type: Attack
Range: Short
Rank: B
Chakra Cost: 0
Damage Points: 40
Description: The userr will get into a low stanceand put their hands on the ground as the place their hands on the ground the with set their head down and sticktheir legs out and spin on their head repeatly kicking their opponent
Restrictions
* can only be Tough by a Champloo Kendo Master
* can only be used 4 times a Battle
* Leave User open to attacks greatly
Background Information
History:
Other
Theme Song and Background Music:
Fire Release
Having mastered Fire Release Kenshin can perform all of the Fire jutsu with one handseal
Water Release
Having mastered Water Release Kenshin can perform all of the Water jutsu with reduced handseals
Having mastered Fire Release Kenshin can perform all of the Fire jutsu with one handseal
Water Release
Having mastered Water Release Kenshin can perform all of the Water jutsu with reduced handseals
Theme Song and Background Music:
Battles
Won: N/A
Lost: N/A
Won: N/A
Lost: N/A
Notes
Note: Itachi Uchiha in sig
Note: Nexus no longer approves biographies
Note: The Orignal Creator has been inactive for over 3 months
Note: Permission given by Scorps via PM
Note: Itachi Uchiha in sig
Note: Nexus no longer approves biographies
Note: The Orignal Creator has been inactive for over 3 months
Note: Permission given by Scorps via PM
All done except for the history which you said you'll do enjoy