The two Disciples

Akisha

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Rei's Rules and Restrictions apply for this battle.
All out, I would like to ask you not to hold back at all.
Middle Range
Terrain: A huge valley with some trees surrounding us and no water source.
I will be using my biography for this battle against you and as usual he comes with his sword Hyorinmaru. Post your bio Mathy, and choose who goes first!


Hyourinmaru – Ice Ring
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage points: N/A
Description: A sword that has been passed down through Yuki clan for ages. It was broken before, in the war where the Yuki Clan almost became extinct. The sword is said to be made out of the heart of a special meteor that fell in the village. The meteor was as cold as ice, and had all the properties of ice. The Yuki Clan took the meteor, and forged a sword out of the core of this heavenly rock. As the sword was formed, it gleamed heavily and continued to send out a soft blue light. The user of this sword gets a +5 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Of course not the wielder, considering it must be one of the Yuki Clan to wield this. The sword also comes with a most secret technique. Once per battle, the user can channel Hyouton chakra through the sword and let a spear extend from it, up till mid range (much like Chidori Eiso). The second way to channel Hyouton chakra through it gives the user the ability to send out a wave of ice from the tip of the sword. (The same as Hitsugaya when he swings his sword in Bleach) This wave can be used as a shield from incoming jutsus.

Note: The spear is formed as rapidly as Chidori Eiso, but can only be used once per battle.
Note: The "Wave of Ice" can only be used twice and defend up to A-rank attacks.
Note: The "Wave of Ice" counts as on of the 3 jutsus used per turn.
Note: Only one of the Yuki clan can wear this sword (especially Wesobi).




The following music starts playing as we enter the battle grounds:




We have both been trained by the same sensei... It was about time we face on the battle arena...
 

Mathias

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steps forth into the valley as he sees an individual from afar.

What's the point of that? You may begin, if violence is your answer.
 

Akisha

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steps forth into the valley as he sees an individual from afar.

What's the point of that? You may begin, if violence is your answer.


*Gray takes off his shirt, and with this ending the preparations for the following battle*

You must be registered for see images

The point of this? To see how strong I've become is perhaphs the main reason, and even though I hate violance, I will feast with your flesh.


*Upon your arival it immediately begins to snow, though unknown to you this snow allows me to sense everything that is happening on the battle ground. I then take out Hyorinmaru and extend it, pretty much like Chidori Eiso, preforming a vertical slash from up to down, cutting through your scull.*

(Hyōton: Chakra Sensing Yuki) � Ice Release: Chakra Sensing Snow

Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: -
Description: The user will make snow to fall from the sky and will use it to sense the opponent�s location. After 3 turns the terrain will be covered by a layer of snow.
 

Mathias

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*Gray takes off his shirt, and with this ending the preparations for the following battle*

You must be registered for see images

The point of this? To see how strong I've become is perhaphs the main reason, and even though I hate violance, I will feast with your flesh.


*Upon your arival it immediately begins to snow, though unknown to you this snow allows me to sense everything that is happening on the battle ground. I then take out Hyorinmaru and extend it, pretty much like Chidori Eiso, preforming a vertical slash from up to down, cutting through your scull.*

(Hyōton: Chakra Sensing Yuki) � Ice Release: Chakra Sensing Snow

Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: -
Description: The user will make snow to fall from the sky and will use it to sense the opponent�s location. After 3 turns the terrain will be covered by a layer of snow.

As it suddenly starts snowing, Mathias effortlessly slams his hands together and causes a five meter wide, twenty meter deep horizontal rip to open up beneath the individual as he draws his sword. The second the fissure is open, the individual falls as he is then bathed in a dangerous gas that is naked to the eye. Should you continue creating the spear, your sudden change of footing and unbalance would cause you to effectively miss me as you are in the process of swinging, most likely causing your swing to be directly downwards as you fall back.

(Doton/Jiechiruēteruton: Funki Ana) - Earth/Diethyl Ether: Fumarole
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: 25
Damage: 40 (If ignited)
Description: The user will slams his hands together and cause a 5 meter wide 20 meters deep horizontal rip/fault in the earth to open up beneath the below the opponent. The fissure is continuously emitting Diethyl Ether from it with geyser like force for as long as the hole is open. The gas will fill the field within the next turn if not dealt with properly.

Notes:
- The Fumarole stays active for two turns if not dealt with.
- Any Heat/Fire/Lightning related source that comes into contact with the gas will cause an explosion at the range of the technique.

Without pause nor hesitation, Mathias concentrates fire chakra into his fingers for a mere two seconds as he then snaps them. This creates a flame in your vicinity, causing the ether gas to explode, burning you to a crisp in the process, causing the entire floor beneath you to crumble away from the chain reaction explosion.

( Katon: Guǐhuǒ ) - Fire release: Will o' wisp
Rank: D - C
Type: Offensive - Supplementary
Range: Short - Long
Chakra cost: 10 - 15
Damage points: 20 - 30 (the longer it's aimed the more chakra it costs and less it damages causes)
Description: User concentrates chakra into two of his/her fingers (thumb and middle finger) for two seconds. Once that's done, the user will snap his/her fingers in order to create small fire that's size of fire from lighter but it burns at 450 degrees. The fire is almost harmless since it's hardly used on anything expect but detonation of bombs and lighting cigarettes when you don't have a lighter.
Can be used twice per battle
Can only be used once per every two turns

Whatever floats your boat.
 

Akisha

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As it suddenly starts snowing, Mathias effortlessly slams his hands together and causes a five meter wide, twenty meter deep horizontal rip to open up beneath the individual as he draws his sword. The second the fissure is open, the individual falls as he is then bathed in a dangerous gas that is naked to the eye. Should you continue creating the spear, your sudden change of footing and unbalance would cause you to effectively miss me as you are in the process of swinging, most likely causing your swing to be directly downwards as you fall back.

(Doton/Jiechiruēteruton: Funki Ana) - Earth/Diethyl Ether: Fumarole
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: 25
Damage: 40 (If ignited)
Description: The user will slams his hands together and cause a 5 meter wide 20 meters deep horizontal rip/fault in the earth to open up beneath the below the opponent. The fissure is continuously emitting Diethyl Ether from it with geyser like force for as long as the hole is open. The gas will fill the field within the next turn if not dealt with properly.

Notes:
- The Fumarole stays active for two turns if not dealt with.
- Any Heat/Fire/Lightning related source that comes into contact with the gas will cause an explosion at the range of the technique.

Without pause nor hesitation, Mathias concentrates fire chakra into his fingers for a mere two seconds as he then snaps them. This creates a flame in your vicinity, causing the ether gas to explode, burning you to a crisp in the process, causing the entire floor beneath you to crumble away from the chain reaction explosion.

( Katon: Guǐhuǒ ) - Fire release: Will o' wisp
Rank: D - C
Type: Offensive - Supplementary
Range: Short - Long
Chakra cost: 10 - 15
Damage points: 20 - 30 (the longer it's aimed the more chakra it costs and less it damages causes)
Description: User concentrates chakra into two of his/her fingers (thumb and middle finger) for two seconds. Once that's done, the user will snap his/her fingers in order to create small fire that's size of fire from lighter but it burns at 450 degrees. The fire is almost harmless since it's hardly used on anything expect but detonation of bombs and lighting cigarettes when you don't have a lighter.
Can be used twice per battle
Can only be used once per every two turns

Whatever floats your boat.

*Upon seeing the fissure starting to form, I stop doing what I was doing with my sword, and instead I simply concenrate wind chakra in my feet, allowing me to walk on thin air. I am not really sure of this gas' properties but I think I might be able to atleast see it since it's coming out as geyser or hear/smell it, so I know there's something wrong and form a single hand seal (because I specialize in ice), creating a huge ape that surrounds me completely and protects me from the explosion as I start running towards you. Plus with my chakra sensing snow I can sense the gas and I can sense you using that fire jutsu giving me enough time to react with my mastery of ice.*

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)

Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

(Hyouton: Akaruisaru)- Ice: Gliming Ape
Type: Deff
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will make 5 handseals, while releasing his water and wind chakra behind his back. As soon as the handseals are complete a large ape made of crystal looking Ice, will stand behind the user and block them from harm up to A-rank jutsus, with its arms rapped around the user.
- Can only be used 2 times per battle, but the user must wait 3 turns to use it again.
- Can block any A-rank jutsu, elemental or not.
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*As I activate the ape I start running but not directly at you, instead I go upwards and towards you (like that "/" just a bit lower) and as I do so I summon Aki that falls on you and as he falls he performs a slash motion with his claws aiming to rip you off.*

(Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Haru is a young but very big wolverine, a little more small then Katsuyu though. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them correctly. However from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars, aswell, very strong shields.
Note: Haru stays on the field for 4 turns.
Note: His version of the Earth Style Technique is treated as a B-rank technique.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.
 

Mathias

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*Upon seeing the fissure starting to form, I stop doing what I was doing with my sword, and instead I simply concenrate wind chakra in my feet, allowing me to walk on thin air. I am not really sure of this gas' properties but I think I might be able to atleast see it since it's coming out as geyser or hear/smell it, so I know there's something wrong and form a single hand seal (because I specialize in ice), creating a huge ape that surrounds me completely and protects me from the explosion as I start running towards you. Plus with my chakra sensing snow I can sense the gas and I can sense you using that fire jutsu giving me enough time to react with my mastery of ice.*

Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)

Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

(Hyouton: Akaruisaru)- Ice: Gliming Ape
Type: Deff
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will make 5 handseals, while releasing his water and wind chakra behind his back. As soon as the handseals are complete a large ape made of crystal looking Ice, will stand behind the user and block them from harm up to A-rank jutsus, with its arms rapped around the user.
- Can only be used 2 times per battle, but the user must wait 3 turns to use it again.
- Can block any A-rank jutsu, elemental or not.
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*As I activate the ape I start running but not directly at you, instead I go upwards and towards you (like that "/" just a bit lower) and as I do so I summon Aki that falls on you and as he falls he performs a slash motion with his claws aiming to rip you off.*

(Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Haru is a young but very big wolverine, a little more small then Katsuyu though. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them correctly. However from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars, aswell, very strong shields.
Note: Haru stays on the field for 4 turns.
Note: His version of the Earth Style Technique is treated as a B-rank technique.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.

Diethyl Ether Gas State Inhalation Effects:

1st Turn after Inhalation - The person that inhales gaseous Diethyl Ether will not notice and pain will not affect their body. There will be no difference to them at all other than this.

As Mathias notices the individual coming towards him, he causes a 25 foot tall wall to rise from the ground in front of him. This would cause the wolverine to slam against it as he is summoned, as well as yourself should you decide to continue running forward in mid air. After the wall has raised, it breaks apart, shooting hundreds of little bullets at the wolverine causing it to disperse back to its land as well as piercing you from multiple angles, though no pain will be felt by it.

(Ko Kabe-Tama) Great Wall-Bullets
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~

Without pause nor hesitation after causing the wall to rise, Mathias performs a few swift hand seals and causes clouds to form in the sky. The clouds then drop down in the manner of a vortex that surround the edges of the terrain causing it to rain from every possible angle, effectively ending the snowy weather technique as the climate has been completely altered.

(Ame Sutairu: Ame Kumo Kadou) - Rain Style: Rain Cloud Vortex
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description After performing the Boar → Dog → Ram, the user will form rain clouds in the sky. Using the chakra that is spread throughout the clouds, the user will then bring down the rain clouds in the form of a vortex that surrounds the edges of the entire battlefield, leaving both the user and opponent inside of the vortex. Then the rain that comes from the clouds falls sideways, down, up, and near every direction. This technique is very similar to Vortex Storm Technique to bring down the rain clouds. The falling raindrops are closely linked to the users senses allowing him to sense any chakra source they come in contact with.

Note: Can only be used once per battle
Note: Must know Rain
Note: No Rain techniques before using this technique
Note: The clouds stay around the battlefield until they are blown away.
Note: No Rain techniques for the rest of the battle after the Rain clouds are blown away
Note: These rain clouds can't be used to perform Kirin or any other techniques which require stormy weather or clouds.
Note: These clouds can only be used for Rain Release techniques. (you can delete this note if you'd like, I'm just making sure 100%)
Note: Can only be used by Mathias

I'm not too fond of snow..
 

Akisha

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Diethyl Ether Gas State Inhalation Effects:

1st Turn after Inhalation - The person that inhales gaseous Diethyl Ether will not notice and pain will not affect their body. There will be no difference to them at all other than this.

As Mathias notices the individual coming towards him, he causes a 25 foot tall wall to rise from the ground in front of him. This would cause the wolverine to slam against it as he is summoned, as well as yourself should you decide to continue running forward in mid air. After the wall has raised, it breaks apart, shooting hundreds of little bullets at the wolverine causing it to disperse back to its land as well as piercing you from multiple angles, though no pain will be felt by it.

(Ko Kabe-Tama) Great Wall-Bullets
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~

Without pause nor hesitation after causing the wall to rise, Mathias performs a few swift hand seals and causes clouds to form in the sky. The clouds then drop down in the manner of a vortex that surround the edges of the terrain causing it to rain from every possible angle, effectively ending the snowy weather technique as the climate has been completely altered.

(Ame Sutairu: Ame Kumo Kadou) - Rain Style: Rain Cloud Vortex
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description After performing the Boar → Dog → Ram, the user will form rain clouds in the sky. Using the chakra that is spread throughout the clouds, the user will then bring down the rain clouds in the form of a vortex that surrounds the edges of the entire battlefield, leaving both the user and opponent inside of the vortex. Then the rain that comes from the clouds falls sideways, down, up, and near every direction. This technique is very similar to Vortex Storm Technique to bring down the rain clouds. The falling raindrops are closely linked to the users senses allowing him to sense any chakra source they come in contact with.

Note: Can only be used once per battle
Note: Must know Rain
Note: No Rain techniques before using this technique
Note: The clouds stay around the battlefield until they are blown away.
Note: No Rain techniques for the rest of the battle after the Rain clouds are blown away
Note: These rain clouds can't be used to perform Kirin or any other techniques which require stormy weather or clouds.
Note: These clouds can only be used for Rain Release techniques. (you can delete this note if you'd like, I'm just making sure 100%)
Note: Can only be used by Mathias

I'm not too fond of snow..

*As the bullets are being shot, my Summoning stays infront as a shield and does not poof away untill it takes all of the bullets, effectively protecting me. Meanwhile as you use your water technique I smirk and decide to use it in my advantage and by using the already existing dounpour of rain, I make a catastrophic flash flood that washes mud and debris towards you, destroying everything in it's path. I also stop running at you once I summon the wolverine so we are still mid range from each other and Im slightly above you.*

(Ame Hijutsu: Senkou Shinsui) - Rain Secret Technique: Flash Flood

Rank: S
Type: Attack
Range: long
Chakra cost: 40
Damage points: 80
Description: The user releases their chakra into the sky to create an immense downpour of Rain, the rainfall causes a catastrophic flash flood that washes mud and debris towards the opponent and sweeping them away.
Note: Can only be used 3 times
Note: Can only be used by members of Rain Village

*I then procide by performing a single hand seal to create a massive gust of Atmospheric Pressure, that is immedaitely send at you, turning everything into dust. Also the gas that has been raging around will also be cleared away, preventing me from inhaling it again. Furthermore I have made some serious distance from the point where it was released so I guess I shouldn't be exposed to it anymore. The raging gust will also combine with part of the water, creating a huge explosion on the impact when it blasts through it, leaving the entire area soaked.*

(Kiastsu: Yofun Hitofuki) Atmospheric Pressure Release: Raging Gust

Type: Offense
Rank: A
Range: Short/Middle/Long
Chakra Cost: 40
Damage Points: 80
Description: With the use of one hand seal, the user will create a massive gust of atmospheric pressure in front of them that heads toward the opponent at incredible speeds turning all in its path to dust.

*I then activate Storm cloud shell, allowing me to use Rain techniques from my body.*

(Boufuu Kumo Kaigara) - Storm Cloud Shell

Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: N/A
Description: A powerful technique that draws down a small portion of rain clouds and places them over the user like a full body shell. The clouds continue to produce rain, which allow the user to send out rain jutsu like the Rain spear from their body. This shell also defends against lightening jutsu, cutting their damage in half.

Self-sacrifice is a ninja's duty...or in this time a summoning's duty...
 
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Mathias

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*As the bullets are being shot, my Summoning stays infront as a shield and does not poof away untill it takes all of the bullets, effectively protecting me. Meanwhile as you use your water technique I smirk and decide to use it in my advantage and by using the already existing dounpour of rain, I make a catastrophic flash flood that washes mud and debris towards you, destroying everything in it's path.*

(Ame Hijutsu: Senkou Shinsui) - Rain Secret Technique: Flash Flood

Rank: S
Type: Attack
Range: long
Chakra cost: 40
Damage points: 80
Description: The user releases their chakra into the sky to create an immense downpour of Rain, the rainfall causes a catastrophic flash flood that washes mud and debris towards the opponent and sweeping them away.
Note: Can only be used 3 times
Note: Can only be used by members of Rain Village

*I then procide by performing a single hand seal to create a massive gust of Atmospheric Pressure, that is immedaitely send at you, turning everything into dust. Also the gas that has been raging around will also be cleared away, preventing me from inhaling it again. Furthermore I have made some serious distance from the point where it was released so I guess I shouldn't be exposed to it anymore. The raging gust will also combine with part of the water, creating a huge explosion on the impact when it blasts through it, leaving the entire area soaked.*

(Kiastsu: Yofun Hitofuki) Atmospheric Pressure Release: Raging Gust

Type: Offense
Rank: A
Range: Short/Middle/Long
Chakra Cost: 40
Damage Points: 80
Description: With the use of one hand seal, the user will create a massive gust of atmospheric pressure in front of them that heads toward the opponent at incredible speeds turning all in its path to dust.

*I then activate Storm cloud shell, allowing me to use Rain techniques from my body.*

(Boufuu Kumo Kaigara) - Storm Cloud Shell

Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: N/A
Description: A powerful technique that draws down a small portion of rain clouds and places them over the user like a full body shell. The clouds continue to produce rain, which allow the user to send out rain jutsu like the Rain spear from their body. This shell also defends against lightening jutsu, cutting their damage in half.

Self-sacrifice is a ninja's duty...or in this time a summoning's duty...

Diethyl Ether Gas State Inhalation Effects:

2nd Turn after Inhalation - Numbness kicks in. The person runs but does not feel their feet hitting the ground. The wind on their skin, the sun on their face, a cut, a bruise, a stab wound, poke in the eyes.

As Mathias senses the foreign chakra being used high in the sky within his clouds for the downpour to be created(Which I don't agree on because its my own rain technique xD) he instinctively drops a smoke bomb right beneath his feet, concealing his presence as the individual is releasing a wind-styled technique(Meaning you released it already). Utilizing his own rain clouds to the greatest advantage possible, Mathias breaks down into rain drops and travels towards the clouds to the left of him, as he then passes by all the clouds on that area and reforms medium range behind the individual by simply sensing him out, completely evading any possible threat and possibly leading him to believe an underground escape was performed. Due to the rain coming from every possible angle, it is psychically impossible to see Mathias being turned into rain drops and coming out of the smoke as it would be like any other rain drop already out there.

(Ame unsou no Jutsu) Rain Transportation Technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user focuses water chakra throughout their body and breaks down into rain drops. The rain drops then quickly shoot up into the clouds above where the user is free to move throughout the clouds. They then rain down in the desired location where they reform their body. This happens fairly fast, but is nowhere near instantaneous. The break down of the user's body is quick taking just a second, similar to someone user the water substitution technique. It then takes a couple of seconds to ascend into the clouds where it takes several seconds to move from one location to the other, being logically longer depending on the distance travelling. Finally it takes another couple of seconds to rain down in the desired location and reform. While preforming this technique the user is susceptible to being scattered, blown away or evaporated. If scattered while in rain drop form it will take the entirety of the user's turn to reform their body (even if using this technique as the user's last move, the amount of time to reform stays the same if scattered, independent of who's turn it is after the technique is used). Being evaporated results in the death of the user. They can't preform any techniques until they reform and must reform in the same turn the technique is used.
-Can only be used twice per battle.
-Cannot use any other techniques before reforming.
-Must reform during the same turn.
-Rain clouds must be present.

After Mathias is reformed, he places the individual in a genjutsu where he sees himself turning into a candy version of himself as his body is paralyzed in reality, unable to perform hand seals.

(Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.

Without pause Mathias bends the rain drops behind the individual's neck, one inch away and forms two arrows that pierce through his throat in the form of an "X" as both come from different angles. Due to the effects of the gas inside of his system, pain would not be felt and the genjutsu would still be in effect.

(Ame Sutairu: Ame Kussetsu) - Rain Style: Rain Bending
Rank: B
Type: Attack/Defensive
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: Ame Kussetsu is a very simple technique in which the user bends the rain drops together to create small waves, shields, blades, pillars, arrows, kunais or even spikes made out of Rain water. To successfully create pillars, waves, and spikes there must be rain water already percent on the ground from the falling rain being collected over time. If used on a natural rain source the user will have to spread his chakra to the selected rain drops and thus create a small delay in the techniques.

Notes:
- Can only be taught by Mathias

Such a shame you had to resort to such things to stay unharmed.
 

Akisha

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Diethyl Ether Gas State Inhalation Effects:

2nd Turn after Inhalation - Numbness kicks in. The person runs but does not feel their feet hitting the ground. The wind on their skin, the sun on their face, a cut, a bruise, a stab wound, poke in the eyes.

As Mathias senses the foreign chakra being used high in the sky within his clouds for the downpour to be created(Which I don't agree on because its my own rain technique xD) he instinctively drops a smoke bomb right beneath his feet, concealing his presence as the individual is releasing a wind-styled technique(Meaning you released it already). Utilizing his own rain clouds to the greatest advantage possible, Mathias breaks down into rain drops and travels towards the clouds to the left of him, as he then passes by all the clouds on that area and reforms medium range behind the individual by simply sensing him out, completely evading any possible threat and possibly leading him to believe an underground escape was performed. Due to the rain coming from every possible angle, it is psychically impossible to see Mathias being turned into rain drops and coming out of the smoke as it would be like any other rain drop already out there.

(Ame unsou no Jutsu) Rain Transportation Technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user focuses water chakra throughout their body and breaks down into rain drops. The rain drops then quickly shoot up into the clouds above where the user is free to move throughout the clouds. They then rain down in the desired location where they reform their body. This happens fairly fast, but is nowhere near instantaneous. The break down of the user's body is quick taking just a second, similar to someone user the water substitution technique. It then takes a couple of seconds to ascend into the clouds where it takes several seconds to move from one location to the other, being logically longer depending on the distance travelling. Finally it takes another couple of seconds to rain down in the desired location and reform. While preforming this technique the user is susceptible to being scattered, blown away or evaporated. If scattered while in rain drop form it will take the entirety of the user's turn to reform their body (even if using this technique as the user's last move, the amount of time to reform stays the same if scattered, independent of who's turn it is after the technique is used). Being evaporated results in the death of the user. They can't preform any techniques until they reform and must reform in the same turn the technique is used.
-Can only be used twice per battle.
-Cannot use any other techniques before reforming.
-Must reform during the same turn.
-Rain clouds must be present.

After Mathias is reformed, he places the individual in a genjutsu where he sees himself turning into a candy version of himself as his body is paralyzed in reality, unable to perform hand seals.

(Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.

Without pause Mathias bends the rain drops behind the individual's neck, one inch away and forms two arrows that pierce through his throat in the form of an "X" as both come from different angles. Due to the effects of the gas inside of his system, pain would not be felt and the genjutsu would still be in effect.

(Ame Sutairu: Ame Kussetsu) - Rain Style: Rain Bending
Rank: B
Type: Attack/Defensive
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: Ame Kussetsu is a very simple technique in which the user bends the rain drops together to create small waves, shields, blades, pillars, arrows, kunais or even spikes made out of Rain water. To successfully create pillars, waves, and spikes there must be rain water already percent on the ground from the falling rain being collected over time. If used on a natural rain source the user will have to spread his chakra to the selected rain drops and thus create a small delay in the techniques.

Notes:
- Can only be taught by Mathias

Such a shame you had to resort to such things to stay unharmed.

*Upon feeling the genjutsu effects I immediately activate my Cursed Seal of Heaven, immediately setting me free from the illiusion. My strenght is not increased as well as my reaction time.*

( Fūinjutsu: Juin Jutsu ) - Sealing Technique: Cursed Seal

Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A(-5 per turn to target if they us it and target can be self)
Description: This jutsu creates a seal that gives its target more chakra and more strenght. (+60 chakra to target and + 5 damage for taijutsu if regular seal.If Curse Seal Of Heaven +80 chakra and +10 for taijutsu)
Note:Level 2 is double the gain and the damage to the one with the seal

*I then procide to look out for you so look around just to see Im being attacked by the rain, using my increased reaction time and all I try to avoid it and also freeze the water around me, along with the water that's been attacking me. I might take some minor damge here in terms of my timing but I do believe I will have the time do pull of that move. I make sure not to freeze the water that's on me so basicly Im surrounded by ice which I shatter with a single hand seal, sending a 360 degree wave of circular cold hyouton chakra that freezes everything around in seconds, even you and the water that's been on you. I then take out Hyorinmaru and await your move.*

(Hyouton: touketsu souhou) Ice Release: Frozen Touch
Rank-S
Range-Short/Mid
Type-Supplementary
Chakra-40
Damage-N/A
Description-
After making one sign the user focuses his chakra into the air around a water source, causing it to almost instantly freeze by dropping the temperature inside of the molecules of the surrounding air causing the heat in the water to be pulled out of the water and into the air by conduction(much like the formation of demonic ice mirrors)
*Can Only Be used By Ice Users*
*Can Only Be Used Three Times*

(Hyōton: Shattering Aisu) � Ice Release: Shattering Ice
Rank: B
Type: Attack
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: With a single hand seal, the user shatters all ice within short range of him. The ice shatters and send a circular hyouton chakra wave around it. Everything the shockwave touches freezes. The user can also do the same but instead of making a freezing shockwave, the portions of ice affected will simply make a large explosion.

Come at me and show my your sword skills would ya?


Inner me thinking "I need to destroy him before my body shuts down because of this gas...
 

Mathias

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*Upon feeling the genjutsu effects I immediately activate my Cursed Seal of Heaven, immediately setting me free from the illiusion. My strenght is not increased as well as my reaction time.*

( Fūinjutsu: Juin Jutsu ) - Sealing Technique: Cursed Seal

Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A(-5 per turn to target if they us it and target can be self)
Description: This jutsu creates a seal that gives its target more chakra and more strenght. (+60 chakra to target and + 5 damage for taijutsu if regular seal.If Curse Seal Of Heaven +80 chakra and +10 for taijutsu)
Note:Level 2 is double the gain and the damage to the one with the seal

*I then procide to look out for you so look around just to see Im being attacked by the rain, using my increased reaction time and all I try to avoid it and also freeze the water around me, along with the water that's been attacking me. I might take some minor damge here in terms of my timing but I do believe I will have the time do pull of that move. I make sure not to freeze the water that's on me so basicly Im surrounded by ice which I shatter with a single hand seal, sending a 360 degree wave of circular cold hyouton chakra that freezes everything around in seconds, even you and the water that's been on you. I then take out Hyorinmaru and await your move.*

(Hyouton: touketsu souhou) Ice Release: Frozen Touch
Rank-S
Range-Short/Mid
Type-Supplementary
Chakra-40
Damage-N/A
Description-
After making one sign the user focuses his chakra into the air around a water source, causing it to almost instantly freeze by dropping the temperature inside of the molecules of the surrounding air causing the heat in the water to be pulled out of the water and into the air by conduction(much like the formation of demonic ice mirrors)
*Can Only Be used By Ice Users*
*Can Only Be Used Three Times*

(Hyōton: Shattering Aisu) � Ice Release: Shattering Ice
Rank: B
Type: Attack
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: With a single hand seal, the user shatters all ice within short range of him. The ice shatters and send a circular hyouton chakra wave around it. Everything the shockwave touches freezes. The user can also do the same but instead of making a freezing shockwave, the portions of ice affected will simply make a large explosion.

Come at me and show my your sword skills would ya?


Inner me thinking "I need to destroy him before my body shuts down because of this gas...
Diethyl Ether Gas State Inhalation Effects:

3rd Turn after Inhalation - Arm paralysis, being unable to utilize either of their hands/arms for hand seals.

As Mathias notices a cold wave heading his way by sensing the chakra and seeing his rain being frozen, he immediately creates a throne made entirely of fire chakra. He then effortlessly snaps his fingers and releases a massive fire shock wave that overpowers the cold wave and continues towards the individual at a weakened state.

(Ninjutsu: Luciano Primo's Ouza) - Ninja Arts: Luciano Primo's Throne
Rank: S
Type: Offensive
Range: All
Chakra Cost: 40
Attack Points: 80
Description: By focusing his chakra throughout his entire body and releasing it in a surge, the user will manifest a throne made entirely on chakra depending on the affinity that it was infused with.(Earth, Fire, Lightning, Water, Wind) This throne protects the user from the flank and also underground attacks. With the snap of his finger, the user can cause an entire S-Rank shock-wave to be released in all directions of the channeled affinity that travels forward and even underneath, creating a medium sized crater. The throne lasts three turns on the field unless dealt with properly. The concentrated chakra allows the user to be protected from up to A rank attacks from the rear and underneath and it will be destroyed by an S rank attack however it will still protect the user before dispersing or crumbling away. Should the user manifest the throne in mid air with the wind affinity, he will be given the ability to fly for the remaining turns that the throne is active.

Notes:
- Can only be trice
- Shock-wave can only be used once per turn
- No techniques above S-Rank while the thrown is active
- Can only be used by Mathias

After snapping his fingers, Mathias reaches onto his back whilst focusing wind chakra around his bow and manifesting a web-like crosshair in front of his bow. He then releases a wall of one hundred wind arrows towards the individual, followed up by one massive arrow created by the web crosshair, all aimed at the individual's current location.

(Sogeki Geijutsu: Niji Danmaku) - Sniper Arts: Rainbow Barrage
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user imbues large amounts of chakra into his bow which manifests a web-like crosshair in front. The user will then pull back the string of the bow as if he were about to shoot. However he will keep his hand at a stand still pulling back the string as he channels elemental chakra into the crosshair.(Water,Wind,Fire,Lighting) Once the element is chosen, the user will release up to 100 arrow shaped blasts of the selected element. Once all 100 arrows are released the chakra that was used to create the web-like crosshair will combine together creating one big shaped arrow. This is when the user will actually let go of the string of his bow and release that last powerful elemental arrow.

Note: Can only be used twice per battle
Note: Requires the use of a bow
Note: Pure chakra can also be used without having to choose an element
Note: Earth chakra will not be able to be channeled into the crosshair due to the weight that it would cause to shoot the last arrow.
Note: No S-Ranked or above of the selected element used for one turn after use
Note: No Sniper Art techniques for the next turn
Note: Must be taught by Mathias

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Primo notices the individual slowly loosing the grip on his sword and...

How do you expect us to exchange sword blows when you can't even hold on to yours?..
 

Akisha

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Diethyl Ether Gas State Inhalation Effects:

3rd Turn after Inhalation - Arm paralysis, being unable to utilize either of their hands/arms for hand seals.

As Mathias notices a cold wave heading his way by sensing the chakra and seeing his rain being frozen, he immediately creates a throne made entirely of fire chakra. He then effortlessly snaps his fingers and releases a massive fire shock wave that overpowers the cold wave and continues towards the individual at a weakened state.

(Ninjutsu: Luciano Primo's Ouza) - Ninja Arts: Luciano Primo's Throne
Rank: S
Type: Offensive
Range: All
Chakra Cost: 40
Attack Points: 80
Description: By focusing his chakra throughout his entire body and releasing it in a surge, the user will manifest a throne made entirely on chakra depending on the affinity that it was infused with.(Earth, Fire, Lightning, Water, Wind) This throne protects the user from the flank and also underground attacks. With the snap of his finger, the user can cause an entire S-Rank shock-wave to be released in all directions of the channeled affinity that travels forward and even underneath, creating a medium sized crater. The throne lasts three turns on the field unless dealt with properly. The concentrated chakra allows the user to be protected from up to A rank attacks from the rear and underneath and it will be destroyed by an S rank attack however it will still protect the user before dispersing or crumbling away. Should the user manifest the throne in mid air with the wind affinity, he will be given the ability to fly for the remaining turns that the throne is active.

Notes:
- Can only be trice
- Shock-wave can only be used once per turn
- No techniques above S-Rank while the thrown is active
- Can only be used by Mathias

After snapping his fingers, Mathias reaches onto his back whilst focusing wind chakra around his bow and manifesting a web-like crosshair in front of his bow. He then releases a wall of one hundred wind arrows towards the individual, followed up by one massive arrow created by the web crosshair, all aimed at the individual's current location.

(Sogeki Geijutsu: Niji Danmaku) - Sniper Arts: Rainbow Barrage
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user imbues large amounts of chakra into his bow which manifests a web-like crosshair in front. The user will then pull back the string of the bow as if he were about to shoot. However he will keep his hand at a stand still pulling back the string as he channels elemental chakra into the crosshair.(Water,Wind,Fire,Lighting) Once the element is chosen, the user will release up to 100 arrow shaped blasts of the selected element. Once all 100 arrows are released the chakra that was used to create the web-like crosshair will combine together creating one big shaped arrow. This is when the user will actually let go of the string of his bow and release that last powerful elemental arrow.

Note: Can only be used twice per battle
Note: Requires the use of a bow
Note: Pure chakra can also be used without having to choose an element
Note: Earth chakra will not be able to be channeled into the crosshair due to the weight that it would cause to shoot the last arrow.
Note: No S-Ranked or above of the selected element used for one turn after use
Note: No Sniper Art techniques for the next turn
Note: Must be taught by Mathias

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Primo notices the individual slowly loosing the grip on his sword and...

How do you expect us to exchange sword blows when you can't even hold on to yours?..

*Upon entering the 3rd stage of the inhalation effects my hands start to paralize so just before they shut down completely I put the sword back.*

You will pay for this...

*Then I see the fire wave starting to come out of your body so I immediately form a cannon of rotating water, using the water that is on the ground, that was created from the rain and the flash flood I made a couple of moves ago. The water cannon would be shot in an instant at your already weakned fire, taking it over with ease and continued at you at a slightly weakned state. Along with this, the water produces spikes from the ground, adding debree and rock, increasing the damage.*

(Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 (+10 for debree)
Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent.
Note: Must use water source to perform jutsu
Note: Can only be used 3 times per turn
Note: Only Members of Rain village can use the jutsu

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range

*As I do this I start slowly running backwards but still facing you just to see you releasing the wind arrows that will clash with my water, giving me more than enough time to release a blazing tornado infront of me (not short range infront of more, more like middle as I am running back to long range so it's closer than you rather than to me.) The tornado easily overpowers the wind and continues at you, destroying everything in its path. I will take some minor damge due to the hear as Im mid range from it, as well as you will take the same amount even more as it gets closer to you.*

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range


*As all of this is coming at you, I drop the temperatures around you, severely and instantly, causing the air you breath to freeze the saliva, though you will be probably breathing through the nose, so it would freeze the nasal passages, and it will create a huge pain and will prevent you from using any kind of ninjutsu, allowing a clean and easy hit from the fire technique.. *

(Hyouton: chinou furi-zu) Ice Release: Brain Freeze
Rank-A
Range-Short/Long
Type-Offensive
Chakra-30
Damage-N/A
Description-
The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)
*Can only be used twice*
*No ice can be used the next turn*
*Can only be taught Be Icemyster*

*Pant* *Pant* I didn't think it would take this much chakra...I don't have much more time...The Cursed Seal will end soon and this will be the end of me...I will have to destroy you now...*Pant* *Pant*




I kinda regret killing my summoning now xD
Note that every technique of mine has +10 dmg due to the Cursed Seal of Heaven
 
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Mathias

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*Upon entering the 3rd stage of the inhalation effects my hands start to paralize so just before they shut down completely I put the sword back.*

You will pay for this...

*Then I see the fire wave starting to come out of your body so I immediately form a cannon of rotating water, using the water that is on the ground, that was created from the rain and the flash flood I made a couple of moves ago. The water cannon would be shot in an instant at your already weakned fire, taking it over with ease and continued at you at a slightly weakned state. Along with this, the water produces spikes from the ground, adding debree and rock, increasing the damage.*

(Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80 (+10 for debree)
Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent.
Note: Must use water source to perform jutsu
Note: Can only be used 3 times per turn
Note: Only Members of Rain village can use the jutsu

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range

*As I do this I start slowly running backwards but still facing you just to see you releasing the wind arrows that will clash with my water, giving me more than enough time to release a blazing tornado infront of me (not short range infront of more, more like middle as I am running back to long range so it's closer than you rather than to me.) The tornado easily overpowers the wind and continues at you, destroying everything in its path. I will take some minor damge due to the hear as Im mid range from it, as well as you will take the same amount even more as it gets closer to you.*

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range


*As all of this is coming at you, I drop the temperatures around you, severely and instantly, causing the air you breath to freeze the saliva, though you will be probably breathing through the nose, so it would freeze the nasal passages, and it will create a huge pain and will prevent you from using any kind of ninjutsu, allowing a clean and easy hit from the fire technique.. *

(Hyouton: chinou furi-zu) Ice Release: Brain Freeze
Rank-A
Range-Short/Long
Type-Offensive
Chakra-30
Damage-N/A
Description-
The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)
*Can only be used twice*
*No ice can be used the next turn*
*Can only be taught Be Icemyster*

*Pant* *Pant* I didn't think it would take this much chakra...I don't have much more time...The Cursed Seal will end soon and this will be the end of me...I will have to destroy you now...*Pant* *Pant*




I kinda regret killing my summoning now xD
Note that every technique of mine has +10 dmg due to the Cursed Seal of Heaven

As Mathias notices a massive tornado of fire heading his way, he performs three hand seals whilst molding large amounts of chakra inside of his core. He then releases an gigantic amount of water from his pores that heads outwards in all directions.

Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to the user)
Description:
The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.

Note: can only be taught by Scorps
Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.
Note3: user can't use anything above S-Rank the following turn
Note4: usable only once

Upon release and before collision with the fire tornado, Mathias instantly turns the water into volcanic water, causing the insansly hot water to absorb the fire and continue forward in all directions as the battefield becomes filled in water and your body is melted/burned as you run into long range.(Note the original water technique takes two seconds to reach long range). Due to extremely hot water covering Mathias (since its become a small ocean) the frozen air wouldn't really affect him should you even continue doing that. After releasing the water and then converting it, Mathias starts swimming back to the surface of the water source and stands on it, awaiting the results.(Mathias immunity to heat granted by BE which is even hotter would allow Mathias to survive inside the VW source.

(Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible.
~Can only be used four times per battle, must wait one turn before reuse.

I hope our master isn't disappointed once he finds out I used his element..
 

Akisha

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As Mathias notices a massive tornado of fire heading his way, he performs three hand seals whilst molding large amounts of chakra inside of his core. He then releases an gigantic amount of water from his pores that heads outwards in all directions.

Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to the user)
Description:
The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.

Note: can only be taught by Scorps
Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.
Note3: user can't use anything above S-Rank the following turn
Note4: usable only once

Upon release and before collision with the fire tornado, Mathias instantly turns the water into volcanic water, causing the insansly hot water to absorb the fire and continue forward in all directions as the battefield becomes filled in water and your body is melted/burned as you run into long range.(Note the original water technique takes two seconds to reach long range). Due to extremely hot water covering Mathias (since its become a small ocean) the frozen air wouldn't really affect him should you even continue doing that. After releasing the water and then converting it, Mathias starts swimming back to the surface of the water source and stands on it, awaiting the results.(Mathias immunity to heat granted by BE which is even hotter would allow Mathias to survive inside the VW source.

(Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible.
~Can only be used four times per battle, must wait one turn before reuse.

I hope our master isn't disappointed once he finds out I used his element..

*Upon you releasing the water, I realise I am in great trouble so I activate power legs, giving me Rock Lee's speed without weight in an instant so by using this speed, I immediately slam my legs in the ground while hardening them, creating a 15m wide crack in the earth that will take the water in it. I then use the earth as a foot step to blast myself high in the air. With this kind of speed I can get away of the water's range in like a second, considering most of the water is now heading towards the pit. I might get slightly injured from your water but will still manage to get my way through. Concerning timing I also believe it would take a while for the water to take over the F ranked fire technique which would give me a bit more time to react, as well as the fire's strenght being increased due to the Cursed Seal, which would also increase my speed and strenght and size of the techniques (including the mega earth crack which could be a bit bigger due to the increase of strenght).*

Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn
• Can only be taught by ZeroGarra.

(Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack

Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack".
~Can only be used 3 times per battle.
~Can only be taught by Enzup.

*As I go up I look around for you just to see you coming out of the hot water. I charge at you with the thoughts "He's a monster" and in a flash Im infront of you, with Rock Lee's speed and perform several spinning kicks aimed at your body and head and then at the end of the last kick I smash you onto the ground. Not my tai is boost not only by my CM but also by my power legs.*

(Danshingu Kijuuki Kiruma Ashige) - Dancing Crane Wheel Kick

Rank: A
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: the user first charges their legs with chakra and then jumps up in the air above the enemy and attacks using multiple spinning kicks which are in the shape of a wheel hitting the enemy four times and smashing them into the ground with the last kick.

I've got 2 more turns to live...May they be the best ones so far!
 

Mathias

Legendary Shinobi 🐸
Supreme
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*Upon you releasing the water, I realise I am in great trouble so I activate power legs, giving me Rock Lee's speed without weight in an instant so by using this speed, I immediately slam my legs in the ground while hardening them, creating a 15m wide crack in the earth that will take the water in it. I then use the earth as a foot step to blast myself high in the air. With this kind of speed I can get away of the water's range in like a second, considering most of the water is now heading towards the pit. I might get slightly injured from your water but will still manage to get my way through. Concerning timing I also believe it would take a while for the water to take over the F ranked fire technique which would give me a bit more time to react, as well as the fire's strenght being increased due to the Cursed Seal, which would also increase my speed and strenght and size of the techniques (including the mega earth crack which could be a bit bigger due to the increase of strenght).*

Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn
• Can only be taught by ZeroGarra.

(Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack

Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack".
~Can only be used 3 times per battle.
~Can only be taught by Enzup.

*As I go up I look around for you just to see you coming out of the hot water. I charge at you with the thoughts "He's a monster" and in a flash Im infront of you, with Rock Lee's speed and perform several spinning kicks aimed at your body and head and then at the end of the last kick I smash you onto the ground. Not my tai is boost not only by my CM but also by my power legs.*

(Danshingu Kijuuki Kiruma Ashige) - Dancing Crane Wheel Kick

Rank: A
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: the user first charges their legs with chakra and then jumps up in the air above the enemy and attacks using multiple spinning kicks which are in the shape of a wheel hitting the enemy four times and smashing them into the ground with the last kick.

I've got 2 more turns to live...May they be the best ones so far!

Only time will tell..

As Mathias notices the individual vanishing in a blur, he nearly instantaneously activates his iron skin weaponry all around his body in preparation for an assault as he is keeping tabs on the disturbances in the air, allowing himself to take the blunt force of the kicks with his enhanced skin.

(Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.

Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias

Upon contact, Mathias grabs both of the individual's legs whilst activating a kanji in his bandaged made suit, utilizing the closest bandages to his legs. Due to the close distance between the two, the individual's chakra starts to be drained before the bandages are even manipulated, with no real chance for escape. Whilst his chakra is being drained, all of Mathias' bandages start to envelop the individual's body, encasing him like a mummy.

(Fuuinjutsu/Houtai Gigei: Butsu wo Tazunete) - Sealing Art/Bandage Arts: Mummification
Rank: A
Type: Attack
Range: Short - Mid
Chakra Cost: 30
Attack Points: N/A
Description: By manipulating his bandages the user will attempt to bind his opponent. As the bandages near his intended target the user will utilize a special seal located in one of the bandages, the user will bind his opponent by manipulating his bandages while simultaneously activating the Kanji, causing the opponent's chakra to be sealed away. As the chakra is being sealed away, the user will manipulate every single bandage he has wrapped around his own body to completely bind his opponent from head to toe mimicking a mummy. The sealing process can be activated as soon as the selected bandage reaches a distance of at least five inches away from the opponent.

Notes:
- Can only be used once.
- No Bandage arts the previous turn.
- After two turns the seal will return the chakra to its host.
- Cannot perform any summonings for the same and the following 2 turns.
- The user cannot perform any genjutsu in the same round.
- Must be taught by Mathias

In combination with the bandage manipulation, Mathias enhances them with earth chakra and hardens them to a steel like quality, allowing mathias to completely crush the individual to a pulp in a air tight prison, shaped like a mummy.

(Houtai Gigei: Manipyure-shon Enhansumento) - Bandage Arts: Manipulation Enhancement
Rank: A
Type: Attack/Defense/Supplementary
Range: Short - Mid
Chakra Cost: 30 (+10 chakra per turn active)
Attack Points: 60
Description: By focusing a desired chakra affinity (Pure, Earth, Fire or Wind) throughout a selected amount of bandages, the user can freely manipulate them to attack or bind his opponent. The channeling of pure chakra is mainly used to bind a selected target in place by manipulating the bandages. By channeling Earth chakra the user is able to manipulate and harden the bandages to a steel-like quality similar to the Iron Skin technique. This would allow the user to push himself off the ground by using the bandages as a support mechanism or even to deal hard hitting impacts to a desired target. By channeling fire chakra the user can manipulate and warm up the bandages enough to cause second degree burns to any skin it comes into contact with. Lastly, by channeling and coating Wind chakra, the user is able to manipulate the bandages being used to increase their cutting and piercing capabilities being able to slice/pierce through B rank and below earth ninjutsu. The coating of wind chakra can also be used a shielding mechanism to deflect thrown projectiles like lighting enhanced kunais, shuriken, etc.

Notes:
- Can be used four times per battle
- Bandages stay active until the user stops focusing said elemental affinity or they get destroyed
- Just like Iron Skin, the user can only use elemental techniques of the affinity they are focusing through the bandages
- Must be taught by Mathias
 

Akisha

Legendary
Joined
Aug 31, 2010
Messages
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Reaction score
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Only time will tell..

As Mathias notices the individual vanishing in a blur, he nearly instantaneously activates his iron skin weaponry all around his body in preparation for an assault as he is keeping tabs on the disturbances in the air, allowing himself to take the blunt force of the kicks with his enhanced skin.

(Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.

Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias

Upon contact, Mathias grabs both of the individual's legs whilst activating a kanji in his bandaged made suit, utilizing the closest bandages to his legs. Due to the close distance between the two, the individual's chakra starts to be drained before the bandages are even manipulated, with no real chance for escape. Whilst his chakra is being drained, all of Mathias' bandages start to envelop the individual's body, encasing him like a mummy.

(Fuuinjutsu/Houtai Gigei: Butsu wo Tazunete) - Sealing Art/Bandage Arts: Mummification
Rank: A
Type: Attack
Range: Short - Mid
Chakra Cost: 30
Attack Points: N/A
Description: By manipulating his bandages the user will attempt to bind his opponent. As the bandages near his intended target the user will utilize a special seal located in one of the bandages, the user will bind his opponent by manipulating his bandages while simultaneously activating the Kanji, causing the opponent's chakra to be sealed away. As the chakra is being sealed away, the user will manipulate every single bandage he has wrapped around his own body to completely bind his opponent from head to toe mimicking a mummy. The sealing process can be activated as soon as the selected bandage reaches a distance of at least five inches away from the opponent.

Notes:
- Can only be used once.
- No Bandage arts the previous turn.
- After two turns the seal will return the chakra to its host.
- Cannot perform any summonings for the same and the following 2 turns.
- The user cannot perform any genjutsu in the same round.
- Must be taught by Mathias

In combination with the bandage manipulation, Mathias enhances them with earth chakra and hardens them to a steel like quality, allowing mathias to completely crush the individual to a pulp in a air tight prison, shaped like a mummy.

(Houtai Gigei: Manipyure-shon Enhansumento) - Bandage Arts: Manipulation Enhancement
Rank: A
Type: Attack/Defense/Supplementary
Range: Short - Mid
Chakra Cost: 30 (+10 chakra per turn active)
Attack Points: 60
Description: By focusing a desired chakra affinity (Pure, Earth, Fire or Wind) throughout a selected amount of bandages, the user can freely manipulate them to attack or bind his opponent. The channeling of pure chakra is mainly used to bind a selected target in place by manipulating the bandages. By channeling Earth chakra the user is able to manipulate and harden the bandages to a steel-like quality similar to the Iron Skin technique. This would allow the user to push himself off the ground by using the bandages as a support mechanism or even to deal hard hitting impacts to a desired target. By channeling fire chakra the user can manipulate and warm up the bandages enough to cause second degree burns to any skin it comes into contact with. Lastly, by channeling and coating Wind chakra, the user is able to manipulate the bandages being used to increase their cutting and piercing capabilities being able to slice/pierce through B rank and below earth ninjutsu. The coating of wind chakra can also be used a shielding mechanism to deflect thrown projectiles like lighting enhanced kunais, shuriken, etc.

Notes:
- Can be used four times per battle
- Bandages stay active until the user stops focusing said elemental affinity or they get destroyed
- Just like Iron Skin, the user can only use elemental techniques of the affinity they are focusing through the bandages
- Must be taught by Mathias

*Upon seeing my first hit had no effect on you, I release a ferocious current of Atmospheric Pressure from every chakra node in my chakra system, turning you to dust before you have the chance to wrap your bandages around me. It would also interupt the chakra sealing and all if you were to continue with using this technique.*

(Kiastsu: Touza) Atmospheric Pressure Release: Current
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage Points: 80
Description: The user focuses large amounts of atmospheric pressure throughout their body without the need of hand seals, and can instantly release a ferocious current from every chakra node in their chakra system that cuts anything close to the user into pieces. The current can also be released from specific point.
~Can only be used four times per battle.

*I then drop a Totem and perform a back flip, making some distance between us as the totem releases a large torent of explosive tags that explode, making a huge explosion around you.*

Name: Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu
Rank: A
Type: Offensive/Supplementary
Range: Short/Long
Chakra cost: 30 (If not pre-prepared)
Damage points: 60
Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion.
Note: can only be used two times per battle

Ah our master's gonna be mad for using his Elements against each other...
 
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