(Suiton: Mizu Tsurudan) - Water Release: Water Tendril Bullets
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.
Note: Must create a water clone before hand.
(Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.
-How the technique is used.
-How to perform it.
-Its strengths and weaknesses.
-Anything else you find is suitable.
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This technique is used to create a weapon(s) from already existing water clones. Using the the clones as their own source of water the user will have it dispersed and transform into water tendrils that will shoot out towards your opponent.
After creating a water clone, the user will manipulate the chakra in the existing clone as well as the water it is made up of. The user will then have the clone disperse back into water and they will use shape manipulation to transform the dispersed water into projectiles that are pointed and they will head out towards your opponent.
This is an attack that you can use with your clones and still manage to keep your distance from your opponents. Also if you have more than one water clone you can use this technique more than once and give you even better odds with your opponents. However with this technique you're essentially sacrificing your clones and man power to help in your advantage, or, in some cases, to even out the score and you could harm your changes in the battle by using this technique.
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This technique is used to take advantage of your opponent while he they are somewhat disorriented or are incapable of fighting in the air. The user sends their opponent into the air with a few strikes and kicks and then channels their chakra into their hand and they move it in an arc, sharpening the water manifesting in their palm to make it sharp and the water released will cut their opponent.
The user will first make the appropriate settings by striking his opponent into the air and then they will begin to focus their chakra into their palm. They will manifest their chakra into water, sharpening it to give it blade like properties and when they swing their arm in a cerscent fashion a thing blade like water will be released to cut your opponent.
This technique is good for providing a quick finishing move (not necessarily a kill) to the end of a taijutus technique. However I don't have any taijutsu techniques, if you managed to get your opponent in the air with a technique ot dissorient them and then used this technique it would be pretty useful as a finisher. However you're going to need to physically get your opponent up into the air, which may be harder to do in the RP for some
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